#Make Marked Bill 1 for 1

1 messages · Page 1 of 1 (latest)

plain sail
#

Looking to make marked bill 1 for 1 in moneywash instead of 1 for $8532

gritty marsh
#

I think you just need to find the metadata for the item.

#

Check the inventory script. Most likley there.

grizzled glen
clear cove
#

Qb-core/shared/items.lua / markedbills as item.

For me 1 worths 6582$ when washed.

This is easily adjustable in the script that has money launder function etc.

polar nexus
polar nexus
#

example item:

dirtymoney = { name = 'dirtymoney', label = 'Dirty Money', weight = 1, type = 'item', image = 'markedbills.png', unique = true, useable = false, shouldClose = true, description = 'Money?' },

#

gp-traders config:

Config = {

Traders = {

    ['moneywash'] = {  -- Index of your shop
        model = 'cs_hunter', -- Ped model
        coords = { -- Locations
            vector4(1609.82, 3574.25, 38.78, 83.08),
        },
        scenario = 'scenario', -- Scenario ped will do
        voice = 'G_M_Y_Lost_02_WHITE_FULL_01', -- https://pastebin.com/FTeAj4yZ -- Voice of the ped
        sellItems = false, -- Turn on / off the sell option of the ped
        buyItems = true, -- Turn on / off the buy option of the ped
        license = {false, lable = ''}, -- If you want license check then example: license = {'driver', lable = 'driver'}
        blip = { 
            Show = true,  -- Show the blip or not
            Name = 'Cash Wash', -- Lable of the blip
            Color = 1, -- Color of the blip
            Scale = 0.7, -- Scale of the blip
            Type = 500 -- Type of the blip
        },

        items = {

            buy = {
                {
                    item = 'dirtymoney', -- Item what the npc will buy from the player
                    price = 0.85 -- Price
                }
            },

            sell = { 
                {
                    name = 'joint', -- Item what the npc will sell to the player 
                    price = 50 -- Price
                }
            }

        }
    },
}

}

polar nexus
#

make sure to change roberys ect ect to give new item

plain sail