#Idea for Style & Zone Based Of KnB's Makoto Hanamiya (Legendary)
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Rarity: Classified as a Legendary style.
Acquisition: Obtainable through style spins with a 2% chance (92% when using Lucky Spins).
Playstyle: Uses its amazing reach to steal balls and force counter attacks.
Abilities:
(C) Teardrop: Instead of a normal lay-up, you jumps farther away from the opponents and throws the ball towards the basket with one hand.
(V) Spider Pass/Spider Steal: An unblockable pass that makes your teammate dunk if they are inside of the paint/Steals a pass while the ball is going between opposing players.
Type: Point Guard
Style: Defender/Playmaker
Affiliation: Makoto Hanamiya
Base Moveset
Teardrop
Key: C
Cooldown: 40 Seconds
The player shoots the player fakes a lay-up then dashes back and preforms a 1 handed shot
Usable inside the 3 point line,
Blockable
Spider Pass,
Key: V (with ball)
Cooldown: 30 Seconds
The player makes a pass to a teammate, if said player is inside of the paint they will perform a lay-up.
Cant be intercepted,
Halfcourt range,
This was done by Hanamiya during the first Seirin-Kirisaki Dai Chi game (ändrad)
Spider Steal,
Key: V (without ball)
Cooldown: 30 Seconds
The player makes a performs a steal when an opposing player passes to their teammate.
Range: from freethrow line to abit outside the 3 pointline. The range is formed like a circle
When he stole ball from izuki
A purple and black aura eminates from the player as a background character says "He can steal every pass with 100% accuracy".
The exact scene from the anime
Awakening Move,
Key: B (without ball)
Spider Web,
In a cut scene the player says "If you want to die so badly, die." then snaps their fingers. The player then receives a large spider web that covers an area as large as everything inside the three point line. If a opposing player performs a pass inside said area the player will perform a dash and steal the ball.
Duration is the from the moment of activation until the end of the awakening.
No exception from passes like Gold's needle pass or Chrollos pass.
Awakening Move 2 & 3,
During awakening the player still has access to "Teardrop" and "Spider pass" with slightly reduced cooldowns.
Teardrop,
Key: C (With ball)
Cooldown: 35 Seconds
The player shoots the player fakes a lay-up then dashes back and preforms a 1 handed shot
Usable inside the 3 point line,
Blockable,
Spider Pass,
Key: V (with ball)
Cooldown: 25 Seconds
The player makes a pass to a teammate, if said player is inside of the paint they will perform a lay-up.
Cant be intercepted,
Halfcourt range,
Zone: Spider Vision,
Gives the user the ability to steal balls during dribbles and gives the user a 10% speed increase.
Zone color: a dark purple and black aura(like in the anime)
with pictures and manga panels for better description
ts lowball a mythic wym legendary 💔
lol
i lowkey need to do some changes