#How do I get a functional salvage magnet here?

1 messages · Page 1 of 1 (latest)

sacred badger
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So basically I need a way to get a fast constant flow of wrecks but I can't find a functional magnet
Any idea what to do?

summer notch
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As far as I know, they’re disabled for whatever reason, or don’t work due to some bug, never bothered to find out after being told the magnet does nothing.

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Same thing with the autodoc, got told it doesn’t work and never bothered looking into it

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Not sure of a way to constantly get a good flow of wrecks but getting quick drive and searching far out from the center for bigger wrecks may help if you’re not already doing that.

timber carbon
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Whatever reason is
There is no need for that.

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To get to a wreck all you need is a jetpack ,hardsuit, oxy tank and a mass scanner

warped token
neon wind
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i do wish that the magnet pulls could appear in general though, some of the options were fun

sacred badger
neon wind
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nope, it was disappointing after going through the effort of building a magnet

spark raptor
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salvage magnet is made for station

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not for ship gameplay

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meaning that system has to be rewritten to make it work

neon wind
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i mean on goob they worked just fine from the salv shuttle, i see little issue mechanically why it wouldnt be possible to implement here. only issues i can see is it potentially having a cooldown issue, being a little rough on the server letting people spawn in chunks wherever. It could result in some interesting and fun chases for sure, it'd be super funny to see a pirate chasing down a salvage shuttle only for them to turn on the magnet and spawn a space denny's between them and their pursuer

spark raptor
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meaning that cooldown will be same

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probably can take a look at that system and attach magnets to grids instead

neon wind
spark raptor
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kinda

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lemme show

neon wind
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cause almost nobody used the magnet that was installed on the stations over the one that was on the ship

spark raptor
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holy fuck its broken

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😭