#Invisible sometimes (different instance)

1 messages · Page 1 of 1 (latest)

grand crag
#

Invisible sometimes (different instance)

onyx flint
#

You need to set them to the same routing bucket as other players. Qb-core and its resources do this already. You most likely have another resource that is setting it incorrectly.

grand crag
onyx flint
#

Either that or your onesync is broken

grand crag
onyx flint
#

By removing the resource that is breaking it.

#

Down to you to figure out what that is.

grand crag
#

I know this is third party but the only thing I know really about the buckets is that I have this script called ZAT crafting and it has a setting that says set buckets for like housing is that it by chance?

#

Yeah probably gonna need to rebuild

#

Most when we load in all of us see each other

onyx flint
grand crag
#

How would you go about finding out what’s exactly breaking it if it’s being broken?

onyx flint
#

By testing it properly. Two players connect, can they see each other? Yes/no.

If they enter a house and then exit, do they fail to see other players/other players see them?

You could check if they're in a different routing bucket with most admin menus.

#

I already gave you the native that handles it, that'll narrow down which resources are setting it.

grand crag
#

Not gonna lie ur a helpful guy

onyx flint
#

It's a little wild you're asking how to debug when you call yourself and advanced dev with experience in lua and web development.

grand crag
#

Oh it’s just roles lmao

onyx flint
grand crag
#

More of a I’m trying to make sure we’re on same page with it.

#

But thank you for explaining