#HARD NERF ON CHROLLO AND TATLIS

1 messages · Page 2 of 1

drowsy bolt
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I use tatlis half the time with snap the move works anyways and the steal is not bypassing

midnight vine
drowsy bolt
midnight vine
drowsy bolt
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And the styles are meant to be op

midnight vine
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not so op it makes other styles useless

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they are trying not to make the game like blue lock rivals

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this does not help

quasi breach
unkempt bane
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Fire take, hell it's even unplayable if you have them, tatlis is at least fun to play but chrollo is the most brain-dead style known to man

shut ether
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idk why dudes are even debating this anymore

unkempt bane
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Same

shut ether
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Devs alr said they nerfing these styles

unkempt bane
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Like I've tested both styles and the only one I may keep is unironically tatlis

shut ether
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If you still want them to remain the same that js means ur boosted and carried by them

unkempt bane
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Chrollo is so unfun the only people using it are those who only care about winning

quasi breach
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Chrollo is the easiest to beat

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Same with tatlis

unkempt bane
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Rage bait used to be believable

quasi breach
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Ima say this

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If people pass while going against a tatlis he wont stand a chance

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Chrollo’s you gotta be up and close and make em use their creator dribble

shut ether
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nice

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that’s really balanced

quasi breach
shut ether
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And Tatlis has a stun for every move

shut ether
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It’s a free 3

quasi breach
shut ether
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And second u can use it from the inner ring during inbounds

quasi breach
shut ether
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making it not possible to block from inbounds

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this is fair to you?

quasi breach
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Have a team mate in the back incase they use it

shut ether
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if you think that’s fair

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You need to move games

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clearly you want this game to be a rng simulator

quasi breach
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Its not but you can still counter it

shut ether
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that’s why it’s getting nerfed

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no need to argue w people on how to counter it

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When the devs themselves alr said both styles r getting nerfed

quasi breach
shut ether
quasi breach
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Thats good tbh

shut ether
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dudes want this game to devolve into a rng skill span simulator

quasi breach
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They need to give tatlis’s snap a global cooldown instead of a nerf

shut ether
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no it js needs a nerf

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It has no windup

quasi breach
shut ether
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“Just pass” what if the other person is being marked by a Tatlis

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people really don’t think huh

quasi breach
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again global cooldown helps way more then a nerf

shut ether
quasi breach
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Would you want them to spam that?

shut ether
zenith tide
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Emp didn't need a nerf ngl

quasi breach
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Snap makes perfect sense to give a global cooldown cause people spam snap

zenith tide
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Oh

shut ether
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it cant block passes anymore, shorter duration, has a visual indicator, and a global cd

quasi breach
shut ether
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🤦

zenith tide
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It can't block passes I've tested it

quasi breach
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Idk bout what happen to your emp but mine blocks passes

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Im not arguing i am saying snap needs a global cooldown due to the spamming

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If yall hate the spamming of snap give it a global cooldown

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So that way yall dont see a team of tatlis’s

shut ether
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nerf it and add a global cd

quasi breach
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Agreed

zenith tide
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They're gonna be balancing the styles

quasi breach
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I use tatlis and even i think its busted

zenith tide
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Yep

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So what now

quasi breach
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Who knows

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Its not really getting a nerf

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Its just gonna get a balancing patch

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I can see them lowering the radius of snap’s splash

zenith tide
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Or maybe lowering the chance of green on full court

shut ether
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it should only be max half court

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whats the point of usin sniper

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if another style can js use ur awk but in base

zenith tide
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Fax

quasi breach
ebon bolt
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bump

kindred yoke
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Dear chrollo can we not add rng mechanics on a game with RANKED game mode with it
People already gamble for styles and theres a style where u gamble
And now yu make a full court shot rng based instead of maybe half court slow blockable move

drowsy bolt
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I play for fun

shut ether
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so it should be balanced so that everyone is having fun

drowsy bolt