Okay, so I downloaded a setup of qbcore on github and started adding all the things I needed and fixinf my server.cfg. The server came on and everything was working perfect but everything, but the only issue map wpuld not load or be visible at all. There was areas I could zee but the rest invisible. So I though something might was wrong with that setup so I downloaded another setup now I have no errors in console or f8 but character stay on loading screen. I have tried so many things even debug but I can't find an actuall root to the issue. Now my questions, do you know why on my first set up all scripts and everything worked but map was invisible? And do you know why second setup won't load the characters in?
Thanks in adnvance.
#I need some help
1 messages · Page 1 of 1 (latest)
Did you do it through txadmin?
Yes, I have txadmin and phpadmin. All scripts where working perfect but map was invisble. Like I could setup doors, shells and everything but the map is invisble
All interiors are visible too is the outside
Were there any errors during the recipe install?
Are the base maps all there?
Might be a artifact issue, maybe try update them
Also bobipl. Rather strange its whole map outside
Yes, idk why is giving me so much of a hard time. But no no errors at all and seems not to throw any errors not even debugging spawn and multicharacter. I updated artifact too but still same issue. What about the other one with black screen when pressing play? This is what it does. And no errors on console at all.
Whats the server running on? Local or vps ect?
Is running on VPS
Whats the specs for it?
I did the whole server as practice before I purchase the VPS and on my local network it was working perfect, no issues or errors at all. Not sure why on VPS is giving me issues like this
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Have you checked for errors in the txadmin live console?
Could be database which is not turned on too. Check fx server console
a server log would help alot aswell
I figure the issue. So if I use txadmin tp is all good but if I use the /tp it create collision issues. No txadmin doesn't actually show you any error or in game f8 either. I figure it out because I created another server and soon I /tp it did the same. So the issue is the /tp command.
It's not an issue with the /tp command, I've been using it to dev my server for 4 hours today.
You must have a map or something that is causing it
Or the host/your PC specs aren't good enough
So you have gone from missing the entier map, to now it being a working stock qb command 🤷♂️
The more clear you are on the issue the better others can try to help, because at first you had no map showing.. then it was something to do with multicharacter. Now its all working if u use txadmin tp command?
How did that fix the entier map missing? Or an issue with multicharacter, Because it did not 🤷♂️
You have the most useful tools in front of you and you should see most issues if any issues in consoles aswell as server logs. Us lot trying to guess doesnt, im not moaning here or anything im jist trying to show what its like trying to help someone with varying infomation given
No, when I first made the server and I was using txadmin command there was no issues. I used the /tp the map started with like glitches and buildings will look blurry. So I deleted all the main qb setup and re download it and it fix the issue. But I didn't knew when I first use /tp that that was the issue. I used it again on my new server and it made the same thing. So something is configure with my server that when I use /tp it makes the map invisible.
Thats wxactly what happens when like you use a new map, not used nor downloaded locally to your client. Then it would take a bit for all objects to fully render in, unsure why it would make a difference using tx admin tp over qb one in regards to that though
Yes, I am going to dig deep on the log to find out more. Because console not saying anything about it.
@tiny pivot okay so look this is an unlisted video I made showing what is my issue and the pictures is the console. Sorry but I am very bad explaining. https://youtu.be/lOM8eR4S5U4
so you dont get that on your local hosted server? but you do with the vps your new server is on?
Yes, exactly
But my VPS has way more specs than my local
I tried all types off things and the only thing that fix it is deleting the whole setup and putting the backup one I saved. And then I get the main qb apps and it will fix it. I even try changing my settings but not sure why it keeps doing this 😭
And the specs for my vps CPU
4cores
RAM
16GB
Disk Space
200 GBSSD
Bandwidth
Up to 1,000 Mbit/s (1 Gbps)
IP Address
1 Static
yeah thats plenty for fivem, has anyone else tried join you server and see what its like for them? if so would be a good idea to rule out local issue
Well my boyfriend but is the same for him. Somehow yesterday the only fix was like I said deleting like the actual resources and putting them back and it loaded. Right now Paleto bay is loading perfect and legion and docks area has blurry buildings. Then the rest is invisible. You don't fall through the map at all but you can't see. Is messing with me because everything works so good 😒 is only the map not sure if I can force the map to load some how 🤔
This is more like a client side performance issue, try to lower the graphics and increase Extended Texture Budget to at least half depending on your gpu specs
Yes, I tried. I just end uo erasing the whole thing and doing a brand new recipe as of right now is working.
Did you have any custom ymaps/MLOS on this server when it did this?
Yeah, I had a cayo map. But even if removing it wont fix it unless something is too big on it and is breaking stream. Idk because there is no warning of being big the map and haven't seen any file that might do anything. Even on the full log from server no errors after spawn. I dont know what went wrong with it. But thanks for yall help it was probably a mistake I did or that map is no good.
Do fresh install and dont add any extra maps. Then slowly start adding stuff back ome by one while testing each one
Yes, I will. Thanks very much for the help yall really tried ❤️
How are you spawning the Cayo Map, becuase if its being done via the Natives then, its the natives causing the mapping issues, as the Native dont call the IPL's individually, the natives unload the main map and load Cayo.
The best way to spawn Cayo is by calling all of its IPL's which are about 200+IPL's ... I have been playing with this to support it in my IPL script
Hmmm, I have to try I did made it from native. Thank you very much
Then its the native causing the issue... if you read the native it states it unloads the island map and loads Cayo... what your seeing in the video above is the LODs of the island map.
You need to load all 200+ipls to have Cayo loaded the same time as the main island. Something my script will be able to do very soon as well as being a replacement for bobipl_47 it also support roughly 10 different map creators who all use entitysets and ipls.
Thank you very much. And if you have a page or anything tag it so I can follow. I sure will be interested in scripts
Don't think id be allowed to, but if ya look at my discord you'll see it linked