#The Union of Soviet Socialist Planets
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in larp we refer to TSF as the capitalist scum and the PDV as the imperialists
Lowkey it’s better to describe TSF as imperialists but laziness
Might be better to call PDV Tyrants
Pretty much, they're both rival ideologies
There's no shortage of insults for both... Or us
We have and probably will always bury the hatchet with one of them to bring the fight to the other
I do think it is more sovlful to make those sorts of alliances with some of the other groups, especially when new Camelot drops
New Camelot, if the groups unified for whatever reason, is likely to be one of the most dangerous things in the sector
IF they do
Yeah, just to say, if I see this kinda NRP slop on Saturday, the best outcome is getting brigged in Camelot, that's what I'll be pushing for at least.
I kinda want to push to kill USSPiracy. Attacking and looting TSF/PDV ships is fine, or a group that is considered to be an enemy on like ideological grounds, like UI.
But civilians should be off limits. The SOP I am writing literally frames the Operation as having a hearts and minds element to it and more broadly that civilians are to be treated with suspicion but respect
“remember they are your fellow workers, comrade”
okay idea we can allow public access for lathes and tech however we require people to contribute materials/research/disks to use the lathes via a distribution system
A lot of people who do stuff like drone hunting and uses Camelot lathes have random garbage they don’t need (scrap)
and tech disks that they can’t use
fleet could benefit from some smaller crafts, especially missles
Burans are very easy to pick at from a distance in lighter vessels
no?? this isnt starsector just spam the largest ship
no ordnance point cost
no slownest of capitals
I keep seeing burans getting bullied from afar
just mod them to be agile 
True but I never see chuds modding their ships enough
reminded myself how much i hate excessive shipmodding
but yeah average joe pretends small ships dont exist
if he has money for the largest available ship
Small ships that can range well and especially those with EMPS are a little bit slept on. Especially when a nimble ADS stunts on the fleet far outside its effective range.
but yes you could just techincally mod the fuck outta the buran
but I never see people actually making an overtuned death fleet
The main problem is probably uhhh
We dont have a diverse set of weaponry
it seems like large ships have same armanents of medium ships
but just more of them
i have some ideas like the special ammo feature but idk if thats gonna make people prefer small ships at all
I liked the concept of some of the smaller torpedo ships but I never got much mileage out of them
maybe I'll give it another whirl I think they changed torpedos
scan arcs are narrow somewhat
most ships are mapped in a way that
you have high risk of hitting yourself with your own torpedo
where the tubes are too deep and the barrel is too tight
so going sideways fuck you over
i think ussp torpedo boat is safe tho
Well I'll give it a whirl, will probably have to add more thrusters
Though for obvious reasons It'll only really work in a fleet, so I'll just try to be around for the next commie swarm
aldebaran doesn’t have this issue 
The latest in USSP innovation:
The Buranuranuran
the bur bur bur bur
Oh and the next round restart is around <t:1775916000:t>
Personally, I'll probably be hopping on an hour later-ish
We can make
The Buranuranuranuran
And glass TM with it or something idk
Glassing capitalism itself
I did some localhost testing with the strayk and first thing I noticed is that you have to move one of the torpedo pods where the draunpir goes otherwise they fuckin hit eachother almost everytime 
once again i forget the strayk exists
ive got the motivation again, so i will be doing the sulak and sekunda aswell as finalising the drakon
never use autoloaders and torps man I was wondering why my shots werent appearing on map its because they load FAKE SHADOW TORPS
they dont actually fire!!
In conclusion of this round: Sulak and Strayk are best friends
As I suspected, the strayk with only light modifications is a superb picking vessel that even wyverns struggle to make dents in at optimal range
paired with a sulak operating in hunting type movement proves to be difficult to counter
Future fleets should make note of this and adjust accordingly
What is hunting type movement
might be worth reporting that as a bug if it is true
I'll have to do more testing because others have reported no such issues
Keeping high range on targets and poking them with long range weaponry
This works especially well on targets without missles like ADS
there is also the possibility your torps are somehow hitting yourself or eachother
similar to how that syndicate torp launcher does
No during that round they were straight up not firing, my torp bays were firing blanks
GOD i hate that thing
Again I have to do more testing
I'll compile my findings on light craft doctrine into one handy text file or something
Round restart in like 3 hours, anyone trynna commie swarm?
been tinkering with a stealth strayk design that should pretty much only be visible when its within torpedo range
Which is novel but I honestlly dont think stealth is nearly as useful as it used to be. Still if I come up with something funny I'll post it here
*that can move
I'm still convinced a carrier would be kino
Even if Jupiter was repurposed, as a generic buyable carrier with a shipyard for Minor Factions/companies, etc.
But we don't have any of those other carrier type ships that spawn lil drones, fighters or whatever
LORE JUMPSCARE
The USSP Naval Infantry are not just regular soldiers assigned to ships, but a distinct branch of the Union’s Armed Forces. Separate from the People’s Army and closely intertwined with the Navy, they are trained for boarding actions, small-unit tactics, and the many brutal realities of void warfare.
The Naval Infantry were founded in the years following the Revolution against the newly forming TSF. During the struggle, the iconic large infantry formations fielded by what would become the People’s Army, while effective in ground combat, proved ill-suited to the realities of fighting in space.
Once deployed to a theater by the Navy, Naval Infantry units are expected to operate with considerable independence, supported by their own smaller craft and steadfast branch culture.
Within the USSP military, they are seen as one of the most demanding and prestigious branches, defined by discipline, cohesion, and the expectation that they live up to the prestige placed upon them by the Union.
I'm putting together stuff like this for the guidebook
Oh, sidenote, I recently discovered Paradise station at one point may have called their USSP soldiers Naval Infantry
Guess there's not many alternatives to Marine
Join us next time for what boot camp looks like and the making of a Rifleman
cant wait!
I've been doing a massive lore write up for the Military, I've drafts for:
- The structure of the Armed Forces
- Training for Naval Infantry, the people's army, the Commissariat and soon the Navy
- How a Rifleman is promoted to Serzhant
- Write ups like the last one for most branches
And my favourite little side project, USSP Spestnaz, the USSP Directorate of Special Tasks (USSP-DST)
you guys had never experienced getting yelled at in VC by some guy for mil larp
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We gotta enforce that
- cultivate the playerbase
My aim with the lore I'm drafting and the focus on the military is to try and give a little more direction, context and shrink the focus to the story of the USSP in Colossus to keep things relevant
If I were to summarise what I'm aiming for, I want people to have more things they can identify with ICly besides, I am from the USSP Comrade
Also getting some Mil LARP in would be cool
Got ya
I've been working on the PDAs for the 3 roles, under threat of a fr*nch breaking my kneecaps with a hammer
Still going the route of Rifleman, Serzhant, Commissar
They will be getting guidebook lore blurbs as well, or that's the aim at least
good route btw
I'd say I'm about 60-ish % done with the PDAs, I'd probably have them done by now, if I stopped having oh, what if I include XYZ moments
Oh, speaking of lore blurbs about the roles, here's how the average Comrade becomes a Rifleman in the Naval Infantry:
Any citizen of the Union can, in principle, apply for the Naval Infantry, as is the case with any branch of the Armed Forces. What makes the branch elite is not restrictive entry or strict prescreening, but whether a Conscript can actually endure the training. Naval Infantry instruction is built to break down ordinary habits and rebuild a soldier for the confined, technical, and often brutal realities of void warfare.
Initial training takes place at stations across Union space, where Conscripts are put through intense physical conditioning, frequent EVA drills, constant pressure from supervising Serzhants, and long periods confined to shared chambers meant to simulate the close conditions of patrol craft.
Those who make it through the initial phase are transferred to the Central Cygni Shipbreaking Yards, where practical training begins among derelict hulls. There, Conscripts learn weapons handling, shuttle piloting, boarding procedures, and small-unit tactics before facing a final qualification.
Squads of Conscripts are brought to a random point in Union space and tasked with finding their way back to the yard with only limited tools and a failing shuttle.
Once they arrive back at the yard, often in an exhausted state, they are immediately pressed into combat exercises, culminating in a boarding action against a large derelict freighter.
Only then does a Conscript finally join the ranks of the Riflemen, with their graduation held with great pomp and ceremony on Nova Cygni.
Just to clarify, elite is in the context of the rest of the USSP Military
Eventually, we can kinda compare this to how the People's Army is trained, which I'm framing as more the Enemy at the Gates style of soldier
also USSP in lore has the right to bear arms for all citizens
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From what I understand from the dubiously cannon lore
The TSF and USSP were part of a single confederacy following the Corpo war (just to be clear, it was a single gov/society, not a confederacy of the 2 powers)
While it was all good and well intended, the corporations and their lackeys began seizing more power, while the Worker Unions began to get increasingly worried/pissed off, seeing as the Corpo war was still fresh in people's minds
So naturally, a worker's revolution happened and they seceded from the Confederacy, details are a bit light... But yeah
So yeah, power to the people, but as time went the focus shifted to civil culture and pride in the state
That's why the People's Army and the Commissariat are the only 2 stereotypically named branches of the USSP Armed Forces, while the rest have comparatively bland names. The State quickly began to distance itself from Revolutionary ideology after independence was secured
Stuff is happening on the Contributing front
My Description update PR is approved, just waiting on merge
I think the limits on USSP servers and Mil Fabs are being nuked, I saw a PR for it at least (long overdue tbh)
I'm still in the sprite mines, I'll probably have the Serzhant and Rifleman PDAs to show off tonight. Commissar PDA I will be cooking to be a bit more unique looking. I'm also gonna see if I can replace that useless Space Law book with the USSP SOP for our PDAs specifically
^^^ the lore work sounds awesome
The hype is real
New camalot and roles means USSP stuff will finally be re-locked to USSP right?
It was long overdue tbh, all these changes
Minor Factions becoming a thing really seems to be driving Contributors atm, it certainly is for me at least
And yeah, the lore drought was getting to me, seeing a lot of bad LARP examples have kinda pushed me to write something we can identify with
And yeah that's the intention
It's the same for the other groups, I think the plan is to lock research to each Minor Faction
USSP server will be the Minor Faction Server with some way of limiting it to each Minor Faction
so peak....
Well be sure to let the fellas here know if you need something. Between everyone in this thread im sure someone can pitch in
Actually, while you guys are here
Any ideas for content? Here's my own list of ideas(after roles and loreslop):
- Drip, I think a Parade Uniform, sorta like the one on Paradise station would be cool
- Hardsuits, I like what Chervjakys is cooking with his resprite, I think we should standardise on it
- Possible Spec Ops admeme role
- maybe some new mechanics... Unsure what though
Well on the maintenance end I know a few ships could do with a tune up and a few others I think might still be Starch ships that need replacing
but yeah commissar needs some drip tbh other than the hardsuits and hat there isnt much to signify that 'This dude is the head honcho'
basically all of the ships need a replace
either due to starch reasons or simply no longer following guidelines
notable one is the tayfun
True, our ship line up is getting a bit old and there's always the Starch thing...
Tayfun my beloved
both a starch + fucks with thruster guidelines
I think that ship you were talking about the other day, would be cool to spruce up
The uh
Based, it'll be cool to see the Sulak get updated
Like I said before, the only thing I remember about the Sulak was being told not to buy it
It's uh
Yeah I see your point
pay no mind to the completely covered thrusters at the back

no one notices either since ive only seen one sekunda bought in months
especially since its just a worse sirius
Sulak is decent......if you mod tf out of it
oh god dont show the map maints the current sulak...
probably one of the USSP remaps im looking forward to the most tbh that thing is a pain in the ass
As far as Medical ships go, it's bleh alright
I do think it's a good call to take a look at it though, it's easy to get caught up with the Combat ships, seeing as it's what we're known for
I have never seen the inside of the Sulak, just the mass scanner outline
it has one gyro btw
But those thrusters are turbo...
Jesus
This thing is very cursed
The more I look at it, the more I hate it
Thing is, it's got potential
It be our 'potential' ship
I've fragged out in a sulak but the ship itself is just annoying and painfully slow
😭
Anyone want to do something later together?
Here's what I've been cooking in terms of modernising the PDAs
I went red and blue for our guys, because they're effectively marines
I also tried to make the screen look like a powered off CRT screen
I need to make the Commissar's next
like this ?
maybe should be a little less orange.
Like this maybe?
the reddish shade looks like those calculators with receptors that power their screen with the sunlight
wouldnt it be funny to have a pda that can charge under the sunlight In space
that's sweeter imo
it does contrast less yeah
That was sort of the inspiration, kinda cheap low tech stuff
But this is less contrast as you say
i think the reddish color can be slightly toned down but not be rid of completely
loss of contrast between edge and screen
Thats why pivoted when I first tried green for the screen
The PDA is primarily green, like most USSP stuff
I was against keeping it the same as the base screen
I think having it look kinda retro futuristic is a good fit for USSP
i like
Before I dive back in the Sprite Mines, here's my next loreslop dump, here's how a plain ol' Rifleman becomes a chad NCO:
Within the Naval Infantry, a Serzhant is usually among the longest-serving and most reliable comrades in a battalion, trusted not only by their superiors, but by the ranks themselves.
Promotion to Serzhant is formally initiated by a Commissar, who selects the candidate, but it must then be confirmed through private vote within the battalion, reflecting the common belief across the Armed Forces that leadership among the ranks must be earned as well as granted.
In practice, Serzhants serve as the bridge between Riflemen and the Commissariat: enforcing standards, carrying hard-won wisdom, and often acting as the voice of reason between the line and command. In battle, Serzhants act as squad leaders and, in the Naval Infantry especially, are often the only leadership physically present among the ranks, with the Commissariat usually commanding remotely through USSP STRATCOMM.
Among the Remnants of the 13th especially, where losses and isolation have thinned formal leadership, the burden of their responsibility has only grown heavier.
Join me next time as I get into the Commissariat, and how the fuck a Military can function when it's entire Officer Corps is a separate service branch
very democratic. very lore
Basically, the vibe is:
Commissar represents the State
Riflemen represent the People
Serzhants are the middle ground between the two and are probably one of the most important roles in the USSP Armed Forces
That's one of the themes I kinda want to explore generally, the relationship between the USSP as a State and it's people
is there the space NKVD to enforce the space no retreat order for space battles
important to know
Those would be Commissars
I respect the vibe from this lore, glory to the commissariats! Glory to the union!
in lore USSP is the only democratic power somehow
only power that holds elections and has checks and balances in its government
In which lore take cause uh
Technically, we don't have any approved lore, hence why I'm trying to get stuff in the guidebook, because that's the process of making things cannon now
I am thinking about the wider lore for USSP, that is cooking in the background. I have a lot of material and suggestions from the community, this time, I really want to get it right
But my current priority (lorewise) is establishing what's most immediate and relevant, to me that's:
- Establishing the Naval Infantry and it's context in the USSP Armed Forces
- The roles
- Operation Roundtable, basically, answering why we are even in Colossus to begin with
so true
Paradise lore
Also like it’s literally just the Soviet Union’s gov structure
There is a legislature that is the highest governing body that is divided into two houses, the Presidium National and Presidium Unionist. The Presidium National is like the US Senate where there is a delegate from every colony and planet while the Presidium Unionist has one representative per 300k citizens.
The chairman is elected by the presidium which acts as exec branch
blah blah blah political parties are banned because George Washington
It's certainly true to life as you say
I suppose when a lot of people talk about the USSP, they interpret it as an Authoritarian dictatorship under the Autarch
I kind of want to move away from the authoritarian angle, less bleak Stalin-esque sort of deal
Broadly, because I haven't written much that remains relevant for us now, I do want to emphasise a more Death of Stalin inspired look at the USSP government, basically power struggles are a constant thing, it's a fairly substantial bureaucracy that ranges in effectiveness. It's not blindly incompetent or malicious, but it trips over itself a lot.
In terms of specifics, I haven't given a huge amount of thought yet. But I do welcome ideas on it.
Speaking of
Thoughts/ideas people?
I do like Para's approach because it is believable
We will naturally be approaching that topic soon anyways, the High-Commissiariat is more of a Political body than Military one, in my current brainstorming at least
idea of the upper command being political is better imo, leaving military command to in sector commissars mostly
makes the commissar have more weight to its name
That's sort of my intention with the lore behind the roles, sort of a sliding scale
The Naval Infantry, don't really have political indoctrination (in want of a better way to put it) as a consideration in training to the same extent as the Commissariat will, conforming with the expectations of the State is fairly crucial because they embody it's ideals and basically act in it's stead
The High-Commissiariat, will likely have some sort of direct presence on whatever shape the Presidium/Committee, etc. takes
The relay of orders basically goes:
- Government tells the HC what it wants
- HC comes up with the actual strategy, assigns resources and relays the plan to the Commissars they put in charge
- Commissars do the actual Strategic commanding, oversight and administration in the theatre, they pass down orders to Serzhants
- Serzhants relay the orders and are the main tactical leadership on the field
- Riflemen do the thing
I should probably drop the lore blurb I was working on for the Commissariat
I do, in fact, give a lore reason for why we had a real mixed bag of Commissars in the past (because it wasn't a WL role
)
As promised, I spent longer than I care to admit cooking this one last night.
Within the USSP Armed Forces, Commissars make up the entirety of the formal officer corps. Drawn from the Commissariat and assigned across the branches, they hold command authority while also maintaining discipline, morale, and ideological direction.
A Commissar is expected to embody the authority and ideals of the Union, and to ensure that military force remains tied to political purpose. For a Commissar, service to the state is service to the people; they are expected to carry that pride visibly, and to serve as a sign to their comrades of what unwavering dedication to the Union can become.
In practice, their quality as military commanders varies widely. Some are hardened leaders shaped by real service, while others are more bureaucratic than martial, spending more time behind a console than standing before an infantry formation.
For the Remnants of the 13th, isolation and hardship have shaken the once-great pride and unity of the ranks. The few remaining Commissars stand as the last reminder of the will of the State. Left only with their original mission and silence from their distant home, they now face the labour of unifying the battalion under a common purpose once more.
Couple of clarifying points:
- The Commissariat is it's own service branch, citizens can join directly like with all other USSP Service branches
- Few have permanent assignments, you could be a desk jockey in the Navy one day and leading infantry in the People's Army the next
- Technically, the Army, Navy and Naval Infantry consist only of enlisted ranks, Serzhants and Riflemen for the Army/NI. The Commissariat assigns officers as needed.
Once we get into the training of Cadets, it should kind of illustrate how broad the responsibilites of the Commissariat are and how a singular officer corps is good and bad thing
1 million speso bounty for any USSP believer to assassinate @chilly moon
2 million speso bounty for any USSP believer to assassinate @cyan helm
3 million to assasinate @chilly moon
4 million to assassinate @cyan helm
5 million to assassinate this guy
6 million to assassinate this chud
10 million to any USSP patriots to rip this guy to shreds in his own hospital
15 million to any USSP patriots to kill all greedy WMS staff
Hey now, eyes on me
You want to put my people in danger
I simply cannot permit that
Comrades, this is the USSP
Money is kinda worthless
You want the guys in tight bodysuits
https://discord.com/channels/1329292619834069034/1463921994918793317
They like money
I think
I have an exclusive contract with VG 🤫
That's why he's looking for USSP
Ooohhhh
That makes sense
Everyone out here trying to monopolise on armed groups
Slime out WMS
can we just kill both of these guys
i think that would satisfy everyone in this situation!
who is WMS
is it that larp metafriend corp
We've had our share of medics, contrary to popular behaviour
I remember a lot of mald about it
Whitestar Medical
ok it is
It's @marsh island's larp metafriend corp
Where they charge millions for basic medical care lmao
I'm better because I charge affordable prices for premium medical care
Like 75K for platinum
There's a list of [buddy]
i heard
Heva-Heva - Platinum [FREE, WHITESTAR AFFILIATE]
Caz Kaiminski - Family & Friends Platinum [FREE]
Bradley Shaeffer - Gold [FREE, WHITESTAR AFFILIATE]
Emma Faith - Gold [FREE, WHITESTAR AFFILIATE]
Talon Voss - Platinum [FREE, WHITESTAR RECOMMENDATION]
MANN-360 - Platinum [COVERED BY WHITESTAR]
The list of [buddy]
I thought there's no continuity between rounds
there both is and isnt
metagrudging is free and allowed
Technically there isn't supposed to be?
But I think people do it anyway
I think that rule got lost in translation somewhere
You still need to escalate each time, but you can just hate people
there both isnt and is continuity
each round is in a state of being canon and never existing
that is how mrp seems to be interpreted yeah
I get why there isn't continuity, given that Halcyon would be canonically destroyed every 4 hours
I think the happy medium ground would be event/story rounds were the outcome is considered cannon
In a world where SRD's exist, this isn't an issue
halcyon and helios are stuck in reoccuring loops due the monoliths effect, every 6 hours a new one of each is shat out
Monolith handwavium includes time stuff
That's why we see syndies apparently
So yeah a Groundhog day thing tracks I guess
something something space time folds something something theyre in the walls
Speaking of something something
I went on a big lore thing last night
I have produced the first semblance of PLOT for our dudes. I even explained the withdrawal order, in a way that kinda sorta makes sense
That lore drop, will likely come with the Role update when that happens
in a world, where my fans won't leave me alone
5 mil for healthcare how is this worse than the US
That VG which is easily bribed and unloyal?
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They don't flake
So no
Don't know which VG u speak of
Glassing their own clients without escalation? With a viper group IFF on
Ye I guess
When was this lmao
Few weeks ago
Before the whitelists were fixed?
Cause VG will happily take a contract against the person they just had a contract with as long as the original one has been completed
Just won't betray during an active contract
After the contract is fair game
No that was El-Red
And contract was not completed
Crazy, I'll talk to hjm
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Flaaaaakerrs
Looks like we're the 13th Naval Infantry now, canonically 
Like I said before, I'll be expanding on this with some guidebook stuff for the roles and some in-game stuff
I also have some lore posts more or less ready to go, both are intended to flesh out the Withdrawal order and give it some more importance
huzzah!
This is the shape the PDAs are taking so far I gave em a
-# Small
Antenna
I'm gonna tone down the gold on the Sergeant PDA a bit
I had a first draft for the Commissar's PDA, but it deviated too much so I'm storing that away
in my humble opinion i want that antenna to look thicker
i think all soviet aesthetic should look thicker in spriting
this PDA should look like one of those blueforce tracker computers
this but like blockier
i love the colors so far, though
ussp has more players than both factions combined
and theyre the only faction thats not a faction
GG....
I tend to agree yeah, it's a bit
-# small
I'll add a extra few pixels
I'm leaning more to the subtle stripe as opposed to the thick one on the Serzhant PDA
I'm also killing the blue border, too much visual noise imo
Less is more ig
Less is much more!
If you'd like you can try to make it seem like the screen is a bit more 'seated' into the PDA? if that makes sense?
i'm just spitballing, though- honestly this is infinitely better spriting than i could do with my current capability so i won't bitch about it x3
I get what you mean, it lacks shadows to feign depth, I think it's because the screen is also green, not much contrast
yeah!
also uhh the zastavnik modsuit is currently broken and doesnt seal properly
@pulsar wagon @thin marlin how should the commie part look like
this is what i have for bar/entrance into the private part
I like it, pretty cozy in a way
I'd make it a little more scuffed maybe? I guess the dirt and some dull lights might accomplish that too
We cobbled it out of a crashed Ledo
Also I'm looking at this, just sprite looking weird or is it a mechanical thing?
yk what il do it like this: make a generic ish layout/tiling and let someone from USSP tweak it to perfection
aka how i think USSP looks like
then let you or anyone else tweak it
Sounds good
How is the rest of it coming along? I'm gonna look at getting the roles working this weekend
Peak
Its coming along nicely
i like how the botany trays are behind 2 vault doors
they gotta keep theyr precious greens somewhere 
mechanical
the suit when sealed isnt insulative nor blocks pressure
I made a quick fix
I`ll PR it in a while when I get bored of watching Wizden burning
the potatoes must be protected
alriight forgot i got pinged for this, can probably remove the grill, since the range fulfills its purpose
no chef locker so theres no ingredients or source of monkey cubes
you get cubes from the main kitchen
in the middle
ahh alr
id personally go for the other wood tile flooring
but thats mainly out of personal preference
yea suure, im just getting the base layouts for everything down
so it can be tweaked by other mappers
to theyr wishes
layout looks good
science
cant wait for it all to be ripped away upon the first artifact
also drain
unless its under the airlock
woe 500 tiles flown away
Damn that looks so good. So hyped for new Camelot
@pulsar wagon should i add spawns in, USSP loot in already or nah
Spawns as in the role spawns? Please do, I'm not much for mapping myself, Bot is our mapping guy
The minimum I'd need is Commissar, Serzhant, Rifleman
As for gear... There isn't a huge amount that the Vend doesn't provide in terms of essentials, so maybe a MG, Mateba and DMR with some ammo? Otherwise, I can't think of anything off the top of my head
Maybe the Commissar needs his hardsuit locker
if mono has USSP IDs/PDAs round start (aka already in loadout menu) then i can access lock the airlocks
That's the plan
I'd say go for it
I'll be probably tackling the YAML today, get the minimum viable product ready in terms of the roles being playable
Just to prevent any issues if I need to speed PR when Camelot is nearly ready
I love this
You hit the nail on the head vibewise
Out of interest, blue disposals are for sending letters and stuff across the station?
yeah
the one in the office is meant for mail
one inside the refining room is meant for anyone to send ores/mats directly to you
Fancy.
Gotta revert a bunch of changes made over the course of the time we were a company
Everything is exclusive again, accesses are back and ships should act like faction ships (any faction member has access)
I'm also adding some existing stuff to loadouts, from Merc
Glasses and a lil more drip variety, USSP gear is renamed base Merc slop
Literally the USSP webbing was the same as the base Merc one
Are we seeing the retvrn
Is it happening John
Things are happening, the return
Honestly, code-wise, I'm basically hitting the on-switch for the faction
I'm just going to leave an updated to-do to get a sense of where we are at(and for my own sanity):
Role Update
- YAML: Seem to have caught mostly everything, most changes are now just making loadouts a bit more kino
- PDAs: I HATE SPRITING I HATE SPRITING (WIP)
- Job icons: need to see what I can use, I might port something instead of spriting again
- Extras: The SOP is basically written and adding it to replace the Space Law book should be straightforward. Depending on how much time I have, I might update some item descriptions, etc. to have more sovl
I'm doing a few bug fixes as well for existing known issues
Oh and guidebook entries, need those too for lore stuff
Why commisar, serzhant and rifleman?
Wouldnt Strielec, be better?
Because those were the original roles is my first guess.
Yeah, decided to keep it consistent with the faction roles we had
With my framing of the lore, USSP as a faction and the transition to the Remnants is one continuous story, so I think keeping the roles familiar helps that.
All the lore I've written so far (I'll be sharing this closer to the update), just builds on what already exists. I basically want continuity, your character has lived through the faction days and is now part of the Remnants
Tldr I'm keeping it the same for continuity
-# It's also less YAML work
Fair
Just to mention, I'm not dismissing any ideas, if people think new names might help, I can implement them
My main focus rn, is getting the bones of the role update complete. To me, that's not just mechanical/YAML slop, I want to establish the lore foundation, so you have more to LARP about besides Comrade Glory to the USSP, I'm going to pirate people because we're abandoned
That's why I established we are the 13th Naval Infantry Battalion and focussing on that angle, instead of rewriting the entire USSP for like the 3rd time
I have a Neverplayer question
Would you guys consider raiding Monolith fragments fun or interesting?
I'm just gauging something
theyre fairly small, so not major. But yes they are interesting
So basically... VGRoid type of deal?
basically yeah
it should be fine
they're mostly left alone because they are terrible to get through for a normal person
Just while I think of it
This is the SOP I've drafted, definitely more guidelines and tone setting rather than rules... Think of it as a LARP guide and a tool Commissars can beat chuddy Riflemen with
Lemme know if you think it needs any changing
I'm also not sure what the word limit is for books in game so I might need to chop it down a bit
Article 10 is kinda shoehorned in to encourage COURT LARP
Also it's there to remind you, if you get a really bad Commissar, you (Enlisted ranks) could collectively agree to a Court Marshall
But John! With the fair treatment of equals, that means no kangaroo courts! D:
That aside, it does have that kinda I dunno.
Patriotic feel to it?
Which is fantastic considering the theme.
I took more time than I care to admit reading an actual Soviet manual, it does not make for exciting reading, but I tried to capture the tone
The USSP Armed Forces is very much inspired by the Soviet Military, which has been done before... But I think I've fleshed it out a bit
We'll see other influences in other areas of the USSP that are less USSR in spess. Like Hab-Blocks being run by a Local Committee (Largely Babushka types in my mind) and are effectively free of state oversight and surveillance, so people are very much themselves in Hab Blocks, but state patriotism is expected in workplaces, public spaces, etc.
New commie hull unlocked (credit to luexks)
Thats kinda peak ngl
It really is
Love me green and red colour scheme for USSP. I low-key think it should be applied to the hardsuits at some point
Just while I'm here, I got a lore question
So I'm writing the Operation Roundtable lore (the original deployment, ie when we were a full faction) and this is the point I'd like to start incorporating in game stories into the lore, or at least take inspiration from it
If anyone has any fun stories or moments from that time, do let me know
I'm keen to explore the USSP as sort of an ongoing story, I'd like it to be a part of what happens in game, not separate to it
I'll have to write about the whole USSPiracy thing at some stage
Spriting cant be that hard, right
It's...
Not a fan personally, but that's me, some folks like it
Howdy gang, lil update on the happenings
So I see the draft PR for new Camelot is up, VG have their role update PR up
So now I feel like it is the time to do the same, here's where I'm at:
- PDAs, pretty much done, or as good as my slop spriting allows
- Job sprites are still on the to-do, but I would not consider that an absolute necessity, but depending on time I can goida in something
- YAML is good to go, just need to test all the changes are working, there's a lot
- Extra fluff items like the SOP etc. is WIP as to getting it in game
Basically, the core of this is the Role YAML, which just needs testing
My plan now, test the roles, verify my changes are working, then the draft PR will go up, I'm planning that for tomorrow
Anything I've mentioned that doesn't make it in this PR, will be added down the line in smaller PRs
Also, when I have time later, we need to get our heads together regarding if Commissar will be WL or not... Or how role time requirements will work
Job sprites?
You know the icons on a sechud/id?
We use Sec currently, the YAML even noted it's placeholder, that became permanent
It would be pretty nice if you could, or anyone really
Spriting is my biggest skill gap currently, I'm not particularly good at it or enjoy it
The job icons should be fairly straightforward I'll also send on my latest PDA sprites later if people want to touch it up
Goes without saying, if anyone contributes directly to the PR I'll give full credit and if you're not a Contrib, I'll mention it to Fluffen to see if you qualify for the role by contributing to the role PR
It's 3 job roles maximum, right?
I'm guessing one's commissar.
Also probably best to talk about it in Dev-general to avoid clogging this one.
That's right
Yeah I'll ping you over there in a bit, just in work atm
Green and red would also stand out far more when compared to PDV
Who also use tan
Draft PR goes up tomorrow
Things are happening
Now I just need Commissar pre-WL

Oh yeah, WLs
So, what I'm thinking of doing is keeping the old time requirements
From memory, Rifleman needs about the same overall playtime as Merc
Serzhant will need 5 hours of USSP time
Commissar, is 5 hours of Serzhant and 20 hours of USSP
So, to me, this is the compromise between a WL and nothing. If it works how I think it does, Serzhant can be unlocked through both company and faction playtime. Whereas Commissar, needs time in the Serzhant role, so only ex-faction players have the necessary playtime from day one
So Oldheads and ex commissars, you guys will be taking the lead initially
commissar was never WLed
I was entertaining the idea on account of PQ being questionable these days
Also, we will be the only non-WL Minor Faction moving in new commielot, so we will get all the randoms who want to try one of the Minor Factions
I think just keeping it the same as before, just having playtime requirements, is the best middle ground
Do playtime requirements, if shit REALLY hits the fan, make command roles WL only
That's my thinking yeah
Seeing as Commissar will only be available to people that already have Serzhant hours, I'm hoping that that means we get decent PQ in command
Like, I wouldn't even meet Commissar requirements because I didn't play Serzhant back in the good ol' days
not even WL are good PQ so gaf really
a lot of non WL tend to be better than a good chunk of the already WL
Oh I meant our own WL, like VG/RSC
But it's a pain in the ass
yeah im surprised
despite WL giving you a role access to roles that are 90% command and leadership related
people with barely an ability to command
aaaand
what else
those who say chud
chuddly chud
chud chuuud
It's always been the way with USSP, mixed bag leadership
It had it's charm sometimes
Most of my Commissars just wanted to build a MEGA LEDO most shifts and fling it at Halc 
I've even given lore reasons why a Commissar might be shit at their jobs
Oh yeah @proven mist, you were asking about The Common Cause
Posting it here in case there's feedback. The main influence is, weirdly, Thoughts of the Day from WH40K
Damn, that kinda sucks not being able to get USSP ships as a merc anymore as most of the ships in the USSP roster have no merc equivalents.
I didn't like it when the USSP was demoted from being a major faction, but I think all of the faction level equipment being dumped onto the merc market helped balance the game better.
Even the armor and guns were super nice to have round start as well.
That was part of the reason for the demotion, perhaps not officially. A side effect of it at least
And yeah, there's a gap now in Merc ships, most were designed for utility, whereas USSP ships have:
- gun
- potato
I feel like as the USSP will be the first completely developed minor faction now would be the time to figure out how to balance things in terms of how they interact with the wider game.
I do like being able to buy a USSP ship as a merc but that also makes it less unique to have USSP ships available to everyone.
Do you think it would be ok if some items or ships from the minor factions would be freely available for mercs to get for themselves?
I read an idea earlier to have loot from minor factions in game
LPCs, hardsuits, guns, etc.
It's not a bad idea imo
That would be VG, RSC and USSP
It's more sovlful than bloodred no. 37526842 for gamerloot
lower level USSP guns and armor certainly
i think most of the ussp guns are in the weapon lootcase lootpool anyway
The main issue with the LPC suggestions is that they expect players to swap ships and that can be annoying not only to move everything to a new ship but also to not be able to just use that ship in the first place.
How much work am I willing to put in to get a Svinya? I like that ship a lot but I wouldn’t want it to be luck if I get it or not.
There was also an idea form Ilya where ship SRD data could be used to save and load ships and that I feel could fix a lot of the potential problems with having an LPC system.
i wonder if a bounty system would work?
similar to faction bounties but civilians can turn in items or materials to get rewards from a certain company
company then gets access to whatever is turned in
This is why I was asking about the Mono shards btw
I want to rework the USSP bounty system to not be ass and try and give it some kind of direction and purpose
Ideally, the rewards would be gear, not money
But that's an after Role PR kind of job
ahh
unless we made added items that have a recipe for monolithic items, theyre a little nothing burger for that use case
Yeah, I had it in my head that it would fit from an in universe point of view in that the USSP kinda want to understand wtf the Monolith is. But I also want an activity that's fun and relevant to get the bones of a good gameplay loop
Got a bit of a headache today.
Could you explain to me what the USSP's standing orders are/were?
No worries dude, no hurry on this
I'll write them up somewhat coherently later, I just have my rough notes floating around atm
My main issue with an LPC system is I feel like it wouldn’t respect the players time that they have. Right now I could spawn in get the ship I want from the USSP ship yard and equip it and myself in around 15 minutes. If that set up time was extended significantly by needing to find the right LPC or hope that someone from the USSP is around and willing to sell the ship to me, I don’t think that would be an improvement over what we have now.
NAVAL INFANTRY URRRRAAAAH!
Having fun being a sanitar hope to see some of you around. If Oleg’s not on you are totally able to point at Aery and tell her to garrison your ship.
Whomst
Yeah that's a fair point
In regards the exclusive ships, I'm just following what VG is doing (I think), pretty sure we kinda have to keep em to ourselves as part of being a minor faction (and with how my access changes will work)
I think the fundamental issue is the lack of Merc ships, which, since all this happened, basically hasn't changed afaik
This is in draft, last things for like, the minimum I guess are:
- Make the loadout expansion a bit more sane
- New job icons
Question: will a rifleman be able to make a sanitar-like loadout (corpsman)?
Well I can add the medic webbing, Medhud is available for Riflemen, they also have green ballistic goggles which does the same
Did they get anything else?
Oh I just meant like something with some starting topicals. If not no worries.
They don't AFAIK
Does any role start with that? Presumably MD
The magnum opus..
Starch on it already lol
Guess I'm YAMLing
Uh as a merc you can grab a medical belt and it comes preloaded
It’s not that big of a deal just kinda changes up my first steps in a round slightly as a ussp main
does this also restore proper spawns to USSP ships using the crew console?
It will
-# Although funny you mention that because I made an oopsie there
Very nice, looking forward to playing the larp faction again
Alas I only have company time
Though to be fair I'm not exactly sure how many USSP oldheads are still even around atp
I know of a faint handful but there isn't many
So we may have no commissars for a bit
I also read into the YAML a bit
USSP playtime is tied to the Department (ie the faction) rather than the Company, so that affects Serzhant
I might have a rethink, initially, it may be best to just have it as general playtime
Then make it USSP specific after a couple of weeks, once people have time with the changes
I am conscious oldheads are in short supply generally
Could open some apps for Serzh/Commissar before the big drop
Role specific WLs are easy to do, and it only allows a player to skip time reqs
Hell I've seen them done on misfits, a FO14 server
True, it could be done that way
But being honest, I'm not keen on taking on reviewing WL apps given I'm fairly out of the loop with stuff in-game, it would probably have to be questionnaire based
So it's really up to you guys, we can do either
I'd say time reqs by default, but open up time skip apps so we can actually have command
As otherwise it'll just be a bunch of riflemen and maybe like
A Serzh or two
There are more oldheads than you'd think but less than you'd hope
that is very true
That's my Commissar of choice.
What would your opinion be on something like the special weapon tab on the merc spawn menu but for ship LPCs? If you play a faction enough you get round start access to a few of their ships. In the context of getting USSP ships.
^^^ this could be a nifty idea
Clanker is right
This is a kino idea, I'd be for it
Can't promise I can work on this soon, but could be worthwhile down the line
Gotta say, I looked at Starlight's USSP stuff
And I'm just here, thinking it looks very portable
They got drip and other themed stuff like crates
I'm in work, but they got a jumpsuit that feels made for Commissars
It's the old Paradise sprite I think, like this
oh neato
Yeah starlight does have some real nice ussp stuff.
Does the Drakon have a particularly long wind up time on the Guns coming out of warp?
I was trying to drone hunt on it and man that sucked
I’m trying to figure out what’s the go-to drone hunting ship but out of the ussp roster for maximum larp
Warp? Jump.
It has a different type of jump drive that has a way higher range at the cost of higher cooldown.
Yeah those drones were fucking me up. Definitely not using the Drakon for that anymore
I would recommend the Svinya for that, the missile turrets on it are able to hit both moving targets and the sniper drones with ease.
gotta get your own warp for that though
i dont know the times i've used them they just kind of were flying around the place
All I would recommend is to move the missile turrets to where the L85 point defense is, get a warp drive, up the power output of the generator to compensate, and lastly get some crates of ammo for the missiles.
nodnod
They take ammo so make your shots count, I would honestly recommend only using your missiles and retreating and reloading rather than engaging with your cannons on the Svinya.
But the good news is most drones are made out of paper, so they only take a few rockets to take down.
And if a ramming drone is headed for you and you are unable to evade it, hit it head on, the Svinya has a large amount of armor on its front.
I see thank you. I am probably the least robust person on the server so this is very helpful.
Honestly the auto loaders are a bit annoying, if you want to keep the ammo still in a magazine you need to EVA swap and retrieve the magazine from the rocket pod manually. But you can also consolidate ammo between the mags like you would with any other gun magazine by just clicking one on another.
Poor Oleg is the person I usually beat over the head with my questions.
The rocket mags are small 2x1 and easy to fit in an inventory
Oooo
And remember drones only spawn when you move so if you are sitting still you have as much down time to reload and repair as you want.
Repairing ships as a hydrakin is such a pain
You use the SRD right?
No I’ve never used one before
They can repair an entire ship from scrap, they can be bought from one of the engi vends.
They are able to repair just about anything on a ship guns, pilot consoles, generators, walls, thrusters, ect.
They make drone hunting far less punishing so long as you survive.
My round start chore list expands with this
If you see aery-kraal running around though, know there’s a suite of chems made in chem on Camelot
Yeah, I spawn in get equipment from the USSP vendor, get the Svinya get fuel and a jump drive, get ammo for the rocket pods from the cargo teleporter, get the SRD and ammo for it, get to my ship install the jump drive, set the generator output higher, move the rocket pods for better coverage and then Im ready to go.
Long list
I would recommend getting a duffle bag that you leave on whatever ship you are on to help expand your inventory without making you carry things like food extra air tanks, and ammo boxes.
I find it helps me clear up my inventory as I don’t need to carry as many things on my person.
Yeah cause I’m already strapped down with med chems as the solo Sanitar! (For now)
I would recommend you leave it in a wall locker or wrenched down crate, loose items and bags have a bad habit of flying out of any hull breach from a ram.
What suit do you use btw? I’ve tried them all even the light suit a
On one hand, speed is life, on the other… surviving a few more bullets in the mag wouldn’t hurt
LPCs allow us to mass produce ships without money
The scout suit has an inbuilt mass scanner in the helmet, but I use the captains mod suit for its armor, speed, and it has a nice flash light. Also Im usually part of MD so I try not to use their suits and be confused with them.
Oh I think I know you! Were you the doc last night on Camelot that was trying to make a cure for chimera while we were being the last bulwark against the flesh that hates.
Yes, BUT that requires materials and thus set up. What I mean is if I decide right now “I feel like getting on monolith and being the captain of a big ship!” I can get on the server and just get the ship, Im not time gated by getting a bunch of material and then researching the LPCs.
I did play yesterday but that wasn’t me.
I still think that if getting LPCs the standard way was the only way to get them it would just reduce player freedom by making players jump through more hoops just to start playing the round they want to play.
I think that if there were a way to just start with a ship through being able to select an LPC in the spawn menu or being able to save and load ships through SRD data would help immensely with having a painfully slow start to rounds.
I do think the ‘end game’ ships should all be locked behind stuff like lpcs though
Having something to work towards is good.
True I think it’s fine for capital ships, but I don’t think a ship like the Buran needs to be gatekept till later in a round.
Very fair. Also like every Buran I’ve ever seen has been a total dock queen.
I think some people are still trying to figure out its nuclear reactor.
Buran rework just a week away… im just suddenly really busy
They’re reworking it again?
Im going to be doing it, since the reactor rn is not well implemented
The only path to the front is walking through the very radioactive room
Among other things ive heard feedback from
During a chimera major victory round. As the only surviving medical of anything, with all the survivors stuck on one of those ships, the most damage type I healed was radiation damage
And idea I just had, what if we make a variant of the officer’s greatcoat as a neck slot item?
Officers can still wear officer drip and still have armor.
Ive had this thought before, more cloak like items would be awesome
Plus there’s a precedent with the UI greatcoat
@pulsar wagon whats the status on the USSP PR
not trying to set any deadlines, just wana know if its in a state that can be reviewed
or if its WIP
It's WIP
I've been a little busy the last few days, so I haven't made the progress I wanted to admittedly
But in terms of like the YAML and fundamental bits, I have addressed a few of the PR comments, the main block is deleting a bunch of stuff I commented out (Which isn't hard, just a lil time consuming)
I'm starting on it again after dinner.
If I were to say, like worst case, Saturday will be the latest to get that in order (Anything YAML related)
Stuff like the Guidebook entries, new job icons, etc. can follow as smaller PRs imo
I want to try to avoid holding things up over what I would consider to be nice to haves
I'm guessing new Commielot is ready?
also we need the milfab to actually be anchorable and upgradeable because currently the fab is just stuck
will be fixed with the camelot remap hopefully, but its currently anchored due to repeated stealing of it
Thanks for doing this btw, people still be trying to do this even to the point of dissassembling them.
My only irritation is the fact that I'll have to shill out 5-ish thousand per round to put a merc fab in RnD
Its not much money, sure
Just annoying
It's a small price to pay to not have it get rushed down and nabbed instantly.
how it was before wasn't even bad, you could destroy the Vendor and SRD it back to get a near limitless supply of Milfabs though
Not intended behaviour
That’s so gamey lol
Soon ™
Oh yeah, playtime Requirements for the roles for the first couple of weeks will be:
- Rifleman: 9 Hours
- Serzhant: 20 Hours
- Commissar: 40 Hours
Eventually Serzhant and Commissar will need USSP time, this is just an intermediate thing
I'll be taking the PR out of draft after I have added the guidebook stuff Skye put together
Thats overall/general playtime btw
Loadouts are also less restrictive than before in terms of variety
Most main items (Headwear, bags, etc.) will stay somewhat limited for uniformity
But yes, you can now take a Mime vow implanter
Peak peak peak
I think I am finally done in the YAML forge
I marked the PR for review, besides the job icons, we got plenty of initial stuff to get the ball rolling imo
https://github.com/Monolith-Station/Monolith/pull/4018
Hooray...
Duno
I'll look into it
Like, our entire gimmick was spamming Burans/Tunguskas
-# not the entire gimmick but you get what I mean
USSP should really be building most of its ships instead of buying them imo
the faction lpc update nuked it because the guy couldnt be assed
I see, just found the PR
So LPCs are reusable now basically
Given it's kinda focused around faction currency stuff, it would be more difficult to readd LPCs in a normal way
Once roles are back, I will try to change the USSP bounty slop into something that rewards things like LPCs or some of the better gear we can get a hold of
It's just deciding how that will work exactly is where I'm stuck
Manufacturing LPCs 
Also apparently a maint requested for the USSP tech tree to be killed
... Did they now?
You sure you didn't pick that idea from my ramblings on the PR that moved nodes around?
No it's actually in #wanted-content
From Fluffen
So I'm killing it later this week
I lowkey just read the one message that got sent
before they sent the context
okay wait
wholeass month ago
ask again
Nah
VG ain't
@pulsar wagon 1 last ping to confirm its ready for review
Pretty much yeah
The only thing I was half thinking of doing was the job icons
But, I wouldn't let that hold it up
Unless maints or Starch feels it's necessary
I will be treating it as an ongoing thing, adding/refining things
But if there's further maint requests/reviews, I can look at them
Also that test fail is a false positive afaik
New job Icons
Finally
Sec Slop is dead
Using the Rev Icon for Rifleman felt fitting
you think we could also get the tan chest rig for our loadout? i think it looks good with the uniform, it sort of pops out more without looking too out of place
I made the addition, just need to push the commit (checking a few other things before I do)
But yeah, tan goes hard
Nice
Morning folks
While I wait on this PR to be reviewed, I have started a a full USSP lore wiki style dump.
Basically I'm working on all the main points on life in the USSP. I've had to frame all this in the new cannon of the USSP losing the civil war against the TSF.
Stands on soapbox
At a high level, the USSP is now a weakened but still enduring worker-state born from the collapse of the old corporate order, the contradictions of the well intentioned but short lived Confederacy, and the revolutionary schism that began on Nova Cygni. It lost the civil war to the TSF, but it was not completely destroyed. What remains is a reduced, more cautious, more secretive Union still held together by ideology, central institutions, and a strongly instilled belief that collective purpose will outlast private ambition.
That defeat is core to their identity and drove internal change. The old wartime Union under the Autarch was more impulsive, more centralised, and more willing to gamble everything on force of will alone.
The modern Union, abolished the Office of the Autarch, instead shifting power to the Presidium, which is more bureaucratic and collective in how it governs, but it still carries a lot of the familiar habits, fears, and contradictions of that older era of the USSP.
Nova Cygni remains the political and symbolic heart of the state, the TSF remains its natural and ideological rival, and the pressure of defeat has made the Union less openly dominant, but in some ways more dangerous through the kinds of risks it is now willing to take. (Like with the TITLE DROP Monolith)
I think the easiest way to illustrate the difference and shift, is the original Common Cause and the post-defeat Common Cause.
TLDR, I'm killing the Autarch, but he is still officially remembered as The Father of the Union
But in practice, the State wants to limit and move away from his radical ideology that was fueled by the wounds of the Corporate War (The Old World in the text)
Somehow more lore than the main factions 
Anyways keep up the great work. Im glad to see someome who gives a shit about enhancing the lore and setting, not many on Mono can say they've contributed to that
Needless to say im pretty hyped to finally play the larp faction again
Based
And thanks, I do appreciate that
Because sometimes I'm just here writing, stop and think to myself does anyone actually read or care about this 
PR mentioned + 90 days in PR hell.
Is there any discord server for the ussp?
I read it! Aery quotes the Common Cause sometimes if I can remember. She would though.
I think it's the Common Cause, the 'totally-not' Guardsmen Uplifting Primer. It usually comes up when somebody tries being weird about her stocking the chem lab on commielot with medical chems.
Thanks people
I added both versions to the PR
Everyone gets the Civic Edition, the Original is rarer in-universe and actually carries social prestige (it's not illegal to own in Union space, it's just no longer printed) so Mr White Hat starts with a copy, I'll add other ways to get it at some point
Basically, this is low key meant to set up the idea of factionalism back in Union space, you've got people with rose tinted glasses of the USSP at the height of its power and people who realised the Autarch's approach was unsustainable in practice (that opinion is never voiced in public though)
-# I would have made the formatting a lil better, but .ftl is ass
Ironically, one of the inspirations was Thoughts of the Day from 40k
So it tracks
I remember you mentioning that. Though the difference is this stuff is kinda okay to use and quote and the other thing is totally satire to the extreme telling you to fist fight orks
Morning people
Lil update on the PR, while we all get to share the waiting for review experience together
I added another commit, which includes:
- High level guidebook overview of the USSP, largely the same as what I posted a while ago, just wanted to get that in game (Ingame=cannon)
- A recent PR killed the bookslot component for PDAs, so you gotta carry the service regs normally now (Or throw it away when the Serzhant isn't looking
) - New ID sprites, bit goida, but they are no longer sec slop
- Tan merc gear as per @fossil arrow 's suggestion
In the meantime, I have been working on how the story of the withdrawal order should be told. Given it's central to the whole transition from Faction to Company, and is not something people got to experience first hand, I have 3 perspective pieces I have been working on. Here's the first one from a non-descript Rifleman. The goal here, is to finally set a baseline and have a reference to ask yourself the question What was my character doing during this?
-# Sidenote: was a bit hesitant to include the gunfight, but given that USSPirates existed after this, I feel their motivation was underlying during the deployment and this was their opportunity to basically go rogue/AWOL and even frag Serzhants/Commissars to make that happen
Next time, I'll post the aftermath, through the lens of a TSFMC Colonel
And after that, without giving it away, I'll try to finally address the why
Sick as bell bro cant wait to finally play this shit
Same
