#Overall Balancing Talk
1 messages Β· Page 1 of 1 (latest)
I feel like trap in of itself is a flawed ability. Anything like it is gonna be abused to highest degree. I think our only fix for trap is to remove it, honestly.
Not even a rework, just flat out starting from scratch on the second move.
yea sounds like a great idea
Nah trap is OP it can stay
Let's be honest though doubt they'll listen π€·ββοΈ
I know one of them will listen
That's exactly why we're upset.
ima find you if you say some bs like that again 
Im homeless π
Trap as an ability is inherently flawed. A move completely replacing trap would be the best move for chrollo if he wants to keep a playerbase.
ill find the street you live on
Yh
Maybe something like blink that if they shoot they knock the ball away to the other side?
make it blockable
Yh
yea fair
that move is buns
i want trap to be USELESS
just make trap blockable like someones going for a layup
itβs unpredictable
yea
It'd still be flawed, being able to completely deny being able to play the game normally without getting punished is by itself something stupid.
and im not onboard with the whole you can trap and score if someone even thinks about passing the ball
Thing is it would launch it to the other side knocking away nearby opponents
If it relies on one thing to be good, the moves design was stupid anyways.
and you can just deny scoring with the ability all together
Catch me is a perfect move in my opinion, a good offensive move that can still be punished. Where they fumbled badly was trap.
catch me is buns
It's fair, it gives time to react while still being fast enough to catch people off guard
I honestly think just replacing the ability would be great
do not give him a dribble
his shot is already criminal because i walk threw him just take the damn thing out
better than what he is now
Thats exactly why it needs a nerf
dribble is just boring
besides hes an attacker
like
who needs distance
just brute force it
i want a style like that
just constant giant charges
I just want him gone like what is nagi doing in BASKETBALL
Honestly having a defensive move instead of trap would have been better for the balance of the character. Adding a global cooldown would probably be necessary with all the current lazy worker users though.
this boi has some good ideas
lock needs to get in the bin
let him cook
I look at things how I feel they should be changed. Balance over anything π«‘
real
It's why I've loved pre buff lock and Chuck for as long as I have
they need to add a toji style or atleast a jjk style but i would go for toji and fix todo switch
like i think his whole character is cool with the ult and effects he just needs a nerf for balacning reasons
especially in ranked
todo switch is a little buggy imo
if there not gonna take out trap atleast make the ability 2 minutes so it can be used 2 too 3 times in 2v2 and 3v3
He's effectively a megaknight style character. Busted down low, but just freakishly annoying higher up.
a move with a cooldown like that would make the character unusable
yup
WE NEED THE LONGEST COOLDOWN POSSIBLE ON THAT CHARACTER
can some one tell me how to use tatlis because that style is ahh
Let's be honest tatlis is a flawed style.
Anything based off stuns is stupid.
lets be honest that style is bad my chat got banned for 2 minutes because i said the A word
instead of bad
Look, I can forgive chrollo's style being broken because it could be fixed (which for the most part it has), tatlis as a concept is just unforgiving to any level of play which is honestly not a good thing.
I had chrollo but spun it off, it was the most boring style for me π
i mean chrollo is just better like i feel bad for the people who got tatlis
witch ever one made the trap move should never cook with anything related to that style again who can agree wit me am i wrong? dang chrollo is good in 2v2
Like genuinely I cannot stand chrollo as a style to play.
facts chrollo should have made his style that style is buns compared to chrollo he is only good in ult without it he is mid
and WHEEE i can kinda agree
but i like chrollo
we went from nagi to chrollo and tatlis T_T
other way around we went to chrollo and tatlis to nagi
what do you mean?
release tatlis was wayyy better
yup
base tatlis moves have counters
yup
The entire annoyance of tatlis is that neither of his moves have a weakness. Yes they're counterable, but that doesn't mean they work as moves.
true
idk overall i could jsut make this post called "balancing talk"
well colored strike when missed puts you out of the game for quite a bit
and snap leaves you vulnerable as if youve wasted dribbles
me and idk is about to go play 2v2 so cya guys talk later we will come back atleast every round
i like when chrollo style was called chaos instead of his user and brook you right
Overall Balancing Talk
While that's true, most of the time a decent player isn't gonna miss colored strike. And snap still makes people slip if they happen to get near it.
makes person slip but both those moves are pretty easy to see coming if you know theyre a tat
Which is exactly the problem.
infuriating when the one teamate continues to back dribble into a tatlis off the first pass
what do yall think about getting to store your limiteds?
though
instead of them taking a slot
if you know they're a tatlis; that's the problem here. if you know.
wouldnt want to force people to spend robux to get slots to try a new character
why is that a problem
and star
fetch rarely stops passes
lol
but its really funny when you do grab the first one
it only can stop long passes
He only rolls with the ball
he rolls and if you jump its further distance]
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also grabs airborne balls
never roll if the ball is bouncing
always jump first
I main jp and fetch, the 2 most balanced and hardest characters
I know
fetch has to be the best example of a style in its rarity
Because that means early game it's incredibly scary to play offence if none of the opponent's styles are revealed yet. And even one free shot/steal can spell trouble.
roll if ball is bouncing low with animal π
i think thats a good thing
think of it as learning your opponents cards
and adapting to it
its literally clash royale
they have this so you do this instead
he's not wrong though
some styles than needs a balance change
are
Fetch should have a third move
fetch is perfect
Having to play around something entirely because it exists is not a good thing in this game because most people aren't built to adapt on sight.
fetch is an epic
idk mayne adapting is a skill and this game should be skill based
Fetch could have..
remove cell
THEY CHOULD ADD AWAKENED STYLES
fetch and jp
it is
Like better versions of the normal styles
I think emp reach should get a βbuffβ or maybe a βfixβ. Itβs quite inconsistent, and sometimes just doesnβt work
anything better than jp is considered op
if opponent has cell wait at half court when ur teamate goes to shoot
Jackpot?
and anything worse than giant is considered under balanced
Ion really agree tbh
we just lost
why?
.
lets talk abt ace for a min
If even one person doesn't see the tatlis that means huge problems because they can always strike a second time. Something built around playing around it smart when a toddler could use it and succeed isn't healthy.
What is your name vro ππ
cya gain
who
HIM
Ah.
he's gonna have to change it
nope
yes
Well, I feel like sniper is significantly worse than Giant, but sniper is still balanced while Emp is βbetterβ than jackpot but is significantly under balanced for its ranking of βmiracleβ
sniper isnt balanced
he sucks
NIH UH
π§πΏββοΈ ion really agree tbh
HES GOATED
Sniper lowkey is goated
also ranking doesnt define it being op
3 pointer god
thats you but he needs rework
Quick release is a lot harder to react to and block now, and an unchecked sniper can completely flip a game on its head
hes due for one
until they get marked
also
just lost to 2 nagis again
yup

thats in pubs
That should kinda define it, the less likely to get something should equate it to it being βbetterβ than the previous ranks or the ranks kinda mean nothing
Other than rarity
pubs players are worse than people who actually knows how to play the game
like comp
I feel like it actually is pretty balanced π§πΏββοΈ
No it doesnt, or in that case fetch needs a nerf

Like I said βit shouldβ
Thatβs the should part
Fetch also is pretty balanced tbh for its ranking, I feel like it could lowkey get a buff
βπΆππ
NO. Ranking should assess how unique the style is, not how strong it is.
make it easier to dive passes especially short passes
How did you get that font?
That makes some sense, I can agree somewhat, but also that would equate to a rare style being as equally strong as a miracle which would make no sense. The point of a ranking should equate to how unique a style is but should also be how versatile/strong one is in a certain position
Interesting
and for me, I just looked up 1 cbc pixel
I agree, tbh fetch could lowkey use a buff π§πΏββοΈ
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so do I on my phone
Look, a rare style being as strong as a miracle, but needing more skill to use it well would be fantastic. That way miracles still have their place, but rares have their own place as well.
If it needs to necessarily have more skill that means it would be harder to use therefore being less βstrongβ in the sense of mechanical use.
I just got a app to change my keyboard on my phone
Oh
That's what I mean. Having something built around that kind of balancing rather than Rarity completely dictating how good the style is in general is healthier for the game. And it promotes more creativity with style choice which is always a good thing
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So while youβre right that it needs more βskillβ, that would in the context means itβs weaker. Sniper is balanced but requires good positioning, good timing, has no mobility, forces you to stay still while shooting its half court shot, and is quite react-able vs Emp having a movement ability that stuns you which makes it easier to get from one position to the other and score, a pass that canβt really be blocked consistently unless a move is used, doesnβt really require too much βiqβ to use, etc. Skill dependency is still equating to strength in this given context
I agree with you
This is what I mean. Miracles/high rarity styles being more generically strong, but lower rarities being more mechanically strong.
Pre buff clutch was the perfect example of my reasoning.
Strong in good hands, not super hard to get a grasp on, but skill based to get the real hang of it.
You could kind of count Chuck, but it's more rng based so I'm gonna put it to the side for now.