#Remove safezones
1 messages · Page 1 of 1 (latest)
well there's then no way to actually be safe and afk on my ship at CO because I need to do something
or otherwise leave and chill and roleplay with other people without the threat of being attacked although rogues still occassionally shoot up CO for some reason
or nothing that stops people from shooting up civilian spawnpoints so now no one can play the game because rogues decided no one is allowed to play the game
in, 10 hour long rounds
Cryo if you want to be safe
You can uncryo
at all
what about "civilians"
no one can play the game if you kill all the spawnpoints
lets just
remove them entirely
your ship, obviously
Sell it or go to some forsaken cords
so like with this change at like 2 hours in someone will decide to blow up camelot and FOB and every civilian spawnpoint
then no one can actually play civilian now
or any role
because rogues decided they wanted to be the main characters
Base have 4 hour cease fire already
for
the next 8 hours
so at hour 4
they're going to blow up FOB and camelot
then no one can play any civilian roles for the next 6 hours
or any roles at all
and now no one can play
Shocking right?
no one can play civ/merc/tsf/ussp/anything
for 6 hours
do you
not see the issue here
there is a fix if the FOBs / Camelot are heavily buffed
to make it a near impossible challenge to do that
this doesn't solve the issue
That's more of a problem of bases getting blown up and no way to bring them back
you should always be able to spawn in as a contractor
doesn't solve the issue
Not a problem award
It does
I see no reason to make it so rogues can de-spawnpoint non combatants
If you blow a base and in the next hour one respawn
they don't get to kill everyone because they're special
safe zones are like 2 places at most
they just need clarifications more than anything for the unimmersive stuff
because CentComm's higher up is still a strong entity and will smite you from their HQ if you break THEIR given law
Really a bad suggestions
Only argument is "it would be cooler" what i hear is i want to shoot civilian
It would be cooler becouse I wouldn't have to break the inmersion of not going to CO becouse is protected by the power of god
Also why wouldn't I be able to kill civilians?
Neutral zone between rogue and tsf
Nothing stop you to go to co
Ok you are that kund of shiter...
Go to frontier
See it this way, a civilian just kill one of your teammates and just ditch to CO, what can you do
Get gud
Not sure why i even answer it's the stupidest idea i ever saw
Get gud at rage baiting
If a civilian manage to kill a a rogue and you can't catch it ?
Yes get gud nothing can help you
Anyway i am done wasting my time
Didn't bring nothing to the forum award
Personally its just better to have written things down as rules
plus the "immersion" is not really broken safe zones are safe zones, you're not gulp a certain country of Israel unless you reallllllly wanna RP cease firing laws n such
you can still break them you can still shoot at people at CO n such
but there's no rule clearifications on what you can, can't do, what is even allowed (like taking funds out of the admin consoles as rogue) n so on
Is not only about the inmersion, if you remove CO for example you force people to interact with the two neutral factions we have, people will go to Camelot and Fob more and people would interact more with both factions
That's what I find cooler than having CO, no one's plays security there and CL are rarer than colonel and commissars
Now you're talking about the removal of CO
but yeah the lack of interaction even on mid-pop can irk a lot of people esp me
at best Camelot and MD have more interaction than CO
CO is the safezone yeuo
CO just needs a rework overall
MD well, they will get trauma team
it's meant for frontier levels of pop
You could blame it to pop I guess, but still I would prefer ir gone specially since is tsf aligned
really depends, I'm sleepy and my head is about to pop a screw but honestly removal should be if the thing doesn't work COMPLETELY, it has its RP moments as I play jani and there's a STC and guard on board but that's like if you flip a coin really well
CO as a whole just exists to house like high pop, there's a reason there's a role specifically made to help traffic people in and out of it
because honestly at this point make CO the new trade hall and expand it lmao
but yeah either more rule clarifications n such
or removal
or wait until the new FOB drops to see how it goes
having a neutral ground for civilians to pick their own allegiances is important
basing them solely out of FOB and camelot would sorta ruin that
CO is tsf aligned
but it really for the most part plays neutral
its not FOB
TSF aligned and TSFMC aligned are pretty different things
TSF doesn't really care
anyways, New fob isn't going to be a civilian spawnpoint
you can buy CO ships there, but there's basically nothing there, and half the point is that its supposed to be a military base with a small public area, not what camelot does
don't get me wrong camelot is great
Well imo fob would gain a lot being designed as camelot, but we'll time will tell as reesha said
Add janitor roles to Camelot and Fob 
I guess I could throw in a civilian spawnpoint but mostly its TSF operated.
Maybe TSFMC could hire people to work at FOB tho?
there is a lot of space for medical/engineering/research work on fob
