#Custom Cards
1 messages · Page 28 of 1
would it be good if this were the clause:
You cannot activate monster effects the turn you activate this card, except those of "Performapal" and "Odd-Eyes" monsters and "Magician" Pendulum Monsters.
Would probably be fine there yeah
Slight nitpick, you can’t use “and” and “and” you’d have to say
You cannot activate monster effects the turn you activate this card, except those of "Performapal", "Odd-Eyes", and "Magician" Pendulum Monsters.
Abyss-Ring of Gaios
[Equip Spell]
Equip only to an "Atlantean" or "Mermail" monster. It's original ATK becomes 2800. You can only use each of the following effects of "Abyss-Ring of Gaios" once per turn. If a WATER monster(s) is sent to the GY to activate a card effect: You can Special Summon 1 "Atlantean" or "Mermail" Xyz Monster from your Extra Deck with a Rank equal to the equipped monster's Level, (This is treated as an Xyz Summon), and if you do, attach both this card and the equipped monster to it as material. If this card is sent to the GY to activate a card effect: You can target 1 face-up card on the field; negate it's effects.
Mimighoul Jester
Earth/Spellcaster/Effect Lv4 1200/1800
If your opponent controls a face-down monster, or if you control a "Mimighoul" monster, except "Mimighoul Jester" (Quick Effect): You can Special Summon this card from your hand, then you can change 1 face-down monster on the field to face-up Attack or Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 "Mimighoul" Flip monster from your hand or Deck in face-down Defense position to your opponent's field. You can only use each effect of "Mimighoul Jester" once per turn.
@steady badger i can fix master 
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) While this card has a Level 1 "Purrely" monster as material, your opponent cannot target this card with card effects, also this card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can detach 1 material from this card; change 1 monster your opponent controls to face-down Defense Position. This is a Quick Effect if this card has 5 or more materials.```
```Expurrely Plump (Rank 7/Fairy/EARTH/ATK 700/DEF 3100) 2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) While this card has 5 or more materials, it can attack while in Defense Position. If it does, apply its ATK for damage calculation. Before damage calculation, if this card has a Level 1 "Purrely" monster as material: You can detach 2 materials from this card, switch the current ATK and DEF of this card until the end of that Damage Step, then, if this card destroyed an opponent’s monster by battle during the turn this effect was applied, you can attach that opponent’s monster to this card as material.```
maybe if it was a quick effect
Name: Raidraptor - Ascension Nest
Card Type: Field Spell
Effect:
-
All "Raidraptor" monsters you control gain 500 ATK.
-
Once per turn, during your Main Phase, you can Special Summon 1 Level 4 or lower "Raidraptor" monster from your Graveyard.
-
If a "Raidraptor" monster is Special Summoned to your side of the field: You can add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Ascension Nest" once per turn.
-
Once per turn, you can target 1 "Raidraptor" xyz monster you control and 1 "Raidraptor" monster in your Graveyard; attach the monster in the Graveyard to the monster you control as an XYZ material.
-
If this card on the field is destroyed by an opponent's card effect: You can add 1 "Raidraptor" Spell or Trap from your Deck to your hand.
Try to keep effects to 3 max per card.
yeah i can't think of any cards that have 5 seperate effects
other than maybe some pendulums
The Saturn Express - WIND Rank 10
Machine / Xyz / Effect
2 Level 10 Machine monsters
Cannot be used as material for a Special Summon. If this card would be destroyed by battle or card effect, detach 1 Xyz material from it instead. If a monster is Summoned: Make each player move each Level/Rank 10 Machine monsters they control in a Main Monster Zone to the Monster Zone to its left (or to the opponent's Main Monster Zone opposite it if it can't move left). If there is a monster already in that zone, make its controller send it to the GY.
ATK 1500 / DEF 3000
Maybe specify rightmost main monster zone. I think that's less confusing than the opposite main monster zone, if that is the intention. I can also interpret this to mean if it can't go left, it goes to right instead like it's a ping pong ball.
Also, this just seems like all downside, unless I'm missing smthg?
Maybe, yeet all other mons in that row?
Dive into the digital depths with the **LernaiaaS**, a brand-new **Cyberse** theme inspired by the legendary Lernaean Hydra and cutting-edge infrastructure technology. Specializing in **Extra Link** strategies, these cards excel at creating a formidable network of linked monsters, granting you unparalleled control over the field. Regenerate your forces, manage your resources, and unleash powerful effects as you expand your board with ease. The future of dueling is here—harness the power of LernaiaaS and dominate your duels like never before!
Diabellzebub the White Nightmare
[Level 12/Light/Illusion/Synchro/Effect]
1 Tuner + 1+ non-Tuner monsters
Must first be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 1 "Sinful Spoils" card and 1 Level 5 or higher Spellcaster or Illusion Monster Card from your face-up field and/or GY. When a Set Spell/Trap is activated (Quick Effect): You can destroy 1 card on the field, and if you do, negate the activation, then, you can add 1 "Sinful Spoils" card from your Deck, GY, or banishmeant to your hand. If a Spell/Trap becomes Set on the field, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Diabellzebub the White Nightmare" once per turn.
ATK 3000 / DEF 2500
Field Spell
[REQUIREMENT]
None
[EFFECT]
While this card is face-up in the Field Zone, face-up Pyro, Machine and Thunder type monsters on the field gain 300 ATK/DEF. Face-up WATER monsters on the field lose 300 ATK/DEF.```
https://www.duelingbook.com/deck?id=16023055 i made a few new galaxy/photon and tachyon cards, dunno about the power level
https://www.duelingbook.com/replay?id=415304-62673146 here's an example combo
It goes to your opponent's board and runs over the monsters there
Gonna need to make that clearer
There
The Saturn Express - WIND Rank 10
Machine / Xyz / Effect
2 Level 10 Machine monsters
Cannot be used as material for a Special Summon. If this card would be destroyed by battle or card effect, detach 1 Xyz material from it instead. If a monster is Summoned: Make each player move each Level/Rank 10 Machine monsters they control in a Main Monster Zone to the Monster Zone to its left (or to the opponent's Main Monster Zone opposite it if it can't move left). If there is a monster already in that zone, make its controller send it to the GY.
ATK 1500 / DEF 3000
I see, I see.
I think you can follow that musical chairs card.
Hmmm, it doesn't quite work.
Oh, another issue, I spotted.
This has weird skips if a zone cannot be used ala Kashtira.
Dinomist Argen
<3[Level 5/Water/Machine/Fusion/Pendulum/Effect]3>
1 "Dinomist" Monster Card + 1 Pendulum Monster Card
Once, while this card is in your Pendulum Zone, when a monster effect activated by your opponent resolves, if you control a "Dinomist" you can negate that effect, and if you do, destroy that card.
[Monster Effect]
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Cannot be used as Fusion Material. If this card is Special Summoned: You can Set 1 "Dinomist" Spell/Trap directly from your Deck. You can only use this effect of "Dinomist Argen" once per turn. If this card in the Monster Zone is destroyed by battle or card effect, or Tributed: You can place this card in your Pendulum Zone.
ATK 2500 / DEF 2000
Dinomist Carno
[Link 2⬅️➡️/Water/Machine/Effect]
2 Pendulum Monsters, including a "Dinomist" monster
If this card is Link Summoned: You can Tribute 1 "Dinomist" Monster Card; add up to 2 "Dinomist" Pendulum Monsters from your face-up Extra Deck to your hand. If this Link Summoned card is sent to the GY: You can Special Summon this card, then, you can add 1 "Dinomist" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use each effect of "Dinomist Carno" once per turn.
ATK 2000
Dinomist Oculu
<6[Level 4/Water/Machine/Pendulum/Effect]6>
Your opponent cannot activate cards or effects in response to the activation of "Dinomist" cards and effects.
[Monster Effect]
If you control no monsters, or all monsters you control are "Dinomist" monsters, you can Special Summon this card (from your hand). You can only Special Summon "Dinomist Oculu" once per turn this way. During your Main Phase, you can Normal Summon 1 "Dinomist" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
ATK 100 / DEF 1000
Dinomist chads, how do u feel about these.
Oceans Treasure
Normal Spell
Draw a card for each “Umi” you control. You can only activate 1 “Oceans Treasure” per turn.
So … draw 1?
Nah
Iirc it can be up to 3
Because there’s cards that treat themselves as Umi that aren’t field spells
And don’t treat themselves as Umi during deckbuilding
Solwright Jam
Level 4 FIRE Aqua Flip
ATK 800/ DEF1900
FLIP: Add 1 Level 5 or higher monster with 1500 or less ATK, OR ? ATK from your deck to your hand.
i keep half baking customs ideas
Make it so the special summon ignore the summoning conditions
you cant really do that or people will summon horakhty
New Archetype Announcement: Bloom⚘Broom
Introducing the enchanting Bloom⚘Broom archetype, a unique blend of nature and sorcery! This magical theme combines Level 1 Plant Union monsters, inspired by the beauty of brooms and flowers, with Level 3 Spellcaster Girls who embody the spirit of sorcery.
Bloom⚘Broom excels in all kinds of summoning mechanics, utilizing the versatile power of Union to seamlessly merge Plants and Spellcasters into powerful combos. Whether you're setting the stage for Fusion, Synchro, Xyz, or Link Summons, the Bloom⚘Broom monsters will bring a burst of nature's power to your duel!
Get ready to sweep your opponents off their feet with this magical synergy of bloom and broom, coming soon to your decks!
Up to level 11 obviously
change it to kairyu-shin's oceans treasure so it's searchable :x
No
Bujinki Amatsumikaboshi
[Link 3↙️⬇️↘️/Light/Beast-Warrior/Effect]
3 monsters, including a "Bujin" monster
If you control a "Bujin" Pendulum Monster Card, you can also use 1 monster your opponent controls as material to Link Summon this card. You can only control 1 "Bujinki Amatsumikaboshi". You can only use each of the following effects of "Bujinki Amatsumikaboshi" once per turn. During the Main Phase (Quick Effect): You can banish 1 "Bujin" card from your hand or face-up field, then target 1 face-up monster your opponent controls; take control of it (until the End Phase), and if you do, while you control it, it is treated as a "Bujin" monster, also if it is used for an Xyz Summon, it can be treated as a Level 4 monster. During the End Phase: You can add 1 of your banished "Bujin" cards to your hand.
ATK 2500
Any bujin Chads here ? How's this if so.
long
It's only 2 effects.
Odd Eyes Trace
Spell/Normal
Tribute 1 Dragon or Pendulum monster you control: Special summon 1 "Odd Eyes Dragon" from your Hand, Deck, GY or Banishment to your field face up in ATK position, then add 1 "Odd-eyes" monster from your deck to your hand.
You can only activate 1 "Odd eyes Trace" Once per turn. You can only Special summon Dragon or Pendulum monsters the turn you activate "Odd Eyes Trace"
Just play Dragon links
But I agree it’s dumb
Odd-eyes is not meant to be on his own
He needs the power of friendship!
look at your opponent's deck, but at what cost?
this would not be played
it'd be a diff story(and justify the cost, although would still be iffy) if it revealed hand and deck
after a certain point you kinda just know what deck someone is playing
and looking at their entire deck just gives you an idea of what generics and techs they might have
so it should give your opponent 2 monsters
i could see it working if the effects were reveresd, ex - reveal opps hand, they get to ss one mon from deck for free, while its in your gy, play with your hand revealed
(tbh i'd cut the gy effect entirely, letting them ss any mon is an extreme downside already when they can just ss a starter and start their entire line on your turn)
so i should let them summon from extra deck too
I can hope for the link Odd eyes soon
i think "reveal your opps hand, but they get to ss a mon from their deck for free for the trouble" is balanced enough
for the most part i'm doing a bit
i love the design space of "powerful effect mitigated by comedically harsh downsides"
it would still be hard to consider just because hand knowledge, while good, is hard to justify giving your opponent a free resource, and not just that, a free resource they get to pick
the Gilasaurus sorta design space
arcana reading is my barometer
you could get a starter
or you could immediately lose the duel on resolution
arcana reading is awful design though
for a deck thats already mid as fuck and didn't really need a card like that
exactly!
i love that sort of youtube content card design
the kind of cards you would see in a middling teamsam video
Hmm, Arcana reading doesn't really show off the Powerful but huge cost though
it's like bonfire but for bad cards
It's powerful or a huge cost, or if you have the field, just Powerful
or it loses you the duel immediately
I feel like the cost has to be more inherent to the card
Tribunal
Spell/Normal
Activate only if you control a Tribute summoned monster that used two or more tribute summoned monsters as tributes, Your opponent must tribute all monsters they control. You can only activate one "Tribunal" once per turn.
God support?
If you tribute summon a god card using three tribute summoned monsters, it doesn't matter if you win or lose the game
The respect is off the charts
Rate 1-10
4
making cards unaffected by card efects as a quick effect is extremely boring
and a bad way to patch a deck up
especially when it specials itself for basically free
this isnt an illusion
Needs some psct clean up
Treated as "x" on field or GY is never inside ()
[cyber dragon vier]
Level: 4
[ Machine / Effect ]
ATK 1100 / DEF 1600
This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.
Also you don't need bullet points for this.
while I can think of one with 4, and one that should've had 5 but got 2 and a restriction instead,
there indeed doesn't seem to be a such card
oh wait there is seal of orichalcos with 4 effects and 1 on-field restriction (not counting the passive "once" restriction)
**Trap Trove
**Spell/Normal
Both players add 2 trap cards with different names and types from the deck and add 1 to the hand and place 1 face down on their side of the field. This card cannot be responded to except by a trap card.
Note it does not say up to 2
you can't confirm or deny if your opponent has a trap card at all in their deck
so this card is not possible to activate, or a ruling nightmare
Super heavy samurai’s in the corner scheming
fixed psct and re-balanced slightly so it might be possible to resolve in some weird world
Your opponent reveals 2 Trap Cards in their Deck with different names from each other, and if they do, you reveal 2 Trap Cards in your Deck with different names from each other and your opponent's revealed cards, then each player adds 1 of their revealed Traps to their hand and Sets the other. Neither player can activate cards or effects, except Trap Cards on the field, in response to this effect's activation.
[bait doll] is the closest analogy to "make your opponent perform an action involving their field/deck using private info you cannot confirm"
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
and this is a pain in the ass as is
That seems about right psct wise, though the only thing is that it doesn't work unless the opponaut does have more traps. So I would reverse the order of it
Part of it is that the card being a neg if they do have the traps, and a plus if they don't
Jinzos smiling rn
World Legacy Chronicle: A Crusadia Reunion!
[Quick Play]
Activate 1 of these effects;
● If you control "Lib the World Key Blademaster": Special Summon 1 "Crusadia" monster from your Deck.
● If you control a "Crusadia" monster; Special Summon 1 "Lib the World Key Blademaster" from your Extra Deck.
You can only activate 1 "World Legacy Chronicle: A Crusadia Reunion!" Per turn.
How would I go about writing this effect to match PSCT? The intent is for the opponent to be given the choice to banish only 2 cards total, without 3 banishes being mandatory (though, they still have the choice to banish 3 total). Though, I'm not sure if more context is necessary
Your opponent banishes up to 1 card from their hand, field, or GY each. They must banish at least 2 cards this way.
Wait nvm I should probably change Your opponent banishes to Your opponent can banish
Do not give them choices
Agonizing Choice
Normal Trap
Reveal 5 cards from your Deck with different names. Your opponent chooses 2 of them. Add 1 of the chosen cards to your hand, send the other chosen card to the GY, then banish the other cards face-down.
Is this a common thing you see in new people making up cards that don't really understand the game or are you warning me that this card's probably gonna be garbage
This card is meant to be negative for your opponent, giving them a choice means they can just not use the effect
Oh, I see, keep it to "Your opponent banishes..."?
Great Entity Nathortath
<4[Level 4/Earth/Psychic/Pendulum/Ritual/Effect]4>
During your Main Phase: You can Ritual Summon 1 "Great Entity" Ritual Monster from your Pendulum Zone or face-up Extra Deck, by Tributing monsters from your hand or field, whose total Levels/Ranks equal or exceed the Level of the Ritual Monster. You can only use this effect of "Great Entity Nathortath" once per turn.
[Monster Effect]
You can Ritual Summon this card with a "Great Entity" card. If this card is Ritual Summoned using a Fusion, Synchro, or Xyz Monster: You can return all cards in the Spell & Trap Zone to the hand. If this card is added to the Extra Deck face-up: You can Set 1 Spell/Trap from your hand, and if it is a Quick-Play Spell or a Trap, it can be activated this turn. You can only use each effect of "Great Entity Nathortath" once per turn.
ATK 1900 / DEF 2400
Yes
Saying CAN means they can deny the effect
Then the cards just a minus 1 for you
Makes sense
Level 9/Spellcaster/DARK/Fusion/Effect
1+ “Forbidden One” Monster Cards + 1 “Millennium” Monster Card
Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, or GY into the Deck. Cannot be used as Fusion Material. This card’s original ATK becomes equal to the number of “Forbidden One” monsters used as material to Summon it x1000. During your opponent’s turn, when a card or effect is activated (Quick Effect): you can make this card lose exactly 1000 ATK, and if you do, draw 1 card and reveal it. If the revealed card is a “Forbidden One” monster, or a “Millennium” monster, you can send 1 card from the field to the GY, and if you do, you cannot use the effect of “Phantom of the Forbidden One” for the rest of the turn.
ATK: ?
DEF: 0```
More of a custom rule for something i'm cooking up, then custom card, but it's attached to some cards i plan to make.
Rule VD:
If a player attempts to forfeit a duel While a Card that has the text " you win the Match" in it's text is on the field: They must Forfeit the match instead.
Anspector archetype
It's a xyz and synchro archetype
Based off of termites and their moiunds
The xyz boss would be big mechs based of construction equipment
And the synchro bosses would just be osha
Xyz is "Anspector contractor mecha"
And synchro is "Anspector Inspector council"
The archetype is lvl 4 and 8 so it has good generics
(And the utopia card)
Also the anspector Contractor monsters give your mechas abilities
(Can't be destroyed by battle,can attack equal to the xyz material it has, etc)
the osha death squads...
① If this card is sent from the hand or Deck to the GY: You can Set this card. If Set this way, you can activate this card the turn it was Set, and if you do, during the End Phase, banish it. You can only use this effect of "Paleozoic Primordial Ocean" once each turn. ② During the Main Phase, immediately after this effect resolves: You can Xyz Summon 1 Xyz Monster from your Extra Deck, using Level 2 monsters you control as material.
The Xyz summon isn't once per turn because realistically if you can set up 4-5 paleos to do that, you deserve the two guys
Recursive Destruction
Spell Card
Target 1 monster in either GY, except a monster that was destroyed and sent there this turn; place it on the top of its owner's Deck, then that player destroys the top card of their Deck. You can only activate 1 "Recursive Destruction" per turn.
i was watching a pure yubel replay and thought "wouldn't it be cool if you could destroy cards already in the grave" then i made this
Harmonia Mirror
Trap Card
When your opponent Special Summons a Fusion, Synchro, Xyz, or Link Monster(s), except by Fusion, Synchro, Xyz, or Link Summon: Take control of that monster(s). Neither player can activate monster effects in response to this card's activation. If you control no monsters Special Summoned from the Extra Deck, you can activate this card from your hand.
anime card adapted to work in the modern day. it was a 5d's card so it was a regular trap that only worked on synchro monsters
Harpie Phantasmal Channeler
[Rank 7/Wind/Winged Beast/Xyz/Effect]
2 Level 7 WIND monsters
This card's name becomes "Harpie Lady" while on the field or in the GY. While you control a Dragon monster, this card is unaffected by your opponent's activated effects. You can only use each of the following effects of "Harpie Phantasmal Channeler" once percturn. If this card is Special Summoned: You can add 1 "Hysteric" Spell/Trap from your Deck to your hand. You can detach 1 material from this card; destroy 1 Spell/Trap you control, then, you can Special Summon 1 "Harpie" monster from your Deck or Extra Deck, except "Harpie Phantasmal Channeler", and if it is an Xyz Monster, attach up to 3 "Harpie" cards from your GY to it as material.
ATK 2800 / DEF 1300
Add Sign > Set Sign > Pop Sign > Summon Cyber Slash > Search 3 on End Phase.
Level 6 / DARK
Reptile / Effect
You can remove 1 Venom Counter from either side of the field to Special Summon this card from your hand. Unaffected by the effects of monsters your opponent controls that have Venom Counter(s). Once per turn, If this card battles an opponent's monster that has Venom Counter(s), before damage calculation: You can destroy that monster, and if you do, you can distribute Venom Counters equal to the number of Venom Counters on that destroyed monster among face-up monsters.
ATK: 2400 / DEF: 1000```
Figured I'd make a snek that's actually good in a Venom deck
Tried to make a direct Yu-Gi-Oh DM season 4 anime effect legendary knights
spell/normal
you can add 1 "Aetherian" card from Deck, GY, or, Banishment to your Hand, also for the rest of the turn, you cannot Special Summon Monsters, except "Aether" Monsters.
if this card is in your GY: you can target 1 "Aether" Monster you control; return both this and that card to your Hand, and if you do, discard 1 card
you can only use each effect of "Aether Ground Zero" once per turn.```
trap/continous
Special Summon this card as an Effect Monster (Fire/fiend/Level 3/ATK 400/DEF 1800). (This card is also not a Trap.) you can show 1 "Aether Ground Zero" in your Hand or GY, then target 1 monster your opponent control; destroy it, and if you reveal "Aether Ground Zero" in your Hand, you can Special Summon that destroyed monster to your Field, but its effects are negated.
if this card is in your GY: you can banish this card, then reveal 1 "Aether Ground Zero" in your Hand; add 1 "Aether" card in your GY, except "Aetherian Servant Maulik" and if you do, discard 1 card.
you can only use each effect of "Aetherian Servant Maulik" once per turn and only once that turn.
___
Aetherian Servant kosmisch
trap/continous
Special Summon this card as an Effect Monster (water/fiend/Level 3/ATK 1400/DEF 1200). (This card is also not a Trap.) you can show 1 "Aether Ground Zero" in your Hand or GY, then target 1 "Aetherian" card in your GY, except "Aetherian Servant kosmisch"; set it to your field, and if you revealed "Aether Ground Zero" in your hand, you can active it this turn.
if this card is in your GY: you can banish this card, then reveal 1 "Aether Ground Zero" in your Hand; reveal the top 6 cards of your Deck, and if you revealed a "Aether" card, add 1 of them to your Hand, then place the rest to the bottom of your Deck, and if you do, discard 1 card.
you can only use each effect of "Aetherian Servant kosmisch" once per turn and only once that turn.```
trap/continous
Special Summon this card as an Effect Monster (Wind/fiend/Level 3/ATK 0/DEF 2400). (This card is also not a Trap.) you can show 1 "Aether Ground Zero" in your Hand or GY; Tribute 1 monster your opponent controls, and if you do, Special Summon 1 "Aetherian Golden Soul Token" (Wind/fiend/Level 3/ATK 0/DEF 1500) to your opponent's Field in Defence Position, or if you reveal "Aether Ground Zero" in your Hand, you can Special Summon the token to your field instead.
if this card is in your GY: you can banish this card, then reveal 1 "Aether Ground Zero" in your Hand; Draw 2 card, then discard 1 card.
you can only use each effect of "Aetherian Servant Ruhi Al-kimia" once per turn and only once that turn.
___
Aetherian Servant Primis
Special Summon this card as an Effect Monster (Earth/fiend/Level 3/ATK 2100/DEF 600). (This card is also not a Trap.) you can show 1 "Aether Ground Zero" in your Hand or GY, then target up to 2 cards in either GYs; shuffle them to the Deck, and if you revealed "Aether Ground Zero" in your Hand, send 1 "Aether" card from your Deck to the GY.
if this card is in your GY: you can banish this card, then reveal 1 "Aether Ground Zero" in your Hand; return 1 "Aether" card from your Banishment to your GY, except "Aetherian Servant Primis", then discard 1 card.
you can only use each effect of "Aetherian Servant Primis" once per turn and only once that turn.```
trap/continous
Special Summon this card as an Effect Monster (light/fiend/Level 3/ATK 1900/DEF 1800). (This card is also not a Trap.) you can show 1 "Aether Ground Zero" in your Hand or GY, then target 1 card your opponent controls; negate it effects, and if you revealed "Aether Ground Zero" in your Hand, you can destroy that card.
if card(s) you control would be destroyed by your opponent's card effect, while this card is in your GY: you can banish this card, then reveal 1 "Aether Ground Zero" in your Hand; negate it, and if you do, destroy that card, then discard 1 card.
you can only use each effect of "Aetherian Servant Fos-Ouranós" once per turn and only once that turn.```
quick play/spell
you can set 1 "Aether" card from your Deck, except "Aether Simple Circle", then you can reveal 1 "Aether Ground Zero" in your Hand, and if you do, you can active the card you set by this effect this turn.
if this card is in your GY: you can banish this card and 1 "Aetherian" card, then reveal 1 "Aether Ground Zero" in your Hand; apply the whichever effect activtes in the GY.
you can only use each effect of "Aether Simple Circle" once per turn and only once that turn.```
Jurrac Food Cycle
Spell/Normal
Activate only if you control 3 or more Dinosaur monsters or 1 "Jurrac" monster.
Special summon 1 level 4 or lower "Jurrac" from your Deck or GY.
Banish this card from your GY during either players turn: Synchro summon a "Jurrac" Synchro using monsters from your hand or Field as material. You can one effect of "Jurrac Cycle" per turn.
Trying to make cards for jurrac so they can be their own thing, while not making them too strong to be just Dino-Mash cards
Jurrac Giganoto Fireblast
Dinosaur / Synchro / Effect/ Fire
Level 7
1 tuner + 1 or more non-tuner dinosaur monsters.
Other Dinosaur monster you control gain 500 Attack. "Jurrac" Monsters you control Gain 500 Attack.
During either players Main phase 2, your opponent must tribute a monster to activate a monster effect.
2100 ATK 1800 Def
Rework of an old monster, since I don't want to look up dinosaurs for making new ones for now
I will note that normal spells having a quick effect is incredibly cursed
And should be avoided
There's only one spell with a quick effect (iirc), and that's because anime
[Rainbow ruins]
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
It doesn't even say it, but it functions as one
spell/trap cards don't have quick effects
they have fast effects
quick effects are for monsters
trap/continous
Special Summon this card as an Effect Monster (dark/fiend/Level 3/ATK 0/DEF 0). (This card is also not a Trap.) you can show 1 "Aether Ground Zero" in your Hand or GY, then target 1 monster on the Field; banish it until the end phase, and if you revealed "Aether Ground Zero" in your Hand, you can You can banish 2 monsters on the field, including a monster you control.
if this card is in your GY: you can banish this card, then reveal 1 "Aether Ground Zero" in your Hand: banish 1 "Aetherian" card on the Field, and if you do, add 1 "Aetherian" card with a different name from your Deck to your Hand, then discard 1 card.
you can only use each effect of "Dark Aetherian Servant Verfluchte Erde" once per turn and only once that turn.```
Card idea:
(I dont have a name. I'm stupid dw about it).
Normal Trap.
Discard 1 card; Special summon any number of Non-Effect monsters from your GY, but you cannot special summon from the Extra Deck for the rest of the turn. If you control no effect monsters, You can activate this card the turn it is set. Just a silly lil thing
That is a quite long effect. But its pretty cool.
Well I can see that, thanks though
realizing from posts like these i probably think too much abt customs
Ah, neat
It's a cool effect, but I can't help but somewhere, there's a way to make this absurdly broken.
Still, there's a lot of thought put into how it works, given the PSCT
The multi attack should limit itself to mons, imo.
Even just a thorough blade and finally ending on 5 mat Boarbow is like 8k direct damage your opponent can't stop without a quick pop or smthg.
Zoo already has 6 mat Zeus without activating an effect under similar conditions, that doesn't need to be upgraded to just win.
Whiptail (+another main deck to get a decent atk stat) to banish multiple mons is pretty good already, imo.
alas i actively want this to be a thing
i think getting to nightingale otk is the funniest thing imaginable
also thisll never happen, which is part of the balance
bc u cant keep a thorough or smth stacked under an xyz while climbing bc of it being a link
u have to activate whiptial/togermortar to give smth atk
tbh the one eff here im iffy on is the revive
i was thinking abt shuffling back vs banishing for the cost, former is obvs stronger but i feel like zoo getting to set up a drident with exactly 1 pop every turn after turn 3 once it runs out of xyz isn't like, obscene.
but i could see it just being banish so theres a limit on ur resource game, i might be too fiendsmith pilled here
oh i have realized smth very annoying i did, woops
the special summon is hopt but the effevt isnt, so u cant negate the eff to come back efficiently
hmmm
I did this earlier, but I got a lot of positive feedback in the shitpost channel
So, here it is again
Level 6 / DARK
Reptile / Effect
You can remove 1 Venom Counter from either side of the field to Special Summon this card from your hand. Unaffected by the effects of monsters your opponent controls that have Venom Counter(s). Once per turn, If this card battles an opponent's monster that has Venom Counter(s), before damage calculation: You can destroy that monster, and if you do, you can distribute Venom Counters equal to the number of Venom Counters on that destroyed monster among face-up monsters.
ATK: 2400 / DEF: 1000```
Archfiend Stuff
Anotherverse
Spell Card (Field)
Apply these effects to all Normal Monsters you control with an original Level/ATK/DEF of Level 8/2500/2000.
• Your opponent cannot target them with card effects, also they cannot be destroyed by card effects.
• If they battle a monster, their ATK/DEF becomes double their original ATK/DEF during the Damage Step only.
• When your opponent activates a card or effect in the hand or GY: You can target 1 of those monsters; change it to Defense Position, and if you do, negate the activation.
If you control no Normal Monsters, banish this card face-down.
alright i fixed a few things on this fucker 
made the revive from gy opt (forgot that attempted summons dont count any more so that was an oversight) and made it banish instead (didnt want it to impede on kataroost eff+as much as im of the opinion infinite dridents would be fine, i get not wanting to continue the pattern of infinite grind) and made it not be able to use the multi-attack while attacking directly (this is the thing im iffiest abt removing, im also thinking abt changing it to atk gain, like +500 per material or smth, bc it means you still have some clean otk lines off armored shit instead with boarbow, but it's not so streamlined), in return i did make it able to banish zoo cards instead of mons (barrage free bby)
Level 3/dark/ fiend
1400/1400
(Quick effect): you can discard this card from your Hand: this turn, you can active "Aetherian" Trap from your Hand or that are set during this turn.
If this card is Normal or Special Summoned: you can add 1 "Aether" Spell from your Deck to your Hand, and if you added "Aether Ground Zero", you can return this card your, Hand and if you do, draw 1 card.
You can only use each effect of "Aetherian Servant Ozzoth" once per turn and only once that turn.```
Normal spell
You can activate 1 of these effects;
*Special Summon 1 "Aetherian" Monster from your Hand or Deck
*Ritual Summon 1 "Aetherian" Ritual Monster from your Hand or GY, by Tributing 1 "Aetherian" Monster from your Hand or Field.
if this card is in your GY: you can reveal 1 "Aether Ground Zero" in your Hand, then target 1 "Aetherian" Monster from your GY or face-up Extra Deck; add this card from your GY and the targeted card to your Hand, then discard 1 card.
you can only use each effect of "Aether Summoning Key" once per turn and only once that turn.```
German
🫵
All-see Oden
Level 12 | ATK 2500 /DEF 3000
Dark | illusion/fusion/ effect
"All-see raven" + "All-see crow "
Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card.
When your opponent activates a monster effect (Quick Effect): You can Tribute 1 "All-see" monster; the activated effect becomes "Discard 2 card and draw 3 card their Deck and reveal them , then if all card are different types: take 2000". You can only use this effect of "All-see Oden" once per turn
"
All-see Raven
Level 4 | ATK 1000 /DEF 2000
Dark | illusion/ effect
Look at your opponent's hand, then if your opponent has a monster card in their hand, you can Special Summon this card from your hand. During the Main Phase: add a 2 "All-see" trap cards form your deck to your hand This effect cannot be negated if your opponent has a monster card in their hand. You can only each effect of "All-see raven" once per turn.
All-see crow
Level 6 | ATK 2500 /DEF 1000
Dark | illusion/ effect
Look at your opponent's hand, then if your opponent has a spell card in their hand, you can Special Summon this card from your hand. During the Main Phase: You can target 1 "All-see" card in your gy; shuffle it back to the deck and draw 1 card. This effect cannot be negated if your opponent has a trap card in their hand. You can only each effect of "All-see crow" once per turn.
All-see cat
Level 5 | ATK 2300 /DEF 1000
Dark | illusion/ effect
Look at your opponent's hand, then if your opponent has a monster card in their hand, you can Special Summon this card from your hand. During the Main Phase: You can target 1 card your opponent controls; shuffle it back to the deck. This effect cannot be negated if your opponent has a spell card in their hand. You can only each effect of "All-see cat" once per turn.
All-see owl
Level 4 | ATK 200 /DEF 1500
Dark | illusion/ effect
When this card is normal or special summoned : you add 1 "All-see" card form your deck to your hand. While this card is one the field: your opponent must reveal their hand. You can only use the 1st effect of "All-see owl" once per turn
Any ideas for more fusions on this arctype?
I'm all ears
Fake spell
Quick-play Spell
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy face-up Spell Cards on your side of the field. Destroy this card as a substitute of those Spell Cards and the other spell Cards are not destroyed. If a face-up spell cards would have been destroyed, pick up and see the Set cards.
yes, all of the servants are all different
langueges
Maulik is indian
Kosmisch is dutch
ruhi al-kimia is arabic
Primis is latin
Fos-Ouranós is greek
Verfluchte Erde is german
Ozzoth is english
more like all see
this all feel like a ruling nightmare
all-see cat control feels nice tbh
Guys I keep getting removed from the ever and it’s getting annoying >:(
wht
Trying to make some kind of Ritual/Pend./Link archetype:
-
Did I even apply PSCT properly yet or no
-
How coherent do these cards seem overall? Archetype's obviously still incomplete but I wanna know if these 3 already show like, some coherent gameplan or concept already, or if it'd require some more cards to make something intelligible
Lifeloop Ascension, Dying as if Dreaming
from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster, including at
least 1 monster with the same attribute as the Ritual Summoned monster. You cannot Special Summon from
the Extra Deck the turn you use this card, except for Ritual, Pendulum, or Link monsters.
You can only use each of the following effects of "Lifeloop Ascension, Dying as if Dreaming" once per turn,
and only once that turn.
If this card is in your GY, and a monster you control leaves the field by an opponent's card: You can add 1
"Lifeloop" card from your GY to your hand.
You can discard this card; Add 1 "Lifeloop" card, except "Lifeloop Ascension, Dying as if Dreaming", from
your Deck to your hand.```
Ascended Lifeloop Axe of Rage, Mariam
(Warrior/Ritual/Pendulum/Effect)
2300/1100, Earth, Level 6. P-Scale 5
Once per turn, when you activate a "Lifeloop" card: You can
make all "Lifeloop" monsters you control gain 300 ATK/DEF.
Once per turn (Quick Effect): You can send 1 "Lifeloop" monster
from your Deck to the GY, and destroy this card; Add 1
"Lifeloop" Spell or Trap from your Deck or GY to your hand.
(MONSTER EFFECT)
You can Ritual Summon this card with "Lifeloop Ascension, Dying as if Dreaming". You can only use each of
the following effects of "Ascended Lifeloop Axe of Rage, Mariam" once per turn.
After the turn this card is Ritual Summoned (Quick Effect): You can apply 1 of the following effects.
• Your opponent discards 1 card from their hand
• Destroy 1 monster your opponent controls.
If this card leaves the field on your opponent's turn: You can place this card in your Pendulum Zone.```
Lifeloop Knight, Mariam
Earth, Level 4. (1600/800 ATK/DEF) P-Scale 5
(Pendulum Effect)
Once per turn, if you control no monsters: You can Special Summon this card from your Pendulum Zone.
If you do not have a card in your other Pendulum Zone: You can place 1 LIGHT or DARK "Lifeloop" Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can only use this effect of "Lifeloop Knight, Mariam" once per turn.
(Monster Effect)
Once per turn, if this card is Normal or Special Summoned: You can add 1 "Lifeloop" Pendulum Monster with the same level as this card, except "Lifeloop Knight, Mariam", from your Deck to your hand.```
Netstained Soulshift
Continuous Trap
Activate this card by targeting 1 face-up monster on the field; Special Summon this card as a Normal Monster with the same Level as that monster (Cyberse/DARK/ATK 0/DEF 2450), then you can apply 1 of the following effects immediately after this effect resolves.
● Synchro Summon 1 "Netstained" Synchro Monster using only this card you control and that monster, and if you do, you can treat this card as a Tuner.
● Xyz Summon 1 "Netstained" Xyz Monster using only this card you control and that monster.
You can only activate 1 "Netstained Soulshift" per turn.
Netstained Outagerror
DARK | Level 12 | [ Cyberse / Synchro / Effect ] | ATK 3100 | DEF 0
1 Tuner + 1+ non-Tuner monsters
You can also Synchro Summon this card with 2 Level 7 or higher monsters with the same Level (1 Tuner and 1 non-Tuner). If you do, non-"Netstained" cards or effects cannot be activated when this card is Synchro Summoned. If this card is Special Summoned, you can: Shuffle up to 3 of your Cyberse monsters, or "Netstained" cards, that are banished or in your GY into the Deck, and if you do, shuffle an equal number of cards from your opponent's field or GY into the Deck. If this card leaves the field, you can: Add 1 "Netstained" card from your Deck to your hand. You can only use this effect of "Netstained Outagerror" once per turn.
@tranquil mango
hi chatter
I actually really like this as a continuous trap, fits a really nice niche.
Reference for the ' non-"netstained" '?
I imagine this would be worded by konami as 'cards and their effects cannot be activated, except "netstained" ', though i like your wording a lot better
all i got is [shinonome]
Level: 2 |
Pendulum Scale: 1
[ Spellcaster / Pendulum / Effect ]
ATK 500 / DEF 500
During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn.
During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.
theres probably precedent i just thought it sounded nicer
[evil eyes unleashed]
Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.
gg
Gg
Oooooh
changed a bit, appreciate opinions on it
@coral shadow
Make the equivalent of that card that specials itself from hand and then synchros. I think it's hop ear
Then I think you are fine
I also feel as if the effect is gonna end up being underused, like sure you can shuffle 3, but since you already removed a monster from their field, when are you gonna have 4 cards on their field that don't interact with what you have, or that they didn't link off for sp to try and banish your trap yk?
its not opt
just reborn it later gg // shuffle 3 when going 2nd
also not sure why you want this
Because when I originally read hop ear I thought thats what it did
Then I brought it to DB and used my opponents monsters to synchro with a HT like, four times
Before someone was like: "Bro thats not how it works"
im not making a ht that synchros opp mons
Why not, make it have to use one from your field, and one from their field so it cant be used on turn 1
nibiru into synchro gg
Sure that's fine?
bites you.
Make it a lvl 4 ig so
Jumboroid
8* / WIND
Machine / Fusion / Effect
"Jetroid" + 2 Machine "roid" monsters
During the turn this card was Fusion Summoned, it can attack directly. Cannot be targeted by your opponent's Spell/Trap effects. If this card on the field is destroyed: Destroy all monsters your opponent controls.
ATK 1900 / DEF 3200
this is a big plane.
Arch-Dimonno Vaalmonica
Light-Fiend, lvl 4, tuner, pendulum, scale 5, 2100/2100
Pendulum effect: If you have a Monster Card in your other pendulum scale you can activate this effect based on its Type:
● Fairy: Gain 500 LP, then place this card in your face-up Extra Deck, and if you do, place 3 Resonance Counters on 1 card in your Pendulum Zone.
● Fiend: Take 500 damage, then place this card in your face-up Extra Deck, and if you do, place 3 Resonance Counters on 1 card in your Pendulum Zone.
You can only activate "Arch-Dimonno Vaalmonica" once per turn.
Monster effect: (this card is always also treated as Fairy-type). While resolving the effect of "Angello Vaalmonica" you can consider this card as "Dimonno Vaalmonica". During the Main Phase (quick effect): banish 1 "Vaalmonica" Normal Spell/Trap: apply both effects that include taking damage and gaining LP. You can only use this effect of "Arch-Dimonno Vaalmonica" once per turn ````
@restive depot
Might unironically be too powerful
Also doesn't it need to have an effect to gain counters itself, to be considered a card that can hold counters?
Hmm, good point
I made the counter part one sec
Arch-Dimonno Vaalmonica
Dark-Fairy, lvl 4, tuner, pendulum, scale 3, 2100/2100
Pendulum Effect:
If you have a Monster Card in your other pendulum scale you can activate this effect based on its Type:
● Fairy: Gain 500 LP, then place this card in your face-up Extra Deck, and if you do add 1 "Vaalmonica" card from your deck to your hand.
● Fiend: Take 500 damage, then place this card in your face-up Extra Deck, and if you do, draw 1 card for every 3 Resonance Counters on your field.
You can only activate "Arch-Angello Vaalmonica" once per turn.
Monster Effect:
(this card is always also treated as Fiend-type). While resolving the effect of "Dimonno Vaalmonica" you can consider this card as "Angello Vaalmonica". During the Main Phase (quick effect): Immediately after this effect resolves, link summon a "Vaalmonica" Link monster, using monsters you control.You can only use this effect of "Arch-Dimonno Vaalmonica" once per turn
100% too broken
Maybe them themselves not holding counters is itself a balance of sorts
is it tho, I feel as if its fine
This is a custom card afterall, and it would still not have as many starters or as good a grind game as a modern deck
You're already constantly placing damage counters because those are the better effects
So just, draw 3? C'mon
To draw 3 you would have to have already, resolved selettrice, resolve invitare, resolved Arch-dimonno AND, resolved disarmonia
And that would still only be 5 counters is I counted correctly, so it wuold only draw 2
Yeah
@steady badger Lame approved. I need you now.
If you don't review them in 3 seconds I'm biting your leg
gnaw
I do like that arch-dimonno gived you access to counter trap
Needing to search that in your current lines is awkward
Yes, but only if you are levelling up angello, so its not too strong
But if you already opened it, you can then just draw by levelling up dimonno
I made them tuners because Runick synergy funny
It's probably fine to run them as 1-ofs too
And then you play exceed the pendulum to recycle them
It also allows you to access ignister in engine, which gives you field access
While face-up on the field, this card is also DARK-Attribute. If this card is special-summoned: equip any number of "Vaalmonica" link monsters from your GY to this card. This card gains the effect of any "Vaalmonica" Link monster equipped to it.
@restive depot
This is where im at
Then we can add: remove 3 resonance counters from 1 fairy and 1 fiend type monsters you control: do something
I'm torn between making it do more of what Vaal already does, or making it do something new
I think with the new scales we already have a ton of vaal doing vaal things
Something new, but thematic could be neat
The one thematic idea I had was making it summon both a Duralume and Zebufera from ED, treated as link summon.
Which also then makes Varar more likely to show up, which I like
hmmm
What if
We make a vaalmonica link monster that points to it gain an effect?
So buff up zeb, dar, or vara
Like Varar is already a powered up Selettrice, looks like
Yeah it is
A[varar vaalmonican concord]
Concord would mean balance
We can make this one
Discord
And reprent an unbalance of the angello and dimonno
What if like, make the link gain an effect, and make it a really good effect, but while that link is buffed, you cannot gain counters for the other link
If we're naming it discord it needs to do inconsistent things and only add stuff to the deck that nobody actually wants
To stay true to the platform
thematic
● This card is unaffected by your opponent's card effects.
● When your opponent activates a card or effect (quick effect): remove 3 resonance counters from the field; the activated effect becomes "your opponent banishes a normal Spell/Trap "Vaalmonica" Card from their deck, then apply both of its effects that gain LP and take damage".
@restive depot
Actually you know what it should do
Quick effect special a vaalmonica link to either emz regardless of U-link, such that it points to this card.
That would require inventing a new mechanic, I`m not down to do that idt
Zebufera, pointing down and right to the synchro, being pointed to by Duralume in the right EMZ
Then make her the famous up diagonal arrows as a link 2, but you can only special Vaalmonica's
Well, at that point we make it an inverte arrows varar
Right that's what I'm saying
But then it isnt a synchro
I kinda like the idea of a synchro that you make with angello and dimonno
That is a third entity
or one that is make using either scale + selettrice
That is a unbalanced selettrice
Hrm I did like that idea. But at the same time. Vaal just isn't a synchro deck
yet
Mekk-knights was a link deck, until IB was randomly good then we got girsu becoming a random tuner
ignister is randomly good pendulum support
so we get a scale randomly being a tuner
It rhymes, like poetry
Little bit different when it's lore support as opposed to direct archetypal
"1 tuner LIGHT/DARK monster + "Selettrice Vaalmonica"
While this card is face-up on the field, all monsters become the same attribute as the tuner used for this card's synchro summon. While this card is DARK (quick effect): take 500 damage, then you can banish 1 card from the field, GY or either hand, two from your opponents, and one from yours. While this card is LIGHT (quick effect): gain 500 LP, return cards from the field, GY or banishment to the hand, one from your opponent, and two from yours. You can only use each effect of "Tubarar, Vaalmonica Discord" once per turn.
Wdyt of this
Synchro with a named material is rare outside of "Synchron" isn't it?
Well, genex controller
I hate that it handrips
And a ton of other archetypes also use it
Yeah, that might a be a bit much
I do not like handripping as a mechanic and if it were up to me every card that does so would be gone
Not banned, gone.
The phrasing is very confusing
Or just replace that effect entirely
Yeah, I`m sure there's a better way to phrase it, but @steady badger has been ignoring me
Oh I was supposed to inver it
So it`s 2 from yours and 1 from them
So you can use it as recovery
I'm assuming it's add 1 back for yourself and bounce 2 for the opponent, is typically how you would resolve that
Oh, I didn`t even notice I left that as an option
I didnt want it to be able to handrip 2
I wanted like, banish 1 from hand, 1 from field, and 1 from your GY
Not a fan tbh
ping me in 2h i forgot but csnt rn
Will do, also no worries have a good one
Ideally I would like an effect that makes the unplayable cards more playable
So Intonare, Creation, Varar
I got an idea
While this card is face-up on the field, all monsters become the same attribute(s) as the tuner(s) used for this card's synchro summon. While this card is DARK (quick effect): banish 1 "Vaalmonica" Spell/Trap from your GY; take 500 damage, then destroy 1 card on the field, and if you do, add a differently named "Vaalmonica" Spell/Trap card from your Deck from the card banished to activate this effect. While this card is LIGHT (quick effect): gain 500 LP, then return this card to the ED, and if you do, special summon a "Vaalmonica" link monster from your ED, ignoring its summoning conditions. You can only use each effect of "Tubarar, Vaalmonica Discord" once per turn.
Summons varar, cycles spells and traps, and is good disruption
Might make it destroy instead of banish tho
wdyt @restive depot
Hrm my work's picking up a bit so if you want input DM me
Nah this is custom card for a random rogue archtype. Focus on your work
I have this server muted by default
Actually, I need to change one of their effects
????
I made the new scales too bad, one sec.
@restive depot okay now its done
Dimonno + discard is now a starter. Angello + a monster is now at least pop 3. You aren't encouraged to play less of any of the other cards, so the support doesnt replace. You also have the same gameplan but now better
The phrasings need some cleaning up, but other than that I think I like em? Arch-dimonno copying both effects seems odd though
Powerful demon being able to use a bit of angelic power seems fine to me. But yeah there's not a lot of in-lore explanation
Actually nvm
Zeb does it too
And zeb is basically powered up sele with more demonic power, so stands to reason a pure powerful demon would be able to use it as well
https://www.duelingbook.com/replay?id=306686-63384986 - Dimonno ends on zeb + trap in gy then
Vanquish Soul Stage Change!
Quick Play Spell
You can activate “Vanquish Soul Stage Change!” once per turn.
When this card is activated, Add 1 "Vanquish Soul Ignition!" from your deck to your hand. When this effect resolves, you can Link Summon a monster with 0 atk/def using “Rock of the Vanquisher” and “Vanquish Soul” monsters you control or in your hand
Vanquish Soul Ignition!
Field Spell
When this card is activated, you can set 1 Vanquish Soul Spell/Trap or “Stake your Soul” from your deck, or if you control 2 or more effect monsters that have 2 different attributes, you can set them from your Graveyard. While this card is on the field, your opponent can not target spells or traps you control with card effects.
Reawakened God of Battle
Link 3 Monster
0 Attack
This card gains ATK and becomes the same as your highest attack monster, and your opponent’s monsters must attack this card if able.
When this card is Link Summoned, you can destroy cards on the field and or banish cards in your opponent’s graveyard equal to the amount of different attributes on your field. When this card destroys a monster through battle, activate one of these effects:
Destroy 1 Random Card from your opponent’s hand
Inflict damage equal to half the atk of your highest attack monster
I am not exactly the best at wording
But pretty much combo starting off a bricked hand, and mr mad love as a normal summon
I might make Reawakened god of battle a link 2
Changing this
Witchcrafter Madame Verre Sandale-Rillon
[Level 10/Ligh/ Spellcaster/Fusion/Effect]
"Witchcrafter Madame Verre" + 1 LIGHT monster
If this card is Fusion Summoned: You can send 1 "Witchcrafter" card from your hand, field, or Deck to the GY; then target 1 Spell in your GY; add it to your hand. You can only use this effect of "Witchcrafter Madame Verre Sandale-Rillon" once per turn. Spellcaster monsters you control gains 200 ATK/DEF each time a Spell is sent to the GY. If this Fusion Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Witchcrafter Glass Token" (Spellcaster/LIGHT/Level 8/ATK 1000/DEF 2800), and if you do, negate the effects of all face-up cards your opponent currently controls.
ATK 2800 / DEF 1000
Vanquish Soul Stage Change!
Quick Play Spell
You can activate “Vanquish Soul Stage Change!” once per turn.
When this card is activated, you can add 1 “Vanquish Soul Ignition” from your deck to your hand, or if you control a Vanquish Soul Monster, you can set it from your deck. You can banish this card from your graveyard, Link Summon a Monster that requires “Rock of the Vanquisher” as material, that card gains the following effects:
Vanquish Soul Ignition!
Field Spell
During the Main Phase, you can set 1 Vanquish Soul Spell/Trap or “Stake your Soul!” from the deck, or if you control 2+ monsters with different attributes on the field, you can set them from the Graveyard. Your opponent can not target Spell/Traps you control with card effects
Rewoken God of Battle
Link 2
(3 down arrows)
0 ATK
Rock of the Vanquisher + 1 “Vanquish Soul Monster”
When this card is Link Summoned, Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand, apply the following effects to this monster based on the amount revealed
1+ This card can not be destroyed by card effects
2+ Your opponent can not target monsters for attacks except this one
3+ When this card destroys a monster by battle, inflict damage equal to the ATK of a “Vanquish Soul Monster” you control
This card gains ATK equal to the monster with the highest Original ATK on the field. Your opponent’s monsters lose 200 ATK / DEF for each attribute on your field.
Major changes
ATK stats should be until the end of the turn then I think it's fine.
Eh it's only 200 per spell. It won't add up that much. Don't think it will be more than 1000 per turn max.
How much ATK does she start with?
3000 (if you send a Spell with her effect)
2800 + the 200 from the cost
So it would take her at least 2 turns to be 5k
Sir … this is very dangerous
Going second
0 attack decks with a 4K attack beater in the deck
Maybe even timelords?
Hell just summon obelisk!
Should have added (min.1) as requirement
But ah fuck it, I love OTKs
What can I say what can I say
Why does it gain attack and then cannot attack
thr comparision here is to the generic galaxy xyz monsters that can do that no questions asked
the psct is also non-existent so its hard to tell exactly what the intent is
"During either players turn" is the old way to write (Quick Effect)
"while this effect is active after, 2 turns this effect resolves or discard a card" is incomphresnible
even without the comma its not really clear what its supposed to mean?
the random negate stapled onto it should be worded like [number 38]
Rank: 8
[ Dragon / Xyz / Effect ]
ATK 3000 / DEF 2500
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
Ah I see what you mean I'll fix it
Alphine what do you think about the art overall tho?
it's ai art
Beurre Blanc Mad Lobster
[Level 6/Dark/Aqua/Fusion/Effect]
1 Ritual Monster Card + 1 Normal or Pendulum Monster Card
Must be Special Summoned (from your Extra Deck) by Tributing the above cards from your hand and/or field. If this card is Tributed: You can add 1 non-Effect Monster from your Deck, GY, or banishment to your hand, then, you can Special Summon 1 Ritual Monster from your hand. You can banish this card from your GY: Place 1 monster from your GY or face-up Extra Deck in your Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Beurre Blanc Mad Lobster" once per turn.
ATK 1700 / DEF 2000
Continuous Spell
Your opponent cannot Tribute your "Memento" monsters. You can only use each of the following effects of "Mementotlan Cadaver Covenant" once per turn.
• During your Main Phase, or if your opponent activates a card or effect: You can destroy 1 other "Memento" card in your hand or field, and if you do, draw 1 card.
• If this card is in your GY: You can destroy 1 "Memento" card in your hand or field, and if you do, activate 1 "Mementomictlan" or "Memento" Continuous Spell/Trap from your GY or banishment.```
Yeah we're more of an card analysis sorta dealio here
Art here is usually just, eh.
Alright gonna drop a stupid card here
Ritual Spell
This card is used to Ritual Summon "Vennominaga the Wicked Deity of Venom". You must also Tribute monsters from your hand or field whose level equals 10 or more and/or remove Venom Counter(s) from either side of the field, treating each removed Venom Counter(s) as 1 level. You can only activate the following effect of "Sacrifice to the Snake Deity" once per turn. During your Main Phase: You can banish this card from the GY, apply 1 of these effects;
- Activate 1 "Venom Swamp" from your Deck or GY.
- Special Summon 1 Reptile "Venom" or "Vennominom the King of Poisonous Snakes" from your Deck or GY, but if you do, that monster cannot attack this turn.```
You're probably gonna have to wait and see what this "Vennominaga the Wicked Deity of Venom" is, cause I got no clue how to go about that
Still basically unintenagible from a balance perspective
I'd compare it to [dark rebellion xyz dragon] or [utopia the lighting] as comparison points
Rank: 4
[ Dragon / Xyz / Effect ]
ATK 2500 / DEF 2000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
Rank: 5
[ Warrior / Xyz / Effect ]
ATK 2500 / DEF 2000
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
why does it change into attack position for no reason? theres almost no reason to ss it in defense as is, and no reason to use the effect on the opponents turn unless they make a mon with higher then 3800 attack(which is pretty unlikely to happen AND for them to not have a way to destroy it before the battle phase even starts)
the random negate makes no sense either, especially because(if anything) it should be the first effect, and not (presumably) a triggered mandatory effect
otherwise you just made worse [camelot]
Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.
Rank: 8
[ Zombie / Xyz / Effect ]
ATK 2000 / DEF 1500
2 Level 8 monsters
This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.
why did you copy Lancelots effect 
Level 10 / DARK
Reptile / Ritual / Effect
You can Ritual Summon this card with "Sacrifice to the Snake Deity". Gains 500 ATK for each Reptile monster in your GY. Unaffected by your opponent's card effects. If a monster your opponent controls is destroyed by the effects of "Venom Swamp", or by a "Venom" monster, "Vennominom the King of Poisonous Snakes" or "Vennominaga the Deity of Poisonous Snakes", place 1 Hyper-Venom Counter on this card. You can only use the following effects of "Vennominaga the Wicked Deity of Venom" once per turn. This card gains the following effects, based on the number of Hyper-Venom counters on this card:
0+: The first time "Venom Swamp" would be destroyed by your opponent's card effect, it is not destroyed.
1+: (Quick Effect): Place Venom Counters on your opponent's monsters equal to the number of "Venom" monsters you control.
2+: Target 1 Reptile monster in your GY; Special Summon it. It's effects are negated if it is not a "Venom" monster, also it's Original ATK becomes 0.
5+: Destroy all cards your opponent controls.
8+: You win the Duel.
ATK:0 / DEF: 0```
@quick turret So, that bit in General lead to this thing. "Venom Viper" got a few fans, so I figured I'd try my hand at this.
It's not perfect, and honestly, I think nobody in their right mind's gonna play a Venom deck anyways. But, hey, sneks
there is no way this would fit on a card
...I may have gone a little too crazy with the effects lol
If there's a way to compress all this or cut out a few things, I'll take it
The Ritual spell I made with this is a little more tame, it's up above
Alright, so let's see if I can do some compromises: I imagine cutting out the third effect of listing off several monsters could cut back on text
Could just make it like "Reptile" monsters, in general, but that might open up a can of worms for breaking this card in half
@lapis jewel how do I turn my card into a card on discord like you guys programming or something????
this formatting is just done like ```this```
'''This'''
Normal Trap
When your opponent activates a card or effect: Add this effect to that activated card or effect when it resolves.
• Also, after that, your opponent can add 1 "Dark World" monster from their Deck or face-up possession to their hand, then they can discard 1 card.
If this card is in your GY or banishment: You can target 1 Level 6 or higher "Dark World" monster you control; return it to the hand, and if you do, Set this card. You can only use this effect of "Raid into a Dark World" once per turn.```
So what's the purpose of ``` does it do anything or is it just a uniform text used to make reading easier???
Genesis pack first spell card is out now
Genesis is my custom cards based around knights
Debating about a few mythological creatures to
More to come
Fixed now
One letter off
this is just bad
500 attack is nothing
and the downside does not justify itself
it would need to be 1500-2000 attack to even matter
/justify the downside of blowing itself up
That's over powered dude
[psychic blade]
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
neither is this(even though it has the upside of protecting the mon its equipped to)
[mage power] is the og example
stats means nothing if all your opponent has to do is activate rageki and suddenly they used 1 card to remove 2 of yours
Adding 1700 ATK AND DEF Isn't over powered to you???
no
It'd still be bad
going back to psychic blade theres a meme otk where you equip it to a lyrilusc xyz and attack 3-4 times directly for 2500 damage but the reason why thats not played is because it folds to basically any disruption and requires you to hard open a gimmicky spell
equip spells just giving attack and having 0 utility otherwise is (strictly) bad design
see: all the bulk type based equip spells that give less then 500 attack
[snatch steal] was recently unbanned and it doesn't see play reliably, as another example
[infernoble arms - durandle]
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
If you want the full cards we use third party apps (mostly dueling book)
Archfiend retrains but their LP Cost is tied to a Special Summon from hand during the Standby Phase instead
In a world where decks can summon [terahertz] with any one of their 15 cards, no its not
Rating: Link-5 (⬆⬅➡↙↘)
[ Cyberse / Link / Effect ]
ATK 3000
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
Or summoning 2 copies of [blazar] with any one of their 18 cards
Level: 12
[ Dragon / Synchro / Effect ]
ATK 4000 / DEF 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
one of the malice link 3s gains 2500 atk
And the field spell gives out 3000 atk
Smth lile that
why does it have nothing to do with regular number 99
this would be instantly banned if printed
2 level 8 darks is ridiculously easy
unaffected for 0 cost
banish 1 from gy to non targeting non destruction remove a monster that's not once per turn for 0 downside???
also has 0 effects related to xyz material or detaching any so... why is this an XYZ?
it would at least make some sense if it was "detach 1 xyz material, then banish 1 monster from your gy, and then, if you do;"
theres 13 dragon rank 8s to compare to, from [number 38] to [number 107]
Rank: 8
[ Dragon / Xyz / Effect ]
ATK 3000 / DEF 2500
2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
Rank: 8
[ Dragon / Xyz / Effect ]
ATK 3000 / DEF 2500
2 Level 8 monsters
Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
Not really, this is marginally better Ding
4k attack isnt even that uncommon for rank 8 monsters
i didn't even notice the 4k attack
I mean I think it being either:
unaffected and 4k attack
or
easy to use removal + 4k attack
is balanced
or if you make the protection conditional("activated monster effects", maybe?) then it wouldn't be as insane
but as is, this pushes powercreep of the rank 8 pool wayyy too far - turning 2 bodies into a single one thats hard to remove, a big statline, and removes cards for practically free
i'd probably have it be 3 level 8 dark mons minimum if we want to keep the effect as is, then have an alternative summoning condition thats slightly easier to achieve but just enough of a hoop(maybe a zeus like condition)
Thats literally ding
And ding is fine
Make it 3k or less and its fine
Or again, just make it be exclusive to an archetype
looks fine
Really 🥺
i don't rlly agree, the play pattern is completely different
especially because ding is notably on ss only and modal
and its often made to protect the rest of your board/if you need a single instance of spot removal/if you're playing orcust
a big unaffected body with repeatable removal is fundementally going to be played differently and used in different circumstances then ding(which can be boiled down to "when xyz summoned : send a card on field to the gy" in most decks that use it, in the same way that decks might justify knightmare unicorn/phoenix)
Alpine what do you think of the finished product.... is it functional now in battle.....
Colos the Steadfast
4* / EARTH
Warrior / Effect
This card is treated as a Normal Monster while in the hand or in the GY. If this card was Summoned by another card's effect, it gains ATK equal to its original DEF.
ATK 500 / DEF 2000
my attempt at assigning an effect to the big green-armour dude from all those cards related to marauding captain or grepher. it's not meta it's just for fun, tried to make it synergise with as many effects as possible of cards that feature him
Time Magic Space
Field Spell Card
When this card is activated: You can add, either 1 "Time Wizard" or a card that mentions it on its text from your Deck to your hand, except "Time Magic Space". When a "Time Wizard" monster you control activates its effects that require flipping a coin, the result will be always heads. You can only activate "Time Magic Space" once per turn.
Would it tho?
2 level 8 darks for a towers that’s also removal
Time Wizard Apprentice
2* / DARK
Spellcaster / Effect
This card's name is treated as "Time Wizard" when its on the field. You can flip a coin, then call the result. If you call it right, destroy 1 monster you opponent controls. If you call it wrong, destroy this card, then you take 1000 damage. If this card is sent to the GY by a card effect, except by its own effect: You can Special Summon 1 "Time Wizard" monster from your hand or GY, except "Time Wizard Apprentice". You can only use each effect from "Time Wizard Apprentice" once per turn.
ATK 500 / DEF 400
@quick turret how's it look now bro I referenced wording used from others cards and compared atk and def from multiple level 8 xyz monsters to make it as accurate and playable as possible without making it crazy over powered
Ps my spells are around this card to boost atk and def
So with spells it'll be a better
Hello hello, since I'm bored and I had lots of free time, I made an entire archetype called "Lovers", which are monsters that represent, well, the stages of love, the ups and downs, everything that makes love, well, love.
It's a whole damn lot, but I like how it turned out
Except for the IA, but, well, I can't draw
you should really look at real archetypes and cards that people actually play
Oh shit you scared me for a sec
Thought you were referring to me and my heart skipped a beat
i didnt look at your cards but the archetype name is a bit simple lol
Normal Spell Card
If you have not Normal or Special Summoned a monster this turn: Draw 3 cards, and if you do, it becomes the End Phase of this turn. You can only activate 1 “Pot of Recklessness” per turn, and cannot draw cards by other card effects during the turn you activate this card.```
This would probably be played somewhere right
paleo be like 👀
Actually this probably goes hard in lab
This sounds like a slightly more powerful version of Cardcar D.
See I don’t even think this really works in runick stun
Unless you hard draw fountain
Level 10, LIGHT, Fusion, Machine, Effect, 4000 ATK, 2500 DEF
3 x "Cyber Dragon"
Up to thrice per turn: You can target a number of face-up cards on the field (3 - the number of cards you targeted with this effect this turn); apply 1 of these effects.
• Negate their effects until the end of this turn.
• Destroy them.
If this card is destroyed by battle or sent to the GY by your opponent's card: You can shuffle this card into the Deck; Special Summon 1 LIGHT Machine "Cyber" Fusion Monster from your Extra Deck, except "Cyber Alternative End Dragon", ignoring its Summoning conditions. You can only use this effect of "Cyber Alternative End Dragon" once per turn.```
why does it not just target 3 cards at once, once per turn
is there an intended edge case I'm missing
Also why are we using reminder text for the word "thrice"?
Because then it would only be able to be used if they have 3
It’s actually better with the thrice
Even if you used “up to three” it’s better to have three than one
I don't rlly agree
up to three covers the primary case I'm thinking of "oh they only have 1-2 cards to target guess I can't activate the effect at all"
like as written the wording seems to imply you can only target a maximum of 3 cards per turn, regardless of the fact you can activate the effect multiple times
the only edge case I can think of would be effects that only negate a specific instance of an effect and not an entire monsters effect(ash/belle/etc) but none of them really apply to this card
just make it thrice per turn single target
How do I explain this???
If you use it to pop two, but your opponent summons something (like having a set unchained card that summons something) and you NEED to destroy that, but UH OH you already used that effect
you're not the one that designed the card
I’m just saying it’s better wording
why not just make them exosister cards by name
also the amount of text here is bloated, by an extreme amount
wait.. "discard to your opponents gy"? 
thats...
i don't think thats doable in the first place but would also be a ruling nightmare and memory issue (remembering what cards your opponents own that is in your gy, especially when you go to shuffle your gy into your deck post game)
If only.... 
During the Main Phase, If your opponent activates the effects of 7 or more monsters this turn (quick effect) Banish all cards your opponent controls and in their graveyard. It is now the End Phase of this turn. You cannot declare an attack for the next 2 battle phases. You can only use Mass Negate once per duel.```
"handtrap" isn't a specific classification btw, you're going to need to spell out exactly when it can be activated from hand
[imperm] and [evenly] for example
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
wanted a quim type card
might be slightly bloated
oops teehee
yeah thought so
but its an interesting concept in my opinion if its doable
it sure is going to be a hell if both players uses the same sleeves
a quim?
but couldnt think of another way to make exosisters less sucky except by forcing the opponent to special summon a monster
[guiding quim]
Level: 4
[ Spellcaster / Tuner / Effect ]
ATK 1500 / DEF 1500
(This card is always treated as a "Dogmatika" and "Despia" card.)
If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.
Rank 4/WATER/Fish/Xyz/Effect
ATK/2000 DEF/1800
2+ Level 4 monsters
If this card is Xyz Summoned: You can detach 1 material from this card, add to your hand a Level 4 monster from your Deck or GY, but you cannot activate its effects this turn.
During the Main Phase (Quick Effect): You can Tribute this card, Special Summon Level 4 or lower monsters from your hand equal to the number of Xyz Materials that were attached to this card, also you cannot Special Summon Level 5 or higher monsters the turn you activate this effect.
You can only use each effect of “Wandering Wayfarers Mako & Tako” once per turn. ```
This is ryzeal support
Quick-Play Spell
Target 1 monster on the field; send it to the GY, then Special Summon the sent monster to its owner's field.```
Contact Call
Spell Card
Add 1 "Contact" Spell/Trap from your Deck to your hand, except "Contact Call". If you Special Summon a "Neos" Fusion Monster from your Extra Deck: You can add this card to your hand. You can only use each effect of "Contact Call" once per turn. You cannot Summon monsters the turn you activate either of this card's effects, except "HERO", "Neos", "Neo Space", "Neo-Spacian", and/or "Chrysalis" monsters.
i don't get why the contact series has never been supported. also, is this the largest number of archetypes that a card has ever locked you into?
A true hero obtains victory even at the jaws of defeat
Level 4/EARTH/Warrior/Effect
ATK/1900 DEF/1500
If all monsters you control are Warrior monsters (min. 1), you can Special Summon this monster (from your hand).
When this card is Normal or Special Summoned: You can send a Warrior monster from your Deck to the GY, Special Summon a “Heroic” monster from your hand or GY in Attack Position, that card gains 500 ATK.
If this card is detached from a “Heroic” Xyz Monster and sent to the GY: You can target a “Heroic” card in your GY, add it to your hand.
You can only use each effect of “Heroic Challenger - Rusher Chakram” once per turn. ```
``` Heroic Challenger - Roaring Axe
Level 4/EARTH/Warrior/Effect
ATK/1900 DEF/1000
If this card is Normal or Special Summoned: You can add 1 “Heroic” monster from your Deck go your hand, then place 1 card from your hand on the bottom of your Deck.
You can only use this effect of “Heroic Challenger - Roaring Axe” once per turn.
A “Heroic” Xyz monster that was Summoned using this card on the field as material gains this effect:
•Once per turn: You can pay 1000 LP, destroy 1 face-up card your opponent controls. ```
Continuous Spell Card
While your LP are lower than your opponent’s, they cannot target “Heroic” monsters you control with monster effects, also all monsters your opponent controls must attack, if able.
During your Main Phase: You can pay 2000 LP, add 1 “Heroic” card from your Deck to your hand.
You can only use this effect of “Heroic Determination” once per turn. ```
``` Heroic Champion - Curtana
Rank 4/Xyz/EARTH/Warrior/Effect
ATK/2400 DEF/1800
2 Level 4 Warrior monsters
All Warrior monsters you control gain 600 ATK for each “Heroic” monster on the field.
You can detach 1 material from this card, target 1 face-up monster on the opponent’s side of the field and 1 “Heroic” monster you control with ATK different from its original ATK, that opponent’s monster loses ATK equal to the difference between your monster’s ATK and its original ATK, also negate its effects.
During either player’s Battle Phase: you can pay half your LP, change all monsters in the field to Attack Position, also your opponent cannot activate monster effects until the end of the Battle Phase.
You can only use each effect of “Heroic Champion - Curtana” once per turn ```
Buster Paladin, the Magical Destruction Swordsman
[Level 8/Light/Spellcaster/Synchro/Effect]
1 Tuner + 1+ non-Tuner monsters
Monsters your opponent controls lose 500 ATK/DEF for each Dragon monster on the field and in the GY. You can only use each of the following effects of "Buster Paladin, the Magical Destruction Swordsman" once per turn. When your opponent activates a card or effect while they control a Dragon monster (Quick Effect): You can send 1 "Destruction Sword" card from your hand or Deck to the GY; negative activation, and if you do, destroy 1 card on the field. If this card is destroyed: You can Special Summon 1 monster that mentions "Buster Blader" from your Extra Deck, ignoring it Summoning conditions, excpet "Buster Paladin, the Magical Destruction Swordsman".
ATK 2400 / DEF 2900
Ayyy, Buster Blader
Genesis, god of Vampires
Zombie/XYZ/Effect Dark Rank 11
2 Level 11 Monsters
If you use a monster(s) with a Level that is either is owned by your opponent and/or is a tribute summoned "Vampire" for the Xyz Summon of this card, treat it as Level 11. Zombie monsters you control are unaffected by your opponents monster effects. Twice per turn, return 1 "Vampire" monster from you banishment to either your GY or Deck. If this Monster is removed from the field due to an opponents card or effect, your opponent must send 5 cards from their deck to the GY, and they cannot active the effects of cards with the same name as the cards sent for 3 turns. You can only activate the last effect of "Genesis, god of Vampires" Once per turn.
ATK 4100 DEF 0
Edited it but still forgot to include the summoning requirements lol
I'm thinking either 3+ or 4+ monsters with different names
Excluding tokens
I probably made it way too strong
Anyways the way I imagined u would play this deck is by having some sort of cyberse deck engine and putting these cards with it
Basically u have to use the spell "Psi-net" connection to equip it to any monster u summon out
Then u can use that monster to link summon "Psi-net captcha bypass" because that card requires you to sacrifice a monster that has a card equipped to it
When u summon that out u can get "psi-net connection" back from the gy to use it again later
Then u link summon a cyberse monster using whatever cards u got out
Then that allows u to synchro summon one of the three white cards because each one requires you to sacrifice a link cyberse tuner monster (Psi-net captcha bypass) and a link cyberse monster
If you manage to get out a second one of the white monsters u can sacrifice both to bring out "Psi-net Datamancer" during ur second main phase so u can end ur turn with a really strong card to use during your opponents turn
How do link tuners work?
Do they use their link?
Or are they level 0
Link
Or perhaps level of the monsters used for the link summon
Idk
I don't think link tuners are a thing yet
Actually I'll make an equip spell that u equip to link monsters to give them a certain level for synchro summoning rather than having to use a link 5 cyberse monster for the non-tuner which idk if that is easy to do or not
Also some more main deck monsters to fill different niches
sorry for late response but yes, this is how it is intentionally designed. you’re supposed to only target a max of 3 cards per turn per copy, so the PSCT is written so that you can spread the effect across multiple activations in a turn to deal with multiple scenarios
or just burn it all at once in a single powerful shot
like this is a good example
say I pop 2 with the card and then my opponent flips abominable chamber to try and get one more guy
i can then use alternative end to negate the abominable chamber because I haven’t spent all 3 of its “target charges” that turn yet
Continuous Spell
"Rose Dragon" monsters face-up in your possession are also treated as Plant monsters. When this card is activated: You can discard 1 card, and if you do, Special Summon 1 "Rose Dragon" monster from your hand or Deck. If you control "Black Rose Dragon", you do not have to discard to activate this effect. You can target 1 Synchro Monster you control; reduce its Level by up to 4, and if you do, Special Summon 1 Level 4 or lower "Rose Dragon" monster from your GY or banishment, but for the rest of this turn, you cannot Special Summon monsters, except "Rose Dragon" and Plant monsters. You can only use each effect of "Garden of Blooming Shadows" once per turn.```
Expansion Protocol
Continuous Spell Card
At the start of the game, reveal this card to your opponent. While this card is in your possession, you are allowed to have 20 cards in your Extra Deck, also your opponent draws 7 cards for their starting hand instead of 5. You can send this card from the field to the GY; draw 1 card. You can only use this effect of “Expansion Protocol” once per turn. You cannot remove this card from your deck during siding.
Not sure how to actually word this
White Dragon with Eyes of Red
Level 8
DARK/Dragon/Effect
3000 ATK/2500 Def
Effect:
This card name becomes "Blue-Eyes White Dragon" while on the field or in the GY but is treated as a "Red-Eyes" card.
If there is a Level 8 or higher dragon monster on the field, you can special summon this card from your hand or GY, and if you do: Inflict damage to your opponent equal to this cards ATK. If this card was used for an effect involving a "Blue-eyes" monster this turn, inflict 3000 damage to your opponent.
Black Dragon with eyes of Blue
Level 7/
LIGHT/Dragon/Effect
2400ATK /2000 Def
Effect:
This card name becomes "Red-Eyes Black Dragon" while on the field or in the GY but is treated as a "Blue-Eyes" card.
If a monster with ATK equal to or less than this card, you can special summon this card from the hand, and if you do: destroy one card on the field. If this card was sent to the GY this turn, send a face-up card your opponent controls to the GY, than special summon this card.
Thoughts on theses?
They had babies 🥰
Garzett's Grievous Empire
Spell Card (Field)
If a DARK Fiend monster with 0 original DEF is Tribute Summoned to your field, or Special Summoned to your field by Tributing monsters, it gains these effects (even if this card leaves the field).
• Your opponent cannot target it with card effects, also it cannot be destroyed by card effects.
• If it inflicts battle damage to your opponent: Draw 1 card.
today in "supporting things that should not be supported"
Since Thestalos and Caius fused, I wonder what other Monarch fusions we'll get. Here's my take.
A fusion between Mobius/Raiza and Granmarg/Zaborg.
no not the cards 😭
I used that site
How did u make the card images
like the square ones
Oh, I just downloaded some images from Google.
Yeah, I just took Mobius and Granmarg's Mega Monarch art and inserted them.
But that's not the point. The point is their effects.
Starving Venom Predapower Super Fusion Dragon
[Level 12/Dark/Dragon/Fusion/Effect]
"Starving Venom Fusion Dragon" + 1+ Effect Monsters on the field
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 DARK Dragon Fusion Monster you control and 1 Effect Monster with 2500 or more ATK your opponent control. This card gains ATK equal to half the original ATK of all materials used for its Special Summon. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can negate the effects of all face-up cards your opponent controls, and if you do, banish them.
ATK 4000 / DEF 3000
Normal Spell
[REQUIREMENT] Your opponent controls a monster, and you control a level 7 or higher Psychic monster
[EFFECT] Special Summon 1 Psychic monster with the same level as 1 of your opponent's monsters from your Graveyard, then destroy 1 Spell/Trap on your opponent's field.```
Predaplant Aldroviper
<9[Level 5/Dark/Plant/Pendulum/Effect]9>
During the Main Phase, if this card was activated this turn: You can add 1 "Predaplant" Pendulum Monster from your Deck to your hand, except "Predaplant Aldroviper", also you cannot Pendulum Summon for the rest of this turn, except DARK monsters. You can only use this effect of "Predaplant Aldroviper" once per turn.
[Monster Effect]
If this card is in your hand or face-up Extra Deck: You can target 1 Level 1 monster on the field; Special Summon this card, and if you do, destroy that target. If this card is sent to the GY or added to your Extra Deck face-up because it was used as material for a Fusion Summon: You can target 1 DARK Fusion Monster you control; it gains this effect.
● This card gains 200 ATK for each counter on the field.
You can only use each effect of "Predaplant Aldroviper" once per turn.
ATK 200 / DEF 2000
Predapotent Venom Fusionist
<4[Level 8/Dark/Dragon/Pendulum/Effect]4>
You can Tribute 1 monster on either field with a Predator Counter; Special Summon this card, then, you can add 1 "Polymerization" from your Deck or GY to your hand. You can only use this effect of "Predapotent Venom Fusionist" once per turn.
[Monster Effect]
(This card is always treated as a "Predaplant" card.)
You can send 1 "Predaplant" monster from your Deck or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 "Predap" card from your GY to your hand, excpet "Predapotent Venom Fusionist". You can only use each effect of "Predapotent Venom Fusionist" once per turn.
ATK 2500 / DEF 2000
Poisonous Dragon with Hungry Fangs
[Level 8/Dark/Dragon/Fusion/Effect]
2 DARK monsters (Dragon and/or Plant)
(Quick Effect): You can Tribute this Fusion Summoned card; Special Summon 1 "Starving Venom Fusion Dragon" from your Extra Deck (This is treated as a Fusion Summon), then, you can negate the effects of 1 face-up monster your opponent controls. If a monster(s) your opponent controls is destroyed by a "Fusion Dragon" monster's effect: You can banish this card from your GY; inflict damage to your opponent equal to half the total original ATK of the destroyed monsters. You can only use each effect of "Poisonous Dragon with Hungry Fangs" once per turn.
ATK 2800 / DEF 2000
How's these
LIGHT/Cyberse/Link/Effect
1200 ATK/Link 2/Bottom Left, Bottom Right
2 "Memento" monsters
If this card is Link Summoned: You can shuffle 1 "Memento" monster from your GY into the Deck; Special Summon 1 "Memento" monster with a lower level from your Deck, then destroy 1 card you control. If a "Memento" card(s) you control is destroyed, while this card is in the GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Mementotlan LANphorhynchus" once per turn.```
@vast portal @dreamy pilot i made the deck more broken
Also we had a wyrm and an illusion, we need a cyberse and a psychic
The flavour on the link is crazy

Gladiator Beast Spiculus
<8{Level 4/Water/Beast-Warrior/Pendulum/Effect}8>
If a "Gladiator Beast" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target number of those monsters; shuffle them into the Deck, and if you do, Special Summon the same number of "Gladiator Beast" monsters with different names from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use this effect of "Gladiator Beast Spiculus" once per turn.
[Monster Effect]
If this card is Special Summoned by the effect of "Gladiator Beast" monster: You can take 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spiculus" and either place it in your Pendulum Zone or Special Summon it in face-down Defense Position. You can only use this effect of "Gladiator Beast Spiculus" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spiculus".
ATK 1000 / DEF 1900
Gladiator Beast Flamma
<1{Level 4/Fire/Beast-Warrior/Pendulum/Effect}1>
While this card is in your Pendulum Zone, if you Special Summon a "Gladiator Beast" Fusion Monster by its own procedure, you can also use "Gladiator Beast" cards in your Spell & Trap Zone as monsters for the Special Summon.
[Monster Effect]
If this card is Special Summoned by the effect of "Gladiator Beast" monster: You can take 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Flamma" and either place it in your Pendulum Zone or equip it to 1 "Gladiator Beast" monster you control as an Equip Spell that gives it 1000 ATK. You can only use this effect of "Gladiator Beast Flamma" once per turn. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Flamma".
ATK 1900 / DEF 1000
@wispy jewel @coarse veldt the GB Pends got leaked
Let's Make Pack Filler
Twobirdz & Onestone
[Level 3/Dark/Psychic/Tuner/Effect]
You can pay 2000 LP; send this card to the GY, then Special Summon 2 "Twobirdz Tokens" (Winged Beast/Wind/Level 2/ATK 200/DEF 2000) to your opponent's field in Defense Position. If your opponent controls 2 or more Tokens monsters: You can banish this card from your GY; Special Summon 1 "Onestone Token" (Rock/Tuner/Earth/Level 1/ATK 1000/DEF 100), then, immediately after this effect resolves, you can Synchro Summon using Tokens on either field as material. You can only use each effect of "Twobirdz & Onestone" once per turn.
ATK 200 / DEF 100
Forever: One More Time!
[Quick Play]
Send the bottom card of your Deck to the GY, then you can place 1 card from your GY on the bottom of your deck. After activation, place this card on the top of your Deck instead of sending it to the GY. You can only activate 1 "Forever: One More Time!" up to thrice per turn.
Magi☆Golem Emetrap
[Continuous Trap]
You can activate this card the turn it was Set, by Tributing 1 monster. Special Summon this card as an Effect Monster (Spellcaster/EARTH/Level 8/ATK 3000/DEF 3000) with the following effects (this card is also still a Trap).
● Once per turn: You can banish 1 monster from your Deck or Extra Deck; until the End Phase, this card's name, Type, and Attribute becomes that monster's original name, Type, and Attribute.
You can only activate 1 "Magi☆Golem Emetrap" per turn.
Cruel Wing Synchro Dragon
[Level 10/Dark/Dragon/Synchro/Effect]
1 DARK Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when your opponent Special Summons a monster(s) from their Extra Deck (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s), and if you do that, this card gains ATK equal to the destroyed monster(s)' original ATK until the end of this turn. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, also, this card can make a second attack in a row.
ATK 3000 / DEF 2500
Hear me out here, dark synchro summon?
No. It's just what if Yuri upgraded Clear Wing using a Predaplant Tuner.
Yes Yuri played Clear Wing twice lol
Mishap of the Time Goddess
Trap Card
Cannot be activated as Chain Link 2 or higher. Neither player can activate cards or effects in response to this card's activation. At the end of your opponent's Battle Phase: Send this card to the GY, also immediately after this effect resolves, skip to the Battle Phase of your opponent's next turn.
what can i say? i like meme bad retrains of classic cards
This card is already treated as Wind while in the Extra Deck. (Maybe add Field or GY too), just so you can make it in Speedroid. 
Could do the opposite and make it Wind default and also Dark/only Dark while on field.
Gahras the Rift Smasher - EARTH Rank 7
Warrior / Xyz / Effect
2 Level 7 monsters
Once per turn: You can detach 1 Xyz material from this card, then choose 1, or all 3 in sequence if the detached card was a Ritual, Fusion or Synchro monster; ● Draw 1 card for each Ritual Monster you control. ● Destroy cards on the field, up to the number of Fusion Monsters you control. ● This card gains 2500 ATK/DEF for each Synchro Monster you control.
ATK 2500 / DEF 2500
Harmony of the Dragon Rulers
Normal Trap
Banish 1 Dragon monster from your hand; draw 2 cards. If you have an EARTH monster, a FIRE monster, a WATER monster and a WIND monster among your banished Dragon monsters, instead shuffle all your banished cards into the Deck, then draw 5 cards. You can only activate 1 "Harmony of the Dragon Rulers" once per turn.
Here's the thing, i don't want SR to use it

ELD_CODE Malignant Byte - DARK Level 1
Cyberse / Effect
You cannot Link Summon monsters during the turn you Special Summon this card. If you control no monsters, you can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can discard 1 card, then Special Summon 1 "ELD_CODE" monster from your GY. or banishment. You can only use this effect of "ELD_CODE Malignant Byte" once per turn.
ATK 200 / DEF 300
ELD_CODE Rogue Packet - DARK Level 1
Cyberse / Effect
You cannot Link Summon monsters during the turn you Special Summon this card. You can only use each of the following effects of "ELD_CODE Rogue Packet" once per turn. If this card is Normal or Special Summoned: You can Set 1 "ELD_CODE" Spell/Trap Card from your Deck. If this card is sent to the GY by a card effect: You can banish it, then send 1 "ELD_CODE" card from your Deck to the GY.
ATK 0 / DEF 0
ELD_CODE Chaos Compiler
Continuous Spell
You cannot Link Summon. During the Main Phase: You can Fusion Summon 1 "ELD_CODE" Fusion Monster, using monsters from your hand or field as Fusion material. If your opponent controls a monster while you control no monsters: You can Fusion Summon 1 "ELD_CODE" Fusion Monster, by banishing "ELD_CODE" monsters from your GY as Fusion material. You can only use each effect of "ELD_CODE Chaos Compiler" once per turn.
ELD_CODE Cruel Algorithm - DARK Level 8
Cyberse / Fusion / Effect
2 "ELD_CODE" monsters
If this card is Special Summoned: You can Special Summon 1 "ELD_CODE" monster from your banishment. If this card is sent to the GY by a card effect while you control an "ELD_CODE" card: You can send 1 monster on the field to the GY. If this card is banished from your GY: You can banish 1 card from your Deck or from either GY. You can only use each effect of "ELD_CODE Cruel Algorithm" once per turn.
ATK 2400 / DEF 1700
ELD_CODE Deadlocked Processes
Counter Trap
You can activate this card from your hand by banishing 2 other "ELD_CODE" cards from your hand. If your opponent activates a card or effect while an "ELD_CODE" card or effect you control is in Chain Link 1: Negate the activation of all other cards and effects on the Chain, and if you do, Special Summon "ELD_CODE" monsters with different names from your Deck, up to the number of activations negated this way. You can only activate 1 "ELD_CODE Deadlocked Processes" per turn.
what are cruel algorithm's stats?
Oh whoops. Fixed
imagine a 'roid + speedroid card
a lot of the actually good roid support specifically needs the monsters to not be wind which makes them incompatible with speedroids
You should make these for all the yu-boys/bracelet girls
Can I suggest one?
The phantom knights of obsidian crow
It plays into lyrilusc bird themes, and lulu and Shay’s last name in the dub is obsidian
Cursed Dollmaker
2* / DARK
Spellcaster / Effect
(Quick Effect): You can discard this card; Set 1 Trap Card from your Deck to your opponent's Spell & Trap Zone. During your turn, if this card is in your GY: You can add 1 "Bait Doll" from your Deck to your hand, and if you do, shuffle this card into your Deck. You can only use each effect of "Cursed Dollmaker" once per turn.
ATK 500 / DEF 1000
meme card. designed to allow you to set negative-effect traps like [fine] or [an unfortunate report] to your opp's field and use them to hinder your opponent
Even better
The Phantom Nightingale (always treated as "The Phantom Knights" and "Lyrilusc" card.)
Level 4/EARTH/Machine/Effect
ATK/1400 DEF/2000
If this card is used for the Xyz Summon of a EARTH Machine monster, it can be treated as a Level 10 monster.
You can target 1 EARTH Machine monster in your GY, shuffle it into the Deck, and if you do, Special Summon this card (from your hand).
When this card is Normal or Special Summoned: You can send 1 Machine monster in your hand to the GY: add 1 Level 10 Machine monster or “Revolving Switchyard” from your Deck to your hand.
You can only use each effect of “Deluxe Engine Express” once per turn. ```
Justice will prevail
Level 6/LIGHT/Machine/Effect
ATK/2100 DEF/2600
If a “S-Force” card is banished or sent to the GY: You can Special Summon this card (from your hand).
During the Main Phase (Quick Effect): You can target 1 card your opponent controls, banish it, and if you do, banish 1 “S-Force” monster on your hand or field.
If this card is banished: You can add this card to your hand.
You can only use each effect of “S-Force Steel Arbiter” once per turn. ```
``` S-Force Cool Fionn
Level 4/DARK/Beast-Warrior/Effect
ATK/1900 DEF/500
You can banish 1 “S-Force” card from your hand or GY, Special Summon this card (From your hand).
When this card is Normal or Special Summoned: You can discard 1 card in your hand, add 1 “S-Force” Spell/Trap card from your Banishment or Deck to your hand.
You can only use each effect of “S-Force Cool Fionn” once per turn.
Each of your opponent’s monsters in the same column as one of your “S-Force” monster have their effects negated the turn they are Special Summoned. ```
Continuous Spell Card
You can target one of your banished cards, return that target to the bottom of the Deck, and if it was a “S-Force” card, you can add 1 “S-Force” card from your Deck to your hand with a different name.
When a “S-Force” monster(s) is Special Summoned to your field, you can move a opponent monster to a column with one of your “S-Force” monsters.
You can only use each effect of “S-Force Search” once per turn. ```
``` S-Force Vigilant Commander
Link-3/DARK/Warrior/Link/Effect
↖️⬇️↗️
ATK/2400
3 Monsters, including a “S-Force” monster
Monsters summoned from the Extra Deck cannot be used as material for a Fusion, Synchro, Xyz or Link Summon, except “S-Force” monsters.
When a card of effect is activated (Quick Effect): You can banish 1 “S-Force” card from your hand or field, negate that effect, and if you do, banish that card.
If this card leaves the field because of an opponent’s card: You can Special Summon 1 “S-Force” Link monster from your Extra Deck to the Extra Monster Zone.
You can only use each effect of “S-Force Vigilant Commander” once per turn. ```
X-Krawler Psyrebrum
[Link 3⬅️⬇️➡️/Earth/Insect/Effect]
2+ Effect Monsters
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. You can only use each of The following effects of "X-Krawler Psyrebrum" once per turn. You can target 1 "Krawler" Link Monster in your GY; Special Summon it to your zone this card points to. During your opponent's turn (Quick Effect): You can send 1 "Krawler" monster from your hand to the GY; Set 1 "World Legacy" Spell/Trap directly from your Deck, and if it is a Quick-Play Spell or Trap, it can be activated this turn.
ATK 2100
World Legacy Extermination
[Continuous Trap]
"Krawler" monsters you control are banished when they leave the field by an opponent's card effect. You can only use each of the following effects of "World Legacy Extermination" once per turn. If this face-up card in your Spell & Trap Zone leaves the field by an opponent's card effect: You can Special Summon as many of your banished "Krawler" monsters as possible in face-down Defense Position. You can target 1 of your banished "Krawler" monsters; apply 1 of these effects.
● Special Summon it in face-down Defense Position.
● Shuffle it into the Deck, then draw 1 card.
World Legacy Spasm
[Normal Spell]
Special Summon 2 "Krawler Tokens" (Insect/EARTH/Level 2/ATK 300/DEF 2100) in Defense Position, or, if you have a "World Legacy" monster on your field or in your GY, you can Special Summon 2 "Krawler" monsters with different names from your Deck in face-up or face-down Defense Position instead. You can only activate 1 "World Legacy Spasm" per turn. You cannot Special Summon monsters the turn you activate this card, except "Krawler" and "World Legacy" monsters.
World Legacy Terminal
[Continuous Spell]
You can also use face-down "Krawler" monsters you control as material for the Link Summon of a Link Monster. You can only use each of the following effects of "World Legacy Terminal" once per turn. You can reveal 1 "World Legacy" monster in your hand; Set 1 "Krawler" card directly from your Deck. If a "Krawler" monster(s) is sent from the field to the GY as material for the Link Summon of a Link Monster: You can target 1 of those monsters; apply that monster's Flip effect.
Almost posted a custom card in translators corner by mistake.

Firewall Programmer
Level 3 LIGHT/Cyberse 800/400
(Quick Effect): You can Fusion Summon 1 Fusion Monster using monsters from the field in the same row and column as this card as material, also for the rest of the turn, you cannot Special Summon Cyberse monsters except "Programmer" monsters. You can only use this effect of "Firewall Programmer" once per turn. While this card is in your GY, you can Normal Summon "Programmer" monsters for 1 less Tribute.
The GY eff is still work in progress. Just tacked on smthg for now, might replace it smthg else the deck needs after I add in bit more cards.
The original concept is from a while back. And I mean back when Cyberse were first introduced. The theme was meant to be multi ED Cyberse deck, since all we had was Links, and non activated GY effs like Phantom Beast Cross Wing that supported Cyberse in general.
Now, that Cyberse has become the material spam pile deck, I instead did a 180 and locked these out of other Cyberse good stuff which makes for a unique lock, and reduced their GY eff to work only on Programmers.
Also yes, the Transverser or Shien's Spy combo is intentional.
Also, no ED mons have much better GY effs and to avoid ED dump shenanigens, gonna use the ElementSaber Aina wording. So, smthg like, "While this card that has been properly Summoned is in the GY, blah blah blah.
Spells are gonna mostly be utility pieces + bonus advantage which scale of how many Programs you have in Grave or maybe how many card types(M/S/T), not entirely sure.
Traps are much more powerful than the standard curve, but will banish Programs from your GY to use.
Program Error - CTD
Counter Trap
When a card or effect is activated: Banish up to 2 "Program" cards of the same type (Monster, Spell, or Trap) from your GY; negate the activation, then if you banished 2 cards to activate this effect, banish it. While this card is in your GY, you can look at the top 2 cards of your deck and add 1 of them to your hand instead of conducting your normal draw during your Draw Phase.
This is from a while back, tho I think I will tone down the second eff, so it's not too insane in the grind game off a random mill/Foolish Goods.
Not a bad idea all in all. I like the concept.
Normal Spell
[REQUIREMENT]
You have 10 or more cards in your Graveyard.
[EFFECT]
Special Summon 1 "Hyozanryu" from your Graveyard. Until the end of your opponent's next turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects```
Pot of Vengeance
Normal Spell
If a card(s) in your possession was destroyed by an Opponent's card effect this turn: Draw 2 cards. You can only activate 1 "Pot of Vengeance" per turn.
Pot of Swwet Revenge
Normal Trap Card
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw 2 cards. You cannot draw cards by effects until the end of the next turn this effect was activated. You can only use this effect of "Pot of Sweet Revenge" once per turn.
theorycrafting an archetype of monsters that
- use "you can make this card lose exactly n atk" effects
- self-destruct when their atk becomes 0
- gain effects when destroyed by their own effect
does that already exist? i feel like it does
[venom swamp]
Dark Stardust Dragon
8* / DARK
Dragon / Synchro / Effect
1 DARK Tuner monster + 1+ non-Tuner monsters
This card's name is treated as "Stardust Dragon" while its on the field. During your Main Phase: You can tribute this card; Special Summon 1 Level 7 or lower "Stardust" Synchro monster from your Extra Deck (this is treated as a Synchro Summon). When your opponent destroys a card(s) you control by card effect while this card is in the GY (Quick Effect): You can Special Summon this card from your GY, then you can banish 1 card your opponent controls. You can only use 1 effect of "Dark Stardust Dragon" per turn and only once per turn.
ATK 2500 / DEF 2000
Call it black hole dragon! Stars are bright so why not name dark star dust after the opposite
[Dark Hole Dragon]
Level: 8
[ Dragon / Effect ]
ATK 3000 / DEF 2000
Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand.
I like these
Thanks
I HAVEnt done one ina whileee
RUIN-CODE Tyrant's Sort
Normal Trap
During your Standby Phase: Reveal 5 "RUIN_CODE" monsters from your Deck with different Levels. Your opponent randomly places them in a row. Starting from the second card from the left, destroy that card if its Level is less than the Level of the surviving monster to its left. Then, move to the card to its right and repeat this process until you reach the rightmost card, and if you do, add the surviving cards to your hand. You can only activate 1 "RUIN_CODE Tyrant's Sort" per turn.
RUIN_CODE Rogue Packet - DARK Level 3
Cyberse / Effect
You cannot Link Summon monsters during the turn you Summon this card. This card can attack directly. If this card is Normal or Special Summoned: You can Set 1 "RUIN_CODE" Trap Card from your Deck. You can only use this effect of "RUIN_CODE Rogue Packet" once per turn.
ATK 500 / DEF 1500
Just to note
You don't have to specify gy or banishment cause if it's removed from field via bouncing or shuffling it wouldn't be able to activate regardless
He's following the text on Waking. And if it didn't specify, it could activate in hand, see bouncing Eternal Soul still proccing the self nuke.

Not that the card would be playable anyway
Amnesiac Sage Senamcia
Earth/Warrior/Effect Lv 5
1800/2400
The name of all cards on the field becomes "Amnesiac". All face-up monsters on the field become EARTH Warrior. If this card is Summoned: You can inflict 100 damage to your opponent for each card on their field and hand, then you can add 1 "Amnesia" card from your Deck or Banishment to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn.
Amnesia Recollected
Quick-Play Spell
Banish 1 card from your hand or field; Add 1 "Amnesia" card from your Deck to your hand, except "Amnesia Recollected", then you can Special Summon 1 "Amnesiac Sage Senamcia" from your Deck or Banishment. You can only activate 1 "Amnesia Recollected" per turn.
Amnesia Relocated
Quick-Play Spell
Banish 1 card from your hand or field; Return 1 "Amnesiac" card from the field or either GY to its owner's hand, then you can Special Summon 1 "Amnesiac Sage Senamcia" from your Deck or Banishment. You can only activate 1 "Amnesia Relocated" per turn.
Amnesia Renewed
Quick-Play Spell
Banish 1 card from your hand or field; Banish 1 "Amnesiac" card on the field or from your Deck, then you can Special Summon 1 "Amnesiac Sage Senamcia" from your Deck or Banishment. You can only activate 1 "Amnesia Renewed" per turn.
Amnesia Revisited
Quick-Play Spell
Banish 1 card from your hand or field; Return to the Deck 1 "Amnesiac" card in either GY, then you can Special Summon 1 "Amnesiac Sage Senamcia" from your Deck or Banishment. You can only activate 1 "Amnesia Revisited" per turn.```
Field Spell
The name of all cards in the GYs becomes "Amnesiac". You can target 1 "Amnesia" card in your GY and 1 "Amnesia" card in your Banishment with different names; Set them. You can only use this effect of "Amnesia Refabricator" once per turn.
revisiting my amnesiac archetype i did a while ago
@steady badger i made a floodgate deck...
banned

i cant make splahs mage i cannot do anything about this
Gemini Fusion
Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If at least 1 of the materials you use is a Gemini monster on the field that is treated as an Effect Monster and has gained its effects, you can also use 1 Gemini monster from your Deck as material, and the Fusion Monster cannot be targeted by your opponent's card effects. If you Normal Summon a Gemini monster while this card is in your GY: You can add this card to your hand.
non-opt because gemini is weak enough as it is, plus i'd love to see this pop off somehow
WATER / Spellcaster / LV 7 / Ritual / Effect
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Gormfaobhar". You can only use each of these effects of "Nekroz of Gormfaobhar" once per turn.
● (Quick Effect) During the Main Phase: You can discard this card; send 1 “Nekroz” Ritual Spell from your Deck to the GY, and if you do, Special Summon 1 “Nekroz” Ritual monster from your hand (this is treated as a Ritual Summon), but it cannot attack, also destroy it during the End Phase.
● (Quick Effect) You can target up to 2 cards in the GYs; tribute 1 “Nekroz” monster from your hand or face-up field, and if you do, banish those cards.
2600 ATK / 2300 DEF```
```Nekroz Illusion
Ritual Spell
Special Summon 1 "Nekroz" monster from your hand or Deck, then apply the following effect.
● Ritual Summon any 1 "Nekroz" Ritual Monster from your hand by Tributing monsters from your hand or field, including the monster Special Summoned by this card, whose total Levels exactly equal the Level of the Ritual Monster.
You can only use this effect of "Nekroz Illusion" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.```
```Nekroz ???
Continuous Spell
When this card is activated: You can add 1 “Nekroz” monster from your Deck to your hand. If your opponent Special Summons a monster from the Extra Deck while you control a “Nekroz” Ritual monster: You can send both this card and that monster to the GY. You can banish this card from your GY, then target 3 “Nekroz” cards that are in your GY or banishment, except “Nekroz ???”; shuffle them into the Deck, then draw 1 card. You can only use each effect of “Nekroz ???” once per turn.```
thinking abt nekroz tw wave
want last card to be a non ritual maindeck
like a starter or smth
no Nekroz trap, smh
Hyperalloy Ultimate Beast Raptinus
12* / LIGHT
Dragon / Fusion / Effect
1 Gemini monster + "Superalloy Beast Raptinus" or 2 Gemini monsters
Must be Fusion Summoned with the above materials. All Gemini monsters you control are treated as Effect Monsters, and gain their effects. The activation and effects of cards in your possession cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can shuffle 1 Gemini monster from your GY into the Deck; negate the activation, and if you do, destroy it.
ATK 3200 / DEF 3200
meant to be used with linked
Gene-Warped Dogman
4* / EARTH
Beast-Warrior / Gemini / Effect
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
• Once per turn, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Gemini monster, and if you do, destroy 1 monster your opponent controls.
ATK 1800 / DEF 100
so, we're all agreed the only problem with geminis was that their effects weren't worth the effort, right? let's make it worth. also, there are no beast-warrior gemini monsters
Mage of Confusion
4* / WATER
Illusion / Gemini / Effect
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
• Cannot be destroyed by battle.
• The Illusion monster effect, "If this card battles a monster, neither can be destroyed by that battle" becomes "Cannot be destroyed by battle".
ATK 1700 / DEF 700
this isn't designed to make geminis better but it's something i decided i could do on realising illusions have no geminis either. effect based on malefic territory
Frozen Spark of the Ice Barrier - WATER Level 2
Thunder / Spirit / Tuner / Effect
Cannot be Special Summoned. During your End Phase: Return this card to your hand. If this card is Normal Summoned: You can Special Summon 1 "Ice Barrier" monster from your hand, and if you do, you cannot Special Summon monsters for the rest of this turn, except "Ice Barrier" monsters. An "Ice Barrier" monster Synchro Summoned using this card as Synchro material is unaffected by your opponent's cards or effects that do not target it.
ATK 500 / DEF 1300
Frost Wings of the Ice Barrier - WATER Level 7
Insect / Fusion / Effect
"Numbing Grub of the Ice Barrier" + 1 "Ice Barrier" monster
Must first be Special Summoned by Tributing the above cards you control. If an "Ice Barrier" Insect monster declares an attack: You can banish 1 of your opponent's cards, and if you do, that Card Zone cannot be used for as long as you control an "Ice Barrier" card. If this card leaves the field because of your opponent's card: You can Special Summon 1 Level 6 or lower "Ice Barrier" monster from your GY.
ATK 2800 / DEF 2300
assuming i were making an HP/wound bar for a specific monster, what would be a sensible threshold that the monster cannot withstand?
- 2000 or 1900
- 2400
- 2500
- 3000
Warp Summoning:
Two cards that are different in Attribute, Archetype, and Tag-thing I don't know what to call it, not including tags like Effect or XYZ or Fusion that describe it. One of these cards must have the new tag Shifter. Both cards will then swap position and the Warp Summon cards will be placed on top of them.
Mix'n'Match Golem - LIGHT Level 5
Machine / Effect
When this card is played, you can equip up to 3 monsters on the field to it. It gains their attack and defense points and obtains all of their effects. For cards with more than 2000 Attack or Defense points, they instead contribute half of those points.
ATK 0 / DEF 0
DiceStack Dragon - EARTH Level 4
Dragon / Shifter / Normal
This card is known for deciding the fate of other who come across it, rolling the dice that make it up to change the future.
ATK 1800 / DEF 1300
Dice Tower Golem - EARTH Level 6
Machine / Warp / Effect
If this card is on the field with a Dice Drake Token, the card's owner can roll a dice equivalent to it, and repeat this for every Dice Drake Token. Take the total and multiply it by 100. Summon Dice Tower Dragon with the sum as its Attack and Defense.
ATK 2100 / DEF 2500
Dice Tower Dragon - LIGHT Level 6
Dragon / Warp / Effect
When this card is destroyed in defense position, fill up all empty spaces with Dice Drake Tokens, one of each Dice type.
ATK 1600/ DEF 2700
Not sure what this is for, but usually atk thresholds tend to be 1600-1800, 2300-2500, then 2800-3000. So, below those for those respective thresholds would be appropriate.
Say, 1400 for smthg like Sky Striker Raye, Fallen of Albaz, 2200 for Red-Eyes Black Dragon, Summoned Skull, and 2600 for Blue-Eyes etc.
Allure of the Deeper Darkness
Normal Trap
Tribute 1 DARK monster from your hand or face-up field; draw 2 cards, then your opponent loses 500 LP.
Mimighost Ghoultrick
[Quick Play]
Special Summon 1 Level 1 monster from your Deck in face-down Defense Position to either field, ignoring its Summoning conditions. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. You can only activate 1 "Mimighost Ghoultrick" per turn.
The filler card that has both a mimighoul and a ghostrick on its art
I mean it takes a turn.
"Unveil the Wruin archetype! Level 12 Illusion monsters bound to forgotten ruins, these spectral beings wield elemental powers to master Ritual, Fusion, Synchro, Xyz, and Link summoning. Each Wruin spirit channels the lost magic of ancient places, transforming your field into a haunted battleground where past and present collide. Summon the forgotten and command the echoes of ages long past!"
Wruin Wraith of Sunken Remnants
[Level 12/Water/Illusion/Effect]
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand) to your Leftmost Main Monster Zone. If Summoned this way, each player discards 1 card. (2nd Effect) TBD. You can only Special Summon "Wruin Wraith of Sunken Remnants(s)" once per turn.
ATK 2400 / DEF 1200
Wruin Wraith of Scorched Vestiges
[Level 12/Fire/Illusion/Effect]
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand) to your Rightmost Main Monster Zone. If Summoned this way, each takes 1200 damage. (2nd Effect) TBD. You can only Special Summon "Wruin Wraith of of Sunken Vestiges(s)" once per turn.
ATK 1200 / DEF 2400
Wruin Wraith of Torn Fragments
[Level 12/Wind/Illusion/Effect]
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand) to your Left Main Monster Zone. If Summoned this way, each player shuffles 1 Spell/Trap they controls into the Deck. (2nd Effect) TBD. You can only Special Summon "Wruin Wraith of Torn Fragments(s)" once per turn.
ATK 2400 / DEF 1200
Wruin Wraith of Crumbled Wreckage
[Level 12/Earth/Illusion/Effect]
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand) to your Right Main Monster Zone. If Summoned this way, each player Tributes 1 monster they control. (2nd Effect) TBD. You can only Special Summon "Wruin Wraith of Crumbled Wreckage(s)" once per turn.
ATK 1200 / DEF 2400
How's these thus far.
Wruin Wraith of Blinded Relics
[Level 12/Light/Illusion/Effect]
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand) to your Center Main Monster Zone. If Summoned this way, each player negates the effects of 1 face-up card they control. (2nd Effect) TBD. You can only Special Summon "Wruin Wraith of Blinded Relics(s)" once per turn.
ATK 1800 / DEF 1800
Wruin Wraith of Shrouded Debris
[Level 12/Dark/Illusion/Effect]
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand) to your Center Main Monster Zone. If Summoned this way, each player banishes 1 card from their GY, face-down. (2nd Effect) TBD. You can only Special Summon "Wruin Wraith of Shrouded Debris(s)" once per turn.
ATK 1800 / DEF 1800
Wruin World of Forgotten Millennials
[Field Spell]
During the Main Phase: You can add 1 "Wruin" monster from your Deck to your hand, and if you do, until the end of the next turn, you are unaffected by the effects of monsters with the same Attribute as that monster. (2nd Effect) TBD. You can only use each effect of "Wruin World of Forgotten Millennials" once per turn.
@fathom pivot still working on these
Its a interesting concept that both players are affected, the only thing i feel is missing is something to make the cards more consistent, but i really like it keep it up 
thinking of making these summonable to either field
Archaeological Discovery
Normal Trap
Special Summon any number of Rock monsters with 2000 DEF from your GY in face-up Defense Position.
Dusty Soldier of Sandstone - EARTH Level 3
Rock / Effect
If this card is Normal or Special Summoned: You can send 1 Rock monster with 2000 DEF from your Deck to the GY, except "Dusty Soldier of Sandstone". You can banish this card from your GY; destroy all Set cards your opponent controls in the same column as a Rock monster you control with 2000 DEF. You can only use each effect of "Dusty Soldier of Sandstone" once per turn.
ATK 300 / DEF 2000
Stalwart Mammoth of the Ice Barrier - WATER Level 8
Beast / Effect
If you control no monsters while your opponent controls 2 or more monsters, you can Special Summon this card from your hand. You can only use each of the following effects of "Stalwart Mammoth of the Ice Barrier" once per turn. If this card is Special Summoned: You can discard 1 "Ice Barrier" card, and if you do, draw 2 cards. (Quick Effect): You can Tribute 1 "Ice Barrier" Synchro monster; Special Summon this card from your GY.
ATK 2400 / DEF 2800
Novox, Voiceless no Longer
Light/Warrior/Ritual/Effect/Lv 1/2050 ATK/ 50 DEF
(This card is always treated as a "Voiceless Voice" card)
You can Ritual Summon this card with a "Voiceless" card. You can send 1 "Voiceless Voice" card from your Deck to the GY; Ritual Summon this card, by tributing monsters from your hand or field whose total Levels equal or exceed this card's Level. You can tribute this card (Quick Effect); Special Summon 1 "Lo, Prayers of the Voiceless Voice" from your hand, Deck or GY, and if you do, you can banish 1 card on the field. You can only use each effect of "Novox, Voiceless no Longer" once per turn.
Voiceless circular


Shadow Planarian
3* / DARK
Insect / Effect
A "Number" Xyz Monster whose original Attribute is DARK with this card attached as material gains these effects.
• If you would Special Summon exactly 1 Token by this card's effect, Special Summon as many of those Tokens as possible instead, but while you control one of those Tokens, you cannot Special Summon monsters from the Extra Deck.
• If a Token(s) you control is destroyed: Inflict 500 damage to your opponent for each.
ATK 500 / DEF 400
since splitting planarian got printed in tcg, i decided to make its split counterpart! turns tcg [shadow lich] into manga shadow lich
Rank: 3
[ Zombie / Xyz / Effect ]
ATK 1800 / DEF 0
2 Level 3 monsters
Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Phantom Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). (This is a Quick Effect.) While you control a "Phantom Token", your opponent cannot target this card for attacks. This card gains 500 ATK for each "Phantom Token" you control.
Archfiend Fusionist
[Level 1/Dark/Fiend/Effect]
If this card is Normal Summoned: You can add 1 "Dragon Fusionist", "Magician Fusionist", or "Polymerization" from your Deck to your hand. This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct.
ATK 0 / DEF 0
Dragon Fusionist
[Level 1/Dark/Dragon/Effect]
If this card is Normal Summoned: You can add 1 "Archfiend Fusionist", "Magician Fusionist, or "Polymerization" from your Deck to your hand. This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material that mentions an Attribute or Type on the Fusion Monster Card, but the other materials must be correct.
ATK 0 / DEF 0
Magician Fusionist
[Level 1/Dark/Spellcaster/Effect]
If this card is Normal Summoned: You can add 1 "Archfiend Fusionist", "Dragon Fusionist", or "Polymerization" from your Deck to your hand. This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material that mentions a Level or ATK/DEF on the Fusion Monster Card, but the other materials must be correct.
ATK 0 / DEF 0
Aggregod, the Hyperdimensional Conglomeration
[Level 12/Dark/Illusion/Fusion/Effect]
"Aggregod, the Hyperdimensional Conglomeration" + 1 DARK Illusion monster + 1 Level 12 monster with 5000 ATK/DEF.
Must be Fusion Summoned. Unaffected by other cards' effects, except those of Fusion Monsters. If this card is Fusion Summoned: You can draw 3 cards. Once per turn: You can shuffle up to 3 cards on the field and/or GY into the Deck. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon up to 3 Fusion Monsters from your GY.
ATK 5000 / DEF 5000
Vampire Glory
Spell/Continuous
While you control a Tribute summoned "Vampire" monster, this cards activation and effect cannot be negated. When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your deck(Quick Effect): You can activate this effect; the activated effect becomes "Your opponent sends 1 "Vampire" Card from the deck to the GY". You can only use this effect of "Vampire Glory" once per turn.
how do i put this in PSCT form
i tried
Switch the equipped monster's original ATK and DEF. All other effects that change the equipped monster's ATK are changed to change the equipped monster's DEF, and vice versa. There can only be one "Reversal Amulet" on the field.
sounds nice 👀
Dupe Rex
6* / LIGHT
Dinosaur / Gemini / Effect
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
• This card can make up to 2 attacks on monsters during each Battle Phase.
• If your Gemini monster battles, your opponent cannot activate cards or effects until the end of the Damage Step, also if it is an Effect Monster and has gained its effects, it gains 500 ATK/DEF during the Damage Step only.
ATK 2000 / DEF 1500
two-headed dinosaur, because there are no dinosaur gemini, also because i cannot stop supporting gemini
uh something something exosister support
tried to make these cards extremely xenophobic (as if exosisters arent already) so i dont have to write "exosister" another 50 more times
Elemental HERO Starwave
4* / LIGHT
Warrior / Effect
If this card in your possession becomes banished face-up: Draw 2 cards. You cannot Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Elemental HERO Starwave" once per turn.
ATK 1450 / DEF 350
inspired by a dream i had. in the dream it was designed to work with [protection of the elements] but had a very different effect and i was panickedly trying to stop people from playing it
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.
thoughts?
Fortress
Fortress Monsters possess a unique ability that allows them to be placed in your Spell & Trap Zone, while still being treated as monsters. When placed in the Spell & Trap Zone, Fortress Monsters occupy a Spell/Trap Card Zone and are still considered Monster Cards for all intents and purposes, including effects and interactions. However, while in the Spell & Trap Zone, Fortress Monsters cannot attack, be attacked, or change their battle position.
Marincess Crystal Reef
[Level 4/Water/Cyberse/Fortress/Effect]
You can place this card from your hand or Monster Zone in your Spell & Trap Zone as a face-up Continuous Spell with the following effect (this card is also still a monster.)
● WATER Link Monsters you control gain ATK equal to their Link Rating x 300.
If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Marincess Crystal Reef"
ATK 0 / DEF 2000
Note: they could be Continuous Traps or Field Spells too.
Triamid Obelisk
[Level 9/Earth/Rock/Fortress/Effect]
You can place this card from your hand or Monster Zone in your Field Zone as a face-up Field Spell with the following effect (this card is also still a monster.)
● Your opponent cannot activate cards or effects in response to the activation of your Rock monster effects.
If this face-up card in the Field Zone is sent to the GY: You can Special Summon this card, then, you can activate 1 "Triamid" Continuous Trap directly from your Deck. You can only use this effect of "Triamid Obelisk" once per turn.
ATK 2000 / DEF 3000
Clocked Guarate Gecko
Level 6 WATER Reptile Effect
2600 ATK / 1200 DEF
Once per turn, when this card is Summoned and during each Standby Phase: Place 1 Electric Counter on this card. If this card would be destroyed, place 1 Electric Counter on it instead. If this card has 3 or more Electric Counters on it, remove all of them and change this card's Battle Position to Defense Position (if it isn't already), also until the end of the next turn this card's other effects cannot be activated, and it cannot change its Battle Position.
original design also had LP gain and ATK reduction but that may be too much to resolve in 1 effect (and it'd fit better as a pure drawback)
other player said this had interestin design
12* / LIGHT
Wyrm / Synchro / Effect
1 "Swordsoul" Tuner + 1+ non-Tuner Monsters
Must be first Synchro Summoned. If this card is Special Summoned: You can add 1 "Swordsoul" card from your Deck, GY or Banishment to your hand, then you can banish 1 "Swordsoul" card with a different name than the added card from your hand, Deck or GY. When your opponent activates a card or effect (Quick Effect): You can banish 1 card from your GY; negate the activation, and if you do, return that card to the owner's Deck. During the End Phase, if another "Swordsoul" Synchro monster you control activated its effect this turn: Inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Wuxing Qingxiao" once per turn.
ATK 3500 / DEF 3500
Level 4
LIGHT / Spellcaster / Effect
You can Special summon this card by banishing one card from your hand. You can only Special summon "Omb the Chain Defender" once per turn this way.
When you activate a card or effect, or when you declare an attack, you can activate 1 of these effects (Quick effect):
- Banish one card you control until this Chain's resolution.
- Target one card you control; it cannot be destroyed for the rest of this turn.
- Declare 1 card Type (Monster, Spell or Trap); Discard 1 card. Your opponent cannot activate the declared type's effects in response to this effect's activation, also this card is banished face-down during the Standby Phase of the next turn.
You can only use this effect of "Omb the Chain Defender" once per turn.
ATK 0 / DEF 2000```
Level 12
LIGHT / Warrior / Effect
Cannot be Normal summoned/Set. Must be Special summoned by shuffling 1 level 10 or higher "Omb" monster into your Deck. This card's Special Summon cannot be negated.
This card's effect activations and effects cannot be negated.
If this card is in your hand: You can reveal it and discard up to 2 cards; destroy that many cards on the field.
Unaffected by other card's effects, also neither player can use this monster as material for a Summon, also it cannot be Tributed. This card cannot leave your Monster Zone until the 3rd End phase after it was Summoned.
Can attack all monsters your opponent controls, once each. If this card attacks a DEF position monster, inflict piercing battle damage.
If this card battles, until the end of the damage step, the ATK/DEF of monsters that battle this card are reverted to their original ATK/DEF. Your opponent cannot activate monster effects until the end of the Damage Step.
During damage calculation, if this card battles a monster with 5000 or higher ATK or DEF, it gains ATK/DEF equal to the difference + 700.
You can activate 1 of these effects (Quick effect);
- Banish one card on the field or in either GY.
- Send one card on the field to the GY.
- Make your opponent destroy 1 card they control.
You can only use this effect of "Omb - Unleashed" once per turn. You can only Special summon "Omb - Unleashed(s)" once per turn.
ATK 5000 / DEF 5000```
Level 3/fiend/dark
1000/600
This card cannot be negated. You can only use the following effects of "Beholder of the Eyes" once per turn.
•During your Main Phase: you can send this card from your Hand or Field to the GY; take 1 "Eyes" Spell/Trap from your Deck and either add it to your Hand or set it to your Field, and if you do, look at your opponent's Hand.
•During your Main Phase: you can banish this card from your GY; send 1 "Eyes" card from your Hand to your GY, and if you, Special Summon 1 "Eyes" Monster, except "Beholder of the Eyes", from your GY.
---
Warlock of the Eyes
Level 4/ Dark/spellcaster/tuner
1100/1200
You can substitute this card for any 1 "Eyes" Fusion Material Monster but the other Fusion Material Monster must be correct. You can only use the Following effects of "Warlock of the Eyes" once per turn.
•During your Main Phase: you can send this card from your Hand or Field to your GY; send 1 "Eyes" Card, except "Warlock of the Eyes", from your Deck or Extra Deck to your GY, and if it was a Fusion monster that list a "Eyes" Monster in it's Material, add that listed card from your Deck to your Hand.
•During your Main Phase phase: you can banish this card from your GY; Fusion Summon 1 "Eyes" Fusion monster from your Extra Deck, by banishing the materials from your Hand, Field, or GY, including this card.```
Level 7/ fire/ ritual/ dragon
2400/2100
You can Ritual Summon this card with "Lord of the Eyes". Twice per turn, when a card or effect is activated, except "Lord of the Eyes", (Quick Effect): you can target 1 card on the Field; Destroy it. You can only use the Following effects of "Lord of the Eyes" once per turn.
• During The Main Phase (Quick effect): you can Ritual Summon this card by Tributing "Eyes" monsters from your Hand or GY that total equal 7 or more.
•(Quick effect): you can tribute this card; Special Summon 2 "Eyes" monsters, except "Lord of the Eyes", from your GY.```
Level 7/Dark/Fusion/Dragon
"Lord of the Eyes" + 1 "Eyes" Monster
3000/2000
"Eyes" Monsters you control cannot be Destroyed by your opponent card effects, also your opponent cannot target "Eyes" Monsters you control with card effects. You can only use the Following effects of "Jester of the Eyes" once per turn.
•You can Tribute this Fusion Summoned card (Quick effect); Special Summon 1 "Eyes" Fusion Monster, except "Jester of the Eyes" from your Extra Deck. (This is treated as a Fusion Summon).
•You can Tribute this Fusion Summoned card (Quick effect); Special Summon 1 "Eyes" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon).
•You can Tribute this Fusion Summoned card (Quick effect); Special Summon 1 "Eyes" Xyz Monster from your Extra Deck, and if you do, attach up to 2 cards from your GY to that card. (This is treated as a Xyz Summon).
•You can Tribute this Fusion Summoned card (Quick effect); Special Summon 1 "Eyes" Ritual Monster from your Hand or Deck. (This is treated as a Ritual Summon).```
Field/spell
All Effects of "Eyes" Monsters from your Hand or GY become a Quick Effects. Once per turn: you can discard 1 card; Take 1 "Eyes" Monster from your Deck, and either Add it to your Hand or Special Summon it. You can only active 1 "Nebula from the Sky" once per turn.```
This card as saved me from Raigeki
galaxy eyes support lets go!
and blue eyes support
also red eyes
and thousand eyes
there's a lot of eyes
ngl i didnt focus much on the galaxy eyes cards
they god already good support
but saying that, i also boosted blue eyes more...
thousand eyes would love this because warlock adds rel from deck
true
i think in theory the ritual is the strongest card in the bunch
because it had the snake eyes of... reborning 2 from gy
A little weird, but I think it's got potential. Obviously because of the on-activation search.
Concept for [Viser Des] retrain
Same stats as the original
You can Special Summon "Visa Ded" only once per turn. If your opponent controls more monsters then you do (quick effect): You can Special Summon this card from your hand but banish it face-down if it leaves the Field. When this card is Summoned, you can target one monster your oppoent controls; as long as the targeted monster is on the field this card can not be destroyed and the targeted monster can not be used as Material or Tribute for the Summon of a Monster that started the Duel in the Extra Deck. You can Tribute the targeted monster for the Tribute Summon of a Level 5 or higher monster as if you controlled it. If "Viser Ded" leaves the Field, banish the targeted monster.
Level: 4
[ Fiend / Effect ]
ATK 500 / DEF 1200
If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
Return in a Crash of Thunder
Trap Card
During your opponent's turn: Target 1 Level 7 or higher Thunder monster in your GY; Special Summon it. If that target is "Thunderclap Skywolf", this card's activation and effect cannot be negated. If your Thunder monster is destroyed by your opponent's card and sent to the GY, while this card is in your GY, except the turn it was sent there: You can Set this card. It can be activated this turn.
reddit pointed out [thunderclap skywolf] has protag stats and i felt compelled to give it a niche trap that would do amazing in the anime
thunderclap skywolf would be cool in rush duels
SPYGEAR Mastermind
[Rank 1/Earth/Psychic/Xyz/Effect]
2 Level 1 monsters
You can also Xyz Summon this card by using 1 "SPYRAL" monster you control equipped with an Equip Card as material (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; place 1 card from your hand on the top of your opponent's Deck, and if you do, Special Summon 1 " SPYRAL Super Agent" from your hand, Deck, or GY. If this card is sent to the GY: You can add 1 "SPYRAL GEAR" from your GY to your hand.
ATK 1500 / DEF 2400
thoughts?
Junk Nitro-Booster
4* / FIRE
Machine / Synchro / Tuner / Effect
1 "Synchron" Tuner + 1+ non-Tuner monsters
Each time you draw a card(s) outside of your Draw Phase, this card gains 500 ATK. Once per Chain, during your opponent's Main Phase or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control, and if you do, if all other Synchro Materials for this Summon were Synchro Monsters, destroy all non-Synchro Monsters your opponent controls.
ATK 1500 / DEF 1000
because it bothered me that [nitro synchron] only has one possible target
Skull Stalker EX
*3 / DARK
Warrior / Xyz / Effect
2 Level 3 DARK monsters
This card can attack all monsters your opponent controls, once each. If this card battles an opponent's monster: You can activate this effect; make both monsters unable to be destroyed by that battle, neither player takes any battle damage, also at the end of the Damage Step, that monster's ATK/DEF becomes 0, its effects are negated, also neither player can Fusion, Synchro, Xyz, or Link Summon using it as material. Your opponent cannot activate monster effects in response to this effect's activation.
ATK 1900 / DEF 1800
because i think this design deserves better than a vanilla. i based it a bit on [skull stalker]'s description, the non-destruction being the claws and the negate/lock being the poison stinger
Reimaginings of old normal monsters are neat
Released in Legendary Collection 4: Joey's World will do that to you.
Read that vanilla text in Joey's Brooklyn accent.
Brown Gadget
4* / EARTH
Machine / Effect
If this card is Normal Summoned: You can add 1 "Gadget" monster from your Deck to your hand, except "Brown Gadget". You can only use this effect of "Brown Gadget" once per turn. During your Main Phase, you can Normal Summon 1 "Gadget" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
ATK 1600 / DEF 1600
Orange Gadget
4* / EARTH
Machine / Effect
You can send 1 "Gadget" monster from your Deck to the GY, except "Orange Gadget"; Special Summon this card from your hand. If this card is Normal Summoned: You can Special Summon 1 "Gadget" monster from your GY. You can only use each effect of "Orange Gadget" once per turn.
ATK 1700 / 1400
Dark Contract with Armageddon
Spell Card (Continuous)
Once per turn: You can reveal 1 "D/D/D" Ritual Monster in your hand, then apply 1 of the following effects, or if you have "D/D" cards in both your Pendulum Zones, you can apply both effects.
• Banish 1 monster your opponent controls with a lower Level/Rank than that monster's Level.
• Tribute monsters from your hand and/or field whose total Levels equal or exceed that monster's Level, then Ritual Summon that monster.
Once per turn, during your Standby Phase: Take 1000 damage.
feel free to try and make a ritual d/d/d monster to go with this. declan will be the true master of all summon types one day
Rank 3 FIRE Dragon/Xyz/Effect 0/0
2+ Level 3 monsters
Gains 300 ATK/DEF for every card attached to "Materiactor" Xyz Monsters you control.
You can only use each of the following effects of "Materiactor Zeptophis" once per turn.
(Quick Effect): You can detach 1 material from a monster you control; Set 1 "Materiactor" card from your GY, then, if it is a monster, you can flip it face-up. If it is a Trap, it can be activated this turn.
If this card leaves the field by an opponent's card: You can Special Summon 1 "Materiactor" Xyz Monster from your Extra Deck, and if you do, attach 2 cards to it as material (1 from your GY and 1 from your Deck).```
Pendulum Seer
<1[Level 9/Water/Spellcaster/Pendulum/Flip/Effect]1>
You can Tribute 1 monster from your hand or field; Special Summon this card in face-down Defense Position, then, you can Special Summon up to 3 "Crystal Seer" from your hand, Deck, and/or GY, in face-down Defense Position. You can only use this effect of "Pendulum Seer" once per turn.
[Monster Effect]
FLIP: Activate 1 of these effects.
● Draw 1 card for each "Crystal Seer" you control.
● Add up to 3 "Ledger of Legerdemain" from your Deck and/or GY to your hand.
● Add up to 3 of your face-down banished cards to your hand.
You can only use this effect of "Pendulum Seer" once per turn.
ATK 100 / DEF 3100
Guardian of Ghostly Granite - EARTH Level 3
Rock / Effect
FLIP: Special Summon 1 Rock monster with 2000 DEF from your Deck in face-up or face-down Defense Position, except "Guardian of Ghostly Granite". If you control a Rock monster with exactly 2000 DEF: You can Special Summon this card from your GY in face-up or face-down Defense Position. You can only use each effect of "Guardian of Ghostly Granite" once per turn.
ATK 300 / DEF 2000
Reeforger of the Charybdisscepter
[Level 3/Water/Aqua/Effect]
If this card is Normal or Special Summoned: You can Set 1 WATER monster from your Deck to your Spell & Trap Zone as a Spell, except "Reeforger of the Charybdisscepter". You can send this card and 1 face-down card you control to the GY; Special Summon 1 "Reeforge" monster from your Extra Deck. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can only use each effect of "Reeforger of the Charybdisscepter" once per turn.
ATK 100 / DEF 2000
Reeforger of the Cetussword
[Level 3/Water/Fish/Effect]
If this card is Normal or Special Summoned: You can Set 1 WATER monster from your Deck to your Spell & Trap Zone as a Spell, except "Reeforger of the Cetussword". You can send this card and 1 face-down card you control to the GY; Special Summon 1 "Reeforge" monster from your Extra Deck. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can only use each effect of "Reeforger of the Cetussword" once per turn.
ATK 1100 / DEF 1100
Reeforger of the Scyllascythe
[Level 3/Water/Sea Serpent/Effect]
If this card is Normal or Special Summoned: You can Set 1 WATER monster from your Deck to your Spell & Trap Zone as a Spell, except "Reeforger of the Scyllascythe". You can send this card and 1 face-down card you control to the GY; Special Summon 1 "Reeforge" monster from your Extra Deck. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can only use each effect of "Reeforger of the Scyllascythe" once per turn.
ATK 1500 / DEF 100
Reeforged Arms of Oblivion - Charybdisscepter
[Level 6/Water/Aqua/Fusion/Effect]
1 Aqua monster + 1 WATER monster
TBD
ATK 1100 / DEF 3000
Reeforged Arms of Misery - Cetussword
[Level 6/Water/Fish/Fusion/Effect]
1 Fish monster + 1 WATER monster
TBD
ATK 2100 / DEF 2100
Reeforged Arms of Ruin - Scyllascythe
[Level 6/Water/Sea Serpent/Effect]
1 Sea Serpent monster + 1 WATER monster
TBD
ATK 2500 / DED 1100
Honestly I don’t really like it
It feels like how they design gladiator beast support cards
Just bypassing the gimmick
Generica Summoner
Light/Spellcaster/Fusion/Effect/Lv 2/0 Atk/0 Def
2 monsters you control or in your hand
If this card is Fusion Summoned: Tribute this card; Special Summon both Fusion materials used for the Fusion Summon of this card from your GY, also you cannot Special Summon from Extra deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Generica Summoner" once per turn.```
I thought Gladiator Beasts were all about contact fusion.
No, their main gimmick is end of bp if they battled
But to be fair, I have no idea how to play Gladiator Beasts
Wait, which card are we talking about? Mine right?
A lot of the modern support just treats them as if they were summoned by their end of battle phase effects, ignoring the gimmick
And yes I mean your dream mirror field spell
It kinda defeats the point of the balance between terror and joy field spells while also not even being good for enabling the cards having them banished and whatnot without a built in way to banish it
I'm just responding to this
Like yeah, it’s an incredibly strong card for the deck
But it is because it basically exists in spite of the decks gimmicks rather than in line with them
There's a few decks that do that sorta thing. Like Ursarctics when they got Polar Star. I'm okay with them fixing a gimmick by taking shortcuts, even if it goes against the decks gimmick altogether. Does need to make the deck broken, but at least playable imo.
Doesn't
[ursarctic polar star]
Level: 1
[ Machine / Synchro / Effect ]
ATK 700 / DEF 2000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). You can Tribute 1 Level 8 "Ursarctic" monster from your hand or field and this card; Special Summon 1 Level 7 "Ursarctic" Synchro Monster from your Extra Deck, ignoring its Summoning conditions, and if you do, it gains this effect.
��Your opponent cannot activate the effects of monsters with a Level, that were Special Summoned from the Extra Deck.
What about this doesn’t line up with ursarctics
This does everything in line with ursarctics gimmick
I think your field spell is an awesome, strong card
But it feels more like a [test panther] than a polar star
Rating: Link-2 (↙⬇)
[ Beast / Link / Effect ]
ATK 800
2 monsters including a "Gladiator Beast" monster
If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
That might just be me thinking about it too much from my own opinions on card design though
I feel their field spell shouldn't allow you to banish any Ursarctic from grave to summon the Lv.7 Synchro, ignoring its summoning conditions.
Not a complaint, just an observation.
I mean the tribute replacement effect on it is a huge part of what makes the deck work
Sure it’s cheesy feeling but it’s in line and synergistic with how the archetype was designed
Still, the bottom line for me is, as long as it's not a broken fix, taking shortcuts to make a deck playable is okay by me.
Cont/spell
If you would send a "Yang Zing" card to activate a "Yang Zing" Monster's effect, you can send this card from your Field to your GY instead. Once per turn: you can destroy 1 "Yang Zing" card from your Hand or Field, and if you do, add 1 "Yang Zing" monster from your Deck or GY to your Hand. You can only active 1 "Yang Zing Sovereign" per turn.
---
Xiuyan, The Protection of the Yang Zing
Level 3/wind/Tuner/wyrm
1800/0
If this card you control is used as Synchro Material for a "Yang Zing" monster, you can treat it as a non-Tuner. You can only use 1 of the Following effects of "Xiuyan, The Protection of the Yang Zing" once per turn, and only once that turn.
•(Quick Effect): you can send 1 "Yang Zing" card from your Hand to your GY; place 1 "Yang Zing" Continuous Spell/Trap from your Deck or GY to your Face-up Spell/Trap zone.
•When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Xiuyan, The Protection of the Yang Zing".```
Cont/trap
Once per turn: you can Special Summon 1 "Yang Zing" monster from your Hand or GY, and if you do, you can destroy 1 "Yang Zing" card you control. During the Main or Battle Phase: You can banish this card from your GY, then target up to 6 "Yang Zing" monster you control (min 2); change each of those "Yang Zing" monsters' Levels to 1 - 8, then, immediately after this effect resolves, Synchro Summon 1 "Yang Zing" Synchro Monster from your Extra Deck, by using the targeted monsters as Synchro Material. You can only use this effect of "Yang Zing Xianxia" once per turn.
---
Zhenzhu, The Wisdom of the Yang Zing
Level 4/light/wyrm
0/2200
A Synchro Monster that used this card as a Synchro Material cannot be destroyed by Monster effects. You can only use of the Following effects of "Zhenzhu, The Wisdom of the Yang Zing" once per turn.
•During your opponent's Main Phase or Battle Phase, if you control no or only Wyrm monsters, you can (Quick effect): Special Summon this card from your Hand, and if you do, Synchro Summon 1 "Yang Zing" Synchro Monster, using only "Yang Zing" monsters from your Hand or Field.
•When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Zhenzhu, The Wisdom of the Yang Zing".```
I have a Synchro on the way
Level 7/Dark/synchro/wyrm
1 Tuner + 1 non-Tuner monsters
2600/1700
You opponent cannot target this card with card effects. You can only use the each of Following effects of "Azura, The Wrath of the Yang Zing" once per turn.
•If this card is Special Summoned: you can destroy 1 "Yang Zing" from your Hand or Deck, and if you do, you can destroy 1 card on the Field.
•If this card is destroyed: you can Special Summon 1 DARK "Yang Zing" Monster from your Deck or Extra Deck, and if you do, destroy 1 card you control.```
The Crazy-Ass Goblins
[Quick Play]
Target 1 "Ass Goblin" monster; Special Summon 1 "Ass Goblin" monster from your hand, Deck, or GY, and if you do, that target gains ATK equal to the ATK of the Special Summoned monster.
Big-Ass Goblin Gabonga
[Level 6/Dark/Fiend/Normal]
Get your stupid-asses together!
ATK 2500 / DEF 2000
more like gyat goblin
Big Ass rivals Summoned Skull Omg
Framework Programmer
Level 8 Water/Cyberse 800/3200
2 monsters on your field and/or GY
Must first be Fusion Summoned or Special Summoned by banishing 2 "Program" cards from your GY. Negate your opponent's effects that resolve in the same column as this card in the Monster Zone or Spell & Trap Zone. (Quick Effect): You can activate 1 of the following effects.
● Place this monster you control as a Continuous Trap in its owner's Spell & Trap Zone.
● Banish 2 "Program" cards in your GY; Special Summon this card from your Spell & Trap Zone.
You can only Special Summon "Framework Programmer(s)" once per turn and cannot Special Summon Cyberse monsters except "Programmer" monsters that turn.
Need a way to trim this down, so I can fit in the archetypal Passive effect in grave on all the mons. Or should I just ignore it for this one, since this is more of a "Trap monster but its base form is a mon", hence the purple fusion type I chose for it.
Also, is the booty too big. I've been trying to make all the stats powers of 2 (*100) and that really doesn't give me much to work with. 1600 is too low, while 32 is too high.
The Bright Beast of Destiny & Destruction
[Link 2↙️↘️/Light/Fairy/Effect]
2 monsters
Cannot be Link Summoned unless you have a card that has a coin tossing effect on your field or GY. When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) (Quick Effect): You can pay 2200 LP; Special Summon 1 LIGHT monster from your hand, and if you do, Special Summon 1 monster that has a coin tossing effect from your Deck to your opponent's field. You can only use each effect of "The Bright Beast of Destiny & Destruction" once per turn.
ATK 2200
Chronomaly Yonaguni
Level 4, WATER, Rock, Effect, 1600/1600
If this card is in your hand: You can send 1 "Chronomaly" monster from your Deck to the GY; discard this card, and if you do, you can Special Summon 1 "Chronomaly" monster with a Level from your GY, and if you do, you can increase or decrease its Level by 1. If this card is in your GY: You can target 2 other "Chronomaly" or WATER monsters with a Level in your GY; Special Summon 1 "Number 32: Shark Drake" from your Extra Deck or GY, and if you do, attach this card and the targeted monsters to it as material. You can only use each effect of "Chronomaly Yonaguni" once per Duel, also you cannot Special Summon monsters from the Extra Deck during the turn you activate them, except "Chronomaly" or WATER Xyz Monsters.
Better Versions of Amazoness Backrow
Amazoness Hall (Continious Spell)
When this card is activated: You can take 1 "Amazoness" monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field while you control an "Amazoness" Monster Card (except during the Damage Step): You can target 1 of those monsters; it looses ATK equal to the Number of "Amazoness" Cards you control × 300 (even if this card leaves the Field). You can only use each effect of "Amazoness Hall" once per turn.
Amazoness Hot Spring (Continious Spell)
When this card is activated: You can take 1 "Amazoness" monster from your Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. When you take damage from a card your opponent controls while you control an "Amazoness" Monster Card: You can target 1 "Amazoness" monster you control; that monster gains ATK equal to the damage you took (even if this card leaves the field). You can only use each effect of "Amazoness Hot Spring" once per turn.
Amazoness Willpower (Continious Trap)
Once per turn, if you control no monsters: You can target 1 "Amazoness" monster in your Graveyard; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able, also, it gains 100 ATK for each "Amazoness" monster with a different name in the GY (even if this card leaves the field). When a monster that was Special Summoned by this card is destroyed by Battle, banish this card.
Blue-Eyes White Metal Dragon
9* / LIGHT
Machine / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by "Max Metalmorph" that was activated by targeting a Level 8 or higher LIGHT Dragon monster. If this card is Special Summoned: Each player sends all monsters they control to the GY, except monsters that mention a "Metalmorph" Trap Card's name. Unaffected by your opponent's Spell effects. This card can attack all monsters your opponent controls, once each.
ATK 3400 / DEF 2900
i'm surprised they don't do metal versions of every iconic dm card honestly regardless of who used it. there's money there. there's money in nostalgia
Why can it attack all monsters if it also sends them all away anyway?
Lizah'persah "N" - Skin of Authority
[Level 7/Light/Illusion/Tuner/Normal]
"Log 7-14: Subject identified as Entity LZ-PRS-N. Disguised within leadership hierarchies. Observed manipulating host populations via synchronic telekinetic resonance. External appearance: humanoid, indistinguishable. True form detected through brief phase-shift—reptilian dermis beneath synthetic epidermal layer. Contact with aware subjects results in immediate 'disappearance' protocols. Further monitoring advised—potential high-threat classification."
ATK 1400 / DEF 1400
Level 2/dark/ Winged Beast
200/2000
If this card is used for a Xyz Summon of an "Raidraptor" monster, it can be treated as a level 3, 4 or 5. You can only use each of the following effects of "Raidraptor - Hawk Terror" once per turn.
•You can target 1 "Raidraptor" monster you control; Special Summon this from your Hand or GY, and if you do, inflict damage to your opponent equal to the targeted monster's ATK.
•During your Main Phase: you can banish this card and 1 Xyz monster in your GY; Special Summon up to 2 "Raidraptor - Hawk Terror" from your Hand, Deck, and/or GY, also until the rest of the turn, you cannot Special Summon from the Extra Deck, except DARK Xyz monsters.```
no
what do you mean no
Mfers will see Hawk and immidiently get war flashbacks
Arzyanox, the True Radiance - LIGHT Level 10
Fairy / Fusion / Effect
3 Fairy monsters with different names
Must first be Special Summoned by banishing the above face-up monsters you control and 3 or more Trap Cards with different names from your GY. If Summoned this way: draw 1 card for each Trap Card banished this way, then banish 3 cards and up to 1 card your opponent controls. If at least 3 Counter Traps were banished this way, you opponent cannot activate cards or effects in response to this effect's activation, except Counter Traps. You can only use this effect of "Arzyanox, the True Radiance" once per turn.
ATK 3700 / DEF 2700
Heavenly Suppression
Counter Trap
If you control a Fairy monster, you can activate this card the turn it is Set by revealing 3 of your Set Counter Traps with different names (including this card). When a monster effect is activated: You can negate the activation, and if you do, each player draws 1 card. You can only activate 1 "Heavenly Suppression" per turn.
Hm? As in
the type of bird is always the second word
well the last word if there are more than two
only one to break the convention is dragonius, but that's cause it's a "dragon" instead of a bird
and air raid, cause it's a retrain
only reason to put hawk as the first word is to make a hawk tuah joke

Ngl I could just switch the name to terror hawk and have the same effect
Because it's effect summons 2 of them
What if Gradius was a Archetype?
Funnily enough I made an attempt at making Vic Viper into a series in Rush Duel!
Figured "Well if they're gonna keep giving those B.E.S. things in the OCG, I'm just gonna do it for Rush Duel with Gradius"
Spark Wolfcub
1* / LIGHT
Thunder / Effect
You can Tribute this card; take 1 "Thunderclap Skywolf" from your Deck, and either send it to the GY or Special Summon it.
ATK 250 / DEF 200
another thunderclap skywolf anime-type support, in the vein of kaibaman or black dragon's chick
Thunderous Howl
Spell Card
Add 1 card that mentions "Thunderclap Skywolf" from your Deck to your hand, except "Thunderous Howl". You can only activate 1 "Thunderous Howl" per turn.
Batteryman Solid State
4* / LIGHT
Thunder / Effect
If this card is Normal or Special Summoned: Apply this effect; you can Normal Summon 1 "Batteryman" monster this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), and if that "Batteryman" monster is Level 5 or higher, you Normal Summon it without Tributing. You can Tribute this card; Special Summon 1 "Batteryman" monster with a Level from your GY, except "Batteryman Solid State". You can only use this effect of "Batteryman Solid State" once per turn.
ATK 100 / DEF 2100
inspired by reddit discussion. a combo starter, sort of. i imagine it creates some sort of spicy play by getting charger out without tribute. second effect is to get a different more offensively-useful batteryman from gy if you're using an otk variant
"Pirates Doctor" -
Level 4 WATER Zombie
If this card is Special Summoned: You can discard 1 "Pirates" card, then target 1 monster on the field; negate its effects, also it cannot be used as a material for a Fusion, Synchro, Xyz and Link Summon. (Quick Effect): You can banish this card from your GY, then target 1 "Pirates" or "Cursed By" monster in your GY; Special Summon it. You can only use each effect of "Pirates Doctor" once per turn.
1300/1900
Certainly seems useful. Tho it can't start by itself since it needs other battryman to already exist
Level 3/fire/dragon
1400/1100
When this card is Normal Summoned: You can Special Summon 1 Level 3 Dragon monster from your hand or Deck, but negate its effects, also you can only Special Summon from the Extra Deck thrice this turn. You can only use this effect of "Drago Dragoing dragone" once per turn.
---
Dragon Cavern Cafe
Spell/cont
If a face-up Dragon monster you control leaves the field by a card effect, except by being destroyed: You can draw 1 card. If a Dragon monster is Special Summoned to your Field: you can Special Summon 1 Dragon monster from your Hand or GY, with a lower level than that monster. you can only use this effect of "Dragon Cavern Cafe" once per turn.
---
D.A.D - Dragons After Dusk
Normal/trap
If a Dragon monster would discard a card, tribute, or banish a card in your GY to activate it's effect, you can banish this card in your Hand or GY instead. You can only use the Following effects of "D.A.D - Dragons After Dusk" once per turn.
•Target cards on the Field up to each level 7 or higher Dragon monster you control; destroy them.
•if this card gets banished: you can set this card, but place this card to the bottom of your Deck when it leaves the Field.```
3 generic dragon support
Or...
Tenpai
Then dragon maid
Then dragon ruler/dad support
But like ehhhhhh
If only I can draw... Because I would have made card art... For d.a.d... The card art would be the dragon rulers, dad, and chaos ruler chilling with a beer and dad bod
Or changing chaos ruler with a light dragon so it's all 6 arrtibutes
Is there a card that does this?
● Heads: Destroy it.
● Tails: Return it to the hand.
If you flip a coin(s) or roll a dice: You can Set this card from your GY or banishment. You can only use this effect of "Wound Sign "Exiled Doll"" once per turn.```
● Heads: Destroy 1 card on the field.
● Tails: Both players draw 1 card, then your opponent shuffles 1 card from their hand into the Deck.```
The Bright Beast of Destiny & Destruction
[Link 2↙️↘️/Light/Fairy/Effect]
2 monsters
Cannot be Link Summoned unless you have a card that has a coin tossing effect on your field or GY. When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) (Quick Effect): You can pay 2200 LP; Special Summon 1 LIGHT monster from your hand, and if you do, Special Summon 1 monster that has a coin tossing effect from your Deck to your opponent's field. You can only use each effect of "The Bright Beast of Destiny & Destruction" once per turn.
ATK 2200
Yokai type monsters?
oh lol
Vaccination
Spell Card (Equip)
Equip only to a monster you control. If this card is equipped to a monster: Place 1 Vaccine Counter on the equipped monster. Your monsters with a Vaccine Counter are unaffected by Trap effects. Once per turn, except the turn this card was activated: You can equip this card to another monster you control. If this card is sent to the GY because the equipped monster was Tributed or used as Fusion, Synchro, Xyz, or Link Material: Target 1 monster you control; equip this card to it.
real manga card
ok did i cook?
cuz i made this for my brother who likes red-eyes
also the art work is by
FireFlea-San
not me
btw
It looks interesting enough, should have a higher cost me thinks
Gravedigger's Cursed Bone
DARK | Level 1 | [ Zombie / Effect ] | ATK 600 | DEF 1900
You can discard this card; add 1 "Gravedigger" Spell from your Deck to your hand, and if you do, you can destroy 1 Set card on the field. If this card is sent to the GY or banished, from your hand or face-down from your field, by card effect, you can: Target 1 face-up card your opponent controls; until the end of this turn, neither player can activate its effects. You can only use each effect of "Gravedigger's Cursed Bone" once per turn.
Gravedigger's Sentence
Ritual Spell
This card can be used to Ritual Summon any "Gravedigger" Ritual Monster. You must also Special Summon Zombie monsters from your GY or banishment, in face-down Defense Position, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, and if you do, destroy 1 card on the field. If your opponent activated a card or effect in response to this card's activation, you can: Shuffle this card into the Deck, and if you do, you can banish 1 card on the field until the end of the next turn. You can only use this effect of "Gravedigger's Sentence" once per turn.
@tranquil mango pretend there's a cool level 1 ritual monster that's like a dpe or something i ran out of ideas while writing these
@gray elk you too unc

i thought it would be extremely funny that the cost is having gy set-up
i was gonna make it any mons, except flips, but thought it'd be a pain to write so I just made it zombies
Is that supposed to be played with the [Flame Swordsman] Cards?
Was [Red Eyes Black Meteor Dragon] fire?
Level: 5
[ Warrior / Fusion ]
ATK 1800 / DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Level: 6
[ Dragon / Effect ]
ATK 2000 / DEF 2000
You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.
Damn wrong with both
2 Red-Eyes-
How do you want the second effect on the ritual spell to work?
Like a quick effect?
Because the way its worded its simply not feasible
it's a trigger
In gy?
Of a card that no longer exists
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This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
it's not like there arent cards that function similarly
I never realized how cursed that effect was
I guess sure that works
I hate the popping effect of both of these btw
not much i can do when konami ocg prints >fuwalos >azamina >ryzeal u get the point



