#Batman VS Superman

1 messages · Page 1 of 1 (latest)

wild mountain
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Superman

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C – 64 secs – Steel Defender (without ball): Deflects incoming passes from opponents without passing back, regardless of whether they are dribbling.

V – 50 secs – Flight Dash (without ball): Quickly dashes in the direction the player is facing, similar to a short-range teleport.

V – 50 secs – Aerial Dash (with ball): Dashes forward in a straight line to create space — longer distance when on their own side, shorter when on the opponent’s side.

Awaken (without ball): Looks toward the sun, drawing in radiant energy, or descends from above carrying a chosen teammate.

C – 50 secs – Light Speed Intercept (without ball): Cancels an opponent’s scoring attempt within reach, takes possession of the ball, and flies to their own hoop.

V – 50 secs – No Changes: Both dash abilities remain active.

B – 40 secs – Beacon of Hope (with ball): Special dunk that can be used anywhere on the opponent’s side. Player launches upward, gathers solar energy, then returns untouchable to complete a dunk as background NPCs react dramatically.

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Batman

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C – 50 secs – Smoke Screen (without ball): Tosses a smoke pellet near the opponent holding the ball, briefly disrupting their movement.

C – 50 secs – Smoke Screen (with ball): Drops smoke at their own feet to create confusion before making a shot.

V – 60 secs – Grapple Hook (without ball): Uses a grapple line to pull toward the player holding the ball, able to steal if the opponent is not dribbling.

Awaken (without ball): The player fades into swirling shadows and transforms into a flurry of bats that circle the spot before reforming. The awakened form includes a dramatic cape.

C – 50 secs – Nightfall Intercept (without ball): Swiftly descends from above to intercept and take the ball.

V – 40 secs – Grapple Mobility (with or without ball): Grapples to a teammate to reposition toward or away from the hoop, or grapples toward an opponent without stealing to close the gap.

B – 60 secs – Shadow Slam (with ball): Jumps from a high point with a dramatic spotlight in the background, then plunges toward the hoop for a signature dunk

surreal vale
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But what if we did superman vs superman and whoever made the best superman gets to add the super style to the super game and we also add a superzone so we can get super addicted to super gambling

wild mountain
torn violet
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First move is basically emperor’s reach before the nerf, the second move is just switchers dash

wild mountain
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bc its only passes

wild mountain
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i just want a dash that has distant

torn violet
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Bump

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Why can’t i fire this?

wild mountain
wild mountain
torn violet
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Bumo

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Bump

wild mountain
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i should i re-post this bc i broke it?