#Make John Artifact a proper bossfight

1 messages · Page 1 of 1 (latest)

dark depot
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I feel like considering how fucking COOL his design is currently, its a waste to not make him into ap roper bossfight, could aslo give him a cool arena

Also, to spawn him, spray 5u artifexium into a pile of artifacts

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one of his abiltiies would be to active 3 random artifact nodes, probably

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( current john artifact shoots lasers and meele attacks )

dark depot
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I feel like he should be a depth 7 or so bossfight too, so you have a sort of certainty

exotic spade
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science vessel final boss

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I like the idea of more bossfights being added, this also seems funny

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name could be better though... john is too common

daring osprey
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Could have him require a number of artifacts within line of sight and he takes control of them being able to move them and activate their nodes. With classifying node effects as offensive, defensive, and chaos I feel it should be possible to make him act intelligent enough.

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example: spawned entities side with John Artifact as an offensive node. Generate energy boosts one of John's stats or heals them some as a defensive node. Create matter/orbit items as chaos nodes.

dark depot
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anyways i thought of a few basic attacks

Purple Lasers

Instead of regular lasers, he fires heavy-duty purple lasers, these deal 5 genetic, and 30 heat

Artifact throwing

John Artifact conjures up a few artifacts, and throw them at the player, each artifact has the decelleration activator, so they activate when thrown

Laser star

John Artifact fires at every diagonal and ordinal positions, beforehand, he has a indicator

manic sparrow
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once killed he drops some cool ancient alien items and a sick piece of science armor

manic sparrow
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science spawns john artifact

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flexes epic alien objects

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and sick armor

dark depot
manic sparrow
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thats why you do it on someone else's ship

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or station

dark depot
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so you fight him in a arena

manic sparrow
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ooooh

dark depot
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this makes it so you cant do building shenanegins to cheese too

manic sparrow
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and in the arena the only way out is to kill John artifact or die

manic sparrow
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dead bodies are thrown out of the rift

dark depot
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this also makes the genetic damage lethaller

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as you cant just swap

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and no chems healg enetics so far as i know

manic sparrow
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it would also throw corpses out of the portal

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so if someone dies they are out of the fight

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even if you revive them

dark depot
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also #1380564922764890204

manic sparrow
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yes

dark depot
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god i love megafauna

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anyways

manic sparrow
dark depot
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Orbit Toss

Throws all players towards a wall, and stuns them for a short bit, dealing 20 brute when they hit the wall

manic sparrow
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what would the armor and alien item(s) be?

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something useful to scientists

dark depot
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OR

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liek the adamantite armour, really high defence, good slowdown, but protevcts agaisn't everything

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anyways alien item 1 would be alien medical multitool

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( way fucking faster )

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alien item 2 would be a Artifact Scepter

manic sparrow
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it shouldnt be an abductor item

dark depot
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a laser rifle that does 2x the damage the normal boss's lasers does

manic sparrow
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it should be some special alien artifact type item

dark depot
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but recharges way slower, and can only be automatticaly recharged

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not manually

manic sparrow
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or just gives you the boss's gun

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same damage

dark depot
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30 heat 5 genetic is only good agaisn't rogues or tsf

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not exactly mobs

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i think atleast

dark depot
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Woe. he will never be the john artifact

hallow breach
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Abilities:
Spawn Laser Raptors, 2
Summon babies (Baby John Artifacts)
Activate random effect
Activate set effect (Fire, Summon, that shit)
Activate anomaly effect (Fireballs, shock, that shit)
Teleport (5 tile teleport)
Melee, 35 blunt, 1 a sec
Laser, 25 heat, 0.5 a sec

dark depot
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also, john artifact is ARTIFACTS..

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Not anomalies