#Custom Cards
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Grotesque weeping behemoth
Level 12 DARK
Aqua/Flip/Effect
5000ATK/ 4000DEF
Cannot be normal summon or special summoned.
Cannot be destroyed by battle or card effects.
Flip: end the current player turn.
You cannot Normal or special summon monsters while this card is on the field face-up.
At the end of your turn: place this card to the bottom of your deck.
Any thoughts on the monsters?
So how does that work on Spells and Traps?
Do they just stay there Face Up?
How would that be for a Alternative Boss for Reptiliannes?
+2 Reptile monsters + 1 Link or Synchro "Reptiliann" monster
Gains 200 ATK for every monster with 0 Atk on the field. The ATK of all non-Reptile monsters this card points to turns to 0. Negate the effects of all non Reptile monsters with 0 Atk on the field. You can not Summon monsters except Reptile monsters. If this card was Link Summoned using only "Reptilianne" monsters as material, it cannot be targeted by your opponent for card effects. (Quick Effect): You can discard 1 Reptile monster from your hand; target 1 monster your opponent controls; change it to face-up Attack Position and turn it's ATK to 0. If a "Reptilianne" monster you control is destroyed: by Battle: You can Special Summon this card from your GY. You can only use each effect of "Reptilianne Kami" once per turn.
``
After looking at all of the cards...should of just said monsters
Predapoison Swamp
[Field Spell]
Monsters on the field with a Predator Counter become DARK, also your opponent cannot Tribute them or used them as Fusion, Synchro, Xyz, or Link Material. You can only use each of the following effects of "Predapoison Swamp" once per turn. During the Main Phase: You can Special Summon 1 "Predaplant" monster from your hand or GY, but its effects are negated, and if you do, add 1 "Polymerization" from your Deck to your hand. If a DARK Fusion Monster is Special Summoned to your field (except during the Damage Step): You can draw 1 card.
Changed that one a tiny bit btw
Level 9 / DARK
Magical Knight / Fusion / Effect
"Buster Blader" + "Dark Magician"
REQUIREMENT: Send 1 card from your hand to the Graveyard
MULTI-CHOICE EFFECT:
-This card gains 500 ATK for each Dragon or High Dragon monster in both player's Field or Graveyard until the end of your opponent's next turn.
-Your opponent cannot activate the effects of Spell/Trap cards until the end of your opponent's next turn.
ATK: 2900 / DEF: 2400```
Is Magical Knight a Type?
What the hell
Only exclusive to Fusion Monsters, at that
The interesting thing about em is they also are the only monsters to possess multi-choice effects, whereas other monsters only give you one choice.
Try a rush duel! We do a good bit in the respective channel from time to time
Decaying Mammoth
4* / EARTH
Dinosaur / Effect
(Quick Effect): You can discard 1 Spell, then target 1 monster your opponent controls; equip this card from your hand or field to it. Once per turn, during the End Phase, while this card is an Equip Card: Place 1 counter on it. The equipped monster cannot be Tributed or used as Fusion, Synchro, Xyz, or Link Material for a Summon, also it loses 1200 ATK and 800 DEF for each counter on this card. If this card on the field is destroyed and sent to your GY: You can destroy the top card of your Deck. You can only use this effect of "Decaying Mammoth" once per turn.
ATK 1200 / DEF 800
mammoth graveyard retrain based on that moment where yugi fused it to beud
and only used for fusions.
Wha-
Rank 12, 4000/4000, DARK, Dragon, Xyz, Pendulum
You can only use the 1) Pendulum Effect of cards with this name once per turn.
1) You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card.
<1/1>
2 Level 12 monsters
Once per turn, you can also Xyz Summon "Supreme King Z-ARC - Xyz Universe" by using a "Supreme King Z-ARC" you control as material.
1) This card's name becomes "Supreme King Z-ARC" while on the field.
2) Cannot be targeted or destroyed by your opponent's card effects.
3) Once per turn, during the Battle Phase (Quick Effect): You can detach 1 material from this card; destroy 1 face-up monster on the field, and if you do, this card gains its original ATK until the end of the Battle Phase.
4) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.```
Don't forget galaxy
the effects these get are based on zarc's 4 main anime effects.
1 ● If this card is Special Summoned: You can destroy as many monsters your opponent controls as possible, then each player whose monster(s) was destroyed by this effect takes damage equal to the total ATK the destroyed monsters had on the field. This card cannot attack the turn you activate this effect.
2 ● While there is a Fusion, Synchro, and/or Xyz Monster(s) banished and/or in either player's Graveyard, this card cannot be destroyed, also it is unaffected by card effects that would make it leave the field. All monsters you control are unaffected by the effects of your opponent's Fusion, Synchro, and Xyz Monsters.
3 ● If your opponent adds a card(s) to the hand (except during the Draw Phase): You can destroy that
yeah it is
gotta fit one of these for each of these Universe Zarc.
Synchro Universe already takes the effects that summons 2 dragons.
the problem with og zarc's effects is that they're kind of boring
the sk servant dragons also had boring effects
i think that entire era of arc v fell victim to some rushed af duel writing
It blocks for the entire Duel?
Supreme Arc King Z-ARC V
[Link 5↙️⬅️⬆️➡️↘️/Dark/Dragon/Link/Effect]
5 Effect Monsters
If this card is card is Link Summoned using a Fusion, Synchro, Xyz, and a Pendulum Monster: You can destroy as many cards your opponent controls as possible, and if you do, inflict damage your opponent equal to the total ATK the destroyed monsters had on the field. This card and monsters it points to are unaffected by the effects of your opponent's monster's that are Special Summoned from the Extra Deck. If this card or a monster(s) it points to would be destroyed by battle or card effect, or banished by a card effect, you can banish 1 Fusion, Synchro, Xyz or Pendulum Monster from your Extra Dexk or GY instead.
ATK 4000
Effects like that are usually only until the end of the Turn that's why I asked
There are a fewcard effects that take place as long as the card is in the GY. Older cards mostly.
Marincess Kelpee
WATER
Link-1
Cyberse|Link|Effect
1500 ATK
1 Normal Summoned monster with 1500 or less ATK.
If this card is Link Summoned: banish 1 monster from your GY whose ATK is less than this card’s, and if you do, add 1 monster from your Deck to your hand whose attribute is different and whose Level is less than or equal to the banished monster’s original Level, but you cannot activate that monster’s effects until the end of this turn. You can only Link Summon “Marincess Kelpee” once per turn.
marincess version of almiraj
Ah so it’s only a marincess card in name
Sangan Link
of course it also allows marincess to combo if bricked with 5 hand traps at turn 1
normal summon ash, make kelpee, get sea horse
sea angel, get dive
special summon sea horse again, make coral, special summon kelpee
go into gbr
this can search hand traps lol
Marincess Ribbon Eel
[Level 5/Water/Cyberse/Tuner/Effect]
If this card is in your hand or GY: You can send 1 "Marincess" Equip Card you control to the GY; Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can target 1 "Marincess" Link Monster in your GY; return it to the Extra Deck, and if you do, this card's Level becomes equal to that monster's Link Rating. You can only use each effect of "Marincess Ribbon Eel" once per turn.
1500 / DEF 2000
Marincess Saber Marlin
[Level 8/Water/Cyberse/Synchro/Effect]
1 WATER Tuner + 1+ non-Tuner Cyberse monsters
If this card is Synchro Summoned: You can Special Summon 1 "Marincess" Link Monster from your Extra Deck with a Link Rating equal to the Level the Tuner used as this card's material had on the field (this is treated as a Link Summon), then equip it to this card. You can only use this effect of "Marincess Saber Marlin" once per turn. Gains ATK equal to the total Link Ratings of the Link Monster Cards equipped to it x 400. Unaffected by your opponent's card effects while equipped with an Equip Card. If this card is destroyed by battle: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.
ATK 2400 / DEF 2200
real marincess support
man the amount of marincess custom's ive made in my life
of course it comes hand in hand cause I created the Marincess discord
Link 1, 1900, LIGHT, Warrior, Link [S]
1 non-Link "Magikey" or Normal Monster
You can only use the 1) and 2) effects of cards with this name once per turn.
1) If this card is Link Summoned: You can send 1 "Magikey" monster from your Deck or Extra Deck to the GY; add 1 "Magikey" monster or "Magikey Maftea" from your Deck to your hand.
2) You can target 1 "Magikey" monster or Normal Monster you control with a Level; its Level becomes double its original Level until the end of this turn.
3) If you Ritual Summon exactly 1 "Magikey" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.``````Magikey Reborn
Normal Spell
You can only activate 1 card with this name per turn.
1) Target 1 "Magikey" monster or Normal Monster in your GY; add it to your hand, then you can apply 1 of these effects.
● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field, or GY.
● Ritual Summon 1 "Magikey" Ritual Monster from your hand, by banishing monsters from your hand, field, or GY whose total Levels equal or exceed its Level.```
Reinforcement Fusion
[Normal Spell]
Fusion Summon 1 Fusion Monster from your Extra Deck by adding non-Effect Monsters from your Deck and/or GY to your hand as material, then, if you Special Summoned a non-Effect monster by this effect, you can add 1 "Polymerization" from your Deck or GY to your hand. You cannot Special Summon monsters the turn you activate this card, except by Fusion Summon using only non-Effect Monsters as material. You can only activate 1 "Reinforcement Fusion" per turn.
FGD=+5

Decided to update/try to fix them.
So how do I do the card command?
test
Ok cool
Equip spell
If this card is equipped to an “ancient gear” monster, that monster gains 1200 ATK during the damage step and cannot be targeted by effects from your opponents monsters. If this card is sent from the field to the graveyard, add 1 level 4 or lower “ancient gear” monster from your deck to your hand. Shuffle your deck afterwords.```
Field spell
All “Ancient Gear” monsters you control gain 500 ATK and DEF. If an “Ancient Gear” card on your side of the field is targeted by an opponents card effect, negate that effect, and if you do, destroy that card. If this card is sent from the field to the graveyard, special summon 1 “ancient gear” monster from your hand or graveyard to the field. If this card is banished while on the field, special summon 1 “Ancient Gear Golem” from your deck to the field, ignoring its summoning conditions. Shuffle your deck afterwords. You can only use each effect of “Ancient Gear City” once per turn.```
Probably different from when I remembered it cuz I thought of ancient gear city last year but that’s somewhat what I remember
Behold. The strongest Custom Card ever!... Pop.
Neptabyss Entropy, the Atlantean Ocean Dragon Lord
[Level 8/Water/Sea Serpent/Fusion/Effect]
"Neptabyss, the Atlantean Prince" + 2 WATER monsters
While "Umi" is on the field, cards you control cannot be destroyed by card effects. You can only use each of the following effects of "Neptabyss Entropy, the Atlanta Ocean Dragon Lord" once per turn. If this card is Fusion Summoned: You can return all Spells & Traps on the field to the hand. You can send 1 "Atlantean" card from your hand or Deck to the GY, then target 1 monster on the field; return it to the hand, and if you do, all monsters your opponent currently controls lose 500 ATK.
ATK 3200 / DEF 1800
Legendary Atlantean Neptadon
[Level 3/Water/Sea Serpent/Effect]
If this card is in your hand or face-up field: You can send any number of WATER monsters from your hand or field to the GY, including this card; Special Summon 1 Fusion Monster that could be Fusion Summoned using all of those monsters as material. (This is treated as a Fusion Summon). If this card is sent to the GY to activate a WATER monster's effect: You can Special Summon this card, but shuffle it into the Deck when it leaves the field.
ATK 1800 / DEF 0
Palace of the Atlantean Majesty
[Continuous Spell]
When this card is activated: You can place 1 "A Legendary Ocean" from your Deck face-up in your Field Zone. You can send 1 monster from your hand or field to the GY; add 1 "Atlantean" monster from your Deck to your hand. If WATER monster(s) is sent to the GY to activate a card or effect: You can target 1 those; appy that monster's effect that activates when it is sent to the GY to activate a WATER monster's effect. You can only use each effect of "Palace of the Atlantean Majesty" once per turn.
Atlantean Reconciliation
[Quick Play]
Special Summon 1 "Atlantean" monster from your hand or GY, OR, if "Umi" is on the field, you can Special Summon 1 monster from either GY instead, and if you do, it becomes a WATER monster. If a card(s) would be destroyed by battle or card effect while "Umi" is on the field, you can banish this card from your GY instead. You can only use each effect of "Atlantean Reconciliation" once per turn.
Abyssalacia, the Atlantean Grace
[Level 3/Water/Sea Serpent/Effect]
If this card is Normal or Special Summoned: You can send 1 other WATER monster from your hand or field; add 1 WATER Fish, Sea Serpent, or Aqua monster from your Deck to your hand, except "Abyssalacia, the Atlantean Grace". If this card is sent to the GY to activate a WATER monster's effect: You can Fusion Summon 1 Fusion WATER Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only use each effect of "Abyssalacia, the Atlantean Grace" once per turn.
ATK 1600 / DEF 800
atlant SDR
Cont/trap
You can active this card the turn it was set, by revealing 1 "Nekroz" card from your Hand. You can only use each of the following effects of "Nekroz Necloth" once per turn
*During the Main or Battle Phase: you can tribute 1 "Neckroz" Ritual Monster from your Hand or Field; Special Summon 1 from your Extra Deck with the same Level, ATK, and DEF as the Tributed monster.
*You can send this card to the GY then banish up to 3 monsters on your Field and/or GY; Special Summon 1 "Nekroz" Ritual Monster from your Hand or Deck, ignoring its Summonings Conditions, with the same level as the levels of the banished monsters. (This is treated as a Ritual Summon.)
*During the Main Phase, except the turn this was sent to the GY: you can banish this card, then target up to 3 "Nekroz" cards in your Banishment, except "Nekroz Necloth"; add 1 to Hand, return 1 to the GY, and shuffle 1 to your Deck.```
why is this card called nekroz nekroz
Because it is I tho of naming it reclothination
But I really didn't like the name so I just fr just called it nekroz nekroz
why does it have 4 gaint effects
As an aside, why does it say the as a Rit spell bit. I don't think that matters for any of them right?
I think it matters for the 11, idk I don't play the deck
Because nekroz needs it I think
I think it's fine
Surely there are no good targets in extra
The trap makes it so you can play the level 10 negate
There like nothing bad that this card can do, like a quick summon of trish I guess but like it's not that bad
nah, it just reads like that gladiator beast anime trap lol
How?
For the extra you have brio and uni I guess
The best the trap can do it summon nekroz Trish for the banish 3
Level 8/dragon/water/ritual
2600/2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. You can only use each of these effects of "Nekroz of Axel" once per turn.
*(Quick Effect): You can discard this card, then target 1 "Nekroz" Monster you control; that monster gains 2600 ATK and 2000 DEF, but return that card to your during the End Phase of this turn.
*(Quick Effect): you can tribute 1 Monster from your Hand or Field; Special Summon 1 "Nekroz" Monster from your Hand or GY, also that card ATK becomes doubled until the End Phase, but return that monster to your hand during your End Phase. (If you Special Summoned a Ritual Monster, it is treated as a Ritual Summon).```
Level 8/water/warrior/ritual
2700/1100
You can Ritual Summon this card with any "Nekroz" Ritual Spell.
You can only use each of the following effects of "Nekroz of Monarchy" once per turn.
*You can discard this card; take 1 "Nekroz" monster from your Deck, and either Special Summon it, and if you do, send 1 "Nekroz" card to the GY or tribute it, and if you do, send 1 "Nekroz" card to the GY.
*(Quick Effect): you can tribute 1 monster from your Hand or Field, then target 1 card on the Field; destroy it.```
the second card is hella incomplete
there's an "either" but only one part is written, then the other 2 sends have no locations from where they're sent
not that i think the card should be milling 2 cards for no reason
easpecially when i assume the discard effect first either adds a nekroz or specials shurit
i think its "either special summon or tribute it"
"Dark Magician" + "Kuriboh"
You can also Special Summon this card (from your Extra Deck) by using 1 "Dark Magician" and "Kuriboh" from your hand or field, or monsters that mention them, as Fusion Material (this is treated as a Fusion Summon). During the turn this card is Special Summoned, it can attack directly, and if it does, you can add 1 "Dark Magician" or "Kuriboh" from your Deck to your hand, and if you do, inflict damage to your opponent equal to the ATK of the monster added to your hand, then you gain that same LP. During the End Phase, if this card attacks this turn: Destroy it. Cannot be used as material for a Synchro, Xyz, or Link Summon, cannot be Tributed for a Tribute Summon, and cannot be used for a Spell/Trap effect unless that card mentions "Dark Magician" or "Kuriboh".
"Dark Magician" + "Kuriboh"
You can also Special Summon this card (from your Extra Deck) by using 1 "Dark Magician" and "Kuriboh" from your hand or field, or monsters that mention them, as Fusion Material (this is treated as a Fusion Summon). During the turn this card is Special Summoned, it can attack directly, and if it does, you can add 1 "Dark Magician" or "Kuriboh" from your Deck to your hand, and if you do, inflict damage to your opponent equal to the ATK of the monster added to your hand, then you gain that same LP. During the End Phase, if this card attacks this turn: Destroy it. Cannot be used as material for a Synchro, Xyz, or Link Summon, cannot be Tributed for a Tribute Summon, and cannot be used for a Spell/Trap effect unless that card mentions "Dark Magician" or "Kuriboh".
I attempted to make 4 cards that make Mirror Force a decent deck/strategy. I'm curious on what y'all think of them.
Emperor's Key
Spell Card (Quick-Play)
(This card is always treated as a "Number" card.)
If your opponent controls a monster Special Summoned from the Extra Deck and you do not: Activate 1 or both of these effects (simultaneously).
- Target 1 monster your opponent controls that was Special Summoned from the Extra Deck; if that target is a "Number" Xyz Monster, take control of it, otherwise negate its effects.
- Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as material.
You can only activate 1 "Emperor's Key" per turn.
tried to do a flavour card!
Yeah
So do they need a ritual spell or?
Level 4/Dark/machine
1500/1800
If this is the only card in your hand or if you control no monsters, you can Special Summon this card from your Hand. Once per turn: you can target 1 Spell/Trap on the Field; destroy it. If this card was sent to the GY as material for a Fusion Summon: you can add 1 "Sentinal" monster, except "Dark Sentinel" from your Deck to your Hand. You can only use this effect of "Dark Sentinel" once per turn.
---
Carrier Sentinel
Level 4/Dark/machine
1000/1600
If this is the only card in your hand or if you control no monsters, you can Special Summon this card from your Hand. If this card Normal or Special Summoned: you can add 1 level 4 or lower Beast-Warrior Monster from your Deck to your Hand. If this card was sent to the GY as material for a Fusion Summon: you can add 1 "Sentinal" monster, except "Carrier Sentinel" from your Deck to your Hand. You can only use this effect of "Carrier Sentinel" once per turn.```
Level 6/Dark/Machine/Fusion
1 Level 4 or Lower Beast-Warrior monster + 1 Level 4 or Lower Machine monster
2200/1500
This card is unaffected by your opponent's Trap Cards.
If this card is Fusion Summoned: you can add 1 "Beastborg" or "Beast-borg" card from your Deck to your Hand, and if you do, inflict 300 damage to your opponent. If this card is destroyed by battle or card effects: You can Special Summon all the Monsters that was used for this card's Fusion Summon from your GY.
___
Beastborg Panther Predator
Level 6/Dark/Machine/Fusion
1 Level 4 or Lower Beast-Warrior monster + 1 Level 4 or Lower Machine monster
1600/2000
Once per turn (Quick Effect): you can target 1 Spell/Trap on the Field; either destroy it or place it on the top of the Deck, and if you do, inflict 800 damage to your opponent.
Once per turn, if this card Battles: you can tribute 1 monster your opponent controls. If this card is destroyed by battle or card effects: You can Special Summon all the Monsters that was used for this card's Fusion Summon from your GY.```
Level 4/Beast-Warrior/dark
1000/1000
This card can also be treated as a Machine monster for a Fusion Summon of a "Beastborg" Fusion Monster.
If this is the only card in your hand or if you control no monsters, you can Special Summon this card from your Hand. If this card if Normal or Special Summoned: you can tribute this card; add 1 "Sentinel" monster from your Deck to your Hand, and if you do, set 1 "Beastborg Fusioner" from your Deck, Hand, Gy, or from your Banished. You can only use this effect of "Beastborg Stolen Valor" once per turn.```
Normal/trap
Target 1 "Beastborg" card and 1 card your opponent controls; destroy them, then Inflict damage to both players equal to the total ATK of both monsters destroyed by this effect. During the Main Phase, except the turn this was sent to the GY: you can banish this card in your GY; set 1 "Beast-Borg" Continuous Trap from your Deck, and if you do, it can be activated this turn. You can only use each effect of "Beast-Borg Medal of Honor" once per turn.```
Scylla the Abyssal Maiden
WATER
Sea-Serpent/LINK/Effect
LINK-4 /↖️↕️↗️
3500
2+ effect monsters
Your opponent must summon monsters this card points to. If a monster is special summon to this card points to: equip that monster to this card. During the end phase: you may banish up to 3 cards you control face down.
Any thoughts?
Not a "once per tun" on any of the effects
Wording is wrong too
It basicly makes it so your opponent can only summon the exact monster this card points too wich is busted as is
Maybe smth like this so it's not as opressive
Maintance cost seemed fine to me since this thing sucks up monsters as a "Quick Effect" as is and could be really nasty turn 1
``
Scylla the Abyssal Maiden
WATER
Sea-Serpent/LINK/Effect
LINK-4 /↖️↕️↗️
3500
1 Link monster + 2+ effect monsters
Your opponent must summon monsters in to Zones this card points to (if able). Once per turn, if a monster is special summon on to a Zone this card points to: You can equip that monster to this card. During either players End Phase: You must banish 1 card you control.
``
Geomathmech Lambda
Synchro Monster Effect Monster Level 4
FIRE/Cyberse 1500/1000
1 Tuner
If this card is Special Summoned in the Extra Monster Zone: You can activate this effect; during the start of the next Phase, send 1 "Mathmech" card from your Deck to the GY. If this card is sent to the GY while you control a "Mathmech" monster in the Extra Monster Zone: You can add 1 "Mathmech" Spell/Trap from your GY to the hand.
Is there a good way to word the next phase foolish?

next standby?
I want you to be able to use it for your BP.
Cont/trap
Each time you take damage, place 1 Medal Counter on this card for every 100 damage you took. You can send this face-up card on the field to the GY, then target 1 "Beastborg" monster you control; it gains 200 ATK for each Medal counter that was on this card, also the first time it would be destroyed by card effect, it's not. During the Main Phase, except the turn this was sent to the GY: you can banish this card from your GY; set 1 "Beast-Borg" Normal Trap from your Deck, and if you do, it can be activated this turn. You can only use this effect of "Beast-Borg Medal of the Shield" once per turn.
---
Beast-Borg Medal of the Sword
Cont/trap
Each time you inflict damage to your opponent, place 1 Medal Counter on this card for every 100 damage you inflict. You can send this face-up card on the field to the GY, then target 1 "Beastborg" monster you control; it gains 200 ATK for each Medal counter that was on this card, also the first time it would be destroyed by battle, it's not. During the Main Phase, except the turn this was sent to the GY: you can banish this card from your GY; set 1 "Beast-Borg" Normal Trap from your Deck, and if you do, it can be activated this turn. You can only use this effect of "Beast-Borg Medal of the Sword" once per turn.```
Cont/trap
If you control no "Beastborg" monsters, destroy this card. You can only use each of the following effects of "Beast-borg Medal of the Twin Chain" once per turn.
*Target 1 monster on the Field that was not Summoned from the Extra Deck; it cannot attack, change its battle position, or be destroyed by battle, also it's effects are negated.
*Target 1 monster on the Field that was Summoned from the Extra Deck; it cannot attack, change its battle position, or be destroyed by battle, also it's effects are negated.
*If you inflict damage to your opponent: you can make all monster your opponent controls lose ATK equal to the damage they took.```
Level 4/Dark/machine
1800/1500
If this is the only card in your hand or if you control no monsters, you can Special Summon this card from your Hand. Once per turn: you can target 1 Monster on the Field; destroy it. If this card was sent to the GY as material for a Fusion Summon: you can add 1 "Sentinal" monster, except "Dark Sentinel" from your Deck to your Hand. You can only use this effect of "Dark Sentinel" once per turn
---
Beastborg Rhino Panzer
Level 6/Dark/Machine/Fusion
1 Level 4 or Lower Beast-Warrior monster + 1 Level 4 or Lower Machine monster
2000/2000
This card can attack twice during each Battle Phase.
Once per turn (Quick Effect): you can target 1 Monster on the Field; either destroy it or banish it, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or card effects: You can Special Summon all the Monsters that was used for this card's Fusion Summon from GY.```
(Just pretend there is a hard once per turn on both effects clause, I just forgot to put that in)
its also supposed to be level 1 but the program glitched
Out of curiosity, has anyone created Custom Cards for Jaden's alt fusions? Like how Flame Wingman has Phoenix Enforcer as a counterpart. It'd be neat if Thundergiant and other iconic cards had a counterpart
I wanna say there was a contest for it one time but I don’t remember
Probably a old one so it's either gone or Archived
Aw shucks
If it's Archived (or even exists I dunno) you would need to ask the Mod to retrive it
Sounds like it'd be too much of a hassle. Cuz the Mod would have to go in and look for it if it even exists
It might be pinned if it’s not archived
Oh I'll check the pins real quick then
If it is in the pins, I didn't see it. I'm assuming it'd be titled 'E-Hero' or something. Although I did click on the fusions related topics I found just in case
you mean the contest for sidegrades of extra deck monsters?
dont think anyone did old fusion monsters like that for that one
I don't know what contest it'd be
. Was just curious if anyone had ever decided the Phoenix Enforce-esque counterparts 😤
i dont think anyone has submitted vanilla e hero fusions for any contest
Aww shame!
I know
So excited for the contest results
Where does it send the card from?

Archlord Parshath
- LV 10 LIGHT
- Fairy / Effect
- 2800 / 2600
If there is a face-up Field Spell, you can Special Summon this card (from your hand). The activation and effects of Counter Trap cards you control cannot be negated if you control a Field Spell. When this card is Normal or Special Summoned, you can target Counter Trap cards in your GY or banishment equal to the number of Fairy monsters you control, and if you do, add them to your hand, then inflict 300 damage to your opponent for each card added to your hand. If this card is sent from the field to the GY: You can Special Summon 1 "Parshath" monster from your hand, Deck, GY or banishment. You can only use each effect of "Archlord Parshath" once per turn.
Petite Desiple
- LV 2 LIGHT
- Fairy / Effect
- 300 / 500
(Quick Effect:) You can discard this card and 1 Counter Trap card, and if you do, draw 2 cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 LIGHT Fairy monster in your hand or GY, Special Summon it, and if you Special Summoned a "Parshath" monster because of this effect, you can add 1 card that mentions "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "Petite Deciple" once per turn.
Solemn Saint
- Link 2 LIGHT
- Fairy / Link / Effect
- 2100 ATK
2 LIGHT Monsters, including at least 1 Fairy monster.
When this card is Special Summoned, you can add 1 "Solemn-" Counter Trap from your Deck to your hand. While you control "Sanctuary in the Sky," LIGHT monsters you control cannot be destroyed by card effects. Gains 400 ATK for every Counter Trap card in the GY. During your Main Phase, you can Special Summon 1 monster that mentions "The Sanctuary in the Sky" or 1 LV 4 or lower LIGHT Fairy monster from your hand or Deck but negate its effects and banish it during the End Phase. You can only use each effect of "Solemn Saint" once per turn.
Throne Room of Parshath
-
Continuous Spell
-
(This card's name becomes "The Sanctuary in the Sky" while in the hand or GY, in the Deck, and on the Field.)
-
Each time either player activates a Counter Trap card, banish 1 card from either GY. Fairy monsters you control gain 100 ATK for every Counter Trap in your GY and every banished card in either player's banishment. During your Main Phase, you can send this card you control to the GY, and if you do, add 1 card that mentions "The Sanctuary in the Sky" or 1 LIGHT Fairy monster from your Deck, GY or banishment to your hand, then switch all monsters your opponent controls to DEF mode. You can only use the last effect of "Throne Room of Parsharh" once per turn.
Sanctuary Embalming
-
Quick-Play Spell
-
You can banish 2 Counter Trap Cards from your GY face-down, draw 2 cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY face-down, add 1 card that mentions "The Sanctuary in the Sky" or 1 LIGHT Fairy monster from your Deck or GY to your hand. You can only use each effect of "Sanctuary Embalming" once per turn.
March of The Reborn
-
Normal Spell
-
Add 1 "Parshath" or 1 LV 4 or lower Fairy monster from your Deck to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, and if you do, Special Summon 1 LV 4 or lower LIGHT Fairy monster from your hand, and it gains 1000 ATK. You can only use the second effect of "March of The Reborn" once per turn.
alright im done with the parshath/TSiTS/counter fairy support, thoughts?
Some Gouki Spells
King of the Ring, yo
Normal/trap
When your opponent actives a card or effect: negate it's effects and destroy it, and if you do, destroy 1 "Beastborg" monster you control, then Inflict damage to both players to equal to the half ATK of the destroyed monster. During the Main Phase, except the turn this was sent to the GY: you can banish this card in your GY; set 1 "Beast-Borg" Continuous Trap from your Deck, and if you do, it can be activated this turn. You can only use each effect of "Beast-Borg Medal of the Purple Heart" once per turn.```
Cont/Spell
Once per turn: you can Special Summon 1 Beast-warrior or Machine monster from your Hand you can only use one of the following effects of "Beastborg Reboot Camp" once per turn, and once that turn.
*During your Main Phase: you can discard 1 Monster; add 1 monster from your Deck to your Hand, with the same type and level but with a different name.
*During your Main Phase: you can tribute 1 monster you control; add 1 monster from your Deck to your Hand, with the same level but a different type (Beast-warrior or Machine).```
Cont/trap
During the Main or Battle Phase: you can discard 1 card, then target 1 Beast-warrior or Machine monster in your GY; Special Summon it, also if you Special Summoned a Fusion Monster with this effect, return to the Extra Deck, and if you do, destroy 1 card on the Field. During the Main Phase, except the turn this was sent to the GY: you can banish this card from your GY; set 1 "Beast-Borg" Normal Trap from your Deck, and if you do, it can be activated this turn. You can only use each effect of "Beast-Borg Medal of the Valor" once per turn.
---
Beast-Borg Medal of the Lion's Heart
Normal/trap
Target 1 "Beast-Borg" monster your control; it is unaffected by card effects, except for "Beastborg" or Beast-borg" cards, then it gains ATK equal to the ATK of 1 Monster your opponent controls, also destroy it during the End Phase. During the Main Phase, except the turn this was sent to the GY: you can banish this card from your GY; set 1 "Beast-Borg" Continuous Trap from your Deck, and if you do, it can be activated this turn. You can only use this effect of "Beast-Borg Medal of the Lion's Heart" once per turn.```
Level 4/Dark/machine
0/1900
If this is the only card in your hand or if you control no monsters, you can Special Summon this card from your Hand. Once per turn you can: make your opponent reveals their Hand. If this card was sent to the GY as material for a Fusion Summon: you can add 1 "Sentinal" monster, except "Scout Sentinel" from your Deck to your Hand. You can only use this effect of "Dark Sentinel" once per turn
---
Beastborg Vivid Sniper
Level 6/Dark/Machine/Fusion
1 Level 4 or Lower Beast-Warrior monster + 1 Level 4 or Lower Machine monster
0/2800
Once per turn you can (Quick Effect) : declare 1 card name, and if you do, make your opponent reveal their Hand, then your opponent must discard a card with the same name as the declared name, and inflict 400 damage to your opponent. When your opponent targets exactly 1 card you control (and no other cards) for an attack, or with a card effect, you can (Quick Effect): banish this card until your Standby Phase, and if you do, negate that attack or effect. If this card is destroyed by battle or card effects: You can Special Summon all the Monsters that was used for this card's Fusion Summon from GY.```
Dahut Gandrago, the Celestial Emperor of Chair
[Level 7/Dark/Fiend/Maximum/Effect]
You can Maximum Summon this card together with "Dahut Gandrago, the Celestial Emperor of Chair [L]" and "Dahut Gandrago, the Celestial Emperor of Chair [R]".
[Requirement] None.
[Effect] While you have a face-up DARK Attribute monster with 0 ATK on your field, you take no battle or effect damage, also, if this card is card is in Maximum Mode, increase its Level by 3, also it cannot be destroyed by card effects.
[ATK 0 / DEF 2400][Maximum ATK 4000]
Dahut Gandrago, the Celestial Emperor of Chair [L]
[Level 4/Dark/Cybere/Maximum/Effect]
[Requirement] Send the top card of your Deck to the GY.
[Effect] This card gains 1000 ATK until the end of this turn. If there is a face-up monster with 3000 or more ATK on your opponent's field, this card can attack directly this turn.
ATK 0 / DEF 0
Dahut Gandrago, the Celestial Emperor of Chair [R]
[Level 3/Dark/Cybere/Maximum/Effect]
[Requirement] Send 1 monster with 0 ATK or DEF from your hand to the GY.
[Effect] Draw 1 card. Then, if you have 8 or more DARK monsters with 0 ATK in your GY, you can destroy 1 face-down card your opponent controls.
ATK 0 / DEF 0
(1) You can discard this card and 1 WATER monster; banish 1 card from your opponent's field face-up, until the End Phase.
(2) If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 of your opponent's banished monsters; Special Summon that target to your field.```
Spell/field
When this card is activated: you can add 1 card from your Deck to your Hand, that mentions "Flower Cardian" cards. Once per turn: you can tribute 1 "Flower Cardian" you control; Special Summon 1 "Flower Cardian" from your Hand, Deck, or GY, with the same level but different name, ignoring its Summonings Conditions. if this card is sent to the GY because it was sent there by the effect of a "Flower Cardian" monster: You can set this card to your Field.```
Metronoma, the Melodious Diva
LIGHT/Fairy/Effect LV 3 1300/700
If this card is Special Summoned: Banish 1 "Melodious" monster from your field or GY; this card's name becomes the banished card's name, also, apply one of the following effects.
• This effect becomes the effect when that monster is Special Summoned.
• This card gains the banished card's effects.
You can only use this effect of "Metronoma, the Melodious Diva" once per turn
Space Bulb Debug
[Level 3/Dark/Cyberse/Effect]
[Requirement] Send this face-up card you control to the GY.
[Effect] Special Summon 1 Cyberse monster with 2400 ATK and 0 DEF from your hand, in Defense Position, OR, if you have "Space Yggdrago" on your field, you can Special Summom 1 Special Summon 1 Cyberse monster with 2400 ATK and 0 DEF from your GY instead.
ATK 600 / DEF 300
Space Bloom Input
[Level 5/Dark/Cyberse/Effect]
[Requirement] Send the top card of your Deck to the GY.
[Effect] Choose 1 Cyberse monster in your GY, and this card's name becomes that monster's name until the end of this turn. If you choose "Space Yggdrago", you can Special Summon in Defense Position.
ATK 2100 / 0
Parallel Space Yggdrago
[Level 8/Dark/Cyberse/Fusion/Effect]
1 Cyberse monster with 2400 ATK + 1 Cyberse monster with 0 DEF.
[Requirement] If you have "Space Yggdrago" in your GY.
[Effect] Draw 2 cards, then discard 1 card.
ATK 0 / DEF 2400
Deep Space Network
[Field Spell]
[Requirement] Activate this card by revealing 1 Level 7 or higher Cyberse monster with 0 DEF.
[Effect] While this card is face-up in the Field Zone, if a player controls no monsters, they can Normal Summon 1 Level 7 or higher or higher Cyberse monster with 0 DEF without Tributing, but it cannot attack.
Part of a remaster for Vendreads basicly
I never liked the Idea if them being Rituals cause they focus on spamming themself on to the Field
The main Deck will mainly be unchanged since the only thing I would change for them would be the fact the Link monsters gain the effects
i mean
rituals kinda need to spam the field to do their thing
it's not like there's a ritual archetype about specifically tributing from the hand
Battlelord lets you do a V-Link btw
They do but personally it feels really unnatural for them to do it
i suppose i see why it's a personal thing,
Good
That's room for better Cards
https://docs.google.com/spreadsheets/d/10s8zQJNgD0A8fObTljcTz_L7bS4rwxGRsDhRH8AOoaQ/edit?usp=sharing
<@&646186882236940288> Results for Round 44.
Congratulations to @sudden palm for winning this round. Interesting and varied entries this time, tho it's funny to see we only got Rit and Fusion pends, if anything I expected the opposite since more generic ED mechanic makes for easier access. The balance and PSCT average feels better than average. Hope to see you all improve and looking forward to your next entries.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Raremetalfoes Rubedynas,kataigis,10,9,7,26,https://imgur.com/a/RKSt046
2nd,Necro Heiress,Yag#7733,8,6,10,24,https://imgur.com/...
I completely forgot about doing one for this round
sell you all improve
Ayyy good job Kataigais
3rd ain't so bad for me, too!
Please don't sell us
We're very valuable to you
@pure eagle Your was pretty nice too!
Thanks, I’m content with how it turned out
On balance, in my defense I forgot [Celestial Magician] was a thing
Level: 4 |
Pendulum Scale: 8
[ Spellcaster / Pendulum / Effect ]
ATK 1500 / DEF 1000
When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn.
During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control.
●Fusion: This card can attack directly.
●Synchro: Your opponent cannot activate monster effects.
●Xyz: This card's ATK becomes double its original ATK.
●Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
You can only use this effect of "Performapal Celestial Magician" once per turn.
Necro Heiress looked pretty sweet too. We certainly need more Zombie pendulum monsters
Little bit tired of P.M. Captor just being the only one
Normal Trap
Target cards on the field, equal to the number of “Melodious” Fusion monsters you control: negate their effects until the end of this turn. If a “Melodious” Fusion monster is sent to the GY or banished, while this card is in your GY: you can Set this card, but banish it when it leaves the field. You can only use 1 “Melodious Mazurka” effect per turn, and only once that turn.```
@gray elk @strange obsidian
it's good
This does everything bro
Or everything you need anyways
Well you probs want more cards printed after 2015
But like the deck is already capable
i'm still on the cope that one more melodious card is coming
cause shs got security later
and security is actually pretty decent, just not needed
so ngl i'm kinda coping for a good trap
i just fucking wish illusion didn't target
wtf konami
or like make aria opponent only, cause the effect interferes with refrain too 
We do have that one Xyz monster but you have a point and it annoyes me too that we don't have a Zombie Pendel Deck yet
yay
Glow up over my previous entry
feedback blocks? what's that
send me 🙂
Need help wording this one
Unnatural enchainment
Normal Trap
Target an equal number of monsters on both sides of the field in the Main Monster Zones: Place those monsters in their respective owner’s Spell/Trap Zone, and if you do, while those cards are in the Spell/Trap Zone, neither player can use those Zones.
Basically the feedback for your card goes in blocks on a google sheet
It's the head judge's thoughts on your card, to sum it up
Toy general
Level: 6
Light/Warrior/Effect
2000ATK/1000DEF
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.(1) You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Toy general" once per turn this way. (2) If this Set card in the Spell & Trap Zone is sent to the GY: add 1 "Toy" card from your deck to your hand. (3) You can Tribute this card; Special Summon 2 Level 4 or lower monsters from your gy, or, if you control “Toy Box”, you can Special Summon from your deck instead, except “Toy general ”.
Toy Dragon
Level: 6
LIGHT/Dragon/Effect
2100ATK /2000DEF
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
(1) You can Set this card from your hand to your Spell & Trap Zone as a Spell.
(2) If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon it.
(3) If this card is Normal or Special Summoned: set 1 monster from your GY to the Spell & Trap Zone as a Spell or, if you control “Toy Box”, you can set 2 monsters instead.
Level 2/DARK/Fairy/Effect
You can only use each effect of “Darklord Nebulous” once per turn. If this card is Normal or Special Summoned, you can pay 1000 LP and send 1 “Darklord” Spell/Trap from your Deck to the GY; this effect becomes that card’s effect when activated. (Quick Effect) You can banish this card from your GY; Special Summon 1 Level 5 or higher DARK Fairy monster from your hand, also you cannot Special Summon monsters for the rest of this turn, except Fairy monsters.
ATK: 1000
DEF: 1400```
Normal Spell
You can only activate 1 card with this name per turn.
1) Roll a six-sided die and apply the appropriate effect. Your opponent cannot activate cards or effects in response to this card's activation.
● 1: Destroy all monsters on the field.
● 2: Destroy all Spell/Traps on the field.
● 3: Send 1 card on the field to the GY.
● 4: Change the battle positions of all monsters on the field.
● 5: Special Summon 1 monster from your opponent's GY.
● 6: Draw 2 cards.```
A hollow, cold utopia.
Level 3/WATER/Aqua/Tuner/Effect
ATK/1300 DEF/1700
If a WATER monster is banished or destroyed and you control a “Icejade” monster: You can Special Summon this card from your hand.
If this card is Normal or Special Summoned: You can send 1 WATER monster from your Deck to the GY, then, you can make this card gain Levels equal to that monster’s original Level.
If this card leaves the field because of an card effect: You can target 1 banished “Icejade” or “Swordsoul” monster, either add it to your hand or Special Summon it.
You can only use each effect of “Icejade Glauco” once per turn. ```
``` Icejade Riebec
Level 4/WATER/Aqua/Effect
ATK/1500 DEF/1200
If this card is sent to the GY because of an monster effect, You can add 1 “Icejade” monster from your Deck to your hand, then place 1 card from your hand to the bottom of the Deck.
If this card is in your GY (Quick Effect): You can target 1 “Icejade” or “Swordsoul” monster you control: equip this card to that monster you control. That Equipped monster cannot be targeted by card effects.
You can only use each effect of “Icejade Riebec” once per turn. ```
Level 7/WATER/Synchro/Wyrm/Effect
ATK/ 2800 DEF/2800
If this card is Synchro Summoned: You can Set 1 “Icejade” or “Swordsoul” Spell/Trap card from your Deck, GY or that is banished.
(Quick Effect): You banish 1 WATER monster from your GY, target 1 monster your opponent controls: Negate its effects, also for the rest of this turn, that monster cannot be used as material for a Fusion, Xyz or Link Summon.
You can only use each effect of “Swordsoul Icejade Gan Jiang” once per turn. ```
``` Icejade Memories
Counter Trap Card
When a monster(s) is Special Summoned from your opponent’s Deck or Extra Deck, you can banish 1 “Icejade” monster that is in your GY or field, negate the Summon, and if you do, destroy that card.
During the Main Phase, expect the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Aqua monster that is banished or in your GY, Special Summon it, but it cannot attack until the end of next turn.
You can only activate 1 “Icejade Memories” per turn. ```
Continuous Trap
You can activate the effects of “@Ignister” Ritual, Fusion, Synchro, Xyz, and Link monsters you control as Quick Effects. During the Main Phase: you can banish 1 “@Ignister” monster from your GY, then target 1 “@Ignister” monster in your GY with the same attribute but a different name; Special Summon it, also send this card to the GY during the End Phase. You can only use this effect of “Quick TA.I.me Event” once per turn.```
@lethal pecan Thoughts
idk if psct is right but
Green Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned.
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1300 ATK to your hand. Shuffle the remaining cards into the Deck.
ATK 1400 / DEF 600
Red Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned.
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1200 ATK to your hand. Shuffle the remaining cards into the Deck.
ATK 1300 / DEF 1500
Yellow Gadget
[Level 4/Earth/Machine/Effect]
[Requirement] During your Main Phase this card was Normal or Special Summoned.
[Effect] Excavate the top 4 cards of your Deck. You can add 1 excavated EARTH Attribute Machine Type monster with 1400 ATK to your hand. Shuffle the remaining cards into the Deck.
ATK 1200 / DEF 1200
Maxhold the Ultimate Moving Fortress
[Level 4/Earth/Machine/Maximum/Effect]
You can Maximum Summon this card together with "Maxhold the Ultimate Moving Fortress [L]" and "Maxhold the Ultimate Moving Fortress [R]".
[Requirement] None
[Continuous] If you control 3 EARTH Attribute Machine Type monsters with 1400, 1300, and 1200 original ATK, OR, if this card is in Maximum Mode, this gains 1600 ATK, it cannot be destroyed by Trap effects, and its Level is increased by 6.
[ATK 1400 /DEF 0][Maximum ATK 3000]
Maxhold the Ultimate Moving Fortress [L]
[Level 4/Earth/Machine/Maximum/Effect]
[Requirement] Send up to 3 other EARTH Attribute Machine Type monsters with 1400 ATK, 1300 ATK, and/or 1200 ATK from your hand and/or face-up field to the GY.
[Effect] Draw cards equal to [the number of monsters sent to the GY to activate to meet the requirement], OR, if this card is in Maximum Mode, destroy cards on your opponent's field up to [the number of monsters sent to the GY to activate to meet the requirement] instead.
[ATK 1300 / DEF 0]
Maxhold the Ultimate Moving Fortress [R]
[Level 4/Earth/Machine/Maximum/Effect]
[Requirement] Send 1 Spell/Trap from your hand or field to the GY.
[Effect] Special Summon 1 EARTH Attribute Machine Type monsters with 1400 ATK, 1300 ATK, or 1200 ATK from your GY, OR, if this card is in Maximum Mode, shuffle this card into the Deck, then Special Summon up to 3 such monsters from your GY instead. They can attack directly this turn.
[ATK 1200 / DEF 0]
What Equipp Spell have you even in mind?
<500 LP Maintance>
Tell me you are a Archfiend without telling me you are a Archfiend
Circe, Beast Caller
Level 3
LIGHT Spellcaster/Tuner/Effect
1200ATK / 500 DEF
During the Main Phase, if this card was normal or special summoned: Special Summon up to 2 Level 4 or lower Beast, Beast-Warrior, or Winged Beast Type monsters from your hand or gy to your field, face-up. You can only use this effect of "Circe, Beast Caller" once per turn.
I don't think this card would be super easily exploitable, but let me know. Cause I actually really like this card concept.
Pretty much only fire kings could realistically summon it,
And there is pretty much 0 chance of it surviving to resolve the win con
Which makes it pretty much in line with konamis alt win con philosophy
Level: 10
[ Reptile / Effect ]
ATK 0 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel.
You could chalk it down to around 12 I think since it doesn't have Protection and can easaly be taken out
Overall I guess a Dark Hole oe Black Rose Dragon could Summon it
Level 1/EARTH/Insect/Effect
While you control an EARTH Synchro monster, monsters you control cannot be destroyed by battle. You can only use each of the following effects of “Naturia Strider” once per turn. If this card is in your hand or GY, and all monsters you control are EARTH monsters: you can Special Summon this card, also you cannot activate monster effects for the rest of this turn, except EARTH monsters. If this card is sent to the GY as Synchro Material for the Synchro Summon of a “Naturia” monster: you can Set 1 “Naturia” Spell/Trap card from your Deck.
ATK: 100
DEF: 100```
@pure eagle
Ladybug but playable outside sealed play,I like it
Also pretty much replaces fruit fly in every way except meme factor
I suppose
Really I just wanted a way to play with 1 tree that also doesn’t really work with runick cards
Once per turn, during your Main Phase, you can Special Summon 1 "Doppelganger Token" with the same Level, ATK, DEF, Attribute, Type, and effects as the equipped monster. There can only be 1 "Doppelganger Token" on the field. When another "Doppelganger Token" is Summoned, destroy the "Doppelganger Tokens" on your side of the field. "Doppelganger Tokens" cannot be Tributed.
I am guessing that is a Anime only Card?
That's pretty neat
Welcome to Round 45 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
Theme & Deadline
This week's theme is Multi Storyline Cross Archetype Support, more specifically, A card that belongs to and/or supports 2 or more archetypes/series that belong to different storylines in the world of Yugioh. For example, a card that supports a Duel Terminal deck as well as a World Legacy deck, but not 2 different Duel Terminal archetypes. It can belong to either/both/neither of the decks you pick to pair up by name. There are obviously no examples for this currently in the game, but take cards like Girsu the Orcust Mekk-Knight, Tellarknight Lyran, and Chronicle Magician as examples but the decks they support are not part of the same storyline/worldview. The major storylines are Duel Terminal, Dracoslayer Saga, World Legacy, Fallen of Albaz/ - The White Story -, Visas/ The New Broken Worlds, Diabellestar & the Sinful Spoils. Other storylines that span multiple archetypes such as La Maison/Magical Citadel/Spellcaster Nations, or S-Force are also eligible, but remember only one from each, so Magistus x Witchcrafter is not allowed, but Time Thief x Springan works. If you are unsure if a certain pairing is allowed or not, ask the judge @katagis.
The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at March 11th, 11:59 PM Pacific Time (UTC+0 March 12th 6:59 AM) - <t:1710226740:f>.
Submission ends in <t:1710226740:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLScMLIvTlLACL7S8v2KSOuEOSx9vQ5jh13hNHzaEmHjBO7_K7g/viewform?usp=sf_link
<@&646186882236940288>
👀 Oh this looks cool
Actually when you think about it, I think [Zefra Metaltron] is an example
Rating: Link-3 (↙⬇↘)
[ Wyrm / Link / Effect ]
ATK 2500
2+ monsters Special Summoned from the Extra Deck
If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn.
Since I'm fairly certain the Dracoslayer and Duel Terminal storylines are very seperate
Special Summon this card as an Effect Monster (Machine-Type/EARTH/Level 4/ATK 1800/DEF 1000). (This card is NOT treated as a Trap Card.) During the turn this card was Summoned this way, "Qli" Spell/Trap Cards you control cannot be destroyed by card effects. If Summoned this way, this card can be treated as 3 Tributes for the Tribute Summon of an "Apoqliphort" monster.
If you wanna do some reading, we got resources in #1023276437081444423 !
What does The White Story refer to?
That's just what they called the Albaz story in a future product.
Ah interesting
They call the story Abyss 
Think of it as the collector set with all the Number cards, but instead it's Fallen of Albaz related cards instead.
Oh ye, I guess. Infernity Pawn technically is an example since it supports both Infernity and Void, the latter being the Infernoid backrow, tho Infernity have 3 or 4 Void backrow themselves, so not quite.
Infernity Archfiend Much?
Also, make sure to use #1023352400632885349 thread for any contest related posts, if you want to. This isn't mandatory, but only in case you don't want your contest posts getting buried here under regular posts by others.
Jury's still out on if Buster Blader / Dark Magician is one
What with Dark Paladin
hoo boy...
Dia-Alba the Sinful Subversion Dragon
[Level 8/Dark/Dragon/Fusion/Effect]
1 "Fallen of Albaz" + 1 monster Special Summoned from the Spell & Trap Zone
Must first be either Fusion Summoned, or Special Summoned by sending the above cards from either field to the GY. (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material, then target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Diabellstar" or "Snake-Eye" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Dia-Alba the Sinful Subversion Dragon" once per turn.
ATK 3000 / DEF 2500
Dang, all my ideas so far don’t work because they don’t cross over two different lores
Unless I want to shove a ritual beast tamer onto a dinomist
Level 12/LIGHT/Spellcaster/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 “Dogmatika” Ritual Monster and 1 Field Spell that mentions “Visas Starfrost” from your field and/or GY (1 from each.) You can only use each effect of “Dogmatika Black-Heart” once per turn. (Quick Effect) During the Main Phase: you can look at your opponent’s Extra Deck, and if you do, banish 1 monster from it until the End Phase, then you can apply 1 of these effects:
-Banish all monsters your opponent controls with the same Type as that monster.
-Banish all monsters your opponent controls with the same Attribute as that monster.
If this card is sent from the field to the GY by your opponents card: you can Special Summon 1 “Veda Kalarcanum” from your Deck, ignoring its summoning conditions.```
Is floating into a live Veda too strong
Dont the counters only matter for its pend scale effect?
Yep you right
@sudden palm would bw be part of dt or its own separate thing, asking due to [black return]
i don't think anybody who designed anime card art thought about what they were doing so we will ignore their existence
this, overlay regen, etc
Level 4/LIGHT/Cyberse/Effect
If this card is Normal or Special Summoned: you can Equip 1 “Therion” or “Mekk-Knight” monster from your Deck to this card. During the Main Phase: You can make this card’s level become 7 or 8, and if you do, Special Summon 1 “Legacy Token” to your opponent’s field in Defense Position (LIGHT/Cyberse/0 ATK/0 DEF) with the same level as this card. You can only use each effect of “Therion ‘Mekk-Knight’ Avram” once per turn. A “Therion” monster equipped with this card gains 700 ATK, also it can activate the effects of this card as if it were “Therion ‘Mekk-Knight’ Avram.”
ATK: 2000
DEF: 500```
Level 7/WIND/Psychic/Effect
(Quick Effect) During the Main Phase: You can Special Summon this card from your hand, and if you do, banish 1 “Kashtira” or “Crusadia” card from your hand or GY. If this card is used as Link Material, or detached from an Xyz Monster: you can target 1 card on the field: shuffle it into the Deck. You can only use each effect of “Crusadia Kashtira” once per turn. During the Battle Phase, if a “Kashtira” or “Crusadia” monster declares an attack, your opponent cannot activate cards or effects until the end of the Damage Step.
ATK: 2100
DEF: 1900```
I like this theme
That's a pretty straight forward Name lmao
i mean its consistent
[scareclaw kashtira]
Level: 7
[ Psychic / Effect ]
ATK 0 / DEF 2600
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.
I know
[tearlaments kashtira]
Level: 7
[ Psychic / Effect ]
ATK 2300 / DEF 1200
During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.
Level 4, 2100/0, WATER, Machine, Fusion
2 "Dinomorphia" and/or "Dinomist" monsters with different names
(This card is always treated as a "Dinomist" card.) You can only use the 1), 2), and 3) effects of cards with this name once per turn.
1) During your opponent's Main Phase (Quick Effect): You can target 1 monster you control; destroy it, also Set 1 "Dinomorphia" or "Dinomist" Normal or Continuous Trap directly from your Deck. It can be activated this turn.
2) At the start of the Battle Phase: You can Special Summon any number of "Dinomist" monsters from your Deck or face-up Extra Deck, up to the number of "Dinomist" monsters you Tributed or destroyed this turn.
3) If you would take battle or effect damage, you can make that damage become half your LP, also destroy this card.```
dinosor
Link don't work
Level 8/FIRE/Fiend/Effect
“Fallen of Albaz” + “Infernoid Onuncu” or “Infernoid Devyavty”
You can Tribute this card; Special Summon 1 Fusion monster from your Extra Deck that mentions “Fallen of Albaz” (this is treated as Fusion Summon), and if you do, send 1 “Infernoid” monster from your Extra Deck to the GY, also all monsters you control are treated as Level 1 until the end of this turn. (Quick Effect) During your opponent’s turn, if this card is in your GY: you can Special Summon 1 “Infernoid” monster from your Deck or Extra Deck (ignoring its summoning conditions), and if you do, banish all monsters from your GY. You can only use 1 “Void the Inferno Dragon” effect per turn, and only once that turn.```
@strange obsidian obviously this is beyond fucked but I thought it was funny
Bro idk how each line just got more ridiculous
Yeah
I thought about like
Making it banish your whole GY with the grave ef
But even then
It’s probably still fucked
Nah like I was reading this and then got sucker punched by line 2 and then while I was still recovering I got hit by a train on the next eff
And then it just didn’t stop
Classic noid moment
Oh yeah @sudden palm
I had an idea for a card based on a Tuna fish and now I'm at a halt as to what I want it to actually do
Argh
Yeaaa Roboraptor
i had one of these when i was a kid and it kinda sucked ngl
i can't believe you'd disrespect the roboraptor like this
I too had one of those
Form should be unlocked. My b.
Danke
Got an idea for a monster I need thoughts on. Before I actually psct it.
Cannot be special summoned, except by its own effects. During the Mainphase, You can tribute 2 "Archetype2" cards you control, Special summon this card from your Hand or S/T zone. If this card is Special Summoned, except from the GY: For every 2 cards your opponent controls, they send 1 to the GY. If this card is sent from the field to the GY, You can banish 1 "Archetype1" or "Archetype2" Card you control, Special summon this card.
Its basically Bootleg Evenly Matched on demand
(It's gonna be one of those things which are technically 2 separate things, like LiveTwin/EvilTwin or Galaxy/Photon. Archetype2 is gonna be a sort of Swarm set, Archetype1 is gonna be big monsters requiring lots of tributes like the one above.)
Tried a retrain of DMG
Maybe too much?
Definitely a bit too much
It completely powercreeps magicians rod
@sudden palm is including multiple themes from 2 different lores fine if they’re already connected within standard lore ie zoodiac constellar stellarknight
Once per turn, you can also Xyz Summon "Zoodiac Tellarknight Constellar Sirius Ratpier" by using 1 "Zoodiac", "Constellar", or "Tellarknight" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac", "Constellar", or "Tellarknight" monsters attached to it as Materials. If this card is Xyz Summoned: You can send 1 "tellarknight" and/or 1 "Constellar" card and/or 1 Zoodiac card from your deck to the GY(max 2). If If this card is detached from an Xyz Monster to activate that monster's effect: You can special summon this card, but its effects are negated, then, immediately after this effect resolves, special summon 1 LIGHT or EARTH Xyz Monster from your extra deck, ignoring its summoning conditions, then attach this card to it as material. (this is treated as an XYZ summon). this card cannot have more than 4 XYZ material attached to it. You can only use each effect of "Zoodiac Tellarknight Constellar Sirius Ratpier" once per turn. ``` @lusty pier thoughts?
holy hell
mucho texto
Is this a better way to write this text?
You can take 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck and Extra Deck (1 from each) and place 1 in your Pendulum Zone and add the other to the Extra Deck.
You can take 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster (1 from your Deck and 1 from your Extra Deck) and place 1 in your Pendulum Zone and add the other to the Extra Deck.
Maybe this, tho doesn't make much of a difference.
Current iteration, kinda overloaded have to bump it down later.
Themeing was Albaz is the one who somehow fell into another portal and is Master Pend before the split/losing his memories.
Branded Guardragons
Continuous Trap
(This card is always treated as a "World Legacy" card.)
Once per Chain, when your opponent activates a card or effect in response to your Dragon monster effect or your "Branded" Spell/Trap card or effect activation: You can activate 1 of these effects, also, after that, for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Branded Guardragons";
● Special Summon 1 Level 8 or lower Dragon monster from your hand or GY.
● Special Summon 1 "Guardragon" monster or 1 Level 4 or lower Dragon Normal monster from your deck.
Once per turn, during the End Phase, you can target 1 "Branded" Spell/Trap or 1 Dragon monster in your GY or banishment; Shuffle it into the deck.
cba applying for the tournament cause I don't want to spend time crafting an image
interesting theme tho
i have never used a card image
Magistusinful Spoils of Insolence - Chromia
Normal Trap
If your opponent controls more monsters than you do, you activate this card the turn it was Set.
Target 1 other face-up card you control; destroy it, and if you do, Special Summon from your deck 1 "Magistus" monster or 1 monster that you can place a Spell Counter on, and if you do that, equip it with 1 "Magistus" monster from your Extra Deck, then you can place Spell Counters among cards you control that you can place a Spell Counter on equal to the number of Monster Cards in your Spell & Trap Zone.
If a card in your Spell & Trap Zone leaves the field by an opponent's card effect (except during the Damage step): You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone; Special Summon it, ignoring its summoning conditions.
You can only use each effect of "Magistusinful Spoils of Insolence - Chromia" once per turn.
Inheritance
Field Spell
If any monster is used as a Tribute or Material for another monster’s Tribute Summon or Special Summon: Transfer any Equipped cards, Lingering effects & Counters from those monsters to the new one. ```
I don't think we have "Lingering Effects" as a category
Didnt know how to describe effects of the sort tbh
Exosister Carpenocdem
Continuous Spell
If the total ranks of "Exosister" Xyz Monsters you control are 8 or higher, neither player can target "Exosister" monsters you control with card effects, except with effects of monsters that were Special Summoned from the GY. You can only use each of the following effects of "Exosister Carpenocdem" once per turn. During your Main Phase: You can add 1 "Exosister" monster from your Deck to your hand, with a different name from the cards in your GY and banishment. When an attack is declared involving your "Exosister" Xyz Monster: You can target an even number of "Exosister" cards in your GY or banishment, including a monster; Special Summon 1 of those monsters, and if you do, shuffle the rest into the Deck.
hmmm
Not being consistency might be a bit rough but I didn't want it to be
Makes Vadis an instant Xyz, good protection, good recycling
it's nice for that, but if it's not a consistency piece it's similar to carpedivem, you get it when you already have everything else
i think you can have this eff, but then have to add onto the search to make it a 3 off
how ab that
lessgoo
@tropic leaf :^)
Had an archetype idea I’m gonna try writing out here to start and see if I can’t expand on it. Ideas welcome
I think I’ll call it something along the lines of “the high archs”
Continuous spell card
When this card is activated, put 4 ‘towns’ counters on this card. If a level 4 or lower ‘high arch’ monster is targeted by an opponents card effect, remove 2 counters from this card: negate that effect. If this card has 0 counters, destroy this card, and then, special summon up to 2 ‘high arch’ monsters from your hand, but their effects are negated until the end of this turn. ```
Field spell card
All level 6 or higher ‘high arch’ monsters you control are in effected by your opponent’s trap cards. Once per turn, you may reveal 1 ‘high arch’ monster in your hand: special summon a ‘high arch’ monster from your graveyard that is up to 3 levels lower then the revealed card. If a level 8 or higher ‘high arch’ card you control is destroyed, destroy this card. ```
Level 1 earth monster
Warrior
500ATK
500DEF
The lowest of the low, considered scum by the higher ups. But some say even they could one day become something extraordinary ```
Level 2 earth monster
Warrior/effect
1000ATK
800DEF
You can special summon this card from your hand by tributing 1 ‘peasant of the high arch’s’ on your side of the field. If summoned this way, draw 1 level 4 or lower ‘high arch’ monster from your deck. You can only activate the effect of ‘sweeper for the high archs’ once per turn. ```
Level 3 earth monster
Warrior/effect
1700ATK
0DEF
If a level 4 or lower ‘high arch’ monster is on the field, this monster can attack your opponent directly this turn. Twice per turn, If this card is targeted by an opponents attacking monster, you can banish 1 ‘high arch’ monster from your graveyard: this monster can not be destroyed by this battle, and any damage you would have taken is inflicted to your opponent. ```
Level 4 earth monster
Warrior/effect
1500ATK
1500DEF
You can tribute 1 level 3 or lower ‘high arch’ monster to special summon this card from your hand. If summoned this way, add 1 ‘high arch’ spell from your deck or graveyard to your hand. If this card is tributed for the summon of a ‘high arch’ monster, special summon 1 level 3 or lower ‘high arch’ monster from your graveyard. You can only use each effect of ‘high archs farmer’ once per turn. ```
Level 4 earth monster
Warrior/effect
1200ATK
1800DEF
You can tribute 1 level 3 or lower ‘high arch’ monster to special summon this card from your hand. If summoned this way, add 1 ‘high arch’ trap from your deck or graveyard to your hand. If this card is tributed for the summon of a ‘high arch’ monster, set 1 ‘high arch’ spell or trap from your deck to your field, but it can not be activated this turn. You can only use each effect of ‘high archs scholar’ once per turn. ```
Level 6 earth monster
Rock/effect
0ATK
2900DEF
This card can not be used for the tribute of another monster. Your opponent can not attack other ‘high arch’ monsters you control, except for this one. This card can only be destroyed by battle. ```
Trap card
If a ‘high archs’ monster you control is targeted by an opponents monster for an attack, destroy that card, and if you do, return the targeted monster to your hand, special summon 1 ‘archer token’ (warrior/earth/level 5/Atk 1700/Def 1000), and then draw 1 card. After this cards effects resolve, flip this card back face down. You can only activate ‘high scholars hidden archers’ once per turn. ```
Will work more on this soon
Level 8/WIND/Dragon/Effect
If a FIRE or WATER monster is destroyed, or sent to the GY to activate a card or effect (even during the Damage Step): You can shuffle all FIRE and WATER monsters from your field and both players’ Graveyards into the Deck (min 1 per Attribute), and if you do, Special Summon this card from your hand or GY. You can only use this effect of “Ventus, Delta Dragon of Soaring Winds” once per turn. While this card Special Summoned by its own effect is on the field, neither player can destroy cards, also any monster sent to the GY is banished instead. At the start of the Damage Step, if this card battles an opponent’s monster: you can Special Summon 1 “Delta Wind Token” (WIND/Dragon/Level 8/ATK ?/DEF ?) with ATK and DEF equal to that monster, and if you do, banish that opponent’s monster.
ATK: 2900
DEF: 2300```
In theory this is a funny “Rayquaza” for the Atlantean/Fire King lore
hell yeah
Summon probably needs to be OPD tho
either that or make it require shuffling an equal number of monsters of both attributes
Fair enough
If there was an efficient way to phrase it I’d suggest “the first monster of each attribute is free, but everything after needs a counterpart of the other attribute
Link 1/Beast-Warrior/EARTH/Effect
▶️
1 “Tri-Brigade” or “Zoodiac” monster
During the turn this card is Special Summoned, you cannot Special Summon monsters, except Beast, Beast-Warrior, and Winged Beast monsters. If this card is detached from an Xyz Monster, or banished to activate a Beast, Beast-Warrior, or Winged Beast monster’s effect: you can Set 1 “Tri-Brigade” or “Zoodiac” Spell/Trap from your Deck. You can only use this effect of “Tri-Brigade Zoodiac Kittana” once per turn. An Xyz monster whose original type is Beast-Warrior and has this card as material gains the following effect:
-Once per turn, you can detach 1 Xyz target 1 Level 4 or lower Beast, Beast-Warrior, or Winged-Beast monster that is banished or in your GY: add it to your hand.
ATK: 1200```
@vast portal @sly isle how ungodly fucked is this
the link with defense
LMAOOOOO

Submissions in half a week. Please be sure to get your entries in.
Sure!
how do we save pendulum
something that helps the mechanic do what it was designed to do: be a resource recursion mechanic
while discouraging "good stuff pendulum" piles
Actually strong effects, limited to an archetype.
Not [strong effects made completely generic] or [lackluster effects with extreme restrictions].
Could not resolve English data for searches: strong effects made completely generic, lackluster effects with extreme restrictions
… haha… not on purpose
Nearly every legacy pend support this era has been all bangers.
So, it is surprising that every new Pend deck is just some variation of bad gimmick turbo.
Most of them aren't even going to Pend pile.
All's that to say is that Konami can easily make a good Pend deck if they tried, but just refuse to.
theyre trying to find other things to do with pend scales
Wym?
thats what theyre doing with the new archetypes
Revert the MR4 changes
I guess. Vaylantz are extenders from pend scales, Vaalmonica is the whole LP gain/burn gimmick. Solfachord is even-odd. But, overall all of this just feels like bad gimmick turbo. Vaylantz has done somewhat fine since 18 pend extenders in ram ranch can turbo to stuff.
They need more cohesive deck design than just, throw a random dart.
The reliance on link zones kills grindier pend strategies as a concept
This is a horrid idea.
And it's literally not true, as mentioned with every legacy pend support we have gotten.
Dracoslayer, Odd-Eyes, Melodious, D/D/D, Predap.
i too have been thinking the game hasnt horrendously broken in a long time
There's prob more. But, this is just off top of my head.
getting kinda boring ngl
Can you even call predap and melodious pend decks?
We are literally in Tier 0.
They have 2 pends each
Yes.
Oh ye, Majespecter.
Abyss Actor is a bit finnicky. Didn't have much performance anywhere, and kinda lay wayside.
also odd eyes isnt viable and d/d/d has no grind game
Very few decks are good control decks in the game.
Pend at this point is just glorified geminis
???
sure
"Decks without the gimmick does the mechanic's gimmick but better"
These are just words strung together.
What is that even supposed to mean?
Non-Pend decks summon more mons or smthg, if by Pend's gimmick you mean pend summon?
Pend currently at its core is just "summon a bunch of guys from your hand"
Which every deck naturally excels at since 2017
And that is exactly the issue in my opinion
"Xyz decks summon a lot of mons. Every deck does this."
What does this even supposed to mean?
Pendulum currently does not stand out in a way that matters
I'm not even sure what this argument is for. esp. if you are reducing Pend to "Summons a lot" when that's every deck besides a few control stuff.
Like there's no Synchro control pile, so you could just as easily say, Synchro is Gemini because other decks summon monsters better. Like this line of reasoning just doesn't make sense???
What i'm saying is that after mr4 killed pendulum's opportunity at being inherently grindy, from that point on pend was designed to be hyper focused combo decks with no followup that just hopes to win on turn 1
Literally every pend deck I mentioned plays completely different. So, it doesn't stand out also doesn't make sense.
Pre MR4 Pends cannot function alongside Links.
The value of bodies for bodies sake has gone fucking out the ass.
Also that's straight up not true
Ye, since it's a dumb argument. 
But yea like
Every pendulum deck printed post mr4 is either
• A combo deck that attempts to use the generic ed toolbox
• A deck with a low count of pendulum monsters that just tutors them out
• A deck that doesn't pendulum summon at all and uses the scales as fancy continuous spells
You cannot currently design a deck that pendulum summons and gets follow up from the mechanic itself
Cards like beyond and exceed the pendulum basically show how konami treats moden pend design
don't forget vaylantz have that one otk, they roll dice and search senate switch 🗣🗣🔥🔥
Parshath, Centaur in the Sky
-
LIGHT LV 5
-
Fairy / Effect
-
1800 / 1500
-
During your Main Phase, (Quick Effect:) You can banish 1 Counter Trap card from your GY, Special Summon this card from your hand. When this card is Normal or Special Summoned, you can add 1 LV 4 or lower LIGHT Fairy monster from your Deck or GY to your hand, then, if you control "The Sanctuary in the Sky," you can also add 1 "Parshath" monster from your Deck to your hand. If this card is sent from the Field to the GY, you can add 1 Counter Trap card from your Deck or Banishment to your hand. You can only use two of the effects of "Parshath, Centaur in the Sky" per turn.
My most recent idea for a pend archetype is admittedly guilty of using the scales as glorified continuous spells
nothing wrong with that tho
Yeah it had fun flavor to it
The deck themed around a continuous spell in the center column being the “eye” of a hurricane/tornado and the scales representing the walls of the storm where it’s most dangerous, and pushing your opponent’s cards into the scales columns
Yea i had a similiar thingy
im imagining yajiro invader loops evolving
Where the pend scales represent power generators (hydraulic, windmills, magmatic)
Similar idea but not used for degeneracy
Now that i think about it
It's just retreading the same ground as the genex synchros huh
All I ever did for this deck was a proof of concept for the main spell
Eye of the Storm
Continuous Spell
Can only be placed in the Center Spell/Trap Zone. If a card is moved from one zone to another: You can add 1 "archetype name" card from your Deck to your Hand. You can only use this effect of "Eye of the Storm" once per turn. Once per turn you can move all other cards in this cards column into appropriate adjacent zones, if any of those zones are occupied, move the cards occupying those zones into an unoccupied zone adjacent to them that is not in this cards column.
proof of concept
the alt idea for the search effect would work for the theoretical pendulum version of this archetype (since it wasn’t always a pend deck in concepting) would be "take 2 (archetype name) pendulum monsters with the same scale from your deck and place them in your pendulum zones" on activation
i was thinking about a pendulum deck where the scales have a trigger effect to increase/decrease the scale
and if the scales are equal you can summon the boss monster
dunno how to make that an actually good gimmick though
They should have done a Zombie Pend deck by now
Hopefully with HOPTs. No more Lunalight Tigers.
2 card combo into D/D/D Duo-dawn King Kali Yuga btw
By using its effect 3 fucking times
you mean deus machinex?
No I mean the Rank8 Turn Skip. Not the Rank10 Multi-distrupt
ok
This fucker
Who doesnt even activate its lockdown effect. and "Other cards cannot be activated on the field" for the rest of the turn its summoned
Yeah lunalights can make this thing AND a Cyber Dragon Infinity. So you cant even Psyframe the Rankup
How strong does it seem? I hope it seems atleast decent.
Cannot be special summoned, except by its own effects. You can special summon this card (from your hand or S/T zone) by tributing 2 "Vision" cards you control. If this card is Special Summoned: For every 2 cards your opponent controls, they send 1 to the GY. If this card in its owner's control is sent to the GY because of an opponent's card: You can banish 1 "Experiment" or "Vision" monster you control; Special summon this card.
(Also HOPT on the bootleg Evenly Matched.)
(Revive is on a trigger similar to Mirrorjade, where Send, Tribute, Fusion Material all trigger it as well. Not banish tho unlike Mirrorjade)
Thoughts/Tips?
Springans Salvage V-Disigma
Rank 4 Fire Machine Xyz
2500/2100
(this card is also always treated as a "Vylon" monster.
2 Level 4 Machine monsters.
While this card is in a monster zone and you control a "Golgonda" card (quick effect): You can banish this card, and if you do, during the end phase you can equip this card to a monster you control, and apply the appropriate effect based on the equipped monster.
"Springans" monster: Place 1 "Springans" continuous Spell/Trap from your deck face-up in your spell/trap zone"
"Vylon" monster: equip 1 "Vylon" card from your deck to the equipped monster, as if equipped by that cards effect.
a random idea i had for the contest
might omit the need for a golgonda card
disigma is a cool card
3 mats is a hard ask.
yeah but you can cheat it out with sand sea
In Springans.
probably can also make it not wait until the end phase to come back
yeah 2 machine monsters might be better for mats
This prolly the card I'm most happy with making. It's not amazing, but it's generally just kinda fun.
And I feel like some modern decks could make use of it. Like Six Samurai with their constant summoning cycles.
i mean its just an ftk thats worse than whats available
its a neat idea
I just think it's fun. Sense the modern game is so focused around Special Summons as the main way of summoning from extra deck and such. It'd be interesting to put a limit on the board. Your opponent ready to combo off into a huge combo? Boom, suddenly they have to be careful to not set off the effect of Apocalypse Dragon.
the hard part is just summoning it
Well you can get it out using cards like Dark Hole and Torrential Tribute. Let you or your opponent flood the board, activate Torrential Tribute or Dark Hole on your turn and then the limiter is on the board. It's a but of a going second strat, but I always preferred going second so it may just be the way I view it.
Though, I've heard some people say it's to easy to get off the board.
those people definitely wouldn't be wrong, a 3K both ways with only effect destruction protection doesn't go as far as it did even 10 years ago
Can it be any storyline or just duel terminal/albaz/visas lore?
I was considering a multi-series card for the contest that was like, a combination of Goyo Guardian and S-Force
Which would be pretty fitting, consdering both's profession, and even Goyo Guardian's owner in 5D's, but I realized: Goyo isn't even an archetype
Argh
quick ping kataigis and ask about whatever you want to do
As mentioned any long form storyline that has 2 or more decks.
Something like Atlantean v Fire King is allowed, so you could do a Atleantean Tearlament if you want, for example.
@delicate wind
Do i try going for that fabled 0 balance score and make a snake eye fire king card?
They just revealed that last night
Time to make Laval Lady of the Fire King Sanctuary
What’s the deadline?
<@&646186882236940288> Haven't seen enough entries + Missing a couple posts that I saw here that weren't submitted yet. So, I will be extending the deadline by 2 more days. Submission currently ends in <t:1710399540:R>.
Okay
Thank you.
The theme doesn't speak to me sorry
Pretty much all of the previous ones too tbh
One-Size-Fits-All Key
DARK | Level 1 | [ Cyberse / Tuner / Effect ] | ATK 350 | DEF 600
If you Ritual Summon exactly 1 Cyberse Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If you control no monsters, or you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "One-Size-Fits-All Key" twice per turn this way. If this card is in your GY, you can: Target 1 Cyberse monster in your GY that began the Duel in the Main Deck; you cannot Special Summon Link Monsters from your Extra Deck, except monsters with that card's Attribute, also Special Summon it, and if you do, add 1 Cyberse monster from your Deck to your hand with the same Attribute as that monster, but a different Level.
Alright, did mine
...And honestly I think it's just absolutely awful, but it was the one idea I had
Current iteration. Toned down the second mon eff's activation condition a lot. And made it not a starter/need setup to get going. Tho, there is some weirdness with picking up a Pend from extra deck and then placing it back there, not sure how to resolve or avoid that.
Buffed Pend eff by removing the HOPT and allowing you to reuse it via Luster and other scaling effs. But it's both just ignition negate + need a lot of work to get there, unless your opponent is like DLink or smthg, but punishing Dragons is not new. See Kahyoreigetsu or even Alba Lenatus.
Oh, that's super cool
...It's a lot better than my little diddy that's for sure
Tried staying true to lore as much as possible with this, I guess hypothetical "what if Buster Blader, but he's in the Closed Land"
Should maybe add the name change to hand as well. That's an issue the retrain has not being able to be summoned by whelp.

World Clearing Entity - Resetitan Factoragnarok
[Level 10/Water/Cyberse/Synchro/Effect]
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
For this card's Synchro Summon, you can treat 1 Cyberse Synchro Monster you control as a Tuner. Unaffected by other card effects. Once per chain, when a card or effect is activated (Quick Effect): You can banish all monsters currently on the field, until the end of this turn. (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.
ATK 3800 / DEF 3500
I’d make a joke about how the new gimmick puppet cards are my own customs but I think I’d just be straight up banned from this channel for even jokingly making a card like their new field spell
Art would probably just be Buster Blader, but in a Poncho. I love that kind of design: poncho over armor
Rank-Down subtraction force
Nomarl Spell
Target 1 Xyz monster you control; Special Summon from your Extra Deck, 1 Xyz monster with a lower Rank than that monster you control, by using it as the Xyz Material.
Gimmick Puppet Piggy Bank
- LV 8 DARK
- Machine / Effect
- 300 / 1650
Cannot be Normal Summoned/Set. Cannot be used as material for the Special Summon of a monster from the Extra Deck. You can discard this card, add 1 "Gimmick Puppet" monster or 1 "Puppet" Trap card from your Deck to your hand. If this card is Special Summoned, your opponent draws 2 cards. You can only use the (2)'nd effect of "Gimmick Puppet Piggy Bank" once per Duel.
Is it a Fiend just for the sake of the Dark Spirit Cards?
no, it's cause i forgot if the GPs are fiends or machines 😭
i could of sworn some were fiends
Thank you 😭
All Dark too except for Egghead and Spring I think
Yeah I think Egghead and Spring are Earth
if you squint hard enough, you can see where it says "when this card resolves, you win the match"
Any thoughts though? I saw the new support and immediately thought, "Oh yeah, Gimmick Puppet needs a discount Silent Wobby now."
Card I wanted to send to the contest but realized it'd get 1/10
forgot to add the HOPT summon clause tho pretend it's there
HERO Hideout
Spell/Continuous
While you control an "Elemental HERO" fusion monster, "Elemental HERO" monsters you control are unaffected by your opponents non-targeting effects. "HERO" monsters on the field gain 500 ATK.
Banish 1 HERO monster from your GY; Add two of the following cards from your deck/GY to you hand: H - Heated Heart, E - Emergency Call, R - Righteous Justice, O - Oversoul, Hero Flash!!. You can only activate this effect of HERO Hideout once per duel.
This for sure needs a bit of rewording, but I think i got the basic idea there.
The Fiends' Dance
Counter Trap
If your opponent Special Summons a monster(s) from the Deck or Extra Deck: Destroy that monster(s), and if you do, increase or decrease the Level of a Fiend monster you control by 1. If this card is banished, you can: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by using monsters from your hand, Deck, or field as material. You can only use 1 effect of "The Fiends' Dance" per turn, and only once that turn.
@tranquil mango 🫵
infernoib gaming
What is this meant to synergize with? Demonsmith?
Digging deep for this one lol
It seems like an interesting card but i generally stay away from deck fusing if possible
but then people won't bother to ns prufi 😔
anyways
Trickster of the Fields
LIGHT | Level 11 | [ Fairy / Effect ] | ATK 0 | DEF 3600
If you control 3 or more cards, you can Special Summon this card (from your hand). Unaffected by Spell/Trap effects. You can only use each of the following effects of "Trickster of the Fields" per Duel, and only 1 per turn. If a card leaves the field, while this card is the only card you control, you can activate 1 of these effects:
• Discard 2 cards, and if you do, draw 3 cards.
• Destroy 1 monster in your hand, and if you do, Special Summon 2 other monsters from your GY.
• Banish all but 1 Spell/Trap Card from your GY, and if you do, Set it. If that card is a Quick-Play Spell or Trap, it can be activated this turn.
Latvian deity jumpscare @gray elk
One of the traditions is "catching" the God during harvest season for good fortune
Seems like a fun lab counter or something
apparently
Ooh thematic
So the 3 card prerequisite is representing the field full of crops and controlling no other cards is you catching him for blessings
torrential
:')
just set 3 traps and after spending them all go ploos
But to get any of the effects to work you cant control cards right?
I intend it to check on new chain
Is if its your card leaving the field, its not leaving the field while you control no other cards
so if u spend a trap
it goes. huh. i dont control anything after that trap got used
:explodes:
If this card becomes the only card you control. maybe
Looks cute
...that role is pingable by everyone?
Huh...
If I remember correctly, there aren't any link monsters that are also tuners. If there aren't, might wanna remove the tuner part and add in an effect that says "This card is treated as a tuner monster if it's used as material for a Synchro Summon." But if I'm wrong then cool
I guess you could just write
"This card can be treated as a Level 2 Tuner monster for a Synchro Summon."
That would work too actually, and probably be a lot easier to understand
Ah, panicked a little bit. I thought the contest results were already in!
Morphobia Denial
[Normal Trap]
Special Summon this card as a Normal Monster (Zombie/Dark/Level 1/ATK 100/DEF 100). (This card is NOT treated as a Trap Card.) Then, you can apply 1 of the following effects.
● Immediately after this effect resloves, Link Summon 1 Link 1 monster.
● Make 1 Link 1 monster you control gain 500 ATK for each monster on the field and in the GYs, then send this card to the GY.
You can only activate 1 "Morphobia Denial" per turn. If you have no monsters in your GY, you can activate this card from your hand.
Morphobia Anger
[Normal Trap]
Special Summon this card as a Normal Monster (Zombie/Dark/Level 1/ATK 100/DEF 100). (This card is NOT treated as a Trap Card.) Then, you can apply 1 of the following effects.
● Immediately after this effect resloves, Link Summon 1 Link 1 monster.
● Destroy 1 card your opponent controls, then send this card to the GY.
You can only activate 1 "Morphobia Anger" per turn. If you have no monsters in your GY, you can activate this card from your hand.
Morphobia Bargaining
[Normal Trap]
Special Summon this card as a Normal Monster (Zombie/Dark/Level 1/ATK 100/DEF 100). (This card is NOT treated as a Trap Card.) Then, you can apply 1 of the following effects.
● Immediately after this effect resloves, Link Summon 1 Link 1 monster.
● Add "Morphobia" cards from your Deck to your hand, up to the number of cards your opponent controls +1, then send this card to the GY.
You can only activate 1 "Morphobia Bargaining" per turn. If you have no monsters in your GY, you can activate this card from your hand.
Morphobia Depression
[Normal Trap]
Special Summon this card as a Normal Monster (Zombie/Dark/Level 1/ATK 100/DEF 100). (This card is NOT treated as a Trap Card.) Then, you can apply 1 of the following effects.
● Immediately after this effect resloves, Link Summon 1 Link 1 monster.
● Negate the effects of 1 face-up card your opponent controls, then send this card to the GY.
You can only activate 1 "Morphobia Depression" per turn. If you have no monsters in your GY, you can activate this card from your hand.
Morphobia Acceptance
[Normal Trap]
Special Summon this card as a Normal Monster (Zombie/Dark/Level 1/ATK 100/DEF 100). (This card is NOT treated as a Trap Card.) Then, you can apply 1 of the following effects.
● Immediately after this effect resloves, Link Summon 1 Link 1 monster.
● Make 1 Link 1 monster you control unaffected by your opponent's card effects until the end of this turn, then send this card to the GY.
You can only activate 1 "Morphobia Acceptance" per turn. If you have no monsters in your GY, you can activate this card from your hand.
Morphobia Necrosister Lucia
[Link 1⬆️/Dark/Illusion/Effect]
1 monster
Must be Link Summoned. Cannot be Link Summoned except during your opponent's turn. If this card battles a monster, neither can be destroyed by that battle. Once per turn, if you have no other monsters on your field and GY (Quick Effect): You can make your opponent send 1 card they control to the GY (your choice). If this card leaves the field, return it to the Extra Deck.
ATK 500
I’m making my own archetype called Scaredevere, it’s a bunch of dark monsters with different attributes based on little ghosts wearing halloween items as costumes, and I need suggestions for costumes. I already have a pumpkin, a candle, and a marshmallow
Here’s a few examples, I also need a bit of help with the wording on the effects
Level 4, 1900/1600, LIGHT, Wyrm
You can only use the 1) or 2) effects of cards with this name once per turn.
1) If this card is Normal or Special Summoned: You can banish 1 "Metaphys" card from your Deck.
2) During the Standby Phase of the next turn after this card was banished: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your hand, field, or GY, then you can shuffle 1 of your banished "Metaphys" cards into the Deck.``````Metaphys Felgrand
Level 8, 2800/2800, LIGHT, Wyrm
You can only use the 1) or 2) effects of cards with this name once per turn.
1) You can banish this card from your hand; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Felgrand".
2) If this card is Special Summoned by the effect of a "Metaphys" card: You can Special Summon 1 "Metaphys" monster from your GY, and if you do, this card gains ATK equal to its Level x 200.```
Level 8, 2300/3000, LIGHT, Wyrm, Pendulum, Tuner
You can only use the 2) Pendulum Effect of cards with this name once per turn.
1) While you control another "Metaphys" card, any monsters sent from the fields to the GYs are banished instead.
2) If your opponent Special Summons a monster(s): You can banish this card, also banish 1 "Metaphys" monster you control and 1 of those Summoned monsters.
<9/9>
1) If this card is Special Summoned by the effect of a "Metaphys" monster: You can declare a Level 1 to 8; this card becomes that Level, then immediately after this effect resolves, you can Synchro Summon 1 Wyrm Synchro Monster using "Metaphys" monsters you control.
2) If a "Metaphys" Spell/Trap you control would be destroyed by card effect, you can shuffle this banished card into the Deck instead.``````Metaphys Buster Dragon
Level 8, 1200/2800, LIGHT, Wyrm, Synchro
1 Wyrm Tuner + 1+ non-Tuner Wyrm monsters
You can only use the 3) effect of cards with this name once per turn.
1) Any card sent to the GY is banished instead.
2) Other "Metaphys" cards you control cannot be destroyed by card effects.
3) During the Standby Phase of the next turn after this card was banished: You can return this banished card to the Extra Deck; Special Summon 1 of your banished "Metaphys" monsters.```
I'm going to call this the Morb archetype and you cannot stop me
Morb
Yes
Trying to figure out how to make a deck good. Can't be used for ED at all (or any of the archetype at all. But doesnt lock you out of it)
If this card is summoned, You can special summon 1 "Archetype" monster from your deck, Except "Name". You can banish this card from your graveyard; Special summon upto 1 "Archetype" monster from each of your Hand and/or GY. HOPT on both```
Name & Archetype removed.
How do I make an archetype decent at playing through boards without jkust "Unaffected" or "Cannot be negated"
Rank: 4
[ Psychic / Xyz / Effect ]
ATK 2400 / DEF 2000
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
●Monster: Banish this card until the End Phase.
●Spell: Draw 1 card.
●Trap: Place 1 face-up card your opponent controls on the top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.
As in, a deck that is naturally more able to play through handtraps & stuff than others.
some decks are glass cannon-ey, but some can go through everything
multiple starters
Orcust is one that does it well
like branded or dragon link
Yeah like Orcust. You can negate them twice, and they will just "oh ok, Continues"
your cards just have to trade efficiently with the opponent's relevant cards
if you trade 5 cards with your opponent's entire board and handtraps and the 6th card is full combo you win
[medium of the ice barrier] I think has precedent for the summon condition
Thunder/Level 5/Light/Effect
This card is always treated as "Thunder Dragon" while in your hand, field, GY, Banishment, and Deck.
You can only use either of this card's effects once per turn.
●(Quick Effect) You can reveal this card from your hand: Fusion Summon 1 Fusion Monster by banishing cards from your hand or GY as material. You cannot Special Summon monsters for the rest of the next turn, except Fusion, Synchro, Xyz, Link, and Thunder Monsters.
●When this card is banished sent from the field to the GY: You can banish 4 Thunder monsters in your GY, Special Summon 1 "Thunder dragonlord" from your Extra Deck (this is treated as a Link Summon).
1600 ATK/1500 DEF```
You must understand that it was imperative that this was FIRE and a Tuner for LORE reasons.
It just happen to be a level 1
Sent 1 Paleo Trap from the Deck to the GY for the Activation for even more funny things
Marincess Diadema
WATER
Level 4
Cyberse|Effect
800 ATK| 2000 DEF
During the Main Phase (Quick Effect): You can discard this card; Special Summon 1 "Marincess" Monster from your Deck, but until the end of the next turn you cannot Special Summon Monsters, except WATER Monsters. If a "Marincess" Monster(s) is sent to the GY while this card is in your GY: Target 1 of those monsters; Special Summon it and this card, then immediately after this effect resolves, activate 1 of the following effects.
• Link Summon 1 WATER Link Monster from your Extra Deck using this card and monsters you control as Link Material.
• Xyz Summon 1 WATER Xyz Monster from your Extra Deck using this card and monsters you control as Xyz Material.
You can only use each effect of "Marincess Diadema" once per turn.
something to make a marincess engine work for other water decks
Is it too powerful or is there anything wrong?
Reserve Members
Spell/Normal
Reveal 3 Normal "HERO" monsters with different names from your deck; Add one to your hand, special summon one to your field, and send one to your GY or Banishment. If you control a Fusion "HERO" monster, this card cannot be responded to by your opponent. You can only activate one "Reserve members" per turn.
A card that works well if you're willing to use a bit of vanillas
Is this electrum support 
Terralinking
[Normal Spell]
Special Summon 1 Link Monster from your Extra Deck that has an effect that searches a Field Spell. (This is treated as Link Summon.) You can only activate 1 "Terralinking" per turn.
That has an effect to search a field spell feels kinda weird, and would it work with cards that can search any archetypal card.
Maybe simplifing it to summon a Link that mentions a field spell in its text?
Also search isn't a psct term
Striker Dragon, Dragunity Knight - Romulus, Celestial Knightlord Parshath, Salamangreat Balelynx, Barricadeborg Blocker, Ancient Gear Ballista, Dark Infant @Ignister and Scareclaw Light-Heart. Pretty insane line-up for it.
alot of words were not psct terms until they were.
Yes but then you have to define search
Sure we can guess it's add from deck, but if we take a card like wanted for example, how would we psct that?
Cause colloquialy we'd also say wanted searches
Gonna have a little fun and make cards in honor of my new little ducks
Baby duck #1
Water monster
Level 1
50 ATK 50 DEF
Winged beast/effect
When this card is summoned from your hand onto your side of the field, you may add 1 “duck” monster from your deck to your hand. If this card is sent from the field to the graveyard, special summon 1 “duck” monster from your hand. You may only activate each effect of “duck brother #1” once per turn.
Baby duck #2
Water monster
Level 1
50 ATK 50 DEF
Winged beast/tuner/effect
You may special summon this monster from your hand if you control another “duck” monster. ```
The little baby ducks
Water monster
Level 2
100 ATK 100 DEF
Winged beast/synchro/tuner/effect
1 winged beast + 1 winged beast tuner monster
All “duck” monsters you control cannot be targeted by your opponents monster effects. When this card is synchro summoned, destroy all spell/trap cards on the field. Once per duel, you can special summon 1 level 4 or lower “duck” monster from your deck.
The ducktype
Welcome to the 2ⁿᵈ Mini Custom Card Challenge!
Rules
- During each main contest's waiting period, you will all be given a mini custom card design challenge to make a card for (maybe more, depending on the challenge).
- There will be no scoring or winning these, and they are meant to flex your creative muscles with out-of-the-box unique design challenges.
- I will award points to cards that are really interesting, or have unique text, or unexpected synergies, well balanced etc.
- You can trade in these points for a special Custom Card Creator Role for a month, or a month of Nitro regular/Basic at designated amounts.
- Your points will be kept in a public google sheet that you can check at any time.
- Your entry should be made using a card maker of your choice (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and uploaded as an Imgur image.
Your design challenge this time around will be "Cards that generate Tokens with Effects". This isn't to say it makes a token with lingering effs on them, but actual Tokens with Effects/Are not Non-Effect monsters. Create the appropriate text (even if we lack precedence), and try to word it clear and concise.
Your deadline is March 30th 11:59 PM Pacific Time (UTC+0 March 31st 6:59 AM) - <t:1711868340:f>.
Submission ends in <t:1711868340:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSeyAgHhCagcfRdvOlO682FOKpK-TGJ-HGZaLzHXsVUcsUn2Zw/viewform?usp=sf_link
<@&646186882236940288>
Ehhhh, idk about this one
The point is to get out of your comfort zone. Now work on it, kidge.
So you want Effect Tokens kidge?
do tokens with effects exist?
No.
Last time's contest was cards that break the 3of rule. Precedent doesn't matter much here.
its breaking the token cardinal rule

imma have to sit on this one a little
if you want there's precedent in the anime and manga
The form Mini Design Challenge - Effect Token creator is no longer accepting responses.
Try contacting the owner of the form if you think that this is a mistake.
My b. It should be fixed now.
David I hope you like mine
I went with an interesting way
How many problems could a great swarm card/cards cause, if it had something like "These monsters cannot be used as Fusion/Synchro/Xyz/Link material". (But does not lock you out of the extradeck. Just those monsters)
Is there anything existing that would be too strong?
Trying to balance a Custom Archetype is all.
Like, a 1 card thing to get out 6~ otherwise mostly worthless fodder whenever you want over the course of a turn, for whatever tributing or sending you wish. (Just not ED spam)
[dual avatar invitation] exists
Precisely cards that GENERATE tokens with effects
Or can we also cards that resut in tokens with effects? (I.e. by giving tokens effects, without generating the token)
Either is fine.
Level: 4
[ Wyrm / Effect ]
ATK 1700 / DEF 1800
If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.
No. As mentioned in the post above, no lingering eff on Token. So, cards that go Special summon X token, it can't be destroyed by card effs don't count.
Cannot be tributed, AND locks you out of the extradeck except Fusions.
These wont lock you out, Just not allow themselves to be used
FTK fodder.
Yeah I guess, But what FTKs? Arnt all the Cannonsoldiers & Massdriver banned?
Fair.
Rank-Up-Magic Evolution Skip
Normal Spell
Target 1 Rank 1 Xyz Monster you control; Banish up to 3 Level/Rank 1 monsters in your GY, then Special Summon from your Extra Deck, 1 Xyz Monster of the same Type or Attribute as that monster, whose Rank is higher than that monster you control by the number of cards banished by this effect, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
So basically, rank1 decks go into 2/3/4?
Sounds like Numeron time to me ngl
Don't need this bit.
During the Main Phase:
That's just how Normal Spells work by default.
Copy pasted a RankUp text so…
Ah, mustve picked that one accidentally
Level 5, 2100/2100, FIRE, Machine, Pendulum
<1) Once per turn: You can banish 1 card you control, then target 1 card on the field; banish it until the End Phase.>
<4/4>
You can only use the 2) effect of cards with this name once per turn.
1) During the Main Phase: You can destroy 1 card in your leftmost or rightmost Spell & Trap Zones, and if you do, Special Summon this card from your hand.
2) You can discard 1 card; place this card in your Pendulum Zone, then place 1 "Pendulum Carrier Token" (Machine/Scale 10/WIND/Level 5/ATK 2300/DEF 2300) in your Pendulum Zone with the following Pendulum Effect.
● If you Pendulum Summon a monster(s): You can add 1 of your banished monsters with the same Level as 1 of those Summoned monsters to your hand.```
Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 2 or more Xyz Materials from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand, but if you detached an XYZ monster to activate this effect, you can only add monsters whose total level equals the number of materials detached to activate this effect. You can only use this effect of "Zoodiac Broadbull" once per turn.```
@lusty pier @shadow rain what do yall think of this for a broad errata
Sorta like it
Neutral Ground
Spell Card (Field)
When this card is activated: You can add 1 Level 4 Normal Monster with 2000 ATK from your Deck to your hand. You can Normal Summon any number of Level 4 Normal Monsters with 2000 ATK during your turn, but during a turn you Normal Summoned a monster using this effect, you cannot Special Summon Effect Monsters (even if this card leaves the field). If your Normal Monster battles an opponent's monster, neither player can activate cards or effects, also negate all card effects, except this card's, until the end of the Damage Step.
i just wanted to support the 2000 atk/0 def normals for some reason
I think the first line is pretty unnecessary and improperly special summoning a monster from the extra deck by itself doesn't"r seem like a great idea
Since it would lead to unintuitive interactions
Melodious Opera
Field Spell
Your Special Summoned "Melodious" monsters are unaffected by your opponent's activated Spell/Trap effects. You cannot Special Summon monsters, except LIGHT Fairy monsters. You can send 1 Normal Spell that mentions "Melodious" in it's card text from your Deck to the GY; this effect becomes the effect when that card is activated, also you cannot send a card with that name to activate this effect for the rest of the Duel. You can only use this effect of "Melodious Opera" once per turn.
@strange obsidian i tried to make this "balanced"
Also you get only one ostinato, one 1st movement, etc
This is obv still broken af but
Well this is broken but also feels like something Konami would print
If u copy fms it doesn’t lock right
I actually don’t know how it works
Bc with verte u never needed to learn
Eh, we want moon that bad?
We can give agents a bone
Sure ig
I mean I just like locks that are restricting but also open you up to experimentation
Yeah i like those too
Like random shit like shopina can add orange light
Which is funny af
Yeah those are funny and cute
Ngl now that i think of it
I would love a fucked format where everything plays a melodious engine
Make it the new wanted
Just 9 ostinato
Have u accounted for Terra
you'd still play 3 brafu
how do I say Ignore "Equip only to"?
maybe something like "equip 1 Equip Spell, ignoring its restrictions"
This probably needs to have a once per turn activation limit
wait does the card work in a way where if you ash it you can just activate it again
Its moreso just a rota shouldn't be spammable imo
Most modern archetypable rotas are once per turn tops
[spell power mastery] is a perfect example
Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.
[Spell power grasp]
rip thought the once per turn would be enoguh
though i kinda wanted it to work like the goblin biker rota
[goblin biker grand entrance]
Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect.
●Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand.
You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.
made an example of what it can achieve
The only thing this is being used for is Turn 0 Dweller
wait thats insane
Also full combo for any water deck without your ns
Yea no this is never being printed
Quick Play Spell
Tribute 1 "HERO" monster from your hand or field, and if you do, special summon 1 "HERO" monster with a different name from your deck. You can banish this card from your GY; shuffle 1 banished "HERO" card into your deck, then draw 1 card.```
```HERO Rising
Normal Spell
Discard 1 card and pay half your LP; special summon a level 4 or lower "HERO" monster from your deck, also you cannot special summon monsters the turn you activate this card, except "HERO" monsters.```
Been a sec since I made customs so the balance and psct is probs way off
Trying to think of ways to improve the decks engine without completely breaking everything is tricky
You would just play this in every deck
Regardless of the lock
Turn 0 dweller is turn 0 dweller
Gust Spirit Tamer - Wynn
[Level 4/Wind/Psychic/Tuner/Effect]
(This card is always treated as a "Charmer", "Familiar-Possessed", "Gusto", and "Spiritual Beast Tamer" card.)
TBD
ATK 1850 / DEF 1500
Gust Spirit - Puchiryu
[Level 2/Wind/Dragon/Effect]
(This card is always treated as a "Gusto", and "Spiritual Beast" card.)
TBD
ATK 600 / DEF 700
Dai-Gust Spirit - Ulti-Ranryu
[Level 6/Wind/Dragon/Synchro/Effect]
1 Tuner + 1+ non-Tuner monsters
(This card is always treated as a "Daigusto", and "Ritual Beast Ulti" card.)
Must be either Synchro Summoned, or Special Summoned from your Extra Deck by banishing 2 WIND monsters with different Types from your field and/or GY.
TBD
ATK 2000 / DEF 200
did a new version that isnt a quick effect
but it can still set up boards like this
Diadema fixes a lot of stuff with marincess
- the reliance on the normal summon
- bypassing chokes from nibiru
- Lack of multiple xyz summoning
- difficult to re-establish board presence after a break
- makes any marincess hand one to end with an xyz without compromising on the towers gimmick
the xyz is not thematic though
just play sharks at that point.
Sharks don’t really have an end board besides kragen and gozen which Marincess also does
It’s a link deck that seems very good with rank 4 waters
I did make an Xyz monster but redesigning it a bit
It was meant to pair with the card
how fucked is this card
would say 7/10 fucked up
specifically made it to be nutty with [clatis]
Rank: 8
[ Spellcaster / Xyz / Effect ]
ATK 3000 / DEF 900
2 Level 8 monsters
If this face-up card would be destroyed, you can detach 1 material from this card instead. Each time your opponent activates a card or effect, except Spell Cards and effects, place 1 Spell Counter on this card when that card/effect resolves (max. 9). You can remove 3 Spell Counters from this card; apply 1 of these effects. You can only use this effect of "Thelematech Clatis" once per turn.
●Add 1 Spell or 1 Spellcaster Effect Monster from your Deck to your hand.
●Special Summon 1 Spellcaster monster from your hand or Deck.
that's broken
btw pend eff wouldn't work
cause its monster eff doesn't mention spell counters
if you take a look at all the small endymion guys, they all mention something they can do with spell counters in their monster eff
specifically because they can summon themselves with a spell counter on them
you can fix it by giving it a trivial effect like "Gains 100atk for each spell counter on it"
Free Selene. 
Was thinking of putting a counter effect on it but I got lazy and didn't. Looking at it now I should've put more text in the monster effect box
on a purely balancing level, it's too strong anyway
like david said, free selene
that's 5 potential materials off 1 monster
without NS
Oh yeah I know.
I was trying to make something crazy
Submission for mini contest ends in 3 days. Get in your entries soon.
Sure thing!
Cataclysmic Flood
Normal Spell
You can only use one of the following effects of “Cataclysmic: Flood” per turn:
- Add one “Convulsion of Nature” or a card that mentions it from your Deck to your hand.
- You can banish face-down this card in your GY; banish one card from your opponent’s hand.
While this card is in your GY, a “Convulsion of Nature” card you control gains the following effect:
- As long as this card remains face-up on the field, both players must flip their respective Extra Decks upside down and proceed with the Duel.
Cataclysmic Eruption
Normal Spell
You can only use one of the following effects of “Cataclysmic: Eruption” per turn:
- Add one “Convulsion of Nature” or a card that mentions it from your Deck to your hand.
- You can banish face-down this card in your GY; target a monster zone and banish any card in that zone.
While this card is in your GY, a “Convulsion of Nature” card you control gains the following effect:
- As long as this card remains face-up on the field, both players must flip their respective Banishment upside down and proceed with the Duel.
Cataclysmic Thunderstorm
Normal Spell
You can only use one of the following effects of “Cataclysmic: Thunderstorm” per turn:
- Add one “Convulsion of Nature” or a card that mentions it from your Deck to your hand.
- You can banish face-down this card in your GY; target a Spell & Trap zone and banish any card in that zone.
While this card is in your GY, a “Convulsion of Nature” card you control gains the following effect:
- As long as this card remains face-up on the field, both players must flip any face-down cards they control face-up (effects are not activated). Neither player can Set cards face-down.
Cataclysmic Earthquake
Normal Spell
You can only use one of the following effects of “Cataclysmic: Earthquake” per turn:
- Add one “Convulsion of Nature” or a card that mentions it from your Deck to your hand.
- You can banish face-down this card in your GY; banish a card in the opponent’s GY.
While this card is in your GY, a “Convulsion of Nature” card you control gains the following effect:
- If this card would be removed from the Spell & Trap zone, you can shuffle a “Cataclysmic” card in your GY or face-up in your Banishment into your Deck instead.
Cataclysmic Wildfire
Normal Spell
You can only use one of the following effects of “Cataclysmic: Wildfire” per turn:
- Add one “Convulsion of Nature” or a card that mentions it from your Deck to your hand.
- You can banish face-down this card in your GY; deal 400 damage to your opponent for each of face-down card in your Banishment.
While this card is in your GY, a “Convulsion of Nature” card you control gains the following effect:
- As long as this card remains face-up on the field, any card that is banished is banished face-down instead.
Cataclysmic Tornado
Normal Spell
You can only use one of the following effects of “Cataclysmic: Tornado” per turn:
- Add one “Convulsion of Nature” or a card that mentions it from your Deck to your hand.
- You can banish face-down this card in your GY; banish the top card of your opponent’s deck.
While this card is in your GY, a “Convulsion of Nature” card you control gains the following effect:
- As long as this card remains face-up on the field, both players must reveal their hands and every card they draw.
i feel like the official "search" text would be a bit more efficient
"add 1 'Convulsion of Nature" or card that mentions it from your deck to your hand"
having an idea for a set of monsters that relies on turning face-up banished cards face-down. the general formula i have for effects would be this:
You can banish this card from your hand or face-up field; (effect 1).
You can turn this face-up banished card face-down; (effect 2).
You can only use 1 "card name" effect per turn, and only once that turn.
Odd-Eyes Spiral Dragon
[Level 4/Wind/Dragon/Effect]
If this card is sent go the GY by a card effect: You can Special Summon 2 "Odd-Eyes" monsters with different names from your Deck to your opponent's field in Defense Position, and if you do, add 1 "Odd-Eyes Fusion" from your Deck to your hand. If this card is in your GY: You can target 1 "Odd-Eyes monster on the field; destroy it, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Odd-Eyes Spiral Dragon" once per turn.
ATK 1500 / DEF 2000
Odd-Eyes Force Dragon
[Level 4/Earth/Dragon/Effect]
If this card is sent go the GY by a card effect: You can Special Summon 2 "Odd-Eyes" monsters with different names from your Deck to your opponent's field in Defense Position, and if you do, add 1 "Odd-Eyes Advent" from your Deck to your hand. You can banish this card from your GY, then target 1 "Odd-Eyes" monster on the field; destroy it, and if you do, add 1 "Odd-Eyes" Ritual Monster from your Deck to your hand. You can only use each effect of "Odd-Eyes Force Dragon" once per turn.
ATK 1800 / DEF 1500
Odd-Eyes Flare Dragon
[Level 4/Fire/Dragon/Tuner/Effect]
If this card is in your hand or GY: You can target 1 "Odd-Eyes" monster on the field; destroy it, and if you do, Special Summon this card but banish it when it leaves the field. You can only use this effect of "Odd-Eyes Flare Dragon" once per turn. When this card is used as Synchro Material, you can treat all other Synchro Materials (that have a Level) as Level 3 monsters.
ATK 1500 / DEF 1000
Odd-Eyes Blizzard Dragon
[Level 4/Water/Dragon/Effect]
If this card is in your hand or GY: You can target 1 "Odd-Eyes" monster on the field; destroy it, and if you do, Special Summon this card but banish it when it leaves the field. You can only use this effect of "Odd-Eyes Blizzard Dragon" once per turn. When this card is used as Xyz Material, you can treat it and all other Xyz Materials (that have a Level) as Level 7 monsters.
ATK 1800 / DEF 1500
can someone test these in Dueling Book lol
Level 5 WATER Spellcaster/Effect
ATK 1850/DEF 1500
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 WATER monster; add 1 WATER monster with higher DEF than the other discarded monster from your Deck to your hand, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn. ```
~~rate my totally original custom card that Konami will never make~~
That looks fair and balanced to me
Sounds nice for mermail
So excited for custom card results~
Caldron sorcerer
Level 12 Fire
Spellcaster/synchro/Effect
2500ATK/2100DEF
1 Spellcaster Tuner + 1 non-Tuner monster
When this card is synchro summoned: return all spell cards form your gy to your hand, you cannot summon monsters for the rest of your turn. If you activated a spell card: inflict 500 damage to your opponent and draw 1 card from your deck. You can only use the 1st effect of "Caldron sorcerer" once per turn
Wow you can just throw incredible ecclesia into a deck and call it a day huh
I guess your right... what are the odds of this card being summoned though?
12 is not that inaccessible of a level but probably relatively low outside FTKs
Smothering coldron
Spell - Continuous
Once per turn, When you draw a card activate one of these effect:
• send 5 cards form your deck to your gy
•special summon 2 level 4 Dark Spellcaster 1200ATK/200 DEF token monsters.
•send 2 cards for your hand to gy and draw 3 cards .
simmering coldron
Trap - Continuous
You can activate this card from your hand if you draw a 2nd card this turn. Once per turn, During the Main Phase: you can discard one card and draw two cards, if one of the cards is a spell card; you may active it.
I feel like Runiks could abuse the shit out of this
Don't runic have they're own fields spell that dose this?
Yubel
[Level 10/Dark/Fiend/Effect][Legend]
[Requirement] Send 1 other monster on your side of the field to the GY.
[Effect] Until the end of your opponent's next turn, this card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card.
ATK 0 / DEF 0
Super Polymerization
[Normal Spell][Legend]
[Requirement] Send 1 card from your had to the GY.
[Effect] Fusion Summon 1 Fusion Monster by sending face-up monsters from among the face-up monsters on the field to the GY as material. Traps cannot be activated immediately after this card is activated.
Chain Material
[Normal Trap][Legend]
[Requirement] When a player Normal or Special Summons a monster, or after a Spell/Trap card is activated.
[Effect] Any time you Fusion Summon a monster this turn, you can shuffle monsters from your side of the field, hand and/or GY into the Deck, as Fusion Materials. You cannot attack during the turn this card is activated. During the End Phase, send any monster Fusion Summoned using this effect to the GY.
Phantasm Skyblaster
[Level 3/Dark/Fiend/Effect]
[Requirement] If you have no other monsters on your side on the field.
[Effect] Special Summon "Phantasm Skyblaster" from your GY up to [the number of monsters on your opponent's field]. Then, inflict damage to your opponent equal to [the number of "Phantasm Skyblaster" on your field] x 300.
ATK 1100 / DEF 800
Left Arm of the Exiled One
[Leve 1/Dark/Fiend/Effect]
[Requirement] Send 1 Fiend monster from your hand to the GY.
[Effect] Send the top 3 cards of your Deck to the GY. Then, you can add 1 "Yubel", "Super Polymerization", or "Chain Material" from your GY to your hand.
ATK 0 / DEF 0
Yubel Gaming
We don’t need another format ruined by yubel
Format Runied by Yubel
The Format: Snake-Eyes go burr
Yubel can ruin me all day anyway, i consent
I will forever be a hater of spoly and it’s associates
super poly forever hates you
Good
Continuous Trap
Once per Duel: You can target 9 of your Dragon Monsters, or "Galaxy" or "Tachyon" cards that are in your GY; shuffle them into the Deck, then draw 1 card. Once per turn, You can target 1 Dragon XYZ monster in your GY, banish XYZ monsters from your GY whose total Ranks are equal to or greater than that monsters Rank; Special Summon the Targeted monster.```
```Tachyon Galaxy Formation
Normal Spell
Add 1 "Galaxy" monster or 1 LIGHT Dragon monster with 0 ATK or DEF from your Deck to your hand, or if you control a Rank 8 or higher Dragon monster, you can add 1 Level 8 or higher Dragon monster instead. If a face-up Level/Rank 8 or higher Dragon you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Tachyon Galaxy Formation" once per turn.```
```Hyper Rank-Up-Magic Tachyon Galaxy
Quick Play Spell
Target 1 face-up LIGHT Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Galaxy" XYZ monster, that is at most 4 Ranks higher, by using it as material. (This is treated as an XYZ Summon. Transfer its materials to the Summoned monster.) If a Rank 8 or higher XYZ Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Hyper Rank-Up-Magic Tachyon Galaxy" once per Duel.```
Rank 9/XYZ/Dragon/Light (4500/3000)
4 level 9 monsters
After this card was Xyz Summoned, negate the effects of all face-up cards your opponent controls, also if this was card was summoned during your turn your opponent cannot activate cards or effects on the field for the rest of this turn.(Quick Effect): You can detach all materials from this card (min 2): shuffle into the Deck 1 card each from your opponent's hand, field, and GY.(The card in the hand is chosen at random.) If this card is Xyz Summoned by Ranking Up "Number 107: Galaxy-Eyes Tachyon Dragon" monster, this card can make up to 3 attacks on monsters during each Battle Phase this turn.```
``` Number 107: Galaxy-Eyes Tachyon Dragon Overburst
Rank 8/XYZ/Dragon/Light (3000/2500)
3 Level 8 monsters
You can detach 2 materials from this card; add to your hand or set one Tachyon spell/trap from your deck, then if all the materials detached were LIGHT Dragon monsters, you can send 1 LIGHT Dragon monster from your deck to the GY. You can only use this effect of “107: Galaxy-Eyes Tachyon Dragon Overburst” once per turn. Once per Duel, If this card is sent from the field to the GY; you can special summon 1 Rank 8 Dragon XYZ monster from your extra deck whos ATK equals its own DEF and then attach this card to that monster as material. (This is treated as an Xyz Summon.) ```
lvl 8/Dragon/Light (2800/2800)
If you control no monsters, or only LIGHT/DARK Dragon monsters: You can Special Summon this card from your hand, also for the rest of this turn you cannot special summon monsters, except LIGHT/DARK Dragon monsters. When Special Summoned this way: you can add one "Dragon Lord" spell/trap from your deck to your hand. If you control a Rank 8 or higher Dragon monster; you can special summon this card from your GY then you can add 1 Level 8 LIGHT/DARK Dragon monster from your deck to your hand. You can only use each effect of “Eclipse Felgrand the Tachyon Dragon Lord” once per turn.```
```Starliege Quasar
lvl 4/Dragon/Light (0/1800)
If this card is Normal or Special Summoned: you can Special Summon 1 "Starliege" monster from your Deck, other than "Starliege Quasar", then, immediately after this effect resolves, Xyz Summon 1 LIGHT Xyz Monster using only those monsters. If this card is detached from an Xyz Monster to activate that monster's effect: you can Special Summon this card, then you can set 1 "Barian" or "Seventh" spell/trap from your Deck, or during the endphase of the next turn after this effect resolves, you can place 1 "Barian" or "Seventh" spell/trap on top of your deck, then during your next draw phase draw 2 cards for your normal draw instead of one. You can only use each effect of "Starliege Quasar" once per turn.```
@fading lintel @fallen glen @tranquil mango This will be the Tachyon Wave

I just want these to be good in dragonlink 
u can use these to link summon cards :)
Or well being able to play a hybrid
like seals
i think it synergizes pretty well with current gameplans and engines
outside of just bystials
they dont rly enable link climbing but also like
they work well with what we have rn
u kinda have to drop rockets tho
and rom
so ig the deck actually shifts a lot
It would be a different deck
yeah it basically only works with bystials
since the combo i saw is like ns quasar -> summon seyfert -> make the galaxy rank 4 -> search the rank up -> rank up the xyz into 107 -> add tachyon card, foolish felgrand -> ss felgrand add lub -> lub eff, ss lub activate regained -> syefert add felgrand ss felgrand add the new trap -> overlay lub and felgrand for w/e rank 8 add back the rank up -> quasar and tachyon into seals -> tachyon into lubion -> lubion summon w/e
and then u have X tachyon card and bystial
ready to do w/e with
tho ur probs just add transmigration as anti ht
lubion is extra body
so now u have what 2 rank 8s regained, rank up into the rank 9, seals, transmigration
X barian or seventh card
why shuffle 9 for a draw 1. when normally shuffle 5 is a draw 2.
thematic
in what way ?
C107 is a rank 9
the card says ascension
also i dislike infinite grind
not "infinite grind" like actual infinite
this is a one time eff
once per duel
shuffle everything call it a day
the draw one is consolation anyways
[void blaze up]
Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or only Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Blaze-Up" once per Duel.
the intent is the same as this
tbh that trap is whatever
(This card is always treated as a "Barian's" card.)
"Number" monsters you control with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.
since the trap sets up the rank 9
does it ?
u reborn the 107 in gy
use the rank up spell that added itself back
rank up
untopia attaches
once per turn, You can target 1 Dragon XYZ monster in your GY, banish XYZ monsters from your GY whose total Ranks are equal to or greater than that monsters Rank; Special Summon the Targeted monster.
feels to much setup to just revive 107
oh wait
u dont even need the trap
u just rank up harbinger
eh its fine
LED traps are ass anyways
Galaxy-Eyes Zeta Tachyon Dragon
[Rank 8/Light/Dragon/Xyz/Effect]
3 Level 8 monsters
Gains 1000 ATK/DEF each time your opponent activates a card or effect, until the end of this turn. Once per turn, during your Main Phase or either player's Battle Phase (Quick Effect): You can detach 1 material from this card; return all monsters your opponent controls to where they were Normal/Special Summoned/Set from, also until the end of this turn, negate any monster effects your opponent activates. If a card(s) on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
ATK 3000 / DEF 2500
Based on Zeta Ursae Majoris aka Mizar
The dragon that resets time
For whatever reason my mind is just now hard-wired to think of [Zeta Reticuant] when I see the word Zeta
Level: 7
[ Fairy / Effect ]
ATK 2400 / DEF 2100
You can Tribute 1 "Eva Token" to Special Summon this card from your hand. While this card is in your Graveyard, each time a monster(s) your opponent controls is removed from play, Special Summon 1 "Eva Token" (Fiend-Type/DARK/Level 2/ATK 500/DEF 500).
Very much~
Haocao, Swordsoul Dragon of the Icejade
[Level 6/Water/Wyrm/Synchro/Effect]
1 Tuner + 1+ non-Tuner monsters
TBD
ATK 2300 / DEF 1400
Shengxie, Swordsoul Dragon of the Icejade
[Level 7/Water/Wyrm/Synchro/Effect]
1 Tuner + 1+ non-Tuner monsters
TBD
ATK 2500 / DEF 1700
Juque, Swordsoul Dragon of the Icejade
[Level 9/Water/Wyrm/Synchro/Effect]
TBD
1 Tuner + 2+ non-Tuner monsters
TBD
ATK 2700 / DEF 2000
Aegirine, Mother of the Ice Spirit Mountain
[Level 10/Water/Aqua/Synchro/Effect]
1 Tuner + 1+ WATER monsters
Once per turn, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Icejade" monster from your hand, Deck, Extra Deck, or GY, and if you do, face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Icejade" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
ATK 3300 / DEF 2700
Icejade Creation Rancea
[Level 7/Water/Aqua/Tuner/Effect]
You can target 1 WATER monster you control; equip this card from your hand or field to it. You can only use each of the following effects of "Icejade Creation Rancea" once per turn. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can banish that opponent's monster. If this card is sent from the field to the GY: You can Special Summon this card.
ATK 1650 / DEF 1350
Soul Icejade Augite
[Level 1/Water/Aqua/Effect]
If you control a WATER Tuner: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can target any number of WATER monsters you control; increase or decrease their Level by up to 3. You can only use each effect of "Soul Icejade Augite" once per turn.
ATK 100 / DEF 200
Results for the second mini-contest out. Thank you to everyone who participated. Not much to say besides see you in the next one. 
Google sheet with all the entries + Points tally in a separate sheet here. You can access the latter by clicking at the bottom.
https://docs.google.com/spreadsheets/d/1bJi-P44Idix0v478MvH_TdqF_8VxA6yoXYLZA7lqXDw/edit?usp=sharing
<@&646186882236940288>
wrong channel
thank you, blame K
Only thing I knew to do lol
the more I test out my custom marincess the more I am thinking it may be
unhealthy
triple interruption xyz, heatsoul, with 1 wave at least
and like its also "Kaiju" proof since Diadema is live on opponent's turn and can special summon the triangle from gy and link summon into argonaut
you’re cooking something
so wave is always live still
Yeaaa, got a point
here's a replay in action
like sure its ash bait with its first effect
but its still like
live in the gy with its secondary
My intended design for this was to enable water decks to have a marincess engine to help
sharks would love it I bet
and give them access to Wave
So wave truely becomes a Misc for water decks



