Hey hey! It is my understanding that the new version of qb-inventory now solely uses the "combinable" attributes from the qb-core/shared/items.lua file to determine crafting recipes inside the player's inventory (please feel free to correct me if I'm wrong!)
The attached picture shows my configuration for the lockpick, toolkit (screwdriverset), and advancedlockpick in the items.lua file. Ideally, I'd like to make this combinable recipe:
lockpick + screwdriverset = advancedlockpick
It all seems fine and dandy in the code, but nothing seems to happen in the actual game. I dragged the screwdriverset onto the lockpick in my inventory, and tried vice versa, but all they seemed to do was swap slots in my inventory, with no prompt or anything. Any help to diagnose the problem would be greatly appreciated!