#organ specialization

1 messages · Page 1 of 1 (latest)

rotund linden
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So right now, theres really no point to not install carp organs

So, why not buff others? (And fix organ swaps not healint)

Baseline organs you can get from medical pods, and it gives them a secondary use.

Bio fabbed organs:
Heart: passive brute regen (1 damage every 5/10 seconds or so) or 5% increased walk/run speed
Lungs: 5% increased walk/run or able to breathe oxy and nitrogen
Liver: passive poison regen
Kidneys: passive rad regen
Stomach: doubles incoming nutrition?

Carp stomach: heals when metabolizing blood (even worse doctor’s delight?)

Xeno organs
Heart: faster bleed recovery?
Lungs: grant ability to spit acid?
Liver: passive genetic regeneration
Kidneys: ?
Stomach: ?

Just a few examples, think it be cool for people to have to choose which organs they want from which sources

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Why:
Med ships get a new customer base
Each organ being pretty strong for its slot means you have opportunity cost
Add more organs for more animals (maybe cybernetic ones from fallen mercs/syndis? Idk)

Oh right, not completing the “close incision” step on torsos should give you 10% blunt vurn, or just 10% bps vurnability, so people have to go get bone gel

Maybe have it increase bleed stacks while walking?

vagrant geode
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kid named powergaming
/j

severe crystal
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Not exactly power gaming when it's a feature.... But anyway I like this👍

rotund linden
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  • gives medical other things to offer