#qb-gunplug
1 messages · Page 1 of 1 (latest)
? #1326287800802349158 message
Would need more context to be able to help.
Also I don't believe
has ever had a resource called qb-gunplug so I'm not sure much help can be provided as this Discord only offers support for QB.
This is like 3 or 4 years outdated I know the guy who made it you would have to contact him to update it
I just need script for crafting weapons and ammos but i cant find one @rapid rampart @torpid brook
cant you use the built in qb crafting and just edit accordingly ?
I personally use Core Crafting for All my crafting needs, including weapons/ammo. But I'm sure you can accomplish this thru QB crafting as well.
How can I set up the tables
I can’t find any vector cords
You can use qb-adminmenu to get coords, or use the commands provided:
https://docs.qbcore.org/qbcore-documentation/qbcore-resources/qb-adminmenu#vector2-copies-vector2-to-clipboard
everything should be in the config
M no it’s not only the required items for item to craft
I didn’t ask that
I asked where are the cords for the tables
They are defined by the object and not the coordinates.
At least in qb-crafting.
In qb-gunplug, it looks like they're shown directly in the README with screenshots.
And then configurable here:
https://github.com/CurlyLegend/qb-gunplug/blob/301bb04ca7ecc369ab2a05d0791a54e2f4cfb38a/config.lua#L487-L526
This don’t work
I want to use Qb-crafting
Can you show me where I can add table and cords for it to spawn
Politely, why have you described yourself as an intermediate developer if you can't edit a config?
qb-crafting defines the crafting tables that you use via the object, like I mentioned before:
https://github.com/qbcore-framework/qb-crafting/blob/cdb1c36c53f8bb9c3abb0580904994d452b97214/config.lua#L5
🤦♂️
How do you know that I can’t edit a config
Show me where in here
I can add table and go to it
I've described how it works. What are you struggling with?
So from what I gather, you want to know how to Spawn an object that can be used as a crafting table?
If that is the case there are Many free prop spawners out there, you would then just need to change the Model name if the prop you are going to use. The prop spawner would be where you would decide the location of said props...
Respectfully, I stand with MadCaps statement in regards to your developer claims. We are all here to help if we are given the necessay information to be able to do so. But you have described yourself as a developer so one would assume you should be proficient in editing a config or even downloading/using a simple prop spawner.
If you would rather use a resource that is already designed with pre configured/editable locations, I recommend Core Crafting, however even with core craftings config, you would still have to have some knowledge editing a config.
Okay guys I have knowledge but I didn’t know that
So every prop_tool_bench02 is a crafting table yes?
I need to add prop spawner and spawn where I want the crafting to be right?
If you want an entire new resource to do that, yeah. Or you could just use CreateObject()