#SNIPER REWORK

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fervent jacinth
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SNIPER – MIRACLE / MYTHIC REWORK

Move 1: Perfect Arc

Basically the same as before but the jump is higher than before, making it good even without needing Animalistic. Arc height is now significantly increased.

Off-Ball Variant – Open:
Force a quick pass and immediately take the shot. Must be at the 3-point line. Can be blocked or intercepted if predicted. The shot is slow.

Cooldown: 40s

Move 2: Spin Shot

Perform a tight spin around your defender stunning them for a short period, but enough time for them to recover for a potential block and instantly pull up for a quick shot (either mid-range or three). If another opponent reaches during the spin, they risk breaking their ankles. The shot is fast and hard to contest, but still blockable with quick reaction.

Cooldown: 30s

Move 1 (Awakening): Never Miss

A slow shot, you can sink it from anywhere on the court with perfect accuracy a mini version of full court or perfect arc.
Cooldown: 40s

Move 3: Full Court

Zone:
• “Deadeye” – Extends your 3-point shooting distance beyond the normal arc, and raises your jump shot release height to be comparable to Animalistic or 777 .

ornate merlin
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seems too op

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how many shots can you throw during never miss

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because if you add never miss, full court and chem reaction you just get a free 9 points

fervent jacinth
ornate merlin
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but still, 9 free points?

rich wedge
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Chem action gives 2 points i think

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At least thats what I got when I used sniper

fervent jacinth
river adder
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nothing should be near-unblockable we gotta stop that it’s already getting annoying on these new styles

ornate merlin
ornate merlin
rich wedge
ornate merlin
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nope, just jump when your tm8 throws the ball at the start of the play

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boom points

rich wedge
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Still only 2

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When I did that

ornate merlin
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still undefendable

rich wedge
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I'd rather an undefendable 2 points than 3 tbf

quiet quarry
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I like the thinking but but too op

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We don't need more problems added on just because a style was op

young tinsel
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My suggestion is move 1: perfect arc, but it shoots faster, and move 2: an ability to pull the pass towards himself, and give 3 points when using the awakening ability to receive the pass and shoot. This would make the sniper a little better, because he's good but very easy to predict.

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