#Split up healing tropicals per type or just add more period
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Watch out for item bloat
My first aid kit with 50 different types of gauze, bandages, burn creams, regenerative mesh, and suvrival tools will be mandatory equipment now
I do want to add
specialized items per each type if they don't have one already
for dedicated medics
I can help sprite if you want
I do need ideas for the items for each type
Rad tropicals could be radpacks or something like fallout stuff
Also sprites ye
Blunt - bruise pack
Pierce - gauze pack
Slash - stitch pack
Heat - cooling ointment
Cold - heating ointment
Caustic - compression pack
Radiation - radpack (or whatever you think of)
Radiation/Poison/Caustic(?) - nanomedical injectors (advanced topical)
Maybe "Packs" generally refer to brute damage, "ointment" refers to burn damage, others are advanced topicals
though caustic topical "compression pack" breaks up the trend
I so, so want to go full tgmc and make
applying medical things just heal over time
infections
etc
Like the medical patches from Goob, but topicals?
Tropicals were a thing that applied to a limb and healed it over a time
they could be broken fairly easily if you take damage
or well
When a limb is injured it was
it becomes "untreated"
untreated wounds can get infected and stuff
treating a wound with a tropical promotes healing over time
So woundmed?
higher tiered tropicals gave some instant healing and more healing over time
no woundmed doesn't do this
this is a seperate system
in the old forgotten baystation codebase and its many derivatives
forks
tgmc is the most notable one
"baymed"
and also had stuff like splints too
that could take damage from damage and break
that otherwise stabilized a limb to not be broken and suffer as much penalties
Probably going to adjust heating ointment to be more physically distinct from cooling ointment