#They don’t want us to win.
1 messages · Page 1 of 1 (latest)
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Yeah icl atp we have to make multiple threads
complaining about the ranked system
and MAYBE
just MAYBE they will do smtg
🙏
LMFAO
gl at work goat
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Check out my other suggestion! #1375953603541471293
the reason for you receiving low amounts of RR and losing a ton of it is because of your low MMR. MMR is your matchmaking rating. it basically is a hidden RR, which determines your rank based on ur performance and how many games you’ve played and WON. if ur MMR is higher than ur current rank, you’ll get more RR and lose less, and if its less than ur current rank, the opposite happens
i personally get more RR per game than the amount of RR i lose per game
Also a ton of people, including some people which are in #💬・general have reached diamond and champion, and i get people in the #❓・questions asking me all the time “where is my style slot, or zone slot?” I’ve also listed 2 of my fellow question helpers ranks, and as you can see they’re both champion
so let’s not say stuff like this, cuz it can be misleading for other ppl.
Sooo you have to win more games than you lose to receive more RR? And if you lose more matches than you win, then you receive less?
yeah? cuz that’s what keeps you in the skill level you can perform at. if you can’t win games that means you shouldn’t climb to higher ranks
the thing is why is it so harsh when im at silver dude
you should not be losing 40 rr and gaining like 15 to 19 in silver..
again, it depends on ur MMR
no other game I've played has ranked like that
That’s all good and well but it’s kinda hard when there are bugs that I literally only experience in ranked against me
the game modes have different coding built into them from my understanding, since they’re different. so for example if you play 3v3s, you’ll find LESS bugs than 2v2s since it’s closer to the normal game. 2v2s is kinda buggy cuz it’s kinda new, and the bugs in it aren’t intentional and will eventually be fixed.
I like your explanation, I’ll take down this suggestion. But I do have one question
Why is it that even if I preform extremely well in a match that I’m not rewarded with more points (for a win) or less points deducted (for a loss)?
cuz mmr doesn’t depend on one match, it depends on multiple matches. so you have to perform well multiple matches in a row to get ur mmr up
Makes sense. Thank you and I apologize for my accusations
so if a person uses posterizer to cheese thru 2v2s they will get more meanwhile people that dont wanna cheese get less
makes so much sense!
that isn’t the games fault tho is it?
its called horrid balancing but theres so many ways to fix such issues
first off mmr shouldnt work like that at all
im not a dev tho
🤷
mmr is like that in all games, not just this one
if you’ve ever played games like valorant you’ll see how rr and mmr works
it’s the same exact thing
valorant is the best example of mmr
oh youre talking about mmr in specific
i thought mmr was just a name for shadow stat but ig its something of its own
mmr is shadow stat but it determines the skill level you should be in
it’s basically a secondary RR
and it’s hidden
and what it says, is what rank you should be
are there different like categories for these shadow stats
cuz mmr is horrid for this game in specific
no
it’s the same for every game
it just depends on ur performance
it’s the same for every game that depends on RR
for example: bbz, valorant, league of legends etc.
if they made 2v2s very strict like no emp or they severly nerfed some stuff and actually made the game SKILL based then it makes sense
make it a suggestion
this type of shadow stat just disencourages people of hoping on ranked
i personally agree with you, some styles are too op and unbalanced for ranked
so make it a suggestion

if anything the stat should check your skill thru multiple games and then when you start losing more than a number of matches everytime you win it gives you more than the average to help you get back up to the point where you started losing a ton on, and when you get back up it goes back to checking your skill level, so it gives you more or less depending on the skill
that way you dont feel so scared and disencouraged of hopping on
Wonder
Wonderful truly
I’d like to have this Helper respond to my suggestion and try debate this “MMR system”
“Not the games fault is it”
Hilarious
Fym I’m winning mad games and I’m going up 12 and I’m losing 37 still
also depends on ur performance
I’m pg most of the games and scoring like 3/4 of the points
Also, why does home team get ult first if they start with the ball? And why Is it make it take it? Bump
This is so true bruh, like how is our mmr so "bad" when we winning multiple games and getting mvps
Do we have to score like 50 points a game just to have proper mmr?
Idk if the leaderboards aren't updating but I swear I have not seen the top rankings dudes go up at all in rr
Even they are avoiding ranked for this stupid mmr
Normally I would agree that you should lose more rr when you lose but 2v2 is full of bugs that sometimes your skill won't matter
A single mistake can cause you a match
Me and my duo haven't touched ranked in a bit because of the broken mmr system
Its not that we lose
Its that we grind for so long just to gain so little
And if we do lose, we have to do 4x as much games just to get it back
and then i get queued with the same exact people
Fr like what
my duo gotta switch to an alt for diff people
I usually just block them if I queue up too many times with the same person
Roblox doesn't put you in the same server as them that way
Then after a while I just unblock
it takes me 10 mins to queue in games
and when i do queue
i get trown in plat lobbys
when im a champ 3
😛
ts
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no
Yes
you haven’t been lied to
higher ranks lose more RR and gain less
it’s ALSO like that in all games
not js this one
Yeah that’s true idk why I didn’t think of that

