So im not 100% sure on how the markedbills work with standard qb...
Is there a money wash or something to clean them already, What is it worth and how do i know?
Im adding a job which has now implemented it as i wasnt going to use it but as its a bank heist i thought let start to use it in my server but the last thing i want is the economy being messed up due to marked bills...
So really my support question is how are they used and how to clean them,
#Marked bills
1 messages · Page 1 of 1 (latest)
Yes
That’s how u wash stuff with the base qb
brill thank you and is the marked bills worth differant each time and thats set in the robbery script correct?
Yea
-- Configuration for cash trays
Config.CashoutType = 'custom' -- Options: 'clean' = distribute unmarked cash; 'dirty' = distribute marked bills with worth (or dirty_money as 1-1 in the case of ESX); 'custom' = distribute custom item as currency.
-- 'custom' mode allows specifying a custom item to be used as currency.
-- For example, setting a dirty money item where each unit is equivalent to $1. (This is already the case in default ESX, so you can use 'dirty' mode instead of 'custom' if you're using base ESX dirty_money)
if Config.CashoutType == 'custom' then
Config.CustomCash = {
CashItem = 'markedbills', -- Example item identifier. Replace with the actual item identifier used on your server.
-- 'CashQuantity' determines how the cash amount is given:
-- If false, each item represents 1 unit of currency (e.g., 1 'markedbills' item = $1). The amount of 'CashItem' given will be determined in Config.Rewrdds
-- If true, the number of Config.CustomCash.CashItem given will equal the value of 'CashAmount' as defined by your server's economy. (this is good if you have a moneywashing script where one 'markedbills' equals to $5000 for ex.)
CashQuantity = true, CashAmount = {min = 1, max = 2},
}
end
-- Loot Rewards from Trays and DepositBoxes
Config.Rewards = {
Trays = { -- Tray Related Settings
MaxTrayAmount = 10, -- Can't be MORE than what Config.Trays has available.
MinTrayAmount = 9, -- Minimum Amount of Trays that will spawn.
MoneyWorth = {Min = 13000, Max = 22000}, -- Amount of Money Per Trolley
MoneyBagAmount = {Min = 1, Max = 2}, -- Amount of Money Bags received per trays. (MoneyWorth * MoneyBagAmount)
GoldChance = 35, --Chance for a Tray to contain gold bars.
GoldAmount = {Min = 3, Max = 6}, -- Amount of Gold Bars per Trays
},
this is my bank robbery script and its just a little confusing ha
Who’s bankrobbery are u using
Samual development
ur amazing thank you ever so much ha i couldnt find it on the docs
but apart from that bank heist... with other jobs is the dirtymoney amount in the script or to do with qb?
Hmm
sorry not make sense?
So as long as u don’t change the dirty money for example u have to change all the scripts from dirty money to custom money
If that makes sense
yeah i sort of get you again thank you
Your welcome
im sorry could u send it again the link it seems to not work as i had to leave some servers im in to many ha