#weapon rebalance

1 messages · Page 1 of 1 (latest)

finite cipher
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to go w/ armor and med rebalance

finite cipher
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many complaints from people that tech guns dont feel better than roundstart ones

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such as rogue AKM and whatnot

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atreides is absolutely busted while WT550 is kinda dogshit

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partial AP could make both rifles and SMGs viable (SMGs for low-armor, rifles for high-armor) maybe

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  • vulcan: decently balanced probably? low mag capacity but decent accuracy, damage is a bit eh compared to 7.62x39mm/5.56x45mm rifles for the mag capacity
  • m90: vulcan but better (more firerate and accuracy)
  • lecter: good gun but its meh compared to other assault rifles
  • annie: really fucking high DPS and accuracy
  • wspr: eh? i never see it be used, so i dont know what to say about it
  • drozd: Hot Dogshit compared to every other faction SMG, firing cone is too wide and damage + RPS too low to contend with WT550/C-20. Dont even compare it to the atreides
  • WT550: would be good if the atreides didnt exist
  • atreides: crazy w/ eshield, crazy by itself, 100% needs a nerf
  • XLR556: never see TSF get to that point, if they do most go for MR-8C/B
  • MR-8C/B: absolute meta, 100% needs rebalance since its sharing a DMR round (needs to be high damage) with a GPMG. probably just remove MR-8B.
  • MLA-73: i think this could be a T1 rogue SMG equivelant to drozd, it might be fine, i dont see it used enough to tell though
  • smartguns: not much potential in them for higher skill players but easier to use for new players cause autoaim
  • bandit DMR: probably fine, pretty satisfying
  • L6/DP-29: i think these are fine with the LMG slowdowns, used to be meta but now its a good trade-off i'd say
  • USSP commissar LMG: its OP, maybe balanced? theres only gonna be one guy with this thing at a time so thats a bit easier to balance around
  • TSF colonel EN-5: damage is way too high for the firerate
  • rogue commander hawk-4 or whatever: good compared to normal guns, shit compared to faction guns, a silenced anaconda is not equal to L6+ or antique laser/eshotgun on crack
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thats just how i see it

signal bramble
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Vulcan: Sorta just feels odd. Feels like the sorta gun that could use a 1.5 scope + mild (5%) slowdown on wield (as standard for scoped guns) to really embody a proper niche.
m90: Never heard of this gun before honestly, but its more accurate and faster firerate than the Vulcan
Lecter: Feels good to use but it sorta caught up in the damage powercreep race that the rifle ammos are getting buffed by, it currently does 2 less damage than AKM with no other changes
Annie: yeah its good, feels perfect, pricey ass weapon.
WSPR: Currently suffers from a lack of a niche outside of being a cool burst rifle. A high partial AP Rifle would be my preferred choice but it suffers like all suppressed weapons from how shit suppression is. Also SCYRON decided to buff its ammo class and not the subsonic variant and maybe I'll just increase its firerate for now like I should have earlier. Should probably also be "Burst Only" instead of "Burst OR full auto" will take a look
Drozd: Slightly more than Lecter DPS, except dogshit accuracy. A good example of the difficulties of dividing the SMG and Rifle classes, it has good fire rate but no accuracy so its just mediocre.
WT550: It was good until the Atredies came along. Still a very precise one handed SMG, which no other SMG can boast. Also it does 16 damage per hit. Oh god why.
MR-8B: A fully accurate machine gun was something really fucked. Still does nuts damage with decent enough accuracy, firerate should go down or caliber should change.

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^^ I nerfed this thing's accuracy already, same with the DP but still

Unmentioned weapons

Atredies: This thing's accuracy is way, way too high. Should be decreased a lot. Also does 20 damage per hit. Drozd is 23, C20r does 19. Why is this thing do more damage per bullet than a fucking c20r?

Some rarer weapons to bring up but still relevant because they aren't bad

Hristov is an undiscovered monster for true sniper enjoyers, it is mostly inaccessible unless you get t3 rogue tech or a contravend/contra spawn and the latter will leave you limited in ammo. I've used it and it feels good simple.

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MR-8C: Very accurate, scary battle rifle. A favorite gun to use but yes why does it share DMR rounds. Due to it's scope it has a 25% wield slowdown so its not that bad, but the scope is quite effective.

finite cipher
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I'd like to try and make the MR-8C more punishing if you fuck it up to make it higher skill, maybe give it some high angle increase so you have to fire in bursts

signal bramble
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MR-8B sounds like

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one of those weapons that could be tier 5 exped loot

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some unholy experimental abomination some genius cooked up in a lab and got completely lost

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finite cipher
signal bramble
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yea

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MLA-73 uh

finite cipher
signal bramble
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I assume you meant a different MLA as there is 3

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yea

finite cipher
signal bramble
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the MLA-73 boasts a similar DPS to the Atredies but no inaccuracy pretty much

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9.5 firerate, 19 piercing

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pretty sure that outdamages most rifles

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or well, most everything

finite cipher
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we've already agreed the atredies is op as fuck for being onehanded smh

finite cipher
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The problem is if you buff the damage of caseless you buff turrets too so it needs to be high firerate instead rofling

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If we get partial AP in the MLA-73 and atreides could be amazing for dealing with unarmored people and horrible for armored people

signal bramble
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just make it less accurate easy

finite cipher
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Ok but silenced accurate smgs are kino

signal bramble
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right now it is literally rifle level accurate

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or better

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I know but

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my poor wspr....

finite cipher
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High decay of accuracy or whatever over time so you have to use bursts

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A lot of stuff needs more accuracy decay tbh

signal bramble
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well I mean you tend to

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set the max accuracy of guns to

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er

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max spread to like 3

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3 degrees

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(when wielded)

finite cipher
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its funny

signal bramble
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you made the MR-8B and DP 100% accuracy guns lmao

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It was so insulting seeing the L6 in comparison with its fuckin 30 degree spread

finite cipher
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when avto gets back to me i'll make a channel for maints and him but it might take a few hours since hes in france (i think)

signal bramble
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ah

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the XLR556 is a meme it has no accuracy but I love it

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unsurprisingly cause it has a firerate of 11 :D

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Bandit DMR feels

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very good

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feels very specialist weapon

finite cipher
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I think XLR556 might be my only balanced weapon because its a funny bullet-hose you dont want to face in CQC

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I'd imagine if you were crazy aggressive with it you could get some good use out of the XLR

signal bramble
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might be underpowered compared to the rest of weapon hell but its definitely on par with Vulcan Lecter etc although its much more true DMR than rifle

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ye

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I made it so

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L6 is

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fastest machine gun

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DP heaviest?

finite cipher
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DP is easiest MG

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USSP can get them roundstart

signal bramble
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ah MR-8B and DP are

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around the same slowdown

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L6 slows you down less

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Tried to make

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MR-8B better in small bursts

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DP better for sprays

finite cipher
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I wish we could set accuracy for firemodes independently

signal bramble
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yeah

finite cipher
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But you could probably just do that better with angle decay/increase

signal bramble
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yea

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I mean I did do that I rebalanced your lmgs smh

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  • l6
finite cipher
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DP-29 needs to be removed from roundstart USSP and MR-8B needs to be shelved

signal bramble
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yea

finite cipher
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Also tbh i forgot to remove MR-8s and ashstorm from uplink

signal bramble
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true

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uplink is a lot better now overall

signal bramble
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oh @finite cipher speaking of wspr

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you can set seperate burst firerates and cooldowns

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so I was wrong ig

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ok wtf

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why

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in gods name

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HAS WIZDEN

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its so easy...

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to make silenced bullet impacts quieter

late idol
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I’m going to wait on tech balancing in the Monolith POI PR until armor/gun rebalancing is done I think

late idol
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I feel like we should increase ttk for weapons across the board

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fuck realism, it leads to boring boarding experience where, unless you are extremely careful, the engaging party (with the element of surprise) just levels the victim

signal bramble
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low ttk can result in slogfests

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engaging party will always have an advantage

late idol
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true, but currently the advantage is near-killing the victim instantly

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I just think current ttk is a bit high