#Guerilla warfare

1 messages · Page 1 of 1 (latest)

dire sparrow
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By guerilla warfare I mean making some supply points for TSF, so PdV can raid them to get some gear, tech or money.

The supply points will obviously have some turrets, but TSF can send their Marines there. I think that 3-5 such points will be enough.

Also, I think we should make factions more assymetric, to the point, where playing as TSF and playing as PdV has significant differences.
I would love any comments to this suggestion
thank you!!!

vestal holly
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Not sure what you mean by supply points but a secondary base that's neutral and can serve as a sort of neutral objective before portstrike and provide benefits to the occupying forces? That sounds more intuitive game design to me

gloomy basin
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Central banking computer. Requires the station be intact to operate effectively

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Who ever owns it gets the taxes on sales and purchases of the sector, something small like 5%

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(This costs other people nothing, its just flavor)

dire sparrow
# vestal holly Not sure what you mean by supply points but a secondary base that's neutral and ...

As far as I know, TSF is dominant in the colossus sector, and they have a lot of soldiers, soldiers need supply; food, water, ammo, duraplates. So naturally, the conflict must be assymetric (since TSF is the colossus sector owner/occupier).The supply posts are MINOR POI, which can be a nice mini mission for PDV, raid for supplies/tech.

The thing is, that assymetrically designed factions (TSF VS PDV) aren't played assymetrically, the game as faction feels like either fighting as an blue IR guy or orange IR guy.

In my opinion (correct me if it's not lore wise) TSF should be an big, slow but powerful force, and PDV must be an hit&run, agile, and strike rarely but deadly.