#More in depth roleplay NLR rules
1 messages · Page 1 of 1 (latest)
Honestly I just disagree because I think that's boring and a little frustrating. Death is already annoying. Having to get your crew to bring you up to speed on everything if you gotta respawn would be annoying if you gotta do that every time
its called roleplay
and consequences for pressing respawn instead of ending up being revived
I don't think you need to make characters forget everything to incentivize roleplay
roleplay is consequences for actions
you killed someone, they don't get revived, they respawn and forget what happened
there's no reason for them to remember if they weren't recovered
and cloned or revived on site with their actual brain
What's stopping surviving crew from just.. telling you and rendering that bull and void?
cause
that's roleplay
and that's assuming surviving crew exists
they survived, so you get to learn of what your other clone did
It could literally just be a sentence.
"Hey mate. X killed you"
"Oh. Shit. Well that I can't abide. Let's kill em"
nothing and this is fine
outside of NLR
obviously
I mean if your suggested rule goes through. That's what I'd do
what if
they don't know
or you went off on your own
those are the points
if only you knew something and you die and respawn you should not know that thing
simple
if you die and get revived you should know that thing
"hey saw you died on the medical comms. pretty sure you might've been killed. I think I know who"
you're not making arguments of why this is bad roleplay though
or bad for the game
obviously there are ways around it and this is to be expected
this is good
Because my stance is more that I dislike it. I don't have argumentation on if it's good or bad
I just personally don't like it
that's fair
death is
annoying
its supposed to be a setback, and its supposed to not be fair
especially if you unfortunately aren't revived in round, one way or another
if you click respawn, you forfeit that character's round, whether its a clone or otherwise
fresh start
"respawn"
I'd personally argue this rule already exists because doing otherwise is just NRP behavior
I think me and many others might just ignore that.
Because death is already a setback enough as it is
death and respawning
just dying doesn't do anything
maybe wait a while, maybe you'll get revived
You already had to wait ten minutes
or turn on suit sensors and stuff
you might get revived, be able to recover your ship
your stuff
and keep your memories
Or just. Respawn on ship because you had a clone blue spaced in
against the current rules
you aren't allowed to go back for your old stuff
on respawn
I know for a fact that rule is violated constantly
shit behavior doesn't excuse more shit behavior smh
Frankly I don't think that's shit behavior in most cases
I think it's just people playing casually and just wanting to play the game
its against the rules, you are pretending your death never happened
I mean
that's fair
No it happened
You did die
But death is an annoyance. And that's pretty much it
Like in character death is t really that big of a deal
it really shouldn't be, death is substantial
respawn is even more substantial
you aren't even, the same damn person anymore
Sure you are
Sure the skin and the nerves are different
Maybe the grey matter is new meat
But the mind and soul are the same
i mean
codewise thats not true but ok
mind is, definitely not the same
you aren't an identical copy of your clone
you weren't cloned on site, you're a backup
Dunno. Im 28 clones in. I don't feel too different.
well that's cause respawn memory forgetness doesn't exist smh
well, forced forgetness
makes no sense to magically remember 3 hours where you weren't cloned or backed up at all
after you hit respawn
I've had a few deaths where I was there. And very suddenly. I wasn't. (Gibbed my 220 or Charon)
Why not?,
Blue space is literally magic
God's probably exist.
No they have proven they do.
I dunno... basic logic, consequences to actions, I know you aren't actually trying to debate and that you just dislike the rule but still
Well I kinda am.
you're telling me cloning is magic
real
I know wizards and gods exist.
I know I don't remember anything before I died
And I know I remember everything just before that moment
If there was actual lore behind it I suppose that makes sense
I always took it at face value
These things are true. There's prolly a reason they are true.
Just because I don't know what reason doesn't make it any less true. I've lived through that 28 times now.
Least that's how I look at it through carries perspective
mhm
I am mostly concerned that respawn gameplay is replacing actual reasonable "caring for your life" gameplay
and revivals
it can also be like the memory of your death gets uploaded to your brain 30 minutes after cloning so that people who die on expedition and all can return to their ships
I mean forgetting everything isn't gonna make people care more about there life. That's a meta issue not a character universe issue.
expeds are
brutal tho
they shouldn't delete your body
just kill you and throw you in your ship or something or
anything else than that
Frankly I kinda wish expeds timers weren't there but I get why they are.
So much lag otherwise.
people would never leave lol
Mmmhmm
Yee