#Custom Cards
1 messages · Page 29 of 1
also u didnt even comment on the main gimmick wtfrick
The summoning for cost thing?
I dig the concept
ITs kinda like ryzeal
In that it sends from ED for cost for that one
With there was one that summoned a rank 4 for cost
You basically swap the cost from hand for a setup cost in gy
Would work well with fusions
[Evil eye unleashed]
Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.
I mean this is normal he's taking issue w the fact that Dawn of the Herald and my custom reference their own activation
Jar of Surprises
Booby Trap
Basic effect : Draw 1 card, banish 1 card from your hand face-down
Booby trap effect (If this card is destroyed/banished/returned to hand/deck by an opponents card/effect, activate this effect and it cannot be responded to except other booby trap effects) for every card your opponent destroyed this turn, draw 2 cards for each, and banish 1 card face-down.
Gem-Knight Turquoise
Monster/Fusion/Effect Aqua/Earth Level 6
2 Gemini "Gem-Knight" monsters with different names
You can only activate the 2nd Effect of "Gem-Knight Turquoise" once per turn.
Gem-Knight monsters you control cannot be Tributed, nor be returned to the hand/Deck by an opponents card/effect. Pay 1000 LP: Special summon a Gemini "Gem-Knight" monster from your GY or Banishment, then normal summon it.
1750 ATK, 2650 DEF
General Defensive card, that you can also Cheat out, but likely losing out on the 2nd effect
Two of the Geminis aren't too bad effect wise
Gem-Knight Simpsonite
Monster/Gemini/Effect Rock/Earth Level 4
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Tribute this card: Special summon up to three "Gem-" monsters from your Deck, GY or Banishment, except "Gem-Knight" Monsters
1250 ATK 1550 DEF
Looking more into it, Going to do one more layer deep
Gem-Crocodile
Monster/Effect Rock/Earth Level 4
(Quick Effect): You can Banish this card from your Hand or field, then target 1 "Gem-Knight" monster on the field; it's unaffected by your opponent's activated effects.
1950 ATK 50 DEF
How would this be for a Red Eyes Monster effect?
Level 4 Fire Warrior
1700Atk/300Def
Gains 300 ATK for each "Red-Eyes" monster on the Field. During the Battle Phase: You can equipp 1 "Red-Eyes" monster you control with a monster from your hand or GY as an Equipp Spell that gives it 500 ATK. If this card is equipped with a Card it becomes Level 7, also, you can Fusion Summon 1 Fusion Monster from your Extra Deck by using only "Red-Eyes" monsters in your hand or that you control. You can use each effect of "Amazoness with Red-Eyes" only once per turn.
I think the Fusion Summon Effect should be worded different but how is the Idea overall?
Looks like it would fit as okay red eyes support
Is my Exodia Necross Retrain Idea too op now?
Unstoppable Exodia Necross
You can activate effect (1), (2), (3) once per turn:
(1) When this card battles an opponents Monster: You can send 1 "Forbidden One" Monster from your hand or deck to the GY.
(2) In the End Phase: You can set 1 "Exodia" Spell/Trap directly from your deck onto the field.
(3) In the Standby Phase: You can send 1 "Forbidden One" Monster from your hand or deck to the GY.
You must pay 1000LP during each of your Standby Phases.```
this is quite useless
Exodia Necross draws his Strength not from your LP like Unstoppable does but from the Amount of Banished or in the GY Exodia Pieces.
u wanna give him a negate?
i don't see why the deck would need another beatstick when atm the fusion just sets the spell for t3 for otk
I think it could be strong when u set obliterate and obliterate blaze
hmm true
now that I think about it cant even use obliterate blaze
how would you retrain him?
also you do know ankh doesn't check gy, so this even has anti synergy
thats why I put ignore ankh summon conditions
that's is not how the card works?
Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field
you cannot do this if you mill a piece
"Can also be summoned with Millennium Ankh ignoring its summoning conditions"
that's not how yugioh works my man
how do u phrase it then
you can't, the card says to show 5 pieces
I only did it cause otherwise they would have to print a new spell card and u cant use it in millennium anymore
cause milennium revolves around the ankh
why even focus on milling, that is very anti synergy with the whole deck
it just gives u an option to keep playing exodia even if they remove 1 of your pieces instead of making your deck a whole brick
the trap does that
also u can shuffle the pieces back with exxod fires of rage later
they don't need this
only if u got it in the GY
yeah, and banishing a piece t1 when you go second doesn't really happen unless you play vs runick
and u can also make plays like use your exodia piece to link 1 into relinquished anima etc.
you're focusing on a situation that will not happen in normal play, to add a gimmick that doesn't work mechanically, and the gimmick is not even good
I think if u gave him a negate he would be good
sure, if it's an omni
but only because it's a better negate than the current fusion
the other stuff you added is very irrelevant
what would you do to retrain him though
the card would also never be printed, it would have like 6 effects
why do you want to retrain him so much
then make him a millennium and not a fusion
the deck lacks ceiling, adding another disruption in a similar vein as blue eyes did would be something they'd want
and how would u summon him?
as i've said, i'd make him a millennium
you either give him the ss from s/t eff, or just don't summon him at all, like blue eyes
Is this better?
Magician of Necross
DARK | Level 4 | Spellcaster / Effect | 1250 / 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by sending 1 or 2 "Forbidden One" monsters from your hand or Deck to the GY, and if you send 2, this card's original ATK becomes 2500. If your opponent activates a Spell/Trap effect that targets a DARK Spellcaster monster you control with 0 DEF (Quick Effect): That card's activated effect becomes "Immediately after this effect resolves, your opponent can activate 1 Spell Card from their hand, or 1 "Contract with Exodia" from their Deck." You can only activate this effect once while this card is face-up on the field.
Probably would be better to use Gozaburo cards as inspiration, but Dark Magician had me thinking
u dont want the pieces in the GY unless they would make my Exodia Necross cause it synergizes with that
Sometimes you want to
Atleast the Normal Parts
Cause [Backup Soldier] can bring 3 of them back in 1 go if you need to
I mean, contract with exodia wants the pieces in the gy, which is why I used that summoning condition.
I feel like modern contract with exodia should be an instant pay 2000 LP or show an Ankh in your hand and send all 5 pieces from your deck to GY but you cannot add them back to your hand for the rest of the turn also special summon retrain exodia necross from your extra deck.
Multinomial Equation Cannon
Normal Trap Card
Banish 4 monsters from your Extra Deck (1 Fusion, 1 Synchro, 1 Xyz, and 1 Link) whose combined number of the Link rating squared and twice the rank and sum of levels is equal to the number of cards in either Deck or GY, then apply the following effect based on the location matched, also, after that, Set this card instead of sending it to the GY. It can be activated again this turn.
• Deck: Send cards to the GY, from the top of the Deck of the player with fewer cards in their GY than their opponent does, until the number of cards in both GYs becomes equal.
• GY: Shuffle cards at random from the GY of the player whose Deck has fewer cards than their opponent does, until the number of cards in both Decks becomes equal.
You can only activate Multinomial Equation Cannon a number of times per turn equal to the current Turn Count.
Okay but then you have to keep track of every single card milled across the entire game
And the only good “mill your opponent” deck doesn’t even send them to the graveyard
I tried making a card like Phantom of Yubel to shuffle the Exodia Piece bricks back into the deck and the Exodia Boss Monster from the GY back into the Extra Deck but idk some stuff to fill in.
Anti Exodia Piece Brick Extra Deck Monster like Phantom of Yubel
1 or more "Forbidden One" or "Exodia" monsters
Must be Special Summoned (from your Extra Deck) by placing the above cards from your hand, field, and/or GY into the bottom of your Deck/Extra Deck. Card Effects cannot be used in response to this cards special summon. When this card is summoned draw cards equal to the cards placed back into the Deck/Extra Deck. Cannot be used as Fusion Material. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent gains 2000 LP". You can only use this effect of "???" once per turn.
This card is insane
Tidias, Master of Magma and Seas
LV 8, Fire Attribute, Aqua/Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WATER monster from your GY. Once per turn, you can activate 1 of these effects.
● Choose up to 5 monsters in either players GY; return them to the Deck/Extra deck, and inflict 800 Damage for each
● If this attacking card destroys an opponent's monster by battle: Draw 1 card.
2950 ATK 2550 Def
Konami, don't be a coward and make more Chaos-like effects
Fire/Water and Wind/Earth
Changed the banish to something abit better and also more flavorful for the Fire side of it
Infestation Cluster
Quick-Play Spell
Apply the following effects in sequence.
● Special Summon 1 "lswarm" monster from your Deck or GY.
● If you Special Summoned a Normal Monster with the previous effect: You can either Special Summon 1 "lswarm" monster from your hand or Deck OR destroy 1 card on the field.
● If you Special Summoned a monster from the hand with the previous effect: You can Special Summon 1 "lswarm" monster from your GY or banishment.
You can only activate 1 "Infestation Cluster" per turn, and you cannot Special Summon monsters that turn, except "lswarm" monsters.
@steady badger did i psct this right?
Yeah I should have atleast given it a "You can only use 1 effect if (name) per turn."
Dust Devil Drake
6* / EARTH
Wyrm / Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND and 1 EARTH monster from your GY. Once per turn: You can target 1 Spell/Trap on the field; destroy it. If a Spell(s)/Trap(s) is sent from the field to the GY by a card effect: Excavate the top card of your Deck, and if it is of the same card type (Spell or Trap) as any of the sent cards, you can Set it to your Spell & Trap Zone. If it is not, or if you do not Set, place it on the top or bottom of your Deck.
ATK 2100 / DEF 1100
like this?
||also does the second effect break anything that i'd need to opt it. i tried to base it on dust tornado/wild tornado||
Love it
Wondering what the the overall name for them would be
Maybe for earth and wind, Entropy?
it just surprises me that ygo hasn't tried to make effects like taking an extra turn.
Level: 8
[ Fairy / Effect ]
ATK 3100 / DEF 3100
If this card is Summoned: Toss a coin.
●Heads: Once per turn, during your End Phase: You can send 2 monsters you control to the GY; skip your opponent's next turn.
●Tails: Once per turn, during your opponent's Draw Phase: Add the top card of their GY to their hand.
and this is absolute bs even with the restrictions
this is still beyond broken
games last 3 turns now
this card might as well say "you win"
and that's why me and a lot of other people prefer edison format.
Sephylon, the Ultimate Ascended Timelord
10* / LIGHT
Fairy / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If this card is Special Summoned by "Infinite Light": Special Summon as many "Timelord" monsters from your hand and/or GY as possible, and make their ATK/DEF 4000/4000. Your "Timelord" monsters do not have to activate their effects that shuffle them into the Deck, also they cannot be Tributed or used as Fusion, Synchro, Xyz, or Link Material for a Summon. Your opponent's monsters must attack if able. If this card on the field would be destroyed or banished, you can banish 1 "Timelord" card from your field or GY instead.
ATK 4000 / DEF 4000
tried to make upgraded anime-esque sephylon happen. could this fit onto a card???
this would be the most powerful card ever printed
[mischief of the time goddess] has a much less powerful version of this effect and they had to make the entire archetype it's locked to unplayably bad in order to make up for how strong it would be in any other deck
Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn.
i should have scrolled up
Evilswarm Aurion
Dark/Fairy/Effect Lv 4 1250/1550
If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can, immediately after this effect resolves, Xyz Summon 1 "lswarm" Monster. An "lswarm" Xyz Monster that has this card as material can use it's effects as Quick Effects. You can only use each effect of "Evilswarm Aurion" once per turn.
Evilswarm Allotrope
Dark/Rock/Effect Lv 4 1850/150
If you control an "lswarm" monster, you can Special Summon this card (from your hand or GY), but banish it when it leaves the field. You can only Special Summon "Evilswarm Allotrope" once per turn this way. If this card is sent to the GY: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while you control a face-up "lswarm" Xyz monster. You can only use this effect of "Evilswarm Allotrope" once per turn.
Evilswarm Ptolemius
Dark/Fiend/Effect Lv 4 450/1150
If this card is Normal or Special Summoned: You can set 1 "Infestation" Spell/Trap directly from your Deck, also you can activate it this turn if it's a Quick-Play Spell or a Trap. If an "lswarm" monster is Special Summoned while this card in the GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Evilswarm Ptolemius" once per turn.
I feel the effect would read better if wasn't divided into bullets, since it's all meant to be one thing. Smthg like
Special Summon 1 "lswarm" mon from Deck or GY, then if you Special Summon a Normal mon this way, you can summon 1 "lswarm" mon from your hand or Deck, or destroy 1 card on the field, then if you summoned a monster from your hand with this effect, you can Special Summon 1 "lswarm" from your GY or banished.
Maybe
It's just a bit long and winded, i wanted it to be clear
If i do it as a single sentence, i think i go into snoww territory
Also thoughts on the power level? Ik this is etele for 3, but this is also evilswarm so
Snoww's issue is the optional targetting makes you write out the same sentence twice. Anything that says, and if you do X, and if you do that, Y is on par with this.
Feel like it does too much.
1 card summon 3 potentially is already a bit much. + Add on to that the flexibility of becoming a pop too.
How about instead smthg like
Special Summon 1 "lswarm" from Deck. If you summoned a Normal mon this way, you can apply 1 of these effects.
- Special Summon, yadda yadda, hand/GY/banishment.
- Destroy 1 card on the field.
Alternatively. Special Summon... from Deck, then apply 1 of these effects. If you Special Summoned a Normal mon this way, you can apply both effects (in sequence).

Maybe I just dont like you

Duel Terminal Cross
Normal Spell Card
Immediately after this effect resolves, send all cards in your Spell & Trap Zone to the GY, then Set the top 5 cards of your Deck, in your Spell & Trap Zone. They are unaffected by all other card effects and cannot be activated. Each time your opponent inflicts damage to you, you can instead make them add 1 of these cards to your hand. If all of them leave the field, your opponent wins the Duel.

Duel Masters at home edition™️
Also, perfect Refpanel target.
Vanquish Soul Caesar Vortex
[Level 10/Earth/Dragon/Fusion/Effect]
3 "Vanquish Soul" monsters (1 EARTH, 1 FIRE, and 1 DARK)
Must first be either Fusion Summoned, or Special Summoned by returning the above cards you control to the hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● EARTH, FIRE, or DARK: Negate the effects of 1 face-up card on the field.
● EARTH, FIRE, & DARK: Destroy all other cards on the field.
You can only use this effect of "Vanquish Soul Caesar Vortex" once per turn.
ATK 3500 / DEF 2500
Vanquish Soul Calamity Vortex
[Quick Play]
Fusion Summon 1 "Vanquish Soul" Fusion Monster from your Extra Deck, by revealing Fusion Materials mentioned on it from your hand. If you revealed an EARTH monster by this effect, that Fusion Monster is unaffected by your opponent's cards' effects until the end of the next turn. You can only activate 1 "Vanquish Soul Calamity Vortex" per turn.
Is there even a way for calamity vortex to not grant the protection?
Nope but that line is there in case of "other fusions" that don't use earth
Additional Restriction
Spell/Normal
Look at your opponent's Face down Extra Deck and banish up to 2 monsters from it with different names, Then, your opponent does the same with your face down extra deck. You can only activate 1 "Additional Restriction" per turn.
aka "Ooh, hope you don't play too many one ofs....."
This would murder me
got a deck with alot of 1-ofs?
Throne of the Skull Servant
Spell/Equip
Special Summon 1 "King of the Skull Servants" from your GY or Banishment, equip it with this card. The Equipped monster is unaffected by your opponents activated cards' effects. If the Equipped monster would be tributed, tribute this card instead. You can only control 1 "Throne of the Skull Servant".
Happy Halloween everyone
Not a fan of this being anti synergistic with The Lady in Wight
Kings Guard
Level 4 EARTH Machine
1650ATK/1600DEF
If this card is Summoned, you can either Special Summon 1 "Machine King" or Normal Machine monster from your hand or add 1 Card that mentions it in it's card text from your hand or Deck to your hand. If this card is destroyed by Battle, you can set 1 Continious Spell/Trap card that mentions "EARTH Machine" in it's card text from your deck. You can only use 1 effect of "Kings Guard" per turn.
I suppose it is in a way, although lady is wight still protects it from passive spell/traps
And also battle protection i suppose
Xyz Emergency
Spell Card (Quick-Play)
If you control no monsters: Special Summon 2 Normal Monsters from your hand and/or Deck with the same Level and Type as each other, but different names, then immediately after this effect resolves, Xyz Summon 1 monster with the same Type as those monsters, using only those 2 monsters as material. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Xyz Monsters. You can only activate 1 "Xyz Emergency" per turn.
i designed this card to be pseudo-support for a psychic xyz deck that focused on normal monsters, that never panned out. so here it's a generic
Oooooo that’s cool
The Raven
DARK / Level 2 / Winged-Beast/Pendulum/Effect / 0/0 ATK/DEF / Scale 6
Pendulum Effect: If there are no monsters with Nevermore Counters on the field, banish this card. Monsters with Nevermore Counters cannot attack, change their battle positions, or be used as material for a Fusion, Synchro, Xyz, or Link Summon. Once per turn, if your opponent Special Summons a monster(s)
after they have Special Summoned a monster(s) from the Extra Deck this turn: You can place 1 Nevermore Counter on 1 of those monsters. You cannot activate this effect of “The Raven” during the turn it was placed in your Pendulum Zone.
Monster Effect: During the Main Phase, if your opponent Special Summons a monster(s) after they have Special Summoned a monster(s) from the Extra Deck this turn (Quick Effect): You can reveal this card in your hand; place this card face-up in your Pendulum Zone, and if you do, place 1 Nevermore Counter on 1 of those monsters. You can only use this effect of “The Raven” once per turn.
Clotho, the Catapestry Fatespinner
Level 4 Light Spellcaster Tuner
0/1650
Once per turn: You can excavate the top 4 cards of your deck, and if you do, immediatelyy after this effect resolves, you can Synchro Summon using this card and 1 Excavated "Catapestry" monster, also place the rest on the bottom of your deck in any order. If this card is used as Synchro Material: You can place 1 "Catapestry" card from your deck on top of your deck. You can only use each effect of "Clotho, the Catapestry Fatespinner" once per turn.
Proof of concept for what I’m currently calling “the cooler adamancipator”
I finally have em all
Shuffle this face-up card into the Deck when it leaves the field. You can target 1 "Millennium" monster in your GY or banishment; gain LP equal to its original ATK or DEF (whichever is higher), then place it in your Spell & Trap Zone as a Continuous Spell. If your opponent Special Summons a monster(s): You can gain 2000 LP, then if you control an "Exodia" monster, you can banish 1 of those monsters. You can only use each effect of "Exodo Millennium" once per turn.
Good card, good effect, good flavour, and helps the deck in a competitive sense
10/10
Only gripe is that it's exodo and not exodd
yeah i gotta fix that
Mile wide Shield
Spell/Continuous
Spell and Trap cards you control are unaffected by your opponent's activated effects, unless they target them. If this card is destroyed or banished by an opponents card effect, draw 1 card, then banish 1 card from your hand face-down. You can only control 1 "Mile Wide Shield".
Think I will make it so it doesn't cover field spells either
just say cards in your Spell/Trap zones
..though this does invalidate continuous trap protection
Ghost-Call Protocol
Normal Trap
When your opponent activates a card or effect that targets a monster you control, or when a monster you control is targeted for an attack: Special Summon 1 Zombie monster from your GY, and if you do, you can choose that monster as an appropriate target for that card/effect/attack instead. You can banish this card from your GY; Banish 1 monster you control, and if you do, Special Summon it, and it is treated as a Zombie. You can only use each effect of "Ghost-Call Protocol" once per turn.
I'm more surprised that this card doesn't already exist
Saying any xyz or any fusion monster is vile
I don't even want to think about what you could make
Only noteable Fusion monsters amazoness can make that come to mind are these 2
As for the Xyz
Maybe 6 to 7 may be more logical overall
Now imagine if Red-eyes black maiden made them level 8
Do you know what that means?
Well she can't
Rank: 8
[ Fiend / Xyz / Effect ]
ATK 3500 / DEF 3000
2 Level 8 "D/D" monsters
After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card, then target 1 "Dark Contract" Spell/Trap in your GY; Set that target.
How???
You need D/Ds for it and she doesn't raise Levels of non Red-Eyes?
Shining Light of the Millennium Ankh
"This card is also treated as a Millennium Ankh card"
If you have a Millennium Ankh in your hand you can reveal it then this card also gains (1) as effect:
(1) This card cannot be negated or responded to if you have a Millennium Ankh (Original Name) in your hand and revealed it.
(2) Negate all monster effects on your opponents side of the field. Then you can reveal 5 "Forbidden One" Monsters from the Hand, Deck, Field, GY or Banishment: Special Summon 1 "Exodia" Monster from your Deck/Extra Deck or GY ignoring its summoning conditions.
(Exodia needs a going 2nd card against god boards and double Search Negate such as Ash Blossoms and Dominus Impulse/Dominus Purge going 2nd is unwinable with this deck almost)
The "always treated as" text is redundant
You also didnt specify what card type this is, field spell? Continuous trap?
The first effect is worded very strangely, too
normal spell card
its not redundant because it makes the card searchable by shield and blue-eyes of the heart
It doesnt, actually
Its treated as a millenium ankh card, but not THE millenium ankh
other decks do it the same way so it works
I forgot which deck it was but if I find it again I can send it
Exxod Fires of Rage does it the same way tho
In any case, if you want it to work like you want to, i would use what [aka shari] did
Level: 4
[ Aqua / Effect ]
ATK 0 / DEF 2000
This card's name becomes "Gunkan Suship Shari" while in the hand, Deck, GY, or on the field. You can only use the following effect of "Gunkan Suship Shari Red" once per turn. You can reveal 1 other "Gunkan Suship Shari" in your hand; Special Summon this card from your hand, then you can apply this effect.
��Special Summon 1 "Gunkan" monster from your Deck, except "Gunkan Suship Shari", but negate its effects (if any), then, Special Summon from your Extra Deck, 1 Xyz Monster that mentions that Special Summoned monster's name, using that monster and this card as material. (This is treated as an Xyz Summon.)
that would work too
Fires of rage does it for lore reasons
In practice that line of text doesnt do anything because nothing can search an Exodd or Obliterate card
And if there was, they would need to specify that they search an "obliterate" card and not just obliterate
As an example, [elegant egotist]
Egotist does not work if you only control harpie lady sisters, because that card is not harpie lady
Being part of an archetype doesnt mean that you have the same name as another card from that archetype, which is what your custom does
This card's name becomes "Millenium Ankh" while in the hand, Deck, and GY.
When you activate this card, you can also reveal 1 "Millenium Ankh" from your hand and/or show 5 "Forbidden One" Cards from your Hand Deck, GY, or in your Banishment: Negate all monster effects on your opponent's side of the field, then, if you Showed 5 "Forbidden One" Cards when you activated this card, Special Summon 1 "Exodia" monster from your Deck, Extra Deck, or GY, ignoring its summoning conditons, also, if you revealed "Millenium Ankh" when you activated this card, neither player can respond cards or effects to this card's activation, and its card's effect and activation cannot be negated.```
Used suship daily special, super poly and blaze cannon as precendent
Now that we got wording out of the way
This card is broken lmao
Its quite literally ankh without any of the original's downsides, it can reveal itself, and fully generic
What this would actually do for the deck is turn it into a generic engine for other decks, probably to be used as fiendsmith fodder
It not preventing summons after makes it beyond broken
The literal only downside is that it cant be used if your opponent needs to control a monster from you to negate
Which can be circuvented very easily
Forgot a word there : P
I think the main downside is that you play 5 bricks, so idt it'd be played as a generic
It's unfeasable to both main or side
And idt giving millenium a going second tool is that good design wise, they're kinda meant to have that weakness
Otherwise the quick play would do more than just give a shit ton atk
Yea you dont play it by itself probably
But the brick to starter issue aint that bad
People played snake eyes for less
Absolutely, this is just 3 more ankh, you already want to open it
maybe a 2 of
I just think this wouldn't exist, it covers the deck's weaknesses a little too well
Ngl i would play this in anything that can donate monsters to the opp in engine
As an engine
Maybe, i already frown on 2 bricks for 3 playable cards ratios for generics
This is 3 playables for 5 bricks
Nah you have heart and shield
At least you can discard them, unlike og ankh
And then shield had the entire millenium package to search it
True but that's a bit too all in for my taste, might as well play millennium then
Yea you would just be on millenium X
Ik just that og ankh then eats your ass
So unless the other engine makes backrow or goes off the field
Gonna be honest, idt you need og ankh
I've tried it with fiendsmith, cause you can ladder into a-bao and get her off, while you have the smith link 3 and lacrima to revive desirae
Maybe
What deck made a token to the opp's field to dodge inperm again?
Orcust idk there was some other
Ik ghouls can just give you a body
But neither would let you activate this
Nah just give the grinder golem retrain yubel got
Yea fair enough
It's ass tho
You could also just blind second ig
Its searchable drnm that doesnt negate damage who cares
Unironically better in tenpai than the steal spells
If the fusion could get to the quick play in mp, i think it'd be quite viable
looking back at my morphtronic customs pre support wave and wow the new cards, particularly telefon, retroactively change them from good to busted
wrong u gotta play the 5 exodia pieces in ur deck
also my purpose was to reveal the original ankh not the new ankh card
And? People in 2022 played 8 bricks because the payoff was worth it
The way you worded the card means its always treated as ankh, and the cost for the protection is "revealing ankh"
only when its in the deck or gy but not in hand I wanted it
And where does it specify that its not in hand?
"This card's name becomes "Millenium Ankh" while in the hand, Deck, and GY."
It strictly specifies that it becomes Ankh in hand, per what you've written
Well he didnt write that, to be fair, that was my attempt of applying PSCT while keeping as much of the functionality written on the original version as possible
But well, "always treated as" does include the hand
I want it to say onyl deck and GY not hand
Ah, whoops
Also doesn’t that cause it to eat up slots in deck for the og ankh?
Depends on the wording
Aka shari and the like dont need to share space
Cards like [marine dolphin] do
Level: 4
[ Warrior / Fusion / Effect ]
ATK 900 / DEF 1100
This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.
I think ‘treated as’ causes it to interfere
The messy part is the "always"
Because that would mean its treated as the same card in the deckbuilding, so no 3 copies of both versions
@polar geyser was that intentional or not?
Normal Spell
Fusion Summon 1 Machine “roid” monster from your Extra Deck, using monsters from your hand or field as Fusion Material and, if you do, you can substitute “roid” monsters with different names for any Fusion Material whose name is mentioned on the Fusion Monster Card. You can activate the effects of a “Vehichroid” Fusion monster Fusion Summoned using this card’s effect as Quick Effects. You can banish this card from your GY: Target 1 Machine “roid” Fusion Monster you control; Special Summon 1 Fusion Material used for its Fusion Summon from your GY. You can only use this effect once per turn.```
```Super Vehicroid – Search & Rescue
Level 7 | EARTH
Machine/Fusion/Effect
1600/2400
3 “roid” monsters with different Attributes
The Attribute of this card is also treated as WIND and WATER while it is face-up on the field. When this card is Fusion Summoned: You can equip up to 2 cards from either player’s GY or Banishment to this card. You can only use this effect once per turn. Once per turn: (Quick Effect): Return 2 cards on the field to their owners’ hands, including at least 1 “roid” card.```
Level 3 | WATER
Machine/Effect
400/1200
If this card is Normal or Special Summoned: You can add 1 “roid” monster from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck except Fusion Monsters the turn you activate this effect. If this card is sent to the GY: You can set 1 “Emergeroid” Spell/Trap or “Megaroid City” from your deck. You can banish this card from your GY: Shuffle 3 “roid” cards from your GY or Banishment into your deck, except “Liferoid”; Draw 1 card.. You can only use each effect of “Liferoid” once per turn.```
```Cyborg Vehicroid
Level 5 | LIGHT
Machine/Effect
2000/2000
You can send 1 Machine monster or “roid” Spell/Trap from your hand or deck to the GY to Special Summon this card from your hand. You cannot Special Summon monsters from the Extra Deck except Fusion Monsters the turn you Special Summon this monster this way. You can only Special Summon “Cyborg Vehicroid” once per turn this way. This monster is also treated as a Warrior monster when face-up on the field. If this card on the field is used as Fusion Material for the Fusion Summon of a “Vehicroid” Monster, you can also use monsters in your deck as Fusion Material. ```
I worded it like (Original Name) when you reveal so the original Ankh
Oh
Must've missed that, my bad
Btw did you want for it to be able to be revealed by the millenium guys so that you dont have to pay lp?
(First customs in like two years were me attempting to make a mini-wave of support for roids akin to what archetypes get in modern sets)
Interesting fusion spell
I like that you can use the old fusions while not having to run the old main deck names
And not just taking the easy route of fusing from deck
Stealth Union's materials are so bad that I don't think even a BraFu would've solved it
It worked for infernoid, kinda
I included a brafu style effect on Cyborg, but I'm considering making it once per duel
Despite its rep, roids has a bunch of cards (admittedly, all of them except Expressroid are from the link era) that are actually fine as the core of the archetype I think
The part i'm more concerned about is that cyborg is circular for any machine deck
The circular part has a hard fusion lock on it, so I think it'd only be good in ABC
(Excuse me, I had to go back and edit the clause there: originally, there was an effect to special summon, but it got changed later to an inherent)
Basic intention is for the deck to be a mid-range/control deck. You have 12 starters in archetype between Mixeroid, Dragonroid, Cyborg and Liferoid, which get you to a fusion + the counter trap
You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).
It's a 1.5
Fair i guess
So you have 12/15 cards that get you to a non-targeting bounce/targeted equip + an omni that also pitches all other copies of the card from your opponent's deck/ed
no. its just an extender.
ankh is the millennium item and that spell card is like a spell from the ankh itself
but u could maybe make it a 2nd ankh so u have 6 that would make the deck more consistant too
probably would be better considering how many LP u lose
and that would also fix alot of the hand trap issues
I think its not a bad idea
But Im not Konami so I cant do all the balancing and play testing
Normal Spell
Discard a card, or reveal 1 Normal Monster in your hand; add up to 2 "Guardragon" cards with different card types (Monster, Spell, or Trap) from your Deck to your hand, except "Guardragon's World Legacy". You can nly activate "Guardragon's World Legacy" once per turn.
World Chalice Reminiscence
Continuous Spell
Once per turn, if you control a co-linked monster(s): You can Special Summon up to 3 Normal Monsters with different names from your GY. You cannot Special Summon Link-3 or lower monsters from the Extra Deck the turn you activate this effect, except monster mention "World Legacy", "linked" or "points to".
When an opponent's card or effect is activated: You can, immediately after this effect resolves, Xyz Summon 1 Rank 8 monster using 1 Link monster you control as material, then send this card to the GY.
You can only activate 1 "World Chalice Reminiscence" per turn.
"Av○○○, Mourned by the World Legacy
Link-4, LIGHT, Illusion, 3000 ATK``` ↗️ ↙️ ⬇️ ↘️ ```
2+ monsters with different names, including 1 "World Chalice" or "World Legacy" monster
(Quick Effect): You can negate the effects of a number of cards cards on the field, up to the number of linked monsters on the field, until the end of this turn.
If this card is sent to the GY; you can shuffle 7 Normal "World Chalice" and/or Link monsters into the Deck, draw 1 card per Normal Monster shuffled this way (Max. 3).
You can only use each effect of ""Av○○○, Mourned by the World Legacy" once per turn.```
The ○ was meant to be kind of a censor
So that you dont know if the name stands for avram or avida, in lore at least
Kingdom of Taxes
Field/Spell
Monster effects activated from the hand and Card effects activated from the GY and Banishment gain one of the Following costs of the opposing players choice, once per cost per turn.
-Pay 1000 LP
-Banish the 3 top cards of your deck
-Banish 1 random card from your Extra deck.
This one I know needs some work, but it's basically a Reverse Tax haven of sorts, Tax hell even.
That first one probably needs either a once per turn or a 'can't add itself' clause. Or maybe both.
In its current state, it's a +3 if you have a normal monster in ahnd
(And it feels kinda weird if that's intentional)
Iron Chain Synchron
Level 2/EARTH/Insect/Tuner
If this card is Summoned, you can Special Summon 1 "Iron Chain" monster from your hand or GY except "Iron Chain Synchron". If a card is sent from your opponents deck to their GY, you can Special Summon this card from your hand or GY. You can only use each effect of "Iron Chain Synchron" once per turn.
Electronic Mine Placer
6* / LIGHT
Machine / Effect
During the Main Phase: You can Set 1 "Pulse Mines" from your hand or Deck to your Spell & Trap Zone (and it can be activated this turn), and if you do, Special Summon this card (from your hand). This is a Quick Effect if your opponent controls a Machine monster. You can only use this effect of "Electronic Mine Placer" once per turn.
ATK 1100 / DEF 2200
sometimes you just want to support a random trap card
I deleted the hopt by accident, my bad
Makes sense 😛
My attempt at making a Shiranui/Mayakashi S/T searcher that doesn't immediately enable floodgate turbo by itself
Ghost & Girl - A Shiranui Mayakashi Epilogue
FIRE | Level 11
Zombie/Synchro/Effect
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
For this card's Synchro Summon, you can treat 1 Zombie Link monster you control as a non-Tuner with a level equal to its link rating + 5. If this monster is Synchro Summoned: Reveal 3 “Shiranui” or “Mayakashi” Spell/Traps with different names from your deck; Your opponent chooses one to add to your hand and discard the rest. (Quick Effect): Special Summon 1 Zombie Synchro or Link monster from your GY, then, if this card was Special Summoned from your GY, you can banish 1 card on the field or in either player’s GY. You can only use each effect of “Ghost & Girl - A Shiranui Mayakashi Epilogue” once per turn.
Red-Eyes Dark Sorceress
7* / DARK
Spellcaster / Fusion / Effect
1 Level 7 or higher "Red-Eyes" monster + 1 "Magician Girl" monster
If this card is Fusion Summoned: Send all Attack Position monsters your opponent controls to the GY, then if it was Summoned using Fusion Materials whose original names are "Red-Eyes Black Dragon" and "Dark Magician Girl", inflict 300 damage to your opponent for each sent monster. Gains 300 ATK for each Dragon and/or Spellcaster monster in the GYs.
ATK 2000 / DEF 2400
based on fanart i saw on reddit. i tried to make the first effect a combo of dark burning + inferno fire blast
Inzektor Blunderbuss
Spell Equip
Equip only to an "Inzektor" monster. It gains 1500 ATK. Twice per turn, if the equipped monster would be removed from the field, send a Insect monster from your Deck to the GY instead. This card is unaffected by Monster and Spell effects.
The Persona of the Noble Knight Swords
Monster/Link/Effect Light/Warrior link-4
2+ monsters including a non-fire "Noble Knight" Monster
Gain effects based on the Number of Differently named "Noble Arms" Equip spells on your Field or GY.
1+; If this card is Special summoned: Add 1 non-fire "Noble Knight Monster, or 1 "Noble Arms" card from your Deck to your hand.
2+; This card cannot be Targeted, or be Tributed.
3+; Your Opponent cannot respond to the Summon of Noble Knight monsters.
4+; If this card is Link summoned, Banish cards on your opponents Field and GY Facedown, for every Non-fire "Noble Knight" Link, Synchro and XYZ monster on the field
5;Draw cards equal each differently named "Noble Knight" monster and "Merlin" in your GY and Banishment
ATK 3000
Level 7 / EARTH
Machine / Effect
[REQUIREMENT] You and your opponent control an equal number of monsters.
[EFFECT]
All monsters you currently control inflict piercing battle damage until the end of this turn.
2400 ATK / 1000 DEF```
that last sentence is utterly confounding
Ultimate Tyrant Dragon
12* / FIRE
Dragon / Fusion / Effect
"Tyrant Dragon" + 2 Dragon monsters
Must be Fusion Summoned. Monster Cards in your possession are unaffected by your opponent's Trap effects. This card can make up to 3 attacks on monsters during each Battle Phase. If this card destroys an opponent's monster by battle: Inflict 800 damage to your opponent. Once per turn: You can banish any number of Dragon monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them.
ATK 4400 / DEF 3800
sometimes you want to support an old card. third and fourth effects are based on dragon's gunfire and a wingbeat of giant dragon, two cards that feature tyrant dragon in their art
Cards in your possession being protected from traps is a little wierd, since its supposed to be Dragon's Bead basically.
At most it should just make your Dragons unaffected from Traps? and not your hand / spells / traps / deck / and extra deck immune to trap cards.
Also this can be easily summoned with Branded Fusion.
Why not make the last effect mandatory?
As an example, [doomcalibur knight]
(notice how it doesnt say "you can")
Yo I'm thinking of making a yugioh what if on what if yugi had ryuga instead of atem, I need a custom 40 card deck does anyone have suggestions on how to make a "balanced" L-Drago deck
there’s not really a balanced way to make a deck, but normally d-link likes to swarm the field with cards to end with powerful monsters, but they lock you out of generics
you’ll mostly want to make your monsters easy to summon
Elemental HERO DINOMighty
Fusion/Effect/Dinosaur Earth/Level 11
1 Tribute summoned or Fusion summoned "Elemental HERO" monster + 1 Level 7+ Dinosaur monster
This monster is always treated as a Warrior monster. Must first be Fusion Summoned. Thrice while face-up on the field, when a card or effect is activated (Quick Effect) banish 1 "Elemental HERO" or Dinosaur monster from your GY: You can negate the activation, and if you do, destroy that card. You can only can only activate this effect of "Elemental HERO DINOMighty" Thrice per turn.
3500 ATK 1800 DEF
Will be making a Main deck dinosaur monster that directly supports Elemental HEROs later.
Probably too much but I just wanted a viable Junk Warrior and not a glorefied extender like [Junk Speeder]
Level: 5
[ Warrior / Synchro / Effect ]
ATK 1800 / DEF 1000
1 "Synchron" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Just a preview of something I’m workshopping:
Ken, Champion of the Century’s End
EARTH / Level 4 / Warrior/Effect / 1900/700 ATK/DEF
Cannot be destroyed by battle. If this card is Normal Summoned: You can take 1 “Century’s End” monster with a different name to cards in your GY from your Deck, and add it to your hand or send it to the GY. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; note its name. During the End Phase of the turn you activate this effect, your opponent must banish 1 monster from their field or GY whose name matches the targeted monster. You can only control 1 “Ken, Champion of the Century’s End”.
Gashadokuro, the Malevolent Doom Mayakashi
[Rank 13/Dark/Zombie/Xyz/Effect]
2 Level 13 monsters
You can also Xyz Summon this card by using a Level 11 Zombie Synchro monster you control as material. You can only control 1 "Gashadokuro, the Malevolent Doom Mayakashi". Unaffected by other card effects. You can only use each of the following effects of "Gashadokuro, the Malevolent Doom Mayakashi" once per turn. If You have a Zombie Link Monster in your Extra Monster Zone (Quick Effect): You can Special Summon this card from your GY, and if you do, banish 1 monster your opponent controls. If this card is sent from the field to the GY: You can Special Summon 1 Zombie Link Monster from your GY.
ATK 4300 / DEF 3600
Elemental HERO Super-saurus
Dinosaur/Effect Earth level 7
This monster is always treated as a Warrior monster. Must first be Special Summoned (from your hand) by banishing 2 normal Warrior/Dinosaur monsters from your Hand, field or GY. Once per turn (Quick Effect): You can banish 1 HERO monster in your GY; your opponent cannot activate any card effects in their GY this turn, you cannot Special summon monsters except "HERO" monsters in till the end phase of your next turn.
2300 ATK 800 DEF
Cont/trap
Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 5/ATK 2350/DEF 900) with the following effects (this card is also still a Trap).
● This card can attack all monsters your opponent controls, once each.
● Once while this card is face-up on the Field: you can target 1 face-up card on the Field (Quick effect); banish it.
If this card is in your GY, except the turn it was sent there: you can send 1 Trap from your Hand or Field to your GY; set this card to your Field. you can only use this effect of "Serve Fear, Rejoice Trembling" once per turn. You can only active 1 "Serve Fear, Rejoice Trembling" per turn.```
Queen Aphrodra, Foam of the Sea
[Link 3⬅️⬆️↘️/Water/Sea Serpent/Effect]
2+ Effect Monsters
You cannot Special Summon monsters, except WATER monsters. You can only use each of the following effects of "Queen Aphrodra, Foam of the Sea" once per turn. You can discard 1 WATER monster; draw 1 card, then you can Special Summon 1 WATER monster from your GY. When your opponent activates a monster effect while this card is in your GY (Quick Effect): You can Tribute 1 WATER monster; Special Summon this card, then you can look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase.
ATK 1500
Bear in the Air
5* / WIND
Beast / Effect
This card can attack directly. Once per turn: You can declare Spell or Trap, then target 1 face-down card in your opponent's Spell & Trap Zone: reveal that target, and if it is the declared type, send it to the GY, and if you do, this card gains 500 ATK until the end of your opponent's turn. That target cannot be activated in response to this effect's activation.
ATK 1500 / DEF 1800
i just want a bear with a helicopter pack
bear in the air
bear in the air
Tombstone of Mass
Rank 6 DARK Rock Xyz Monster
2 Level 6 monsters
While this card is in your GY (Quick Effect): You can banish 1 card from your GY, except “Tombstone of Mass”, then target 1 card your opponent controls; destroy it.
During the End Phase, if this card is in your GY: You can banish 1 card in your GY, except “Tombstone of Mass”; add 1 card that specifically mentions “Tombstone of Mass” in its card text from deck to hand.```
HOPT for 2 and 3rd effects.
This is a 2003 card. I like it. I can imagine the art being that really simple one and I love it
Shin Cernunnos
https://www.duelingbook.com/card?id=4972584
when you see it, it's too late. when you hear it, it's too late. When you feel it, it's too late. It will devour, and keep growing... And try as you might, when you slay it, it still moves to eat. Unlike it's kin it is not fueled by malice and anger but with hunger and hunger alone because it just has one goal and that is to devour.
A level 8 earth beast synchro that can help beast decks by negating s/t while they are on field, also can resummon itself when destroyed by battle or card effect, and has a effect to gain atk when it's destroys a monster.
DieNo.6
[Level 6/Dark/Dinosaur/Tuner/Effect]
If you have 6 or more Dinosaur monsters in your GY and/or banishment, you can Special Summon this card (from your hand). You can only Special Summon "DieNo.6" once per this way. During your Main Phase: You can roll a six-sided die and destroy cards from the top of your Deck, up to the result, and if you do, this card gains 600 ATK/DEF for each card destroyed by this effect. You can only use this effect of "DieNo.6" once per turn.
ATK 600 / DEF 600
y'all want a rush custom(s)
When your opponent Normal or Special Summons monster face-up.
[EFFECT]
Choose 1 Spellcaster monster you control (Level 5 or higher) and destroy all cards your opponent controls in its column. Then, that monster gains 500 ATK for each card destroyed, until the end of the next turn.```
Send 1 other monster and 1 Spell/Trap you control to the GY.
[EFFECT]
Destroy 1 monster & 1 Spell/Trap your opponent controls. For the rest of this turn, any battle damage your opponent takes is halved.```
None
[EFFECT]
Choose 1 Maximum Monster your opponent controls, and gain LP equal to its ATK, then draw 1 card for every 1500 LP gained. During the next turn, that monster cannot attack. After this effect resolves, return this card to the hand.```
[REQUIREMENT]
Send the top 3 cards of your Deck to the GY.
[EFFECT]
Once, during your opponent's next turn, when the effect of a monster your opponent controls resolves, and that monster is still on the field, you can shuffle it into the Deck.```
Noreka, the Funeral Dirgegon
8* / DARK
Wyrm / Ritual / Effect
You can Ritual Summon this card with "Tenebrous Toll". Any card sent from your opponent's Deck or Extra Deck to the GY is banished face-down instead. Once per turn, when your opponent activates a card or effect that targets a card on your field or GY (Quick Effect): You can pay 500 LP; the activated effect becomes "Each player sends the top 3 cards of their Deck to the GY".
ATK 2750 / DEF 250
Tenebrous Toll
Spell Card (Ritual)
This card is used to Ritual Summon "Noreka, the Funeral Dirgegon". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. You can also Tribute 1 DARK monster from your Deck as part of the requirement, but if you do, you cannot Summon monsters for the rest of the turn, except DARK monsters.
i'll be real i thought of the name first here and decided to make it a foolish burial hate card
Zero Kaiju Q
[Level 9/Dark/Zombie/Effect]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing any number Monsters Cards from your hand, either field and/or either GY, whose total Level/Rank/Link Rating equals exactly 99. If Summoned this way: Your LP becomes 99, also this card's original ATK becomes equal to the number of the monster's banished to Special Summon it x 99. The ATK of all other monsters on the field becomes 0.
ATK 99 / DEF 0
Worm Ɔne
[Link 1⬇️/Light/Reptile/Effect]
1 non-Link LIGHT Reptile monster
If this card is Link Summoned: You can send 1 LIGHT Reptile monster fromn your Deck to the GY; during your Main Phase this turn, you can Normal Set any in number of monsters addition to your Normal Summon/Set. LIGHT Reptile monsters can be Flip Summoned the turn they were Normal Set. You can only Link Summon "Worm Ɔne" once per turn.
ATK 100
Sleepwalking Zombies 
Somnambulista Drider
Earth/Zombie/Flip/Effect LV 4 1800/500
FLIP: You can add 1 "Somnambulista" monster from your Deck to your hand, except "Somnambulista Drider". When your opponent activates a card or effect (Quick Effect): You can change this face-down card to face-up Attack Position; destroy 1 card on the field. You can only use each effect of "Somnambulista Drider" once per turn
Somnambulista Gargoyle
Earth/Zombie/Flip/Effect LV 3
1500/1700
FLIP: You can add 1 "Somnambulista" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect (Quick Effect): You can change this face-down card to face-up Attack Position; draw 1 card. You can only use each effect of "Somnambulista Gargoyle" once per turn.
Somnambulista Gravekeeper
Earth/Zombie/Link/Effect Link 1 Left Arrow 800 atk
1 "Somnambulista" monster
You can also use a face-down "Somnambulista" monster you control as material to Link Summon this card. Cannot be used as Link Material. You cannot Special Summon monsters, except Zombie monsters. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Somnambulista" monster from your Deck or GY, but you cannot Special Summon monsters from your Deck for the rest of this turn.
Somnambulista Count
Earth/Zombie/Flip/Effect LV 8 2500/1800
FLIP: You can Special Summon 1 "Somnambulista" monster from your GY. When your opponent activates a card or effect (Quick Effect): You can change this face-down card to face-up Attack Position; negate that activation. You can only use each effect of "Somnambulista Count" once per turn.```
@steady badger unfinished but this might be a neat concept
Wdyt
you missed a quick effect
and i dont rly like monsters flipping themselves as quicks that's what traps r for
Fixed
I was copying [amaterasu]
Level: 9
[ Fairy / Spirit / Effect ]
ATK 3000 / DEF 3000
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.
yes i know and i dont like her
:(
I thought it might be thematic that like
They're asleep when fd
They start sleepwalking if you make "noise"
I can make them ss themselves ig
And the only one you don't know is the first one i set
Which goes to the gy immediately cause i want the link
I was thinking of making the s/t spam them, but i can move that to the monsters
And make it shs where there's no s/t at all
Just a bunch of dudes with various disrupts
Link Eater
1* / DARK
Insect / Effect
If this card is in your GY: You can target a Link-4 or higher Link monster you control; reduce its Link Rating by 1, and if you do, Special Summon this card from your GY. After this effect resolves, you can only Special Summon once from your Extra Deck for the rest of the turn. You can only use this effect of "Link Eater" once per duel.
ATK 600 / DEF 0
I was tasked with giving Bujins a wave of custom cards, thoughts on them?
Reads broken but is pretty bad in almost all decks
exodia
book of taiyou cyber jar
Rank Eater
1* / DARK
Insect / Effect
If this card is in your GY: You can target a Rank 5 or higher Xyz monster you control; reduce its Rank by 1, and if you do, Special Summon this card from your GY, then you can treat this card's level as the Rank of the monster targeted by this effect. After this effect resolves, you can only Special Summon once from your Extra Deck for the rest of the turn. You can only use this effect of "Link Eater" once per duel.
ATK 600 / DEF 0
pot of extra bout to go crazy
Do we have anything in the game that makes spells and traps unaffected? I remember awhile back searching for it and didn't find anything
These are so cool
Extrav has to be at the start of the main phase
No.
Closest we have is Magical Spring, which protects from destruction and prevents negation.
The Solfachord counter trap wants to do that but has to adjust and settle for protection from destruction and banish instead.
How's this thus far
Link-3/EARTH/Machine/Effect
↙️⬇️↘️
ATK/2100
3 Effect monsters, including a Machine monster
If this card is Link Summoned: You can Special Summon a Machine monster from your hand or GY, but they cannot attack or active its effects.
During the Main Phase (Quick Effect): You can target 1 monster this card points to and 1 monster your opponent controls, negate their effects until the end of this turn, also they cannot be destroyed by battle.
You can only use each effect of “Zeroth, the Rogue Automaton” once per turn. ```
tError: NULL
DARK | Link 1 | Cyberse / Link / Effect | 0 / ⬇️
Cannot be Link Summoned. Once per Duel, during the Main Phase 2, you can Special Summon "tError: NULL" (from your Extra Deck). Link Monsters cannot be Special Summoned to a Zone this card points to, unless another card points to it. A Link Monster Link Summoned using this card as material has its ATK/DEF become 0, and its effect is replaced with this effect.
The Assembled Meklord Army
Rank 4 FIRE Machine / Xyz / Effect
ATK 2000 / DEF 200
2 Level 4 Machine monsters
Unaffected by your opponent's activated effects while they control a Synchro monster. If this card is Xyz Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. While you control a "Meklord Emperor" monster, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; Negate that effect, and if you do, destroy it. You can only use each effect of "The Assembled Meklord Army" once per turn.
Meklord's Ambush
Normal Spell
Special Summon 1 "Meklord" monster from your hand. You can banish this card from your GY; reveal 1 Synchro monster from your Extra Deck, and if you do, banish "Meklord" monsters from your GY whose total levels equal the level of the revealed monster, then Special Summon that monster to your opponent's field, but its effects are negated, also it cannot be used as Fusion, Synchro, Xyz, or Link material. You can only use each effect of "Meklord's Ambush" once per turn.
Herald of Greed
LIGHT Level 4 Spellcaster Effect 500 ATK / 200 DEF
When this card you own is Normal Summoned, you can Special Summon 1 "Herald of Greed" from your deck to your opponent's field, and if you do, draw 1 card. If this card you do not own is Special Summoned by your opponent's "Herald of Greed", you can draw 5 cards OR add 3 cards from your deck to your hand. You can only activate one effect of "Herald of Greed" per turn, and only once that turn.
Pot of Desperation
Normal Spell Card
At the start of Main Phase 1: Draw 2 cards, then your LP becomes 1000. You cannot activate or place other Spells / Traps during the duel you activated this card. You can only activate "Pot of Desperation" once per duel.
Ok hear me out on this plan
Set five
Dinomorphia combo on opponents turn
Draw for turn
Desperation
Proceed to do a
DINOMORPHIA 1 LP SWEEP
[Dinomorphia Therizia]
Level: 4
[ Dinosaur / Effect ]
ATK 1500 / DEF 0
If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.
You cannot set anything due to the drawback set.
But if I play it turn 2, after setting up SOME plays but still having a few facedown
@slender sequoia Alright, I made the drawback for Set Spells / Traps harsher, and made it apply for the entire duel. Probably would still allow sacky stuff. Maybe stuff related with SHS. 🤦♂️
Dang it
Fusion Unemployment
Quick-Play Spell Card
Reveal 1 Fusion monster in your Extra Deck, then take 1 card mentioned on it from your Deck and add it to your hand or Special Summon it to your field or send it to the GY or banish it. You cannot Special Summon Fusion Monsters the turn you activate this turn. You can only activate 1 "Fusion Unemployment" per turn.
I can think of a combo for this …
Rainbow dragon?
Nvm
RELINQUISHED!!!
Doesnt ignore summoning conditions, so you cant special summon it
Unless you want to use this as like, worse preparation of rites
Fffffffrick
Pretty much useless from my pov
I’d love to see someone else proving it’s op tho
I can think of 2 targets
Clock wyvern and cannon soldier
But that's kinda it
Most strong fusion materials come from FUSION decks that need you to fuse more
[Sandwitch] for Links neat
Giant Rat King
N/A / EARTH / SE, S. SW
Beast / Link / Effect
3 Level 4 or lower monsters
While this card points to a monster, your opponent cannot target this card for attacks, also they cannot target monsters this card points to with card effects. Once per turn, at the start of your opponent's Battle Phase: You can Special Summon as many Level 4 monsters with 1400 ATK and different Attributes as possible from your Deck to your Main Monster Zones this card points to, but they cannot activate their effects on the field, also they cannot be used as Fusion, Synchro, Xyz, or Link Material.
ATK 2400 / LINK-3
things that shouldn't be supported #1: those attribute tutors
Man-Eater Swarming
Trap Card (Continuous)
You can only use each of the following effects of "Man-Eater Swarming" once per turn.
• Target 1 monster on the field; change that target to face-down Defense Position, and if you do, it cannot be Flip Summoned this turn.
• Immediately after this effect resolves, Flip Summon 1 monster.
i've never seen anything that flip summons as an effect but i thought it would be cool
And thus, I want to make a rat archetype
Insert Coin!
Quick-Play Spell
*This card is always treated as a “Space Shooter” card.)
Special Summon up to 2 LIGHT Machine monsters with 1200 ATK and with different names from each other. These cards come from your hand, Deck and/or GY, but only 1 can come from each. You can only activate 1 “Insert Coin!” per turn.
—————
UUDDLRLRBA START!!
Quick-Play Spell
(This card is always treated as a “Space Shooter” card.)
During your turn, if you control a Level 4 LIGHT Machine monster with 1200 ATK: Special Summon as many “Option Tokens” (Machine/LIGHT/Level 4/ATK 1200/DEF 800) as possible to your side of the field, then you can apply the following effect.
• Tribute 2 monsters you control, and if you do, add 1 Level 4 LIGHT Machine monster or 1 “Space Shooter” Spell from your Deck to your hand.
You can only activate 1 “UUDDLRLRBA START!!” per turn. You cannot Link Summon during the turn you activate this card.
Tri-Brigade Mercarrier
Level 4/DARK/Winged Beast/Effect
If there is a Tri-Brigade monster on your field or in your GY: you can Special Summon this card from your hand, then you can return one of your banished “Tri-Brigade” cards to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn.. If this card is used as Link Material: you can Set 1 “Tri-Brigade” Spell/Trap from your Deck or GY, and it can be activated this turn if you control a “Tribrigade” Link Monster. HOPT
ATK: 0
DEF: 0
Musician Queen
5* / LIGHT
Spellcaster / Fusion / Effect
1 LIGHT Spellcaster monster + 1 DARK Spellcaster monster
Once per turn, when your opponent activates a monster effect while you control this Fusion Summoned card (Quick Effect): You can discard 1 Monster Card; negate the activation, then if that discarded monster had 1500 or less original DEF, shuffle 1 random card from your opponent's hand into the Deck.
ATK 1750 / DEF 1500
bugfix: -made musician king correctly female -made it synergise with witch
we’re so proud of musician queen for her transition
Sound Pierrot
2* / WIND
Spellcaster / Effect
If this card is Summoned while your opponent controls no monsters: Special Summon 1 "Sound Pierrot" from your Deck to your opponent's field. If your monster's effect activates on the field, except "Sound Pierrot": Destroy all "Sound Pierrot" on the field, and if you do, take 1000 damage for each destroyed monster.
ATK 0 / DEF 1000
please stop me from making more shitty gimmick cards based on the early manga
Progress Indictator
LIGHT | Link-2 🡴 🡷 | [ Cyberse / Link / Effect ] | ATK 1700
2 monsters, including a Cyberse monster
If this card is Special Summoned, you can: Banish 1 Cyberse monster from your GY, then target 1 monster on the field or in the GY; shuffle it into the Deck during the End Phase. You can: Target 1 of your banished Cyberse monsters that was not banished to activate the effect of "Progress Indictator" this turn; Special Summon it in Attack Position, but it cannot activate its effects this turn, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "Progress Indictator" once per turn.
@gray elk
Also @tranquil mango I have c r e a t e d again
Very obviously a mirror to Splash Mage, but I thought it'd be cute to add an additional effect that just makes it Lizardose 2. (kid named powercreep)
yeah kill your own ritual instantly for the bit
also i completely forgot i made those smh
2 months late to the party
sorry haha
the end phase shuffle should bypass unaffectedness right
or am i thinking of a diffeerent interaction
ur thinking of something else

!
re-checked mirrorjade rulings
something something mirrorjade
that sure is it
yeah
do you like the inDictator 🙂
i wish its name was more mirrored with splash mage
like sploosh mage
but as a card i think its really nice
well balanced, and cool design
Splash Mage is based on Splash Page, so I just went on wikipedia and clicked around a bit until I found 'Progress Indicator' in the same section
lol
It's kinda messed up that Splash is literally only a reborn
They don't make cards like this anymore
almost reminded me of the level 2 dino/wingedbeast/whatever that was just as situationally useful
👁️
Card looks fine, idk if the name fits thematically
if u think about it he's loading
that's why the spin is delayed
and the reborn takes a turn to re enable effects
🔥
sigh
If i was naming it, I'd name it like
Future Observer?
It's a future that has a result (delayed banish), but then throws an exception midway (the ss)
Just my 2 cents
You'll get copper poisoning
yummy
Link-a-knil
Cyberse/Link/Effect Link 2 Left and Right arrows ? ATK
2 Link monsters with the same Link rating
Must be Link Summoned. This card's ATK is equal to the sum of Link rating used for it's summon x 750. You can tribute this card, then target 2 Link monsters with the same Link rating in your GY or banishment (Quick Effect); Special Summon them, but they cannot activate their effects this turn. You can only use this effect of "Link-a-knil" once per turn.```
@steady badger 👁️
why's it summon itself
also i have 0 applications for this but i feel like it's disgustingly broken
Yeah i felt the same, the idea is that you make 2 link 2s to recycle others, say ss and ip you used
You don't need the cannot be Special Summoned in other ways, bit. It's redundant and not used in modern cards anymore.

There really should be more cards based on those one-off games featured in the manga.
Turtles All the Way Down
*12 / WATER
Reptile / Xyz / Effect
3 Level 12 Reptile monsters
You can also Xyz Summon this card by using as material 1 Reptile Xyz Monster, that has at least 1 Reptile Xyz Monster with a different name and 1 non-Xyz Reptile monster as material. (Transfer its materials to this card.) Cannot be Special Summoned by another card's effect. While this card has material, neither player can Special Summon, except Reptile monsters. If all cards attached to this card (min. 3) are Reptile monsters: You can detach all materials from this card; shuffle all other cards on the field and in both players' hands into the Deck.
ATK 0 / DEF 4000
handlooping is a wincon. this card is just press the win button
So now any deck that can summon 3 level 4s can now handloop for 5 since you can just use king of the feral imps to search reptillianne coatl
Cool
is it not meant to be "you can slap this on a reptile xyz that has a different rept xyz and a rept nonxyz as mats"
which would be much more odd to do without reprodocus shenanigans
i'm pretty sure that's still easy
jormungandr is a reptile
you could have laevatein turn into jormungandr then attach the right materials from the graveyard
Feel like cheating it with a RUM would be much easier.
Xyz with 2 mats RUMed into this gets you the handloop. Or you can just keep it for the floodgate eff.
https://drive.google.com/drive/folders/1wQp72llCpatjRcbhsiiXxXnkv10GbZmu?usp=sharing
SOOO I was looking for a Dinosaur Warrior passed archetype for an OC but then I decided to combine "Dinosaur King" with "Yugioh" here is what I got so far(I might return to this later and add some more cards and such but for right now they're just there...)
also mind you I made these when I was tired lmao
Started making the Regular cards(So people know their effects) 😅
hello
i have a concept for an archetype
The Shadow Army of the Doom Chimera Kingdom
also question: is there an app that can recreate paper drawings into digital art for yugioh cards?
oomf i am converting 2 link1s into 2 link3s
Commander of the Mage-Beasts
8* / LIGHT
Beast-Warrior / Fusion / Effect
1 Beast-Warrior monster + 1 Spellcaster monster
If this card is Fusion Summoned: Banish all Spell Cards from the GYs, and if you do, this card gains 200 ATK/DEF for each, then if you banished at least 3 from your GY, destroy 1 card on the field. Unaffected by card effects that activate in the hand or GY.
ATK 2000 / DEF 2000
random effect just because i don't see these two types merged
Ryu-Ge Unification
Ritual Spell Card
Take up to 1 each of Dinosaur, Sea Serpent, and Wyrm monsters from your Deck, then you can add to your hand, send to the GY, and/or banish up to 1 each of those cards, then Special Summon 1 "Ryu-Ge" Ritual Monster from your Deck or Extra Deck (this is treated as a Ritual Summon by the effect of "Sosei Ryu-Ge Mistva"). You cannot Special Summon monsters the turn you activate this effect, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters.
@cyan niche @fading lintel
How's this?

Sure
dinosaur's wet dream
I'm not too familiar with discord. Is this a regular channel like all the others? I couldn't see it on the side bar of the server
It’s a thread
Functionally the same it just doesn’t normally appear on the channel list
Electro-Disc Fighter
7* / EARTH
Thunder / Effect
1 EARTH Warrior monster + 1 Thunder monster
Before damage calculation, if this card battles an opponent's monster: You can destroy that monster. You can only use each of the following effects of "Electro-Disc Fighter" once per turn. If this card is Fusion Summoned: You can target 1 Normal Spell in your GY; banish it, and if you do, add 1 Normal Spell with the same name from your Deck to your hand. During your opponent's turn, while this card is banished face-up (Quick Effect): You can pay 1000 LP; Special Summon this card.
ATK 2000 / DEF 2000
idk why i thought "electro-disc". third effect is based on disc fighter's use in the anime where it got brought back off return from the different. second effect idk, maybe you want another copy of raigeki
Shock-Absorbing Seal
6* / WATER
Beast / Effect
If you control no monsters, you can Normal Summon this card without Tributing. Unaffected by Normal Spell effects. Thunder monsters on the field cannot activate their effects or declare an attack.
ATK 1250 / DEF 2250
why yes i did just watch sam o'nella
The HERO archetype needs more support right?
small illusion theme
https://docs.google.com/document/d/15RI4wmKOx4nJnRrKBUZoE6nR7ktwGqQ1Wl2PLS6nGBM/edit?usp=sharing
- A piper from the dream world has arrived! If offended, their music might become something terrifying… Piper of Phantasms Level 6, 0/2600, DARK, Illusion You can only use the 1) effect of cards with this name once per turn. 1) If this card is Normal Summoned: You can look at your opponent's han...
Exactly what Neos needed
Even more busted Fusion Cards for the Contact Fusion Man
It will never not be funny to me they want to eradicate the one thing he was known for
why are you looking at the fusion lol it's right next to the most comically busted spell card i've seen in a while
like is it a joke? idk what to say
Yes
I am describing the Spell
I didn't even read the Fusion Monster
it does the same thing ¯_(ツ)_/¯
Yeah I just read it...wtf lol
Ah yes, draw phase portal into Cosmo Neo's. Very interactive.
Very funny
i might change Blade Neos' effect or add a effect to it
Lv4 DARK Reptile/Effect
If this card is Normal or Special Summoned, or if this card is Tributed: You can Special Summon 1 "Mitsurugi" monster from your Deck, except "Mitsurugi guy 1". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi guy 1" once per turn.``````Mitsurugi guy 2
Lv4 DARK Reptile/Ritual/Effect
If this card is Special Summoned: You can target 1 card your opponent controls; return it to the hand. (Quick Effect): You can shuffle this card from your hand or field into the Deck, then Tribute 1 "Mitsurugi" monster from your Deck. If this card is Tributed: You can add 1 "Mitsurugi" card from your GY or banishment to your hand, then you can Special Summon this card. You can only use each effect of "Mitsurugi guy 2" once per turn.```
begging konami for something like these
just give me starters
Which of these 4 would fit the best as a Fusion Spell Card art?
Alchemy
The alchemy one
Brew the monsters into a stew
Ok thanks you 2.
Its sorta hard to make cards based on a game, Because I'm no artist at all, so I need to try and find the best fits for cards
Its current effect is gonna be along the lines of:
Quick play spell.
Fusion summon 1 WATER monster, using monsters from your hand field. If you discarded a card, apply the following effects depending on that card:
Monster- Also can Banish the graveyard as materials
Spell/Trap- Set this card instead of sending it to GY
"Pirates Curse" card- Apply both.```
(Pirates Curse are a subset of the Archetypes cards. The Archetype is just called Pirates.
If Dark magician and Blue-Eyes White Dragon had effects
If a card(s) left the Extra Deck this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster that mentions "Dark Magician" from your Extra Deck, using monsters from your hand or field, as well as shuffling monsters from your GY/banishment into the Deck, as material. If a Spell/Trap Card or effect is activated: You can target 1 card your opponent controls; destroy it. You can only use each effect of "The Silent & Dark Magicians" once per turn.```
Wouldn't this card trigger its own effect the turn it's summoned because it doesn't exclude itself?
Yes.
Must be Ritual Summoned, and can only be Ritual Summoned by a "Dogmatika" card's effect. You can reveal this card in your hand; Set 1 "Nadir Servant" from your Deck or GY. If this card is Ritual Summoned: You can destroy cards on the field, up to the number of monsters face-up in your possession with different card types (Fusion, Ritual, Synchro, Xyz, Link). (Quick Effect): You can add to your hand, or shuffle into your Deck/Extra Deck, 1 "Dogmatika" card and/or up to 3 Fusion, Synchro, Xyz, or Link Monsters face-up in your possession, then you can draw 1 card. You can only use each effect of "Dogmatika Alba Primum" once per turn.
Don't need to specify face-up for the possession check imo
If they're facedown they won't have a mentioned card type anyway
Since the effect doesn't say reveal
Target 1 "Icejade" monster you control; choose either its ATK or DEF, and for every 1000 of that, you can destroy 1 card your opponent controls, then destroy that target. If this card is in your GY: You can target 1 "Icejade" monster in your GY or banishment; shuffle this card into the Deck, and if you do, Special Summon that target. You can only use 1 "Icejade Fractalization" effect per turn, and only once per turn.
Thats a great dogmatika card hellyeah.
Level 12 is perfect. Searching Nadir lets it extend combos. And being able to recover/reset
Which of these looks the most "alive"? I'm gathering art for a custom archetype, And this is gonna be a card who turns Undead in their Ultimate form of sorts...
Trapparition
Continuous Trap
If your opponent Summons a monster with 2500 or more ATK: Special Summon this card as an Effect Monster (Zombie/LIGHT/Level 5/ATK 1250/DEF 2450) with the following effect.
- Negate the effects of all monsters your opponent controls.
- If your opponent declares an attack: You can target this card and that attacking monster; Set both targets face-down in their owner’s Spell/Trap zone.
You can only use each effect of “Trapparition” once per turn.
Bad Steak
Normal Spell
Destroy all Beast monsters on the field.
i like the pun
Welcome to the sacred world of NiuHao and Sacred Treasure : a unique level 1 fire winged beast deck revolving around banishing and copying multiple sacred treasures to create a controlly toolbox and generate advantage with the NiuHao birds coming back everyturn.
https://www.duelingbook.com/deck?id=16986284
Looking for thoughts on it
To be honest I made it just so I could use said pun.
Metaphys Excelion
5* / LIGHT
Wyrm / Effect
You can banish this card from your hand; banish 1 "Metaphys" monster from your Deck face-up. You can only use this effect of "Metaphys Excelion" once per turn. While banished, apply these effects to each "Metaphys" monster you control, based on the number of your banished "Metaphys Excelion".
• 1+: They gain 500 ATK/DEF. • 2+: Their effects cannot be negated. • 3+: If an opponent's card effect targets 1 of them: You can make that effect "Banish that target" (but you cannot apply this effect for a card with the same name again this turn).
ATK 1500 / DEF 900
could you fit this on a card
When your opponent activates a card or effect (Quick Effect): You can excavate the top 3 cards of your opponent's Deck (all, if less), then you can destroy both 1 of those cards and 1 face-up card your opponent controls with the same card type (Monster, Spell, or Trap), also shuffle the rest into the Deck. You can target 1 other monster, Spell, & Trap in your GY/banishment; Special Summon this card from your GY or banishment, and if you do, shuffle those targets into the Deck. You can only use 1 "Paladin of the Forgotten Hymn" effect per turn, and only once per turn.```
If you would Fusion Summon by a card effect, you can also detach materials that are Monster Cards from Xyz Monsters on the field for that effect, as if you owned them. You can target 1 monster in either GY; attach it to this card as material, then detach 1 material from an Xyz Monster on the field. If your opponent controls a card, you can activate this effect as a Quick Effect. If you activate a card or effect: You can Fusion Summon 1 Fusion Monster, using materials from your hand or field, except this card. You can only use each effect of "Erclase, Sorceress Apparent" once per turn.```
Trying to think up a new name for a card type that is like Token but also for S/Ts, Does anyone have a good name I could use?
I was thinking Phantom but it sounds more like monster type.
what's a token for spell/traps?
A temp card that only exists in hand/field. Disappears if it goes elsewhere or in case of mons or cont.s (even when returned to hand). Can be discarded but not sent to grave as cost etc etc is current working progress on it.
do they have text on them?
Yes.
huh. sounds hard to keep track of
it would be a subtype of spell/trap i guess like a phantom spell/phantom trap
or transient
Doesn't quite work as a subtype like Ritual, as I want quick-plays and mons too.
Still in workshopping how to template it to work on both mons and S/Ts since subtypes like Tuner don't work either.
How about artifact
Sounds magical enough
Experimenting after a sudden realisation
Wild Gem-In-Eyes
LIGHT / Level 4 / Rock/Gemini/Effect / 1650/1700 ATK/DEF
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Tribute 1 other Rock monster you control to have it become an Effect Monster with these effects.
• Cannot be destroyed by battle.
• You can Tribute 1 Rock monster from your hand or field; add 1 Rock Normal Monster or “Gem-In-Eyes” monster from your Deck to your hand. You can only use this effect of “Wild Gem-In-Eyes” once per turn.
I am pretty sure that mechanically nothing prevents Geminis from having a different condition than Normal Summoning
It doesn't but the card is horrible ngl
You could have made the thing easier to do and not a -1
Now it's just
Wow i don't have a ns, better go -1 and get a mediocre effect that is net 0
I mean yeah
More just seeing if it works mechanically
I’m not even doing anything as a followup with this
artifact? Sounds... confusing.
Roar of Darkened Stars
Continuous Trap
If up to 3 cards you have in your hand or field would be sent to the GY by an effect, pay 3000 LP instead.
Dream Mirror Blessing
Equip Spell
Equip only to a "Dream Mirror" monster. You can only use each of the follow effects of "Dream Mirror Blessing" once per turn. If your opponent activates a card or effect in their hand or GY while this is equipped to a LIGHT monster: You can negate the activation. If your opponent activates an effect on their field/in banishment while this is equipped to a DARK monster: You can negate that effect.
If this card is sent to the GY because the monster it was equipped to was tributed by the effect of a "Dream Mirror" card: Equip this card to 1 "Dream Mirror" monster you control with the same type but a different attribute from the monster this card was equipped to on the field; Equip this card to that target.
Assimilating Mass
*3 / LIGHT
Aqua / Xyz / Effect
2+ Level 3 monsters
Once per turn, during the Main Phase (Quick Effect): You can excavate the top card of your Deck, and if it is a monster, attach it to this card as material, otherwise send it to the GY. If your opponent activated a monster effect this turn, you can excavate the top card of your opponent's Deck instead. This card's Type and Attribute are also the original Types and Attributes of all monsters attached to it. Unaffected by the effects of monsters with the same Type and Attribute as it.
ATK 0 / DEF 2800
• Set 1 "Maliss" Spell/Trap from your GY/banishment
• Shuffle up to 3 cards ("Maliss" cards and/or Cyberse monsters) from your GY/banishment into the Deck```
https://x.com/rcucumbery/status/1875576532804292834?s=46
Dont forget to credit your artists
Shadows at Arms
Continuous Spell
You can target face-down monsters with equip cards (if the monster is flipped face up and found to be invalid for that equip card(s), the equip card(s) is immediately destroyed.)
If all monsters you control are DARK Pyro monsters (min. 1), you can activate this card from your hand. When your opponent activates a card or effect, while an "Ashened" or "Veidos" monster you own is on the field: You can make that effect become "Your opponent destroys 1 card on the field or in their hand." You can banish this card from your GY; Set 1 "Ashened" Continuous Spell/Trap from your GY or banishment, then if a "Veidos" monster is on the field, you can add this card to your hand. You can only use 1 "Incinerating the Ashened" effect per turn, and only once per turn.
If this card is Summoned: You can take 1 "Archfiend" Fiend monster from your Deck, and either add it to your hand or destroy it. You can target 1 other "Archfiend" Fiend monster on the field; destroy it, then you can Special Summon 1 "Archfiend" Fiend monster from your GY or banishment with a different name in Defense Position. You can only use each effect of "Arisen Archfiend" once per turn.
hello, am new here, nice to meet you.
I've been in the process of making my own deck based on a game series I'm very fond of, I was going to post to reddit, but given the lack of karma I was unable to do so. The whole deck is purely fictional and the card art is for the most part made by me in an app but using images I found on the internet as well as the official wiki from the series (Kiseki wiki). I'm making the cards in the "Yugioh Cardmaker" online. I'd like to post some of the cards and would like to hear your inputs and ideas on the archetype I'm making. Is it okay if I post here or do I need my own thread?
I made a lot of cards, that's why I'm asking
also tiptoing is usually how I go through new servers I join
guess I'll post three cards for examples
"Trails: Zector of the Beginning" + "Trails: Valimar of the Valiance" + "Trails: Ordine of the Order" + "Trails: Testa-Rossa of the Calamities" + "Trails: Argreion of the Justice" + "Trails: El-Prado of the Pride" + "Trails: Ishmelga of the End"
This card can only be Fusion Summoned with the effect of "Rivalry of the Seven" and cannot be Summoned by other ways.
This card is unaffected by your opponent's card effects. When this card is Summoned destroy all other monsters you control, for every monster destroyed with this effect, this card gains 1000 ATK and DEF. If this card attacks a Defense Position monster, inflict piercing battle damage
This card is always treated as a "Hexen Clan" card.
This card is always both a Beast-type and Spellcaster-type monster.
If this card is sent to the graveyard from the field, deck or hand, Special Summon this card. You can only use this effect of "Trails: Celine Millstein, the Obsidian Witch" thrice per turn. Cannot be used as material for a Synchro, XYZ or Link Summon except of a "Trails" monster. Gains 1000 ATK for every other "Hexen Clan" monster you control.
(probably the most broken card of the deck)
uhh i wouldn't really focus on the rivalry cause that fusion kinda sucks
celine sounds broken but it only is out of context
it's strictly there cuz don't wanna cheat it out
no i mean like
oh you mean, don't use that thing
probably, just wanted to make a massive beater
ofc i have no context on the knight cards but there's 7 of them
usually game/anime archetype decks devolve into very random suboptimal cards, and all 20 or so of them are just characters that don't really work together
well, for me it's closer to like 200
yes that's bad
but, a lot of them have value with one another
they are put in subarchetypes
also the deck uses every summoning mechanic apart from fusion (Except zoa gilstein, he's the only fusion)
here's the first card I made
This card is always treated as a "Bracer Guild" card
If "Trails: Joshua Bright, the Black Fang" is on the field, you can Special Summon this card from your hand or graveyard. You can only use this effect of "Trails: Estelle Bright, the Shining Sun" once per turn. Once per turn you can add a "Bracer Guild" card from your deck to your hand.
i would really suggest you read up on psct cause you're missing every single punctuation
it really that big a deal for me? I'm not doubting you, but I think the general idea is understandable
oh, top message, got it
so for estelle for example, I'm just missing the colon after "field" in first effect and after "once per turn" in the second effect
oh and the "always treated as X" should be in parentheses
Level 4/FIRE/Warrior/Effect
ATK/1500 DEF/1200
If this card is Normal or Special Summoned: You can Special Summon a FIRE Warrior monster from your hand or GY.
You can send 1 card from your hand or field to the GY: Fusion Summon a FIRE Fusion Monster by using monsters from your field or hand as material, and if you would summon “Flame Swordsman” this way, you can also use monsters from your Deck as Fusion Material.
You can only use each effect of “Fighting Flame Alligator” once per turn. ```
``` Masaki the Blazing Swordsman
Level 3/FIRE/Warrior/Effect
ATK/1100 DEF/1100
(This card is always treated as “Masaki the Legendary Swordsman”)
If this card is Normal or Special Summoned: You can add 1 monster that mentions “Flame Swordsman” from your Deck to your hand, and if you do, send 1 card from your hand to the GY.
If this card is sent to the GY: You can target 1 card that mentions “Flame Swordsman” in your GY, add it to your hand.
You can only use each effect of “Masaki the Blazing Swordsman” once per turn. ```
``` Manipulator of Fighting Flames
Level 3/FIRE/Warrior/Effect
ATK/900 DEF/1000
(This card is always treated as “Flame Manipulator”)
You can discard this card and 1 FIRE monster in your hand: Add 1 card that mentions “Flame Swordsman” from your Deck to your hand, except “Manipulator of Fighting Flames”.
If a FIRE Warrior or Dragon monster is Special Summoned from the Extra Deck, while this card is in your GY, you can Special Summon this card, but banish it when it leaves the field.
You can only use each effect of “Manipulator of Fighting Flames” once per turn. ```
Equip Spell Card
Equip only to a Warrior monster. It gains 600 ATK/DEF, also if the equipped monster attacks a Defense position monster, inflict piercing battle damage.
If this card is destroyed and sent to the GY because the equipped monster was destroyed: You can target 1 FIRE monster in your GY, Special Summon that monster.
You can only use this effect of “Legendary Salamandra Sword” once per turn. ```
``` Gilford the Flaming Lightning
Level 7/FIRE/Warrior/Fusion/Effect
ATK/2800 DEF/1400
1 FIRE monster + 1 Warrior monster
This card’s name becomes “Flame Swordsman” while on the field or GY
If this card is Fusion Summoned: You can banish up to 3 FIRE monsters in your field or GY, then destroy up to that many cards your opponent controls.
When your opponent activates a effect that would destroy a card you control: You can send 1 Equip Card in your hand or field to the GY, negate thar effect.
You can only use each effect of “Gilford the Flaming Lightning” once per turn. ```
If you control no monsters, or all monsters you control are Level 7 or higher: You can Special Summon this card from your hand, then you can increase or decrease this card's Level by up to 2. You can target 1 monster in your GY or banishment with the same Level as this card; return this card to your hand, and if you do, Special Summon that target. You can only use each effect of "Kourshere, Brigand of the Rotten" once per turn, also you can activate either effect as a Quick Effect if your opponent controls a Special Summoned monster.
Limbs of the Forbidden One
Level 4 Dark Spellcaster 800/1200
Cannot be added from the Deck to hand, except by drawing it. This card's name is treated as "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" while in your hand.
Does this text make it clear it only works as one name, and not just a 2 card win with Exodia.
I also have this text. Which works better?
This card's name can be treated as "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" or "Left Arm of the Forbidden One" while in your hand.
Is the intent that the card can substitute for any one limb, but not all four simultaneously?

Excu, the Wild-Card Spirit
2* / LIGHT
Illusion / Flip / Effect
FLIP: Switch control of this card with 1 monster your opponent controls, then change this card to face-down Defense Position. You can only use this effect of "Excu, the Wild-Card Spirit" once per turn.
If this card battles a monster, neither monster can be destroyed by that battle.
ATK 500 / DEF 1300
yes, multiple cards already do this, but none of them uses the illusion non-destruction effect. this is designed to be a card that keeps passing itself back and forth as long as the players feel is necessary.
Egyptian god cards with their anime colors but effects
In the Yu-Gi-Oh Arc-V anime, there was a minor-character named "Fredrick". For the first and only time he dueled, (He did technically duel against Riley, but the duel was already over when we saw it) he used an Archetype called "Doodle Beast" where we only got to witness 2 Monster cards and 1 Trap card. Since I'm interested in this unique Archetype, I've taken it upon myself to imagine more cards for it.
Doodle Beast - Bronto
Attribute: Earth
Level 5
[Dinosaur/Effect]
When this card declares an attack, if said attack fails, choose any monster from your deck and add it to your hand.
ATK 1300 / DEF 1000
Doodle Beast - Futaba
Attribute: Water
Level 7
[Dinosaur/Aqua/Effect]
If this card is destroyed by battle, instead of being sent to the Graveyard, it becomes "Umi".
ATK 1200 / DEF 1300
Doodle Redrawn (Spell)
Choose any monster on your opponent's field, that will allow you add a "Doodle Beast" to your hand if their Attributes match.
Doodle World (Field Spell)
As long as this spell is on your field, your Doodle Beast can only be destroyed by Card effects.
Great General of Aquila
8* / EARTH
Winged Beast / Effect
This card gains effects based on the original Types of monsters Tributed for its Tribute Summon.
• It gains 1000 ATK/DEF for each Beast.
• It can make 1 additional attack during each Battle Phase for each Beast-Warrior.
• When your opponent activates a monster effect (Quick Effect): You can negate the activation. You can use this effect a number of times per turn up to the number of Winged Beast.
ATK 1100 / DEF 1000
Trap-Trigger Telepath
5* / LIGHT
Psychic / Effect
You can banish any number of Traps from your GY; inflict 400 damage to your opponent for each card banished. You can only use this effect of "Trap-Trigger Telepath" once per turn.
ATK 2000 / DEF 2000
[mass driver] is a spell that uses monsters to damage. [type zero magic crusher] is a trap that uses spells to damage. how about a monster that uses traps to damage
Continuous Spell
Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
i never knew these cards even existed lol thats pretty funny
Plain Back – Quick-Play Spell
Target 1 face-up monster on the field; destroy as many cards in the Field Zones as possible (min. 1), then, you can apply these effects in sequence for each Field Spell destroyed by this effect.
• Switch the targeted monster's ATK/DEF.
• Change the targeted monster's battle position.
You can only activate 1 "Plain Back" per turn.
(NOTE: Named for the field-destroying effect of Ancient Fairy Dragon.)
Ripper Raptor Duo
2* / WIND
Dinosaur / Flip / Effect
FLIP: Target 1 card on each field; destroy those targets.
If this Defense Position card is destroyed by battle: Special Summon 2 "Ripper Raptor Tokens" (Dinosaur/WIND/Level 1/ATK 600/DEF 100).
ATK 1200 / DEF 200
there are no dinosaur flip monsters
King of the Wandering Doomed
2* / DARK
Zombie / Effect
This card's original ATK is the number of banished Zombie monsters x 1000. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; banish 1 card from your opponent's GY, and if you do, all of your opponent's face-up banished monsters become Zombie until the end of this turn. If this card is destroyed and sent to the GY: You can place 1 banished Zombie monster on the bottom of the Deck; Special Summon this card.
ATK ? / DEF 0
i thought it would be fun for this card to have a rivalry with wights
Jintiao, the Golden Comet
9* / LIGHT
Wyrm / Effect
You can Tribute 3 monsters to Tribute Summon (not Set) this card. If Summoned this way: Draw 2 cards.
ATK 2700 / DEF 2000
simply because i feel there should be more 3-tribute monsters which have effects from classic banned spells
Nemleria Dream Defender- Matelas
Level 10 Light Beast
3000/1500
If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Matelas" once per turn this way. You can discard this card; Set 1 "Nemleria" Spell directly from your deck, and if you do, you can place any number of your banished face down cards on the bottom of your deck in any order. If there are no cards in your extra deck, or no cards in your extra deck except face-up "Nemleria" monsters, other "Nemleria" cards you control cannot be destroyed by battle or targeted by your opponents card effects.
Take 1 card from your Deck that has a coin-tossing effect, except "Syncretic's Chance", and call heads or tails, then flip a coin. If you called it right, add the taken card to your hand, or if not, send that card to the GY.
While an "Ashened" Continuous Trap is on the field, this card's name becomes "Veidos the Eruption Dragon of Extinction" while on the field or in your GY. If this card is in your hand or GY: You can place 1 "Tistina" or "Ashened" Field Spell from your Deck or GY in either Field Zone, and if you do, Special Summon 1 "Ashened" or "Tistina" monster from your hand, GY, or banishment to either field. If this card is Special Summoned: Destroy all cards in the Field Zones (if any), also its owner can Set 1 "Ashened" or "Tistina" Spell/Trap from their Deck or GY to their field. You can only use each effect of "Veidos, Ashened of the Tistina" once per turn.
I need help with PSCT
The effect is basically “use this and one other card to special summon an extra deck monster from your graveyard, this is treated as its original summoning method (attach if XYZ)
How would I word this?
Target 1 monster in your GY: Special Summon it, then, immediately after this effect resolves, Fusion Summon, Synchro Summon, Xyz Summon, or Link summon a monster, by using this card and that monster.
Something like this
Since its not cheating out the ed monster and instead using the correct summoning procedure, the materials are still attached in case its an xyz
I think I explained it a bit bad
I basically want to xyz summon that thing FROM the gy
Say I want utopia
But oh no I’m only running one for some reason and he’s dead
If I use this monster and one on the feild I wanna summon THAT utopia from the grave
Say I have a tuner and this guy, and stardust dragon in my gy
Oh wow look it’s like he never died
Oh, from graveyard, my bad
Yes with stuff on feild
What you could do, is shuffle the monster to the extra deck before summoning it
Malefic paradigm does this as well, irrc
[malefic paradigm]
DARK •
Level: 10
[ Dragon / Effect ]
ATK 4000 / DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.
Ah I see
Target 1 Fusion, Synchro, Xyz, or Link monster in your GY: Return it to the Extra Deck, then, immediately after this effect resolves, Fusion, Synchro, Xyz, or Link Summon 1 monster with the same original name, using this card and 1 other monster you control.
Thanks
No problem
Return 1 Fusion, Synchro, Xyz, or Link monster in your GY to the Extra Deck, then, immediately after this effect resolves, Fusion, Synchro, Xyz, or Link Summon 1 monster with the same original name, using this card and 1 other monster you control.
This version does not target the monster in your gy
Cards used as basis for PSCT: Formula Synchron, Tri-Brigade Revolt, Malefic Paradigm Dragon, Grisaille Prison
Hey while I got you here can you help me with balancing? (you don’t have to)
Basically it’s a link 6 that lets you tribute cards it points to (3 of its arrows point up so this included opponents) to deal effect damage, what’s a good amount?
going purely off vibes, 600, btw, you have to specify that its able to tribute from either field, otherwise you can only tribute from your own, like decode talker, as an example
Good to know
Fusion summoning cards no longer mention they summon from the Extra Deck in the OCG, presumably cuz its redundant.
There goes my idea of properly summoning ED cards from grave.

Tannhauser Paradox
Xyz Rank 9 LIGHT Machine
2100 ATK / 3000 DEF
3 Level 9 monsters OR 2 monsters with a modified level. (with the same level).
You can only use the following effects of "Tannhauser Paradox" once per turn. If this card is Xyz Summoned, you can add up to 3 "Tannhauser Gate" from your Deck or GY to your hand. You can detach 1 Xyz Material, then applying the following effects based on the highest Level you Xyz Summoned this card with.
- Level 9: Special Summon up to 2 Machine monsters from your GY with their effects negated, also they become Level 9.
- Level 15+: Shuffle 1 Xyz monster from your Field or GY to the Deck.
- Level 30+: Draw 2 cards.
- Level 60+: Send all cards in your opponent's field and hand to the GY.
Overwritten Assembler
LIGHT | Link-2 Left/Up | [ Cyberse / Link / Effect ] | ATK 300
2 Cyberse monsters, including a Link Monster
If this card is Special Summoned, you can: Target 1 banished card; shuffle it into the Deck, then if you shuffled a monster into the Main Deck, you can Special Summon 1 monster with the same name from your Deck, but banish it when it leaves the field, face-down. If this card is sent to the GY, you can: Banish this card and 1 card from your GY, face-down; banish 1 card from your opponent's GY, face-down. You can only use each effect of "Overwritten Assembler" once per turn.
We need more Terahertz targets @tranquil mango
We need fewer 
Banish banish banish
Resummoning seems really strong for a link 2 cyberse but idk what their pool is now
Its probably not great huh
Mono-Eye Ashura
4* / WATER
Fairy / Effect
Cannot attack a monster in a different column. At the start of the Battle Phase (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; while on the field, it cannot attack a monster in a different column.
ATK 2000 / DEF 2000
i heard there was a new card part card so i made another
what would be a sick custom yu gi oh deck to make?
Darklord Nurse Lilith
DARK | Level 3 | Fairy / Effect | 1500 / 400
At the start of your Battle Phase (Quick Effect): You can send this card and up to 2 "Darklord" cards from your hand or field to the GY and pay 2000 LP; negate the effects of Effect Monsters your opponent controls up to the number of cards sent to the GY this way, and if you do, destroy them, and if you do that, inflict damage to your opponent equal to the number of destroyed monsters x 1000, then end the Battle Phase. While this card is in the GY: You can discard 1 "Darklord" card; add this card to your hand. You can only use 1 effect of "Darklord Nurse Lillith" per turn, and only once that turn.
Injection Fairy Lily, but a Darklord (idk, I thought IJF + Darklord (Nurse Reficule) would be sick)
Great War of Draconia
Spell Card
During your Main Phase 1: Special Summon any number of EARTH Dinosaur Pendulum Monsters from your hand and/or Deck to your opponent's field in Attack Position, then Special Summon the same number of "Draconia" Normal Pendulum Monsters from your hand and/or Deck to your field, also for the rest of your turn after this card is activated, you cannot Special Summon Effect Monsters to your field.
remember this weird tcg series?
The Supreme Draconian Army
N/A / DARK / SW, S, SE
Warrior / Link
3 Normal Pendulum Monsters with different names
ATK 4000 / LINK-3
something to go into after that
Spear of absolution
Spell/Equip
The equipped monster gains 1500 ATK. The equipped monster cannot be switched into defense mode, and must attack. Battle damage caused by the equipped monster cannot be reduced.
The users battle phase cannot be skipped or ended except by the original owner of the card
More of an Anime card in design
the theme being someone who wants victory vs someone who doesn't want defeat
Retro Skull Archfiend
Dark | Level 4 | Fiend / Effect | 1600 / 1700
If you control a lv7 or higher Dragon Normal monster with 2400 or more attack you can special summon this card from your hand, If summoned this way this cards name is changed to “Summoned Skull” and is treated as a Lv 6 Normal monster while on the field or GY if summoned this way. you can target one normal monster in your graveyard banish it and add this card to your hand, you can only use this effect of “ Retro Skull Archfiend” once per turn.
Prank-Kids Sparksies
Light/Fairy/Effect/LV 5
If this card is in your hand: You can reveal 1 other "Prank-Kids" monster in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can Special Summon 1 "Prank-Kids" monster from your Deck or GY in Defense Position, except "Prank-Kids Sparksies". You can only use each effect "Prank-Kids Sparksies" once per turn.
Prank-Kids Dusties
Dark/Fiend/Effect/LV 6
If this card is in your hand: You can reveal 1 other "Prank-Kids" monster in your hand; Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control, including that monster. If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can Special Summon 1 "Prank-Kids" monster from your Deck or Banishment in Defense Position, except "Prank-Kids Dusties". You can only use each effect "Prank-Kids Dusties" once per turn.```
@steady badger broken pranks support alert
bro wishes these were broken
😢
Armor Ball Necromancer
Level 4 DARK Spellcaater
1800 ATK / 1400 DEF
Gains 200 ATK/DEF for each face-up Trap on the field. When this card is destroyed, destroy all face-up Traps on the field.
Agent's Renewal
Continuous Trap
If another player's LP would become 0 through battle or effect damage: Pay half your LP, and if you do, that other player's LP cannot be lowered for the rest of this turn, also their LP become equal to the amount you paid. Your LP must be greater than 1500 to activate this card and its effects.
More Doodle Beast cards
Doodle Fusion - | Spell |
This card allows you to combine two childish Doodle Beasts on your field, then Fusion Summon their fused form from the Extra Deck.
Doodle Book - | Field Spell |
While this book is open, all Defence mode Doodle Beast can ever be destroyed by battle.
New Doodle Book - | Spell |
Send all your Doodle Beast (Including Fusions) on your field to the bottom of your deck. Then, add the same amount of Doodle Beast you sent to the your hand.
Styranno Level 8
Fusion | Dinosaur |
Earth
If sent out in Defence mode, the Defence and Attack stats swap.
ATK: 1650 | DEF: 2010
Level 3 DARK Reptile
1300 ATK/1500 DEF
When this card is Normal Summoned, you can Special Summon 1 "Murkystone Ambusher" from your GY. Once per turn, if a "Murkystone" monster other than this attacking card battles, you can negate the attack, then the other moneter loses 500 ATK, then its controller gains 500 LP, and can pay 250 LP once per Standby Phase to give that monster that much ATK while its ATK is lower than its original ATK.```
```Murkystone Assailant
Level 2 DARK Reptile
1000 ATK/500 DEF
Before the Damage Step, if this card was face-down when it was attacked, change this card to face-up Attack Position, then change the attacking monster's battle position. When this card battles a Defense Position monster, it gains half of that opposing monster's ATK, also your opponent gains LP equal to the difference between this monster's ATK and that monster's DEF. At the end of your turj, if this card attacked, draw 1 card.```
```Murkystone Ruler
Level 7 DARK Reptile
2400 ATK/2900 DEF
When this is Normal Summoned, Special Summon up to 2 Level 6 or lower "Murkystone" monsters from your GY. (Quick Effect): If this face-up card was Tribute Summoned, you can set 1 "Murky Ambush" from your hand or Deck then send it to the GY.```
```Murky Ambush
Trap
When your opponent Normal Summons a monster, add "Murkystone Ruler" from your Deck or GY to your hand then immediately after this effect resolves: Normal Summon 1 Level 7 DARK Reptile without Tributing. When this card is sent from the field to the GY, your opponent calls and flips 3 coins, if 2 or more are incorrect it becomes your next Battle Phase. If this card you control is destroyed, set 1 "Murky Agitation" from your Deck or GY, and if you do: it can be activated the turn it is Set.```
Trap
Activate one of the following effects:
●If a battle is declared involving your "Murkystone" monster, negate that opponent's monster's effects (if any) and the effects of any cards equipped to it (if any), then you draw 1 card and your opponent gains 1000 LP.
●If a card or effect that targets a "Murkystone" monster is activated, negate the activated effect, then destroy that targeted monster, and if it is destroyed, your opponent draws 1 card and you gain 2000 LP.```
```Murky Without Continuation
Counter Trap
When 1 opponent's monster would be destroyed by battle or effect, negate that destruction, make that monster unable to be destroyed for the rest of this turn, also this turn your "Murkystone" monsters can attack that monster twice per Battle Phase. If this card is destroyed and sent to your GY, you can add 1 Level 4 or lower DARK Reptile from your hand to your deck.```
```Leaping Slash
Quickplay Spell
1 "Murkystone Ambusher" on the field has its ATK doubled during Damage Calculation only until the end of the next turn, also it can attack twice per Battle Phase while it remains face-up on the field. You can banish this card from your GY while a "Murkystone" monster battles; change the battle position of one monster on the field.```
```Deepmurky Dewraon
Level 4 WATER Dinosaur
1600 ATK/1100 DEF
This card is unaffected by the effects of monsters that aren't WATER or Dinosaur. This card can make two attacks on monsters per Battle Phase.```
Normal Spell
Special Summon 1 Reptile Xyz Monster from your Extra Deck, then attach this card to it as material. (This is treated as an Xyz Summon.) You can only activate 1 "And The Primordial Waters Stilled" per turn.``````Converged Tehom, Birthed Ennead
Rank 4 LIGHT Reptile/Xyz/Effect 0/0
2 Level 4 monsters
If this card is Tributed: You can Special Summon it. You can detach 1 material from this card, then activate 1 of the following effects;
- Take 1 LIGHT or DARK Reptile monster from your Deck, and either add it to your hand or send it to the GY.
- Tribute 1 LIGHT Dragon monster from your Deck, and if you do, this card becomes a Dragon monster for the rest of this turn.
You can only use each effect of "Converged Tehom, Birthed Ennead" once per turn.```
Kotfi support 
gagagigo the risen support 
Bamboo Bulb
5* / DARK
Illusion / Effect
If this card battles a monster, neither can be destroyed by that battle. If this card is in your GY (Quick Effect): You can banish the top card of your Deck face-up, and if you do, Special Summon this card as a Tuner, also until the end of your turn you cannot Special Summon monsters except Illusion or Plant monsters. You can only use this effect of "Bamboo Bulb" once per Duel.
ATK 900 / DEF 800
card part card. saw "bulb" and made it a glow-up bulb. at least it locks
Aquactress Melana
Level: 2 / Water
Aqua / Effect
When this is summoned: Add one Water Monster from your opponent's deck to your hand.
ATK 900
DEF 900
Aquaactress Fiora the Atlantic Dancer
Rank: 2 / Water
Aqua / Xyz / Effect
Two Level 2 Aquaactress monsters.
Utilise an overlay unit to force an opponent's monster into the opposite mode, then lowe that stat by 300.
ATK 1350
DEF 1000
What do you guys think? :3
both ATK and DEF or just the connected one?
?
[spoiler=Update List (Last Updated: 02/11/18 at 12:40 CET)]New section added called "37: Link Monsters, Extra Monster Zone and more important changes", the terms "co-linked", "Extra Monster Zone", "linked", "Link Monster", "Link Summon" "Main Monster Zone", "point" and "zone" have been added to t...
you have got to learn psct
your yugioh cards have to read like yugioh cards, or they might as well be force of will cards
which stat does it lower
What's a psct? What's a force of will card?
If a monster is in DEF mode, it's switched to ATK mode and the ATK is lowered. Opposite is true for a monster in ATK mode.
PSCT = problem solving card text
It’s functionally the “language” tcg yugioh cards are written in
Okay.
Vanguard is an entirely different card game
I don't think I want to use the text.
What's Vanguard?
It’s a separate game entirely called Cardfight vanguard
No relation to yugioh at all
● Reveal any number of Field Spells with different names in your hand, and if you do, destroy that many cards your opponent controls.
● Place cards your opponent controls on the bottom of the Deck, up to the number of cards in the Field Zones.
You can only activate 1 "Luminous Fracture" per turn.```
Land-Muncher
6* / EARTH
Rock / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending all cards in the Field Zones to the GY. If you did not send a card from your opponent's Field Zone to the GY to Summon this card, you cannot Special Summon other monsters for the rest of this turn.
ATK 1700 / DEF 2200
Great April Fools cards ig
Aquaactress Yellowstone
⭐X3 | Water
Aqua | Effect
If this card is used for Xyz summoning, you're allowed fish up one Aquaactress from your Deck or Graveyard.
ATK: 1200
DEF: 1200
Doodle Beast - Spino
⭐X7 | Water
Dinosaur | Aqua | Effect
If the card Umi is in effect when this card is summoned: Boost its stats by +230.
ATK: 2500
DEF: 1100
Deskbot 010
⭐X10 | Earth
Machine | Pendulum | Synchro | Effect
◀️5|5▶️
When set in the Pendulum zone: Lower the scale by 1 for every Deskbot in your hand that is a factor of 10.
1 Tuner Deskbot + 1 Non-Tuner Deskbot
This card will gain +200 ATK or DEF (Depending on which mode it is in) for every Deskbot in your hand that is not this card
ATK: 1000
DEF: 1800
none of these work under the rules of the game
"fish up one aquaactress from your deck or graveyard" doesn't mean anything
"boost its stats" isn't real card text
synchros can't be in the hand, and deskbot 010's effects wouldn't work anyways even if they could, because the hand is a hidden information zone, so it can't count the number of deskbots in your hand unless you reveal your hand. also, deskbot 010's pendulum effect makes no sense at all
please look at how problem solving card text works
also monsters can't have multiple types at once. doodle beast spino can't be both dinosaur and aqua at the same time
Link 2/Wyrm/DARK/Link/Effect
ATK/1500
⬇️⬆️
2 monsters, including a “Danger!” monster
This card cannot be used as Link material the turn it was summoned.
This card gains 1000 ATK for each monster this card points to.
If you have a “Danger!” Monster in your hand (Quick Effect): You can reveal that card in your hand, then your opponent randomly chooses one card from your entire hand, discard the chosen card. If the discarded card was not the revealed monster, Special Summon that card from your hand, and if you do, draw 1 card.
If a “Danger!” monster is discarded by card effect: You can target 1 monster your opponent controls, its ATK and DEF become halved, also negate its effects until the end of this turn. ```
I wanted to add flavour to the text.
Thats pretty cool
Danger!Danger!, For when you need more Danger! for your Danger!
whats life without Danger!
A life without Danger! is a life without Danger!? and thats unacceptable
Bored at work so I wanted to try my hand at some Gate Guardian support. Hopefully the format is alright
Shifting Shadows of the Labyrinth Wall
Continuous Spell
Monsters your opponent controls cannot target “Gate Guardian” monsters or monsters that mention “Sanga of Thunder”, “Kazejin”, AND “Suijin” for attacks, unless they’re in the same column.
If “Sanga of Thunder”, “Kazejin”, or “Suijin” would be added to your hand by Spell or Trap effect, you can place them face up in your Spell & Trap Zone as a Continuous Spell instead.
If this card leaves the field due to an opponent’s card effect, you can target one “Gate Guardian” monster or one “Shadow Ghoul” monster in your GY or Banishment, add it to your hand. You can only use this effect of “Shifting Shadows of the Labyrinth Wall” once per turn.
Wicked Worm Beast of the Labyrinth
Lv. 3 EARTH Beast/Effect
You can discard this card; place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell.
At the start of the Battle Phase: if you control a “Labyrinth Wall” card, you can Special Summon this card from your GY.
If your opponent’s monster declares an attack, you can return this card and the attacking monster to the hand, and if you do, you can add 1 “Labyrinth Wall” card from your deck to your hand
You can only use each effect of “Wicked Worm Beast of the Labyrinth” once per turn.
Living Labyrinth Wall
Continuous Trap
While you control a “Gate Guardian” monster, face up cards in your Spell & Trap Zone cannot be destroyed by card effects.
You can only use each of the following effects of “Living Labyrinth Wall” once per turn.
During your opponent’s Main Phase (Quick Effect): you can Special Summon one “Gate Guardian” Fusion Monster from your Extra Deck by shuffling the listed Fusion Materials listed on it from your Banishment or field into the deck, ignoring its summoning conditions.
If a “Gate Guardian” monster is summoned to your field, you can add one card that mentions “Sanga of the Thunder”, “Kazejin”, AND “Suijin” from your deck to your hand
Spider - Spiderling Burn
⭐X1 | Fire
Insect | Effect
If this card is summoned in Defence mode, once per turn: Change it to Attack Mode and deal 100 direct damage to your opponent.
ATK: 0 | DEF: 0
Spider - Spiderling Bubble
⭐X1 | Water
Insect | Effect
If an opposing monster declares an attack on this card: Reflect the damage as direct damage if their ATK is 1900 or below.
ATK: 0 | DEF: 0
Spider - Spiderling Boulder
⭐X1 | Earth
Insect | Effect
This card gains ATK and DEF equal to that of any Earth monster on the opponent's field.
ATK: 0 | DEF: 0
Spider - Spiderling Breeze
⭐X1 | Wind
Insect | Effect
When this is tributed, deal direct damage equal to half of the Tribute Summoned monster.
ATK: 0 | DEF: 0
Spider - Spiderling Baddy
⭐X1 | Dark
Insect | Effect
If this card is sent to your graveyard, draw a Spider card except for this card.
ATK: 0 | DEF: 0
Spider - Spiderling Bulb
⭐X1 | Light
Insect | Effect
If this card is supposed to be sent to the graveyard, it returns to your deck and you're allowed to store another monster on your field in your deck.
ATK: 0 | DEF: 0
Bomilcar Oracle
Level 3 DARK Spellcaster
1300 ATK / 1700 DEF
Discard 1 card then target 1 monster on the field; change its battle position, also apply the following effects until the end of the next turn:
- It cannot declare an attack in Attack Position.
- While in Defense Position it can declare attacks, using DEF for Damage Calculation.
- It cannot change its battle position.
Skilled Magician With Eyes Of Red
Level 4/Dark/Spellcaster
1400 ATK/ 1400 DEF
After a Normal or Counter Spell cards effects is resolved and sent to the graveyard, place one spell counter on this card (Max 3) you can remove up to 3 spell counters to activate one of these effects once per turn.
- 1 ) Target one spell card in your graveyard, add it to your hand
- 2 ) Target this card or one face up Dragon type monster, it gains 600 ATK tell the end of your turn
- 3 ) Tribute this card with 3 spell counters and send it to the GY, Special summon one "Red-Eyes" monster from your hand or GY but it cant attack this turn.
Counter Spell? You mean quick play?
is this card any good?
psct?
problem solving card text
i'd link konami's articles, but the company is sooo good and the pages are down
https://yugipedia.com/wiki/Problem-Solving_Card_Text this looks ok
Problem-Solving Card Text (often abbreviated PSCT) is a method of writing card text used for TCG prints released from July 8, 2011 onward. The purpose of Problem-Solving Card Text is to specify card effects to the point that most situations can be resolved by logically interpreting the card text.[1]
thanks
https://ygorganization.com/learnrulingspart1/ i always say people should read this
does this fix the psct?
I also made these cards
Yah, I kinda forgot that when I typed it
I like how the Water monarch keeps a very simple effect like the regular Monarchs. But the Megamonarch gets a great effect
Overworld Squire is a pretty good card for them, since their spell traps are pretty good
thanks
updated this card to make it less broken
Level 7/WATER/Synchro/Tuner/Effect
1 “Crystron” Tuner + 1 or more non-tuner monsters
You can only use each of the following effects of “Crystron Riplatinus” once per turn, and cannot use both of them in the same Chain. During the Main Phase (Quick Effect): you can target 1 monster in your GY that has a Level and 1 monster on the field; Special Summon the first target (but it cannot activate its effects), and if you do, change the second target’s Level to the first target’s, until the End Phase. During the Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 monster from your Extra Deck, but destroy it during the Standby phase of the next turn.
ATK: 2000
DEF: 3000```
@sudden palm I made a funny Crystron custom
I just want Phoenix to be playable so bad
Level 9/Machine/WIND/Synchro/Effect
1 Tuner + 1+ non-tuners
If this card is Synchro Summoned: you can shuffle any number of Tuners from your GY into the deck, then target up to that many cards on the field: shuffle them into the deck. If this card is destroyed by battle or by your opponent’s card effect: you can draw 1 card, then if you have a banished Tuner, you can draw 1 more card. You can only use each effect of “Viridian Dragon Mech” once per turn.
ATK: 2700
DEF: 1900```
Magician's Dark Wyvern
Level 4/Wyerm/Wind/Tuner/Effect
When a Level 7 or lower Dark Normal Monster you control is destroyed by battle and sent to the graveyard, you can special summon this card in face up defense possession, if you do end the battle phase (this is a quick effect). once per turn, you can tribute this card, special summon one level 7 or lower Dark monster from your hand or GY, if you do; shuffle this card into the deck and draw one card. if this effect is negated, banish this card.
ATK: 0
DEF: 2000
Ngl I almost want to remake my pyro spirit synchro deck flavored as mirages into illusions but
Bonfire…
What do those words mean.
Those are card types (pyro, spirit, synchro, illusion)
And [[bonfire]] is a card
Multiple cards match “bonfire”, can you be more specific?
[bonfire]
I came up with an idea for a new Bystial:
Bystial Alfagandr
2500/2000
Level 6 DARK Dragon
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster.
When your opponent activates an effect that would Special Summon a monster from their GY (Quick Effect): You can banish this card from your field; negate that effect.
You can only use each effect of "Bystial Alfagandr" once per turn.
Let's make Ursarctic, but for Xyz:
Cannot be Xyz Summoned.
Must be special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference equal to this card's Rank. If Summoned this way, you can attach up to 2 cards to this card as Xyz material. (Up to 1 card your opponent controls and/or up to 2 monsters in your GY)
Example: If the Xyz monster of "Insert Made Up Archetype Name Here" was Rank 4, you'd just need to send Lv.1/Lv.5 monsters, Lv.4/Lv.8 monsters, heck...even Lv.8/Lv.12 monsters...because the difference in there Lv's is 4.
C/C Snake Eye
⭐X3 | Dark
Fiend | Effect
Sinister eye of the snake, when used as material for Fusion, Xyz or Synchro summoning, the opponent loses a card that matches the attribute of the Fusion, Xyz or Synchro monster.
Shutter Layer 3
Spell
The opponent's deck says cheese, force your opponent to reveal their hand and then take one of their cards. The opponent must reshuffle the hand back into the deck.
C/C/C Searing Mallet of Battle
⭐X6 | Fire
C/C Critical Eye + One Level 5 or 6 Fire monster
A mallet forged in flames, when declaring an attack, gain ATK equal to the total number of Fire monsters on the field.
Cannot be Tributed or used as Link Material. You can only use each of the following effects of "Alak-hul, the Lightblade" once per turn. If this card battles: You can banish 1 card on the field, then you can draw 1 card. If your opponent activates a monster effect, you can add this additional effect to that card's effect at resolution.
● Also after that, for the rest of this turn, you cannot Special Summon monsters, except monsters with the same Type and/or Attribute as this card.```
(This card's Attribute is also always treated as DARK.)
(Quick Effect): You can banish 1 other LIGHT or DARK monster from your hand, field, or GY, then target 1 face-up monster on the field; banish it, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Nezarec, Final God of Pain". Once per turn, at the start of the Battle Phase: You can shuffle up to 3 of your banished monsters (LIGHT and/or DARK) into the Deck/Extra Deck, then you can shuffle up to that many Spells/Traps on the field into the Deck.```
Spider - Gluttonid
⭐X4 | Earth
Insect | Pendulum | Effect
◀️ 5|5 ▶️
A spider with a love for cannibalism, when set in your Pendulum Zone, choose a Monster card in your hand and stack it below this card. This card's Pendulum scale is now equal to the sum of it and the level of the monster.
When summoned to the field, destroy a face-down card on the opponent's field.
ATK: 1600 | DEF: 2000
Spider - Spider-Knight
⭐X6 | Earth
Insect | Pendulum | Effect
◀️ 5|5 ▶️
A warrior of the kingdom, during the Battle Phase, choose a Spider monster on your field to not be destroyed and you won't take battle damage. Half the battle damage you would have taken damages the opponent.
When declaring an attack, gain +100 ATK for each Warrior and Beast Warrior type monster on the field.
ATK: 1800 | DEF: 900
(I should re-write some of these card cuz I made these in a hurry)
Field Spell
(This card is always treated as "Umi")
Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
If this card is sent to the Graveyard to activate a WATER monster's effect: Special Summon 1 Sea Serpent monster from your Deck, you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can send 1 card from your hand to the GY; add 1 level 7 or lower Sea Serpent from your Deck or GY to hand, and negate this card's effect until the end of the turn, this is treated as a WATER monster effect. You can only use each effect of cards with original name "Lemurialantis, the United City" once per turn.```
Hmmmmmmm
Trying to think if it's too much
But at the same time it wants to be a really good effect if you would want to justify running a spell in mermail Atlantean
Kromer tokens when lol
Clotho, the Catapestry Fatespinner
Level 4 Light Spellcaster Tuner
0/1650
Once per turn: You can excavate the top 4 cards of your deck, and if you do, immediatelyy after this effect resolves, you can Synchro Summon using this card and 1 Excavated "Catapestry" monster, also place the rest on the bottom of your deck in any order. If this card is used as Fusion Material: You can place 1 "Catapestry" card from your deck on top of your deck. You can only use each effect of "Clotho, the Catapestry Fatespinner" once per turn.
Lachesis, the Catapestry Lifemeasurer
Level 1 Earth Spellcaster
100/100
Once per turn, during the Main Phase: you can excavate the top 6 cards of your deck, and if you do, you can Fusion Summon 1 “Catapestry” monster by sending this card and up to 3 excavated “Catapestry” monsters to the GY, and if you do, place the remaining cards on the bottom of your deck in any order. If this card is used as Synchro Material: You can place 1 “Catapestry” card from your deck on top of your deck. You can only use each effect of “Lachesis, the Catapestry Lifemeasurer” once per turn.
Need to make the third fate but a starter
Time for some 🧀
cannot power frame spikeshield with chain, what am i going to do about Ra
sorry what
Elemental HERO Red Slacker (Elemental HERO Dropout Boy)
[Level 4/Fire/Warrior/Effect]
If this card is Normal Summoned: You can add up to 1 "Polymerization" and up to 2 Level 4 or lower "Elemental HERO" Normal Monsters with different names from your Deck to your hand.
ATK 1200 / DEF 2100
Plus 3 anyone
If there was a monster with an effect somewhat like [Icejade Gymir Aegerine] except Cannot be Targeted instead of Cannot be Destroyed/Banished, would it be good?
(with different rest. just a Quickeffect activated "Protect the field"
WATER •
Level: 10
[ Aqua / Synchro / Effect ]
ATK 3000 / DEF 1500
1 WATER Tuner + 1+ non-Tuner monsters
(Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.
No because if you activated it in response to being targeted it would be pointless
Yeah. But you could activate it earlier than that.
Vanquish Soul Caesar Vortex
[Level 10/Earth/Dragon/Fusion/Effect]
3 "Vanquish Soul" monsters (1 EARTH, 1 FIRE, and 1 DARK)
Must first be either Fusion Summoned, or Special Summoned by returning the above cards you control to the hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● EARTH, FIRE, or DARK: Negate the effects of 1 face-up card on the field.
● EARTH, FIRE, & DARK: Destroy all other cards on the field.
You can only use this effect of "Vanquish Soul Caesar Vortex" once per turn.
ATK 3500 / DEF 2500
Vanquish Soul Calamity Vortex
[Quick Play]
Fusion Summon 1 "Vanquish Soul" Fusion Monster from your Extra Deck, by revealing Fusion Materials mentioned on it from your hand. If you revealed an EARTH monster by this effect, that Fusion Monster is unaffected by your opponent's cards' effects until the end of the next turn. You can only activate 1 "Vanquish Soul Calamity Vortex" per turn.
Dojigiri no Tenka-Goken no Mitsurugi
Dark/Reptile/Ritual/Effect Lv 8 3000/1800
You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can target up to 3 cards in either GY or banishment; return them to the deck. If your opponent would Normal or Special Summon a monster: Your opponent can reveal their Extra Deck, and if they do, you can banish 1 card from it, otherwise that Summon is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Dojigiri no Tenka-Goken no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Dojigiri no Tenka-Goken no Mitsurugi" once per turn.```
@sudden palm 
Darkflare Burning Dragon
Level 4 DARK Dragon
1700/1600
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing one LIGHT or DARK Dragon monster from your GY.
You can discard a card; send 1 LIGHT or DARK Dragon monster from your Deck to the GY. You can only use this effect of "Darkflare Burning Dragon" once per turn.
Lightpulsar Neutron Dragon
Level 4 LIGHT Dragon
1700/1600
Cannot be Normal Summoned or Set. Must be Special Summoned by its own effect.
You can discard a LIGHT or DARK Dragon monster or banish one from your GY; Special Summon this card from your hand or GY.
If this card is sent from the field to the GY: You can target one LIGHT or DARK Dragon monster in your GY; Special Summon it, but banish it when it leaves the field.
You can only use each effect of "Lightpulsar Neutron Dragon" once per turn.
Also, Would mass Targeting Immune be more valuable than Destruction/Banishing protection?
i don't think so imo
ok good. just making sure its not too good.
mainly because most mass removal isn't targeted
Omni-Poly Substitute Fusion
Normal spell
This card can be used to substitute any named fusion spell on the text of a fusion monster. After this card is activated reveal one fusion monster from your extra deck then you can send the listed fusion material monsters from your hand, field or deck to the graveyard. If the materials are already in the graveyard ether shuffle them into the deck or banish them. If the fusion monster summoned this way is destroyed and sent to the GY, banish this card and special summon the materials used from the GY or banishment but they cannot attack or change positions for two of your turns.
Elemental hero Shmaden shmuki
Atropos, the Inevitiable Catapestry
Level 6 Earth Spellcaster
2000/2000
if this card was excavated and used as material for a Fusion or Synchro Summon by the effect of a “Catapestry” card: Special Summon this card, and if you do, place 1 of the other materials on top of your deck. If this card is Normal/Special Summoned: You can add 1 “Catapestry” Spell/Trap from your Deck to your hand. You can only use each effect of “Atropos, the Inevitiable Catapestry” once per turn.
Spirit of Dark Magician
[Level 6/Dark/Spellcaster/Effect]
(This card is always treated as a "Millennium" card.)
If you control a Continuous Spell (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 monster your opponent controls with less ATK than this card's, and if you do, inflict damage to them equal to the difference. If this card is sent from the field to the GY: You can activate this effect; during your next Draw Phase, you can give up your normal draw that turn, and if you do, add 1 "Millennium Ankh" from your Deck to your hand. You can only use each effect of "Spirit of Dark Magician" once per turn.
ATK 2500 / DEF 2100
Number C24: Chaos Dragulas the Arch-Vampiric Dragon
*7 / DARK
Wyrm / Xyz / Effect
3 Level 7 DARK Wyrm monsters
Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: Change as many other monsters on the field as possible to face-down Defense Position, then each player banishes all other face-up monsters they control. If this card has "Number 24: Dragulas the Vampiric Dragon" as material, it gains this effect.
● When an opponent's card or effect is activated that would destroy or banish this face-down card (Quick Effect): You can change this card to face-up Defense Position, and if you do, negate the activation.
ATK 2900 / DEF 3300
inspired by reddit discussion. should this effect or the second effect be the rank-up only effect?
DARK / Level 3 / Spellcaster/Effect / 500/1400 ATK/DEF
You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Dragon Tale" monsters from your hand or field as material. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 “Dragon Tale” Spell/Trap from your Deck to your side of the field. You can only use each effect of “Dragon Tale Mullora” once per turn.```
Quick-Play Spell
Add 1 "Dragon Tale" card from your GY or banishment to your hand, except "Svarbhanu Dragon Tale", then you can apply this effect.
• Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field as material, but it cannot attack directly this turn.
You can only activate 1 "Svarbhanu Dragon Tale" per turn.```
WIND / Level 6 / Dragon/Fusion/Effect / 2200/2800 ATK/DEF
2 "Dragon Tale" monsters with different names
Your opponent cannot target "Dragon Tale" monsters you control and in your GY with card effects, also those cards cannot be banished by your opponent's card effects. When 2 or more monsters are sent to the GY(s) at the same time while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dragon Tale Vilkurias" once per turn.```
so yeah. new fusion archetype.
Tideborn Sovereign
Aqua/Effect
Level: 8
You can only use the 1st, and 3rd effects of this card’s name each once per turn.
(1) At the start of your Standby Phase, you can Special Summon this card from your hand; if you do, Special Summon 1 "Tideborn" monster from your hand, Deck, or GY, except "Tideborn Sovereign."
(2) While this card is face-up on the field, during your Standby Phase: Gain 1000 LP.
(3) During your Main Phase: If you gained 1000 or more LP from "Tideborn" effects this turn, you can target 1 card your opponent controls; if you gained 2000 or more LP this turn, you can target 1 additional card. For each targeted card, shuffle that card into the Deck.
ATK 1500 / DEF 3000
Tideborn’s Herald
Aqua/Effect Monster
Level: 4
You can only use the 1st and 2nd effects of this card’s name each once per turn.
(1) If this card is Normal or Special Summoned: Gain 500 LP for each other "Tideborn" monster you control.
(2) During your Standby Phase: If your LP are higher than your opponent’s, add 1 "Tideborn" Spell/Trap from your Deck to your hand.
ATK 1700 / DEF 1200
Tideborn’s Kingdom
Field Spell
You can only activate 1 card with this card’s name per turn.
(1) When this card is activated: You can add 1 "Tideborn" monster from your Deck to your hand. If you do, once per Duel, after the current Phase, apply an additional Standby Phase.
(2) Once per turn: If a card or effect is activated that would negate the effect of a "Tideborn" monster you control, you can negate that activation; if you do, gain 500 LP.
Tideborn’s Rejuvenation
Continuous Spell
(1) During each of your Standby Phases, gain 200 LP for each "Tideborn" monster you control. You cannot gain more than 1000 LP from this effect.
(2) During your Main Phase, you can target up to 3 "Tideborn" cards in your GY or banishment; if you do, shuffle all targeted cards into your Deck, then draw 1 card for every 1000 LP gained from "Tideborn" effects this turn (maximum 3 cards).
I feel there is maybe too much life gain but I am not sure. I want to make more cards for this archetype but maybe add cards that spend life points.
Thought of smth to use [Millennium Seeker] on
Level 10 DARK Spellcaster
2500 ATK/2500 DEF
Can not be Normal Summoned or Set. This card must be Special Summoned.
Gains 500 ATK for each "Exodia-" or "The Forbidden one-" monster with a different Name in either players GY. You can sent this card from your hand or field to your opponents GY, then you take 2000 effect damage. During the Standby Phase when this card is in your GY, banish 1 other Monster from your GY face-down. You can only use each effect of "The revival of the Forbidden one after a Millennium" once per turn.```
DARK •
Level: 4
[ Spellcaster / Effect ]
ATK 1000 / DEF 1000
When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn.
Isn't that name kind of long?
Nah
[Interplanetarlypurply Dragon]
[Interplanetarypurplythorny Dragon]
Why would seeker support exodia tho
He's searchable by the Millennium Archetype and theres no monster that changes Graveyards in the Game yet so I thought why not combine them
He's a reference to something different
It's a reference to Shadi having the Millennium scale (that used to judge the persons heart)
If the person is no got, they will get devoured by Ammit.
Ammit (; Ancient Egyptian: ꜥm-mwt, "Devourer of the Dead"; also rendered Ammut or Ahemait) was an ancient Egyptian goddess with the forequarters of a lion, the hindquarters of a hippopotamus, and the head of a crocodile—the three largest "man-eating" animals known to ancient Egyptians. In ancient Egyptian religion, Ammit played an important role...
Basically if you gonna do Seeker, just give Shadi his own deck
Cool beans
Don't know why that would matter to me
I don't understand your logic. If you don't care why bother at all.
I don't understand your hardcore need to have it be "lore" relevant or whatever either
It has a Unique effect and can synergize with a whole Archetype by name alone allready
Why should I make a whole ass deck for one singular card that I have only slight interest in?
Do it yourself if it bothers you that much
●1: chill. It's not like i was going for your ass.
●2: i'm simply explaining why the card was never intended for the millennium exodia version.
If you want to force it do work, you can do whatever. But expect someone to point that out.
Anyway, it shouldn't be a "Forbidden One" card.
All the support that deals with those only factors 5 Forbidden one monsters being in a deck.
E.g. the 5 limited ones.
Any feedback? 
Primal Being Impact
[Normal Spell]
If there is a Level 11 monster on the field: Tribute as many cards on the field as possible, and if you do, your opponent gains 600 LP for each Tributed card. If there is a "Primal Being" monster on the field, your opponent cannot activate cards or effects in response to this card's activation. You can only activate 1 "Primal Being Impact" per turn.
Magical Exponent
2* / LIGHT
Spellcaster / Effect
If this card inflicts battle damage to your opponent: Place 1 Spell Counter on this card. This card's ATK/DEF are its original ATK/DEF, doubled once for each Spell Counter on it.
ATK 200 / DEF 200
a new world of mathematics in yugioh: exponentials
technically if it's just doubling, we already have exponents
Cupi-Kiss of the End
[Level 1/Fire/Fairy/Ritual/Effect]
You can Ritual Summon this card with "Apoca-Lips Kiss". You can target 1 face-up monster your opponent controls; take control of it, and if you do, destroy all cards you control during the End Phase of this turn. You can only use this effect of "Cupi-Kiss of the End" once per turn.
ATK 1000 / DEF 1000
Apoca-Lips Kiss
[Ritual Spell]
This card is used to Ritual Summon "Cupi-Kiss of the End". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. If a card(s) you control would be destroyed by battle or card effect and you control a monster that is owned by your opponent, you can banish this card from your GY instead.
Thenope, the Great Guiding Voice
10* / WATER
Psychic / Fusion / Effect
1 Psychic monster + 2 WATER monsters
Must be Fusion Summoned. Once per turn, if your opponent would Special Summon a monster(s) from the Extra Deck to their field (Quick Effect): You can pay half your LP; they Special Summon the monster(s) to your field instead. If this card on the field would be destroyed, you can banish 1 monster you control that your opponent owns, instead.
ATK 2150 / DEF 3550
too broken?
Birds are very important
Mario and Luigi dream team my beloved
Catapestry Lerknitten Hydra
Level 9 Dark Reptile Fusion
3300/3300
3 “Catapestry” monsters with different names and levels.
Must first be fusion summoned by the effect of a “Catapestry” monster. At the start of the battle phase: you can excavate the top 5 cards of your deck, and if you do, for each revealed “Catapestry” monster this card can make an additional attack on monsters during each battle phase this turn, then place those excavated cards on the bottom of your deck in any order. If this card is destroyed by battle and you control no Tokens: You can Special Summon this card from your GY or banishment, then Special Summon 2 “Catapestrophic Head Tokens” Dark/Level 3/Reptile/ATK 1100/DEF 1100) . They cannot be used as material for a Link Summon.
I like this one's name
L'Espoir Dragon
[Rank 4/Water/Dragon/Xyz/Effect]
2 Level 4 monsters
If this card is Xyz Summoned: You can detach 2 materials from it; give control of it to your opponent, and if you do, Special Summon 1 "Number 39: Utopia" from your Extra Deck. (This is treated as an Xyz Summon.) You can only use this effect of "L'Espoir Dragon" once per turn. Your opponent can use this card with no material as material for the Xyz Summon of a "Number" monster as if they controlled it. A "Number" Xyz Monster that has this card as material gains this effect.
● Once per turn: You can detach any number of materials from this card; this card gains 500 ATK for each.
2000 / DEF 0
This cards name is literally the foundational point of this archetype about using excavated monsters as synchro or fusion material
Link 2↙️➡️/Machine/FIRE/Effect
2 monsters, including a Rescue-Ace monster
This card’s name becomes “Rescue-Ace Hydrant” while on the field or in the GY. You can only use each of the following effects of “Rescue-Ace Backburner” once per turn. During your Main Phase: you can set 1 “Rescue-Ace” Spell/Trap from your Deck, with a different name than the cards in your GY, and if you do, it can be activated this turn. If a card you control is destroyed by battle or an opponents card effect: you can Special Summon this card from your GY, and if you do, all monsters your opponent controls lose 1500 ATK.
ATK: 1500```
@strange obsidian would this even be good
It looks like a decent card but i doubt it'd magically make them meta again
It’s decent but hydrant still isn’t a 1cc
Well
It is
IS:PP Big Pussycat
[Link 4↙️⬆️⬇️↘️/Dark/Machine/Effect]
2 Link-2 monsters with different Types
Gains the following effects depending on the monsters used as material for its Link Summon.
● I:P Masquerena: You can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control.
● S:P Little Knight: (Quick Effect): Banish 1 monster you control until End Phase, and if you do, banish 1 card your opponent controls or in their GY.
You can only use each effect of "IS:PP Big Pussycat" once per turn.
ATK 2400
Kinda
name.
the idea for this card is two mannadium tuners fused into one cloudy orb. I'm not sure how good this would be for the deck, although I'm fairly certain it would be very good, but I just had the idea and wanted to write it out regardless of power level.
Mannadium Turmoil
4 / WIND / ATK 1000 / DEF 1000
Fairy / Synchro / Effect
2 Tuners
If this card is destroyed by battle or card effect: Shuffle as many "Mannadium" Tuners as possible from your GY into the Deck, and if you do, Special Summon 2 "Mannadium" Tuners with different names from your Deck. During your opponent's Main Phase or Battle Phase, if you control "Visas Starfrost", or a monster(s) with a level that mentions it (Quick Effect): Special Summon this card from your GY, then, immediately after this effect resolves, Synchro Summon 1 monster from your Extra Deck, using this card and that monster(s) you control as material, but shuffle them into the Deck. You can only use 1 effect of "Mannadium Turmoil" per turn, and only once that turn.
Made this card based on Eisaku in Jigoku Shoujo
It's a big mecha that's a cat piloted both I:P and S:P
I was just ribbing on the name being Is PP Big Pussycat.
It's pronounced ai-es

Is PP Big Pussycat
Is it ?
Darkness Mage of Synchronicity
Lv8 / DARK / Spellcaster/ Synchro / Effect/ 2500 ATK 2100 DEF
1 level 1 Tuner spellcaster + “Dark Magician” or 1+ DARK Spellcaster monsters
If this card is summoned using “Dark Magician” place 3 spell counters on it, if summoned using 1 or more Dark Spellcaster monsters place 1 Spell counter on this card. This card gains 500 ATK X the number of spell counters attached to it. When a spell mentioning “Dark Magician” is activated attach one spell counter after its effect is activated. You can remove up to three spell counters and activate one of the following effects.
- Special summon Dark Magician from your Hand, Deck, Graveyard or banishment.
- target one spell or trap on the field, destroy it.
- Target one ritual monster in your hand or Graveyard, tribute monsters from the hand or field and summon it ignoring its conditions. If it’s destroyed or tributed after its summon, banish it.
Link 2↙️➡️/Machine/FIRE/Effect
2 monsters, including a Rescue-Ace monster
This card’s name becomes “Rescue-Ace Hydrant” while on the field or in the GY. You can only use each of the following effects of “Rescue-Ace Backburner” once per turn. If this card is Special Summoned: you can set 1 “Rescue-Ace” Spell/Trap from your Deck, with a different name than the cards in your GY, and if you do, it can be activated this turn. If a card you control is destroyed by battle or leaves the field because of an opponents card effect: you can Special Summon this card from your GY, and if you do, all monsters your opponent controls lose 1500 ATK.
ATK: 1500```
@strange obsidian there I fixed it
I think I’d rather the second effect be a destruction substitution
But for backrow
While you control hydrant
[ritual spiritual beast tamer lara]
LIGHT •
Level: 1
[ Psychic / Effect ]
ATK 100 / DEF 2000
You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.
Valiant Elf Swordsman - LIGHT Level 4
Warrior / Effect
If this card is Normal or Special Summoned: You can add 1 "Elf Swordsman" card from your Deck to your hand, then if your opponent controls more monsters than you do, you can Special Summon up to 2 "Elf Swordsman" from your hand. You can only use this effect of "Valiant Elf Swordsman" once per turn.
Atk 1400 / Def 1200
“If a set card(s) you control would be destroyed or banished by card effect, while you control “Rescue-Ace Hydrant”, you can banish this card from your gy instead” @lusty pier I think this would be a better second effect
It could be
I was just thinking so you don’t get super cooked by nib
The Elven Gates
Continuous Spell
"Elf" monsters you control gain 600 ATK/DEF. If this card is activated: Add 1 "Elf Swordsman" and up to one "Elf Swordsman" monster from your Deck to your hand. You can only activate 1 "The Elven Gates" per turn.
I mean all the good lines in race usually have you set 4 with turb before 5
And the biggest issue was always getting cooked by LS or duster
The biggest issue though is we still lack extender and starter quantities
Because no diabelle
I mean with this hydrant would be a 1cc
Yeah
But ye
But that puts you at 6
I mean hydrant unicorn probably plays through 16 hts and 17 breakers
But like that’s just the average Maliss 2 carder of name + Bystial
Zuzu's Fan
Spell
This card deals 800 LP damage for each Melodious monster in your Monster Zones, 100 for each in your Pendulum Zone. If your opponent has 3 or more Performapals on their field, you win the duel.

Ikrion, Warden of Time
8 / DARK / ATK 2800 / DEF 800
Fairy / Synchro / Effect
"Ret-Time Reviver Emit-Ter" + 1+ non-Tuner monsters
Must first be Synchro Summoned. For this card's Synchro Summon, you can use 1 face-down monster you control as Synchro material. You can activate the effect of "Ret-Time Reviver Emit-Ter" as a Quick Effect. If a monster is flipped face-down: You can target 1 card on the field; Send it to the GY.
During the End Phase, you can activate 1 of these effects:
- Target 1 monster in your GY that was sent there from the field this turn; Special Summon it, but it cannot activate its effects this turn.
- Target 1 of your banished monsters; Add it to your hand.
You can only use each effect of "Ikrion, Warden of Time" once per turn.
It occurred to me that archetypes are so powerful now that it’s become difficult for me to tell when a custom is too strong or not.
Name isn't a palindrome, smh.

true but I wanted to make a specific reference
Catapestry Depicting Titanomachy
Continuous Spell
When this card is activated: you can take 1 non-tuner “Catapestry” monster from your deck and either add it to your hand or place it on top of your deck. If you excavate while this card is face-up on the field, you may excavate 1 additional card. If you Special Summon a monster from your Extra Deck by the effect of a “Catapestry” monster: Gain 1000 LP.
Bulletulleb
Rank 4 Psychic DARK Xyz
3 Level 4 Psychic monsters
1600 ATK / 400 DEF
This card gains 300 ATK and DEF for each material it has. If this card is Xyz Summoned from the Extra Deck, it gains the following effects:
- During your End Phase: you can detach 1 material from this card; Draw 1 card, then send 2 cards from your hand to the top of the deck.
- At the end of your Battle Phase, you can detach 1 material from this card; Special Summon for your opponent 1 monster that they controlled but was sent to the GY during this Battle Phase.
If a Psychic Monster with a Level is Special Summoned from your GY while this card is in the GY because it was sent there from the field, you can Xyz Summon this card from the GY using that monster (but return this card to the Extra Deck when it leaves the field) and if you do, this card gains the following effects: - At the start of your Battle Phase, show 1 Psychic Monster in either GY and attach it to this card as material, and if you do, send 1 monster your opponent controls to the GY.
- During your Standby Phase: Show 1 Psychic monster in either GY and attach it to this card as material, and if you do, Draw 2 cards, then send 1 card from your hand to the top of the deck.
You can only activate each effect of "Bulletulleb" once per turn.
ignore how monstrous thr text is
☆Live♡Evil★ (Live, Love, Evil)
[Quick Spell]
Activate 1 of these effects (but you can only use each effect of "☆Live♡Evil★" once per turn);
● Tribute 1 Level 2 monster, then Special Summon 2 Link-2 monsters from your GY.
● Tribute 1 Link-2 monster, then Special Summon 2 Level 2 monsters from your GY.
day 1 of posting custom cards for edison format
Almost done with my archetype!
I just need PSCT for
“Elemental Dragon Phoenix Reviver”
Another pendulum
And an evolution for “Elemental ArchDragon of Clear Nonexistant Nightmare”
Exosister Invictus
Continuous Spell
When this card is activated: you can add 1 “Exosister” Spell/Trap from your deck to your hand, except “Exosister Invictus”. During your Main Phase, you can send this card to the GY; your opponent sends cards from the top of their deck to the GY up to the number of “Exosister” monsters you control with different names, and if they do, banish 1 of those cards, then your opponent shuffles the rest into the Deck. You can only use each effect of “Exosister Invictus” once per turn.
If the cards you posted here have psct then it could use some work.
For the second effect, change the first comma to a :
I got an idea for a card, And I wanna hear some of your opinions.
Quickplay spell.
"Target 1 monster on the field, It loses 1000 ATK/DEF, increased by 400 for each 'archetype' card in your hand. If the monster has its ATK or DEF set to 0 by this effect, Destroy it, and set this card instead of sending it to the GY." HOPT.
Useless card? or fine? Basing Customs off cards in other games is pretty difficult to balance lol
Embrace of the Dragon Priest
[intended image: manga panel of Priest Seto holding Kisara in his arms in front of the stone tablet Blue-Eyes is in]
Quick-Play Spell
Tribute one "Eyes of Blue" monster; Special Summon one "Blue-Eyes White Dragon", or one "Blue-Eyes" monster, from your hand, deck, or GY, but for the rest of the turn after this card resolves, you cannot Special Summon monsters, except Dragon or Spellcaster monsters.
You can banish this card from your GY and target one "Blue-Eyes" monster you control; send it to the GY, and if you do, Special Summon one "Eyes of Blue" monster from your hand, deck, or GY. You can only use each effect of "Embrace of the Dragon Priest" once per turn.
Could not resolve English data for searches: intended image: manga panel of priest seto holding kisara in his arms in front of the stone tablet blue-eyes is in
I wish cloudians didn't have a card that has a non once per turn hand rip so you don't have to tiptoe around it... nowadays that's probably not even a big deal, though.
Cloudian Tempest
Normal Spell
Send up to 3 "Cloudian" monsters from your Deck to the GY, then Special Summon 1 "Cloudian" monster from your Deck, and if you do, place 1 counter on it for each card sent to the GY by this effect.
Are these correct PSCT?
Cloudian - Convergence
8 / WATER / ATK 2600 / DEF 1000
Fairy / Fusion / Effect
2 WATER monsters, including a "Cloudian"
Cannot be Fusion Summoned. Must first be Special Summoned (from your Extra Deck) by sending the above materials you control to the GY, while 4+ Fog counters are on the field. You take no damage while you control another "Cloudian" monster. If another "Cloudian" monster is destroyed by a card effect: Special Summon 1 "Cloudian" monster from your hand or GY with a different name, then place Fog Counters on it equal to the destroyed monster's level. You can only use each effect of "Cloudian - Convergence" once per turn.
Really Bad Aim
Normal Spell Card
Target 3 cards your opponent controls; destroy 1 other card on the field.
Nice shot. How'd you get so good at that?
Cyber-Stein (Functional Errata)
2* / DARK
Machine / Effect
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 non-Effect Fusion Monster from your Extra Deck in Attack Position. For the rest of this turn after this effect resolves, you cannot Special Summon monsters. You can only use this effect of "Cyber-Stein" once per turn.
ATK 700 / DEF 500
That's really stupid and I love it
have a feeling the art might be related to snipe hunter
Still need to know if I did these right …
Frankly there's a lot wrong. I hesitate to start listing them because of how long that list will be.
A Paleozoic Ocean
[Field Spell]
(This card's name is always treated as "Umi".)
All "Paleozoic" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "A Paleozoic Ocean" once per turn.
● You can discard 1 card; add 1 "Paleozoic" Trap from your Deck to your hand.
● During the End Phase: You can target 1 of your "Paleozoic" Traps that is banished or in your GY; Special Summon it, as if it were Special Summoned by its own effect.
Paleozoic Aysheaia
[Normal Trap]
Target 1 "Paleozoic" monster you control and 1 monster your opponent controls; switch control of those monsters. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Burgessia
[Normal Trap]
When your opponent would Summon a monster(s): Discard 1 "Paleozoic" card; negate the Summon, and if you do, destroy that monster(s). Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Paleozoic Wiwaxia
[Link 1⬇️/Water/Aqua/Effect]
1 non-Link "Paleozoic" monster
Unaffected by other monsters' effects. You can send 1 "Paleozoic" Trap from your hand or Deck to the GY, then target 1 face-up monster you control; negate its effects, and if you do, its Level becomes 2, also it is treated as a "Paleozoic" monster. You can only use this effect of "Paleozoic Wiwaxia" once per turn.
ATK 600
Paleozoic Waptia
[Link 2↙️➡️/Water/Aqua/Effect]
2 Level 2 monsters
Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Waptia" once per turn.
● If this card was Link Summoned using only monsters that were originally Traps: You can discard 1 card; your opponent cannot activate cards or effects in response to your "Paleozoic" Trap Cards and effects until the end of the next turn.
● If a "Paleozoic" monster is Special Summoned to a zone this card points to: You can Set 1 "Paleozoic" Trap directly from your Deck.
ATK 1200
@hollow dawn
4 years worth of support lol
I think the field + one of thd links is your best option
Can you give me at least some? I’m not good at PSCT
then get better at it



Continuous Trap
WIND •
4 / WIND / ATK 1000 / DEF 1000
