it's now become way too frequent that the updates are poorly thought out and poorly put together
point 1: style updates
There is hardly a style that isn't broken in some way shape or form on launch, and this is likely due to the testing only being done with admin controls and not done with people who actually understand the gameplay loop of the game.
The developers are so out of touch with the playerbase it's unreal
point 2: overall changes and planning
This game started with a clear gameplay loop but the designers appear to have forgotten the gameplay loop and try to make hype styles that bypass the gameplay loop. This actually hinders how playable the game is due to how the the game punishes the innovation and evolution of the player base.
There is also the fact that most of the balence changes do the exact opposite of what it's supposed to do, the most recent example is to "prevent unblockables" by removing airborne moves, but they forgot to take into account the defensives that are hindered by this, which gives birth to 7 more truly unblockable moves.
I get it's a roblox game, but the game is rapidly becoming more and more unplayable