#Monolith Atom-Lore Proposal
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Spenglish
spaceglish

spanglish real?
Spanglish
something along those lines
what if i renamed Sol Common (TSF language) to "Universal Esperanto" but still kept the chinese text when you dont understand it
people don't know about spain in game so it seems fine
The real lore question about Languages
Who speaks Gary?
Spanglish is what here in Canada we call Spanish-English speakers
no clue about that but they don't seem very spanish to me
the thing is that esperanto was meant to be an universal language to unite humanity
thats the joke - its like what spanish/english combinations are called but its space so its okay
The TSF have more of a Chinese/Japanese language vibe
easy to learn and etched in stone grammar rules
I feel
maybe this could be spanglish (galactic standard)
so andromeda standard is getting renamed to universal esperanto?
i dont quite get what youre saying
we have
- andromeda standard
- tsf language
in the conversation right now
spanglish was brought up as a funny name
These languages are from Paradise Station
Sol Common is inspired by Mandarin
Nova Cygnia is Mandarin mixed with some Russian influence, in universe its, Sol Common, but sounds harsher
I think andromeda standard works fine + is comprehensive
no clue about tsf language
but we are not in andromeda, are we?
Ye ye
alright
I think languages are relatively well explained already, since it's existing lore
Except Gary
But Gary doesn't need explaining
Gary.
@digital plover
Okay, so Standard was renamed to "Universal Esperanto", what about Sol Common then? The TSF language?
whatever is loreful
damn ok
to sum it up the Phaethon Dynasty is basically people that said "errr society is fucked.. im moving out into the space outback where's there's nobody here" heaps of people do that eventually and little societies pop up with their little conflicts and small interplanetary conflicts - All cut off from the rest of the galaxy so their technological capabilities devolve over time. Eventually the Sultanate rises up and basically becomes the biggest faction - years of technological stagnation and slow expansion due to agricultural issues, and other issues like that (Outer rim doesnt exactly have the most hospitable planets from my knowledge) until eventually they find hidden ruins of untouched syndicate technology and scavenge the shit out of it. So once that all happens? They expand and expand until they discover the Monolith and explore it's secrets.
Main inspiration for it i guess? Imperialist Russia
Anyways
@polar thorn
That's basically the premise of the Phaethon Dynasty
they scavenge, they reverse engineer and steal what's not their own because they don't have much going on for them.
Maybe make it so that the remnant syndicate battlegroup tried escaping to the colossus sector but then the PDV yoinky sploinked their stuff
Doesnt explain how they have access to full syndicate industry.. hmm
Like Europa is a syndicate design in its full sense.
Uhhh
They also have industrial capability to produce a lot syndicate technology which I don’t think it explains it from the battlefleet perspective
Unless they had mobile shipyards and factory ships with that battle group
they probably did
I don’t realistically think that they had access to shipyards capable of producing frigates and etc.
@hard mesa looking pretty decent so far, definitely a back history of TSF formation anyway
what a great faction variety we got over here
we got Modern-day Russia, Imperialist Russia, and Soviet Russia
I said idk

🥹 you only have to do lore right once most of the time as to not have a rewrite every few months
If only staff could agree what the fuck is canon and what isn’t
There wouldn’t be need for endless revising if y’all could agree on a timeline or even set lore. Mfers can’t even agree what galaxy we’re in.. At this rate it’s just new people seeing the extraordinary lack of concrete lore, and then them trying to fill the void, falling into the same repetitious cycle as the older players.
And none of it is canon
You could probably get away with just making a map in gimp with blobs of colors for each major faction with a big funny number at the top as to indicate the time and work from there so there's something more easier to visualize instead of being up for interpretation
imagine
Has happened
Has not been taken seriously
😔
Don’t even know where that would be in the suggestions anymore
To be fair I think it was made using GPT but at least it was something, even if it - probably didn’t follow any of the actual lore and was just an AI’s interpretation of probably 3 lines of explanation for the whole prompt.

Something like this
One of hullrot's Awesome People made this which almost perfectly condensed what you'd need to know about imperial history into a single image
Also I'm not sure if you can read the smaller text but I can't cause it got pixelated
Idk i made the phaeton dynasty with no AI and no writing experience

I just kinda used my own delusions for it
And the fact I wanted to improve faction gameplay loop
You wrote the Muslim Brotherhood very well
Why the Syndicate became the embodiment of everything they hated during the corporate war is peak irony
weeeell. depends on the syndicate member.
for the more corporate syndicate members they just wanted to take NT's place.
The Syndicate was somewhat its own beast, while it did have corporate sponsors and while it was made using 2 corporate entities (Cybersun and Donk Pockets or Waffle Co depending on where you get your SS13 lore.) and 1 mercenary group (Inner Circle), they all kinda were eaten by The Syndicate before the end of this hundred year war. Even the Syndicate wasn’t as unified as it’s made to be believed. Many were originally Pirates that got brought into it under the promise of free loot and lots of plundering, would be the best way to get second hand space ships into your ranks without outright buying them. Tiger Cooperative was primarily based around Changelings and their needs, which wasn’t quite on the agenda of The Syndicate with destroying Nanotrasen, but their resources were used regardless. By the end, it was just The Syndicate, several sector spanning terrorist organization consisting of potentially hundreds, hell maybe thousands of loosely strung together groups that rarely interacted with each other unless they were coordinating, merging or clashing. A lot of its recruits were disgruntled NT Employees, Mercenaries, Criminals and the occasional Corporate Backer that would give supplies for X Y and Z. It was much akin to any Earthly terrorist organization that receives its supplies from those that wish to see their competitors deposed. But on a more grand scale, as this is a war that swept up just about everything in the galaxy. Massive power vacuums were created by it taking possibly centuries to truly fill. Every individual was their own, mostly trauma bonded by their combined hate for NT/Megacorporations in general.
With that said, I’m not out here saying reee PDV Muslim bad it’s more just that it would have taken several generations for them to fall into this situation of conforming to a Sultan. Which historically, have done some pretty tyrannical things. Just funny reading the anti-authoritarian group becoming an authoritarian group.
About the PR
i thought this was a good idea until i actually had to put this shit in the guidebook
Why / Balance
lore should be consistent... or something
https://docs.google.com/document/d/1tMa...
That does make me wonder what happened to the syndicate cells that were outside the PDV territories.
I'm picturing like 100 El Camino movies playing out.
wait this is kind of awesome actually.
Wish I would have noticed this ping a few days ago, mb.
Probably became dozens of smaller warlords that laid claims over pieces of space. Some fizzling out while others grew and became something else.
still makes me wonder what made the syndicate remnants resort to a feudal system
feudal systems in scifi especially among humans have been a strange case for me
like what caused that
Well that’s what I always questioned about the PDV. Them becoming effectively the same thing they fought to destroy, and becoming it in less than a decade is kind of a weird spin.
Abductor Lore Drop?
and the syndi remnants gave them technology and they assumed rule over them
Meh
If spun in a cool way maybe
But I think just, tidying up the loose ends and maybe spreading the lore out a bit would be best
Always found it weird that it’s like
*The Corporate War Ends…
HELL YEAH WE’RE MUSLIM SPACE TERROR GROUP WITH A FEUDAL SYSTEM BASED AROUND THE SULTANS OF OLD*
And then 100+ years of just
That
That’s all it is
i keep forgetting that it was like a 100 years of time passing
god making timelines is hard
but ill manage
monolith needs a hero
Would have been more interesting if like, The Phaethon Fleet was crippled to like 3 or 4 ships and they had to jump to the closest world, a desert shithole with nothing on it and little room for vegetation. The remnants of their fleet were scrapped to make housing and try to establish something. The Feudal/Caste type system was made to consolidate power amongst the elite/officers of the Syndicate. And then it was twisted over a decade or two as they grew, resulting in the officer caste assassinating those who opposed them and claimed their sovereignty, raising their first Sultan.
and the leader was like jokingly referred as a sultan cause desert planet
Literally yeah
also to avoid the population concern and shit there could be like
a decivilized population
space muslims
Would help explain that bit better at least
yup
It also would make sense tbh. Humans have a funny tendency to move towards religion after such events like the corporate war. Most of their fleet was destroyed or left crippled. Many would have lost friends or even family. Most would be looking for something to fill the void. And when you’re put under the added stress of having to effectively rebuild from the ground up/the struggles that would come with landing on an alien planet that offers little in the way of comfort. People can find solace in the religious sermons offered by the pious.
does the dynasty have a canon-like religion in the guidebook or somewhere
or can i go hamwild
I don’t think it’s actually stated anywhere in the PDV lore bits. But it’s lowkey implied through their Muslim/Arabic/Ottoman Empire themes.
Lotta people that have talked about it make it seem like it’s implied
Most PDV (from what I’ve seen at least) tend to have somewhat Muslim centric naming schemes.
Their language in game is also a branch of Arabic is it not?
if i write this badly im gonna get called racist
I too am racist to the Syndicate


But nah, if anything you’re doing them justice.
Just don’t jump over the maintainer that wrote the current PDV lore and resources. Could be a fun collaboration project for you two to flesh it out.
yeah i was planning to base it on that actually 
hmmmmm, forced to land you say.
[...] the Emirates has been home to a hereditary caste system established during Reconstruction by the crew of the HCS Eastern Sun, a merchant Gateship that refused to leave Terra Nova and crashed after a mutiny. The descendants of the command staff became the emirs of the East, while other citizens are either solicitors (middle-class) or commoners. The direct descendants of Captain Enri Masao himself became the Patriarchs of the league. This system was originally maintained by a bond of feudal responsibility between lords and lackeys, although it was always prone to certain excesses. The Republican invasion of the ESE made matters much worse. [...]
The Eastern Sun Emirates (ESE) is the current “hot spot” of the southern hemisphere. Widely recognized as the most backward of the Southern vassal states, the Emirates has been home to a hereditary caste system established during Reconstruction by the crew of the HCS Eastern Sun, a merchant Gateship...
SIMPSONS DID IT SIMPSONS DID IT
basically 356 years before the present of the Heavy Gear setting Earth went isolationist and ditched all the colonies to fend for themselves with no gateships for trade(except for Caprice who managed to hold onto a handful of Gateships).
Earth nuked itself anyways and once the New Earth Commonwealth won WW3 they went "shit we broke earth and sol is out of material, we need to take the colonies back by force before Earth dies for real".
if you look at a map of earth Greenland is Green. That's how fucked they are.
the HCS Eastern Sun decided to stay at the colony world that is the main POV of the setting instead of going back to Earth and made a caste system with the literal spaceboatload of supplies they had.
Greenland? Green?
Greenland above water? Guh?? Earth is so over bro.
Most of earth is also brown in that point of the HG timeline.
One of the big plot characters named Colonel Arthur grew up in Alaska.
The NEC government is centered on a modular floating megacity near the mediterranean. Survived the age of isolation but is a ahadow of its former self. But hey it gets to be the capital post-ww3
Oh and the antarctic is green too
show me a pic of it appearing ingame
FUCK
PDV
Table of Contents Factions 1 Trans-Solarian Federation 1 Union of Soviet Socialist Planets 2 Timeline 3 Factions Trans-Solarian Federation “Earth, forever unconquered. Sol, forever triumphant.” CAPITAL: Sol System, Mars, Caligo Prime. POPULATION ESTIMATUM : 33 billion est. GOVERNMENT HEAD: E...
PDV lore made
Approved 
yay
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yes
if only i knew to what
This thread is officially now the second most chatted thread in the forum
Very cool
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it has too little detail
it looks like a generic scifi faction flag rather than a flag for a country
agreed
we dont r/vexillium here
real medieval flags were near chaotic and drippy as fuck
Update, I have changed my mind as I initially read the year as 2147 and was greatly confused.
My apologies Monolith Lore Guy
Only problem I see with the lore (and was going to be the cornerstone of my arguments) is how the various species of the TSF both arose and joined with the TSF, and rather why, though I don't know Paradise lore that well
This is assuming this is still the basis for the lore, ofc.
The reason why I point this out is because of Population Demographics and what that may look like merely 400~ in the future considering that we have 8 billion people on Earth right now, and expanding that out to the various OTHER species likely within the Federation, assuming we have a home planet/world of origin for each one of them with the exception of the IPCs and perhaps Dionae, well.
Probably also Hydrakin too but lore for them is probably still at least mildly dynamic and we don't know their true population numbers since they were uplifited
TLDR Lore good so far now fit in like 8 other species, first contact, while making sense with the current population demographics (32 billion in TSF and 22 billion in USSP) that most have agreed on so far and how those species have moved around to meet these populations
Anyways go poke me with a stick if you want me to yap more
poke poke
i have mixed feelings about paradise lore
i like the faction names and the USSP flag but i dont think monolith should just be ss13 paradise but in ss14
yeah, but it's interesting to see the basis for everything considering we're mildly moving away from it
Regardless you see what I was concerned about and was going to bring up
like, the Earth diaspora is actually greater than you think because it gives the ability for humans to show up anywhere
which is completely accurate IC and allows for a lot of flexibility
but then that raises the question of like, how does the USSP, a series of colonies based presumably away from most civilizations have the population that it does
I get that you can handwave this with Corporate war nonsense but that is a lot you're fitting into a 90~ish year timespan
Like either homeworlds existed previously within the USSP (which would greatly affect how it presents itself and how the faction IC needs to be presented) or NT and the Syndicate moved somewhere on the order of like
8-20 billion people
with or without their consent, and assuming a good chunk of population growth
i guess this could be explained by the USSP offering refuge to other colonies that lost contact with the UNE nearing the end of the corporate war
or imperialism
i am avoiding touching species lore
yeahhh
im not touching that shit with a 12 foot pole people get rabid about that shit
honestly you may want to overtly avoid any of that
exactly
find a way to say that first contacts happened during the Corporate War (so they're lost) and then mayyybe push forward with the idea that a lot of the current factions are human-biased
which does fit in line mostly with how people act IC (knowledge of earth history) and what Monolith sector demographics is likely at large
work colonies would probably be placed very close to each other so administration is easier so mining colonies wouldnt need to transport their ore to refining colonies thousands of light years away
so you would get things like industrial system zones and civilian zones
i thought about doing this actually
i wonder why i didnt write that in
halfway redacted
because I'm not gonna lie, a lot of the factions draw HEAVILY on our history with multiple allusions and overt references, which isn't bad and makes RP easier but makes it harder to explain why there's a few spider and probably slime and other colonies that are 100% USSP and likely totally abide by what seem like normal human practices
over the course of around a 100-200 year timespan
giant fucking man spiders suddenly becoming communists overnight speaking flawless russian
this is as an example too
yeah exactly it makes it slightly hard to believe, which isn't a huge problem but illustrates the problem
anyways I gotta stop yapping and work on IRL stuff poke me later
👍
lore is approved when the lore is added to the guidebook
i.e guidebook changing PR, which needs multiple approvals for something this big
The PDV backstory
Has my approval
Is what I meant

only for it to get changed almost immediately 🥹
Oh yeah, I was meant to get around to reading this
I'll give my thoughts when I get around to it, mainly around USSP because I was doing some writing for it
how many times have you said this lol
... Twice? I dunno, just a week away
Tbf I read your first draft entirely
I mainly YAML, but somehow I'm the USSP lore nerd unofficially
damn
i know paralore and know the people who are the main writers for a given paralore species...and those who are fallback writers for the species without a main writer.
Paralore TSF species off the top of my head. The ones that are represented by one variation of their flag.
- Skrell? First contact to the SSC(proto-TSF) and their strongest ally. Became a large demographic through colonies even if no Skrell worlds joined the TSF.
- Unathi(reptiles)? A preferential citizenship program for their service in the kidan war by holding the flanks while the SSC and Skrell were going for an anti-psychic decapitation strike.
- Slimepeople? Made a deal with the TSF that they'd help stabilise their homeworld before they joined
- Kidan. It's been about 300 years since the Kidan war and the USSP split. Integrating the non-psychic leftovers of the Kidan war to the point they're represented on a TSF flag and also letting a buffer state self-govern isn't out of the question.
as stated before atom wants to leave out addressing the other species to someone else. like that hydrakin writer monolith has. go have them lay something out
the paralore RDU(AKA USSP v3) on the other hand have higher concentrations of:
- Nian(moths)
- vulpkanin
- Tajarans...by proxy
- IPCs(paralore TSF do not legally recognize IPCs as sophonts so fugitives sometimes end up in the RDU where they have rights in addition to the IPCs the RDU already produces)
in addition to Skrell offshoots via the RDU member state named Qurlan.

pretty sure it’s a pun
Does tsf have anything actually bad about them like is there genuinely no
Actually super evil villain shenanigans because again they're supposed to be two sides of the same coin opposing the sultanate
But right now to me they just look like a generally okay military they don't do anything too morally bad..
enslaved minorities and corporate corruption over a veil of progression and scientific feats
the Monolith version is kind of sanded down compared to the Para version which was made as a question of liberty/prosperity. For example:
They have a strong economy, effective social welfare policies, fairly affordable healthcare, and are broadly very stable. On the other hand, you need to do five years of service to have political suffrage, consume a notable amount of propaganda every day, and the Federation's security organs use fleets of webcrawlers to decide whether or not your questionable political takes might get your internet shut off
and of course to make people give a shit about lore: using Project Wingman type shenanigans and megaprojects like TTRPG plot hooks.
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kind of yeah. If a desk job is how you'll best serve you'll serve your 5 years in that.
extremely anocratic.
good little cogs get their pension plans and space camaros
and this TSF lowkey control freak gigastate is in contrast to the paralore RDU(AKA USSP v3) being a socialist EU alliance of smaller polities.
both the laissez-faire corpos(especially over in the Eridani Republic) and the RDU dislike the TSF's state-directed corporatism.
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@digital plover
https://github.com/Monolith-Station/Monolith/pull/3067
take a look at this when you can
About the PR
Lore rules. I like lore.
You know what would be great? If my lore was canon.
Why / Balance
The previous lore in guidebooks is either low-quality, inconsistent, full of self-inserts ...
criticism allowed at all times in DMs or in this thread btw
lemme read the TSF part..
kind of weird to have a "Marine Police" identified as wholly separate, but it feels almost "secret police"-y so not that bad
wish there was a mention of the actions of the TSFMC rooting out the last of the ASR cells in the Colossus sector before the reveal of the PDV, it'd add some lore from things that did happen in game..
^
more recently was the struggle within Colossus itself with the PDV gaining initial control over civilian sectors of economy, until a strike fleet and contingent of marines took back the reigns to reestablish TSF control of the civilian commerce of the sector
that'd give new people who join an idea of the recent struggles within the sector and conextualize civilian, TSF, and PDV play
because the timeline as it stands is rather zoomed out beyond just colossus, some focus into Colossus might do it some good
@polar thorn pinging you so you see this
interesting
Looks great! I did say I'd get around to reading it
In terms of the USSP, I just had some points I wanted to share my thoughts on:
I think it's worth mentioning the Revolution that sparked the USSP, in my own lore I was writing (and will probably never finish at this rate
), I wrote that about 30 years before it's founding a Nanotrasen Librarian basically got a hold of some contraband books (Think a typical Champagne Socialist's bookshelf
) and read them, condensing his thoughts into a singular book, that became core to the USSP ideology (Think Mao's little red book). This spread in the years prior to the founding of the USSP.
Once Nova Cygni becomes independent, news spreads fast and many stations/colonies (Usually NT affiliated) break out in rebellion, some are aligned to USSP, others just use the opportunity to break away from NT. What follows, is a conquest of systems near to Nova Cygni, by a ragtag USSP fleet, bolstered by a breakaway Syndie fleet that goes on to become Viper Group. The fleet, basically uses Gunboat Diplomacy to coerce planets into joining the Union. Many planets are glassed. The Revolution causes the death of millions during the violence.
TLDR: Mention the USSP began with and instigated one of the most violent revolutions the Galaxy has ever seen. Mention the spread of the USSP Book (needs a title) in the years prior to the revolution contributed to its success.
Uh, I'm sure I'll think of other stuff later
Basically, it's sort of a requirement under Marxist/Leninist ideals to have a violent revolution, the Corporate War makes a good backdrop for that, so it's at least worth mentioning imo
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glassed with what? mining lasers?
if you wanna keep a place, bombing from orbit and doing nothing else is out of the question.
you need boots on the ground and boots on the ground isn't exactly "glass 100% of a planet" material. Since going for a bombing-heavy campaign makes what you are trying to get worthless but no matter the degree of bombardment a whole self-sustaining planet can be sieged indefinitely without running out of food so you gotta get in there or devote a lot of resources into carrying out an elaborate plan.
and with a sufficiently developed planet you'll have conditions that turns a "tough campaign of conquest" into "impractical prestige project"
collateral damage and the fear of collateral damage scrambling interstellar supply lines is a simpler less edgy explanation to get the same numbers.
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political reasons can also negatively affect supply lines. What's your goal here?
depending on the proliferation of spacecraft you can add casualties from mass refugee waves too which is also less "edgy lore" compared to performing an "orbital exterminatus" relatively speaking.
glassing a planet means that you bomb shit so badly with so much bombs it turns the rocks into literal glass
of course it could just be used as slang for bombardment
Yeah the usage of "glassing" gave me that impression but for badly destroying whole planet with really heat-heavy munitions. Which is quite time consuming.
You could just throw a big rock to a planet
Like the dinosaurs
No need for nukes or ammo to be wasted
Just get a asteroid and slap some thrusters in it
@polar thorn just gave you ideas for a super weapon btw
Also do your lore touch vox?
im not touching species lore since that seems controversial
Yeah better to coordinate with other people willing to specialize in that.
Tangentially related:
That might be cost-effective if:
- you could actually aim a 12km wide rock
- didn't need to deal with defence networks
Asteroids aren't exactly fond of staying intact. They're the opposite of dense due to the lack of gravity so they might break apart if you move one too hard. Obviously you can reinforce one before you send it down.
Nuke accessibility is no big deal as ship-to-ship weapons though since space is a vacuum. But you still don't want to waste them on an atmosphere where the fallout can linger and fuck up what you wanted to claim.
Same "fucks up what you want to conquer" issue with the asteroid attacks.
Now if you want a real doomsday super weapon:
Gravity generator pointed at asteroid belt(only works if there is an asteroid belt)
Apply Alcubierre drive to planetary surface
This is NT based weaponry and systems we're taking about. A single guy with a Tesla Generator could probably glass the surface of a planet himself, no other machines required besides a PA and an emag
PA and a singulo gen
There are tesla/singularity busting delivery systems.
But those aren't the most common and these kinds of power systems are likely highly illegal for use in populated areas(but not on stations with lax safety)
yeah what are the implications of that btw
the ability to just MAKE a fucking black hole?
that shit better be completely unstable or easily counterable
isnt there a gun in some ss13 offshoots with 1 shot that can just destroy a singulo?
in goob, the CE has a singulo buster rocket launcher that can kill looses in one rocket
kills t3 singulos and late stage overcharged teslas instantly, but has only THREE spare rockets
so it better be used carefully
Goon ss13 came up with it before goo🅱️ did. So we good.
GOON DID IT GOON DID IT!
They also let the other rocket launchers load singularity buster ammo and vice versa.
So the CE could use RPG warheads if any are found
Cargo can order anti-loose packs too with a launcher and 5 extra buster shots
Using a regular bomb also works as long as it explodes before being absorbed
COMSEC would be better than PUBSAF
then it would just be hegemony 2.0
Comsec is communications security yes
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@polar thorn need any help with the document? As in any particular part needing attention
cause i could tackle it since tomorrow piece by piece
Sure, I could usesome criticism.
Probably faction lore the most.
lore
lore
The proposed lore team should do LSD and rewrite the lore
Like Morrowinds lore
Make it interesting by having it be batshit insane
Imagine having a lore team
Be the lore team you wanna be or something idk
I'll just say every take is cannon now
The sultan is in the epstein list
Lore team will likely not exist again
i say fake it till ya make it
people are willing to listen to a group of people or something
it'l have to be maintrun/player-run/adminrun
Make up your own lore go crazy
not good for roleplay
anyway
lore team
yeah it’s a joke
I still think freedom of thought in most regards is important though
i dont think people should be free to make up their own lore in roleplay games
in games like dungeons and dragons theres a reason a dungeon master exists
to make the lore for the players
if the players had control over the setting it wouldnt be as fun
youre obviously free to make backstories for your characters
but the whole world should be under the command of the person who designed it
idk
i just think a central lore for the factions and the setting should be official and not fractured
that’s what I was describing


there are TTRPGs(that are not D&D) that encourage players to add their own worldbuilding and not just the GM.
but even then they need to take turns being the GM session-by-session and/or are restricted by the number of tokens they can spend to add new established details while in the player role.
yea
i have seen HRP servers with the policy of "never put player character names in the timeline/history/news, even if what they did got on the news during an event round".
which is quite reasonable, you wouldn't want to incentivise the kind of people that only play for personal prestige in a spacemans game.
drawing a line between historic canon and personal canon is also important since no staff is going to be able to keep track of the history of every single round so those rounds are more "semi-canon" compared to "historic canon"(what staff writes, usually from event rounds) and "personal canon"(what players write)
@hidden path you can find the comprehensive discussion in relation to the PR here.
I didn't notice the draft status
my apologies
I thought it was a request for merge
i think it may been on a github level but yes
this is a proposal
nothing officially approved
i personally said "yes the Phaethon Dynasty lore looks good"
in a workshop level
I'll be assisting with adjusting it from the USSP side and the Colonel (Talon Voss) shall assist with the TSF side o7
we shall unite to figure this out
check the pinned messages
his lore document is there
yis yis no worries o7
Hell yeah, @versed flame and I are ready
Ohhhh this doc. I remember reading it, its quite good. Have you been updating it with feedback or adding more stuff?
were migrating it to the unofficial mono wiki so its more easily categorizable and broken up into articles
and much adjusting :D
Okay but for now its still up to date, like this is the latest iteration
?
no nonoononononon
nope
xD
but
we're working on it ™
Nah i just wanna find where the "latest" updated lore you guys have is
Would that be the wiki
Cause i want to read up on it and give feedback
I have my own writing experience so i wanna see if i can help with some of it
xD
its a rough gathering experience
I still have the USSP lore available tho
:D
Just send everything you have to me
Ill look through it after work and give my feedback
I remember last time i read the doc it was pretty good but theres just a few details that needed some touches
#1429592341059997718 message
@polar thorn
@polar thorn
the doc is all we got for the moment
Do you think the bluespace portal technology would have been supersized to create something like gates
i mean sure
For fast travel between more developed sectors
theres no reason it couldnt be

Bluespace is very experimental ans very catch-all-handwavium so making it a part of everyday longhaul transit is going to have some unwanted incongruencies.
Generally want to have bluespace not have a lot of details so event runners have more freedom in using it as a plot element without worrying about contradicting any details.
It's one reason why i like to keep hyperspace(everyday FTL) separate from bluespace(supercharged FTL but there may be spooky side effects)
gameplay wise we never see any fucky shit happen with bluespace portals so id wager they're more stable than most things
the only difference is these would be supersized to fit spaceships
Oh with those 3x3 tile gateways you can turn on/off i've not associated them with bluespace.
Unlike RD's teleporter that don't need such a structure.
i've typically liked the "NT discredited the gateways so they can keep selling plasma-based FTL" explanation.
Im also talking about the RD's teleporter.
But yes both
They're the same technology imo just different sizes
i consider RD's tele bluespace but not the big gate
ships on monolith are pretty small so i dont see why not
Gateways wouldn't be a megastructure type of project
Only stationsized
Yeah i can roll with that.
Nothing about em that'd make them need to be bluespace-related.
But then how do you wanna explain em
Cause for most unexplained tech shit NT pulls, bluespace is the scapegoat
I dont see why teleporters would be any different or unrelated
Forgetting the handwavium 1.0: Plasma
Okay but we are familiar with things plasma can do and plasma doesn't do space fuckery its energy fuckery.
Unless im missing an example
Plasma discovered first, then FTL via plasma power output, then bluespace
The other approach i've liked is:
- beacons/gates for boosting vessels that are at least barely FTL capable into higher speeds. Additive not multiplicative so faster vessels don't feel as much of a boost
- hyperspace, typically a label for vessels that can "offroad" without the beacon/gates network at a good speed.
- bluespace drive: casually go from different corners of settled space within a week for whatever the round event planners have in mind
Call me crazy but i think gateways are definitely more advanced than FTL because its instant teleportation
Its bluespace just better and more stable
FTL is just more rudimentary and easier to reproduce
Portals were just the peak of NT bluespace tech
And never replicated afterwards
So the gates that remain from corporate era would be the only gates left
Oh it is better than FTL if you can get it set.
Doesn't necessarily make the gates bluespace
They're bluespace
imo
But we're talking about headcanons so this would go nowhere if we argued
I just dont think there's a better explanation inlore and the simplest answer is the best one if you dont want to make a headache of worldbuilding.
So id keep portals as bluespace related in my hc
To lay it out my preference is to set it up so its harder for event runners to accidentally contradict what's established by having a simple separation.
Gates are cool. Bluespace like any handwavium is fine in moderation.
But bluespace does not need to be behind every supertech.
Oh no
not at all
Bluespace is just whats behind SPATIAL tech in my hc
It covers things to do with space manipulation
its in the name..
Therefore, portals and ftl
That is a reasonable categorisation.
I've usually taken the "space" as in dimension.
Like the "-space" in realspace, cyberspace, subapace
I get that, personally I dont see bluespace as covering all dimensions. It is just ONE dimension that NT managed to stably access thanks to plasma and then decided to use it for spatial tech research.
Similar to how the nether is used
Oh i meant it like the nether.
I just mentioned those -space types since they're upper/lower layers compared to realspace
Another nether-like example is Star control's layering like: realspace <--> hyperspace <--> quasispace
Redspace is a mistake contained by treating it as "part of bluespace that's higher energy"
Bluespace is just The Warp from 40k but Demons don’t eat you, occasionally you just get stuck in Bluespace bubbles and can travel several hundred years in the future. 
bluespace is handwavium
Across SS1X there have been just as many demon-infested and demon-free bluespace depictions.
Then there's also non-demon entities that traverse it
Me when a hoard of Bluespace Kangaroo’s board your ship while traversing Bluespace.
My interpretation of Bluespace was always sorta like, star wars hyperdrive travel, or a very tame 40k Warp. Very handwavium, just a standard sci-fi trope that works well enough for getting to point A to point B or explaining why weird things or creatures just appear sometimes (Lavaland Veterinarian clinic for the win).
Oh yeah
Bluespace
Can't say I'm overly familiar with it tbh, my SS13 experience was mainly on Goonstation, they don't really talk about it in their lore, even though it's pretty major for NT on other servers
This is one of those refer to Para lore type of topics for me
@hasty smelt here
Oh yeah Goonstation does not have a bluespace.
However separating hyperspace and gateway tech from bluespace is consistent with Para lore.
Alright good little read
Bluespace is basically just whatever you want it to be
FTL uses Bluespace
Weird mutated space monsters? Bluespace.
Anomaly teleports you around? Put you into bluespace for a second and you were lucky enough not to get trapped in that realm.
Something that can’t be explained naturally? Bluespace. It’s just classic SS13 handwavism.
I thought it was said somewhere bluespace was just infinite expansion and red was the inverse
Hence how bluespace containers are so large
except what is a bluespace crystal
Very dense pocket of energy
Cracking it causes the energy to spill out or somin expanding or stretching space
Bluespace is effectively its own pocket realm that kind of mirrors our own? We breach into it to travel over large distances in our own realm fast. Bluespace has influence over things that are over exposed to it. Resulting in a lot of the weird space fauna like Kangaroos, Spiders, Bears and other weird things. There have been Bluespace Humans Mobs too but a lot of servers didn’t use them. Bluespace Crystals are, as Bot said, dense pockets of energy. In baseline SS13 if you threw a Bluespace crystal at someone it would randomly teleport them around. Same went for it you stepped on it. You breach the unstable crystal and it yeets you.
Here it’s much less reactive lol
Bruh, bluespace was always meant to be a representation of 4th dimension.
Its essentially matter, position, reality and time folded into itself indefinitely. Devices using BS simply abide to those forces, allowing them to be shaped.
its certainly something
concrete definition was always an open end for story telling and gameplay purposes. There are plenty of examples in ss13, but most basic is Charlie Station, NT station put into early cryosleep in disrepair and ruin for 200+ years. Its specificaly made pre-bluespace in mind (no one but creator gave a fuck tho). Later people just started calling anything bluespace because they couldnt just say "magic"
i mean either of these work, it doesnt need to be horrendously in depth
It definitely is
Handwavism
Fuggin Wizards use Bluespace cause Magic doesn’t exist 
(It does exist but it’s related to deities and that’s just Bluespace manipulation anyway)
Wizard Federation are just a bunch of mad scientists that larp as wizards because it’s cool. Their wands/staves? Just miniaturized Bluespace portals that open in certain parts of Bluespace to produce a certain thing (like fireballs).
local homeless scientist in pajamas makes other person explode
Animation Stave? Just enough Bluespace juice being pumped into a thing to give it a momentary taste of what all Bluespace beings have, murderous rage

Yo who has a link to the wiki @polar thorn
unofficial one: http://monolith-wiki.wikidot.com
It's a science of some kind we just don't understand it
But it's obviously bullshit Magic's not real!
The wizard in the corner knowing he won
this proposal shall be frozen in time until we get definite word on the matter of lore by fluffenheimer 
One message removed from a suspended account.