#Invisible sometimes (different instance)
1 messages · Page 1 of 1 (latest)
You need to set them to the same routing bucket as other players. Qb-core and its resources do this already. You most likely have another resource that is setting it incorrectly.
Hmm what would I need to look for? Would it be something with a spawn selector or nah?
With how many resources and the fact this doesn’t happen all the time it’s gonna be interesting to find this.
If it’s broken how do I fix it?
By removing the resource that is breaking it.
Down to you to figure out what that is.
I know this is third party but the only thing I know really about the buckets is that I have this script called ZAT crafting and it has a setting that says set buckets for like housing is that it by chance?
Yeah probably gonna need to rebuild
Most when we load in all of us see each other
Could be, hard to tell what it's actually doing if you're just looking at the config.
How would you go about finding out what’s exactly breaking it if it’s being broken?
By testing it properly. Two players connect, can they see each other? Yes/no.
If they enter a house and then exit, do they fail to see other players/other players see them?
You could check if they're in a different routing bucket with most admin menus.
I already gave you the native that handles it, that'll narrow down which resources are setting it.
So just search those natives in the code through visual studio?
Not gonna lie ur a helpful guy
It's a little wild you're asking how to debug when you call yourself and advanced dev with experience in lua and web development.
Wym
Oh it’s just roles lmao
I mean this is not the kind of question I would expect from someone who self describes themself as that.