#Time Delaying Rogues

1 messages · Page 1 of 1 (latest)

delicate shell
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So, Rogues almost always seem to end up leading to big ship fights...

While the staff have been doing an excellent job sus'ing out and patching lag issues... big ship fights tend to lead to most of these issues.

So... would it be at all possible to time delay rogue slots? Maybe have it so the rogue station SPAWNS IN? or just there has to be an ammount of time before people can pick a rogue role?

I think the easiest way probably would be to have the rogue station (that has rogue slots) spawn in on a random generation because this could take about hour... maybe more depending on what its cycling alongside.

This would also have the added benefit that the location of the rogue base would be random... too... preventing metagaming to know where the station is at.

rain otter
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position of station is already random

main jasper
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Just limit rogue slots, duh

delicate shell
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ah, well thankfully thats just ONE aspect of my suggestion here.

I did not know that though. I've seen it in the same area a few times and I heard people were meta'ing finding it.

Thank you for informing me though

main jasper
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Rogues shouldn't be an event

fast hinge
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I kinda like deaying the rogues

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since they are almost always ful

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and nobody plays NCMC

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this'd give the civilians time to prep

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just make a big announcement when the set time delay is over

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maybe 2-3 hours?

main jasper
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I mean... You don't really have to go rob people at the start of the shift

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Useless

slate hound
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There are way better ways to fix this issue imo.. maybe have like a half hour no violence agreement. When I play Cutlass finn I tend to go to scrap piles for a while until the round gets to at least 30 minutes

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Maybe have an announcement one hour in that a ceasefire agreement has broken down or something to give it a rp reason

mental thunder
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This just propagates the issue of rogues being reskinned pirates

delicate shell