#Marked bills

1 messages · Page 1 of 1 (latest)

cursive crypt
#

So im not 100% sure on how the markedbills work with standard qb...
Is there a money wash or something to clean them already, What is it worth and how do i know?
Im adding a job which has now implemented it as i wasnt going to use it but as its a bank heist i thought let start to use it in my server but the last thing i want is the economy being messed up due to marked bills...
So really my support question is how are they used and how to clean them,

errant hedge
#

money wash?

#

make it take a % away each wash '

plucky spade
#

Yes

plucky spade
#

That’s how u wash stuff with the base qb

cursive crypt
#

brill thank you and is the marked bills worth differant each time and thats set in the robbery script correct?

plucky spade
#

Yea

cursive crypt
#
-- Configuration for cash trays
Config.CashoutType = 'custom' -- Options: 'clean' = distribute unmarked cash; 'dirty' = distribute marked bills with worth (or dirty_money as 1-1 in the case of ESX); 'custom' = distribute custom item as currency.
-- 'custom' mode allows specifying a custom item to be used as currency.
-- For example, setting a dirty money item where each unit is equivalent to $1. (This is already the case in default ESX, so you can use 'dirty' mode instead of 'custom' if you're using base ESX dirty_money)
if Config.CashoutType == 'custom' then
    Config.CustomCash = {
        CashItem = 'markedbills',  -- Example item identifier. Replace with the actual item identifier used on your server.
        -- 'CashQuantity' determines how the cash amount is given:
        -- If false, each item represents 1 unit of currency (e.g., 1 'markedbills' item = $1). The amount of 'CashItem' given will be determined in Config.Rewrdds
        -- If true, the number of Config.CustomCash.CashItem given will equal the value of 'CashAmount' as defined by your server's economy. (this is good if you have a moneywashing script where one 'markedbills' equals to $5000 for ex.)
        CashQuantity = true, CashAmount = {min = 1, max = 2},
    }
end

-- Loot Rewards from Trays and DepositBoxes
Config.Rewards = {
  Trays = { -- Tray Related Settings
    MaxTrayAmount = 10, -- Can't be MORE than what Config.Trays has available.
    MinTrayAmount = 9, -- Minimum Amount of Trays that will spawn.
    MoneyWorth = {Min = 13000, Max = 22000}, -- Amount of Money Per Trolley
    MoneyBagAmount = {Min = 1, Max = 2}, -- Amount of Money Bags received per trays. (MoneyWorth * MoneyBagAmount)
    GoldChance = 35, --Chance for a Tray to contain gold bars.
    GoldAmount = {Min = 3, Max = 6}, -- Amount of Gold Bars per Trays
  },
#

this is my bank robbery script and its just a little confusing ha

plucky spade
#

Who’s bankrobbery are u using

cursive crypt
#

SD-pacificbank robbery

#

ive tryed there discord link but its expired

plucky spade
#

Samual development

cursive crypt
#

yeah

#

theres proof there baught ect.

cursive crypt
#

ur amazing thank you ever so much ha i couldnt find it on the docs

#

but apart from that bank heist... with other jobs is the dirtymoney amount in the script or to do with qb?

plucky spade
#

Hmm

cursive crypt
#

sorry not make sense?

plucky spade
#

So as long as u don’t change the dirty money for example u have to change all the scripts from dirty money to custom money

#

If that makes sense

cursive crypt
#

yeah i sort of get you again thank you

plucky spade
#

Your welcome

cursive crypt
#

im sorry could u send it again the link it seems to not work as i had to leave some servers im in to many ha