#Make Marked Bill 1 for 1
1 messages · Page 1 of 1 (latest)
I think you just need to find the metadata for the item.
Check the inventory script. Most likley there.
What money wash script are you using
Qb-core/shared/items.lua / markedbills as item.
For me 1 worths 6582$ when washed.
This is easily adjustable in the script that has money launder function etc.
make a new item called dirty cash and use this for the wash system simple but effective and if your looking for a 1-1 id say go this route i run them at 1 trades for 0.85
wash system
https://github.com/Rav3n95/gp-traders
example item:
dirtymoney = { name = 'dirtymoney', label = 'Dirty Money', weight = 1, type = 'item', image = 'markedbills.png', unique = true, useable = false, shouldClose = true, description = 'Money?' },
gp-traders config:
Config = {
Traders = {
['moneywash'] = { -- Index of your shop
model = 'cs_hunter', -- Ped model
coords = { -- Locations
vector4(1609.82, 3574.25, 38.78, 83.08),
},
scenario = 'scenario', -- Scenario ped will do
voice = 'G_M_Y_Lost_02_WHITE_FULL_01', -- https://pastebin.com/FTeAj4yZ -- Voice of the ped
sellItems = false, -- Turn on / off the sell option of the ped
buyItems = true, -- Turn on / off the buy option of the ped
license = {false, lable = ''}, -- If you want license check then example: license = {'driver', lable = 'driver'}
blip = {
Show = true, -- Show the blip or not
Name = 'Cash Wash', -- Lable of the blip
Color = 1, -- Color of the blip
Scale = 0.7, -- Scale of the blip
Type = 500 -- Type of the blip
},
items = {
buy = {
{
item = 'dirtymoney', -- Item what the npc will buy from the player
price = 0.85 -- Price
}
},
sell = {
{
name = 'joint', -- Item what the npc will sell to the player
price = 50 -- Price
}
}
}
},
}
}
make sure to change roberys ect ect to give new item
cool that seems simple lol will do that