#Clown Style (Original if not)

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fallow pilot
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"The playfull fool who always takes one for the team, with ricochets and incredible agility and stamina"

Rare style

Abilities:

  • Ricochet Pass
  • Fool's Dribble

Awakening:

The Circus Show

(I will give the detailed Explanation below since ther s a limit here)

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Ability 1:

Ricochet Pass

  • This move allows the player to pass to a marked Teammate and bouncing it off the floor or too the wall or both.
  • Although the pass can reach nearly half the court, its easy to catch ny the opponents who is skilled enough or is in a defending position.
  • if successful, This will make a great dunking move if a teammate is close to the hoop.
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Ability 2:

Fool's dribble

  • This move will make the player dribble for 2 seconds straight, Buying time. It also gives the player temporary speed boost while going forward.
  • This move consumes stamina slightly, but it can be combo extended into regular dribble or a pass.
  • this move is great when surrounded, especially if you want to escape and use Ricochet Pass due to its long distance when in motion.
  • It's major weakness is the opponents aggressive nature due to it being able to be interrupted,
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Stats:

  • Due to the player's trusting nature and cunningness, the Clown style is great at both offensive and the defensive and an impressive playmaker if used skilfully.

  • This player can fake dribble, by pressing the dribble button three times, it will send out a fake failed dribble before grabbing it back.

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  • The stamina of the style is slightly higher, making it able to dribble 4 times than three.
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Awakening:

** The Circus Show**

  • The awakening of this style will add Two awakening moves:

  • Gyro Bounce

  • Showtime

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Awakening Ability 1:

  • Gyro Bounce is the modified version of the Ricochet Pass, By adding a spin to it, the ball is able to bounce much faster and more accurately to the teammate that's been marked.
  • Although it's faster and more accurate, a player who is very experienced can stop this pass from reaching the teammate, so you still have to aim high for it can be easily blocked during the first Bounce.
  • Although the weakness is obviously a drag to this ability, it has a 20% chance of slipping through the opponents hand, Although the trajectory is changed, it will have a 45% chance of bouncing back to you and 15% of bouncing to a teammate.
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Awakening Ability 2:

Showtime
"With the opponents blocking the player, they used all of their cards and passed the ball to a teammate before charging forward and calls for a pass."

  • This has a 3 second QTE, either the other player will pass or not, it will have two endings.
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  • Showtime (Passed)
    "With a smirking expression, the player goes forward, breaking the entire team's ankle by faking the the last dribble before shooting the ball tp the hoop followed by a teammate dunking the ball
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  • Showtime (Not passed)
    "Both the player and the teammate goes forward, the teammate then goes for a shot and it bounced off the rim before the player retrieved it and does a lay-up
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Animations for the abilities :
Ricochet Pass

  • Starts up by leaning forward and then skips it across the floor and into a wall and then arcs towards the marked teammate.
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Fool's Dribble

  • Starts up with a graceful leap followwd by two more leaps.
  • Covers a quarter of the court.
  • can be connected to regular dribble or a pass.
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Awakening Animation
"Who cares if we loses! Let's give the audience what they want, the show of a lifetime!"

  • The animation will consist or the player looking to each of it teammates and then charging forward with the ball.
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Awakening Ability Animation:
Gyro Bounce

  • The animation will be the player leaning back slightly before sending the ball skipping across the floor and then onto the wall and then into the teammates hand.
  • The ball will be accompanied by a spinning aura around it to indicate that it is indeed, spinning.
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Extras:

  • The wall Bounce both when using the Gyro Bounce and Ricochet Pass can only be triggered when near a wall, if not, it'll just skip across the floor.
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Anyways, y'all are free to suggest some more since I have never made a concept

fallow pilot
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Zone:

  • The Fool
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"making your passes go father and more faster but has a 20% chance to fail"

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This is so bad🥀

fallow pilot
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Bu. P

fallow pilot
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**Zone: Iron Grasp (Legendary) **
"Gives the the player invunerability, the ball is impossible to steal"

  • So basically, this gives the player the ability to not be able to get the ball stolen from them, in exchange, the zone meter drains 2 times faster.

  • This does not work on awakening moves btw. Bc that's just too op.

  • a full zone bar probably last for a good 30-40 seconds

drowsy belfry
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peak

neon lichen
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Yh preh nihh

upper epoch
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bump

fallow pilot
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Bump

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Extra note:

  • Both Ricochet Pass and Gyro Bounce can be used when backed up to a wall, the animation will consist of the player thrown the ball under their legs and bouncing them off the floor and the wall
fallow pilot
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fallow pilot
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fallow pilot
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fallow pilot
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Bump

fallow pilot
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Bump

fallow pilot
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Bump

fallow pilot
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Bump

fallow pilot
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Bump

fallow pilot
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I just realized I havent put cool downs yet

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So you will have cool downs

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Ricochet pass: 50 seconds
Fool's Dribble: 75 Seconds

Awk:
Gyro Bounce: 65 seconds
Showtime: one time use after a successfull play.

fallow pilot
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Bump

fallow pilot
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Bumi🥀

fallow pilot
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Bump

narrow python
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Clown style is made for chrollo

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Its a spec

fallow pilot
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Dam🥀

fallow pilot
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Bump

fallow pilot
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Bump

fallow pilot
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Bump

queen hill
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Balatro..?

fallow pilot
fallow pilot
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Bump🗣️

fallow pilot
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Who took away the fire💔

fallow pilot
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Bump