#ORIGINAL CONCEPT STYLE: THEOREOM [MYTHIC/LIMITED]

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Original Concept Style: Theorem [ Limited ]

Armed with genius intellect and unstable drugs, he isn’t here to play fair. The genius is here to rewrite your genome and do whatever it takes to win, but more importantly see the results of his experiment. So far he has grasped and understood many star players' abilities and turned them into his own. You're merely a test subject to him, and the court is now his lab.


Ability 1: Random Injection

[ only usable when in close proximity to either a teammate or an opponent ]

    [without ball] Upon activation there will be one of two noises to indicate whether he injected a teammate or an opponent, as well as a visual indicator on the injectee. Random Injection will give one of three debuffs or buffs to whoever is nearest, speed, amount of dribbles, and ability cooldown. 
    This is supposed to be used in fast play competitive play where the slightest change can cause you to be able to either steal the ball, pro-long an annoying ability from coming back, or help your teammate drive down the counter to use an ability that will guarantee points without risking either a jackpot, giant, or lock from stealing it. 

    The speed boost would be 2x, and the speed debuff would be 2x. The amount of dribbles would either increase by one or decrease by one, and the ability on cooldown would simply either instantly get rid of one (at random) of the injectees abilities cooldowns, or give one back for your teammate. The effect for speed and dribble increase would only last 15 seconds for teammates, and 10 seconds for opponents. 

    Yes an instant cooldown would be broken if spammed on somebody, so Injection Immunity would prevent The Scientist from using injection on the same person twice in a row. 


Ability 2: Quantum Tunneling [ VARIANTS ]

[ usable with/without the ball ]

    [without] Upon activating without the ball, Theorem will jump through a wormhole and be able to move around inside, invisible to others, and pop out after 5 seconds (yes he will not be seen, only the VFX and sound will indicate when he is in the wormhole, as well as a small ripple in the air will indicate where he is). Inside the wormhole Theorem will gain 1.25x speed, as well as will be able to get out of the wormhole early if he presses it again. Inside the wormhole he will not be able to steal or block, so time things well. On deactivation of the wormhole he will not be able to touch anything for .2 seconds to give people time to react. If he deactivates it early the delay will be cut down to .1 second. 

    The purpose of this off ball movement would be just like how phantom is used, get open in corners, pop up to block people when they don’t expect it, and finally confuse opponents. 

    [ with ] upon activation Theorem will tunnel towards the closest player, stunning them for 1.5 seconds and boosting his own speed by 1.25x. The ball will not be able to be stolen from him if he has stamina left, but will be able to steal from him if he has no stamina. The range would be somewhat limited, somewhat similar to how far flash can dash. 

    The purpose would be to obviously iso somebody and get free points or even just split apart defenders. There would be a small window to dodge the stun if you jump, causing Theorems equipment to malfunction and he would be unable to shoot for 1 second as his tech is glitching. The only cue you would have is an visual one, so it really emphasizes to only use Quantum Tunneling in close range iso scenarios, but it can still be predicted if you outsmart the Mad Scientist.
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[ AWAKENING ]

Theorem watches as they score and celebrate, his drones buzz around him with warning labels.

“WARNING: DO NOT PROCEED”

The screen glitches violently, the camera begins to spin around him as Theorem lifts his arms, electricity crawling up his lab coat. Equations and corrupted data flash across the screen.

“Every one of my simulations end here”

It cuts to Theorem Injecting something into a player making them collapse

“It’s high time I see what makes you break”

    Awakening Ability 1: [ Augmented Injection ]
    
    [without ball] Same as before there will be 3 effects, but these syringes are only to be used on opponents. The effects could either be inverting controls, total screen blindness, or both abilities will go on cooldown. There will be no effect to indicate what has happened, only the test subject will know. The purpose would also be confusion, iso scenarios, as well as chaos, just what Theorem would want.

    The blindness and inversion of abilities on a single person would last 10-15 seconds or until a point is scored from either team. 
    [with ball] the ball now gains buffs that Theorem can control, shot speed (strength), shot distance (strength) and dribble speed (muscle control). Similar to how the flow dime works, anybody he passes to after activating [augmented injection] will gain 2/3 of those buffs for 10-15 second, and it doesn’t matter if a point is scored from either team. The distance would be about that of the Real Basketball flow, the shot speed relative to snipers quick shot, and dribble speed relative to speed dribble.
wary granite
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the polls have been chosen bud

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wary granite
wary granite
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not like chroello will read these

waxen cradle
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he will eventually if it gets likes and a nee poll starts

wary granite
waxen cradle
wary granite
waxen cradle
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to be fair i had that concept out for like 2 months

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anyways this is fire

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w

wary granite
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BRO WHY CAN'T I SAY THIS

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# bitter arrow [ AWAKENING ] Theorem watches as they score and celebrate, his drones buzz arou...

Awakening Move 2: Critical Overload

The air is humming with electricity as Theorems drones start lining around the court. The camera then moves to lock onto the mad man who seems to be overloading a machine on the side of the court. As he presses a button something flashes.

“SAFETY PROTOCOLS DISENGAGED” 

The air is even more intense with electricity now as Theorem and the rest of the players begin to levitate and float.

    “BE HONORED, YOU WILL BE APART OF HISTORY… AS THE ONES WHO FAILED TO STOP ME” 

    Effects: opponents will gain a 1.25 second input delay in everything they do for 20 seconds. A movement debuff of 1.25x for 15 seconds, and visual distortion around their screen. Theorems team will gain a 1.25x buff in movement speed, and theorem himself will gain an electric shield that will stun the first attempt on him to steal/block him when he has control of the ball. 

    Field Effect: Any opponent who scores during Critical Overload will decrease 8 seconds from the buffs/debuffs, and any teammate who scores will add 4 seconds to the buffs/debuffs. These increase/decrease in timers will also affect [ Augmented Injection ] so be careful.
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ok i just got rid of a freaking awk move

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oh well

wary granite
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guys type endorses me run it up yummer

wary granite
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lowkey don't have high hopes for this one if im bein honest

wary granite
bitter arrow
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drugs seems to pg+13 for the game

wary granite
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i just made this dont ask

bitter arrow
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lmfao

wary granite
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same meme, different text

waxen cradle
bitter arrow
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yes what type said

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Bumpington