#Make John Artifact a proper bossfight
1 messages · Page 1 of 1 (latest)
one of his abiltiies would be to active 3 random artifact nodes, probably
( current john artifact shoots lasers and meele attacks )
I feel like he should be a depth 7 or so bossfight too, so you have a sort of certainty
science vessel final boss
I like the idea of more bossfights being added, this also seems funny
name could be better though... john is too common
Could have him require a number of artifacts within line of sight and he takes control of them being able to move them and activate their nodes. With classifying node effects as offensive, defensive, and chaos I feel it should be possible to make him act intelligent enough.
example: spawned entities side with John Artifact as an offensive node. Generate energy boosts one of John's stats or heals them some as a defensive node. Create matter/orbit items as chaos nodes.
i mean hes got a pretty cool ingame name, i just call him john artifact because i never shift clicked his name
anyways i thought of a few basic attacks
Purple Lasers
Instead of regular lasers, he fires heavy-duty purple lasers, these deal 5 genetic, and 30 heat
Artifact throwing
John Artifact conjures up a few artifacts, and throw them at the player, each artifact has the decelleration activator, so they activate when thrown
Laser star
John Artifact fires at every diagonal and ordinal positions, beforehand, he has a indicator
once killed he drops some cool ancient alien items and a sick piece of science armor
yeaaaaaaaaaaa
not before their ship looks like it was charoned 
true
thats why you do it on someone else's ship
or station
could make it so it opens a rift, and pulls in everyone like a supermatter grenade nearby
so you fight him in a arena
ooooh
this makes it so you cant do building shenanegins to cheese too
and in the arena the only way out is to kill John artifact or die
dead bodies are thrown out of the rift
this also makes the genetic damage lethaller
as you cant just swap
and no chems healg enetics so far as i know
it would also throw corpses out of the portal
so if someone dies they are out of the fight
even if you revive them
also #1380564922764890204
yes
same
Orbit Toss
Throws all players towards a wall, and stuns them for a short bit, dealing 20 brute when they hit the wall
armor would either be the reactive armour sets from ss13, ut it changes per hit
OR
liek the adamantite armour, really high defence, good slowdown, but protevcts agaisn't everything
anyways alien item 1 would be alien medical multitool
( way fucking faster )
alien item 2 would be a Artifact Scepter
it shouldnt be an abductor item
a laser rifle that does 2x the damage the normal boss's lasers does
it should be some special alien artifact type item
i mean
30 heat 5 genetic is only good agaisn't rogues or tsf
not exactly mobs
i think atleast
Woe. he will never be the john artifact
Abilities:
Spawn Laser Raptors, 2
Summon babies (Baby John Artifacts)
Activate random effect
Activate set effect (Fire, Summon, that shit)
Activate anomaly effect (Fireballs, shock, that shit)
Teleport (5 tile teleport)
Melee, 35 blunt, 1 a sec
Laser, 25 heat, 0.5 a sec
Add 5 genetic to laser 
also, john artifact is ARTIFACTS..
Not anomalies
