#Custom Cards
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Birds are nice
I still find it wild how Simorgh is an actual theme
Bird won better than any of the other losers from the earlier structure decks, Vampire, ancient gear and Red-Eyes notwithstanding
Marincess of Water
WATER
Level 1
Cyberse|Effect
300 ATK| 400 DEF
If you control a "Marincess" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "Marincess" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "Marincess" Spell/Trap from your Deck to your hand. You can only use each effect of "Marincess of Water" once per turn.
Hey can anyone help me make effects for these? The ritual I’m stumped on and the link effect isn’t to good
Attack gain only on a link 4 is extremely underpowered
That’s what I’m talking about I just don’t know what to make it
I had a slight idea about the ritual having something similar to galaxy eyes where it banishes itself and its opponent?
Spotlight Issue
Spell/Normal
Pay 1500 LP; Special Summon 1 Level 6 or lower Elemental HERO Fusion monster from your extra deck. (This is treated as a fusion summon.) Banish this card from your GY: Send a Dark level 5 "Elemental HERO" monster from your hand or deck to your GY and add an Earth Level 7 "Elemental HERO" monster from your deck or GY to your hand. You can only activate one effect of "Spotlight Issue" once per turn.
Idt theres any targets for the gy effect
Earth level 7 specifically
Effect itself is fine, although deck space is tight and [instant contact] isn't ran
Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.
Because you don't want to rely on unsearchable normal spells for extension unless its a combo starter
Bladedge
Just name the card in the text if you want it to search a specific card
Imo
It doesn't really add much if you design around specific cards to add
I guess that's fair
Continuous Trap
You can only use the 1) and 2) effects of cards with this name once per turn.
1) Special Summon this card as an Effect Monster (Machine/LIGHT/Level 10/ATK 0/DEF 4000) with the following effect (this card is also still a Trap).
● Trap Cards you control that are also monsters cannot be destroyed by card effects.
2) If you control this card in your Monster Zone: You can change 1 Trap Card you control that is a monster to face-down Defense Position, and if you do, you can Set 1 Continuous Trap with an effect that Special Summons itself as a monster from your Deck, also this turn, you can activate 1 Continuous Trap the turn it was Set.```
Level 2, 1400/0, LIGHT, Illusion
You can only use the 1) and 2) effects of cards with this name once per turn.
1) You can discard 1 Trap; Special Summon this card from your hand.
2) You can send 1 Trap with an effect that Special Summons itself as a monster from your Deck to the GY; this turn, while you control this face-up card, you can activate 1 Trap with an effect that Special Summons itself as a monster the turn it was Set.
3) If this card battles a monster, neither can be destroyed by that battle.```
Sorry… I didn’t mean to post it here. I’m just very… tired and meant to send it to my group.
oh mb
It’s Okie.
I’ve been working on three new archetypes.
My olympians, a Hazbin archetype and I’m thinking of making one based on My Hero Academia or power rangers
That's based
Lycan Warrior - Tiger - EARTH Level 3
Warrior
Wild and enigmatic, this warrior prowls through the jungle on moonless nights.
ATK 1000 / DEF 500
Lycan Warrior - Lion - EARTH Level 3
Warrior
A huntress that ventures into the wilds for days at a time, looking for prey to bring home.
ATK 800 / DEF 700
Unleashed Lycan Warrior - Pantera - EARTH Level 3
Beast / Fusion / Effect
"Lycan Warrior - Lion" and/or "Lycan Warrior - Tiger"
Must first be Special Summoned by sending the above card you control to the GY. This card becomes a Normal Monster while in your GY. If this card is Special Summoned: You can equip 1 "Lycan Warrior" monster from your Deck to this card, then double this card's ATK. You can only use this effect of "Unleashed Lycan Warrior - Pantera" up to twice per turn.
ATK 1800 / DEF 1200
Hamlet of the Full Moon
Field Spell
Once per turn, to Special Summon a "Lycan Warrior" monster from your Extra Deck using its own procedure, you can send monsters from your Deck to the GY instead of those you control (or any combination of both). You can banish this card from your GY, then send 1 "Lycan Warrior" monster from your Deck to your GY; add 1 "Lycanthrope" and up to 1 Spell/Trap Card that mentions it from your Deck to your hand. You can only use this effect of "Hamlet of the Full Moon" once per turn.
Is that good?
Sounds really cool I mean yeah
Ohh cool 🙂
So far
Hazbins are all graveyard manipulation and play disruptions.
The olympians are all about telling heroic stories on the field. Basic soldiers becoming heroes, calling on gods for help etc.
MHA is about “superpowers” like a less fusion oriented e hero
And Power rangers is a transforming set. From civilian to hero to@calling on the zord
Lycan Warrior - Grizzly Bear - EARTH Level 4
Beast-Warrior
A gigantic warrior clad in pelts, his powerful fists can shatter solid rock.
ATK 1800 / DEF 700
Lycan Warrior - Polar Bear - WATER Level 4
Beast-Warrior
A powerful huntsman that stalks the frozen north. It is said that he can track his prey across the entire continent.
ATK 2000 / DEF 0
Unleashed Lycan Warrior - Ursidae - EARTH Level 4
Beast-Warrior / Fusion / Effect
"Lycan Warrior - Grizzly Bear" and/or "Lycan Warrior - Polar Bear"
Must first be Special Summoned by sending the above card(s) you control to the GY. This card becomes a Normal Monster while in your GY. You can only use each effect of the following effects of "Unleashed Lycan Warrior - Ursidae" once per turn. If this card is Special Summoned using its own procedure: Destroy cards on the field, up to the number of cards sent to the GY using that procedure. (Quick Effect): You can equip 1 "Lycan Warrior" monster from your hand or GY to this card.
ATK 2500 / DEF 2000
Pharaonic Acolyte
[Level 2/Earth/Zombie/Effect]
This card is treated as a Normal Monster while in the GY. You can only use each of the following effects of "Pharaonic Acolyte" once per turn. You can discard this card; add 1 "The First Sarcophagus" or 1 card that mentions it from your Deck to your hand. If this card is Special Summoned by the effect of a "Spirit of the Pharaoh" monster: You can make all Zombie monsters you currently control gain 900 ATK for each Zombie monster you control.
ATK 900 / DEF 0
Pharaoh's Guard
[Level 1/Dark/Zombie/Effect]
This card is treated as a Normal Monster while in the GY. You can only use each of the following effects of "Pharaonic Acolyte" once per turn. If you control "The First Sarcophagus": You can discard this card; send any number of Level 2 or lower Zombie Normal Monsters with different names from your Deck to the GY. If this card is Special Summoned by the effect of a "Spirit of the Pharaoh" monster: You can destroy cards your opponent controls, up to the number of Zombie monsters you control.
ATK 900 / DEF
The Eternal Royal Tomb
[Field Spell]
When this card is activated: You can activate 1 "The First Sarcophagus" from your hand, Deck, or GY. "Spirit of the Pharaoh" monsters you control are unaffected by your opponent's card effects. You can discard 1 Zombie monster; place 1 card mentioned on "The First Sarcophagus" from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "The First Sarcophagus".) You can only use this effect of "The Eternal Royal Tomb" up to twice per turn.
Spirit of the Pharaoh III
[Level 8/Light/Zombie/Effect]
If this card is in your hand or GY: You can target up to 3 cards with different names you control or in your GY that are "The First Sarcophagus" and/or cards mentioned on it; shuffle them into the Deck, and if you do, Special Summon this card. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Zombie monster from your hand, Deck, or GY, then if it was a Normal Monster, negate the activation, and if you do, shuffle that card Into the Deck. You can only use each effect of "Spirit of the Pharaoh III" once per turn.
ATK 2000 / DEF 2500
Lycanthrope's Intimidation
Normal Spell
Discard 1 Normal Monster; banish 1 monster on the field, or, if you control "Lycanthrope", banish up to 2 monsters on the field face-down. Your opponent cannot activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 "Lycan Warrior" monster in your GY; Special Summon it. You can only use this effect of "Lycanthrope's Intimidation" once per turn.
Lycan Warrior - Eagle - FIRE Level 2
Winged-Beast
This assassin is at home in the silence of night.
ATK 700 / DEF 700
Lycan Warrior - Hawk - WIND Level 2
Winged-Beast
Soaring on the winds, he warns the hamlet of any beast hunters on the horizon.
ATK 800 / DEF 200
Lycan Warrior - Owl - DARK Level 2
Winged-Beast
This assassin is at home in the silence of night.
ATK 400 / DEF 1000
Unleashed Lycan Warrior - Raptor - WIND Level 2
Winged-Beast / Fusion / Effect
1 "Lycan Warrior - Eagel", 1 "Lycan Warrior - Hawk", and/or 1 "Lycan Warrior - Owl"
Must first be Special Summoned by sending the above card(s) you control to the GY. This card becomes a Normal Monster while in your GY. If this card is Special Summoned using its own procedure: Equip "Lycan Warrior" monsters with different Levels from your Deck to this card, up to the number of cards sent to the GY using that procedure. You can only use this effect of "Unleashed Lycan Warrior - Raptor" once per turn.
ATK 1900 / DEF 1900
Darklord Soulbond
Spell/normal
This card is always treated as a "Vampire" card. Add a level 5 or higher "Darklord" or "Vampire" monster from your deck or GY to your hand. If you control a tribute summoned "Darklord" or "Vampire" monster, your opponent can't activate card or effects in response to this cards activation. You can only activate 1 "Darklord Soulbound" Per turn.
Since Darklords have the morningstar, I figure a connection with Vampires would be fun
Is Owl and Eagle meant to have the same vanilla text?
Darklord Soul
Monster/Effect/Fusion Fairy/Dark Level 11
"Darklord Morningstar" + 1+ "Vampire" or "Darklord" monsters
Fairy and Zombie monsters you control are unaffected by non-targeting card effects. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" or "Vampire" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck, you can only activate this effect of "Darklord soul" Twice per turn. This card gains 500 ATK for every "Vampire" or "Darklord" used for its fusion summon.
ATK 500 DEF 3000
Guys I still NEED help with these guys
These effects aren’t good and I need ideas
the ideas are your job
theyre your creative work for fun
if you cant come up with ideas just look at more cards that already exist
But I have art/writers block 😦 just give me random ideas
Maybe make it so Light Pulsar Has a type of protection for your Element dragons
"Elemental ArchDragon" monsters are not "Elemental Dragon" monsters, do keep that in mind
Field Spell
(This card is always treated as a "Vanquish Soul" card)
You can shuffle 1 "Vanquish Soul" monster from your hand or face-up on the field, then pay 500 LP; Special Summon 1 "Vanquish Soul" monster from your Deck with a different Attribute in Attack Position, also it cannot change its battle position, and must attack, if able. If a "Vanquish Soul" monster you control declares an attack: You can reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; the attacking monster gains 500 ATK for each, until the end of the turn. You can only use each effect of "Final Stake Stage" once per turn.```
@fading lintel @dreamy pilot vs field 👁️
Idk what to give them besides the spoofing
1 effect on field sounds meh, even if the effect is nuts
Also maybe i should remove the add, just make it ss and make the guy fight
Still, this makes madlove into razen, and razen into a better starter
And 4 more starters in general
pog
Hmm what if i make it more broken?
Instead of the atk gain, you recycle gy somehow
Cause i started thinking of lines like
Ns razen add love ss rock ss love add field, field shuffle love ss smth, but then you kinda skip out on the rock add razen t1
Cool card but the idea is that the link 1 is their field Spell.
Why make a link that searches the field Spell when it is the field Spell in itself.

Ghostrick also has one of dem link monster that is the field spell
Ghostrick also has 3 more field spells, so i don't really see why vs can't have one
Cyber Sword Dancer - EARTH Level 6
Warrior / Fusion / Effect
"Blade Skater" + "Performance of Sword"
If this card is Fusion Summoned using a Ritual Monster you control as material: You can banish up to 3 cards on the field face-down. Your opponent cannot activate cards or effects in response to this effect's activation. If this card is Tributed, or declares a direct attack: You can activate 1 Continuous Spell/Trap that mentions "Performance of Sword" directly from your Deck. You can only use this effect of "Cyber Sword Dancer" up to twice each turn.'
ATK 2950 / DEF 2850
Dance of Warm Welcomes
Continuous Spell
If this card is activated: You can add 1 "Performance of Sword" or 1 card that mentions it from your Deck to your hand, except "Dance of Warm Welcomes". If a Warrior monster you control declares a direct attack: You can shuffle this card into your Deck; add 1 EARTH Warrior monster from your Deck to your hand. You can only activate 1 "Dance of Warm Welcomes" per turn.
Dance of Rites and Resonance
Continuous Spell
If a Fairy or Warrior monster you control declares a direct attack: You can activate 1 of these effects. ● Fusion Summon 1 Fusion Monster that mentions "Blade Skater" from your Extra Deck, using monsters from your hand, field or Deck as Fusion Material. ● Ritual Summon 1 "Cyber Angel" Ritual Monster or 1 "Performance of Sword" from your hand or Deck, by Tributing monsters from your field or Extra Deck, whose total Levels equal the Level of the Ritual Monster. You can only use each effect of "Dance of Rites and Resonance" once per turn.
Remembered that I made some Stygians at some point
I feel like some of these really want to be Level 1s with ways to up their Level
Also Advocate feels like one of those monsters that will be used everywhere except Stygians themselves
Or if in Stygian, with a significant second engine to work with it
Dance of Whirlwind Blades
Continuous Trap
If this card is activated: You can shuffle cards on the field into the Deck, up to the number of "Performance or Sword(s)" you control and in your GY. If a Warrior monster you control declares a direct attack: You can shuffle this card into your Deck; Fusion Summon 1 Fusion Monster, by shuffling monsters from your hand, field, GY and/or banishment into the Deck, including a "Blade Skater" or "Performance of Sword". You can only activate 1 "Dance of Whirlwind Blades" per turn.
True
Most of them were kinda just brainstormed tbh
They have a block of text saying “(this card is always treated as an “Elemental Dragon” monster)”
If you wanna make it really broken recycle backrow somehow
Bcs idt any deck is beating snow devil every turn
Like this
Insectinel Moth Knight - WIND Level 6
Insect / Effect
If you have no monsters with Quick Effects in your GY, you can Tribute Summon this card by Tributing 1 other "Insectinel" monster in your hand. The Quick Effects of monsters can't be activated. If this card is Tributed: You can add 1 EARTH "Insectinel" monster from your Deck to your hand. You can only use this effect of "Insectinel Moth Knight" once per turn.
ATK 1200 / DEF 2200
Insectinel Beetle Knight - EARTH Level 6
Insect / Effect
If you have no monsters with Quick Effects in your GY, you can Tribute Summon this card by Tributing 1 other "Insectinel" monster in your hand. The Quick Effects of monsters can't be activated. If this card is Tributed: You can add 1 WIND "Insectinel" monster from your Deck to your hand. You can only use this effect of "Insectinel Beetle Knight" once per turn.
ATK 800 / DEF 2500
Insectinel Guard Change
Normal Spell
Tribute 1 "Insectinel" monster in your hand; banish 2 "Insectinel" monsters with different Attributes from your Deck, then you can add 1 banished "Insectinel" card to your hand. If you have no monsters in your GY with Quick Effects: You can banish this card from your GY; "Insectinel" monsters you control gain 500 ATK/DEF. You can only use each effect of "Insectinel Guard Change" once per turn.
The Cow Blown Away by the Stormwinds
[Continuous Trap]
Special Summon this card as an Effect Monster (Beast/WIND/Level 7/ATK 1200/DEF 2400) with these effects. (This card is also still a Trap.)
● Gains 600 ATK/DEF for each Spell/Trap on the field.
● Other Spell/Traps you control cannot be targeted or destroyed by your opponent's card effects.
If this card on the field is sent to the GY or banished: You can Set it. You can only use this effect of "The Cow Blown Away by the Stormwinds" once per turn.
rip custom card contest
Huh
it went slightly more over schedule than it usually does :P
There is a schedule?
certainly not in the uh traditional sense
when was a contest ever on schedule?
Thoughts on my archetypal fusion spell?
This is the main monster you’ll be using it to summon btw
That fusion is unreadable
I recommend not putting the options on newlines
just post the plaintext
1 “Elemental Dragon” monster and one monster with a different attribute
(This card is alwaus trayed as an “Elemental Dragon” card)
This card gains effects based off what attributes it’s fusion materials were used
● FIRE: when this monster declares an attaxk your opponent takes 1000 damage
● WATER: when a monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it.
● WIND: destroy one spell or trap card on the field
● EARTH: this card cannot be destroyed by battle
● LIGHT: this card gains 1000 attack
● DARK: your opponents monsters lose 1000 attack
This cards effects can only be used If all monsters you control are "Elemental Dragon" monsters(min. 1); and can be used a number of times equal to the number of times equal to the number of fusion materials with those attributes
and can be used a number of times equal to the number of times equal to the number of fusion materials with those attributes
This part is completely unnecessary.
You flat out cannot use more than one material per attribute to summon this
No? That’s just with that spell
The deck still has other ways to fuse
The spell doesn't let you bypass this
And my interpretation of that spell was it can make either into any attribute
Ya, but if both materials are the same attribute, you cannot use both to fuse this
Since you don't meet the requirements
Cyber Harpie Lady Sisters
[Level 6/Wind/Winged Beast/Fusion/Effect]
3 "Harpie Lady" and/or "Harpie Lady Sisters"
You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material).
[REQUIREMENT]
Send the top card of your Deck to the Graveyard.
[EFFECT]
This card's name becomes "Harpie Lady Sisters" until the end of your opponent's next turn. Then, you can add any number of "Triangle Ecstasy Spark" from your GY to your hand. This turn, this card card can make an additional number of attacks equal to [the number of cards you added to your hand by this effect].
ATK 2100 / DEF 2100
I will change that gimme a moment
What should I change it to in order to match with my idea?
I still really think a dragon type lock would make more sense for this deck compared to making it so having any non archetype mon on board turns off your entire deck
kaijus/golems/etc blanking your entire archetype isn't ideal design wise
Fair but my goal for this is to make it so it feels like an anime deck
It’s strong but just pure
The effects are also hard to parse.
Probably correct text would be.
Gains the following effects, based on the Attribute(s) of the monsters used as Fusion Material. ● FIRE: When this monster declares an attack: Inflict 1000 damage to your opponent. ● WATER: When a monster on the field activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it. ● During your Main Phase: You can destroy 1 Spell/Trap Card on the field. ● EARTH: Cannot be destroyed by battle. ● This card gains 1000 ATK. ● Monsters your opponent controls lose 1000 ATK.
Like you don’t see Yuma just pulling out lava golem
Thank you
Honestly I'd skip the restriction on this Fusion Monster specifically and make each effect once per turn. Save the space.
Everything else already locks you
That said, this doesn't feel like an anime deck
Or at least, not a deck you can give to a major character
simply because now you cannot have your main character participate in a tag duel
I actually realized that and was working on a solution
The main version isn’t done but I planed on making OTHER “playstyles” same archetype different monsters
Why not just use regular restrictions
Like one that spams out level 8s at a cost of paying a lot of life points
Like Special Summon locks
etc.
Instead of making the archetype just go belly up and die the moment your opponent gives you a monster
While probably smarter I still like the idea of a deck that into works if you play pure
Plus I can probably make a way to play around kaijus
Well, it's your project
Already have an idea to out the kaiju
Just fuse it away
The fusion only needs one elemental dragon as a needed materials (to use super poly) so you can just use poly to fuse the kaiju with a dragon in your hand
Plus if they give you gameciel (the most commonly used competitive kaiju due to its low attack) it gives your fusion a negate
You're gonna want to have ways to search Poly then
Spell cards don’t negate the effects so you can use generic fusion support
I could also edit this field spell to stop them from being tribute?
I’ll probably edit it anyways in the future because full negation protection is a bit op
On a side note while messing around in my card creator I wanted to make dark synchro monster (yes my card app has dark synchros) and accidentally made a contender for the new longest Yugioh card name
Elemental ArchDragon Of Clear Nonexistent Nightmare
It has no attribute (as a reference to anime clear world)
Having an in archetype way to get Poly really doesn't hurt. Means you can minimize the amount of non engine cards you need to run.
That could work
Also for anyone wondering the longest Yugioh card name that’s JUST letters is “Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga” at 54 characters mine has 51 characters BUT the longest name is “D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox” at 56 characters
Steam Spirit Fusion Engine
Continuous Trap
You can place 2 Pressure Counters on this card; Fusion Summon 1 "Steam Spirit" Fusion Monster, by banishing Spirit monsters from your hand, field or GY as Fusion Material, up to the number of Steam Counters on this card. You can discard 1 Spirit monster; add your banished Spirit monsters to your hand, up to the number of Steam Counters on this card, then destroy this card. You can only use each effect of "Steam Spirit Fusion Engine" once per turn.
Steam Spirit Signal Fairy - FIRE Level 4
Fairy / Spirit / Effect
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return this card to the hand. If this card is Normal Summoned: You can add 1 "Steam Spirit" monster from your Deck to your hand, then if your opponent controls more monsters than you do, you can Normal Summon 1 "Steam Spirit" monster. You cannot Special Summon monsters during the turn you activate this effect, except Spirit monsters.
ATK 1400 / DEF 1000
Steam Spirit Pressure Alarm - WATER Level 4
Machine / Spirit / Effect
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return this card to the hand. If all monsters you control are Spirit monsters, this card gains 300 ATK for each card in your hand. During your Main Phase (Quick Effect): You can reveal 1 FIRE Spirit monster in your hand or return 1 FIRE monster you control to your hand; Normal Summon this card.
ATK 1500 / DEF 0
Are we really going to do [sangen summoning] 2
During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.
Extremely boring design in comparision to the rest
Don’t mind me stealing that text
Steam Spirit Boiling Leviathan - FIRE Level 12
Sea Serpent / Fusion / Spirit / Effect
4 FIRE Spirit monsters + 4 WATER Spirit monsters
Must be Fusion Summoned. During the End Phase of the turn this card is Fusion Summoned or flipped face-up: Return this card to the Extra Deck. If this card is Fusion Summoned: You can destroy all cards on the field, also for the rest of the Duel, any battle damage dealt to your opponent by Spirit monsters is doubled. (Quick Effect): You can return this card from your GY to the Extra Deck; return 1 "Steam Spirit" card from your GY to your hand.
ATK 4000 / DEF 4000
Hey anyone wanna duel me on dueling book to test my custom cards?
Steam Spirit Contained Calamity - WATER Level 11
Thunder / Fusion / Spirit / Effect
7 "Steam Spirit" monsters
Must be Fusion Summoned. During the End Phase of the turn this card is Fusion Summoned or flipped face-up: Return this card to the Extra Deck. This card can make up to 3 attacks on monsters during the Battle Phase. If this card leaves the field because of your opponent's card: You can target 2 Main Monster Zones and 2 Spell/Trap Zones; destroy all cards in those zones, also your opponent cannot use those zones for the rest of the Duel.
ATK 3800 / DEF 2000
Steam Spirit Hydro Furnace - WATER Level 7
Pyro / Fusion / Spirit / Effect
3 "Steam Spirit" monsters
Must be Fusion Summoned. During the End Phase of the turn this card is Fusion Summoned or flipped face-up: Return this card to the Extra Deck. Once per turn (Quick Effect): You can send 2 Spirit monsters from your Deck to the GY, then target 1 monster on the field; destroy it. If this card declares an attack: You can target 1 Spell/Trap Card on the field; destroy it, then you can Set up to 2 cards (1 "Polymerization" and/or the card destroyed this way) from the GYs to your side of the field.
ATK 2500 / DEF 2000
So hey, I need some ruling/wording advice
I’m looking at making a Gemini Ritual deck, where Rituals are treated as non-Effects unless they are either
a: Gemini Summoned (I know that isn’t a thing de jure but bear with me for ruling)
b: Ritual Summoned with a specific Ritual Spell
However, for balancing, I don’t really want the spells to be Pre-Preppable
So my question is, which wording works better
You can Ritual Summon this card with any “Archaic” Ritual Spell. This card is treated as a non-Effect Ritual Monster while face-up on the field or in the GY, unless it was Ritual Summoned with “Archaic Wings Beat Once More”. While this card is a non-Effect Monster on the field, you can Normal Summon it to treat it as an Effect Monster with the following effects.
This, which doesn’t necessarily state that the effects gained via the spell are the same as the Gemini effects
You can Ritual Summon this card with any “Archaic” Ritual Spell. This card is treated as a non-Effect Ritual Monster while face-up on the field or in the GY. While this card is a non-Effect Monster on the field, you can Normal Summon it to treat it as an Effect Monster with the following effects, also if this card was Ritual Summoned with “Archaic Wings Beat Once More” it is treated as an Effect Monster with the following effects.
Or this, which is more specific but is fucking clunky
I know this is some esoteric shit so I’m consulting the experts
maybe something like
If this card was Ritual Summoned with "", it becomes an Effect Monster, and gains its effects. While this card is a non-Effect Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
also i dont think you need to say "treated as a non-effect ritual monster"
as opposed to just non effect monster
I wonder if there a way to fit rokkets and Barrel dragon together
Something to do with 6 coin flips at least
You can have the cards say an archetype or a [trait] Ritual monster, maybe? Geminis have a lot of mandatory text as is, so offloading that part to the spell via "A Gemini Ritual Monster Rtual Summoned this way gains its effects" would help a ton.
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.
You know what would make Spirits more playable?
Ditching the Special Summon lock
It's never used for anything useful
It can be used interestingly
But usually spirits can either be normal or special summoned but not both
I have seen not a simgle Spirit that can be Special Summoned
Also yes it could be used for smth interesting
It never got used for anything interesting though
The ritual spirit mons inheriently have to be special summonable
Since you can't tribute summon rituals, ofc
Level: 5 |
Pendulum Scale: 9
[ Warrior / Pendulum / Spirit / Effect ]
ATK 2400 / DEF 1000
If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
There’s at least one spirit from the 5Ds era that can be special summoned but not normal summoned
Tbf that one can't be summoned by it's own Pendelum monsters and relies on Pendelum Summoning smth else and then being Tribute Summoned
Thats pretty cool. None of my archetypes are that intresting.
You really like it?
Yeah!
🙂
I currently have 5 “custom” archetypes in the works.
Olympians, Dreamweavers, Hazbins, Power Ranger cards, and Riskstrikers
The only archetype of mine that is sorta close to that intresting is the Cursed Pirates,
Built around litterally unplayable brick cards with negative effects while in your hand *(they reveal themselves and stay revealed). Gaining effects for having them, Effects by discarding them, Effects by drawing them.
And the ultimate win condition is a Control deck, Using their fusion monsters various effects, Stacking up curses to make them even stronger, hopefully without killing you in the process...
"Each time you summon a monster, take 400 damage"
"Each time you activate a spell/trap, Banish the top 2 cards of your deck face down".
"If you activate 5 or more Monster Effects in a turn, Skip the next Draw Phase"
"If a monster you control declares an attack, After that battle, negate its effects & set its ATK to 0. Until the end of the next turn"
"During each endphase, Shuffle 1 card you control into the deck"
This sounds dope!
So yeah. A slower fusion deck, Built around amassing resources, While hopefully not being crushed under their weight floodgating yourself. Using each Fusion's effects which get stronger the harder you are having to deal with the problems
Here is my current deck list for the “Elemental Dragon” Archatype
Yugioh Elemental Dragon deck list
Fire 1:
Fire 2:
Fire P: Elemental Dragon Igniter
Fire A: Elemental ArchDragon of Fire Blaze Burner
Water 1: Elemental Dragon Glacier
Water 2:
Water P: Elemental Dragon Enforcer Shark
Water A: Elemental ArchDragon Of Water Deep Sea Leviathan
Wind 1: Elemental Dragon Typhoon Wyvern
Wind 2: Elemental Dragon Two-Headed Sky Serpent
Wind P: Elemental Dragon Buzz Blast (need monster effect)
Wind A: Elemental ArchDragon Of Wind Eye Of The Storm
Earth 1: Elemental Dragon Subterra Gargoyle
Earth 2: Elemental Dragon Harmonizer
Earth P: Elemental Dragon Chimera Hydra
Earth A: Elemental ArchDragon Of Earth Primordial Titan
Light 1: Elemental Dragon Ascendent
Light 2: Elemental Dragon Bright Bunyip
Light P: Elemental Dragon Rising Voltage
Light A: Elemental ArchDragon Of Light Pulsar Judgement (need effect)
Dark 1: Elemental Dragon Dark Gate Guard
Dark 2: Elemental Dragon Skül Krüsher (need effect)
Dark P: Elemental Dragon Brain Hijacker
Dark A: Elemental Archdragon of Dark Ruthless Wrecker
Clear 1: Elemental Dragon “Dark Tuner” illusionist
Clear 2:
Clear P:
Clear A: Elemental ArchDragon Of Clear Nonexistent Nightmare (need effect)
The blank spots are cards I want to make but have no ideas for
Please suggest any design/effect ideas you have since this is one of the only days I’m able draw the art
Also the clears have no effects just like the clear world cards from the anime’s
Planting Queen Titania
[Level 8/Earth/Plant/Fusion/Effect]
"Planting Pixie" + 1 Level 6 or lower Normal Monster
[Requirement] Place 1 "Fusion" from your GY on the bottom of your Deck.
[Effect] Destroy 1 Spell/Trap on the field for each 2 monsters with the same Attribute among all the face-up monsters on the field. Then, you can Special Summon 1 Plant monster from your GY.
ATK 2400 / DEF 2400
Rokket Barrel Dragon
Level 8 Dark Machine fusion effect
"Barrel Dragon + 1 Link 3 or higher Dark Dragon monster"
Must first be Fusion summoned. Once per turn, You can toss a coin 3 times; destroy and banish monsters on the field and in the GYs, up to the number of heads, and for every two tails draw a card, if you used a "Barrel Dragon" on the field for this cards fusion, flip 6 coins instead. If this card is destroyed or banished by an opponents card or effect, add 1 Rokket monster and 1 Dark machine monster from your deck to your hand. You can only active each effect of "Rokket Barrel Dragon" once per turn.
Cant fuse desperado 
Nope, gotta use the OG
Glad I am not the only one who put Rokkets together with the Barrel Dragons
I want bandit Keith’s monsters redone
It just makes so much sense aesthetic wise I am baffled Rokkets ain't atleast Dark Machines
Ghe fact we don't have a Pendelum version of Slot Machine and well, Pendelum Machine is criminal
Can we get a retrain of launcher spider and pendulum machine?
Goni One
[Level 1/Fire/Fiend/Effect]
Neither player takes battle damage from attacks involving this card. This card can attack all monsters your opponent controls once each. This card cannot declare an attack unless you banish 3 cards from your Extra Deck, face-down. If this card destroys a monster by battle, inflict 1600 damage to both players.
ATK 5000 / DEF 1600
Would you play as a board breaker
I think we already got a retrain of Spider
Pendulum Punisher
Level 6, Dark, Machine, Pendulum, effect, 4 Scale
Pendulum Effect: Machines you control are unaffected by your opponents spell effects. . When an effect that has you perform a coin toss is applied, you can redo that coin toss, you can only activate this effect of Pendulum Alarm Thrice per turn.
Monster effect: You can Special Summon this card by Tributing 1 monster your opponent controls. You can only summon Dark Machine or Dark Dragon monsters the duel you special summon this monster with it's own effect.
ATK:1750 DEF:2000
It seems like it would cause alot of problems with rulings somehow
Umbral Horror Chimera
4* / DARK
Fiend / Effect
(Quick Effect): You can target 1 DARK "Number" monster on the field; attach this card from your hand or field to that target as material. A "Number 5: Doom Chimera Dragon" or "Number C5: Chaos Chimera Dragon" with this card as material gains this effect.
- If a card(s) is shuffled into your opponent's Main Deck or Extra Deck by this card's effect, for the rest of this Duel, your opponent cannot Summon monsters, or activate cards or the effects of cards, with the same original name as the shuffled card(s).
ATK 0 / DEF 0
anime chaos chimera dragon had an effect that prevented cards shuffled by its effect from being used for the rest of the duel. wouldn't it be cool if you could give it this effect in the tcg? no. no it would not.
We allready have Launcher Spider
We do?
[Blast Spider]
Level: 4
[ Machine / Effect ]
ATK 1400 / DEF 2200
Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.
It's specificly made to support [Desperado Barrel Dragon]
Level: 8
[ Machine / Effect ]
ATK 2800 / DEF 2200
If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.
Valkyrie's Blessing
Normal Trap
Immediately after a monster is destroyed by your opponent's card this turn, draw 1 card. If this Set Card is sent to the GY or banished by an opponent's card effect: You can Special Summon 1 "Valkyrie" monster from your hand, Deck or GY.
Shapesnatched
Normal Trap
Target 1 monster your opponent controls; take control of it until the end of this turn. If this Set card is destroyed by an opponent's card: Take control of 1 monster your opponent controls. Your opponent cannot activate monster effects in response to the activation of this card or its effects.
Ayyyyy Shapesnatch
Toon Reanimation
Normal Spell
Special Summon 1 Toon monster from your GY. If you control a card whose original name is "Toon World", instead Special Summon any number of Toon monsters from your GY, ignoring their Summoning conditions. You can only activate 1 "Toon Reanimation" per turn.
Nobody plays original toon world
It’s SO bad
I know
Even with this spell it’s not enough motivating to play it
Toon kingdoms let’s you protect your toons so they never have to go to the grave
Toon Pot of Greed
Normal Spell
Add 1 Level 4 or lower Toon monster from your Deck to your hand, then if you control a card whose original name is "Toon World", draw 2 cards, also you cannot draw cards for the rest of this turn, except by the effect of a "Toon" card.
Oh shit toon engage
this is literally just 3 more additions to exodia engine
Made it much less desirable
why do you not want to put a hopt on this?
The Tribute to the Tributes
Spell/Normal
Activate only if you control a tribute summoned (but not set) monster the used at least 3 tributes.
For the next 3 of your opponents turns, they must tribute summon if able, if they're not able, they cannot activate the effects of special summoned monsters.
I know for sure I could have worded that better.
Honestly, It's not how i wanted it to turn out
Ngl this is really close to draw this card, win the game outright.
Like, I get what you are trying to do
But this day and age, Tribute Summoning the Egyptian Gods isn't exactly hard.
Hey can someone help me get proper psct for a ritual spell?
This is the card (It doesn’t have an effect yet) I just don’t know how to write rituals
Do you want a ritual spell for the whole archetype or just a specific monster
Just that monster
[hamburger recipe]
Thanks (didn’t think of that lol)
Btw the reason I don’t want an archetypal one is because of [pre-preparation of rights]
Can’t use it to search the monster if it’s an archetypal ritual
Final product
I added an extra line about a second summon of it because rituals are inconsistent
Made an effect for pulsar
Battle Brother Master Megaloceros - EARTH Link 6
Beast / Link / Effect
3+ EARTH Beast monsters
Unaffected by your opponent's card effects that do not target it. This card gains 800 ATK for each card it points to that are originally EARTH Beast monsters. You can only use each of the following effects of "Battle Brother Master Megaloceros" once per turn. During your Main Phase: You can equip up to 3 EARTH Beast monsters with 800 ATK from your GY to EARTH Beast monsters you control. During the Battle Phase (Quick Effect): You can destroy up to 3 cards on the field.
ATK 800 / LINK N, W, SW, S, SE, E
There's something comical about a monster link 6 with 800 Attack
Like 0 is low enough that is like "Obviously this gains alot of attack via its effect, but 800 is funny
But i guess seeing it now, you're going for something like Fire monsters with 200 Def right?
Yup
The base ATK for Megaloceros with no other creatures is 3200.
Provided you put the equipped monsters in the correct spots
I made a summoning chant for this
Oh great archdragon of light,
Hear my prayer, and take flight,
Appear in a beam so bright,
Bring me victory in this fight!
Thoughts?
Wind-Up Reset
Normal Trap
During the Main Phase: Banish all monsters on the field until the next Battle Phase. You can banish this card from your hand or GY; Special Summon 1 "Wind-Up" monster from your Deck. You can only use this effect of "Wind-Up Reset" once per turn.
Battle Brother Quokka Quartermaster - EARTH Level 2
Beast / Union / Effect
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. A monster equipped with this card cannot be targeted by your opponent's card effects. If this card is Normal or Special Summoned: Add 1 "Battle Brother" Spell/Trap from your Deck to your hand. You can only use this effect of "Battle Brother Quokka Quartermaster" once per turn.
ATK 800 / DEF 500
Battle Brother Capybara Commando - EARTH Level 4
Beast / Union / Effect
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. Once per turn: You can target 1 Equip Spell that is originally an EARTH Beast monster; Special Summon it. If you control no monsters: You can Special Summon this card from your hand or GY, then equip 1 EARTH Beast monster with 800 ATK from your hand or GY to it. You can only use this effect of "Battle Brother Capybara Commando" once per turn.
ATK 800 / DEF 2200
I love the idea of shoving rodents in battle suits
Don’t mind me grabbing my cousins pet rat and an iron man suit
Battle Brother Rapid Deployment
Normal Spell
Discard 1 card; Special Summon 1 EARTH Beast monsters with 800 ATK from your hand in face-up Defense Position, then you can equip EARTH Beast monsters with 800 ATK and different names (Any number from your hand and up to 2 from your Deck) to that card. The monster Special Summoned this way is unaffected by your opponent's card effects this turn.
Battle Brother Badger Blitzer - EARTH Level 5
Beast / Effect
If you control no monsters, except EARTH Beast monsters: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except EARTH Beast monsters. Once per turn, during the Battle Phase (Quick Effect): You can equip 1 Level 4 or lower EARTH Beast monster with 800 ATK from your Deck to this card, and if you do, this card gains 800 ATK for each Equip Spell you control.
ATK 800 / DEF 1000
Battle Brother Sloth Sniper - EARTH Link 2
Beast / Link / Union / Effect
2 EARTH Beast monsters
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. Once per turn, if this card points to 2 cards that are originally EARTH Beast monsters: You can banish 1 card your opponent controls face-down. Your opponent cannot activate cards or effects in response to this effect's activation.
ATK 800 / LINK S, SE
Does Konami still censor guns from artwork?
not anymore iirc
Distortion Report
Spell Card
During Main Phase 2: For the rest of the Duel, apply these effects.
• Both players conduct their Battle Phase twice each turn.
• Halve all damage both players take.
does this do anything funny? i made it hoping it would do something funny
Battle Brother Rhino Rocketeer - EARTH Level 6
Beast / Effect
You can send 1 card equipped to this card to your GY; destroy 1 card in the same column as this card. You can discard 1 card; Special Summon this card from your hand, then equip 1 EARTH Beast monster with 800 ATK from your Deck to this card, also you cannot Special Summon monsters for the rest of this turn, except EARTH Beast monsters. You can only use this effect of "Battle Brother Rhino Rocketeer" once per turn.
ATK 800 / DEF 2600
Battle Brother Gorilla General - EARTH Link 4
Beast / Link / Effect
2+ EARTH Beast monsters
Gains 800 ATK for each card it points to that are originally EARTH Beast monsters. You can only each of the following effects of "Battle Brother Gorilla General" once per turn. If this card is Summoned: You can Set 1 "Battle Brother" Spell/Trap from your Deck. (Quick Effect): You can target 1 other EARTH Beast monster; its ATK becomes equal to this card's ATK. If this card declares an attack: You can equip 1 EARTH Beast monster with 800 ATK from your GY to this card.
ATK 800 / LINK N, W, S, E
Butchers Shop
Spell/Field
Thrice per turn, either player may tribute 1 Beast/Winged-Beast/Fish monster: Draw 1 card then 1 card from their hand face-down. Players may only Tribute each of the Types of monsters using "Butchers Shop" once per turn each.
(Beast warriors: That was close....)
You need to work on the wording a bit. With the current text you could tribute them from either players field and “then 2 card from their hand face-down” makes no sense
Also who wants to eat a furry? That’s like half cannibalism
Fair point on the first one, but the second is more a joke since it's usually the three beast as a trio for cards
Tell that to the Guy who made the Hungry Burger Cards
One half Warrior and the other Beast Warrior
Override Accelerator
3* / FIRE
Psychic / Effect
If this card is used as Xyz Material, the other materials must be Level 3 Psychic monsters in your hand. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using monsters in your possession as material, including this card.
ATK 1600 / DEF 0
because xyz is the only summon type that has no effects allowing materials from the hand. i want to make rank 3 psychics now
Psy-Field Overrider
*3 / FIRE
Psychic / Xyz / Effect
2+ Level 3 Psychic monsters
If this card is Xyz Summoned: You can detach as many materials from this card as possible; apply this effect until the end of this turn, depending on how many were detached.
• 2+: Neither player can pay LP to activate cards or effects.
• 3+: Neither player can banish cards in their possession to activate cards or effects.
• 4+: Neither player can Special Summon monsters from the Main Deck or Extra Deck.
ATK 1600 / DEF 1600
an xyz psychic that benefits from being made during opp turn
Battle Brother Pangolin Paladin - EARTH Level 4
Beast / Union / Effect
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. You can only use each of the following effects of "Battle Brother Pangolin Paladin" once per turn. If your opponent declares an attack: You can Special Summon this card from your hand, then negate the attack. If this card is sent to the GY as Link Material for an EARTH Beast monster: You can equip 1 EARTH Beast monster with 800 ATK from your GY to an EARTH Beast monster you control.
ATK 800 / DEF 2200
Battle Brother Tiger Tactician - EARTH Link 4
Beast / Link / Union / Effect
3+ EARTH Beast monsters
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. If an EARTH Beast monster you control declares an attack: This card gains 800 ATK. Once per turn: You can destroy 1 card this card points to, then draw 1 card. Once per turn, if you Link Summon an EARTH Beast monster with 800 ATK, you can also use monsters you control that are treated as Equip Spells as Link Material.
ATK 800 / LINK N, SW, S, E
Ngl this Guy sounds like a Link 2 at most save for the Drawing Effect
That's fair. Might need to give it more oomph
Archetype is still within the initial draft, so as per usual it will get several sweeps with the edit stick before I am done.
Humble Summoning
Spell/normal
Summon 1 fusion/synchro monster from your extra deck, this is treated as your normal summon for the turn. You cannot summon for the rest of the turn you activate "Humble Summoning".
this doesn't work as written
since it doesn't ignore summoning conditions
you could word it as "you cannot normal summon the turn you activate this card" idt theres any precident for using up your normal summon via special summoning a mon, by treating it AS normal summon
So like
You make your plays in a deck that doesn't need a Normal Summon, then you just summon Baronne (or any other negate happy monster, now that Baronne is banned)
Card is 100% going to be banned, and might take out a few cards with it depending on how new card biased Konami feels
Does that mean you need to tribute Summon them if they are Level 5 or higher?
That was the idea, I'll rewrite it later
who would summon baronne
we're normal summoning last warrior from another planet from our extra decks now
Have it negate their effects till the end the turn
The problem is that I don't want the summon to be considered a Special summon
Ahahahahaha it’s time at last
When the shadows are enveloped by even darker shadows the curtain pulls back to reveal, A WORLD WITHOUT LIGHT
I DARK SYNCRO SUMMON
(This card is always treated as an “Elemental Dragon)
1 “Elemental Dragon” Dark Tuner monster -1 or more non Dark Tuner monsters
This card is always treated as if it has no attribute (this effect cannot be negated)
Once per turn if all monsters you control are "Elemental Dragon" monsters(min. 1); During the Battle Step, if this card battles an opponent’s monster (Quick Effect): you can target that opponent’s monster; banish both this card from the field and that target. Return this card to the field, and that target to the deck, during the end phase, and apply the following effect based off the banished monsters attribute.
● FIRE: your opponent takes damage equal to the difference in this card and the other banished monsters levels x200
● WATER: you gain life points equal to the difference in this card and the other banished monsters levels x200
● WIND: your opponent must pay 200 life points every time they activate a spell until your next standbye phase
● EARTH: this monster gains defense equal to the difference in this card and the other banished monsters levels x200 until the end of your opponents next turn
● LIGHT: your opponent must reveal their hand
● DARK: this monster gains attack equal to the difference in this card and the other banished monsters levels x200 until the end of your opponents next turn
This card is definitely beyond what is exceptable in terms of card text length
@slender sequoia
You sound like a yugiboomer
No like, I've made some long card text cards before, but people still need to actually be able to read your cards.
Ok I see your point
I checked what the current longest is and it’s 923 characters
Mines 1322
Yup
The effect itself is decently simple just needed proper psct
When it attacks you can banish both monsters then your opponents goes to their deck at the end phase and nightmare resummons with a bonus
It’s also a nod to the clear archetype because it has no attribute
Wait, what card has 923 characters?
Oh. Endymion
Across 2 textboxes
I think you really need to simplify the effects to begin with
Any particular reason why?
the longest non pendulum card text is cyberse clock dragon with 708
Because right now it feels like all its gonna do is to let decks dodge summon locks
Like say, decks that locks you into Machines are now able to make a Crystal Wing etc. under the lock
I think you could easily trim card text by changing the lock
its A) extremely unneccisary as is for an anime deck since if the goal is for it to feel like an anime deck a simple archetype lock would make sense since players wouldn't pay much attention to it and B) very wordy
You can only special summon "Elemental Dragon" monsters the turn you use this effect of PLACEHOLDER
hmm actually might be more text
[vision hero faris]
Level: 5
[ Warrior / Effect ]
ATK 1600 / DEF 1800
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
[xtra hero cross crusader]
Rating: Link-2 (↙↘)
[ Warrior / Link / Effect ]
ATK 1600
2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
You cannot Special Summon monsters the turn you activate either of this card's effects, except "Elemental Dragon" monsters.
The effects themselves need to be trimmed down
agreeded
Also like, having two lines of not effects don't help
I think the attribute focused gimmick is too unweildly in the first place
It’s a nod to the clear archetype
either you write out every attribute having a different effect or do what V.S does and design around the deck only having a few attributes so not as wordy
[VS caesar valious]
Could not resolve English data for searches: vs caesar valious
[vs mad doctor]
Could not resolve English data for searches: vs mad doctor
Plus it’s a dark synchro so adding the difference in levels means it’s a guaranteed 1600 every time
[Vanquish Soul Caesar Valius]
Level: 8
[ Dragon / Effect ]
ATK 3000 / DEF 1500
During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●EARTH: This face-up card is unaffected by your opponent's activated effects this turn.
●EARTH, FIRE, & DARK: Destroy 1 other card on the field.
You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.
I totally didn't blank on what VS stood for
With the name of the card, I want the summon to be considered something more humble, not special even.
the issue with that is thats a ruling nightmare
it'd be much easier to have it be a special summon and then you can't ns the turn you activate it instead of trying to bend the rules of the game to fit the intented flavor
[clear world] this was the Inspiration for the way the effect works
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control.
●LIGHT: Play with your hand revealed at all times.
●DARK: If you control 2 or more monsters, you cannot declare an attack.
●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target.
●WATER: During your End Phase: Discard 1 card.
●FIRE: During your End Phase: Take 1000 damage.
●WIND: You must pay 500 Life Points to activate a Spell Card.
yes you've mentioned already
Clear World is not a synchro with 3 extra lines of text before even getting to the effects
also the new clear world cards goes out of its way to ignore the attribute gimmick anyway
well, circument it would be more accurate
Fair but I needed to add the no attribute and summoning conditions
[clear wall]
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
sigh
AC04-JP010 クリアー・ウォール Clear Wall
Continuous Spell Card
You can only use the (1)st effect of this card’s name once per turn.
(1) If “Clear World” is on the field: You can add 1 monster from your Deck to your hand that mentions it.
(2) Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from battles involving them.
(3) While you control a Level 7 or higher monster that mentions “Clear World”, all effects of “Clear World” are applied to your opponent regardless of the Attributes they control.
I think for a start, you should consider scrapping the Elemental Archdragon bit. Change the names into something else
Because that is already a very unnecessary bit of extra text
Like Elemental Dragon Lord
or something
Elemental Dragon Archon
Or something
Unstable Isotope
Trap/Normal
If this card is destroyed by one of your card effects, banish all cards on the field, both GYs and your hand face-down. If this card is destroyed by your opponents card effect, banish all cards on the field and in both GYs Face-down.
This is kinda unwieldy
Can anyone or does anyone want to help me with my Olympian Archetype? Making them better and such
What do you have so far?
Well loads of monsters, spells and traps and things I know I DONT want.
I don’t want xyz, synchro or pendulum monsters
I just don’t have art for any of them
Like, can you post some cards?
I shared them previously here but idk how to fix them or where to get art for them?
So it’s just the text
Text is fine
Okie well let me start with the basic cards. Then we can go over advanced ones, etc
Art is like, usually the last thing, after you got the text and all that squared up
Olympian Warrior
Level 4
LIGHT/Warrior
If this card destroys an opponent’s monster by battle while equipped with an “Olympian Gift” equip spell: tribute this card; Special Summon 1 “Olympian Hero” monster from your deck.
1500/1500
Olympian Defender
Level 4
LIGHT/Warrior
If your opponent targets another Olympian monster you control for an attack: Change the attack target to this card
500/2000
Olympian Spear Soldier
Level 4
LIGHT/Warrior
This card gains 200 ATK for each other “Olympian” Monster you control. This card deals piercing battle damage.
1400/800
(Technically should have the old full piercing damage effect text but give me this lol)
My Spear Soldier gets stronger in formation with his brothers in arms. Phalanx, form up!
Olympian Archer
Level 3
LIGHT/Warrior
Once per turn: Deal 800 damage to your opponent’s LP, but this card cannot attack for the rest of this turn.
800/800
Olympian Militia
Level 2
LIGHT/Warrior
Once per turn: remove 1 Glory Counter from a card you control; Special Summon 1 “Olympian Militia” from your hand or Deck.
Olympian Resolute Philosopher
Level 4
LIGHT/Spellcaster
If this card is destroyed by battle: Target up to 1 card you control which you can place a Glory counter on; you can place 1 Glory Counter on that target, also, after that, you can add 1 “Olympian” Spell card from your Deck or GY to your hand.
500/1500
Socrates-esque, martyr dying for principles
Olympian Engineer Daedalus
Level 4
EARTH/Spellcaster
If this card is summoned: Activate 1 “Olympian Labyrinth” from your deck or add 1 “Olympian Gift” card from your deck to your hand.
0/2000
Make the labyrinth or engineer an equip spell
These were written with writing them into a story so that’s the little blurbs and sentences
This is the base level. Then you have heroes, the the monsters and the gods
What power level are we talking here
Power level?
GX
Gx era
I mean can power them to the xyz era but I don’t really want any of those mechanics in the deck at all
I don’t like synchros and since the deck is build around the idea of being a gx protagonist deck, idk. Sorry I’m rambling.
Honestly in GX power level these look ok to me
I know someone told me the stat lines are bad.
Especially for a fanfic deck
I'm assuming they can get buffed by the in archetype equipment
Well if these are okay, let me go get the heroes.
Because like
Normal Warrior. Equip with a +700 ATK equip. Battle. Summon Hero is a very valid play given the general wonkiness of GX
Actually it’s more of a card called “prayer of divine intervention” that lets them turn into heroes or gods
Well hold on.
Let me get the heroes
Olympian Hero Achilles
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Spear of Achilles” from your GY to this card. This card cannot be destroyed by battle. If another “Olympian” monster you control is destroyed by battle: this card gains 200 ATK.
1700/2000
Olympian Hero Perseus
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Mirror of Perseus” from your GY to this card. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
1800/2000
Olympian Hero Herakles
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Hands of Herakles” from your GY to this card. When this card declares an attack: You can target 1 face-up monster your opponent controls; change that target's battle position.
1800/2000
Olympian Hero Leonidas
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Shield of the Spartan King” from your GY to this card. If this card destroys an opponent’s monster in battle: Target 1 “Olympian” monster in your GY: Special Summon it.
1900/1900
Olympian Hero Theseus
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Ariadne’s Thread” from your GY to this card. If this card deals battle damage: Target 1 monster your opponent controls; that target loses ATK and DEF equal to the damage dealt.
1800/1800
All special summonable by “prayer for divine intervention”
Oh ya
Here is where the stats are weak
No like
How easily can you get out a 3k monster?
I think I need to see that card and the equips
Okie hold on
🙂
Prayer of Olympian Intervention
Quick-Play Spell
If the only other card you control is 1 “Olympian” monster: tribute 1 monster; Special Summon 1 “Olympian” monster from your Extra Deck, also return that card to the Extra Deck during the End Phase.
This is their big ritual/fusion card
So you want to see the gods or the equip cards first?
I think the equips
Fire of the Chosen
Continuous Spell
If this card is activated: add 1 “Olympian Warrior” from your deck to your hand. If an “Olympian” monster destroys a monster in battle: place 1 Glory Counter on this card. Once per turn: remove 1 Glory Counters from this card; Special summon 1 “Olympian” monster from your hand, it gains 400 ATK until the End Phase. You can only activate each effect of “Fire of the Chosen” once per turn.
Olympian Gift: Spear of Achilles
Equip Spell
Equip only to an “Olympian” monster you control. The card this card is equipped to cannot change while this card is face up on the field. The equipped monster gains 500 ATK and deals Piercing battle damage.
Olympian Gift: Mirror of Perseus
Equip Spell
Equip only to an “Olympian” monster you control. If the equipped monster is targeted by a card effect that targets only it: Target another card that would be an appropriate target; that effect now targets the new target. The equipped monster gains 500 DEF.
Olympian Gift: Hands of Herakles
Equip Spell
Equip only to an “Olympian” monster you control. If the equipped monster destroys an opponent’s monster in battle: you can target 1 Spell/Trap your opponent controls; destroy that target. The equipped monster gains 600 ATK.
Olympian Gift: Shield of the Spartan King
Equip Spell
Equip only to an “Olympian” monster you control. Once per turn, If the Equipped monster would be destroyed by a card effect, it is not destroyed. The equipped monster gains 500 DEF.
Olympian Gift: Ariadne’s Thread
Equip Spell
Equip only to an “Olympian” monster you control. The equipped card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved.
Olympian Gift: Pelt of the Lion
Equip Spell
Equip only to an “Olympian” monster you control. The equipped card cannot be destroyed by battle.
Olympian Gift: Blade of Olympus
Equip Spell
Equip only to an “Olympian” monster you control. The equipped monster gains 500 ATK. If the equipped monster destroys a monster in battle: place 1 Glory Counter on this card and each other card you control you can place a Glory Counter on.
Olympian Gift: Belt of Hippolyta
Equip Spell
The equipped monster gains 300 ATK/DEF. If the equipped monster is destroyed in battle: place 1 Glory Counter on each other card you control you can place a Glory Counter on.
Not really any lore to be easily found on the belt having any special abilities so I give you a glory counter for retrieving it from your opponent’s monster
Olympian Gift: Wings of Wax
Equip Spell
Equip only to an “Olympian” monster you control. The equipped monster can attack directly. If the equipped monster deals battle damage: destroy it, then draw 1 card.
For future reference, I think you need to post the Heroes with their respective Gifts
because otherwise the Heroes are just missing context
Ohh sorry okie.
Like even right now I'm scrolling up, then scrolling down, repeat
Ohh sorry. I’m pulling them from a google doc
The card this card is equipped to cannot change while this card is face up on the field.
What does this mean?
You can’t switch it to another monster
Honestly so far it seems fine. Personally I would make it so they can fetch their equipment when Tribute Summoned as well
So that you are not bottlenecked into a few cards to properly use the heroes
If this card is Normal or Special Summoned
Also do you think that there should be another way of bringing out the hero’s?
Like leave the prayer for the gods?
And have another card bring out the hero’s?
Cause right now the only way they have out is the Olympian Hero equipped with their equip defeating a card
I mean
Being able to Tribute Summon and get the equipment already makes the deck not so reliant on a way to Special Summon
Which narratively is the point, but functionally seems clunky
Intervention is weirdly antisynergistic
Your monsters fetch equips and care about you controlling spells
But Intervention only works when your deck is not working
I recommend making it work only if you control 1 monster, or something
Okie so let me see if I have this(autism and learning disorder)
For the heroes, make them tribute summonable?
yup
And for the prayer and the gods make the stipulation that if you only have one Olympian monster it can be done?
Now how do you felt about their “back to the extra deck” stipulation?
That would require me to see the gods themselves
Because I've made Fusions that bounce themselves on end step. Drawbacks don't matter if something is powerful enough.
I can bring them next? I’ll do one at a time?
Sure
Zeus, The King Olympian
Level 10
LIGHT/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. Once per turn: you may target a card your opponent controls; destroy that target. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Zeus, The King Olympian”.
2800/2800
This really doesn't need the Tribute cost
Better? I edited it?
Yup
Poseidon, The Olympian of the Seas
Level 10
WATER/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. Once per turn: Change the battle position of all other monsters on the field. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Poseidon, The Olympian of the Seas”.
2700/2700
This one feels a bit weak. Flavorful tho.
Any ideas how I can unweak it?
Cause the BIG one I want help with is Hades, Ares, and the new ones I am working on.
I think giving the effect more control would work
Change the battle position of any number of other monsters on the field
In paper play 90% of the time you would rather go Zeus instead. Very anime in that sense.
The big plays in my head are ares, hades, and maybe like Thanatos, Helios, chaos etc.
But onto the next one
Ares!
Ares, The War Bred Olympian
Level 10
DARK/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. All face-up monsters on the field must attack if able. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Ares, The War Bred Olympian”.
3000/2500
I kinda have to go in a bit, so this will be the last for now
I think my main concern with the gods so far is that they feel kinda samey
Like they want a bit more distinguishing factors than just one effect change
Like maybe Ares can also give all other Olympians 500 ATK
Well message me or hit me up when you can and we can work on that? And the rest?
and Poseidon can bounce a Spell/Trap card or something
Just an extra effect that makes them a bit more distinct
Because right now you got 2 gods that are like
Do minor stuff to opponent's monsters
and little else different
Mayb look up the Generaider archetype for inspiration
I think it’s just because we spread out the effects to a lot
We have the gods, titans, primordials, etc
I shall
They are kinda this but Norse
Hmmmmm
I’ll give it a look.
But yeah like I said message me or ping? At me? Idk the terms yet. And we can work on more.
Cause I’m making this oc story with me and my fiance and such and making a few custom archetypes for all the characters(it’s fun)
But yeah I’ll look and then think about it
Sure.
And thank you…. Thank you for helping. This project means a lot and I’m really touched and teary that you’d take your time to help. Until next time.
Your welcome
Dark Warrior / Level 4
1000 attack/ 1000 defense
If this card is added to your hand, even by drawing it; You may special summon both this card from your hand and 1 "HERO" monster from your GY. If this card is sent to the GY as material for the Fusion or Link Summon of a "HERO" monster: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand, then discard 1 card.
You cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.```
Hero Strike R gonna be fire
Battle Brother Porcupine Paratrooper - EARTH Link 3
Beast / Link / Union / Effect
2+ EARTH Beast monsters
If you control no cards and your opponent controls 3 or more cards, you can Link Summon this card by shuffling 3 "Battle Brother" monsters from your GY into the Deck as Link Material. Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. At the start of the Damage Step, if this card or a monster equipped with it battles a monster: Destroy that monster, then inflict 800 damage to your opponent.
ATK 800 / LINK W, S, E
Here are the next couple gods in my archetype (:
Aphrodite, The Beloved Olympian
Level 10
LIGHT/Spellcaster/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. If this card is summoned: target 1 monster your opponent controls; equip that target to this card, this card gains DEF equal to the Original ATK of the equipped monster. Once per turn, at the beginning of the Battle Phase: you can Special Summon 1 monster equipped to this card to your side of the field, at the end of the Battle Phase equip the summoned monster to this card. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Aphrodite, The Beloved Olympian”.
1500/1500
Hephaestus, The Olympian Smit
Level 10
FIRE/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. If this card is summoned: target up to 3 Equip Spells in your GY; equip those targets to this card. Once per turn (Quick Effect): target 1 Equip Spell on the field; equip it to another monster on the field which is a valid target. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Hephaestus, The Olympian Forger”.
1800/1800
Both seem fine
I'd probably have Apbrodite negate the equipped mons effects too
[Relinquished]
Level: 1
[ Spellcaster / Ritual / Effect ]
ATK 0 / DEF 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Level: 8
[ Warrior / Special Summon Monster / Effect ]
ATK 1900 / DEF 600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
Ooh? Okie.
Okie so this next one I’m nervous about.
I want hades to be built like a more buff Guardian Dreadscythe. I really want help to make it that way.
Hades, The 13th Olympian
Level 10
EARTH/Spellcaster/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. This card gains 200 ATK/DEF for each monster in either GY. Once per turn: Banish 1 Normal Spell in your GY that meets its activation conditions; this effect becomes that Spell's effect when that card is activated. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Hades, the 13th Olympian”.
2000/2000
My problem is I wanna make him like that, but I also have to remember I have a Thanatos to build
[Guardian deathsycthe]
Level: 8
[ Fiend / Effect ]
ATK 2500 / DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY.
[Reaper scythe - dreadscythe]
Hmm
For starters, bump up the attack gain on Hades to 800-1000 per card, imo
Want it to feel threating even without the normal spell effect
Do you have a equip spell intended to be equipped to hades
Yes
Bident from the Underworld
Equip Spell
Equip only to an “Olympian” monster you control. The equipped monster gains 100 ATK for each card in your GY. If the equipped monster attacks directly: You can add 1 “Olympian” monster from your GY to your hand.
Hmm
In that case
I'd cut the 200 attack gain from Hades directly and bump the number up to 500 on Bident
I'd probably make it equip the equip spell from hand/deck on summon too
Okie.
I'd probably replace the spell copy effect with a [divine neos] or [supreme king starving venom] effect
Level: 12
[ Warrior / Fusion / Effect ]
ATK 2500 / DEF 2500
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
Level: 8
[ Dragon / Fusion / Effect ]
ATK 2800 / DEF 2000
2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Copying monsters by removing their souls from the underworld feels more on flavor
Idr off the top of my head what thantanos is in Greek/Roman mythos
Okie so would Thanatos be my big graveyard guy/dreadscythe.? Im Confused
You said you wanted hades to be similar to guardian deathscythe I thought?
Yes, so if I give him the copy effect won’t they break him?
Thanatos is the personification of death in ancient Greek mythology. He is the son of Nyx, the goddess of night, and the twin brother of Hypnos, the god of sleep. Thanatos is depicted as winged and male, and is said to carry humans to the underworld when their time is up, as determined by the Fates. He is sometimes compared to the Grim Reaper, but Thanatos is said to be gentler, and to carry away the dead rather than forcefully claiming
Also for context
I mean
What is the spell copying effect intented to do
If anything I'd expect Zeus to have it, copying cards like [Rageki] and [Lightning Storm]
I think the idea was that he uses the “magic of the underworld” against the opponent
But as someone pointed out I’m trying to give the cards more than one ability.
Since they are gods
I’m also trying to find more heroes
Why not give hades the ability to copy monster effects in grave? That way you can still make use of the cards that require battle but have low stats
Just dump them to the grave for Hades support
I can.
So what should his new effect(s) be?
Level: 10
[ Reptile / Effect ]
ATK 0 / DEF 0
Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.
cause I’m thinking of moving deesdscythes effects onto him also, but changing them to his equip card? Idk
Once per turn, you can banish 1 Effect Monster in the GY; this card's name becomes that target's name, and this card gains that target's effects.
something along those liens
I’ll be right back.
So like this? No attack increases? Only for the bident?
idk I’m not good at this part
Hades, The 13th Olympian
Level 10
EARTH/Spellcaster/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. When this card is Special Summoned: You can equip 1 "Bident from the Underworld" from your Deck to this card. Once per turn, you can banish one effect monster in the graveyard; this cards name becomes that targets name, and this card gains that targets effects. This card gains 200 ATK/DEF for each monster in either GY. Once per turn: If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Hades, the 13th Olympian”.
2000/2000
Here is the revised hades. Better?
One sec lemme check how [starving venom fusion dragon] is worded
Level: 8
[ Dragon / Fusion / Effect ]
ATK 2800 / DEF 2000
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
But elsewise it’s good?
Cause I’ve got more to go over just want to get that one right first
Artemis, The Olympian Huntress
Level 10
WIND/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. Once per turn, if your opponent adds a card(s) from their deck to their hand by card effect: Banish that card(s) face down until the End Phase. This card deals Piercing battle damage. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Artemis, The Olympian Huntress”.
2500/2000
Apollo, The Olympian Sunbringer
Level 10
LIGHT/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. Once per turn, when an attack is declared involving another "Olympian" monster you control: You can target 1 card on the field; destroy it. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Apollo, The Olympian Sunbringer”.
2000/2500
Apollo feels far too similar to Zeus
Artemis is decent tho
How can I fix it? There’s a ton of gods, titans and stuff. I’m sure the effect will overlap.
How many gods do you have?
Ritual of Venomous Rain
Normal Trap
Apply 1 of these effects.
● Add 2 Level 4 or lower Reptile monsters from your Deck to your hand.
● Send 1 Reptile monster you control and 1 monster your opponent controls to the GY; Special Summon 1 Reptile monster from your Deck in face-down Defense Position.
18, plus a few titans
Oh wow that's a lot
But I am also working on several new heroes(I’d like this archetype to be big and decent
I'd look at Heroes for ideas
Okie. I have a hug doc of them all it’s just adding them one at a time is all.
Spoon, the Magistus of Sealing
[Level 3/Earth/Spellcaster/Effect]
If you control a "Magistus" monster (Quick Effect): You can target 1 face-up card on the field; Special Summon this card from your hand, and if you do, negate the effects of that card while it and this monster are face-up on the field. You can Tribute any number of monsters you control; Special Summon that many Level 4 or lower "Magistus" monsters from your hand or GY, or banishment. You can only use each effect of "Spoon, the Magistus of Sealing" once per turn.
ATK 1000 / DEF 100
Shouldn't it be Level 4?
[Magistus Vritra]
Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.
Level 4 or lower.
Idgi
Does not matter you have enough Level 4s and it's not like you are spamming their Synchro or xyz .
I do so yeah that matters
You would just keep spoon in your hand anyway.
If you hard Summon Vahram and Ninaruru, you are likely playing the Deck wrong.
Excuse me I forgot to fill half the Deck up with Generic Hand Traps everyone else is running
purest

Bro you can't even make pure magitus Deck. What are u even talking about. They just don't have enough cards.
Some decks are sad like that.l
They just dont have enough cards, Or only a few playable cards.
Like, Who knew Dogmatika has 3 other traps, a field spell, and an equip spell.
and 2 other level 4s
By nature dogmatika cannot ge played pure either, you need random ED to abuse (at the very least)
As in, You cant even run the maindeck pure properly
Also idk why ppl see pure as something Superior
They are blatantly supposed to abuse generic ED.
But fr tho. I run Dogmatika as a 20 card deck.
6 of those 20, are Iblee + Piri Reis Map
Oh being able to run a small deck full of handttraps is litterally the founding viability of Live Twins and Tenpai
Live Twins were DESIGNED to run a shitload of generic handtraps
Tbf I like having room more than not. It's much harder to play a Xenophobic Deck.
And once a Xenophobic Deck goes bad, it's likely bad for good
What's so hard to get. The archetype accounts for Level 4 or lower. Meaning not everything must be Level 4.
the entire deck is rank 4/synchro 8/main deck level 4s, aside from moon maiden
so it feels a bit weird to design outside that pool when the deck is designed around the payoff of synchroing or xyzing
Vritra says you can revive a level 4 or lower.
Anyway and for lore reasons spoon is not even one of the main characters
He is very much Level 3 embodiment
Level 6, 0/2600, DARK, Illusion
You can only use the 1) effect of cards with this name once per turn.
1) If this card is Normal Summoned: You can look at your opponent's hand, and Special Summon 1 monster from it to their field.
2) While you control this Normal Summoned monster, face-up monsters your opponent controls become Illusion.
3) If this card battles a monster, neither can be destroyed by that battle.``` starting a new illusion archetype
Arrow of Orion
Spell/Normal
Banish 5 cards of your choice from your Extra Deck, face-down; Destroy 1 monster on the field, if the monster could not be destroyed, the player who controls the monster must tribute it. Your opponent cannot activate cards or effects in response to this effect's activation. You can only activate 1 "Arrow of Orion" per turn.
Whoa! Could I use that in my Olympian deck?
Sure.
I think the cost is too high for this effevt
And it plays into the same design space as [ultimate slayer]
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
Which in of itself doesn't see a lot of play
Being pedantic as well it's "card activation" instead of "effect's activation"
See [dark ruler no more]
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
I was aware of that going into it, I also had some other cards to support it later on
I got to thinking: What would a series of cards that works off what Troop Dragons and Soldier Dragons be like?
I was guessing it would be like, a series of level 2 dragon type monsters, but I'm thinking of anything else that can tie it together without being too obnoxious, or allowing abuse from other cards
I guess they each also have 700 ATK and 800 DEF, so that could also be a good tie-in
Laundry Dragonmaid
Red-Eyes Flame Spiral Dragon - DARK Rank 7
Dragon / Xyz / Effect
2 Level 7 Dragon monsters
This card's name becomes "Red-Eyes B. Dragon" while on the field or in your GY. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then choose a column; destroy all cards in that column. During the Standby Phase, if this card is in your GY: You can Fusion Summon 1 Fusion Monster, by shuffling monsters from your GY or banishment into the Deck as Fusion Material, including this card.
ATK 2400 / DEF 2000
Red-Eyes Explosive Summoning
Normal Trap
You can send 1 "Red-Eyes" monster from your Extra Deck to the GY; Special Summon 1 "Red-Eyes" monster from your Deck with a Level equal to that monster's Level/Rank. If you control a Level/Rank 7 or higher "Red-Eyes" monster: You can banish this card from your GY, then target 1 card your opponent controls; destroy them. You can only use each effect of "Red-Eyes Explosive Summoning" once per turn.
** Quiver of Orion**
Spell Continuous
Once per turn; add 1 "Arrow of Orion" From your Deck or GY to your hand.
Each time you activate an "Orion" card, except "Quiver of Orion", draw 1 card.
You can only activate the 1st effect of "Quiver of Orion" Once per turn.
Bow of Orion
Spell Equip
Equip only to a monster that can be normal summoned. You can activate "Arrow of Orion" from your hand or field during ether players turn as if it was a quick play. "Arrow of Orion" has no cost. The Equipped monster gains 700 ATK.
Dude! These are so cool
Ghostrick Puzzlecrafter - DARK Level 1
Fiend / Effect
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If your opponent Normal or Special Summons a monster while you control no face-up monsters: You can discard this card and 1 other "Ghostrick" card, and if you do, change that monster to face-down Defense Position, also add 1 non-Fiend "Ghostrick" monster and 1 Normal Trap card from your Deck to your hand.
ATK 0 / DEF 1000
Ghostrick Tour Guide - DARK Level 1
Fiend / Effect
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If your opponent controls a monster (Quick Effect): You can discard this card; add 1 "Ghostrick" monster and 1 "Ghostrick" Field Spell from your Deck and/or GY to your hand, except "Ghostrick Tour Guide". You can only use this effect of "Ghostrick Tour Guide" once per turn.
ATK 600 / DEF 1000
So let me get this straight
You gave it the name Tour Guide but didn't make it Special Summon a Ghost Trick from the Deck on Summon?
Yup
Honestly it wasn't meant to reference Tour Guide
Ghostrick Jump Scare
Normal Trap
Discard 1 "Ghostrick" card, then target up to 2 monsters your opponent controls; your opponent must either change those monsters to face-down Defense Position, or banish those monsters face-down. If you control no face-up monsters, except "Ghostrick" monsters, you can activate this card from your hand. You can banish this card from your GY; add 1 "Ghostrick" monster from your Deck to your hand. You can only use 1 effect of "Ghostrick Jump Scare" per turn, and only once that turn.
Performage Trapeze Apprentice
[Level 6/Dark/Spellcaster/Fusion/Effect]
1 "Performage" monster + 1 Spellcaster monster
If this card is Fusion Summoned: You can target 1 "Polymerization", or 1 monster in your GY or face-up Extra Deck that was used as material for a Fusion Summon; add it to your hand, then each player takes 600 damage. If this Fusion Summoned card is sent to the GY: You can Special Summon 1 "Performage" monster from your Deck, but it's effects are negated. You can only use each effect of "Performage Trapeze Apprentice" once per turn.
ATK 2000 / DEF 1600
Performage Kuribuffoon
<1[Level 1/light/Spellcaster/Pendulum/Effect]1>
While you control a "Performage" monster, any damage you would take becomes 300.
[Monster Effect]
If you take battle or effect damage: You can Special Summon this card from your hand or face-up Extra Deck, but shuffle it into the Deck when it leaves the field, and of you do, any damage you take for the rest of this turn becomes 300. You can only use this effect of "Performage Kuribuffoon" once per turn.
ATK 300 / DEF 200
That's heresy

(Tbh I feel like Ghost Tricks really need a Card for easy Xyz so that would not be really out of place for them either way)
Something that works like Destructive Dharma Karma Cannon would be nice
Ghostrick Slasher - DARK Level 3
Zombie / Effect
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Your opponent must choose 1 monster they control, then banish the rest. During the Standby Phase, if your opponent controls a monster: You can Special Summon this card in Attack Position or face-down Defense Position, but banish it when it leaves the field.
ATK 1500 / DEF 1100
Smth like
"If there are 5 or more Set cards on the Field, banish 1 Ghost Trick monster from your hand or GY; then banish all Face Up Monsters on the field Face Down."
Or smth like that I guess
Ghostrick Guide - DARK Level 1
Fiend / Effect
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If your opponent controls a monster (Quick Effect): You can discard this card; add 1 "Ghostrick" monster and 1 "Ghostrick" Field Spell from your Deck and/or GY to your hand, except "Ghostrick Tour Guide". You can only use this effect of "Ghostrick Tour Guide" once per turn.
ATK 600 / DEF 100
Redid the card
Ghostrick Mannequin
Normal Trap
You can activate this card from your hand by discarding 1 "Ghostrick" monster from your hand. Choose a Level from 1 to 3; Special Summon this card in face-up Defense Position as a Normal Monster (Fiend/DARK/ATK 500/DEF 200) with a Level equal to the chosen Level, then you can return 1 monster on the field to the hand. (This card is NOT treated as a Trap.) You can banish this card and 1 "Ghostrick" monster from your GY; Set 1 Normal Trap from your hand. It can be activated this turn.
Ghost tricks need an anti link
Yugioh Elemental Dragon deck list
Monster:
Fire 1:
Fire 2:
Fire P: Elemental Dragon Igniter
Fire A: Elemental ArchDragon of Fire Blaze Burner
Water 1: Elemental Dragon Glacier
Water 2:
Water P: Elemental Dragon Enforcer Shark
Water A: Elemental ArchDragon Of Water Deep Sea Leviathan
Wind 1: Elemental Dragon Typhoon Wyvern
Wind 2: Elemental Dragon Two-Headed Sky Serpent
Wind P: Elemental Dragon Buzz Blast (need monster effect)
Wind A: Elemental ArchDragon Of Wind Eye Of The Storm
Earth 1: Elemental Dragon Subterra Gargoyle
Earth 2: Elemental Dragon Harmonizer (Tuner)
Earth P: Elemental Dragon Chimera Hydra
Earth A: Elemental ArchDragon Of Earth Primordial Titan
Light 1: Elemental Dragon Ascendent
Light 2: Elemental Dragon Bright Bunyip
Light P: Elemental Dragon Rising Voltage
Light A: Elemental ArchDragon Of Light Pulsar Judgement
Dark 1: Elemental Dragon Dark Gate Guard
Dark 2: Elemental Dragon Skül Krüsher (need effect)
Dark P: Elemental Dragon Brain Hijacker
Dark A: Elemental Archdragon of Dark Ruthless Wrecker
Clear 1: Elemental Dragon “Dark Tuner” illusionist
Clear 2: Elemental Dragon Mimic (need art)
Clear P:
Clear A: Elemental ArchDragon Of Clear Nonexistent Nightmare
Spells:
Field: Elemental Dragons Tower Of The Elements
Fusion: Elemental Dragons Fusion
Searcher: Elemental Dragons ROAR!
Tokens: Elemental Dragons Spirits Of The Past
Traps:
My current progress for the elemental dragons
If you have any ideas for designs or effects I can use please say so
If you wish to see one of the cards simply tell me and I will send a picture of it
I still think you should consider using a different name over Archdragon
Saves a ton of text
same with the general concept, imo
Sorry but both of those concepts are locked in I got to attacked to them
I will be making alternate play styles and they will have different names for the bosses however
For example just as a rough draft of one of them I haven’t made yet
Elemental dragonlord Yggdrasil Nidhogg LV:10 attack:3000 defense:2500 effect: any time you would take effect damage or pay life points this card gains 1 root counter and you gain life points instead, when this card leaves the field or when it reaches 5 root counters both players take damage equal to the combined amount of life points gained by this effect
The goal is that this play style of it would focus on paying LP for big beat sticks and this gives you more to work with and gives big damage
Nowhere near proper punctuation and PSCT but I haven’t official started working on it
Red-Eyes Spectral Stone - DARK Level 1
Rock / Spirit / Effect
Cannot be Special Summoned. During the End Phase: Return this card to your hand. If this card is Normal Summoned: You can discard up to 2 "Red-Eyes" cards and/or Spirit monsters from your hand, and if you do, Special Summon that many Level 7 Dragon monsters from your Deck or GY, but their effects are negated, and their ATK becomes 0. You can only use this effect of "Red-Eyes Spectral Stone" once per turn.
ATK 0 / DEF 0
Red-Eyes Obsidian Dragon - DARK Level 7
Dragon / Spirit / Effect
Cannot be Special Summoned. During the End Phase: Return this card to your hand. You can Tribute Summon this card by Tributing 3 monsters (1 "Red-Eyes B. Dragon" from your hand or field, and up to 2 monsters on either side of the field.) If this card declares an attack: You can Special Summon 1 "Red-Eyes B. Dragon" from your GY in face-up Defense Position.
ATK 2400 / DEF 2000
Red-Eyes Ghostly Dragon - DARK Level 7
Dragon / Fusion / Effect
1 "Red-Eyes" Dragon monster + 1 "Red-Eyes" Spirit monster
Must first be Fusion Summoned. Gains 1200 ATK if you control a Spirit monster. During your opponent's turn (Quick Effect): You can discard 1 card, banish 1 Spirit monster from your GY and send 1 "Red-Eyes" Normal Spell/Trap from your Deck to the GY; this effect becomes that Normal Spell/Trap's effect when that card is activated. You can only use this effect of "Red-Eyes Ghostly Dragon" once per turn.
ATK 2000 / DEF 2400
Maximum/Rock/Effect/EARTH/Level 10
MAX ATK 3600/ATK 2400/DEF 0
You can Maximum Summon this card together with "Complete Alchemical Puzzle [L]" and Complete Alchemical Puzzle [R]".
[Requirement] None.
[Continuous Effect] If you have 6 monsters with different Attributes in your Graveyard, this card cannot be destroyed by card effects, then, if this card is in Maximum Mode, this card gains ATK equal to [the number of cards in your Graveyard] x 100.```
```Alchemical Puzzle Coppenabar
Maximum/Rock/Effect/FIRE/Level 4
1400 ATK/0 DEF
This card's name becomes "Complete Alchemical Puzzle [L]" while in the hand.
[Requirement] You can send 1 monster (Rock) from your hand to the GY.
[Effect] Your opponent cannot activate Trap cards when this card declares an attack. Also, if this card is in Maximum Mode and you have 6 monsters with different Attributes in your Graveyard, you can add 1 Spell Card from your Graveyard.```
```Alchemical Puzzle Cobalphire
Maximum/Rock/Effect/WATER/Level 3
1000 ATK/0 DEF
This card's name becomes "Complete Alchemical Puzzle [L]" while in the hand.
[Requirement] You can send 1 monster (Rock) from your hand to the GY.
[Effect] Draw 1 card. Also, if this card is in Maximum Mode and you have 6 monsters with different Attributes in your Graveyard, Destroy up to 2 Spell/Trap card(s) your opponent controls.```
Maximum/Rock/Effect/DARK/Level 4
1300 ATK/0 DEF
This card's name becomes "Complete Alchemical Puzzle [R]" while in the hand.
[Requirement] Shuffle 3 monsters from your Graveyard into your Deck.
This turn, this card can make up to 2 attacks on monsters. Also, if this card is in Maximum Mode and you have 6 monsters with different Attributes in your Graveyard, you can change the battle position of up to 2 monster(s) on your opponent's field.```
```Alchemical Puzzle Osmiuartz
Maximum/Rock/Effect/LIGHT/Level 3
1100 ATK/0 DEF
This card's name becomes "Complete Alchemical Puzzle [R]" while in the hand.
[Requirement] Shuffle 3 monsters from your Graveyard into your Deck.
[Effect] This card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster this turn. Also, if this card is in Maximum Mode and you have 6 monsters with different Attributes in your Graveyard, you can destroy up to 2 face-up Level 8 or lower monsters on your opponent's field.```
```Alchemical Puzzle Jademeral
Rock/Effect/WIND/Level 7
2500 ATK/2500 DEF
[Requirement] Send the top 3 cards from your Deck to your Graveyard.
[Effect] This card gains ATK equal to [The number of monsters sent by this effect] x100, then, if you sent a Maximum Monster by this effect, you can add up to 2 Rock monsters with different Attributes from your Graveyard to your hand.```
Wip, my main issue with them is that it feels like they dont do much out of maximum mode outside of cobalphire which is just a mystical dealer
Red-Eyes Barrel Dragon
Dark, Dragon, Effect, Fusion
Red-Eyes Black Dragon + Barrel Dragon
This monster is also a Machine type. If this card is Fusion summoned, Flip 3 Coins; For every Head, Destory a monster on your opponauts side of the field, for Every Tail, randomly Banish 1 card face down from your Opponents Extra deck. "Red-Eyes" and Dark Machine monsters you control are unaffected by your opponents spell cards. If this card is Destroyed or banished by an opponents card effect, Special summon "Red-Eyes Black Dragon" and "Barrel Dragon" from your Deck, GY or Banishment Face up in Attack position.
I have decided to make memento broken
Mementotlan Dai Grepher
EARTH/Warrior/Effect Level 4 1700/1600
If you possess a "Memento" monster on your field or in the GY: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, destroy 1 "Memento" monster in your Deck, except "Mementotlan Dai Grepher". You can only use each effect of "Mementotlan Dai Grepher" once per turn.```
@dreamy pilot @vast portal
As in tatsu?
Yeah i don't want a generic lv4 extender
It'd be usable in other decks too
I can make it count the gy tho
i'm realizing my last custom archetype idea is better suited as like
maybe a set of 3 cards at most
pack filler pendulum nonsense about forcing opponents monsters into the furthest left and right columns where they are summarily executed
so probably just scrapping that
i've had so little energy for CaC lmao
Pilgriepent Spina Corona
[Equip Spell]
Special Summon 1 "Pilgriepent" monster from your hand, Deck or GY, and if you do, equip it with this card, and if you do, apply the the following effect for the rest of this Duel.
● You must pay 100 LP to activate a card or effect.
The equipped monster gains ATK/DEF equal to the difference between your LP and your opponent.
You can only activate 1 "Pilgriepent Spina Corona" per turn.
Pilgriepent Sanctus Miles
[Level 4/Light/Illusion/Effect]
Cannot be Normal Summoned/Set. You can reveal this card in your hand; add 1 "Pilgriepent" Spell/Trap from your Deck to your hand, then place 1 card from your hand on top The bottom of the Deck, and if you do, apply the the following effect for the rest of this Duel.
● You must pay 100 LP to activate a card or effect.
You can only use this effect of "Pilgriepent Sanctus Miles" once per turn.
ATK 2100 / DEF 2100
Pilgriepent Sanguis Altare
[Field Spell]
When this card is activated: You can add 1 "Pilgriepent" Equip Spell from your Deck to your hand, and if you do, apply the the following effect for the rest of this Duel.
● You must pay 100 LP to activate a card or effect.
While you control a "Pilgriepent" monster equipped with an Equip Card, cards you control cannot be destroyed by card effects, also any damage you would take becomes 100.
You can only activate 1 "Pilgriepent Sanguis Altare" per turn.
Sand Moth Egg Sac
Continuous Spell
When this card is activated: You can Special Summon 1 "Sand Moth" from your Deck or GY in face-down defense position. Once per turn: You can destroy 1 Set card you control, and if you do, Special Summon 1 Rock monster with 2000 DEF from your Deck in face-down Defense position.
Sac!
the classic CaC warmup
find a random terrible pack filler card, and make support for it
Kek
Not sure if this engine is worth paying 300 LP each time you do anything for the rest of the duel lol
Ishzark, the Red-Eyes Divine Knight - DARK Level 6
Warrior / Union / Effect
(Quick Effect): You can equip this card from your hand or field to a "Red-Eyes" monster you control, OR: Unequip this card and Special Summon it. You can only use this effect of "Ishzark, the Red-Eyes Divine Knight" once per turn. The equipped monster gains 500 ATK and cannot be targeted by your opponent's monster effects. If this card or the equipped monster destroys a monster by battle: You can banish that monster from the GY, and if you do, you can destroy 1 card on the field.
ATK 2300 / DEF 1800
Can someone go me design ideas :(
I need two more fire, one more water, and a clear dragon but I got art block
I’ve had a custom theme brainwave
Spirit monsters that are like inverse Gemini
Either they return to your hand or turn into overstatted vanillas at the end of your turn
Hmm
I like the Spirit of the idea
But from what I can think of, that means they would inherently be lacking in protection
Outside of spell/Traps
they're spirits but better
because there's literally 5 good spirit support cards
3 of them are the tamas
1 is shinobaroness
the last is Amano
I still get a kick out of using Hino-Kagu-Tsuchi, or Yamata Dragon.
I had an idea for a spirit archetype called “white mist” that you set facedown and they return at your opponents end phase when they were flipped
King of the Netherworld
[Level 0/Dark/Zombie/Synchro/Effect]
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must first be Special Summoned (from your Extra Deck) by sending 2 monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Gains 1000 ATK for each "Earthbound" monater on the field and in the GYs. You can only use each of the following effects of "King of the Netherworld" If this card is Special Summoned: You can add 1 Spell/Trap that mentions "King of the Netherworld" from your Deck to your hand. (Quick Effect): You can Special Summon as many "Earthbound Servant Tokens" (Zombie/DARK/Level 1/ ATK 1000/DEF 1000) as possible, also you cannot Special Summon monsters for the rest of this turn.
ATK 0 / DEF 0
Inner-Darkness (Ener-D)
[Quick Play]
Reveal 1 "Earthbound Immortal" monster in your hand; draw 1 card, then, immediately after this effect resolves, you can Normal Summon 1 monster. If you control "King of the Netherworld": You can banish this card from your GY; add 1 Field Spell and 1 "Earthbound Immortal" monster from your GY to your hand. You can only use each effect of "Inner-Darkness" once per turn.
Brutal Annihilation Destruction! (B.A.D.)
[Quick Play]
If you control "King of the Netherworld" or an "Earthbound Immortal" monster: Banish cards your opponent controls, up to the number of "Earthbound" monsters you control. You can only activate "Brutal Annihilation Destruction!" per turn.
Zero Rebirth (Zero Reverse)
[Normal Trap]
Special Summon 1 Synchro Monster from your GY, and if you do, its Attribute becomes DARK, also it is treated ad Tuner. If you Special Summon "King of the Netherworld" by this effect, it is unaffected by your opponent's card effects until the end of this turn. You can only activate "Zero Rebirth" once per turn.
Rare Vintage Dragon
LV 4 DARK
Dragon / Effect
2400/1200
Cannot be Special Summoned. During either player’s turn (Quick Effect): You can discard this card; Add 1 LV 4 or lower Dragon monster from your Deck, or Banishment to your hand that has less ATK then this card. While this card is in your GY, monsters your opponent controls lose 100 ATK for every Dragon monster in your GY. You can only use the first effect of “Rare Vintage Dragon” once per turn.
Rare Metal Dragathering
Normal Spell
When this card is activated; reveal 1 Dragon monster in your hand, then, add 1 LV 4 or lower Dragon monster with a different original name from your Deck to your hand, but that monster cannot be Normal/Special Summoned this turn, and it’s effects are negated. During your Main Phase, if you control no monsters, you can banish this card and 1 Dragon monster from your GY face-down, and if you do, add 1 “Rare Vintage Dragon” or “Rare Metal Dragon” from your Deck or GY to your hand. You can only use 1 effect of “Rare Metal Dragathering” once per turn.
then you could at least delete
Ultima-Fusion Whip
Spell/Equip
Can only be equipped to Fusion summoned monsters that used only non-effect monsters as material. The equipped monster gains ATK Equal to Half of the ATK of its fusion material. Once per turn If this card or the monster this card is equipped to would be removed from the field by a card effect, banish 1 normal monster from your GY Instead. You can only activate 1 "Ultima-Fusion Whip" per turn.
Did not know you void delete messages
Less full custom card and more Custom Errata, but I wonder how tame Isolde would be if she would require 1 Non-Fire Noble Knight for her summon.
How would I word the following effect.
"If you control a Normal summoned normal monster, your opponent cannot activate monster effects in response to this card". Would that also affect Tribute Summoned ones? or only No tributed ones
"While you control...."
Also yeah should apply to ones that were also tribute summoned as well as normal summoned
Ferryman Charon
Dark/Zombie / Xyz/ Effect
Rank 12 1000ATK/4000DEF
[2 level 12 monsters]
You can only use the 2 and 3 effect of "Ferryman Charon" once per turn. (1) uneffected by other card effects except cards that mention "Gold" . (2) If your opponent special summon a monster on the field: your opponent randomly bannish 2 cards form the hand face down. (3) you can detach 1 Material from this card; target a face-down card and add it to your hand.
Any thoughts ?
which card mentions gold?
How are you intended to make this?
2 level 12 mons without an alternative summoning method is a bit yikes
Gold pride and eldlich
I'm confused
Since it doesn't have to be the monster's name, any card that mention golden castle of stromberg also can work against it
I don't think it works as written
"Mentions (card sting)" is moreso for card text in the text box, ala [eternal soul]
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Dark Magician" from your hand or GY.
●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
But also a vague generic string like "gold" feels relatively unintutive anyway, and would lead to a lot of jank interactions that end up as flavor fails because of how generic that string is
And, combined with the presumed effort needed to summon it + the broken effects on summon(handrip for 2) I think its fine if its a un-conditional towers
Now if it was easier to summon then maybe
I mean... the card would be banned if it's easy to summon ( remember topologic gumblar)
Yes, if
As is the card is easily 4-5 cards investment just for a handrip 2
When you can make Omega for less
You'd need either a high rank zombie and then a few turns worth of [rank up magic astral force]
Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".
Or lots of level manipulation(which isn't rlly common)
Or zombie world and level 12 mons but thats even more jank
Idt theres a rank 10 dark zombie anyway
Off the top of my head
If you tone down the effects slightly you could easily add an alt summon method
Maybe make it tribute a card on field on summon instead of handrip
Keep it in line with [vampire sucker]
Rating: Link-2 (↙↘)
[ Zombie / Link / Effect ]
ATK 1600
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
●You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
●If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
Century Dragon
[Level 4/Wind/Dragon/Fusion/Effect]
Must first be Special Summoned (from your Extra Deck) during the turn a coin tossing effect was activated and Level 4 or lower monster was destroyed by a card effect, by banishing 1 "Baby Dragon" monster from your field or GY. If this card is Special Summoned: You can Set 1 "Time Dragon Breath" directly from your Deck. You can only use this effect of "Century Dragon" once per turn.
ATK 1800 / DEF 1000
Time Dragon Breath
[Normal Trap]
If you control a WIND Dragon monster: Banish 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. If there is a Level 7 or higher Dragon monster on the field, you can activate this card the turn it was Set. You can only activate 1 "Time Dragon Breath" per turn.
Red-Eyes Petrified Dragon
[Level 7/Dark/Dragon/Effect]
If a coin tossing card or effect is activated that makes you call the result and this card is in your hand: You can activate this effect; if you called the result right, Special Summon this card to your opponent's field, and if you do, inflict 2400 damage to them. If you called it wrong, Special Summon this card to your field, then destroy 1 monster you control. If this card is Normal or Special Summoned: Its owner adds 1 Dragon monster with 1200 ATK and 700 DEF from their Deck to their hand. You can only use each effect of "Red-Eyes Petrified Dragon" once per turn.
ATK 0 / DEF 0
Steam Spirit Brass Behemoth - WATER Level 9
Machine / Fusion / Spirit / Effect
5 "Steam Spirit" monsters
Must be Fusion Summoned. During the End Phase: Return this card to the Extra Deck. When a card or effect is activated that targets a "Steam Spirit" monster you control (Quick Effect): Your can return 2 of your banished Spirit monsters to the GY, then target 1 card on the field; destroy it. If this card is sent to the GY: You can discard 1 Spirit monster, then target 2 cards on the field; destroy them. You can only use this effect of "Steam Spirit Brass Behemoth" once per turn.
ATK 4000 / DEF 3200
Steam Spirit Contained Calamity - FIRE Level 12
Machine / Fusion / Spirit / Effect
4 FIRE Spirit monsters + 4 WATER Spirit monsters
Must be Fusion Summoned. During the End Phase: Return this card to the Extra Deck. Unaffected by your opponent's card effects if it was Fusion Summoned using at least 4 monsters from your hand and/or field. If this card is Fusion Summoned: Destroy all cards your opponent controls, then for the rest of the Duel, any damage dealt to your opponent by Spirit monsters is doubled. If this card leaves the field: You can target up to 2 of your banished "Steam Spirit" cards, or up to 7 of those cards if this card left the battlefield because of your opponent's card effect; add them to your hand.
ATK 5000 / DEF 5000
\
https://www.duelingbook.com/replay?id=1076179-61371006
Baby Dragon Support. Kinda want some feedback
Marincess Bluestreak
WATER
Cyberse/Tuner/Effect
Level 4
0 ATK| 0 DEF
(Quick Effect): You can target 1 face-up "Marincess" Link Monster card you control; send it to the GY, and if you do, Special Summon "Marincess Tokens" (Cyberse/WATER/Level 2/ATK 0/DEF 0) equal to that monster's Link Rating, but you cannot Special Summon monsters the turn you activate this effect, except WATER Monsters. You can only use this effect of "Marincess Bluestreak" once per turn.
Marincess Nebulosa
Level 6
WATER
Cyberse|Synchro|Effect
1500 ATK| 2800 DEF
1 WATER Tuner + 1+ non-tuner WATER Monsters.
If this card is Special Summoned: You can target cards in either GY up to the total Link Rating of "Marincess" Link Monsters you control; banish them, and if you do, "Marincess" Monsters you control gain 100 ATK/DEF for each card banished until the end of this turn. If this card is sent to the GY as Link Material for the Link Summon of a "Marincess" Monster: You can equip this card from your GY to that Monster, and if you do, it gains the following effect.
- Your opponent cannot target cards you control with card effects, except this card.
Battle-Befouling Morganite – Normal Spell
For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the GY.
● Halve all battle damage you take.
● If you control exactly 1 monster, that monster cannot be destroyed by battle.
You can banish this card from your GY; add 1 "Morganite" card from your GY to your hand, then place 1 card from your hand on the bottom of the Deck.
(I had a thought just now that future "Morganite" cards might lock out more than just the hand to keep from getting too overpowered.)
Next one will say "You can only Summon Non effect Monsters during this Duel"
And then have the most bloated effect you can think off
eternal flame dragon is just confusing
I think it'd make more sense if it attached material from GY
then field
since you can already use multiple mats to make it, way more then 2, it feels a bit pointless having an on summon effect to attach other mon from your side of the field
(when you could just use it when summoning the xyz, without activating an effect)
Omega Prime is similarly confusing
but less so
So I should remove the summon effect from EFAD
It doesn’t say eternal flame dragon needs a level 7 fire monster so could you theoretically use a level seven and like baseball kid?
Any reason for it to be a knight type and not just a warrior?
Cuz I’m stupid and forget that was a thing
Ik I was just confused on if I should put dragon or not
Anything else wrong with EFBK besides the typing being wrong and me forgetting to put link
Its not once per turn
Its theoretically infinite monsters
Target it with one the 20 that also arent once per turn and stay on the field, get a eternal flame, put it in the grave again, target blue knight again
Wait what isn’t once per turn
There's also some minor grammar issues
Ik I suck with grammar
Blue knight
The first one doesnt need to be since its a continuous effect
The second is infinite monsters as long as you can keep targetting it with effects
Which is very easy to do
Egg also isnt once per turn
So you could summon it, link it off, summon another egg, link it off again, get another egg
So on so forth
It triggers when its sent to the graveyard
So it triggers if:
Its used as link material
Its sent to the graveyard via a card like foolish burial
If its discarded
But if you look at the white stone of legend it has basically the same effect as my egg card
Stone of legend adds it to your hand
Oh yea I’m stupid
Yours adds it "to the field"
Mb I’ll change that
Legends also can only add a level 8 normal monster
Yours can add any eternal flame monster, including itself
You put the once per turn on the wrong effect of blue knight
By the way, there's a difference between "Once per turn" and "You can only activate/use the effect of (insert card name) once per turn"
I’m gonna geek out 😭
The former can be used again if you put another copy of the card on the field, or if you send it to the graveyard and bring it back, the latter cant
The latter is also used way more often nowadays
It's something to consider
Well is the arch type good?
I’m gonna make some spells and traps
Just I don’t know what to make the spells and traps do
With the 5 cards you just posted, not really
It would maybe see play as an engine to something
Because blue knight can revive itself if you have 2 copies on rotation
But that's about it
What would be a good idea for a spell?
¯_(ツ)_/¯
Alright then
Both on how cards are worded and what common effects tend to be
To add on this, since i think i wasnt too clear
Your deck struggles with field presence, you cant bring out flame dragon easily without additional support
Also, xyz monsters dont have levels
They have ranks
Unless a card that allows it is involved, you cant xyz summon using xyz monsters
I know
Which makes omega prime's second effect impossible to resolve without external help
How?
Decks that have xyz monsters that need xyz monsters as material either have cards that let them attach a xyz monster to another as material, have the "bigger" monster simply be able to be summoned using the "smaller" monster as material, or have something like a rank up magic spell
This is also more subjective advice, but i would recommend focusing on cohesion
Think of what your deck wants to do and make cards that accomplish said strategy
Cards that have cool effects in a vaccum are nice, but they dont tend to play together nicely
Its possible to use it in engine, which is nice
But let me ask you something
Use any 5 or 6 card hand combination that you want, how are you getting 3 level 7s, including eternal flame dragon, onto the field?
That’s why I need to make spells and stuff
I want the deck to be able to bring out powerful creatures
How powerful are we talking about?
And what kind of powerful?
Blue eyes chaos max could be considered powerful because it has 4000 atk and double piercing, apollousa could also be considered powerful because it can negate card effects, accesscode talker could be considered powerful because it can destoy whole fields by itself
Like ATK wise
Any level 7 or lower dragon, you say?
Yea
This would probably see play in a lot of decks, it's a very good card
But those decks would be better at using them than eternal flames
I kinda like it with a once per turn perm attack gain? Puts your opponent in a timer before it can get to strong
Yea
All-Consuming Absorbelly
*4 / WIND
Fiend / Xyz / Effect
2+ Level 4 monsters
Gains 500 ATK/DEF for each material attached to it. If this card would be destroyed, detach 1 material from it instead. If this card destroys a monster by battle: Attach that monster to this card as material, then if that monster was Special Summoned from the Extra Deck, attach the appropriate card(s) from your opponent's GY to this card as material.
- Fusion Monster: 1 Level 4 or lower monster and 1 Spell
- Synchro Monster: 1 Tuner and 1 non-Tuner monster
- Xyz Monster: All cards that were attached to the destroyed monster
- Link Monster: 2 monsters with the same Type and/or Attribute
ATK 1000 / DEF 1000
this can snowball like hell
I’m idea bankrupt again so please give me any suggestions for more elemental dragons to add
Yugioh Elemental Dragon deck list
Monster:
Fire 1:
Fire 2:
Fire P: Elemental Dragon Igniter
Fire A: Elemental ArchDragon of Fire Blaze Burner
Water 1: Elemental Dragon Glacier
Water 2:
Water P: Elemental Dragon Enforcer Shark
Water A: Elemental ArchDragon Of Water Deep Sea Leviathan
Wind 1: Elemental Dragon Typhoon Wyvern
Wind 2: Elemental Dragon Two-Headed Sky Serpent (might change)
Wind P: Elemental Dragon Buzz Blast (need monster effect)
Wind A: Elemental ArchDragon Of Wind Eye Of The Storm
Earth 1: Elemental Dragon Subterra Gargoyle
Earth 2: Elemental Dragon Harmonizer (Tuner)
Earth P: Elemental Dragon Chimera Hydra
Earth A: Elemental ArchDragon Of Earth Primordial Titan
Light 1: Elemental Dragon Ascendent
Light 2: Elemental Dragon Bright Bunyip
Light P: Elemental Dragon Rising Voltage
Light A: Elemental ArchDragon Of Light Pulsar Judgement
Dark 1: Elemental Dragon Dark Gate Guard
Dark 2: Elemental Dragon Skül Krüsher (need effect)
Dark P: Elemental Dragon Brain Hijacker
Dark A: Elemental Archdragon of Dark Ruthless Wrecker
Clear 1: Elemental Dragon “Dark Tuner” illusionist
Clear 2: Elemental Dragon Mimic (need art)
Clear P:
Clear A: Elemental ArchDragon Of Clear Nonexistent Nightmare
Spells:
Field: Elemental Dragons Tower Of The Elements
Fusion: Elemental Dragons Fusion
Searcher: Elemental Dragons ROAR!
Tokens: Elemental Dragons Spirits Of The Past
Traps:
I need 2 more fire, 1 water, and one attribute-less dragons
Dino-Mech The Almighty
Dinosaur/Monster/Effect/Fusion
Level 9 Fire Attribute
1 Level 5 or higher Dinosaur monster + 1 level 5 or higher Machine monster
This is also Machine type. When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your deck (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent Destroys 1 Dinosaur or Machine monster in their deck". You can only use this effect of "Dino-Mech The Almighty" once per turn.
2300 ATK 2900 DEF
Mechanized Evolution Pill
Spell/Normal
Banish 1 Dinosaur monster and 1 machine monster from your hand and/or GY; Special Summon 1 Level 5 or 6 Dinosaur monster from your hand or Deck, ignoring its Summoning conditions, and add 1 level 4 or lower machine monster from your Deck or GY to your hand. You can only activate 1 "Mechanized Evolution Pill" per turn.
Rank 5/DARK/Dragon/Xyz/Effect
ATK/3000 DEF/2500
2 Level 5 DARK monsters
You can also Xyz Summon this card by using 1 Rank 4 Xyz DARK Dragon monster you control as material. (Transfer its materials to this card)
Once per turn (Quick Effect): You can detach 2 materials from this card, monsters your opponent controls lose 200 ATK for each card in the field and in your GY, this card gains the lost ATK, then, you can banish 1 card on the field. if you detached a DARK Xyz monster to activate this effect, neither player can respond to this effect’s activation.
While this Xyz Summoned card is face-up on the field, “Phantom Knights” monsters you control cannot be destroyed by your opponent’s card effects. ```
Steam Spirit Scalding Serpent - FIRE Level 7
Sea Serpent / Spirit / Effect
Cannot be Special Summoned. During the End Phase: Return this card to the hand. Gains 100 ATK for each of your Spirit monsters that is banished or in your GY. If this card is added to your hand, except by drawing it or from a zone it was added from this turn (Deck, GY, field, banishment): You can add 1 Level 4 or lower "Steam Spirit" monster from your Deck to your hand.
ATK 2400 / DEF 2000
Some Ideas for Marik themed Cards
Steam Spirit Ignition
Normal Trap
Send the top 3 cards of your Deck to the GY; Add 1 "Steam Spirit" card from your Deck or GY to your hand, except "Steam Spirit Ignition". During the Main Phase: You can banish this card from your GY; Normal Summon 1 Spirit monster, and if you do, it gains 500 ATK.
Steam Spirit Technician Toad - WATER Level 2
Aqua / Spirit / Effect
Cannot be Special Summoned. During the End Phase: Return this card to the hand. You can only use each of the following effects of "Steam Spirit Technician Toad" once per turn. If this card is Normal Summoned: You can Tribute 1 Spirit monster from your hand or field, and if you do, Set 1 "Steam Spirit" Trap from your Deck. If this card is banished: Add it to your hand.
ATK 200 / DEF 1500
Advanced Gravity
Spell Card (Continuous)
Level 5 or 6 monsters require 2 Tributes to Tribute Summon. Level 7 or higher monsters require 3 Tributes to Tribute Summon. Neither player can Normal Summon Level 5 or higher monsters with card effects.
What u guys think about my custom yu gi oh cards for my main deck? (Not my art btw)
@terse pivot refer to the pins here for what PSCT is
an easy way is to copy paste card text from "real" cards
1: Special Summon this monster(from your GY)
2: Draw 1 card.
3: Discard 1 card.
4: Add 1 "Dark World" monster from your GY to your hand
5: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
6: Draw 1 card, then discard 1 card. ```
the dark world mon as an example(side note this is extremely bloated and really shouldn't have a dice roll effect to begin with imo)
you could probably simplify it to like
If this card is discarded to the GY by card effect: Activate 1 of these effects;
- Add 1 “Dark World” monster from your GY to your hand, then discard 1 card.
- Add 1 Level 4 or lower “Dark World” monster from your Deck to your hand, then banish this card (from your GY.)
You can only activate 1 effect of “Jestaur, Clown of Dark World” per turn.
Probably
Die, Die, Dai!
Quick-Play Spell
If a Monster your opponent controls leaves the field because of a card you control and it is not the battle phase, apply 1 of the following effects:
• Select 1 Monster you control, as long as it is on the field, the next Monster your opponent summons has it's effects negated and has it's ATK and DEF reduced to 0.
•If you control no Monsters, you can special summon a level 4 or lower Monster from your hand in defense position. All monsters your opponent controls must attack it if able.
You can only activate "Die, Die, Dai!" Once per opponent's turn, but twice during your own turn.
Your steam spirits seem to be going along well, when we’re both done wanna duel each other on dueling book?
It's german for "The Dai, The".
Thoughts?
I don't think the card can always have no attribute
you can have multiple attributes on one card
but lack of an attribute seems eh enough
that I don't think its something they'd ever print
also
[pain lanius] is a good wording psct wise for the effect
Level: 1
[ Winged Beast / Effect ]
ATK 100 / DEF 100
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
they didn't even print it on clears, and that was the entire gimmick of clears
I got an idea for a set of cards for Kaiju
Low level machine/Warrior monsters that aren't Kaijus while on the field.
Mean to act as the army in Kaiju movies, and so are weak and obviously not going to Really do much there. But, they work well in dealing with another weakness of Kaijus
the fact the opponent can use their effects using your counters
a Tank based one that both works a spell/Trap Searcher on normal summon, and able to Prevent your Opponent from activating Kaiju monsters you give them by banishing the tank on the field.
Cringe anime girl cards
Shape of Sea
Counter Trap
(This card is always treated as a "Marincess" Card.)
When you take battle or effect damage: Special Summon 1 "Marincess" Link Monster from your Extra Deck or GY whose ATK is less than or equal to the damage you took, then destroy cards on the field equal to the Link Rating of the Special Summoned Monster, also you gain LP equal to the amount of damage you took. You can activate this card from your hand if you control a Link-3 or higher "Marincess" Link Monster or if you control no Monsters. You can Banish this card from your GY: Target 1 "Marincess" Link Monster in your GY; return it to the Extra Deck, then draw cards equal to its Link Rating. You can only use each effect of "Shape of Sea" once per turn.
Them being ai art is more cringe
this is like
the least cringe use of ai art imo
nobody is gonna commission art for custom yugioh cards
nobody is losing their job over this
Fair
Ai art is cringe in general

Now I best not see you supporting no more AI art round these parts or my lil friend here’s gonna fire away
Plenty of people commission custom ygo art, for custom cards specifically is irrelevant.
However Ai art is at least tiny bit better than stealing art. (Ai is also still stealing unless you train an AI on your own art)
Yup
But if you steal art you can at least give credit
AI can’t credit anyone
Plus if you’re training it off your own art just make your own
I at least only used to steal art from other card games

Do you credit them?
My apologies I didn’t see the “used to”
I mean I haven’t in years but back then I didn’t
But I also wasn’t really posting or using them anywhere
Ah
I use my own art for mine
Here’s some of mine (not on the cards just saved in my camera roll)
that isn't better, you're still using someone else's art without their permission
Ehhhh, its a lot of money on average but
I can see it
Specially cause you on average just need 4-5 fullbodies, maybe a few action poses with multiple characters for spell/traps, and 2-3 fullbodies for extra deck mons, and thats if you go the full mile of designing entire archetypes
It depends on the archtype really. Making art for something like Kuriboh is much easier than drawing fully designed human characters. It takes me like 2-4 weeks for a full body art.
who's that hugging an octhros in front of the soul absorbing tower
A OC from me
Her Name is Ania
It's a older Design of her
I am actually waiting for her new Design to be finished but the Artist is kinda just gone in the moment
It was based on that new Level 10 Zombie that came out
a[Finnis Terae]
Took me like 8 months to finish the art for my first 2 batches of Buster Blader cards, with a few more in the works.
hey those are pretty good batch of cards
Im still adjusting the effects slightly as I add more cards, but I am pretty happy at where they are at.
Over rush really does not fit the master duel proxy tbh
It just wasn't meant to be lol
Thats fine, I made both. The Over Rush was more of a fun graphic design challenge for me.
Why not just use a full on rush proxy at that point tho. Would look much better
Rush template with MD text just feels wrong to me. xD
Hey I hate to interrupt but while the chats lively can someone give their option on this card? I like the art but uncertain on the effect (sorry to bother you guys but people have been ignoring me most times I ask)
(I’ll delete this chat after btw)
Ok I swear this card is cursed
Whenever I send it to the chat everything just dies
Im not exactly sure how that effect would work for an extra deck summon outside of LINK and Xyz monsters.
Like you can also use it as a poly target to get two
I don’t like it to much and I’ve been trying to think of another but can’t
Fusion and Synchro would be pretty limited unless they specifically need 2+ Dragon monsters.
Yeah
Any ideas for alternatives
Whats the goal of the card? just helping ED summons?
The elemental dragons at built to spam every summoning method
Including dark synchro
Here’s the cards their built to spam out btw
The easiest way I can think of is if the card summoned another card and treat it as a normal monster Tuner / Lvl 4 / Dragon / WIND / 1000 ATK / 1000 DEF. That should get synchro, xyz, and LINK out of the way. Fusion you would still ned a spell card.
If I make it level 3 it’ll be a one card synchro
Also xyz wouldn’t work since you can’t xyz summon with tokens
thats why I didnt say summon a token.
summon another card and treat it as a monster with those stats, like how Magical Hats turns 2 Spell / Trap Cards into monsters.
Ohhh
Alright I’ll update it
I decided to just make it a token since this deck already spams xyz pretty well
Current deck list
Yugioh Elemental Dragon deck list
Monster:
Fire 1:
Fire 2:
Fire P: Elemental Dragon Igniter
Fire A: Elemental ArchDragon of Fire Blaze Burner
Water 1: Elemental Dragon Glacier
Water 2:
Water P: Elemental Dragon Enforcer Shark
Water A: Elemental ArchDragon Of Water Deep Sea Leviathan
Wind 1: Elemental Dragon Typhoon Wyvern
Wind 2: Elemental Dragon Two-Headed Sky Serpent
Wind P: Elemental Dragon Buzz Blast (need monster effect)
Wind A: Elemental ArchDragon Of Wind Eye Of The Storm
Earth 1: Elemental Dragon Subterra Gargoyle
Earth 2: Elemental Dragon Harmonizer (Tuner)
Earth P: Elemental Dragon Chimera Hydra
Earth A: Elemental ArchDragon Of Earth Primordial Titan
Light 1: Elemental Dragon Ascendent
Light 2: Elemental Dragon Bright Bunyip
Light P: Elemental Dragon Rising Voltage
Light A: Elemental ArchDragon Of Light Pulsar Judgement
Dark 1: Elemental Dragon Dark Gate Guard
Dark 2: Elemental Dragon Skül Krüsher (need effect)
Dark P: Elemental Dragon Brain Hijacker
Dark A: Elemental Archdragon of Dark Ruthless Wrecker
Clear 1: Elemental Dragon “Dark Tuner” illusionist
Clear 2: Elemental Dragon Mimic (might change art)
Clear P:
Clear A: Elemental ArchDragon Of Clear Nonexistent Nightmare
Spells:
Field: Elemental Dragons Tower Of The Elements
Fusion: Elemental Dragons Fusion
Searcher: Elemental Dragons ROAR!
Tokens: Elemental Dragons Spirits Of The Past
Traps:
Dragon Extermination Patrol
Warrior/Effect Earth/Level 5
If your opponent controls 1 Dragon or Wyrm monster or 4+ non Dragon or Wyrm monsters, you can Special Summon this card (from your hand). Dragon and Wyrm Monsters cannot activate their effects in ether players Hand or GY. You can only Special summon "Dragon Extermination Patrol" by its own effect once per turn.
1800 ATK 2300 Def
Fueled Musician King
LV 6 LIGHT
Spellcaster / Effect
1750 / 1500
If you control a Fusion Monster, you can Special Summon this card from your hand, then, you can add 1 “Polymerization” card from your Deck to your hand. Monsters you control that were Special Summoned from the Extra Deck cannot be targeted by either player’s card effects. If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use each effect of “Fueled Musician King” once per turn.
That is if you are designing something compact.
If you are doing something that is more anime style, you double those numbers at minimum.
Hold The Line, Battle Brothers!
Normal Trap
If you control a "Battle Brother" monster: If a card you control that is originally an EARTH Beast monster with 800 ATK leaves the field this turn because on an opponent's card, immediately Special Summon 1 "Battle Brother" monster with a different name from your hand or Deck. You can banish this card from your GY, then target 1 EARTH Beast monster in your GY with 800 ATK; Special Summon it. You can only use each effect of "Hold the Line, Battle Brothers!" once per turn.
level 4/ tuner/wyrm/light
1900/1600
If this card you control is used as Synchro Material for a "Metaphys" monster, you can treat it as a non-Tuner. you can only use each of the following effects "Metaphys Luster Dragon" once per turn.
If you control a no monsters or a "Metaphys" monster, except "Metaphys Luster Dragon": You can Special Summon this card from your hand or GY.
If this card is Normal or Special Summoned: you can banish 1 "Metaphys" monster from your Deck, except "Metaphys Luster Dragon"; this effect becomes that banished monster's effect that activates when it is in banishment.
___
Metaphys Diobolos
level 7/wyrm/light
2800/1000
once per turn, if this card is in the banishment, during the Standby Phase of the next turn: you can Special Summon 1 "Metaphys" monster in your Banishment.
once while face-up on the field, If this card was Special Summoned by the effect of a "Metaphys" monster (Quick effect); you can target 1 card on the Field; place it on the top or bottom of the player's Deck
you can banish this card from your Hand or face-up Field; you can add 1 "Metaphys" card, except "Metaphys Diobolos", from your hand, and if you do, banish 1 card from your Hand. you can only use this effect of "Metaphys Diobolos" once per turn.
___
Metaphys D.D.S
cont/spell
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, Special Summon 1 "Metaphys" Monster from your Deck or GY. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
● Your turn: draw 1 card, then banish 1 card in your Hand.
● Opponent's turn: banish 1 "Metaphys" card from your GY, then destroy 1 card your opponent controls.```