Instead of borgs and IPCs having their batteries instantly drained by any EMP no matter how strong or weak (basically one-shotting them) port the EMP damage type. It's their own version of suffocation damage that they're weak to (but it's not a proverbial one-shot unless it's like an emp ship gun).
https://github.com/DeltaV-Station/Delta-v/pull/4255#pullrequestreview-3147401604
#Port Ion damage from DeltaV
1 messages · Page 1 of 1 (latest)
Port Ion damage from DeltaV
You could even make funny laser guns or bullets that specifically hurt silicons
Well with this is there any reason to have EMP grenades?
I mean normal grenades just already one shot and this isn't disabling them non-lethally because it's damage so it's just a normal grenade which is just bloat yes?
EMP grenades still disable energy based weapons, cybernetic limbs, and certain pieces of equipment. Depending on their kit this would disarm an IPC or a silicon and make them easier to detain nonlethally. Compared to a regular grenade an EMP grenade would put them into an easier to recover state since ion damage heals itself over time the same way suffocation damage does.
It'd be considered less-lethal rather than non-lethal
But at the same time, because it doesn't drain the IPC's battery with this change, they'd still be able to fight back if they had other means than energy weapons or if their assailant intended on killing them
What would even be the purpose of the grenade if it doesn't even one shot infantry like every other grenade does
And honestly what's the purpose of non-lethally killing people for factions
Security can't even access EMP grenades
The purpose would be disarming them or trying to take them alive.
The purpose for a non-lethal grenade is for bounty hunting or piracy. Grenades aren't the only source of EMPs. You can also make them with implants (which mercs can find), chemical reactions (anyone can do), or artifacts (which are mostly accidental)
EMP grenades are also used in faction combat already for disarming or stalling enemies, this change wouldn't affect their current usage in those situations
As you said there will be energy weapons that deal ion damage and as you said it's supposed to a be less lethal option
If you can shoot through a window then why would you cook a grenade in front of a IPC with a ballistic gun
A grenade is supposed to be overkill
But if a gun can compete having a ttk similar to a grenade which it should because this is monolith with other gun ttks being ridiculous
That was more of a hypothetical
Adding an ion damage type would allow it to be used for all kinds of weapons. Melee weapons, ammo for ballistic weapons, energy weapons, etc. It'd be more flexibility in killing silicon enemies specifically
Like how incen ammo is good for chimeras or AP is good against the TSF
Well I don't see how this justifies EMP grenades
Grenades are supposed to be a complete counter for infantry someone in a juggernaut suit just throw a grenade
But if an IPC is in a jugg suit why would you use the grenade just shoot them
Unless armor sets will get ion resistance?
That could also work if the ion damage type is added, an ion damage resistance for certain armours
Again it'd just add more flexibility on how emps are used and countered rather than how they are currently
I mean ion resistance sounds nice I suppose but I don't know if I think more resistances are good?
It doesn't hurt
If it's too much it could be tied to a currently existing resistance like shock or radiation
As long as it isn't limiting I suppose for IPC players?
It is kind of a cool idea for IPC players to be forced into using normal suits over ground combat armor but it might be too limiting
Hmmmm
It's risk and reward at that rate
And plus, not getting knocked out immediately by a grenade is much less limiting
Okay me being genuine I hate grenades being Mass producible they're just not fun.
True
I actually really like this but I don't know if it's actually healthy for the game
Because the whole point of ipcs is kind of their space immunity and heavily discouraging non-suit armor sounds...
Hmm
I mean that risk/reward between hardsuits and regular armour already exists
This just adds to it
I already know of the risk versus reward
What I'm saying is this species already suffers downsides such as EMP
So if their one upside it's just ignoring EMP if they use suits which everyone else does
And not using ground combat armor (because why would that have ion resistance)
And it defeats the point of the species gimmick by making them go back on it
It doesn't remove the gimmick, they can't ignore EMPs, it would just be softened from instant death to being vulnerable to a new damage type
And if ion weapons or ammo are added it could make the gimmick more threatening
Well
I suppose we'll see when it's added
And how it's implemented
Maybe I'll see it isn't so terrible
ipc removal soon 🙏