#Fallen Angel Style+Zone concept

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normal pier
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Just like my last style+zone concept, I made this way too long because I was way too descriptive. That’s my bad.

This style would be Miracle Rarity.

Style Description: A Ferocious Offensive Force Born From the Flames of Sin, and a Tactical Team Player with Playmaking Skills From the Heavens Themselves.

Passive: Swaps between two modes, Angel Mode and Demon Mode. To swap between these modes, click the ‘Shift’ move. Shift would be a third move that has a 30 second cooldown. Or, instead of a third move, it could be if u press the jump button when in possession of the ball when ur not dunking.
Both Angel Mode moves and Demon Mode moves would run on the same cooldowns. When in Angel Mode, the user would have a golden halo above their head, and when in Demon Mode, the user would have 2 black horns on their head.

Angel Mode Base Moveset:
Base Move 1: Part 1: God’s Hand:
This is a passing move that cannot be intercepted and has no charge up time unlike phantom.
The user’s hand gets covered in light and they do a swift, almost imperceptible pass to a teammate.

Base Move 1: Part 2: God’s Grasp:
After God’s Hand is used, this move becomes available for 5 seconds. When used, the user forces a teammate to pass to them with God’s power. If the ball is in the air, then this move will take it out of the air and will get passed to your player. This move cannot be intercepted.
The user pulls the air towards them and a string of light gets attached to the ball. The user pulls on that string and the ball lands softly in their hand.

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Base Move 2: Part 1: Holy Steps:
The user dribbles forward with God guiding their way, ankle breaking anyone nearby.
The user dribbles forward on a cloud, leaving a trail of light behind them that slows enemies that walk into it.

Base Move 2: Part 2: Angelic-Oop:
The user performs an alley-oop with a teammate. This move has the same conditions as the Playmaker Style’s Alley-Oop.
The user tosses the ball away from the hoop. The ball bounces off of a cloud towards the net. A teammate jumps up, grabs the ball and dunks it as a light shines down on them from the heavens.

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Demon Mode Base Moveset:

Base Move 1: Sinner’s Shot:
The user would dash side to side and then jump backwards and shoot. This move can be used from a third of the court, the 3 point area and the 2 point area. This move cannot be intercepted by Angel Mode’s move, God’s Grasp.

Base Move 2: Part 1: Demonic Drive:
The user would drive forward, leaving a trail of flames behind them. These flames would slow any enemies that walk into it. If a player gets ankle broken by this move, one of their moves becomes locked for 3-5 seconds.

Base Move 2: Part 2: Sinful Slam:
If the user gets within the 2 point area with Demonic Drive, this move becomes available. The user would dash forward, pushing enemies out of their way. The user would then slam the ball into the net and if any players try to block their dunk, they would get knocked to the ground. This move cannot be blocked.

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Awakening(On Ball+Off Ball):
The user would be walking slowly forward, switching between Angel and Demon Mode as they do so. They would keep switching faster and faster. Eventually they would stop. The camera would zoom in on their face. One of their eyes would start glowing white/ gold and then stop. The other eye would start glowing black/ red and then stop. They would keep doing this, getting faster and faster. Until eventually they both glow together. The user would get both a halo and horns on their head. On horn would retract back into their head, and one half of their halo would wither away. The player would be left with one half or their head with a horn and the other half having half of a halo. They would stare at the camera and step forward again. An opposing player would be on the ground in front of them, trying to crawl backwards away. The user would then say ‘this match… has already been decided’. The user would then walk away and the cutscene would end.

The user would lose the move ‘Shift’ in awakening/ not be able to swap between modes because the awakening is a combination of both modes.

ember hearth
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W

normal pier
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Awakening Move 1(Shot Move w/ Cutscene): God’s Plan:
This would be a 3-point move. This move would look like your Angel Mode moves.
The user would be running up to the 3-point line. 3 players from the other team would go to block them, the other 2 under the basket to block a dunk. Your player would stop, and then walk slowly backwards to half court. The other team would be confused and try to run up to you and block you again. You would shoot too quickly for them to reach you and turn around. Walking away. The ball would arc up into the air and bounce off the rim of the basket. The other 2 players would go for the rebound, but God’s hand would knock the ball back into the basket, knocking the other players to the ground in the process. The opposing team would all look at you in fear as you walk away.

normal pier
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Awakening Move 2(Steal Move/ Dunk Move+Needs a Player in Front of You w/ Cutscene): Too Slow/ Fallen Angel:
If you are on your side of the court and an opponent has the ball, this move becomes Too Slow.
The opponent would get ready to shoot. They would shoot the ball. A flash of white/ gold would flash across the screen, grabbing the ball out of the air. The player would look around in fear and shock. They would look behind them and see you, standing there with the ball. You would toss the ball back to them and say ‘try again’. They would turn around, shaking and shoot. The flash would steal the ball again and you would be behind them again, stamping your foot. You would say ‘still too slow, try again’, and pass the ball to them again. The opponent would go for a dunk this time. A flash of white/ gold, this time flickering black/ red, would knock them to the ground, stealing the ball in the process. You would say ‘still too slow. No more second chances. I’ll show you how it’s done’. You would then walk away slowly. The other player would be too scared to get up off the ground. As you walk away, you would laugh maniacally as your head twitches.

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If you are on the opponents side of the court, this move becomes Fallen Angel. You need a player in front of you to use Archangel. This move can be used from a third of the court.
You would walk slowly towards an opposing player while laughing maniacally. You would stop and say ‘there is no point in trying to stop me’. You would then suddenly charge forward. The camera would zoom in on your face and you would run into the camera. The scene would cut to you standing over the other player, who is now on the ground. You would say ‘nice try, but you know you can’t stop me’. Behind you, another player would run towards you to try and steal the ball. You would turn your head towards them. Your eyes would flash black/ red. They would stop and kneel at your feet. You would walk around them towards the hoop. 3 other players would try to stop you. You would stop and look at them. The screen would flash red as your eyes flash black/ red. One of them would run away in fear. The other two would start shaking. You would slowly walk towards them. You would go for a dunk. They would try to block you. You would laugh maniacally as you turn around them in midair. They would turn their heads towards you to see you hanging from the basket with one arm, laughing at them. You would then drop from the basket and land on your feet, while at the same time, the other players would hit the ground on their backs. You would look down at them and walk slowly away as you laugh manically and your head twitches.

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Awakening Move 3(Dunk Move w/ Cutscene): Already Decided:
This would be a Dunk move. This move would look like your Demon Mode moves.
The user would be running towards the basket, and 3 players from the other team would try to block your dunk. You try to dunk anyway, and they try to block you. The camera would zoom in on your face and you would laugh maniacally. The scene would cut to you hanging from the basket with one arm, the other players lying on the ground looking up at you in fear and crawling backwards away. You would say ‘I told you that this match has already been decided.’ You would drop down from the basket and a player nearby on the ground would flinch. You would walk slowly away as they stare at you in fear. The other 2 players would jump to get out of your way as you walk between them.

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The zone would be Miracle Rarity. The zone would be called Archangel.
Buffs: +1 dribble, your shot range is increased, shots reach their destination faster, and your dunk range is increased.
The zone would make one of your eyes glow black/ red and one white/ gold. You would also have a light shine on you from above.

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I know that this is an entire novel just like my last style+zone concept and I’m sorry about that

hardy thicket
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Good idea bump

normal pier
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Thanks

narrow lynx
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DARK PIT

normal pier
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?

narrow lynx
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bro doesnt know 💀

normal pier
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I really don’t

ember hearth
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Bump

ember hearth
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Bump

light hollow
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Can y'all bump my suggestion

normal pier
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No

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Do it yourself

hard fulcrum
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Bump

hard fulcrum
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Bump