#Batman VS Superman
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C – 64 secs – Steel Defender (without ball): Deflects incoming passes from opponents without passing back, regardless of whether they are dribbling.
V – 50 secs – Flight Dash (without ball): Quickly dashes in the direction the player is facing, similar to a short-range teleport.
V – 50 secs – Aerial Dash (with ball): Dashes forward in a straight line to create space — longer distance when on their own side, shorter when on the opponent’s side.
Awaken (without ball): Looks toward the sun, drawing in radiant energy, or descends from above carrying a chosen teammate.
C – 50 secs – Light Speed Intercept (without ball): Cancels an opponent’s scoring attempt within reach, takes possession of the ball, and flies to their own hoop.
V – 50 secs – No Changes: Both dash abilities remain active.
B – 40 secs – Beacon of Hope (with ball): Special dunk that can be used anywhere on the opponent’s side. Player launches upward, gathers solar energy, then returns untouchable to complete a dunk as background NPCs react dramatically.
Batman
C – 50 secs – Smoke Screen (without ball): Tosses a smoke pellet near the opponent holding the ball, briefly disrupting their movement.
C – 50 secs – Smoke Screen (with ball): Drops smoke at their own feet to create confusion before making a shot.
V – 60 secs – Grapple Hook (without ball): Uses a grapple line to pull toward the player holding the ball, able to steal if the opponent is not dribbling.
Awaken (without ball): The player fades into swirling shadows and transforms into a flurry of bats that circle the spot before reforming. The awakened form includes a dramatic cape.
C – 50 secs – Nightfall Intercept (without ball): Swiftly descends from above to intercept and take the ball.
V – 40 secs – Grapple Mobility (with or without ball): Grapples to a teammate to reposition toward or away from the hoop, or grapples toward an opponent without stealing to close the gap.
B – 60 secs – Shadow Slam (with ball): Jumps from a high point with a dramatic spotlight in the background, then plunges toward the hoop for a signature dunk
But what if we did superman vs superman and whoever made the best superman gets to add the super style to the super game and we also add a superzone so we can get super addicted to super gambling
so basically like superman vs ultraman
First move is basically emperor’s reach before the nerf, the second move is just switchers dash
i was going for more of a lock type style
bc its only passes
also switch has blackflash
i just want a dash that has distant
Ima just bump this cause i do luck this idea (barman slams superman any time of the day)
Bump
Why can’t i fire this?
it may be worded weird, its due to the word selectins the bots hate so i had to make it more friendly
I see
prop bc i deleted the acc post page by acc...
Ggs
i should i re-post this bc i broke it?