Monolith has a lot of companies.
And companies are great, they effectively act as a sub-faction, it adds or forms character identity to promote LARP, they add new content like ships and gear and let the playerbase influence the lore and setting to some degree. I'll always point to UI as being the template for a good company. ZoB (RIP) is another good example, for different reasons.
However, I think there's too many. I think there's a lot of overlap in purpose. A lot of them are not actively maintained or contributed to in any way. And, I think it adds to the take: companies are just funny IFF colours
If we are to improve companies, I think we need to cull some. We've got a lot more in the works. (Pirate tide)
I stole this list from Old Man Dandelion, it's not complete (maybe).
Share your thoughts, channel your mald, who stays, who goes, what should the minimum bar for a company be? All things to yap about.

