#Custom Cards

1 messages · Page 26 of 1

pure eagle
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Simorgh has a one sided giant trunade you need to discard a winged beast to use

nocturne sphinx
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Birds are nice

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I still find it wild how Simorgh is an actual theme

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Bird won better than any of the other losers from the earlier structure decks, Vampire, ancient gear and Red-Eyes notwithstanding

valid pond
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Marincess of Water
WATER
Level 1
Cyberse|Effect
300 ATK| 400 DEF
If you control a "Marincess" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "Marincess" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "Marincess" Spell/Trap from your Deck to your hand. You can only use each effect of "Marincess of Water" once per turn.

slender sequoia
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Hey can anyone help me make effects for these? The ritual I’m stumped on and the link effect isn’t to good

quick turret
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Attack gain only on a link 4 is extremely underpowered

slender sequoia
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I had a slight idea about the ritual having something similar to galaxy eyes where it banishes itself and its opponent?

thorny hull
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Spotlight Issue
Spell/Normal
Pay 1500 LP; Special Summon 1 Level 6 or lower Elemental HERO Fusion monster from your extra deck. (This is treated as a fusion summon.) Banish this card from your GY: Send a Dark level 5 "Elemental HERO" monster from your hand or deck to your GY and add an Earth Level 7 "Elemental HERO" monster from your deck or GY to your hand. You can only activate one effect of "Spotlight Issue" once per turn.

quick turret
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Idt theres any targets for the gy effect

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Earth level 7 specifically

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Effect itself is fine, although deck space is tight and [instant contact] isn't ran

viral tapirBOT
# quick turret Effect itself is fine, although deck space is tight and [instant contact] isn't ...
Effect

Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.

quick turret
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Because you don't want to rely on unsearchable normal spells for extension unless its a combo starter

thorny hull
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Bladedge

quick turret
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Just name the card in the text if you want it to search a specific card

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Imo

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It doesn't really add much if you design around specific cards to add

thorny hull
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I guess that's fair

storm pecan
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Continuous Trap
You can only use the 1) and 2) effects of cards with this name once per turn.
1) Special Summon this card as an Effect Monster (Machine/LIGHT/Level 10/ATK 0/DEF 4000) with the following effect (this card is also still a Trap).
● Trap Cards you control that are also monsters cannot be destroyed by card effects.
2) If you control this card in your Monster Zone: You can change 1 Trap Card you control that is a monster to face-down Defense Position, and if you do, you can Set 1 Continuous Trap with an effect that Special Summons itself as a monster from your Deck, also this turn, you can activate 1 Continuous Trap the turn it was Set.```
storm pecan
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Level 2, 1400/0, LIGHT, Illusion
You can only use the 1) and 2) effects of cards with this name once per turn.
1) You can discard 1 Trap; Special Summon this card from your hand.
2) You can send 1 Trap with an effect that Special Summons itself as a monster from your Deck to the GY; this turn, while you control this face-up card, you can activate 1 Trap with an effect that Special Summons itself as a monster the turn it was Set.
3) If this card battles a monster, neither can be destroyed by that battle.```
last temple
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Sorry… I didn’t mean to post it here. I’m just very… tired and meant to send it to my group.

storm pecan
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oh mb

last temple
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It’s Okie.

I’ve been working on three new archetypes.

My olympians, a Hazbin archetype and I’m thinking of making one based on My Hero Academia or power rangers

waxen maple
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Lycan Warrior - Tiger - EARTH Level 3
Warrior
Wild and enigmatic, this warrior prowls through the jungle on moonless nights.
ATK 1000 / DEF 500

Lycan Warrior - Lion - EARTH Level 3
Warrior
A huntress that ventures into the wilds for days at a time, looking for prey to bring home.
ATK 800 / DEF 700

Unleashed Lycan Warrior - Pantera - EARTH Level 3
Beast / Fusion / Effect
"Lycan Warrior - Lion" and/or "Lycan Warrior - Tiger"
Must first be Special Summoned by sending the above card you control to the GY. This card becomes a Normal Monster while in your GY. If this card is Special Summoned: You can equip 1 "Lycan Warrior" monster from your Deck to this card, then double this card's ATK. You can only use this effect of "Unleashed Lycan Warrior - Pantera" up to twice per turn.
ATK 1800 / DEF 1200

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Hamlet of the Full Moon
Field Spell
Once per turn, to Special Summon a "Lycan Warrior" monster from your Extra Deck using its own procedure, you can send monsters from your Deck to the GY instead of those you control (or any combination of both). You can banish this card from your GY, then send 1 "Lycan Warrior" monster from your Deck to your GY; add 1 "Lycanthrope" and up to 1 Spell/Trap Card that mentions it from your Deck to your hand. You can only use this effect of "Hamlet of the Full Moon" once per turn.

last temple
honest bane
last temple
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Ohh cool 🙂

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So far

Hazbins are all graveyard manipulation and play disruptions.

The olympians are all about telling heroic stories on the field. Basic soldiers becoming heroes, calling on gods for help etc.

MHA is about “superpowers” like a less fusion oriented e hero

And Power rangers is a transforming set. From civilian to hero to@calling on the zord

waxen maple
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Lycan Warrior - Grizzly Bear - EARTH Level 4
Beast-Warrior
A gigantic warrior clad in pelts, his powerful fists can shatter solid rock.
ATK 1800 / DEF 700

Lycan Warrior - Polar Bear - WATER Level 4
Beast-Warrior
A powerful huntsman that stalks the frozen north. It is said that he can track his prey across the entire continent.
ATK 2000 / DEF 0

Unleashed Lycan Warrior - Ursidae - EARTH Level 4
Beast-Warrior / Fusion / Effect
"Lycan Warrior - Grizzly Bear" and/or "Lycan Warrior - Polar Bear"
Must first be Special Summoned by sending the above card(s) you control to the GY. This card becomes a Normal Monster while in your GY. You can only use each effect of the following effects of "Unleashed Lycan Warrior - Ursidae" once per turn. If this card is Special Summoned using its own procedure: Destroy cards on the field, up to the number of cards sent to the GY using that procedure. (Quick Effect): You can equip 1 "Lycan Warrior" monster from your hand or GY to this card.
ATK 2500 / DEF 2000

lament bronze
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Pharaonic Acolyte
[Level 2/Earth/Zombie/Effect]
This card is treated as a Normal Monster while in the GY. You can only use each of the following effects of "Pharaonic Acolyte" once per turn. You can discard this card; add 1 "The First Sarcophagus" or 1 card that mentions it from your Deck to your hand. If this card is Special Summoned by the effect of a "Spirit of the Pharaoh" monster: You can make all Zombie monsters you currently control gain 900 ATK for each Zombie monster you control.
ATK 900 / DEF 0

Pharaoh's Guard
[Level 1/Dark/Zombie/Effect]
This card is treated as a Normal Monster while in the GY. You can only use each of the following effects of "Pharaonic Acolyte" once per turn. If you control "The First Sarcophagus": You can discard this card; send any number of Level 2 or lower Zombie Normal Monsters with different names from your Deck to the GY. If this card is Special Summoned by the effect of a "Spirit of the Pharaoh" monster: You can destroy cards your opponent controls, up to the number of Zombie monsters you control. 
ATK 900 / DEF

The Eternal Royal Tomb
[Field Spell]
When this card is activated: You can activate 1 "The First Sarcophagus" from your hand, Deck, or GY. "Spirit of the Pharaoh" monsters you control are unaffected by your opponent's card effects. You can discard 1 Zombie monster; place 1 card mentioned on "The First Sarcophagus" from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "The First Sarcophagus".) You can only use this effect of "The Eternal Royal Tomb" up to twice per turn. 
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Spirit of the Pharaoh III
[Level 8/Light/Zombie/Effect]
If this card is in your hand or GY: You can target up to 3 cards with different names you control or in your GY that are "The First Sarcophagus" and/or cards mentioned on it; shuffle them into the Deck, and if you do, Special Summon this card. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Zombie monster from your hand, Deck, or GY, then if it was a Normal Monster, negate the activation, and if you do, shuffle that card Into the Deck. You can only use each effect of "Spirit of the Pharaoh III" once per turn.
ATK 2000 / DEF 2500
waxen maple
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Lycanthrope's Intimidation
Normal Spell
Discard 1 Normal Monster; banish 1 monster on the field, or, if you control "Lycanthrope", banish up to 2 monsters on the field face-down. Your opponent cannot activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 "Lycan Warrior" monster in your GY; Special Summon it. You can only use this effect of "Lycanthrope's Intimidation" once per turn.

waxen maple
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Lycan Warrior - Eagle - FIRE Level 2
Winged-Beast
This assassin is at home in the silence of night.
ATK 700 / DEF 700

Lycan Warrior - Hawk - WIND Level 2
Winged-Beast
Soaring on the winds, he warns the hamlet of any beast hunters on the horizon.
ATK 800 / DEF 200

Lycan Warrior - Owl - DARK Level 2
Winged-Beast
This assassin is at home in the silence of night.
ATK 400 / DEF 1000

Unleashed Lycan Warrior - Raptor - WIND Level 2
Winged-Beast / Fusion / Effect
1 "Lycan Warrior - Eagel", 1 "Lycan Warrior - Hawk", and/or 1 "Lycan Warrior - Owl"
Must first be Special Summoned by sending the above card(s) you control to the GY. This card becomes a Normal Monster while in your GY. If this card is Special Summoned using its own procedure: Equip "Lycan Warrior" monsters with different Levels from your Deck to this card, up to the number of cards sent to the GY using that procedure. You can only use this effect of "Unleashed Lycan Warrior - Raptor" once per turn.
ATK 1900 / DEF 1900

thorny hull
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Darklord Soulbond
Spell/normal
This card is always treated as a "Vampire" card. Add a level 5 or higher "Darklord" or "Vampire" monster from your deck or GY to your hand. If you control a tribute summoned "Darklord" or "Vampire" monster, your opponent can't activate card or effects in response to this cards activation. You can only activate 1 "Darklord Soulbound" Per turn.

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Since Darklords have the morningstar, I figure a connection with Vampires would be fun

thorny hull
waxen maple
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Whoops

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I'll fix it later

thorny hull
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Darklord Soul
Monster/Effect/Fusion Fairy/Dark Level 11
"Darklord Morningstar" + 1+ "Vampire" or "Darklord" monsters
Fairy and Zombie monsters you control are unaffected by non-targeting card effects. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" or "Vampire" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck, you can only activate this effect of "Darklord soul" Twice per turn. This card gains 500 ATK for every "Vampire" or "Darklord" used for its fusion summon.
ATK 500 DEF 3000

slender sequoia
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These effects aren’t good and I need ideas

storm pecan
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the ideas are your job

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theyre your creative work for fun

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if you cant come up with ideas just look at more cards that already exist

slender sequoia
thorny hull
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Maybe make it so Light Pulsar Has a type of protection for your Element dragons

boreal tendon
gray elk
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Field Spell
(This card is always treated as a "Vanquish Soul" card)
You can shuffle 1 "Vanquish Soul" monster from your hand or face-up on the field, then pay 500 LP; Special Summon 1 "Vanquish Soul" monster from your Deck with a different Attribute in Attack Position, also it cannot change its battle position, and must attack, if able. If a "Vanquish Soul" monster you control declares an attack: You can reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; the attacking monster gains 500 ATK for each, until the end of the turn. You can only use each effect of "Final Stake Stage" once per turn.```
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@fading lintel @dreamy pilot vs field 👁️

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Idk what to give them besides the spoofing

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1 effect on field sounds meh, even if the effect is nuts

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Also maybe i should remove the add, just make it ss and make the guy fight

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Still, this makes madlove into razen, and razen into a better starter

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And 4 more starters in general

fading lintel
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pog

gray elk
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Hmm what if i make it more broken?

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Instead of the atk gain, you recycle gy somehow

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Cause i started thinking of lines like

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Ns razen add love ss rock ss love add field, field shuffle love ss smth, but then you kinda skip out on the rock add razen t1

lament bronze
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Why make a link that searches the field Spell when it is the field Spell in itself.

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Ghostrick also has one of dem link monster that is the field spell

gray elk
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Ghostrick also has 3 more field spells, so i don't really see why vs can't have one

waxen maple
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Cyber Sword Dancer - EARTH Level 6
Warrior / Fusion / Effect
"Blade Skater" + "Performance of Sword"
If this card is Fusion Summoned using a Ritual Monster you control as material: You can banish up to 3 cards on the field face-down. Your opponent cannot activate cards or effects in response to this effect's activation. If this card is Tributed, or declares a direct attack: You can activate 1 Continuous Spell/Trap that mentions "Performance of Sword" directly from your Deck. You can only use this effect of "Cyber Sword Dancer" up to twice each turn.'
ATK 2950 / DEF 2850

Dance of Warm Welcomes
Continuous Spell
If this card is activated: You can add 1 "Performance of Sword" or 1 card that mentions it from your Deck to your hand, except "Dance of Warm Welcomes". If a Warrior monster you control declares a direct attack: You can shuffle this card into your Deck; add 1 EARTH Warrior monster from your Deck to your hand. You can only activate 1 "Dance of Warm Welcomes" per turn.

Dance of Rites and Resonance
Continuous Spell
If a Fairy or Warrior monster you control declares a direct attack: You can activate 1 of these effects. ● Fusion Summon 1 Fusion Monster that mentions "Blade Skater" from your Extra Deck, using monsters from your hand, field or Deck as Fusion Material. ● Ritual Summon 1 "Cyber Angel" Ritual Monster or 1 "Performance of Sword" from your hand or Deck, by Tributing monsters from your field or Extra Deck, whose total Levels equal the Level of the Ritual Monster. You can only use each effect of "Dance of Rites and Resonance" once per turn.

forest vortex
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Remembered that I made some Stygians at some point

waxen maple
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Also Advocate feels like one of those monsters that will be used everywhere except Stygians themselves

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Or if in Stygian, with a significant second engine to work with it

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Dance of Whirlwind Blades
Continuous Trap
If this card is activated: You can shuffle cards on the field into the Deck, up to the number of "Performance or Sword(s)" you control and in your GY. If a Warrior monster you control declares a direct attack: You can shuffle this card into your Deck; Fusion Summon 1 Fusion Monster, by shuffling monsters from your hand, field, GY and/or banishment into the Deck, including a "Blade Skater" or "Performance of Sword". You can only activate 1 "Dance of Whirlwind Blades" per turn.

forest vortex
slender sequoia
lusty pier
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Bcs idt any deck is beating snow devil every turn

gray elk
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How about

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Trigger, if rock resolves: target vs card in gy; add

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Blatantly broken but

lusty pier
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If rock resolves, set vs st or stake from gy, but banish when leaves the field

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Done

gray elk
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Or that

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I'm more thinking of solo razen lines

waxen maple
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Insectinel Moth Knight - WIND Level 6
Insect / Effect
If you have no monsters with Quick Effects in your GY, you can Tribute Summon this card by Tributing 1 other "Insectinel" monster in your hand. The Quick Effects of monsters can't be activated. If this card is Tributed: You can add 1 EARTH "Insectinel" monster from your Deck to your hand. You can only use this effect of "Insectinel Moth Knight" once per turn.
ATK 1200 / DEF 2200

Insectinel Beetle Knight - EARTH Level 6
Insect / Effect
If you have no monsters with Quick Effects in your GY, you can Tribute Summon this card by Tributing 1 other "Insectinel" monster in your hand. The Quick Effects of monsters can't be activated. If this card is Tributed: You can add 1 WIND "Insectinel" monster from your Deck to your hand. You can only use this effect of "Insectinel Beetle Knight" once per turn.
ATK 800 / DEF 2500

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Insectinel Guard Change
Normal Spell
Tribute 1 "Insectinel" monster in your hand; banish 2 "Insectinel" monsters with different Attributes from your Deck, then you can add 1 banished "Insectinel" card to your hand. If you have no monsters in your GY with Quick Effects: You can banish this card from your GY; "Insectinel" monsters you control gain 500 ATK/DEF. You can only use each effect of "Insectinel Guard Change" once per turn.

lament bronze
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The Cow Blown Away by the Stormwinds
[Continuous Trap]
Special Summon this card as an Effect Monster (Beast/WIND/Level 7/ATK 1200/DEF 2400) with these effects. (This card is also still a Trap.)
● Gains 600 ATK/DEF for each Spell/Trap on the field.
● Other Spell/Traps you control cannot be targeted or destroyed by your opponent's card effects.
If this card on the field is sent to the GY or banished: You can Set it. You can only use this effect of "The Cow Blown Away by the Stormwinds" once per turn. 
storm pecan
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rip custom card contest

waxen maple
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What happened?

quick turret
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Huh

storm pecan
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it went slightly more over schedule than it usually does :P

waxen maple
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There is a schedule?

storm pecan
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certainly not in the uh traditional sense

boreal tendon
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when was a contest ever on schedule?

slender sequoia
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Thoughts on my archetypal fusion spell?

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This is the main monster you’ll be using it to summon btw

waxen maple
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That fusion is unreadable
I recommend not putting the options on newlines

storm pecan
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just post the plaintext

slender sequoia
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1 “Elemental Dragon” monster and one monster with a different attribute
(This card is alwaus trayed as an “Elemental Dragon” card)
This card gains effects based off what attributes it’s fusion materials were used
● FIRE: when this monster declares an attaxk your opponent takes 1000 damage
● WATER: when a monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it.
● WIND: destroy one spell or trap card on the field
● EARTH: this card cannot be destroyed by battle
● LIGHT: this card gains 1000 attack
● DARK: your opponents monsters lose 1000 attack
This cards effects can only be used If all monsters you control are "Elemental Dragon" monsters(min. 1); and can be used a number of times equal to the number of times equal to the number of fusion materials with those attributes

waxen maple
slender sequoia
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The deck still has other ways to fuse

waxen maple
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The spell doesn't let you bypass this

slender sequoia
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And my interpretation of that spell was it can make either into any attribute

waxen maple
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Ya, but if both materials are the same attribute, you cannot use both to fuse this
Since you don't meet the requirements

slender sequoia
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OH

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THANKS FOR POINTING THAT OUT

lament bronze
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Cyber Harpie Lady Sisters
[Level 6/Wind/Winged Beast/Fusion/Effect]
3 "Harpie Lady" and/or "Harpie Lady Sisters" 
You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material).
[REQUIREMENT]
Send the top card of your Deck to the Graveyard.
[EFFECT]
This card's name becomes "Harpie Lady Sisters" until the end of your opponent's next turn. Then, you can add any number of "Triangle Ecstasy Spark" from your GY to your hand. This turn, this card card can make an additional number of attacks equal to [the number of cards you added to your hand by this effect].
ATK 2100 / DEF 2100
slender sequoia
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What should I change it to in order to match with my idea?

quick turret
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I still really think a dragon type lock would make more sense for this deck compared to making it so having any non archetype mon on board turns off your entire deck

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kaijus/golems/etc blanking your entire archetype isn't ideal design wise

slender sequoia
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It’s strong but just pure

waxen maple
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The effects are also hard to parse.
Probably correct text would be.

Gains the following effects, based on the Attribute(s) of the monsters used as Fusion Material. ● FIRE: When this monster declares an attack: Inflict 1000 damage to your opponent. ● WATER: When a monster on the field activates its effect (Quick Effect): You can negate the activation, and if you do, destroy it. ● During your Main Phase: You can destroy 1 Spell/Trap Card on the field. ● EARTH: Cannot be destroyed by battle. ● This card gains 1000 ATK. ● Monsters your opponent controls lose 1000 ATK.

slender sequoia
waxen maple
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Honestly I'd skip the restriction on this Fusion Monster specifically and make each effect once per turn. Save the space.

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Everything else already locks you

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That said, this doesn't feel like an anime deck
Or at least, not a deck you can give to a major character

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simply because now you cannot have your main character participate in a tag duel

slender sequoia
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The main version isn’t done but I planed on making OTHER “playstyles” same archetype different monsters

waxen maple
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Why not just use regular restrictions

slender sequoia
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Like one that spams out level 8s at a cost of paying a lot of life points

waxen maple
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Like Special Summon locks

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etc.

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Instead of making the archetype just go belly up and die the moment your opponent gives you a monster

slender sequoia
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Plus I can probably make a way to play around kaijus

waxen maple
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Well, it's your project

slender sequoia
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Already have an idea to out the kaiju

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Just fuse it away

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The fusion only needs one elemental dragon as a needed materials (to use super poly) so you can just use poly to fuse the kaiju with a dragon in your hand

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Plus if they give you gameciel (the most commonly used competitive kaiju due to its low attack) it gives your fusion a negate

waxen maple
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You're gonna want to have ways to search Poly then

slender sequoia
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I could also edit this field spell to stop them from being tribute?

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I’ll probably edit it anyways in the future because full negation protection is a bit op

slender sequoia
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On a side note while messing around in my card creator I wanted to make dark synchro monster (yes my card app has dark synchros) and accidentally made a contender for the new longest Yugioh card name

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Elemental ArchDragon Of Clear Nonexistent Nightmare

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It has no attribute (as a reference to anime clear world)

waxen maple
slender sequoia
waxen maple
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Steam Spirit Fusion Engine
Continuous Trap
You can place 2 Pressure Counters on this card; Fusion Summon 1 "Steam Spirit" Fusion Monster, by banishing Spirit monsters from your hand, field or GY as Fusion Material, up to the number of Steam Counters on this card. You can discard 1 Spirit monster; add your banished Spirit monsters to your hand, up to the number of Steam Counters on this card, then destroy this card. You can only use each effect of "Steam Spirit Fusion Engine" once per turn.

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Steam Spirit Signal Fairy - FIRE Level 4
Fairy / Spirit / Effect
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return this card to the hand. If this card is Normal Summoned: You can add 1 "Steam Spirit" monster from your Deck to your hand, then if your opponent controls more monsters than you do, you can Normal Summon 1 "Steam Spirit" monster. You cannot Special Summon monsters during the turn you activate this effect, except Spirit monsters.
ATK 1400 / DEF 1000

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Steam Spirit Pressure Alarm - WATER Level 4
Machine / Spirit / Effect
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return this card to the hand. If all monsters you control are Spirit monsters, this card gains 300 ATK for each card in your hand. During your Main Phase (Quick Effect): You can reveal 1 FIRE Spirit monster in your hand or return 1 FIRE monster you control to your hand; Normal Summon this card.
ATK 1500 / DEF 0

quick turret
viral tapirBOT
# quick turret Are we really going to do [sangen summoning] 2
Effect

During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.

quick turret
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Extremely boring design in comparision to the rest

slender sequoia
waxen maple
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Steam Spirit Boiling Leviathan - FIRE Level 12
Sea Serpent / Fusion / Spirit / Effect
4 FIRE Spirit monsters + 4 WATER Spirit monsters
Must be Fusion Summoned. During the End Phase of the turn this card is Fusion Summoned or flipped face-up: Return this card to the Extra Deck. If this card is Fusion Summoned: You can destroy all cards on the field, also for the rest of the Duel, any battle damage dealt to your opponent by Spirit monsters is doubled. (Quick Effect): You can return this card from your GY to the Extra Deck; return 1 "Steam Spirit" card from your GY to your hand.
ATK 4000 / DEF 4000

slender sequoia
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Hey anyone wanna duel me on dueling book to test my custom cards?

waxen maple
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Steam Spirit Contained Calamity - WATER Level 11
Thunder / Fusion / Spirit / Effect
7 "Steam Spirit" monsters
Must be Fusion Summoned. During the End Phase of the turn this card is Fusion Summoned or flipped face-up: Return this card to the Extra Deck. This card can make up to 3 attacks on monsters during the Battle Phase. If this card leaves the field because of your opponent's card: You can target 2 Main Monster Zones and 2 Spell/Trap Zones; destroy all cards in those zones, also your opponent cannot use those zones for the rest of the Duel.
ATK 3800 / DEF 2000

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Steam Spirit Hydro Furnace - WATER Level 7
Pyro / Fusion / Spirit / Effect
3 "Steam Spirit" monsters
Must be Fusion Summoned. During the End Phase of the turn this card is Fusion Summoned or flipped face-up: Return this card to the Extra Deck. Once per turn (Quick Effect): You can send 2 Spirit monsters from your Deck to the GY, then target 1 monster on the field; destroy it. If this card declares an attack: You can target 1 Spell/Trap Card on the field; destroy it, then you can Set up to 2 cards (1 "Polymerization" and/or the card destroyed this way) from the GYs to your side of the field.
ATK 2500 / DEF 2000

thorny hull
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I just understood

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Spirit fusions are pretty much what Neos Were doing

granite cave
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So hey, I need some ruling/wording advice

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I’m looking at making a Gemini Ritual deck, where Rituals are treated as non-Effects unless they are either
a: Gemini Summoned (I know that isn’t a thing de jure but bear with me for ruling)
b: Ritual Summoned with a specific Ritual Spell

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However, for balancing, I don’t really want the spells to be Pre-Preppable

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So my question is, which wording works better

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You can Ritual Summon this card with any “Archaic” Ritual Spell. This card is treated as a non-Effect Ritual Monster while face-up on the field or in the GY, unless it was Ritual Summoned with “Archaic Wings Beat Once More”. While this card is a non-Effect Monster on the field, you can Normal Summon it to treat it as an Effect Monster with the following effects.

#

This, which doesn’t necessarily state that the effects gained via the spell are the same as the Gemini effects

#

You can Ritual Summon this card with any “Archaic” Ritual Spell. This card is treated as a non-Effect Ritual Monster while face-up on the field or in the GY. While this card is a non-Effect Monster on the field, you can Normal Summon it to treat it as an Effect Monster with the following effects, also if this card was Ritual Summoned with “Archaic Wings Beat Once More” it is treated as an Effect Monster with the following effects.

#

Or this, which is more specific but is fucking clunky

#

I know this is some esoteric shit so I’m consulting the experts

storm pecan
#

maybe something like
If this card was Ritual Summoned with "", it becomes an Effect Monster, and gains its effects. While this card is a non-Effect Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.

#

also i dont think you need to say "treated as a non-effect ritual monster"

#

as opposed to just non effect monster

thorny hull
#

I wonder if there a way to fit rokkets and Barrel dragon together

#

Something to do with 6 coin flips at least

waxen maple
viral tapirBOT
waxen maple
forest vortex
#

You know what would make Spirits more playable?
Ditching the Special Summon lock

#

It's never used for anything useful

pure eagle
#

It can be used interestingly
But usually spirits can either be normal or special summoned but not both

forest vortex
#

I have seen not a simgle Spirit that can be Special Summoned

#

Also yes it could be used for smth interesting
It never got used for anything interesting though

quick turret
#

The ritual spirit mons inheriently have to be special summonable

#

Since you can't tribute summon rituals, ofc

nocturne sphinx
#

There's this thing too

#

[Kai-Den Kendo Spirit]

viral tapirBOT
# nocturne sphinx [Kai-Den Kendo Spirit]

level Level: 5 | pendscale Pendulum Scale: 9
[ Warrior / Pendulum / Spirit / Effect ]

ATK 2400 / DEF 1000

Pendulum Effect

If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.

Effect

When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.

pure eagle
#

There’s at least one spirit from the 5Ds era that can be special summoned but not normal summoned

forest vortex
# viral tapir

Tbf that one can't be summoned by it's own Pendelum monsters and relies on Pendelum Summoning smth else and then being Tribute Summoned

honest bane
last temple
#

You really like it?

honest bane
#

Yeah!

last temple
#

🙂

#

I currently have 5 “custom” archetypes in the works.

Olympians, Dreamweavers, Hazbins, Power Ranger cards, and Riskstrikers

honest bane
#

The only archetype of mine that is sorta close to that intresting is the Cursed Pirates,

Built around litterally unplayable brick cards with negative effects while in your hand *(they reveal themselves and stay revealed). Gaining effects for having them, Effects by discarding them, Effects by drawing them.

And the ultimate win condition is a Control deck, Using their fusion monsters various effects, Stacking up curses to make them even stronger, hopefully without killing you in the process...

#

"Each time you summon a monster, take 400 damage"
"Each time you activate a spell/trap, Banish the top 2 cards of your deck face down".
"If you activate 5 or more Monster Effects in a turn, Skip the next Draw Phase"
"If a monster you control declares an attack, After that battle, negate its effects & set its ATK to 0. Until the end of the next turn"
"During each endphase, Shuffle 1 card you control into the deck"

last temple
#

This sounds dope!

honest bane
#

So yeah. A slower fusion deck, Built around amassing resources, While hopefully not being crushed under their weight floodgating yourself. Using each Fusion's effects which get stronger the harder you are having to deal with the problems

slender sequoia
#

Here is my current deck list for the “Elemental Dragon” Archatype

#

Yugioh Elemental Dragon deck list

Fire 1:
Fire 2:
Fire P: Elemental Dragon Igniter
Fire A: Elemental ArchDragon of Fire Blaze Burner

Water 1: Elemental Dragon Glacier
Water 2:
Water P: Elemental Dragon Enforcer Shark
Water A: Elemental ArchDragon Of Water Deep Sea Leviathan

Wind 1: Elemental Dragon Typhoon Wyvern
Wind 2: Elemental Dragon Two-Headed Sky Serpent
Wind P: Elemental Dragon Buzz Blast (need monster effect)
Wind A: Elemental ArchDragon Of Wind Eye Of The Storm

Earth 1: Elemental Dragon Subterra Gargoyle
Earth 2: Elemental Dragon Harmonizer
Earth P: Elemental Dragon Chimera Hydra
Earth A: Elemental ArchDragon Of Earth Primordial Titan

Light 1: Elemental Dragon Ascendent
Light 2: Elemental Dragon Bright Bunyip
Light P: Elemental Dragon Rising Voltage
Light A: Elemental ArchDragon Of Light Pulsar Judgement (need effect)

Dark 1: Elemental Dragon Dark Gate Guard
Dark 2: Elemental Dragon Skül Krüsher (need effect)
Dark P: Elemental Dragon Brain Hijacker
Dark A: Elemental Archdragon of Dark Ruthless Wrecker

Clear 1: Elemental Dragon “Dark Tuner” illusionist
Clear 2:
Clear P:
Clear A: Elemental ArchDragon Of Clear Nonexistent Nightmare (need effect)

#

The blank spots are cards I want to make but have no ideas for

#

Please suggest any design/effect ideas you have since this is one of the only days I’m able draw the art

#

Also the clears have no effects just like the clear world cards from the anime’s

lament bronze
#
Planting Queen Titania
[Level 8/Earth/Plant/Fusion/Effect]
"Planting Pixie" + 1 Level 6 or lower Normal Monster
[Requirement] Place 1 "Fusion" from your GY on the bottom of your Deck.
[Effect] Destroy 1 Spell/Trap on the field for each 2 monsters with the same Attribute among all the face-up monsters on the field. Then, you can Special Summon 1 Plant monster from your GY.
ATK 2400 / DEF 2400
thorny hull
#

Rokket Barrel Dragon
Level 8 Dark Machine fusion effect
"Barrel Dragon + 1 Link 3 or higher Dark Dragon monster"
Must first be Fusion summoned. Once per turn, You can toss a coin 3 times; destroy and banish monsters on the field and in the GYs, up to the number of heads, and for every two tails draw a card, if you used a "Barrel Dragon" on the field for this cards fusion, flip 6 coins instead. If this card is destroyed or banished by an opponents card or effect, add 1 Rokket monster and 1 Dark machine monster from your deck to your hand. You can only active each effect of "Rokket Barrel Dragon" once per turn.

boreal tendon
#

Cant fuse desperado pensivecowboybread

thorny hull
#

Nope, gotta use the OG

forest vortex
#

Glad I am not the only one who put Rokkets together with the Barrel Dragons

last temple
#

I want bandit Keith’s monsters redone

forest vortex
#

It just makes so much sense aesthetic wise I am baffled Rokkets ain't atleast Dark Machines

#

Ghe fact we don't have a Pendelum version of Slot Machine and well, Pendelum Machine is criminal

last temple
#

Can we get a retrain of launcher spider and pendulum machine?

lament bronze
#
Goni One
[Level 1/Fire/Fiend/Effect]
Neither player takes battle damage from attacks involving this card. This card can attack all monsters your opponent controls once each. This card cannot declare an attack unless you banish 3 cards from your Extra Deck, face-down. If this card destroys a monster by battle, inflict 1600 damage to both players.
ATK 5000 / DEF 1600
#

Would you play as a board breaker

thorny hull
#

I think we already got a retrain of Spider

slender sequoia
#

Thoughts?

#

I’m not sold on it?

thorny hull
#

Pendulum Punisher
Level 6, Dark, Machine, Pendulum, effect, 4 Scale
Pendulum Effect: Machines you control are unaffected by your opponents spell effects. . When an effect that has you perform a coin toss is applied, you can redo that coin toss, you can only activate this effect of Pendulum Alarm Thrice per turn.
Monster effect: You can Special Summon this card by Tributing 1 monster your opponent controls. You can only summon Dark Machine or Dark Dragon monsters the duel you special summon this monster with it's own effect.
ATK:1750 DEF:2000

#

It seems like it would cause alot of problems with rulings somehow

vernal patrol
#

Umbral Horror Chimera
4* / DARK
Fiend / Effect
(Quick Effect): You can target 1 DARK "Number" monster on the field; attach this card from your hand or field to that target as material. A "Number 5: Doom Chimera Dragon" or "Number C5: Chaos Chimera Dragon" with this card as material gains this effect.

  • If a card(s) is shuffled into your opponent's Main Deck or Extra Deck by this card's effect, for the rest of this Duel, your opponent cannot Summon monsters, or activate cards or the effects of cards, with the same original name as the shuffled card(s).
    ATK 0 / DEF 0

anime chaos chimera dragon had an effect that prevented cards shuffled by its effect from being used for the rest of the duel. wouldn't it be cool if you could give it this effect in the tcg? no. no it would not.

forest vortex
last temple
#

We do?

forest vortex
#

[Blast Spider]

viral tapirBOT
# forest vortex [Blast Spider]

level Level: 4
[ Machine / Effect ]

ATK 1400 / DEF 2200

Effect

Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.

forest vortex
#

It's specificly made to support [Desperado Barrel Dragon]

viral tapirBOT
# forest vortex It's specificly made to support [Desperado Barrel Dragon]

level Level: 8
[ Machine / Effect ]

ATK 2800 / DEF 2200

Effect

If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.

waxen maple
#

Valkyrie's Blessing
Normal Trap
Immediately after a monster is destroyed by your opponent's card this turn, draw 1 card. If this Set Card is sent to the GY or banished by an opponent's card effect: You can Special Summon 1 "Valkyrie" monster from your hand, Deck or GY.

#

Shapesnatched
Normal Trap
Target 1 monster your opponent controls; take control of it until the end of this turn. If this Set card is destroyed by an opponent's card: Take control of 1 monster your opponent controls. Your opponent cannot activate monster effects in response to the activation of this card or its effects.

nocturne sphinx
#

Ayyyyy Shapesnatch

waxen maple
#

Toon Reanimation
Normal Spell
Special Summon 1 Toon monster from your GY. If you control a card whose original name is "Toon World", instead Special Summon any number of Toon monsters from your GY, ignoring their Summoning conditions. You can only activate 1 "Toon Reanimation" per turn.

slender sequoia
#

It’s SO bad

waxen maple
#

I know

slender sequoia
#

Even with this spell it’s not enough motivating to play it

#

Toon kingdoms let’s you protect your toons so they never have to go to the grave

waxen maple
#

Toon Pot of Greed
Normal Spell
Add 1 Level 4 or lower Toon monster from your Deck to your hand, then if you control a card whose original name is "Toon World", draw 2 cards, also you cannot draw cards for the rest of this turn, except by the effect of a "Toon" card.

boreal tendon
#

Oh shit toon engage

storm pecan
#

this is literally just 3 more additions to exodia engine

waxen maple
storm pecan
#

why do you not want to put a hopt on this?

thorny hull
#

The Tribute to the Tributes
Spell/Normal
Activate only if you control a tribute summoned (but not set) monster the used at least 3 tributes.
For the next 3 of your opponents turns, they must tribute summon if able, if they're not able, they cannot activate the effects of special summoned monsters.

#

I know for sure I could have worded that better.

quick turret
#

3 turns is WAY too long

#

Functionally "win the game"

thorny hull
#

Honestly, It's not how i wanted it to turn out

waxen maple
#

Ngl this is really close to draw this card, win the game outright.

#

Like, I get what you are trying to do

#

But this day and age, Tribute Summoning the Egyptian Gods isn't exactly hard.

slender sequoia
#

Hey can someone help me get proper psct for a ritual spell?

#

This is the card (It doesn’t have an effect yet) I just don’t know how to write rituals

lyric wraith
#

Do you want a ritual spell for the whole archetype or just a specific monster

slender sequoia
#

Just that monster

lyric wraith
#

[hamburger recipe]

viral tapirBOT
slender sequoia
#

Thanks (didn’t think of that lol)

slender sequoia
viral tapirBOT
slender sequoia
#

Can’t use it to search the monster if it’s an archetypal ritual

#

Final product

#

I added an extra line about a second summon of it because rituals are inconsistent

slender sequoia
#

Made an effect for pulsar

waxen maple
#

Battle Brother Master Megaloceros - EARTH Link 6
Beast / Link / Effect
3+ EARTH Beast monsters
Unaffected by your opponent's card effects that do not target it. This card gains 800 ATK for each card it points to that are originally EARTH Beast monsters. You can only use each of the following effects of "Battle Brother Master Megaloceros" once per turn. During your Main Phase: You can equip up to 3 EARTH Beast monsters with 800 ATK from your GY to EARTH Beast monsters you control. During the Battle Phase (Quick Effect): You can destroy up to 3 cards on the field.
ATK 800 / LINK N, W, SW, S, SE, E

waxen maple
thorny hull
# waxen maple

There's something comical about a monster link 6 with 800 Attack

#

Like 0 is low enough that is like "Obviously this gains alot of attack via its effect, but 800 is funny

#

But i guess seeing it now, you're going for something like Fire monsters with 200 Def right?

waxen maple
#

Yup

#

The base ATK for Megaloceros with no other creatures is 3200.

#

Provided you put the equipped monsters in the correct spots

slender sequoia
#

Oh great archdragon of light,

Hear my prayer, and take flight,

Appear in a beam so bright,

Bring me victory in this fight!

#

Thoughts?

waxen maple
#

Wind-Up Reset
Normal Trap
During the Main Phase: Banish all monsters on the field until the next Battle Phase. You can banish this card from your hand or GY; Special Summon 1 "Wind-Up" monster from your Deck. You can only use this effect of "Wind-Up Reset" once per turn.

waxen maple
#

Battle Brother Quokka Quartermaster - EARTH Level 2
Beast / Union / Effect
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. A monster equipped with this card cannot be targeted by your opponent's card effects. If this card is Normal or Special Summoned: Add 1 "Battle Brother" Spell/Trap from your Deck to your hand. You can only use this effect of "Battle Brother Quokka Quartermaster" once per turn.
ATK 800 / DEF 500

Battle Brother Capybara Commando - EARTH Level 4
Beast / Union / Effect
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. Once per turn: You can target 1 Equip Spell that is originally an EARTH Beast monster; Special Summon it. If you control no monsters: You can Special Summon this card from your hand or GY, then equip 1 EARTH Beast monster with 800 ATK from your hand or GY to it. You can only use this effect of "Battle Brother Capybara Commando" once per turn.
ATK 800 / DEF 2200

nocturne sphinx
#

I love the idea of shoving rodents in battle suits

slender sequoia
waxen maple
#

Battle Brother Rapid Deployment
Normal Spell
Discard 1 card; Special Summon 1 EARTH Beast monsters with 800 ATK from your hand in face-up Defense Position, then you can equip EARTH Beast monsters with 800 ATK and different names (Any number from your hand and up to 2 from your Deck) to that card. The monster Special Summoned this way is unaffected by your opponent's card effects this turn.

Battle Brother Badger Blitzer - EARTH Level 5
Beast / Effect
If you control no monsters, except EARTH Beast monsters: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except EARTH Beast monsters. Once per turn, during the Battle Phase (Quick Effect): You can equip 1 Level 4 or lower EARTH Beast monster with 800 ATK from your Deck to this card, and if you do, this card gains 800 ATK for each Equip Spell you control.
ATK 800 / DEF 1000

Battle Brother Sloth Sniper - EARTH Link 2
Beast / Link / Union / Effect
2 EARTH Beast monsters
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. Once per turn, if this card points to 2 cards that are originally EARTH Beast monsters: You can banish 1 card your opponent controls face-down. Your opponent cannot activate cards or effects in response to this effect's activation.
ATK 800 / LINK S, SE

#

Does Konami still censor guns from artwork?

fathom pivot
#

not anymore iirc

vernal patrol
#

Distortion Report
Spell Card
During Main Phase 2: For the rest of the Duel, apply these effects.
• Both players conduct their Battle Phase twice each turn.
• Halve all damage both players take.

does this do anything funny? i made it hoping it would do something funny

waxen maple
waxen maple
waxen maple
#

Battle Brother Rhino Rocketeer - EARTH Level 6
Beast / Effect
You can send 1 card equipped to this card to your GY; destroy 1 card in the same column as this card. You can discard 1 card; Special Summon this card from your hand, then equip 1 EARTH Beast monster with 800 ATK from your Deck to this card, also you cannot Special Summon monsters for the rest of this turn, except EARTH Beast monsters. You can only use this effect of "Battle Brother Rhino Rocketeer" once per turn.
ATK 800 / DEF 2600

Battle Brother Gorilla General - EARTH Link 4
Beast / Link / Effect
2+ EARTH Beast monsters
Gains 800 ATK for each card it points to that are originally EARTH Beast monsters. You can only each of the following effects of "Battle Brother Gorilla General" once per turn. If this card is Summoned: You can Set 1 "Battle Brother" Spell/Trap from your Deck. (Quick Effect): You can target 1 other EARTH Beast monster; its ATK becomes equal to this card's ATK. If this card declares an attack: You can equip 1 EARTH Beast monster with 800 ATK from your GY to this card.
ATK 800 / LINK N, W, S, E

thorny hull
#

Butchers Shop
Spell/Field
Thrice per turn, either player may tribute 1 Beast/Winged-Beast/Fish monster: Draw 1 card then 1 card from their hand face-down. Players may only Tribute each of the Types of monsters using "Butchers Shop" once per turn each.

#

(Beast warriors: That was close....)

slender sequoia
slender sequoia
thorny hull
#

Fair point on the first one, but the second is more a joke since it's usually the three beast as a trio for cards

forest vortex
vernal patrol
#

Override Accelerator
3* / FIRE
Psychic / Effect
If this card is used as Xyz Material, the other materials must be Level 3 Psychic monsters in your hand. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using monsters in your possession as material, including this card.
ATK 1600 / DEF 0

because xyz is the only summon type that has no effects allowing materials from the hand. i want to make rank 3 psychics now

#

Psy-Field Overrider
*3 / FIRE
Psychic / Xyz / Effect
2+ Level 3 Psychic monsters
If this card is Xyz Summoned: You can detach as many materials from this card as possible; apply this effect until the end of this turn, depending on how many were detached.
• 2+: Neither player can pay LP to activate cards or effects.
• 3+: Neither player can banish cards in their possession to activate cards or effects.
• 4+: Neither player can Special Summon monsters from the Main Deck or Extra Deck.
ATK 1600 / DEF 1600

an xyz psychic that benefits from being made during opp turn

waxen maple
#

Battle Brother Pangolin Paladin - EARTH Level 4
Beast / Union / Effect
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. You can only use each of the following effects of "Battle Brother Pangolin Paladin" once per turn. If your opponent declares an attack: You can Special Summon this card from your hand, then negate the attack. If this card is sent to the GY as Link Material for an EARTH Beast monster: You can equip 1 EARTH Beast monster with 800 ATK from your GY to an EARTH Beast monster you control.
ATK 800 / DEF 2200

Battle Brother Tiger Tactician - EARTH Link 4
Beast / Link / Union / Effect
3+ EARTH Beast monsters
Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. If an EARTH Beast monster you control declares an attack: This card gains 800 ATK. Once per turn: You can destroy 1 card this card points to, then draw 1 card. Once per turn, if you Link Summon an EARTH Beast monster with 800 ATK, you can also use monsters you control that are treated as Equip Spells as Link Material.
ATK 800 / LINK N, SW, S, E

forest vortex
# waxen maple

Ngl this Guy sounds like a Link 2 at most save for the Drawing Effect

waxen maple
#

That's fair. Might need to give it more oomph

waxen maple
#

Archetype is still within the initial draft, so as per usual it will get several sweeps with the edit stick before I am done.

thorny hull
#

Humble Summoning
Spell/normal
Summon 1 fusion/synchro monster from your extra deck, this is treated as your normal summon for the turn. You cannot summon for the rest of the turn you activate "Humble Summoning".

quick turret
#

this doesn't work as written

#

since it doesn't ignore summoning conditions

#

you could word it as "you cannot normal summon the turn you activate this card" idt theres any precident for using up your normal summon via special summoning a mon, by treating it AS normal summon

waxen maple
#

Card is 100% going to be banned, and might take out a few cards with it depending on how new card biased Konami feels

forest vortex
thorny hull
#

That was the idea, I'll rewrite it later

storm pecan
#

who would summon baronne

#

we're normal summoning last warrior from another planet from our extra decks now

waxen maple
slender sequoia
thorny hull
slender sequoia
#

Ahahahahaha it’s time at last

#

When the shadows are enveloped by even darker shadows the curtain pulls back to reveal, A WORLD WITHOUT LIGHT

#

I DARK SYNCRO SUMMON

#

(This card is always treated as an “Elemental Dragon)
1 “Elemental Dragon” Dark Tuner monster -1 or more non Dark Tuner monsters
This card is always treated as if it has no attribute (this effect cannot be negated)
Once per turn if all monsters you control are "Elemental Dragon" monsters(min. 1); During the Battle Step, if this card battles an opponent’s monster (Quick Effect): you can target that opponent’s monster; banish both this card from the field and that target. Return this card to the field, and that target to the deck, during the end phase, and apply the following effect based off the banished monsters attribute.
● FIRE: your opponent takes damage equal to the difference in this card and the other banished monsters levels x200
● WATER: you gain life points equal to the difference in this card and the other banished monsters levels x200
● WIND: your opponent must pay 200 life points every time they activate a spell until your next standbye phase
● EARTH: this monster gains defense equal to the difference in this card and the other banished monsters levels x200 until the end of your opponents next turn
● LIGHT: your opponent must reveal their hand
● DARK: this monster gains attack equal to the difference in this card and the other banished monsters levels x200 until the end of your opponents next turn

waxen maple
#

This card is definitely beyond what is exceptable in terms of card text length

#

@slender sequoia

slender sequoia
waxen maple
#

No like, I've made some long card text cards before, but people still need to actually be able to read your cards.

slender sequoia
#

Ok I see your point

#

I checked what the current longest is and it’s 923 characters

#

Mines 1322

waxen maple
#

Yup

slender sequoia
#

The effect itself is decently simple just needed proper psct

#

When it attacks you can banish both monsters then your opponents goes to their deck at the end phase and nightmare resummons with a bonus

#

It’s also a nod to the clear archetype because it has no attribute

waxen maple
#

Wait, what card has 923 characters?

#

Oh. Endymion

#

Across 2 textboxes

#

I think you really need to simplify the effects to begin with

storm pecan
#

the longest non pendulum card text is cyberse clock dragon with 708

waxen maple
#

Because right now it feels like all its gonna do is to let decks dodge summon locks

#

Like say, decks that locks you into Machines are now able to make a Crystal Wing etc. under the lock

quick turret
#

I think you could easily trim card text by changing the lock

#

its A) extremely unneccisary as is for an anime deck since if the goal is for it to feel like an anime deck a simple archetype lock would make sense since players wouldn't pay much attention to it and B) very wordy

#

You can only special summon "Elemental Dragon" monsters the turn you use this effect of PLACEHOLDER

#

hmm actually might be more text

#

[vision hero faris]

viral tapirBOT
# quick turret [vision hero faris]

level Level: 5
[ Warrior / Effect ]

ATK 1600 / DEF 1800

Effect

You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

quick turret
#

[xtra hero cross crusader]

viral tapirBOT
# quick turret [xtra hero cross crusader]

Rating: Link-2 (↙↘)
[ Warrior / Link / Effect ]

ATK 1600

Effect

2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

quick turret
#

You cannot Special Summon monsters the turn you activate either of this card's effects, except "Elemental Dragon" monsters.

waxen maple
#

The effects themselves need to be trimmed down

quick turret
#

agreeded

waxen maple
#

Also like, having two lines of not effects don't help

quick turret
#

I think the attribute focused gimmick is too unweildly in the first place

slender sequoia
#

It’s a nod to the clear archetype

quick turret
#

either you write out every attribute having a different effect or do what V.S does and design around the deck only having a few attributes so not as wordy

#

[VS caesar valious]

viral tapirBOT
quick turret
#

[vs mad doctor]

viral tapirBOT
slender sequoia
#

Plus it’s a dark synchro so adding the difference in levels means it’s a guaranteed 1600 every time

quick turret
#

[Vanquish Soul Caesar Valius]

viral tapirBOT
# quick turret [Vanquish Soul Caesar Valius]

level Level: 8
[ Dragon / Effect ]

ATK 3000 / DEF 1500

Effect

During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●EARTH: This face-up card is unaffected by your opponent's activated effects this turn.
●EARTH, FIRE, & DARK: Destroy 1 other card on the field.
You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.

quick turret
#

I totally didn't blank on what VS stood for

thorny hull
quick turret
#

the issue with that is thats a ruling nightmare

#

it'd be much easier to have it be a special summon and then you can't ns the turn you activate it instead of trying to bend the rules of the game to fit the intented flavor

slender sequoia
#

[clear world] this was the Inspiration for the way the effect works

viral tapirBOT
# slender sequoia [clear world] this was the Inspiration for the way the effect works
Effect

During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control.
●LIGHT: Play with your hand revealed at all times.
●DARK: If you control 2 or more monsters, you cannot declare an attack.
●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target.
●WATER: During your End Phase: Discard 1 card.
●FIRE: During your End Phase: Take 1000 damage.
●WIND: You must pay 500 Life Points to activate a Spell Card.

quick turret
#

yes you've mentioned already

waxen maple
#

Clear World is not a synchro with 3 extra lines of text before even getting to the effects

quick turret
#

also the new clear world cards goes out of its way to ignore the attribute gimmick anyway

#

well, circument it would be more accurate

slender sequoia
quick turret
#

[clear wall]

viral tapirBOT
# quick turret [clear wall]
Effect

When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

quick turret
#

oh my god

#

bot

#

p[clear wall]

viral tapirBOT
# quick turret p[clear wall]
Effect

When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

quick turret
#

sigh

#

AC04-JP010 クリアー・ウォール Clear Wall
Continuous Spell Card
You can only use the (1)st effect of this card’s name once per turn.
(1) If “Clear World” is on the field: You can add 1 monster from your Deck to your hand that mentions it.
(2) Monsters that mention “Clear World” cannot be destroyed by battle, also you take no battle damage from battles involving them.
(3) While you control a Level 7 or higher monster that mentions “Clear World”, all effects of “Clear World” are applied to your opponent regardless of the Attributes they control.

waxen maple
#

I think for a start, you should consider scrapping the Elemental Archdragon bit. Change the names into something else

#

Because that is already a very unnecessary bit of extra text

#

Like Elemental Dragon Lord

#

or something

#

Elemental Dragon Archon

#

Or something

thorny hull
#

Unstable Isotope
Trap/Normal
If this card is destroyed by one of your card effects, banish all cards on the field, both GYs and your hand face-down. If this card is destroyed by your opponents card effect, banish all cards on the field and in both GYs Face-down.

waxen maple
#

This is kinda unwieldy

last temple
#

Can anyone or does anyone want to help me with my Olympian Archetype? Making them better and such

last temple
#

Well loads of monsters, spells and traps and things I know I DONT want.

I don’t want xyz, synchro or pendulum monsters

#

I just don’t have art for any of them

waxen maple
#

Like, can you post some cards?

last temple
#

I shared them previously here but idk how to fix them or where to get art for them?

#

So it’s just the text

waxen maple
#

Text is fine

last temple
#

Okie well let me start with the basic cards. Then we can go over advanced ones, etc

waxen maple
#

Art is like, usually the last thing, after you got the text and all that squared up

last temple
#

Olympian Warrior
Level 4
LIGHT/Warrior
If this card destroys an opponent’s monster by battle while equipped with an “Olympian Gift” equip spell: tribute this card; Special Summon 1 “Olympian Hero” monster from your deck.
1500/1500

Olympian Defender
Level 4
LIGHT/Warrior
If your opponent targets another Olympian monster you control for an attack: Change the attack target to this card
500/2000

Olympian Spear Soldier
Level 4
LIGHT/Warrior
This card gains 200 ATK for each other “Olympian” Monster you control. This card deals piercing battle damage.
1400/800
(Technically should have the old full piercing damage effect text but give me this lol)

My Spear Soldier gets stronger in formation with his brothers in arms. Phalanx, form up!

Olympian Archer
Level 3
LIGHT/Warrior
Once per turn: Deal 800 damage to your opponent’s LP, but this card cannot attack for the rest of this turn.
800/800

Olympian Militia
Level 2
LIGHT/Warrior
Once per turn: remove 1 Glory Counter from a card you control; Special Summon 1 “Olympian Militia” from your hand or Deck.

Olympian Resolute Philosopher
Level 4
LIGHT/Spellcaster
If this card is destroyed by battle: Target up to 1 card you control which you can place a Glory counter on; you can place 1 Glory Counter on that target, also, after that, you can add 1 “Olympian” Spell card from your Deck or GY to your hand.
500/1500

Socrates-esque, martyr dying for principles

Olympian Engineer Daedalus
Level 4
EARTH/Spellcaster
If this card is summoned: Activate 1 “Olympian Labyrinth” from your deck or add 1 “Olympian Gift” card from your deck to your hand.
0/2000

Make the labyrinth or engineer an equip spell

#

These were written with writing them into a story so that’s the little blurbs and sentences

#

This is the base level. Then you have heroes, the the monsters and the gods

waxen maple
#

What power level are we talking here

last temple
#

Power level?

waxen maple
#

Ya

#

As in, original anime, GX, GOAT, Synchro era, Xyz era etc.

last temple
#

GX

#

Gx era

#

I mean can power them to the xyz era but I don’t really want any of those mechanics in the deck at all

#

I don’t like synchros and since the deck is build around the idea of being a gx protagonist deck, idk. Sorry I’m rambling.

waxen maple
#

Honestly in GX power level these look ok to me

last temple
#

I know someone told me the stat lines are bad.

waxen maple
#

Especially for a fanfic deck

#

I'm assuming they can get buffed by the in archetype equipment

last temple
#

Well if these are okay, let me go get the heroes.

waxen maple
#

Because like
Normal Warrior. Equip with a +700 ATK equip. Battle. Summon Hero is a very valid play given the general wonkiness of GX

last temple
#

Actually it’s more of a card called “prayer of divine intervention” that lets them turn into heroes or gods

#

Well hold on.

#

Let me get the heroes

#

Olympian Hero Achilles
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Spear of Achilles” from your GY to this card. This card cannot be destroyed by battle. If another “Olympian” monster you control is destroyed by battle: this card gains 200 ATK.
1700/2000

Olympian Hero Perseus
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Mirror of Perseus” from your GY to this card. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
1800/2000

Olympian Hero Herakles
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Hands of Herakles” from your GY to this card. When this card declares an attack: You can target 1 face-up monster your opponent controls; change that target's battle position.
1800/2000

Olympian Hero Leonidas
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Shield of the Spartan King” from your GY to this card. If this card destroys an opponent’s monster in battle: Target 1 “Olympian” monster in your GY: Special Summon it.
1900/1900

Olympian Hero Theseus
Level 6
LIGHT/Warrior
If this card is Special Summoned: you can equip 1 “Olympian Gift: Ariadne’s Thread” from your GY to this card. If this card deals battle damage: Target 1 monster your opponent controls; that target loses ATK and DEF equal to the damage dealt.
1800/1800

#

All special summonable by “prayer for divine intervention”

waxen maple
#

Oh ya
Here is where the stats are weak

last temple
#

Oh?

#

How do I do better? If I still have beasts and gods?

waxen maple
#

No like
How easily can you get out a 3k monster?

last temple
#

Oh easily

#

“Prayer for Olympian Intervention” brings out my gods

waxen maple
#

I think I need to see that card and the equips

last temple
#

Okie hold on

#

🙂

#

Prayer of Olympian Intervention
Quick-Play Spell
If the only other card you control is 1 “Olympian” monster: tribute 1 monster; Special Summon 1 “Olympian” monster from your Extra Deck, also return that card to the Extra Deck during the End Phase.

#

This is their big ritual/fusion card

#

So you want to see the gods or the equip cards first?

waxen maple
#

I think the equips

last temple
#

Fire of the Chosen
Continuous Spell
If this card is activated: add 1 “Olympian Warrior” from your deck to your hand. If an “Olympian” monster destroys a monster in battle: place 1 Glory Counter on this card. Once per turn: remove 1 Glory Counters from this card; Special summon 1 “Olympian” monster from your hand, it gains 400 ATK until the End Phase. You can only activate each effect of “Fire of the Chosen” once per turn.

Olympian Gift: Spear of Achilles
Equip Spell
Equip only to an “Olympian” monster you control. The card this card is equipped to cannot change while this card is face up on the field. The equipped monster gains 500 ATK and deals Piercing battle damage.

Olympian Gift: Mirror of Perseus
Equip Spell
Equip only to an “Olympian” monster you control. If the equipped monster is targeted by a card effect that targets only it: Target another card that would be an appropriate target; that effect now targets the new target. The equipped monster gains 500 DEF.

Olympian Gift: Hands of Herakles
Equip Spell
Equip only to an “Olympian” monster you control. If the equipped monster destroys an opponent’s monster in battle: you can target 1 Spell/Trap your opponent controls; destroy that target. The equipped monster gains 600 ATK.

Olympian Gift: Shield of the Spartan King
Equip Spell
Equip only to an “Olympian” monster you control. Once per turn, If the Equipped monster would be destroyed by a card effect, it is not destroyed. The equipped monster gains 500 DEF.

Olympian Gift: Ariadne’s Thread
Equip Spell
Equip only to an “Olympian” monster you control. The equipped card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved.

Olympian Gift: Pelt of the Lion
Equip Spell
Equip only to an “Olympian” monster you control. The equipped card cannot be destroyed by battle.

#

Olympian Gift: Blade of Olympus
Equip Spell
Equip only to an “Olympian” monster you control. The equipped monster gains 500 ATK. If the equipped monster destroys a monster in battle: place 1 Glory Counter on this card and each other card you control you can place a Glory Counter on.

Olympian Gift: Belt of Hippolyta
Equip Spell
The equipped monster gains 300 ATK/DEF. If the equipped monster is destroyed in battle: place 1 Glory Counter on each other card you control you can place a Glory Counter on.

Not really any lore to be easily found on the belt having any special abilities so I give you a glory counter for retrieving it from your opponent’s monster

Olympian Gift: Wings of Wax
Equip Spell
Equip only to an “Olympian” monster you control. The equipped monster can attack directly. If the equipped monster deals battle damage: destroy it, then draw 1 card.

waxen maple
#

For future reference, I think you need to post the Heroes with their respective Gifts

#

because otherwise the Heroes are just missing context

last temple
#

Ohh sorry okie.

waxen maple
#

Like even right now I'm scrolling up, then scrolling down, repeat

last temple
#

Ohh sorry. I’m pulling them from a google doc

waxen maple
#

The card this card is equipped to cannot change while this card is face up on the field.
What does this mean?

last temple
#

You can’t switch it to another monster

waxen maple
#

Honestly so far it seems fine. Personally I would make it so they can fetch their equipment when Tribute Summoned as well

#

So that you are not bottlenecked into a few cards to properly use the heroes

last temple
#

So how would I change the context?

#

text*

waxen maple
#

If this card is Normal or Special Summoned

last temple
#

Also do you think that there should be another way of bringing out the hero’s?

#

Like leave the prayer for the gods?

#

And have another card bring out the hero’s?

#

Cause right now the only way they have out is the Olympian Hero equipped with their equip defeating a card

waxen maple
#

I mean
Being able to Tribute Summon and get the equipment already makes the deck not so reliant on a way to Special Summon

last temple
#

Which narratively is the point, but functionally seems clunky

waxen maple
#

Intervention is weirdly antisynergistic
Your monsters fetch equips and care about you controlling spells
But Intervention only works when your deck is not working

#

I recommend making it work only if you control 1 monster, or something

last temple
#

Okie so let me see if I have this(autism and learning disorder)

For the heroes, make them tribute summonable?

waxen maple
#

yup

last temple
#

And for the prayer and the gods make the stipulation that if you only have one Olympian monster it can be done?

waxen maple
#

Just change to
If this card is Normal or Special Summoned

#

Yup

last temple
#

Now how do you felt about their “back to the extra deck” stipulation?

waxen maple
#

That would require me to see the gods themselves

#

Because I've made Fusions that bounce themselves on end step. Drawbacks don't matter if something is powerful enough.

last temple
#

I can bring them next? I’ll do one at a time?

waxen maple
#

Sure

last temple
#

Zeus, The King Olympian
Level 10
LIGHT/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. Once per turn: you may target a card your opponent controls; destroy that target. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Zeus, The King Olympian”.
2800/2800

waxen maple
#

This really doesn't need the Tribute cost

last temple
#

Better? I edited it?

waxen maple
#

Yup

last temple
#

Poseidon, The Olympian of the Seas
Level 10
WATER/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. Once per turn: Change the battle position of all other monsters on the field. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Poseidon, The Olympian of the Seas”.
2700/2700

waxen maple
#

This one feels a bit weak. Flavorful tho.

last temple
#

Any ideas how I can unweak it?

#

Cause the BIG one I want help with is Hades, Ares, and the new ones I am working on.

waxen maple
#

I think giving the effect more control would work
Change the battle position of any number of other monsters on the field

#

In paper play 90% of the time you would rather go Zeus instead. Very anime in that sense.

last temple
#

The big plays in my head are ares, hades, and maybe like Thanatos, Helios, chaos etc.

But onto the next one

#

Ares!

#

Ares, The War Bred Olympian
Level 10
DARK/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. All face-up monsters on the field must attack if able. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Ares, The War Bred Olympian”.
3000/2500

waxen maple
#

I kinda have to go in a bit, so this will be the last for now

#

I think my main concern with the gods so far is that they feel kinda samey

last temple
#

Oh?

#

Expand?

#

If you’re able I mean

waxen maple
#

Like they want a bit more distinguishing factors than just one effect change

#

Like maybe Ares can also give all other Olympians 500 ATK

last temple
#

Well message me or hit me up when you can and we can work on that? And the rest?

waxen maple
#

and Poseidon can bounce a Spell/Trap card or something

#

Just an extra effect that makes them a bit more distinct

#

Because right now you got 2 gods that are like
Do minor stuff to opponent's monsters
and little else different

#

Mayb look up the Generaider archetype for inspiration

last temple
#

I think it’s just because we spread out the effects to a lot

We have the gods, titans, primordials, etc

#

I shall

waxen maple
#

They are kinda this but Norse

last temple
#

Hmmmmm

I’ll give it a look.

But yeah like I said message me or ping? At me? Idk the terms yet. And we can work on more.

Cause I’m making this oc story with me and my fiance and such and making a few custom archetypes for all the characters(it’s fun)

#

But yeah I’ll look and then think about it

waxen maple
#

Sure.

last temple
#

And thank you…. Thank you for helping. This project means a lot and I’m really touched and teary that you’d take your time to help. Until next time.

waxen maple
#

Your welcome

quick turret
#
Dark Warrior / Level 4

1000 attack/ 1000 defense 

If this card is added to your hand, even by drawing it; You may special summon both this card from your hand and 1 "HERO" monster from your GY.  If this card is sent to the GY as material for the Fusion or Link Summon of a "HERO" monster: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand, then discard 1 card.
You cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.```
#

Hero Strike R gonna be fire

waxen maple
#

This card is pretty good

#

Especially if you have Stratos in graveyard

quick turret
#

yeah thats the idea

#

searchable extender that triggers itself then sets up law

waxen maple
#

Battle Brother Porcupine Paratrooper - EARTH Link 3
Beast / Link / Union / Effect
2+ EARTH Beast monsters
If you control no cards and your opponent controls 3 or more cards, you can Link Summon this card by shuffling 3 "Battle Brother" monsters from your GY into the Deck as Link Material. Once per turn: You can equip this card to a Beast monster you control, OR: Unequip this card and Special Summon it. At the start of the Damage Step, if this card or a monster equipped with it battles a monster: Destroy that monster, then inflict 800 damage to your opponent.
ATK 800 / LINK W, S, E

last temple
#

Here are the next couple gods in my archetype (:

#

Aphrodite, The Beloved Olympian
Level 10
LIGHT/Spellcaster/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. If this card is summoned: target 1 monster your opponent controls; equip that target to this card, this card gains DEF equal to the Original ATK of the equipped monster. Once per turn, at the beginning of the Battle Phase: you can Special Summon 1 monster equipped to this card to your side of the field, at the end of the Battle Phase equip the summoned monster to this card. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Aphrodite, The Beloved Olympian”.
1500/1500

Hephaestus, The Olympian Smit
Level 10
FIRE/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. If this card is summoned: target up to 3 Equip Spells in your GY; equip those targets to this card. Once per turn (Quick Effect): target 1 Equip Spell on the field; equip it to another monster on the field which is a valid target. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Hephaestus, The Olympian Forger”.
1800/1800

quick turret
#

Both seem fine

#

I'd probably have Apbrodite negate the equipped mons effects too

#

[Relinquished]

viral tapirBOT
# quick turret [Relinquished]

level Level: 1
[ Spellcaster / Ritual / Effect ]

ATK 0 / DEF 0

Effect

You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.

quick turret
#

Or have the relinquished clause

#

[Destiny hero plasma] would work too

viral tapirBOT
# quick turret [Destiny hero plasma] would work too

level Level: 8
[ Warrior / Special Summon Monster / Effect ]

ATK 1900 / DEF 600

Effect

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

last temple
#

Ooh? Okie.

quick turret
#

Ah nvm on plasma

#

Just reread

last temple
#

Okie so this next one I’m nervous about.

I want hades to be built like a more buff Guardian Dreadscythe. I really want help to make it that way.

#

Hades, The 13th Olympian
Level 10
EARTH/Spellcaster/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. This card gains 200 ATK/DEF for each monster in either GY. Once per turn: Banish 1 Normal Spell in your GY that meets its activation conditions; this effect becomes that Spell's effect when that card is activated. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Hades, the 13th Olympian”.
2000/2000

#

My problem is I wanna make him like that, but I also have to remember I have a Thanatos to build

quick turret
#

[Guardian deathsycthe]

viral tapirBOT
# quick turret [Guardian deathsycthe]

level Level: 5
[ Rock / Effect ]

ATK 1700 / DEF 2400

Effect

Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.

quick turret
#

Botttt

#

[Guardian dreadscythe]

viral tapirBOT
# quick turret [Guardian dreadscythe]

level Level: 8
[ Fiend / Effect ]

ATK 2500 / DEF 2000

Effect

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY.

quick turret
#

[Reaper scythe - dreadscythe]

viral tapirBOT
quick turret
#

Hmm

#

For starters, bump up the attack gain on Hades to 800-1000 per card, imo

#

Want it to feel threating even without the normal spell effect

#

Do you have a equip spell intended to be equipped to hades

last temple
#

Yes

#

Bident from the Underworld
Equip Spell
Equip only to an “Olympian” monster you control. The equipped monster gains 100 ATK for each card in your GY. If the equipped monster attacks directly: You can add 1 “Olympian” monster from your GY to your hand.

quick turret
#

Hmm

#

In that case

#

I'd cut the 200 attack gain from Hades directly and bump the number up to 500 on Bident

#

I'd probably make it equip the equip spell from hand/deck on summon too

last temple
#

Okie.

quick turret
#

I'd probably replace the spell copy effect with a [divine neos] or [supreme king starving venom] effect

viral tapirBOT
# quick turret I'd probably replace the spell copy effect with a [divine neos] or [supreme king...

level Level: 12
[ Warrior / Fusion / Effect ]

ATK 2500 / DEF 2500

Effect

Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.

level Level: 8
[ Dragon / Fusion / Effect ]

ATK 2800 / DEF 2000

Effect

2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

quick turret
#

Copying monsters by removing their souls from the underworld feels more on flavor

#

Idr off the top of my head what thantanos is in Greek/Roman mythos

last temple
#

Okie so would Thanatos be my big graveyard guy/dreadscythe.? Im Confused

quick turret
#

You said you wanted hades to be similar to guardian deathscythe I thought?

last temple
#

Yes, so if I give him the copy effect won’t they break him?

#

Thanatos is the personification of death in ancient Greek mythology. He is the son of Nyx, the goddess of night, and the twin brother of Hypnos, the god of sleep. Thanatos is depicted as winged and male, and is said to carry humans to the underworld when their time is up, as determined by the Fates. He is sometimes compared to the Grim Reaper, but Thanatos is said to be gentler, and to carry away the dead rather than forcefully claiming

Also for context

quick turret
#

I mean

#

What is the spell copying effect intented to do

#

If anything I'd expect Zeus to have it, copying cards like [Rageki] and [Lightning Storm]

viral tapirBOT
# quick turret If anything I'd expect Zeus to have it, copying cards like [Rageki] and [Lightni...
Effect

Destroy all monsters your opponent controls.

Effect

If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.

last temple
#

I think the idea was that he uses the “magic of the underworld” against the opponent

#

But as someone pointed out I’m trying to give the cards more than one ability.

#

Since they are gods

#

I’m also trying to find more heroes

slender sequoia
#

Just dump them to the grave for Hades support

last temple
#

I can.

So what should his new effect(s) be?

quick turret
#

I'd do

#

[the tyrant neptune]

viral tapirBOT
# quick turret [the tyrant neptune]

level Level: 10
[ Reptile / Effect ]

ATK 0 / DEF 0

Effect

Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.

last temple
#

cause I’m thinking of moving deesdscythes effects onto him also, but changing them to his equip card? Idk

quick turret
#

Once per turn, you can banish 1 Effect Monster in the GY; this card's name becomes that target's name, and this card gains that target's effects.

#

something along those liens

last temple
#

I’ll be right back.

#

So like this? No attack increases? Only for the bident?

#

idk I’m not good at this part

#

Hades, The 13th Olympian 
Level 10
EARTH/Spellcaster/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. When this card is Special Summoned: You can equip 1 "Bident from the Underworld" from your Deck to this card. Once per turn, you can banish one effect monster in the graveyard; this cards name becomes that targets name, and this card gains that targets effects. This card gains 200 ATK/DEF for each monster in either GY. Once per turn: If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Hades, the 13th Olympian”.
2000/2000

#

Here is the revised hades. Better?

slender sequoia
#

One sec lemme check how [starving venom fusion dragon] is worded

viral tapirBOT
# slender sequoia One sec lemme check how [starving venom fusion dragon] is worded

level Level: 8
[ Dragon / Fusion / Effect ]

ATK 2800 / DEF 2000

Effect

2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

slender sequoia
#

Yeah I think you need to use the word replace

#

Not sure tho

last temple
#

But elsewise it’s good?

#

Cause I’ve got more to go over just want to get that one right first

#

Artemis, The Olympian Huntress
Level 10
WIND/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. Once per turn, if your opponent adds a card(s) from their deck to their hand by card effect: Banish that card(s) face down until the End Phase. This card deals Piercing battle damage. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Artemis, The Olympian Huntress”.
2500/2000

Apollo, The Olympian Sunbringer
Level 10
LIGHT/Warrior/Fusion
This card must be summoned by the effect of an “Olympian” card, or a card which mentions “Olympian”. Once per turn, when an attack is declared involving another "Olympian" monster you control: You can target 1 card on the field; destroy it. If this card is destroyed and sent to the GY: return it to the Extra Deck. You can only control 1 “Apollo, The Olympian Sunbringer”.
2000/2500

waxen maple
#

Artemis is decent tho

last temple
#

How can I fix it? There’s a ton of gods, titans and stuff. I’m sure the effect will overlap.

waxen maple
#

How many gods do you have?

#

Ritual of Venomous Rain
Normal Trap
Apply 1 of these effects.
● Add 2 Level 4 or lower Reptile monsters from your Deck to your hand.
● Send 1 Reptile monster you control and 1 monster your opponent controls to the GY; Special Summon 1 Reptile monster from your Deck in face-down Defense Position.

last temple
waxen maple
#

Oh wow that's a lot

last temple
#

But I am also working on several new heroes(I’d like this archetype to be big and decent

waxen maple
#

I'd look at Heroes for ideas

last temple
#

Okie. I have a hug doc of them all it’s just adding them one at a time is all.

lament bronze
#
Spoon, the Magistus of Sealing
[Level 3/Earth/Spellcaster/Effect]
If you control a "Magistus" monster (Quick Effect): You can target 1 face-up card on the field; Special Summon this card from your hand, and if you do, negate the effects of that card while it and this monster are face-up on the field. You can Tribute any number of monsters you control; Special Summon that many Level 4 or lower  "Magistus" monsters from your hand or GY, or banishment. You can only use each effect of "Spoon, the Magistus of Sealing" once per turn.
ATK 1000 / DEF 100
forest vortex
#

Shouldn't it be Level 4?

lament bronze
#

[Magistus Vritra]

viral tapirBOT
# lament bronze [Magistus Vritra]
Effect

Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.

lament bronze
#

Level 4 or lower.

forest vortex
#

Yeah but they have 2 Xyz that want Level 4s

#

And 2 Level 8 Synchros

quick turret
lament bronze
forest vortex
#

I do so yeah that matters

lament bronze
#

You would just keep spoon in your hand anyway.

lament bronze
forest vortex
#

Excuse me I forgot to fill half the Deck up with Generic Hand Traps everyone else is running

lament bronze
#

purest

#

Bro you can't even make pure magitus Deck. What are u even talking about. They just don't have enough cards.

honest bane
#

Some decks are sad like that.l

#

They just dont have enough cards, Or only a few playable cards.

#

Like, Who knew Dogmatika has 3 other traps, a field spell, and an equip spell.

#

and 2 other level 4s

lament bronze
#

By nature dogmatika cannot ge played pure either, you need random ED to abuse (at the very least)

honest bane
#

As in, You cant even run the maindeck pure properly

lament bronze
#

Also idk why ppl see pure as something Superior

honest bane
#

They are blatantly supposed to abuse generic ED.

#

But fr tho. I run Dogmatika as a 20 card deck.

#

6 of those 20, are Iblee + Piri Reis Map

lament bronze
#

It do be like that. But it does not mean it's bad tbf

#

I like having room

honest bane
#

Oh being able to run a small deck full of handttraps is litterally the founding viability of Live Twins and Tenpai

#

Live Twins were DESIGNED to run a shitload of generic handtraps

lament bronze
#

Tbf I like having room more than not. It's much harder to play a Xenophobic Deck.

#

And once a Xenophobic Deck goes bad, it's likely bad for good

lament bronze
# quick turret Idgi

What's so hard to get. The archetype accounts for Level 4 or lower. Meaning not everything must be Level 4.

quick turret
#

the entire deck is rank 4/synchro 8/main deck level 4s, aside from moon maiden

#

so it feels a bit weird to design outside that pool when the deck is designed around the payoff of synchroing or xyzing

lament bronze
#

Vritra says you can revive a level 4 or lower.

#

Anyway and for lore reasons spoon is not even one of the main characters

#

He is very much Level 3 embodiment

storm pecan
#
Level 6, 0/2600, DARK, Illusion
You can only use the 1) effect of cards with this name once per turn.
1) If this card is Normal Summoned: You can look at your opponent's hand, and Special Summon 1 monster from it to their field.
2) While you control this Normal Summoned monster, face-up monsters your opponent controls become Illusion.
3) If this card battles a monster, neither can be destroyed by that battle.``` starting a new illusion archetype
thorny hull
#

Arrow of Orion
Spell/Normal
Banish 5 cards of your choice from your Extra Deck, face-down; Destroy 1 monster on the field, if the monster could not be destroyed, the player who controls the monster must tribute it. Your opponent cannot activate cards or effects in response to this effect's activation. You can only activate 1 "Arrow of Orion" per turn.

last temple
#

Whoa! Could I use that in my Olympian deck?

thorny hull
#

Sure.

quick turret
#

And it plays into the same design space as [ultimate slayer]

viral tapirBOT
quick turret
#

Which in of itself doesn't see a lot of play

#

Being pedantic as well it's "card activation" instead of "effect's activation"

#

See [dark ruler no more]

viral tapirBOT
# quick turret See [dark ruler no more]
Effect

Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.

thorny hull
nocturne sphinx
#

I got to thinking: What would a series of cards that works off what Troop Dragons and Soldier Dragons be like?

#

I was guessing it would be like, a series of level 2 dragon type monsters, but I'm thinking of anything else that can tie it together without being too obnoxious, or allowing abuse from other cards

#

I guess they each also have 700 ATK and 800 DEF, so that could also be a good tie-in

waxen maple
#

Laundry Dragonmaid

waxen maple
#

Red-Eyes Flame Spiral Dragon - DARK Rank 7
Dragon / Xyz / Effect
2 Level 7 Dragon monsters
This card's name becomes "Red-Eyes B. Dragon" while on the field or in your GY. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then choose a column; destroy all cards in that column. During the Standby Phase, if this card is in your GY: You can Fusion Summon 1 Fusion Monster, by shuffling monsters from your GY or banishment into the Deck as Fusion Material, including this card.
ATK 2400 / DEF 2000

#

Red-Eyes Explosive Summoning
Normal Trap
You can send 1 "Red-Eyes" monster from your Extra Deck to the GY; Special Summon 1 "Red-Eyes" monster from your Deck with a Level equal to that monster's Level/Rank. If you control a Level/Rank 7 or higher "Red-Eyes" monster: You can banish this card from your GY, then target 1 card your opponent controls; destroy them. You can only use each effect of "Red-Eyes Explosive Summoning" once per turn.

thorny hull
#

** Quiver of Orion**
Spell Continuous
Once per turn; add 1 "Arrow of Orion" From your Deck or GY to your hand.
Each time you activate an "Orion" card, except "Quiver of Orion", draw 1 card.
You can only activate the 1st effect of "Quiver of Orion" Once per turn.

Bow of Orion
Spell Equip
Equip only to a monster that can be normal summoned. You can activate "Arrow of Orion" from your hand or field during ether players turn as if it was a quick play. "Arrow of Orion" has no cost. The Equipped monster gains 700 ATK.

last temple
#

Dude! These are so cool

waxen maple
#

Ghostrick Puzzlecrafter - DARK Level 1
Fiend / Effect
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If your opponent Normal or Special Summons a monster while you control no face-up monsters: You can discard this card and 1 other "Ghostrick" card, and if you do, change that monster to face-down Defense Position, also add 1 non-Fiend "Ghostrick" monster and 1 Normal Trap card from your Deck to your hand.
ATK 0 / DEF 1000

#

Ghostrick Tour Guide - DARK Level 1
Fiend / Effect
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If your opponent controls a monster (Quick Effect): You can discard this card; add 1 "Ghostrick" monster and 1 "Ghostrick" Field Spell from your Deck and/or GY to your hand, except "Ghostrick Tour Guide". You can only use this effect of "Ghostrick Tour Guide" once per turn.
ATK 600 / DEF 1000

forest vortex
#

So let me get this straight
You gave it the name Tour Guide but didn't make it Special Summon a Ghost Trick from the Deck on Summon?

waxen maple
#

Yup

#

Honestly it wasn't meant to reference Tour Guide

#

Ghostrick Jump Scare
Normal Trap
Discard 1 "Ghostrick" card, then target up to 2 monsters your opponent controls; your opponent must either change those monsters to face-down Defense Position, or banish those monsters face-down. If you control no face-up monsters, except "Ghostrick" monsters, you can activate this card from your hand. You can banish this card from your GY; add 1 "Ghostrick" monster from your Deck to your hand. You can only use 1 effect of "Ghostrick Jump Scare" per turn, and only once that turn.

lament bronze
#
Performage Trapeze Apprentice
[Level 6/Dark/Spellcaster/Fusion/Effect]
1 "Performage" monster + 1 Spellcaster monster
If this card is Fusion Summoned: You can target 1 "Polymerization", or 1 monster in your GY or face-up Extra Deck that was used as material for a Fusion Summon; add it to your hand, then each player takes 600 damage. If this Fusion Summoned card is sent to the GY: You can Special Summon 1 "Performage" monster from your Deck, but it's effects are negated. You can only use each effect of "Performage Trapeze Apprentice" once per turn. 
ATK 2000 / DEF 1600

Performage Kuribuffoon
<1[Level 1/light/Spellcaster/Pendulum/Effect]1>
While you control a "Performage" monster, any damage you would take becomes 300. 
[Monster Effect]
If you take battle or effect damage: You can Special Summon this card from your hand or face-up Extra Deck, but shuffle it into the Deck when it leaves the field, and of you do, any damage you take for the rest of this turn becomes 300. You can only use this effect of "Performage Kuribuffoon" once per turn.
ATK 300 / DEF 200
forest vortex
#

(Tbh I feel like Ghost Tricks really need a Card for easy Xyz so that would not be really out of place for them either way)

nocturne sphinx
#

Something that works like Destructive Dharma Karma Cannon would be nice

waxen maple
#

Ghostrick Slasher - DARK Level 3
Zombie / Effect
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Your opponent must choose 1 monster they control, then banish the rest. During the Standby Phase, if your opponent controls a monster: You can Special Summon this card in Attack Position or face-down Defense Position, but banish it when it leaves the field.
ATK 1500 / DEF 1100

forest vortex
waxen maple
#

Ghostrick Guide - DARK Level 1
Fiend / Effect
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. If your opponent controls a monster (Quick Effect): You can discard this card; add 1 "Ghostrick" monster and 1 "Ghostrick" Field Spell from your Deck and/or GY to your hand, except "Ghostrick Tour Guide". You can only use this effect of "Ghostrick Tour Guide" once per turn.
ATK 600 / DEF 100

#

Redid the card

#

Ghostrick Mannequin
Normal Trap
You can activate this card from your hand by discarding 1 "Ghostrick" monster from your hand. Choose a Level from 1 to 3; Special Summon this card in face-up Defense Position as a Normal Monster (Fiend/DARK/ATK 500/DEF 200) with a Level equal to the chosen Level, then you can return 1 monster on the field to the hand. (This card is NOT treated as a Trap.) You can banish this card and 1 "Ghostrick" monster from your GY; Set 1 Normal Trap from your hand. It can be activated this turn.

slender sequoia
#

Yugioh Elemental Dragon deck list

Monster:

Fire 1:
Fire 2:
Fire P: Elemental Dragon Igniter
Fire A: Elemental ArchDragon of Fire Blaze Burner

Water 1: Elemental Dragon Glacier
Water 2:
Water P: Elemental Dragon Enforcer Shark
Water A: Elemental ArchDragon Of Water Deep Sea Leviathan

Wind 1: Elemental Dragon Typhoon Wyvern
Wind 2: Elemental Dragon Two-Headed Sky Serpent
Wind P: Elemental Dragon Buzz Blast (need monster effect)
Wind A: Elemental ArchDragon Of Wind Eye Of The Storm

Earth 1: Elemental Dragon Subterra Gargoyle
Earth 2: Elemental Dragon Harmonizer (Tuner)
Earth P: Elemental Dragon Chimera Hydra
Earth A: Elemental ArchDragon Of Earth Primordial Titan

Light 1: Elemental Dragon Ascendent
Light 2: Elemental Dragon Bright Bunyip
Light P: Elemental Dragon Rising Voltage
Light A: Elemental ArchDragon Of Light Pulsar Judgement

Dark 1: Elemental Dragon Dark Gate Guard
Dark 2: Elemental Dragon Skül Krüsher (need effect)
Dark P: Elemental Dragon Brain Hijacker
Dark A: Elemental Archdragon of Dark Ruthless Wrecker

Clear 1: Elemental Dragon “Dark Tuner” illusionist
Clear 2: Elemental Dragon Mimic (need art)
Clear P:
Clear A: Elemental ArchDragon Of Clear Nonexistent Nightmare

Spells:
Field: Elemental Dragons Tower Of The Elements
Fusion: Elemental Dragons Fusion
Searcher: Elemental Dragons ROAR!
Tokens: Elemental Dragons Spirits Of The Past

Traps:

slender sequoia
#

If you have any ideas for designs or effects I can use please say so

#

If you wish to see one of the cards simply tell me and I will send a picture of it

waxen maple
#

I still think you should consider using a different name over Archdragon

#

Saves a ton of text

quick turret
#

same with the general concept, imo

slender sequoia
#

Sorry but both of those concepts are locked in I got to attacked to them

slender sequoia
#

For example just as a rough draft of one of them I haven’t made yet

#

Elemental dragonlord Yggdrasil Nidhogg LV:10 attack:3000 defense:2500 effect: any time you would take effect damage or pay life points this card gains 1 root counter and you gain life points instead, when this card leaves the field or when it reaches 5 root counters both players take damage equal to the combined amount of life points gained by this effect

#

The goal is that this play style of it would focus on paying LP for big beat sticks and this gives you more to work with and gives big damage

#

Nowhere near proper punctuation and PSCT but I haven’t official started working on it

waxen maple
#

Red-Eyes Spectral Stone - DARK Level 1
Rock / Spirit / Effect
Cannot be Special Summoned. During the End Phase: Return this card to your hand. If this card is Normal Summoned: You can discard up to 2 "Red-Eyes" cards and/or Spirit monsters from your hand, and if you do, Special Summon that many Level 7 Dragon monsters from your Deck or GY, but their effects are negated, and their ATK becomes 0. You can only use this effect of "Red-Eyes Spectral Stone" once per turn.
ATK 0 / DEF 0

Red-Eyes Obsidian Dragon - DARK Level 7
Dragon / Spirit / Effect
Cannot be Special Summoned. During the End Phase: Return this card to your hand. You can Tribute Summon this card by Tributing 3 monsters (1 "Red-Eyes B. Dragon" from your hand or field, and up to 2 monsters on either side of the field.) If this card declares an attack: You can Special Summon 1 "Red-Eyes B. Dragon" from your GY in face-up Defense Position.
ATK 2400 / DEF 2000

waxen maple
#

Red-Eyes Ghostly Dragon - DARK Level 7
Dragon / Fusion / Effect
1 "Red-Eyes" Dragon monster + 1 "Red-Eyes" Spirit monster
Must first be Fusion Summoned. Gains 1200 ATK if you control a Spirit monster. During your opponent's turn (Quick Effect): You can discard 1 card, banish 1 Spirit monster from your GY and send 1 "Red-Eyes" Normal Spell/Trap from your Deck to the GY; this effect becomes that Normal Spell/Trap's effect when that card is activated. You can only use this effect of "Red-Eyes Ghostly Dragon" once per turn.
ATK 2000 / DEF 2400

boreal tendon
#
Maximum/Rock/Effect/EARTH/Level 10
MAX ATK 3600/ATK 2400/DEF 0

You can Maximum Summon this card together with "Complete Alchemical Puzzle [L]" and Complete Alchemical Puzzle [R]".

[Requirement] None.
[Continuous Effect] If you have 6 monsters with different Attributes in your Graveyard, this card cannot be destroyed by card effects, then, if this card is in Maximum Mode, this card gains ATK equal to [the number of cards in your Graveyard] x 100.```

```Alchemical Puzzle Coppenabar
Maximum/Rock/Effect/FIRE/Level 4
1400 ATK/0 DEF
This card's name becomes "Complete Alchemical Puzzle [L]" while in the hand.
[Requirement] You can send 1 monster (Rock) from your hand to the GY.
[Effect] Your opponent cannot activate Trap cards when this card declares an attack. Also, if this card is in Maximum Mode and you have 6 monsters with different Attributes in your Graveyard, you can add 1 Spell Card from your Graveyard.```


```Alchemical Puzzle Cobalphire
Maximum/Rock/Effect/WATER/Level 3
1000 ATK/0 DEF
This card's name becomes "Complete Alchemical Puzzle [L]" while in the hand.
[Requirement] You can send 1 monster (Rock) from your hand to the GY.
[Effect] Draw 1 card. Also, if this card is in Maximum Mode and you have 6 monsters with different Attributes in your Graveyard, Destroy up to 2 Spell/Trap card(s) your opponent controls.```
#
Maximum/Rock/Effect/DARK/Level 4
1300 ATK/0 DEF
This card's name becomes "Complete Alchemical Puzzle [R]" while in the hand.
[Requirement] Shuffle 3 monsters from your Graveyard into your Deck.
This turn, this card can make up to 2 attacks on monsters. Also, if this card is in Maximum Mode and you have 6 monsters with different Attributes in your Graveyard, you can change the battle position of up to 2 monster(s) on your opponent's field.```

```Alchemical Puzzle Osmiuartz
Maximum/Rock/Effect/LIGHT/Level 3
1100 ATK/0 DEF
This card's name becomes "Complete Alchemical Puzzle [R]" while in the hand.
[Requirement] Shuffle 3 monsters from your Graveyard into your Deck.
[Effect] This card inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster this turn. Also, if this card is in Maximum Mode and you have 6 monsters with different Attributes in your Graveyard, you can destroy up to 2 face-up Level 8 or lower monsters on your opponent's field.```


```Alchemical Puzzle Jademeral
Rock/Effect/WIND/Level 7
2500 ATK/2500 DEF

[Requirement] Send the top 3 cards from your Deck to your Graveyard.
[Effect] This card gains ATK equal to [The number of monsters sent by this effect] x100, then, if you sent a Maximum Monster by this effect, you can add up to 2 Rock monsters with different Attributes from your Graveyard to your hand.```
#

Wip, my main issue with them is that it feels like they dont do much out of maximum mode outside of cobalphire which is just a mystical dealer

thorny hull
#

Red-Eyes Barrel Dragon
Dark, Dragon, Effect, Fusion
Red-Eyes Black Dragon + Barrel Dragon
This monster is also a Machine type. If this card is Fusion summoned, Flip 3 Coins; For every Head, Destory a monster on your opponauts side of the field, for Every Tail, randomly Banish 1 card face down from your Opponents Extra deck. "Red-Eyes" and Dark Machine monsters you control are unaffected by your opponents spell cards. If this card is Destroyed or banished by an opponents card effect, Special summon "Red-Eyes Black Dragon" and "Barrel Dragon" from your Deck, GY or Banishment Face up in Attack position.

gray elk
#

I have decided to make memento broken

Mementotlan Dai Grepher
EARTH/Warrior/Effect Level 4 1700/1600
If you possess a "Memento" monster on your field or in the GY: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 "Memento" monster you control, and if you do, destroy 1 "Memento" monster in your Deck, except "Mementotlan Dai Grepher". You can only use each effect of "Mementotlan Dai Grepher" once per turn.```
#

@dreamy pilot @vast portal

vast portal
#

plwase im begging u

#

make it summon itself for free

gray elk
#

As in tatsu?

vast portal
#

no

#

just plop

#

this is not good design

#

but itd be funny

gray elk
#

Yeah i don't want a generic lv4 extender

#

It'd be usable in other decks too

#

I can make it count the gy tho

vast portal
#

real

#

yeah this fucke

pure eagle
#

i'm realizing my last custom archetype idea is better suited as like
maybe a set of 3 cards at most

pack filler pendulum nonsense about forcing opponents monsters into the furthest left and right columns where they are summarily executed

#

so probably just scrapping that

i've had so little energy for CaC lmao

lament bronze
#
Pilgriepent Spina Corona 
[Equip Spell]
Special Summon 1 "Pilgriepent" monster from your hand, Deck or GY, and if you do, equip it with this card, and if you do, apply the the following effect  for the rest of this Duel.
● You must pay 100 LP to activate a card or effect. 
The equipped monster gains ATK/DEF equal to the difference between your LP and your opponent.
You can only activate 1 "Pilgriepent Spina Corona" per turn. 

Pilgriepent Sanctus Miles
[Level 4/Light/Illusion/Effect]
Cannot be Normal Summoned/Set. You can reveal this card in your hand; add 1 "Pilgriepent" Spell/Trap  from your Deck to your hand, then place 1 card from your hand on top The bottom of the Deck, and if you do, apply the the following effect for the rest of this Duel.
● You must pay 100 LP to activate a card or effect. 
You can only use this effect of "Pilgriepent Sanctus Miles" once per turn.
ATK 2100 / DEF 2100
#
Pilgriepent Sanguis Altare
[Field Spell]
When this card is activated: You can add 1 "Pilgriepent" Equip Spell from your Deck to your hand, and if you do, apply the the following effect for the rest of this Duel.
● You must pay 100 LP to activate a card or effect.
 While you control a "Pilgriepent" monster equipped with an Equip Card, cards you control cannot be destroyed by card effects, also any damage you would take becomes 100.
You can only activate 1 "Pilgriepent Sanguis Altare" per turn.
pure eagle
#

Sand Moth Egg Sac
Continuous Spell
When this card is activated: You can Special Summon 1 "Sand Moth" from your Deck or GY in face-down defense position. Once per turn: You can destroy 1 Set card you control, and if you do, Special Summon 1 Rock monster with 2000 DEF from your Deck in face-down Defense position.

lament bronze
#

Sac!

pure eagle
#

the classic CaC warmup

find a random terrible pack filler card, and make support for it

lament bronze
#

Kek

lament bronze
waxen maple
#

Ishzark, the Red-Eyes Divine Knight - DARK Level 6
Warrior / Union / Effect
(Quick Effect): You can equip this card from your hand or field to a "Red-Eyes" monster you control, OR: Unequip this card and Special Summon it. You can only use this effect of "Ishzark, the Red-Eyes Divine Knight" once per turn. The equipped monster gains 500 ATK and cannot be targeted by your opponent's monster effects. If this card or the equipped monster destroys a monster by battle: You can banish that monster from the GY, and if you do, you can destroy 1 card on the field.
ATK 2300 / DEF 1800

slender sequoia
#

Can someone go me design ideas :(

I need two more fire, one more water, and a clear dragon but I got art block

pure eagle
#

I’ve had a custom theme brainwave

#

Spirit monsters that are like inverse Gemini

Either they return to your hand or turn into overstatted vanillas at the end of your turn

thorny hull
#

Hmm

#

I like the Spirit of the idea

#

But from what I can think of, that means they would inherently be lacking in protection

#

Outside of spell/Traps

pure eagle
#

That’s fine

#

I’ve never let a glaring design flaw stop me before

slender sequoia
#

PUN

pure eagle
#

i might just make them bootleg yosenju

#

instead of spirits

thorny hull
#

They're already bootlegs of spirits right?

#

So you're bootlegging a bootleg

pure eagle
#

they're spirits but better

#

because there's literally 5 good spirit support cards

3 of them are the tamas
1 is shinobaroness

the last is Amano

nocturne sphinx
#

I still get a kick out of using Hino-Kagu-Tsuchi, or Yamata Dragon.

slender sequoia
#

I had an idea for a spirit archetype called “white mist” that you set facedown and they return at your opponents end phase when they were flipped

lament bronze
#
King of the Netherworld
[Level 0/Dark/Zombie/Synchro/Effect]
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must first be Special Summoned (from your Extra Deck) by sending 2 monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Gains 1000 ATK for each "Earthbound" monater on the field and in the GYs. You can only use each of the following effects of "King of the Netherworld" If this card is Special Summoned: You can add 1 Spell/Trap that mentions "King of the Netherworld" from your Deck to your hand. (Quick Effect): You can Special Summon as many "Earthbound Servant Tokens" (Zombie/DARK/Level 1/ ATK 1000/DEF 1000) as possible, also you cannot Special Summon monsters for the rest of this turn. 
ATK 0 / DEF 0

#
Inner-Darkness (Ener-D)
[Quick Play]
Reveal 1 "Earthbound Immortal" monster in your hand; draw 1 card, then, immediately after this effect resolves, you can Normal Summon 1 monster. If you control "King of the Netherworld": You can banish this card from your GY; add 1 Field Spell and 1 "Earthbound Immortal" monster from your GY to your hand. You can only use each effect of "Inner-Darkness" once per turn.
#
Brutal Annihilation Destruction! (B.A.D.)
[Quick Play]
If you control "King of the Netherworld" or an "Earthbound Immortal" monster: Banish cards your opponent controls, up to the number of "Earthbound" monsters you control. You can only activate "Brutal Annihilation Destruction!" per turn.
#
Zero Rebirth  (Zero Reverse)
[Normal Trap]
Special Summon 1 Synchro Monster from your GY, and if you do, its Attribute becomes DARK, also it is treated ad Tuner. If you Special Summon "King of the Netherworld" by this effect, it is unaffected by your opponent's card effects until the end of this turn. You can only activate "Zero Rebirth" once per turn.
golden lynx
#

Rare Vintage Dragon
LV 4 DARK
Dragon / Effect
2400/1200
Cannot be Special Summoned. During either player’s turn (Quick Effect): You can discard this card; Add 1 LV 4 or lower Dragon monster from your Deck, or Banishment to your hand that has less ATK then this card. While this card is in your GY, monsters your opponent controls lose 100 ATK for every Dragon monster in your GY. You can only use the first effect of “Rare Vintage Dragon” once per turn.

Rare Metal Dragathering
Normal Spell
When this card is activated; reveal 1 Dragon monster in your hand, then, add 1 LV 4 or lower Dragon monster with a different original name from your Deck to your hand, but that monster cannot be Normal/Special Summoned this turn, and it’s effects are negated. During your Main Phase, if you control no monsters, you can banish this card and 1 Dragon monster from your GY face-down, and if you do, add 1 “Rare Vintage Dragon” or “Rare Metal Dragon” from your Deck or GY to your hand. You can only use 1 effect of “Rare Metal Dragathering” once per turn.

storm pecan
#

then you could at least delete

thorny hull
#

Ultima-Fusion Whip
Spell/Equip
Can only be equipped to Fusion summoned monsters that used only non-effect monsters as material. The equipped monster gains ATK Equal to Half of the ATK of its fusion material. Once per turn If this card or the monster this card is equipped to would be removed from the field by a card effect, banish 1 normal monster from your GY Instead. You can only activate 1 "Ultima-Fusion Whip" per turn.

slender sequoia
thorny hull
#

Less full custom card and more Custom Errata, but I wonder how tame Isolde would be if she would require 1 Non-Fire Noble Knight for her summon.

honest bane
#

How would I word the following effect.

"If you control a Normal summoned normal monster, your opponent cannot activate monster effects in response to this card". Would that also affect Tribute Summoned ones? or only No tributed ones

coral shadow
#

"While you control...."

#

Also yeah should apply to ones that were also tribute summoned as well as normal summoned

rustic breach
#
Ferryman Charon
Dark/Zombie / Xyz/ Effect 
Rank 12 1000ATK/4000DEF 
[2 level 12 monsters] 
You can only use the 2 and 3 effect of "Ferryman Charon" once per turn. (1) uneffected by other card effects except cards that mention "Gold" . (2) If your opponent special summon a monster on the field: your  opponent randomly bannish 2 cards form the hand face down. (3) you can detach 1 Material from this card; target a face-down card and add it to your hand. 
#

Any thoughts ?

fathom pivot
#

which card mentions gold?

quick turret
#

How are you intended to make this?

#

2 level 12 mons without an alternative summoning method is a bit yikes

rustic breach
quick turret
#

I'm confused

rustic breach
# quick turret I'm confused

Since it doesn't have to be the monster's name, any card that mention golden castle of stromberg also can work against it

quick turret
#

I don't think it works as written

#

"Mentions (card sting)" is moreso for card text in the text box, ala [eternal soul]

viral tapirBOT
# quick turret "Mentions (card sting)" is moreso for card text in the text box, ala [eternal so...
Effect

Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Dark Magician" from your hand or GY.
●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

quick turret
#

wait wrong card

#

[Soul servant]

viral tapirBOT
# quick turret [Soul servant]
Effect

Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

quick turret
#

But also a vague generic string like "gold" feels relatively unintutive anyway, and would lead to a lot of jank interactions that end up as flavor fails because of how generic that string is

#

And, combined with the presumed effort needed to summon it + the broken effects on summon(handrip for 2) I think its fine if its a un-conditional towers

#

Now if it was easier to summon then maybe

rustic breach
#

I mean... the card would be banned if it's easy to summon ( remember topologic gumblar)

quick turret
#

Yes, if

#

As is the card is easily 4-5 cards investment just for a handrip 2

#

When you can make Omega for less

#

You'd need either a high rank zombie and then a few turns worth of [rank up magic astral force]

viral tapirBOT
# quick turret You'd need either a high rank zombie and then a few turns worth of [rank up magi...
Effect

Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".

quick turret
#

Or lots of level manipulation(which isn't rlly common)

#

Or zombie world and level 12 mons but thats even more jank

#

Idt theres a rank 10 dark zombie anyway

#

Off the top of my head

#

If you tone down the effects slightly you could easily add an alt summon method

#

Maybe make it tribute a card on field on summon instead of handrip

#

Keep it in line with [vampire sucker]

viral tapirBOT
# quick turret Keep it in line with [vampire sucker]

Rating: Link-2 (↙↘)
[ Zombie / Link / Effect ]

ATK 1600

Effect

2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
●You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
●If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

lament bronze
#
Century Dragon 
[Level 4/Wind/Dragon/Fusion/Effect]
Must first be Special Summoned (from your Extra Deck) during the turn a coin tossing effect was activated and Level 4 or lower monster was destroyed by a card effect, by banishing 1 "Baby Dragon" monster from your field or GY. If this card is Special Summoned: You can Set 1 "Time Dragon Breath" directly from your Deck. You can only use this effect of "Century Dragon" once per turn. 
ATK 1800 / DEF 1000

Time Dragon Breath
[Normal Trap]
If you control a WIND Dragon monster: Banish 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. If there is a Level 7 or higher Dragon monster on the field, you can activate this card the turn it was Set. You can only activate 1 "Time Dragon Breath" per turn.
#
Red-Eyes Petrified Dragon
[Level 7/Dark/Dragon/Effect]
If a coin tossing card or effect is activated that makes you call the result and this card is in your hand: You can activate this effect; if you called the result right, Special Summon this card to your opponent's field, and if you do, inflict 2400 damage to them. If you called it wrong, Special Summon this card to your field, then destroy 1 monster you control. If this card is Normal or Special Summoned: Its owner adds 1 Dragon monster with 1200 ATK and 700 DEF from their Deck to their hand. You can only use each effect of "Red-Eyes Petrified Dragon" once per turn.
ATK 0 / DEF 0
waxen maple
#

Steam Spirit Brass Behemoth - WATER Level 9
Machine / Fusion / Spirit / Effect
5 "Steam Spirit" monsters
Must be Fusion Summoned. During the End Phase: Return this card to the Extra Deck. When a card or effect is activated that targets a "Steam Spirit" monster you control (Quick Effect): Your can return 2 of your banished Spirit monsters to the GY, then target 1 card on the field; destroy it. If this card is sent to the GY: You can discard 1 Spirit monster, then target 2 cards on the field; destroy them. You can only use this effect of "Steam Spirit Brass Behemoth" once per turn.
ATK 4000 / DEF 3200

#

Steam Spirit Contained Calamity - FIRE Level 12
Machine / Fusion / Spirit / Effect
4 FIRE Spirit monsters + 4 WATER Spirit monsters
Must be Fusion Summoned. During the End Phase: Return this card to the Extra Deck. Unaffected by your opponent's card effects if it was Fusion Summoned using at least 4 monsters from your hand and/or field. If this card is Fusion Summoned: Destroy all cards your opponent controls, then for the rest of the Duel, any damage dealt to your opponent by Spirit monsters is doubled. If this card leaves the field: You can target up to 2 of your banished "Steam Spirit" cards, or up to 7 of those cards if this card left the battlefield because of your opponent's card effect; add them to your hand.
ATK 5000 / DEF 5000

lament bronze
waxen maple
valid pond
#

Marincess Bluestreak
WATER
Cyberse/Tuner/Effect
Level 4
0 ATK| 0 DEF
(Quick Effect): You can target 1 face-up "Marincess" Link Monster card you control; send it to the GY, and if you do, Special Summon "Marincess Tokens" (Cyberse/WATER/Level 2/ATK 0/DEF 0) equal to that monster's Link Rating, but you cannot Special Summon monsters the turn you activate this effect, except WATER Monsters. You can only use this effect of "Marincess Bluestreak" once per turn.

Marincess Nebulosa
Level 6
WATER
Cyberse|Synchro|Effect
1500 ATK| 2800 DEF
1 WATER Tuner + 1+ non-tuner WATER Monsters.
If this card is Special Summoned: You can target cards in either GY up to the total Link Rating of "Marincess" Link Monsters you control; banish them, and if you do, "Marincess" Monsters you control gain 100 ATK/DEF for each card banished until the end of this turn. If this card is sent to the GY as Link Material for the Link Summon of a "Marincess" Monster: You can equip this card from your GY to that Monster, and if you do, it gains the following effect.

  • Your opponent cannot target cards you control with card effects, except this card.
solid marsh
#

Battle-Befouling Morganite – Normal Spell

For the rest of this Duel, apply the following effects.
● You cannot activate monster effects in the GY.
● Halve all battle damage you take.
● If you control exactly 1 monster, that monster cannot be destroyed by battle.
You can banish this card from your GY; add 1 "Morganite" card from your GY to your hand, then place 1 card from your hand on the bottom of the Deck.

(I had a thought just now that future "Morganite" cards might lock out more than just the hand to keep from getting too overpowered.)

forest vortex
#

Next one will say "You can only Summon Non effect Monsters during this Duel"
And then have the most bloated effect you can think off

nocturne sphinx
quick turret
#

eternal flame dragon is just confusing

#

I think it'd make more sense if it attached material from GY

#

then field

#

since you can already use multiple mats to make it, way more then 2, it feels a bit pointless having an on summon effect to attach other mon from your side of the field

#

(when you could just use it when summoning the xyz, without activating an effect)

#

Omega Prime is similarly confusing

#

but less so

nocturne sphinx
#

So I should remove the summon effect from EFAD

slender sequoia
# nocturne sphinx

It doesn’t say eternal flame dragon needs a level 7 fire monster so could you theoretically use a level seven and like baseball kid?

nocturne sphinx
#

Yea

nocturne sphinx
boreal tendon
#

Any reason for it to be a knight type and not just a warrior?

nocturne sphinx
#

Cuz I’m stupid and forget that was a thing

boreal tendon
#

"Egg" also isnt a type

#

The egg versions of blue and red eyes are just dragons

nocturne sphinx
#

Ik I was just confused on if I should put dragon or not

#

Anything else wrong with EFBK besides the typing being wrong and me forgetting to put link

boreal tendon
#

Its not once per turn

#

Its theoretically infinite monsters

#

Target it with one the 20 that also arent once per turn and stay on the field, get a eternal flame, put it in the grave again, target blue knight again

nocturne sphinx
#

Wait what isn’t once per turn

boreal tendon
#

There's also some minor grammar issues

nocturne sphinx
#

Ik I suck with grammar

boreal tendon
#

Blue knight

nocturne sphinx
#

Which of his effects

#

Cuz one he has to be targeted by effect

boreal tendon
#

The first one doesnt need to be since its a continuous effect

#

The second is infinite monsters as long as you can keep targetting it with effects

#

Which is very easy to do

#

Egg also isnt once per turn

#

So you could summon it, link it off, summon another egg, link it off again, get another egg

#

So on so forth

nocturne sphinx
#

But the egg is if it dies

#

Idk how I would word once per turn for that

boreal tendon
#

It triggers when its sent to the graveyard

#

So it triggers if:

Its used as link material
Its sent to the graveyard via a card like foolish burial
If its discarded

nocturne sphinx
#

But if you look at the white stone of legend it has basically the same effect as my egg card

boreal tendon
#

Stone of legend adds it to your hand

nocturne sphinx
#

Oh yea I’m stupid

boreal tendon
#

Yours adds it "to the field"

nocturne sphinx
#

Mb I’ll change that

boreal tendon
#

Legends also can only add a level 8 normal monster

#

Yours can add any eternal flame monster, including itself

nocturne sphinx
boreal tendon
#

You put the once per turn on the wrong effect of blue knight

nocturne sphinx
#

Oh mb

boreal tendon
#

By the way, there's a difference between "Once per turn" and "You can only activate/use the effect of (insert card name) once per turn"

nocturne sphinx
#

I’m gonna geek out 😭

boreal tendon
#

The former can be used again if you put another copy of the card on the field, or if you send it to the graveyard and bring it back, the latter cant

#

The latter is also used way more often nowadays

#

It's something to consider

nocturne sphinx
#

Well is the arch type good?

#

I’m gonna make some spells and traps

#

Just I don’t know what to make the spells and traps do

boreal tendon
#

With the 5 cards you just posted, not really

#

It would maybe see play as an engine to something

#

Because blue knight can revive itself if you have 2 copies on rotation

#

But that's about it

nocturne sphinx
#

What would be a good idea for a spell?

boreal tendon
#

¯_(ツ)_/¯

nocturne sphinx
#

Alright then

boreal tendon
#

On another note

#

You could use recent decks as a point of reference

nocturne sphinx
#

I’m tryna do that

#

Im lookin at other card arch types for card references

boreal tendon
#

Both on how cards are worded and what common effects tend to be

boreal tendon
nocturne sphinx
boreal tendon
#

Also, xyz monsters dont have levels

#

They have ranks

#

Unless a card that allows it is involved, you cant xyz summon using xyz monsters

nocturne sphinx
#

I know

boreal tendon
#

Which makes omega prime's second effect impossible to resolve without external help

nocturne sphinx
#

How?

boreal tendon
#

Decks that have xyz monsters that need xyz monsters as material either have cards that let them attach a xyz monster to another as material, have the "bigger" monster simply be able to be summoned using the "smaller" monster as material, or have something like a rank up magic spell

#

This is also more subjective advice, but i would recommend focusing on cohesion

#

Think of what your deck wants to do and make cards that accomplish said strategy

#

Cards that have cool effects in a vaccum are nice, but they dont tend to play together nicely

nocturne sphinx
#

There

#

Better?

boreal tendon
#

Its possible to use it in engine, which is nice

#

But let me ask you something

#

Use any 5 or 6 card hand combination that you want, how are you getting 3 level 7s, including eternal flame dragon, onto the field?

nocturne sphinx
#

That’s why I need to make spells and stuff

#

I want the deck to be able to bring out powerful creatures

boreal tendon
#

How powerful are we talking about?

#

And what kind of powerful?

#

Blue eyes chaos max could be considered powerful because it has 4000 atk and double piercing, apollousa could also be considered powerful because it can negate card effects, accesscode talker could be considered powerful because it can destoy whole fields by itself

nocturne sphinx
boreal tendon
nocturne sphinx
#

Yea

boreal tendon
#

This would probably see play in a lot of decks, it's a very good card

#

But those decks would be better at using them than eternal flames

nocturne sphinx
#

Yea

nocturne sphinx
slender sequoia
# nocturne sphinx

I kinda like it with a once per turn perm attack gain? Puts your opponent in a timer before it can get to strong

nocturne sphinx
#

Yea

vernal patrol
#

All-Consuming Absorbelly
*4 / WIND
Fiend / Xyz / Effect
2+ Level 4 monsters
Gains 500 ATK/DEF for each material attached to it. If this card would be destroyed, detach 1 material from it instead. If this card destroys a monster by battle: Attach that monster to this card as material, then if that monster was Special Summoned from the Extra Deck, attach the appropriate card(s) from your opponent's GY to this card as material.

  • Fusion Monster: 1 Level 4 or lower monster and 1 Spell
  • Synchro Monster: 1 Tuner and 1 non-Tuner monster
  • Xyz Monster: All cards that were attached to the destroyed monster
  • Link Monster: 2 monsters with the same Type and/or Attribute
    ATK 1000 / DEF 1000

this can snowball like hell

slender sequoia
#

I’m idea bankrupt again so please give me any suggestions for more elemental dragons to add

Yugioh Elemental Dragon deck list

Monster:

Fire 1:
Fire 2:
Fire P: Elemental Dragon Igniter
Fire A: Elemental ArchDragon of Fire Blaze Burner

Water 1: Elemental Dragon Glacier
Water 2:
Water P: Elemental Dragon Enforcer Shark
Water A: Elemental ArchDragon Of Water Deep Sea Leviathan

Wind 1: Elemental Dragon Typhoon Wyvern
Wind 2: Elemental Dragon Two-Headed Sky Serpent (might change)
Wind P: Elemental Dragon Buzz Blast (need monster effect)
Wind A: Elemental ArchDragon Of Wind Eye Of The Storm

Earth 1: Elemental Dragon Subterra Gargoyle
Earth 2: Elemental Dragon Harmonizer (Tuner)
Earth P: Elemental Dragon Chimera Hydra
Earth A: Elemental ArchDragon Of Earth Primordial Titan

Light 1: Elemental Dragon Ascendent
Light 2: Elemental Dragon Bright Bunyip
Light P: Elemental Dragon Rising Voltage
Light A: Elemental ArchDragon Of Light Pulsar Judgement

Dark 1: Elemental Dragon Dark Gate Guard
Dark 2: Elemental Dragon Skül Krüsher (need effect)
Dark P: Elemental Dragon Brain Hijacker
Dark A: Elemental Archdragon of Dark Ruthless Wrecker

Clear 1: Elemental Dragon “Dark Tuner” illusionist
Clear 2: Elemental Dragon Mimic (need art)
Clear P:
Clear A: Elemental ArchDragon Of Clear Nonexistent Nightmare

Spells:
Field: Elemental Dragons Tower Of The Elements
Fusion: Elemental Dragons Fusion
Searcher: Elemental Dragons ROAR!
Tokens: Elemental Dragons Spirits Of The Past

Traps:

I need 2 more fire, 1 water, and one attribute-less dragons

thorny hull
#

Dino-Mech The Almighty
Dinosaur/Monster/Effect/Fusion
Level 9 Fire Attribute
1 Level 5 or higher Dinosaur monster + 1 level 5 or higher Machine monster
This is also Machine type. When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your deck (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent Destroys 1 Dinosaur or Machine monster in their deck". You can only use this effect of "Dino-Mech The Almighty" once per turn.
2300 ATK 2900 DEF

thorny hull
#

Mechanized Evolution Pill
Spell/Normal
Banish 1 Dinosaur monster and 1 machine monster from your hand and/or GY; Special Summon 1 Level 5 or 6 Dinosaur monster from your hand or Deck, ignoring its Summoning conditions, and add 1 level 4 or lower machine monster from your Deck or GY to your hand. You can only activate 1 "Mechanized Evolution Pill" per turn.

fathom pivot
#
Rank 5/DARK/Dragon/Xyz/Effect
ATK/3000 DEF/2500
2 Level 5 DARK monsters
You can also Xyz Summon this card by using 1 Rank 4 Xyz DARK Dragon monster you control as material. (Transfer its materials to this card)
Once per turn (Quick Effect): You can detach 2 materials from this card, monsters your opponent controls lose 200 ATK for each card in the field and in your GY, this card gains the lost ATK, then, you can banish 1 card on the field. if you detached a DARK Xyz monster to activate this effect, neither player can respond to this effect’s activation.
While this Xyz Summoned card is face-up on the field, “Phantom Knights” monsters you control cannot be destroyed by your opponent’s card effects. ```
waxen maple
#

Steam Spirit Scalding Serpent - FIRE Level 7
Sea Serpent / Spirit / Effect
Cannot be Special Summoned. During the End Phase: Return this card to the hand. Gains 100 ATK for each of your Spirit monsters that is banished or in your GY. If this card is added to your hand, except by drawing it or from a zone it was added from this turn (Deck, GY, field, banishment): You can add 1 Level 4 or lower "Steam Spirit" monster from your Deck to your hand.
ATK 2400 / DEF 2000

forest vortex
#

Some Ideas for Marik themed Cards

waxen maple
#

Steam Spirit Ignition
Normal Trap
Send the top 3 cards of your Deck to the GY; Add 1 "Steam Spirit" card from your Deck or GY to your hand, except "Steam Spirit Ignition". During the Main Phase: You can banish this card from your GY; Normal Summon 1 Spirit monster, and if you do, it gains 500 ATK.

waxen maple
#

Steam Spirit Technician Toad - WATER Level 2
Aqua / Spirit / Effect
Cannot be Special Summoned. During the End Phase: Return this card to the hand. You can only use each of the following effects of "Steam Spirit Technician Toad" once per turn. If this card is Normal Summoned: You can Tribute 1 Spirit monster from your hand or field, and if you do, Set 1 "Steam Spirit" Trap from your Deck. If this card is banished: Add it to your hand.
ATK 200 / DEF 1500

vernal patrol
#

Advanced Gravity
Spell Card (Continuous)
Level 5 or 6 monsters require 2 Tributes to Tribute Summon. Level 7 or higher monsters require 3 Tributes to Tribute Summon. Neither player can Normal Summon Level 5 or higher monsters with card effects.

terse pivot
#

What u guys think about my custom yu gi oh cards for my main deck? (Not my art btw)

quick turret
#

@terse pivot refer to the pins here for what PSCT is

#

an easy way is to copy paste card text from "real" cards

#
1: Special Summon this monster(from your GY)
2: Draw 1 card.
3: Discard 1 card.
4: Add 1 "Dark World" monster from your GY to your hand
5: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
6: Draw 1 card, then discard 1 card. ```
#

the dark world mon as an example(side note this is extremely bloated and really shouldn't have a dice roll effect to begin with imo)

golden lynx
quick turret
#

Probably

nocturne sphinx
#

Die, Die, Dai!

Quick-Play Spell

If a Monster your opponent controls leaves the field because of a card you control and it is not the battle phase, apply 1 of the following effects:

• Select 1 Monster you control, as long as it is on the field, the next Monster your opponent summons has it's effects negated and has it's ATK and DEF reduced to 0.

•If you control no Monsters, you can special summon a level 4 or lower Monster from your hand in defense position. All monsters your opponent controls must attack it if able.

You can only activate "Die, Die, Dai!" Once per opponent's turn, but twice during your own turn.

slender sequoia
# waxen maple

Your steam spirits seem to be going along well, when we’re both done wanna duel each other on dueling book?

nocturne sphinx
#

It's german for "The Dai, The".

slender sequoia
#

Thoughts?

quick turret
#

I don't think the card can always have no attribute

#

you can have multiple attributes on one card

#

but lack of an attribute seems eh enough

#

that I don't think its something they'd ever print

#

also

#

[pain lanius] is a good wording psct wise for the effect

viral tapirBOT
# quick turret [pain lanius] is a good wording psct wise for the effect

level Level: 1
[ Winged Beast / Effect ]

ATK 100 / DEF 100

Effect

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.

vernal patrol
thorny hull
#

I got an idea for a set of cards for Kaiju

#

Low level machine/Warrior monsters that aren't Kaijus while on the field.

#

Mean to act as the army in Kaiju movies, and so are weak and obviously not going to Really do much there. But, they work well in dealing with another weakness of Kaijus

#

the fact the opponent can use their effects using your counters

#

a Tank based one that both works a spell/Trap Searcher on normal summon, and able to Prevent your Opponent from activating Kaiju monsters you give them by banishing the tank on the field.

cursive bay
cursive bay
slender sequoia
#

Cringe anime girl cards

valid pond
#

Shape of Sea
Counter Trap
(This card is always treated as a "Marincess" Card.)
When you take battle or effect damage: Special Summon 1 "Marincess" Link Monster from your Extra Deck or GY whose ATK is less than or equal to the damage you took, then destroy cards on the field equal to the Link Rating of the Special Summoned Monster, also you gain LP equal to the amount of damage you took. You can activate this card from your hand if you control a Link-3 or higher "Marincess" Link Monster or if you control no Monsters. You can Banish this card from your GY: Target 1 "Marincess" Link Monster in your GY; return it to the Extra Deck, then draw cards equal to its Link Rating. You can only use each effect of "Shape of Sea" once per turn.

pure eagle
red dust
#

this is like

#

the least cringe use of ai art imo

#

nobody is gonna commission art for custom yugioh cards

#

nobody is losing their job over this

slender sequoia
slender sequoia
#

Ai art is cringe in general

#

Now I best not see you supporting no more AI art round these parts or my lil friend here’s gonna fire away

vital briar
#

Plenty of people commission custom ygo art, for custom cards specifically is irrelevant.
However Ai art is at least tiny bit better than stealing art. (Ai is also still stealing unless you train an AI on your own art)

slender sequoia
#

But if you steal art you can at least give credit

#

AI can’t credit anyone

#

Plus if you’re training it off your own art just make your own

pure eagle
#

I at least only used to steal art from other card games

slender sequoia
#

My apologies I didn’t see the “used to”

pure eagle
#

I mean I haven’t in years but back then I didn’t
But I also wasn’t really posting or using them anywhere

slender sequoia
#

Ah

#

I use my own art for mine

#

Here’s some of mine (not on the cards just saved in my camera roll)

red dust
quick turret
#

I can see it

#

Specially cause you on average just need 4-5 fullbodies, maybe a few action poses with multiple characters for spell/traps, and 2-3 fullbodies for extra deck mons, and thats if you go the full mile of designing entire archetypes

vital briar
#

It depends on the archtype really. Making art for something like Kuriboh is much easier than drawing fully designed human characters. It takes me like 2-4 weeks for a full body art.

forest vortex
#

Commissioning Art I mean
I am too bad to do it myself

vernal patrol
forest vortex
#

A OC from me

#

Her Name is Ania

#

It's a older Design of her

#

I am actually waiting for her new Design to be finished but the Artist is kinda just gone in the moment
It was based on that new Level 10 Zombie that came out

#

a[Finnis Terae]

vital briar
#

Took me like 8 months to finish the art for my first 2 batches of Buster Blader cards, with a few more in the works.

fathom pivot
vital briar
#

Im still adjusting the effects slightly as I add more cards, but I am pretty happy at where they are at.

lament bronze
#

It just wasn't meant to be lol

vital briar
#

Thats fine, I made both. The Over Rush was more of a fun graphic design challenge for me.

lament bronze
vital briar
#

Rush template with MD text just feels wrong to me. xD

lament bronze
#

But over rush rare on a non-rush proxy does not xD

#

💀

slender sequoia
#

Hey I hate to interrupt but while the chats lively can someone give their option on this card? I like the art but uncertain on the effect (sorry to bother you guys but people have been ignoring me most times I ask)

#

(I’ll delete this chat after btw)

#

Ok I swear this card is cursed

Whenever I send it to the chat everything just dies

vital briar
#

Im not exactly sure how that effect would work for an extra deck summon outside of LINK and Xyz monsters.

slender sequoia
#

Like you can also use it as a poly target to get two

#

I don’t like it to much and I’ve been trying to think of another but can’t

vital briar
#

Fusion and Synchro would be pretty limited unless they specifically need 2+ Dragon monsters.

slender sequoia
#

Yeah

slender sequoia
vital briar
#

Whats the goal of the card? just helping ED summons?

slender sequoia
#

The elemental dragons at built to spam every summoning method

#

Including dark synchro

#

Here’s the cards their built to spam out btw

vital briar
#

The easiest way I can think of is if the card summoned another card and treat it as a normal monster Tuner / Lvl 4 / Dragon / WIND / 1000 ATK / 1000 DEF. That should get synchro, xyz, and LINK out of the way. Fusion you would still ned a spell card.

slender sequoia
#

If I make it level 3 it’ll be a one card synchro

#

Also xyz wouldn’t work since you can’t xyz summon with tokens

vital briar
#

thats why I didnt say summon a token.

#

summon another card and treat it as a monster with those stats, like how Magical Hats turns 2 Spell / Trap Cards into monsters.

slender sequoia
#

Ohhh

#

Alright I’ll update it

#

I decided to just make it a token since this deck already spams xyz pretty well

#

Current deck list

Yugioh Elemental Dragon deck list

Monster:

Fire 1:
Fire 2:
Fire P: Elemental Dragon Igniter
Fire A: Elemental ArchDragon of Fire Blaze Burner

Water 1: Elemental Dragon Glacier
Water 2:
Water P: Elemental Dragon Enforcer Shark
Water A: Elemental ArchDragon Of Water Deep Sea Leviathan

Wind 1: Elemental Dragon Typhoon Wyvern
Wind 2: Elemental Dragon Two-Headed Sky Serpent
Wind P: Elemental Dragon Buzz Blast (need monster effect)
Wind A: Elemental ArchDragon Of Wind Eye Of The Storm

Earth 1: Elemental Dragon Subterra Gargoyle
Earth 2: Elemental Dragon Harmonizer (Tuner)
Earth P: Elemental Dragon Chimera Hydra
Earth A: Elemental ArchDragon Of Earth Primordial Titan

Light 1: Elemental Dragon Ascendent
Light 2: Elemental Dragon Bright Bunyip
Light P: Elemental Dragon Rising Voltage
Light A: Elemental ArchDragon Of Light Pulsar Judgement

Dark 1: Elemental Dragon Dark Gate Guard
Dark 2: Elemental Dragon Skül Krüsher (need effect)
Dark P: Elemental Dragon Brain Hijacker
Dark A: Elemental Archdragon of Dark Ruthless Wrecker

Clear 1: Elemental Dragon “Dark Tuner” illusionist
Clear 2: Elemental Dragon Mimic (might change art)
Clear P:
Clear A: Elemental ArchDragon Of Clear Nonexistent Nightmare

Spells:
Field: Elemental Dragons Tower Of The Elements
Fusion: Elemental Dragons Fusion
Searcher: Elemental Dragons ROAR!
Tokens: Elemental Dragons Spirits Of The Past

Traps:

thorny hull
#

Dragon Extermination Patrol
Warrior/Effect Earth/Level 5
If your opponent controls 1 Dragon or Wyrm monster or 4+ non Dragon or Wyrm monsters, you can Special Summon this card (from your hand). Dragon and Wyrm Monsters cannot activate their effects in ether players Hand or GY. You can only Special summon "Dragon Extermination Patrol" by its own effect once per turn.
1800 ATK 2300 Def

golden lynx
#

Fueled Musician King
LV 6 LIGHT
Spellcaster / Effect
1750 / 1500

If you control a Fusion Monster, you can Special Summon this card from your hand, then, you can add 1 “Polymerization” card from your Deck to your hand. Monsters you control that were Special Summoned from the Extra Deck cannot be targeted by either player’s card effects. If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use each effect of “Fueled Musician King” once per turn.

waxen maple
waxen maple
#

Hold The Line, Battle Brothers!
Normal Trap
If you control a "Battle Brother" monster: If a card you control that is originally an EARTH Beast monster with 800 ATK leaves the field this turn because on an opponent's card, immediately Special Summon 1 "Battle Brother" monster with a different name from your hand or Deck. You can banish this card from your GY, then target 1 EARTH Beast monster in your GY with 800 ATK; Special Summon it. You can only use each effect of "Hold the Line, Battle Brothers!" once per turn.

slim raft
#
level 4/ tuner/wyrm/light
1900/1600
If this card you control is used as Synchro Material for a "Metaphys" monster, you can treat it as a non-Tuner. you can only use each of the following effects "Metaphys Luster Dragon" once per turn.

If you control a no monsters or a "Metaphys" monster, except "Metaphys Luster Dragon": You can Special Summon this card from your hand or GY.

If this card is Normal or Special Summoned: you can banish 1 "Metaphys" monster from your Deck, except "Metaphys Luster Dragon"; this effect becomes that banished monster's effect that activates when it is in banishment.

___
Metaphys Diobolos
level 7/wyrm/light
2800/1000
once per turn, if this card is in the banishment, during the Standby Phase of the next turn: you can Special Summon 1 "Metaphys" monster in your Banishment. 

once while face-up on the field, If this card was Special Summoned by the effect of a "Metaphys" monster (Quick effect); you can target 1 card on the Field; place it on the top or bottom of the player's Deck

you can banish this card from your Hand or face-up Field; you can add 1 "Metaphys" card, except "Metaphys Diobolos", from your hand, and if you do, banish 1 card from your Hand. you can only use this effect of "Metaphys Diobolos" once per turn.

___
Metaphys D.D.S
cont/spell
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, Special Summon 1 "Metaphys" Monster from your Deck or GY. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
● Your turn: draw 1 card, then banish 1 card in your Hand.
● Opponent's turn: banish 1 "Metaphys" card from your GY, then destroy 1 card your opponent controls.```