#The Catalyst — An original Concept Style + Flow

1 messages · Page 1 of 1 (latest)

broken heath
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The Catalyst
A player who isn’t on the court to be a star, but to instead create Constellations

[ZONE]
KINDLING
-increases the users pass accuracy and speed
-A successful pass reduces the users ability cooldown by 1 second

BASE MOVES
[COOLDOWN] ~ 35 seconds
Flow Pass
The user delivers a precise and smooth pass that leaves a shimmering energy trail behind it. The team mate who catches this pass gains these buffs for 4 seconds.
-increased shot range
-Slight speed buff (15% ?)

Edit: May tweak this move to actually alter the strength of buffs depending on the speed of the player who receives it, standing still = minimal, while a full run = maximum buff

[COOLDOWN] ~ 50 seconds +
Constellation Conduit
-The user points at a team mate, and transfers the cooldown of that team mate’s ability onto themself, hence why it is 50 seconds +
-Can only be used on base moves
-Grants the team mate their ability

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AWAKENING ANIMATION
(Must be on own side with the ball)

The court goes dark and is viewed from half, a shockwave/pulse of energy ripples like a wave across the court originating from The Catalyst. As it expands, the silhouettes of the team glow brightly, growing stronger with each wave that passes over them. The camera still focuses on the Catalyst and the ball begins to glow, as it glows the catalyst dribbles it into the ground and dashes powerfully past the camera with his team behind him.

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AWAKENING MOVES

NEW MOVE
To Spark A Star
The catalyst is backing down a defender on the 3 as a team mate cuts infront of the camera and out of frame. On the ground, the team mate’s energy left a trail. The Catalyst being pushed closer to the energy, steps on it and ignites a spark. The camera follows this spark to show the teammate running towards the basket, jumping for a dunk without the ball.

“They yearn to be stars, not knowing I’m turning them into Constellations.”

The catalyst bounces the ball behind his back and the opponents into his team mates hand, the team mate dunks it as the flame catches up and explodes creating a star. The photographers take photos of the moment as the catalyst watches from behind

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NEW MOVE
Replaces Flow Pass
Cooldown ~ once
Chain Reaction
(Pass cutscene, must have ball and look at the team mate you wish to pass to.)
The Catalyst stands at half court, time slowed, they push the ball forward as it splits into multiple glowing fragments which cascade and multiply, arcing through the court and multiplying. The fragments connect to team mates, as it hits the desired team mate it quickly rewinds. The Catalyst looks up and says

“One spark starts it all”

And passes them the ball with the camera following.

Grants the team mate the buffs from Flow shot except better.
-increased speed (25%?)
-Increased shot range

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Chain Reaction was based off this (nuclear fission)

frosty topaz
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School js ended i dont need no more physics 💔

broken heath
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Mb lol

dusky basalt
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frosty topaz
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Hump

broken heath
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edgy arrow
broken heath
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Tis the ball, the catalyst is the energy to set it off

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Ball = The uranium in this

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or, would catalyst be the uranium setting off reactions to cause others to explode / turn into stars

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idk man

edgy arrow
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making other people explode does not sound good

broken heath
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Well, explode in a sense of having their potential explode. Like the birth of a star, hence why they make constellations. Turning their team into stars connected to each other

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broken heath
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broken heath
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Thanks lol. Didn’t know if it was too complicated or not but eh

trim yoke
broken heath
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wdym?

trim yoke
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Like an angle descended onto the court to pass judgment on thee

broken heath
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Sorry I’m confused lol

trim yoke
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Sounded wo cinematic

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So*

broken heath
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Ohhhh that makes more sense lol

trim yoke
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It sounded like an actual basketball god descended onto the court with glowing eyes, trumpets, a quire in the background and just started to ascend evreyone around him

broken heath
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Yeah I try to include as much detail into my concepts without being way overwhelming, it won’t be added but if it does they have everything they need lol

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Plus, I like support styles more since I’m more of a support player in every game

broken heath
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Thanks I appreciate it

trim yoke
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Might br top 5 style suggestions iv seen

broken heath
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No way, there are way better suggestions

trim yoke
broken heath
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But I do appreciate it. Especially for being my first custom concept

broken heath
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The Catalyst — An original Concept Style + Flow

broken heath
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broken heath
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Gotta love people posting their own terrible ideas instead of contributing to the original post. Pmo

broken heath
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I would kill to have a style like this ingame. Do it chrollo and my life is yours

broken heath
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Also I just realized I took kurona’s assist + planet hotline playstyle and revamped it

broken heath
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Bump

cold stratus
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35 and 45?!?

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😔

broken heath
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an interceptable pass

cold stratus
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yeah and?

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Make it 50-60

broken heath
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for a pass?

cold stratus
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yes bro wha you making these cds so busted for what

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bbz don’t even do these low of cds

broken heath
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does anyone have a pass move?

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that is interceptable?

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and the ~ means around,

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and the other cooldown is 40 + a possible 5-50

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Bullet pass, the unstoppable pass is 40 seconds, 5 more than the interceptable one

glad spire
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bump

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this idea seems good

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🤑🤑🤑

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i would like to make a style with this guy xD

broken heath
glad spire
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I mean, do u wanna make a style with me

broken heath
broken heath
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worn root
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Cool concept, ngl, i wish they will make it

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Way better and original than gold and sounds balanced

broken heath
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I want more assist styles in this game instead of just shooters

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Thank ya. Feel like the pass may be a little underpowered switch the cooldown and it can be intercepted but

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worn root
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@broken heathdont spam it

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ur suggest can get blocked

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ur even u

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one-two times a day its okay

broken heath
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But I appreciate the heads up.

warm phoenix
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Btw you could’ve wrd that better “bumped his”

glacial bobcat
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Fully on passing style?

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That’s actually pretty cool

broken heath
warm phoenix
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The only problem is that your at a disadvantage when on defence

broken heath
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So I had to go a little overboard with it last night to keep it up

warm phoenix
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lol

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Das crazy bummed up

broken heath
warm phoenix
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True

broken heath
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Plus, if needed you can take the cooldown from a team mate for a defensive ability

broken heath
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sturdy veldt
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i like this style, feels like something that would make people actually pass

broken heath
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Yeah, need a style for all those assist play makers

broken heath
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broken heath
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Cool man, not reading that.

cerulean sand
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its my first concept

broken heath
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Cool man. Instead of just dropping it why not have a conversation abt it.

cerulean sand
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aight

broken heath
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I’m not having a conversation about it now.

cerulean sand
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eh

broken heath
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Yeah. Good luck on all your other styles.

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Not the way to promote them though.

inner rampart
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the style’s good but why r the cooldowns so short??😭

broken heath
inner rampart
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35s and 45s is shortt

broken heath
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Well, the 35 is because it’s an interceptable pass. Phantom’s uninterceptable pass is a 40 second cooldown

inner rampart
broken heath
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Pressure bait I replaced with the ability below it called Constellation Conduit, I just kept pressure bait in there to reuse for a later concept

broken heath
# inner rampart so what rarity is this style then?

I would put it around legendary / Mythic ? Probably closer to legendary but being able to take someone’s cooldown and being able to buff. Alongside a guaranteed dunk + uninterceptable pass, it may be more mythic

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So no clue tbh. I haven’t played in a few weeks so idk where this would compare

inner rampart
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no bc mythics usually have cooldowns around 60s

broken heath
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yeah but these aren’t really really good abilities.

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Plus the other cooldown is 45 seconds plus whatever the other one is, meaning it could be up to 100

inner rampart
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maybe its a bit hard for me to understand srry😭

broken heath
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Nah you’re all good, I wrote it so I understand it more lol. Comparing it to other styles, Flow Pass’ cooldown is hella short but is just a pass that can be intercepted. Pressure bait is gone and replaced with the other which is 40 seconds plus the cooldown of another base ability from a team mate

broken heath
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Bump

slender dagger
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cool concept but the cds are crazy low

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especially when the average style has like 65s of cd on each skill

broken heath
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I don’t believe they are crazy low, low compared to others? Yes. But for what they provide I feel like the CD is fine. 35 seconds for normal pass that gives a lil buff seems fine considering the other team can shut it down by just intercepting it

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Then the other ability being 50 + up to 65

slender dagger
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or something close to phantom bullet

broken heath
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It’s a pass that just gives a buff to a team mate but can still be intercepted by the other team

slender dagger
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ok

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im assuming a regular pass

broken heath
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Yeah

slender dagger
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so thats balanced

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👍

broken heath
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Maybe a tiny bit faster? But nothing major

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Yea if it was like phantom’s bullet pass, which only has a 40 second cooldown, and have buffs it would be broken

broken heath
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Bump

sturdy veldt
# cerulean sand

as a phantom main, i like this, tho i like the invisibility move rn and there is no need to make it last longer, I like using the move to jumpscare people

broken heath
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wise abyss
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One message removed from a suspended account.

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One message removed from a suspended account.

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One message removed from a suspended account.

broken heath
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Thanks lol

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Yeah but for a pass that can be intercepted and the other being 50 seconds plus a potential 50 seconds

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fleet tiger
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therres white sticky stuff over the screen this is so goated

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what rarity woud this be?

broken heath
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Would probably have to be legendary or even mythic since it buffs team mates

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latent agate
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cedar cape
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Hey this reminds me of a zone I made a week ago

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Too bad the style that it went with wasn't aloud

broken heath
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why wasnt it?

broken heath
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cedar cape
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Idk

cedar cape
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The zone was called Catalyst of evolution.

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Also bump

broken heath
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vocal plover
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latent agate
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