You now have to power up your weapons console, when they are not powered up you can't fire your guns or even aim them, but when powered up it tells other ships your weapons are armed, forcefully enables your IFF(but It does not show up in scans), and disables your ships ability to jump. Enabling and disabling the guns would take a couple seconds so you can't just start shooting instantly, maybe the time is based on the weapons server you have. Kinda like in sci-fi films when someone on the bridge calls out they are powering up their weapons to fire. The idea is that you're diverting power from your FTL drive and IFF in order to fire your guns.
This feature is intended to:
- Make IFF weaker so you can't hide in combat
- Makes it harder to flee from combat you started fighting in
- Add an RP aspect
For IFF it allows stuff like full IFF hiding for more ships because they can't hide and fight at the same time. Also helps newer players identify IFF less ships when they get ready for a fight instead of when the mass driver is in their head.
You can't flee from combat as easily if you started firing back due to the disabling of FTL. You have to disable your guns then start the jump all while being fired at but still gives you the chance to flee before you power up your guns. If you want to fight you have to go all in or fly away manually while turning off your guns, no half assing a fight with FTL running and IFF hiding
RP wise it lets ships tell if they are about to be attacked and lets stuff like standoffs in ships feel cooler. Plus just more sci-fi