#Clown Style (Original if not)
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Ability 1:
Ricochet Pass
- This move allows the player to pass to a marked Teammate and bouncing it off the floor or too the wall or both.
- Although the pass can reach nearly half the court, its easy to catch ny the opponents who is skilled enough or is in a defending position.
- if successful, This will make a great dunking move if a teammate is close to the hoop.
Ability 2:
Fool's dribble
- This move will make the player dribble for 2 seconds straight, Buying time. It also gives the player temporary speed boost while going forward.
- This move consumes stamina slightly, but it can be combo extended into regular dribble or a pass.
- this move is great when surrounded, especially if you want to escape and use
Ricochet Passdue to its long distance when in motion. - It's major weakness is the opponents aggressive nature due to it being able to be interrupted,
Stats:
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Due to the player's trusting nature and cunningness, the Clown style is great at both offensive and the defensive and an impressive playmaker if used skilfully.
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This player can fake dribble, by pressing the dribble button three times, it will send out a fake failed dribble before grabbing it back.
- The stamina of the style is slightly higher, making it able to dribble 4 times than three.
Awakening:
** The Circus Show**
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The awakening of this style will add Two awakening moves:
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Gyro Bounce
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Showtime
Awakening Ability 1:
- Gyro Bounce is the modified version of the
Ricochet Pass, By adding a spin to it, the ball is able to bounce much faster and more accurately to the teammate that's been marked. - Although it's faster and more accurate, a player who is very experienced can stop this pass from reaching the teammate, so you still have to aim high for it can be easily blocked during the first Bounce.
- Although the weakness is obviously a drag to this ability, it has a 20% chance of slipping through the opponents hand, Although the trajectory is changed, it will have a 45% chance of bouncing back to you and 15% of bouncing to a teammate.
Awakening Ability 2:
Showtime
"With the opponents blocking the player, they used all of their cards and passed the ball to a teammate before charging forward and calls for a pass."
- This has a 3 second QTE, either the other player will pass or not, it will have two endings.
- Showtime (Passed)
"With a smirking expression, the player goes forward, breaking the entire team's ankle by faking the the last dribble before shooting the ball tp the hoop followed by a teammate dunking the ball
- Showtime (Not passed)
"Both the player and the teammate goes forward, the teammate then goes for a shot and it bounced off the rim before the player retrieved it and does a lay-up
Animations for the abilities :
Ricochet Pass
- Starts up by leaning forward and then skips it across the floor and into a wall and then arcs towards the marked teammate.
Fool's Dribble
- Starts up with a graceful leap followwd by two more leaps.
- Covers a quarter of the court.
- can be connected to regular dribble or a pass.
Awakening Animation
"Who cares if we loses! Let's give the audience what they want, the show of a lifetime!"
- The animation will consist or the player looking to each of it teammates and then charging forward with the ball.
Awakening Ability Animation:
Gyro Bounce
- The animation will be the player leaning back slightly before sending the ball skipping across the floor and then onto the wall and then into the teammates hand.
- The ball will be accompanied by a spinning aura around it to indicate that it is indeed, spinning.
Extras:
- The wall Bounce both when using the
Gyro BounceandRicochet Passcan only be triggered when near a wall, if not, it'll just skip across the floor.
Anyways, y'all are free to suggest some more since I have never made a concept
Zone:
- The Fool
"making your passes go father and more faster but has a 20% chance to fail"
This is so bad🥀
Bu. P
**Zone: Iron Grasp (Legendary) **
"Gives the the player invunerability, the ball is impossible to steal"
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So basically, this gives the player the ability to not be able to get the ball stolen from them, in exchange, the zone meter drains 2 times faster.
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This does not work on awakening moves btw. Bc that's just too op.
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a full zone bar probably last for a good 30-40 seconds
peak
Yh preh nihh
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Extra note:
- Both
Ricochet PassandGyro Bouncecan be used when backed up to a wall, the animation will consist of the player thrown the ball under their legs and bouncing them off the floor and the wall
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I just realized I havent put cool downs yet
So you will have cool downs
Ricochet pass: 50 seconds
Fool's Dribble: 75 Seconds
Awk:
Gyro Bounce: 65 seconds
Showtime: one time use after a successfull play.
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Bumi🥀
Top
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Dam🥀
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Balatro..?
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