#Progress of a CL runnabout

1 messages · Page 1 of 1 (latest)

worn pond
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My work so far sketching up a CL runnabout real fast for Enzo

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Im open to suggestions for power or internals. Or might just leave the internals out and let the person who maps the ship place them and decorate it

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Engine nacelles added. Critiques are welcome!

azure cloak
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this just

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gave me

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a badass idea

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y remember starchs spider ship that had sections

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make a ship biodome like it

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the CL has a center bigger one with

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like foru docks

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and each dock is for other biodomes for like sec, jani, etc

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but

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the way theyd break so fast godo

worn pond
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Kind of like a modular ship?

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The CL one is the office/park type one, and the jani/sec ones can link with it?

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Ie, portable jail, portable garbage truck/maints ship, ect?

azure cloak
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yes

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absolutely

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that way multiple unique domes can exist

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more than the usual

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CO ones

worn pond
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Hmm. Might sketch that up in a bit! But the main issue is that they can't sync their engines. If two ships are docked, there should be a option to sync engines in the console, let them act as a single vessel

azure cloak
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i present to you

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just make each airlock a three door system with the middle being the power transfer

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if this gets added

worn pond
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Not just power transfer

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The THRUSTERS are synced while docked

azure cloak
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in theory it doesnt just transfer, leaving it connected should allow the power grids to stay in touch forever

azure cloak
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that is

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a hard to answer fix

worn pond
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That way you dont feel like you are lugging around a weight unless one of the domestic are offline

worn pond
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Make there be a check for docked ships. If yes, add a check box to sync shuttle consoles

azure cloak
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perhaps itd just be simpler if you FTL everywhere when youre connected

worn pond
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That way one console controls ALL the thrusters

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But if it undocks, it automatically breaks the link

azure cloak
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thats a weird and possibly complex mechanic

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but i dont know c#

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it might be simple

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simple as the FTL link ark mafe

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made

worn pond
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Remember, two shuttle consoles in base game can be synced

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Its kinda like that, multiple ships synced to the same console, acting as one big hulk. (Make it all, while docked, one big grid)

azure cloak
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i see

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also

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if we do make trhe dome system

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imagine

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the way it works

worn pond
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Player station hulks

azure cloak
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it creates a literal grid space of a community

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yeah

worn pond
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Made from SHIPS

azure cloak
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a giant checkerboard of people

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LMAO

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IMAGINE

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a center one

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that is

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a mobile mall

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with like

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two docks on each side

worn pond
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Just see this GRID of domestic charging at you at high speed

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*domes

azure cloak
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all fitted with C4 and mines

worn pond
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And its the generator models, so powered by AMEs

azure cloak
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hmm

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if the power transfer is added

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the one big middle dome

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would need AME

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and the rest small generators

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that way the power grid stay afloat from one stable source

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and doesnt consume mats like crazy

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OR

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jusst make

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an engineering dome

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and have it house an AME only

worn pond
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The central dome is a giant, four or more core ame

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Based ship, named a Power dome

azure cloak
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ahhh

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i see

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i was thinking a dome thats just a hub

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but i like that idea more

worn pond
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If we want them modular and sharing power, that would be the way to do it.

azure cloak
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honestly, ou could fit the power dome out to look like a hub

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itd just have a big ol AME in the middle

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i can imagine its design in my head

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i cant sketch it tho

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no grid sheet

worn pond
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Fair. I can't map it as i have no clue how and don't feel like trying to learn it for the moment, hence, grid paper

azure cloak
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but imo

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gridpaper

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is perfect

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for mapping

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in paper

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its literally a tileset

worn pond
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EXACTLY why I bought it

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That, and I work in the department NEXT to it so I could buy it on my break.... (I work retail hell)

azure cloak
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tragedy

worn pond
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My main issue is having to sketch our consistent map keys and the like so people know what each item is on the grid

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In example

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Two of my older ideas for ships for the third faction taurgis and I were having fun tossing around ideas for