First up Clutch, his pressure defense is pretty neat ngl. But his shooting move is buns. I'd say it can be fixed by making the first part of the move, where you would step forward a bit before shooting, be controlled. What I mean is if you're pressing S key when you use the move, you would step back and shoot.
Chuck is Chuck, maybe make the shooting move faster.
Phantom's weakness right now is that Bullet Pass can be blocked by Emperor's Reach and Intercept. Maybe make the move faster or make changes to the said moves.
Playmaker's Nutmeg is insanely good, but it gets countered by literally every new style. Emperor's Reach, Jackpot Steal, Intercept, or just someone with good positioning can counter it. I'd say you can maybe make the Nutmeg not boost the ball and instead treat it like a normal dribbling move.
Star is also decent, although the big counter of Star is Drive's Normal Variant. It has a very long endlag to it making it easy to steal. And then Star techs are countered by Ace's absurd Dash move.
Lock is power-crept. Intercept having NO I-frames makes it easy to go against. And Hand's Up can't block Shoot Passes. I'd say you can tweak Hand's Up to be able to block Shoot Passes OR give Intercept it's well deserved I-frames.
Giant is great, But the Awakening. I think changing or giving the 1st awakening move a variant seems fair. Like an off the ball variant that let's you auto block.
Emperor. Give this thing a Global Cooldown. I'd say make the Reach Range smaller. In my opinion you can make it so that you can only auto block with reach if you are directly in front of your opponent. This way, you can make reach less annoying, since you can just look away from the emperor user and dodge a reach. But this does kill the move, so you can make it so that it has a 180 degree hitbox. Meaning you can auto block even if you are looking at the side.
Perfection is mega nerfed. Atleast revert some changes to give it justice.
#Some Ideas to balance Styles
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No auto block to giant and no giving intercept I frames
Not a bad suggestion overall
You did forget sniper though
Or maybe you just weren't interested
it's range is hilariously far
Also emperor cooldown should be higher, ace dash needs a massive range nerf and startup nerf since it's an objectively stronger steal then whatever gamble has.
Also star is fine but uh yea nerf ace
Also I have to say all legendary rarity style are perfectly balanced
Not a single one of them needs to be changed or nerfed
Yup they don't have a problem with the current meta. So it's all based on if the user is good or not
It's basically a worse emperor's reach but I think I can agree with that since not a lot of players know how to counter it.
I thought it would've made some sense since giant is based off of murasakibara and he's godly at blocking. But it's just my opinion though. No hate.
Sniper is very decent in the meta right now so I didn't think of anything to balance or change it.