#Change AP formula
1 messages · Page 1 of 1 (latest)
@lapis galleon might like this one.
They love coding and have so much free time!
what is armorValue
the
pierce: 0.6
thing
better idea
remove ap
problem solved
if theres no ap
theres no ap balancing
if theres no ap balancing
theres no problem!
fair enough
I love democracy
amirite
So if the AP ammo is 100% effective the value would be 1 and if my armor was 50% effective damage would be damage * (1 - ( 1 - 0.5)) = damage * 0.5 so AP does nothing?
Or with AP of 0.5 it's damage (0.5(1-0.5) = 0.25 so now the AP ammo does half damage but is also blocked half again by the armor
I don't think AP is a good name for an ammo type that is strictly less effective than normal ammo while also being fully blocked by armor
Maybe I'm misunderstanding something tho
There's the armor value in the code which is a damage multiplier like 0.4 and that the player sees like 60% (same value) for 50% this is the same number though
I don't get it