#Add basic plasma/tritium ship engines for Atmos Ships

1 messages · Page 1 of 1 (latest)

wind junco
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What the title says, effecfively a mini-TEG, which accepts plasma and turns it into power, based on some stuff ( KPA, Heat , Contaminants ) Cold gas = Less power, longe lifetime, Hot gas = More power, longer lifetime.

Tritium version would rival 35 core AMES

They also explode with the force of a pre-nerf charon if destroyed while having plasma/trit gas in them.

Trituum version would likely be close to the explosive force of a Nuclear Option ( although nerfed. )

A neat way to power atmos ships, without the supreme nerd shit like the TEG or Supermatter.

still shell
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5000kw

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dusts anyone who touches a grill

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classic

wind junco
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which is alot.

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A full can would probably be around 40 minutes at room temperature

still shell
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never made tegs on SS14

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but

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ive made on 13

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and iirc you dont lose gas

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its free power

wind junco
# still shell its free power

yeah ive suggested this before ( we have tega in code ) but the atmossayera said: "No, it would be too hard for people new to atmos if we made a shuttle with a TEG/SM as main/side poewer "

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Sm part is a bit bullshit, litteraly inf oxy & plasma

south mauve
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Just have turbine from paradise (ss13)

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smh

wind junco
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but that needs more plasma

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  • ''complex''
south mauve
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it was redone a few times

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plus, now it can explode

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I dunno the conditions ngl

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I never read the PR

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I know it was remade

wary matrix
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this sounds like a when you code it thing, theres no massive balance concerns as long as its not infinite.

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mabye a CO2 version so your not giving people free plasma for buying a ship

wind junco
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sure the duration can be increased to like

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3 hours

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if you make it a sub-zero plasma setup

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but then its just a rtg-level power

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( 20 kw )

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( rather than 110 kw or so. )

wary matrix
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i think you do a CO2 base setup with mediocre lasting, plasma increases that, then trit lasts a loooong time

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more effort for less maintenance

wind junco
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yeah

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temperature would also influence that

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trit lasts a long time and highest power

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but a cat even TICKLES it

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it explodes with the force of anerfed nuclear option

wary matrix
wary matrix
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pressure could be power output, mol could be duration

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so you could burn at high pressure but burn a ton of gas for more power, lower pressure for a more constant flow

wind junco
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yeah tahts kind of the idea

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high temp = low duration, higher power

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low temp = high duration, low power

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this is also a pretty good modular engine

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basicly a mini turbine!

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if id say what kind of ships it'd be used on, likely atmos + salvage ships

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c02 version would be S.U.P.E.R pacman levels

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plasma would be ame levels

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trit woul dbe uh

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35 core ame

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since trit is expensive as fuck

upper pagoda
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Finally, something for my Sevastopol to run off of other than 20-some full TEGs lol

wind junco
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we need both a atmos coder & spriter sadly

upper pagoda
wind junco
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imagine ramming that into FOB

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( trit ones will have the explosion size of a fucking nuclear option ( mini edition )

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while plasmas are pre-nerf charon range

upper pagoda
wind junco
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wat

wind junco
upper pagoda
wind junco
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hooooly fuuckk