Hey everyone! 👋
What I Built
I created a rigui designed specifically for game character rigging workflows:
Advanced Manual Organization System__
- Multi-Select Functionality: Select multiple bone collections with checkboxes for efficient bulk operations
- Smart Grouping: Create and manage bone collection groups with custom labels
- Bulk Operations: Assign multiple collections to groups in one operation
- Quick Group Assignment: One-click assignment to common rigging groups (Arms, Legs, Torso, Head, Hands, Feet, Fingers, Spine, IK, FK)
- Visual Feedback: Clear selection indicators, bone counts, and organization status
📋 How to Install & Use
Installation:
- Download the
rp_rig_ui.pyfile - Open Blender and go to Scripting workspace
- Open the script in Blender's text editor
- Click "Run Script" to install the add-on
- Find it in the 3D View sidebar under "RP Rig UI" tab
Basic Usage:
- Select your character - Must be an SK_ armature (e.g., SK_CharacterNumber)
- Click "Sync Collections" to load bone collections from your rig
- Enter "Edit" mode for advanced organization features
- Use checkboxes to select multiple bone collections
- Create groups and use bulk assignment tools
- Save presets for reuse across different characters
⚠️ Important Requirements:__
- Armature Naming: Must start with "SK_" (e.g., SK_CharacterNumber)
- Bone Collections: Your rig should have bone collections properly set up
- Works in: Both Object and Pose modes (advanced tools in Pose mode)
💾 Preset System:
- Save Configurations: Store complete rig organization setups
- Load Presets: Apply saved organization to new characters
- Manage Presets: Rename, delete, and organize your saved configurations
Feel free to send me any feedback or suggestions