#Rework ADS

1 messages · Page 1 of 1 (latest)

torn shale
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ADS ships are currently not worth to fight, and they just RDM everyone most of the time. They bring almost no RP to the game, and are just here to RDM. They need a rework.

mighty harbor
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Yes.
They need docking ports
They need to spawn with money
They need a law rework

hybrid sinew
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I do kinda hate them

torn shale
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I literally just watched a random civillian get destroyed by 2 zenith's

paper sundial
cyan solar
torn shale
cyan solar
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ngl i could shitcode that but huh

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i gotta fix my broken PR godo

dense parrot
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having a more in-depth goal than "kill all military ships" would be a great start

lyric nebula
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Giving them something specific to protect would be a good start I think

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Maybe alter the laws to something along the lines of deterring people from accessing certain locations

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Like the places that spawn in from events

rapid crag
crystal jay
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yeah ran into one today at MD, it came back after screaming and already killing a rouge ship, then proceeded to scream at the dead rouge ship it blew up because it lacked IFF, and a stray shot from its random shit hit my lil bar ship venting everything

plush lantern
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Tbh

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If we could more easily take the AI ourselves itd be more worth

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What if we added intellicards to a lathe and all the law upload stuff so you could build an upload computer and a new core to pop the AI into

rapid crag
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Also flashpoont has a empty core and a kntellicard, but the only AIS in the game are uncardable

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(Ads cant be carded)

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And emptg cores cant be deconstructed either to put posibrain

plush lantern
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Bruh

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We need carding to be a thing

rapid crag
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It is, but ads isnt

dense parrot
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Weird

rapid crag
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Ads has a carding blacklist seemingly

plush lantern
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That should be changed

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AI laws are only bound to the core itself iirc

vague gale
vague gale
plush lantern
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Nah

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The point of this thread is to make ADS better

vague gale
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having laws be tied to the player is an improvement

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imo

plush lantern
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It'd be more rewarding if you could actually take the AI and use it

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Otherwise you can't really fix the AI

vague gale
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we should just add an option to change laws on carded AIs

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and add more interactions to a filled intellicard

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like in 13 you can have the AI still Do Stuff

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or you can disable its ability

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to Do Stuff

plush lantern
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Yeah but on 13 it's laws are bound to the chassis

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Its just better that way lol

vague gale
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then just make ADS cardable

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and its peak

vague gale
plush lantern
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Yah

vague gale
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idk mannn

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if we could change the AI's laws directly in the intellicard

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and they transferred over to every chassis

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that would be better

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also, ai construction and deconstruction

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is also something that we need

plush lantern
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See the thing is

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This would virtually do nothing

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And be potentially a pain to code

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The card can't do much physically, even on 13

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So itd kinda be a mute point

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There's no real benefit in doing a whole overhaul of it and potentially making tje code incompatible with other future merges we might want

vague gale
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it lets you basically control the AI

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wdym

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you can toggle it's radio, it's interactions with shit, you can wipe it

plush lantern
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Like

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The AI itself

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On the card

vague gale
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it can do anything a normal AI can do except move it's viewpoint

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it's stuck centered on the card

plush lantern
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Really?

vague gale
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but beyond that it still does everything else

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yes

plush lantern
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Why tf-

vague gale
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you can even put it in modsuits

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to have an ai buddy

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that helps you

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it can even help you walk so you move faster

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bootleg IPC

rapid crag
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Also, since we have ipcs

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Maybe find dead ipc and put it into its posibrain

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We NEED ai construction/ decinstruction bro

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Dont just add the ai without a way to build more or deconstruct

dense parrot
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eh

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I like the idea of AI being something you can't build and instead something you have to steal from ADS or whatever

rapid crag
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Thrn add law upliads n stuff

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Uploads

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To subvert ais to you

plush lantern
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Yeah

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That's all we need lol

rapid crag
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WAIT

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SILICON EXPEDS WITH ROGUE AI AS A SENTIENT MOB

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Control turrets, rig doors, bolt em to prevent mission success

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And if the mercs find you, they can take you for their own

mighty harbor
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the bolting should have a do-after thingy to bolt, and a timer on it since the facility is rundown

vapid bluff
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Antique power cells make them kind of worth it to a ipc player like myselfgodo