#Franky style

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left wave
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Style name: the cyborg

Description: suuuppeerrrr

1st ability:iron balling (2 variants)
a dribbling counter/pass, if you are close to the net you will layup when a player tries to steal during this move, if you are in half court while using this counter your pass speed will be boosted by 45%, CD 15 seconds

2nd ability:nipple light distraction (2 variants)
A counter that flashbangs the opponents screen when the opponent tries to steal the ball, you have an option to pass if your further away from the three point line, when your at the three point like you'll do a fadeaway, opponent gains slowness effect 15%,CD 20 seconds(this move will stay for awakening)

cybernetic advantage (zone): 15% speed boost, ankle break immunity 10% chance per steal attempt, and pass speed boost 35% (two stars from above the shoulders of the player just for appearance)

Cola charged (awakening): when with the ball a cutscene will be played,one of your allies will throw cola bottles up in the air as you jump up to catch you pass the ball to your ally while you catch the cola (the pass has a 25% chance to miss your ally),opening your stomach hatch to place the cola bottles in, smoke exits out of your body as you land, one of your eyes glows a dark red (dialogue:"ohh...Superr!")
The effects when the awakening is used, 35% dribbling stamina boost, slowness effect if the pass was missed the slowness is 15%,and speed boost by 25% if the pass was successful

1st ability: nipple light distraction
(Already explained)

2nd awakened ability: Southland slam, from the three point line a cutscene will play when a opponent is close, your player will dribble in front of the opponent, your player sprints forward as the opponent tries guarding, your player jumps up and pushed the opponent down as he makes it from the three point line to the net and dunks and holds the rim (has a chance to break the rim during the cutscenes for a funny effect as your player trips and falls)

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3rd awakened ability (three variants): Franky fireball, your player blows fire onto the ball making it flaming as a QuickTime event plays during the cutscenes if you miss one you instantly fail the QuickTime a meter will be at the top showing your percentage, if you instantly fail the QuickTime you loose the ball, and the cutscenes ends, if you make 50% but fail the QuickTime you pass the flaming ball to your ally giving them a 35% speed boost and a 10% dribble stamina boost, when you successfully complete the QuickTime it's a guaranteed shot from anywhere in the court,how the cutscenes works it's basically the last second cutscenes when the player shoots last second but with a QuickTime, the QuickTime progressively gets faster there are 3 QuickTimes 1st one if you miss one you loose the ball 2nd one you pass the ball if you miss a button 3rd if you complete will be a shot from anywhere but same as 2nd if you miss
Console players will use the cursor, same as keyboard, and mobile for the screen basically the same, if you miss click the buttons on screen then you fail, the buttons get smaller per QuickTime and there's a time limit for the QuickTime, if you take too long you fail, 1st QuickTime is 7 seconds, 2nd is 5 seconds, 3rd is 3 seconds, buttons will appear on screen during the cutscenes from anywhere so stay sharp, when successful for the rest of the match your zone will be on giving you perks

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Did I cook?

left wave
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@timid fulcrum

timid fulcrum
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I like the second move lol

left wave
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Yeah I made him basically as support

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I based some of the names for actual Frankys attack named
Like iron balling is a mix to iron boxing
Southland slam was Frankys suplex he did on senior pink

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And Franky fireball is just the same as in one piece

timid fulcrum
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Nice

timid fulcrum
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Check out my Luffy suggestion too