"Ze healing is not as worth as ze hurting"
A support and defensive style, but can also be an offensive style if played correctly.
Abilities
- Charge Pass
- Crusader's Dunk
Zone: Ubercharge
- (Any nearby teammate withing 1 meter will have 3 seconds of invincibility after the
Uberchargemeter is full, and all teammates have less time on ankle breaks and faster stamina regeneration.)
Awakening: Meet The Medic
[[Activation Requirement: have the ball.]]
- (You go in the court, your presence glow like pure light, "Lets practice balling" You said before passing to a teammate and charges forward, following the teammate behind)
Awakening Moves
- Charge Pass = Full Charge Pass
- Ze Ubermensch
