Style name: the cyborg
Description: suuuppeerrrr
1st ability:iron balling (2 variants)
a dribbling counter/pass, if you are close to the net you will layup when a player tries to steal during this move, if you are in half court while using this counter your pass speed will be boosted by 45%, CD 15 seconds
2nd ability:nipple light distraction (2 variants)
A counter that flashbangs the opponents screen when the opponent tries to steal the ball, you have an option to pass if your further away from the three point line, when your at the three point like you'll do a fadeaway, opponent gains slowness effect 15%,CD 20 seconds(this move will stay for awakening)
cybernetic advantage (zone): 15% speed boost, ankle break immunity 10% chance per steal attempt, and pass speed boost 35% (two stars from above the shoulders of the player just for appearance)
Cola charged (awakening): when with the ball a cutscene will be played,one of your allies will throw cola bottles up in the air as you jump up to catch you pass the ball to your ally while you catch the cola (the pass has a 25% chance to miss your ally),opening your stomach hatch to place the cola bottles in, smoke exits out of your body as you land, one of your eyes glows a dark red (dialogue:"ohh...Superr!")
The effects when the awakening is used, 35% dribbling stamina boost, slowness effect if the pass was missed the slowness is 15%,and speed boost by 25% if the pass was successful
1st ability: nipple light distraction
(Already explained)
2nd awakened ability: Southland slam, from the three point line a cutscene will play when a opponent is close, your player will dribble in front of the opponent, your player sprints forward as the opponent tries guarding, your player jumps up and pushed the opponent down as he makes it from the three point line to the net and dunks and holds the rim (has a chance to break the rim during the cutscenes for a funny effect as your player trips and falls)
