#Add more Merc Roles

1 messages · Page 1 of 1 (latest)

kindred locust
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So. Merc progression idea.

Basically, what if there were more timelocked Merc roles, with more and more advanced exped equipment you can take as them?

So, to give an example:

  • Merc. Recruit. Can take everything mercs can take right now, and is the base merc role. However, doesn't have access to the merc sweater jumpsuits (yk the ones)

  • Mercenary, unlocked after 10 merc hours, has access to more things like Drills, Advanced Welders, and possibly can take a small box of special ammo (incendiary, uranium or rubber)

  • Senior Mercenary, unlocked after 40 hours as regular mercenary, and can take more specialised and hard to obtain stuff like a box of Flashbangs, EMP Grenades and Breaching Hammers, per example.

  • Veteran Merc, unlocked after 100 mercenary hours total, can take eswords, explosive, shrapnel and incendiary grenades, and possibly stuff like EMP Ammo.

Thoughts all? This would serve to give mercs a somewhat buff so they wouldn get absolutely wiped by major factions.

solemn wave
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full on different roles that accomplish the same thing and are on the same side/neutral too not really of use imo

kindred locust
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Eh.

An attempt was made.

solemn wave
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I mean
We really need the subcategory loadout stuff

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like

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WE REALLY DO

crystal tiger
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Contractor-pilot-merk…

split fable
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im meh on this

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buti do want more merc shit

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so i would say yes

icy mason
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I don't think we need to divide it that much.
Just make it like:
Mercenary
Mercenary Captain
Lodge Officer (name is cause their station is the Exped Lodge)

solemn wave
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Won't repeat myself.
We don't need clone jobs, read what I said above
If in essence its the same thing that's done no need to make a new role for it

split fable
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tsf lieutenant

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tsf commandant

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hell, even tsf corporal

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if their in essence the same thing

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thats done

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( private )

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oh yeah, why have serzanht too

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if in essence, its the same thing thats done already

icy mason
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Yeah why not suggest removing all those roles instead

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If you're concerned about role bloat

split fable
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( HES THE ONE ADDING COMPNY ROLES. TOO. )

crystal tiger
# split fable if their in essence the same thing

Those hold rank in a faction, I don't think a gun for higher merk holds rank. Commanders and stuff have RP significance, a gun for hire holding a rank external to the vessel they are on is pointless. Like they said earlier the weapons and stuff can just be playtime timers instead of job bloat. Again... this is also already a thing with Contractors-Pilots-Merks, you get more gear, ships, and status with each title

split fable
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Whereas

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Lieutenant does basicly nothing

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captain USED to be important

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before nowhitelist colonel

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but isn't anymore

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Corporal is just regular joe mctsfmc

vernal sleet
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not bad

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this could also dictate how robust is someone, or how experienced it is

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i once hired a merc, that said "im good at what i do" and died first to a carp exped

crystal tiger
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lol playtime is a shit skill gage

split fable
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Rogue commandant is just a rogue agent with more DB

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( never seen them have authority above a rogue agent )

split fable
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COntractor is for average joe tasks, such as mining or other forms of labour

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Pilot is for pilloting and emergency medical work

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Merc, again, is a MERCENARY

crystal tiger
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Thats not how it is though, there is no benefit to choose pilot over merk or contractor over pilot

split fable
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I agree though, we should make contractor pilot & merc more separate

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than merc just being better than all of them

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Special features to each

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maybe better acceleration and max speed to pilots ( perks for pilots woo hoo )

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Special job items for contractors

crystal tiger
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yeah that would be cool... but then why diversify merk more when it could just be playtime item badges

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like how wizden did senior drip and towels

split fable
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Imagine captains hiring mercs to be their platoons

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Much more fitting, if id say so

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Contracts could also be given to captauns instead

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Giving a easier way to hire MErc

crystal tiger
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THATS ALREADY A THING

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Its just called grouping up

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putting a title on a job doesn't do anythng but make every have a title in front of their name

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like you said earlier

split fable
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Probably wont.

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70 hours of merc playtime 20 hours of tsf playtime go!!

crystal tiger
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play merk then don't just do expeds 😔

sharp oriole
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i would rather just

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give factions more capabilities and breathing room

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for roles

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that and jusrt

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create merc attire and stuff thats locked behind time

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and then u can name urself as much as u want

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roles dont matter when "captain" gets applied to everyone in the end

solemn wave
# split fable hell, even tsf corporal

True
I guess they do slightly different things. Factions are kinda unique in that regards but then is argue It's more about the neutrality of mercs and them not being a united force

There's no "merc" faction It's several rag tag group and at the end of the day if one ship gets a few mercs one will be the captain and other subordinatds

sharp oriole
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may as well be "contractor" and then just give players the ability to say merc

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same thing

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different rhyme

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which is reasonable

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since the game isnt frontier. Its way more broad now. No one is just "a merc" unless their faction is directly related to PMC's

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and hell we have RELIGION COMPANIES, i dont think those guys care about whose a merc in their ranks

solemn wave
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I don't think expedition ships are merc locked but I might be wrong

sharp oriole
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its kind of just

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a placeholder

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for the code itself rn

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no need to change it since its not broken

sharp oriole
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cant buy as contractor or pilot

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on exped consoles

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i think

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personally

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pilot contractor and merc needs to be merged as a whole

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theres NO reason to play beyond merc

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contractor is newbie role

drowsy river
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Sounds like bloat, maybe code in company time for company specific items

solemn wave
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genuine question

drowsy river
solemn wave
solemn wave
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we don't have that tech yet but yeah

drowsy river
# solemn wave mhm

Add in more items that can be specified towards other playtimes and etc

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Like

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Ofc the code isnt there

sharp oriole
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times like these, i wish i had it in me to learn C# and YAML

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but

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im just

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so

drowsy river
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But you can specialise mercs more

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Yk?

solemn wave
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yml

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is crazy easy

sharp oriole
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i have better things to do with life than hate it

solemn wave
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if you can read english

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you can reverse engineer yml

sharp oriole
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ik YML is easy

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its C# that scares me

solemn wave
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guess what 70% of the game is yml

sharp oriole
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gulp

solemn wave
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that involves creating a new access

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anywho

sharp oriole
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yes

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hear me out

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what if

drowsy river
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Literally time lock items behind merc playtime and PR it

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Should be all YML

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Most items are YML + sprites

solemn wave
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As a whole the game is meant for not long term intra round progress (which is in the same vibe of SS13) if** we are going** by the basis of "one role per unique gameplay loop" then merc doesn't need a duplicate, it fills it's niche (not a lot of people use).
This is a whole other issue. as I said before I think just making unique PDA and IDs that are cosmetic and dependant on playtime

sharp oriole
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we reverse engineer type shit

Instead of removing roles

We add entirely different role groups

For each faction (minus companies)

And have them access the role sets from consoles individually without appearing on ID consoles

Then have companies form their own ID system using public ID changers. Keeping accesses unchanged without stuff like agent ID to buff their access or stealing an ID(one time name change per shift/time limit)

solemn wave
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AKA

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the first message in this post and my first suggestion

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it really depends how it's meant to be handled by the dev team.

sharp oriole
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no way to find out till they do it themselves

sharp oriole
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but i also want

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custom role changes

solemn wave
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everyone wants a different thing, what I know is that they want to avoid role bloat.

Coolz brought up the point that faction have a decent bit of role bloat but people are used to it.

sharp oriole
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for players that arent main factions

solemn wave
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I get it

sharp oriole
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just having USSP rogue and TSF in their own groups

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isolated

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would solve that imo

solemn wave
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so meshed into one big code mess its like sifting thru a pile of junk

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I don't get that

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I thought you didn't code ?

sharp oriole
solemn wave
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What did you mean by this

sharp oriole
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why else would it all be

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in one big role setup, im not saying i can do it, im saying what if it was done this way

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like look at the CL and Col console, they have a bunch of roles to sift thru on it, which could be dramatically decreased if u just removed the extra contractor roles and kept that group of roles in their own area

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but yk

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wyci

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😔

solemn wave
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not sure I get it all

sharp oriole
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i cant explain it beyond using the consoles as an example

solemn wave
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never used those but I assume you mean CO have a console to manage all the CO roles

sharp oriole
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CL AND col

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and DOC too i think

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if u look at it

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they have all these jumbles of jobs to link their ID access too

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for no reason

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when TSF could just have TSF

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CO could just have its own CO jobs

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MD too

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etc

solemn wave
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I'd have to check the console to see what you mean

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give me a sec

sharp oriole
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rn the role system is running on the same old SS14 server stuff for roles that frotnier has as of now

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just

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renamed

solemn wave
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although I outta say this is getting in off topic territory

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are you talking about access computer ?

sharp oriole
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yes

solemn wave
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okay well that's just how it is

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there's a lot of accesses and specific ones shouldn't show other factions' I do agree

sharp oriole
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thats the point i tried to make lmao

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i just kept combining it to other concepts

solemn wave
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I wasn't sure what you meant before

sharp oriole
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reasonable

solemn wave
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but yeah I kind of get that for the people that manage groups

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which I don't do which is way I didn't get it godo

sharp oriole
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its not even group management its mostly organizing

solemn wave
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I'm ngl

sharp oriole
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if u can isolate the roles for each faction and cut out and unbloat the mercenary roles then i think itd be ALOT easier to work with

solemn wave
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it's not awful

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I want to put this in as a contrib

sharp oriole
# solemn wave

but my issue is how its missing alot of the roles on top of it

solemn wave
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due to how TSF was coded here

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it's a pain in the ass to handle it

sharp oriole
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yeah

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the UI itself

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is one

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and the rest

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yeah

solemn wave
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I'm talking code

sharp oriole
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i havent looked at TSF code and cant compare

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dumb it down

solemn wave
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2/3 of TSF content and code is in the frontier file and the rest is in mono

sharp oriole
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ohhh

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wow...

solemn wave
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you never know when the TSF stuff you're looking for is in mono or nf file

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open source moment godo

sharp oriole
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real

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i guess the only way to fix the merc roles is to compeltely overhaul the open source and make our own role system from scratch

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or somehow rig it to work

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id imagine there is SOME way to do it backwards

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im just

solemn wave
sharp oriole
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ideal and painful

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if i didnt have an issue with intricacies instead of performing better in bigger pictures

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id probably be trying to fix this or learning how to

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lmao