#Ippo Style (Limited)

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narrow shell
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Makunouchi Ippo-Inspired Style (Limited-Time)
Based on Ippo from Hajime no Ippo, this style is meant as a meme pick—more hands than hoops. It’s still balanced, just absurdly physical. Think brawler on the court.

Ability 1: Liver Blow

A clash move where both players face off (via CPS/key mash/etc). If Ippo wins, the opponent takes a liver blow and gets stunned. If Ippo loses, he’s stunned instead. Simple, high-risk, high-reward.

  • The move can be repeated if the user wins the clash but it gets way harder for them to win each time they repeat

Ability Variant: Footwork

This is a variant where Ippo dashes to the ball like instinct dash allowing for great mobility and can be used to steal

Ability 2: Willpower

Grants the user:

  • 35% steal resistance
  • Extra dribble
  • 45% steal chance (fail = no stun)
  • Unblockable dunks
  • Way faster off-ball speed
  • Can block posterizer/post form dunks

Notes:

  • Two Ippo users clashing during dunks triggers an air battle (like Kagami vs Aomine).
  • Failed steals against high resistance don’t trigger ankle breakers.

Drawbacks:

  • 35% slower dribble (can be negated by Gold Vision, Speed Dribble, etc.)
  • 1 in 50 chance to fumble after a dribble
  • Slightly longer shot windup (can be reduced by Quick Draw/Chaos)
  • Player glows with an aura while active—easily spotted

Awakening

1) Sequential Destruction
Performs a cinematic beatdown:

  • Dempsey Roll on 2 players
  • Liver Blow on 1
  • Gazelle Punch on 1
  • All 3 on the last one
    Then charges upfield while everyone’s stunned. Clean.

2) Inhumane Resolve
Cutscene hits. Ippo's eyes glow with raw resolve. Willpower goes next level:

  • 100% steal resistance & chance
  • Guaranteed ankle breakers
  • Auto-win clashes vs Ippo users (until move ends)
  • No stun from steals or enemy moves

Awakening Notes:

  • Replaces Willpower with Inhumane Resolve
  • Liver Blow always lands unless countered by Resolve
  • Ippo in awakening can always block another Ippo's dunk
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Also is the clashing system a good feature?

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I feel like thats what makes the style balanced

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if not everyone would js get assaulted

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Ts might be the most balanced limited

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If perfect cell can be added, ts can be added

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also we can implement the idea of clashing alongside this

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alloweing for stuff like awakening clashes

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and more

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but the clashing system def makes the style balanced

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else everyone would just be getting assaulted

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so if you have any opinions regarding this

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Let me know

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Instead of adding broken limited styles this would be better

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I'm talking to you Chrollo

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narrow shell
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narrow shell
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dim sage
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this would be hella annoying

warm dew
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“Liver blow” 💔😭

dim sage
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wait

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it’s lowk balanced

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but a whole gut punch

warm dew
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Just make a style that kills people atp 😭

dim sage
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this feels like it’s missing something

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replace willpower w smt else

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like let it turn into another skill

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after used

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like a steal or something

narrow shell
dim sage
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also include how long willpower lasts

limpid wing
dim sage
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cause if it’s for the whole game that’s cooked

limpid wing
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maybe like a guard skill Insteada of a steal skill

dim sage
narrow shell
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Or 15

dim sage
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awkward playing with like 1 skill

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and a buff

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to me atleast

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idk

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but then again

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I run sniper

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and that’s basically just one skill

narrow shell
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I could do a two part variation for the first move

limpid wing
dim sage
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cause quick release is BUNS

dim sage
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but styles with like 1 good skill and a buns skill

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are like

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the epitomy of my existence

narrow shell
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Like after the first move, if you clash with a certain extent like if you did really well at the clash, you get a second part of the move allowing for more distance

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Like accuracy of the clash or sum

limpid wing
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This is balanced for a limited but like idk if i want more limiteds 🥀

dim sage
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so when u interact with a player for liver blow is it like

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a QTI

limpid wing
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and also ippo in basketball is crazy

narrow shell
dim sage
narrow shell
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Idk what a QTI is

dim sage
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quick time event

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basically like

limpid wing
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QTE

narrow shell
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Oh, I suppose

dim sage
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oh

limpid wing
dim sage
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LOL

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if “Z” pops up press z

narrow shell
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Like QTE in azure latch?

dim sage
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and if “A” pops up press A

limpid wing
dim sage
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don’t play that

narrow shell
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K

dim sage
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any games domain clashes have it though

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jjk game

narrow shell
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Could implement that I suppose.

dim sage
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the button/click mashing is good except

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it can get macro’d

narrow shell
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I should prob give it a off ball variant for the first move like a steal variation

narrow shell
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Might be a better fit

dim sage
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erm

dim sage
narrow shell
dim sage
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that would suck for people that are bad at fnf so

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I say go for it

narrow shell
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K

dim sage
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their fault for missing out on a peak game

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btw

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the guy who was bashing you for this suggestion

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his is like

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straight up unfair to go against

narrow shell
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Instead of a steal move, I'll make a dash move which you can steal with or use for mobility

warm dew
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Maybe like a foot work ability

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And yes my suggestion in a dinosaur cuz it’s cool

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