#QB-DOORLOCK

1 messages · Page 1 of 1 (latest)

paper nebula
#

Error: when using the /newdoor command in game the door locks work correctly. but when in the config folder for the door locks its as simple as it should follow the template to correct the doors and make sure they're saved in the folder (database) correctly.

-- Cardealer Garage door example -- TEMPLATE
Config.DoorList['CardealerGarageDoorExample'] = {
objName = 'prop_com_gar_door_01',
objCoords = vec3(-21.04025, -1410.734, 30.51094),
textCoords = vec3(-21.04025, -1410.734, 30.51094),
authorizedJobs = { ['cardealer'] = 0 },
locked = true,
pickable = false,
distance = 15.0
}

when I check the config folder in the actual files I've created with the doorlock command in-game it gives me the following.

It corrupts and just sets a } and nothing else.

example below:

}

scenic herald