#Custom Cards
1 messages · Page 22 of 1
Soul is a much more broken than the synchro, it pretty much makes Undying Destruction Sword master redundant since Soul is a 1 card Buster and Extra Deck Lock with a properly summoned Buster Dragon.
Normal Soul > Add Buster Whelp > Soul uses effect to become a lvl 7 "Buster Blader" > Normal Whelp > Add Dragon Buster > Dragon Buster uses effect to equip to Soul, then uses effect to special itself to the field > Use Whelp and Soul to synchro into Buster Dragon > Buster Dragon Effect to revive Soul since it is still "Buster Blader" > LINK Soul and Dragon Buster into Protector Whelp and mill Destruction Sword Memories > use Memories to Fusion Summon Dragon Destroyer Swordsman using Soul and Whelp > Next turn use Buster Dragon to equip Dragon Buster to lock out your opponent from the Extra Deck.
Frightfur Hydra
Level 7 Dark Fiend Fusion
2900/1200
"Edge Imp Tomahawk" + 1 "Edge Imp" monster or 1 "Fluffal" monster.
If this card is Fusion Summoned: You can destroy cards in your opponents hand up to the number of "Edge Imp" monsters used for this cards Fusion Summon, then if you destroyed a monster card, you can Special Summon those monsters, up to the number of "Fluffal" monsters used for this cards Fusion Summon, but negate their effects. You can only use this effect of "Frightfur Hydra" once per turn. Once per turn (Quick Effect): You can target 1 "Edge Imp" monster in your GY; Special Summon it
Could I ask for Normal Monster flava text rating?
"But someone once told me. It is all in our hands. If in the future, this is all that awaits us...
O, little King. It is all in our hands. If this is fate...
Then I reject it."
The first sentence allready made me chuckle
Dragon buster is banned
So I’m not designing around that
Also soul isn’t Buster blader in the grave
Dragon buster is not banned on any list.
So the name change works like Prisma, hmm...
If you go into undying you can still potentially end up with full lock and Extra Deck lock by searching Prologue with whelp. Since you can cheat out Dragon Destroyer Swordsman with the synchro, you can just dump Dragon Buster + Buster Blader with Prologue. Then you have the option of either keeping the Buster Lock up longer by equipping Undying, or equipping Dragon Buster to lock the ED and let Buster Dragon self destruct at the end of the next turn.
Still quite decent off of one card.
Again, Dragon buster is banned
But I don’t think this is too outrageous for a 1 card in 2023
[dragon buster destruction sword]
Level: 1
[ Dragon / Tuner / Effect ]
ATK 400 / DEF 300
You can target 1 "Buster Blader" you control; equip this monster from your hand or field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.
It was banned if that is what you are remembering, It got unbanned after Union Carrier got banned.
also, not saying its OP, its a much weaker endboard than most modern decks these days.
it's TBD
it's not good without carrier
cause it's not generic anymore
Sure but I didn’t design the above card with it in mind 
Still probably fine
Level 10 DARK Machine/Fusion/Effect
ATK 4400/DEF 3400
"Ancient Gear Hydra" + 3 "Ancient Gear" and/or "Gadget" monsters
Must be Fusion Summoned. This card that was Fusion Summoned using 2 or more "Gadget" monsters as materials is unaffected by your opponent's monster effects. This card can attack all monsters your opponent controls once each. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster face-down.```
<@&646186882236940288> Because of low amount of entries and me not reminding you all to post your entries before the deadline, I'm extending the deadline by another week to the 23rd. Specifically by <t:1703404740:f>/in <t:1703404740:R>. Look at the pins for more info on the current contest.
Sorry about being super late in the extension, I was back home prepping for the holidays and missed looking at the stuff. Also, early happy Christmas. 
HASHIRE SORI YO
KAZE NO YOU NI
TSUKIMIHARA WO
padoru padoru
I'll submit 2 entries /s
Dark Paladin (Rush)
[Level 9/Dark/Spellcaster/Fusion/Effect]
"Dark Magician" + "Buster Blader"
[Requirement] Send any number of cards from your hand to the GY.
[Effect] This card gains ATK equal to [the number of Dragon monsters that are face-up on the field and in the GYs] x 500. Then, you can negate the effects of face-up Spells your opponent controls, up to [the number of cards sent to the GY to to meet the requirement] until the end of this turn.
ATK 2900 / DEF 2400
damn, if only the rush exclusive buster blader retrain counted as blader on the field
then this would be summonable
i guess you can use dark executor warlock
Dragon Destroyer of Legend
[Level 7/Earth/Warrior/Effect]
This card's name becomes "Buster Blader" while in the hand or GY.
[Requirement] Send the top card of your Deck to the GY.
[Effect] This card's name becoms "Buster Blader" this turn. Then, you can Special Summon 1 Level 7 Warrior or Spellcaster monster with 2300 or less DEF from your hand or GY.
ATK 2300 / DEF 2600
Wave-Motion Fusion
[Normal Spell]
[Requirement] None.
[Effect] Fusion Summon by sending 2 monsters from your hand and/or field to the GY, including "Dark Magician" or "Buster Blader. This turn, the monster Special Summoned by this effect can attack all face-up Dragon monsters on your opponent's field.
Super Magical Apprentice
[Level 6/Dark/Spellcaster/Effect]
You can Special Summon this card from your hand face-up to your field by revealing 1 "Dark Magician" or "Buster Blader" in your hand.
[Requirement] Send the top card of your Deck to the GY.
[Effect] Choose any number of face-up monsters on the field. This turn, those monsters become Dragon Type. Then, you can add 1 "Wave-Motion Fusion" from your GY to your hand.
ATK 1700 / DEF 2000
@pure eagle here now u can make it with eez
👍 i was mostly pointing out the legend rule made it unusable, was probably smartassy of me to assume you wouldn't address it
Why say "negate the effects of Evenly" when it can't get hit with Evenly? (I might just be reading it wrong, but it says "this card cannot leave the field, unless by its own effect, an effect that would send it to the Graveyard, or being destroyed")
Level 4 DARK Winged Beast/Effect
ATK 100/DEF 2000
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
If a "The Phantom Knights" and/or "Raidraptor" monster(s) is banished while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Songstress" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
● Your opponent cannot activate the effect of monsters in response to the activation of this card's effects.```
Submitted mine.
L10
Attribute: LIGHT
Type: Sea Serpent/Effect
ATK ?/DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card or effect is activated (Quick Effect): Activate as Chain Link 4 or higher; Special Summon this card from your hand, then you can destroy cards on the field up to the Chain Link number of this card. The original ATK of this card become 1000 x the number of cards destroyed by this effect. You can only use this effect of "Solar Leviathan" once per turn. You can only control 1 "Solar Leviathan". If this card leaves the field: Take 2000 damage.```
I just realised that the card has two instances of need capitalisation not being present in the image.
Normal Spell
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
Take 1 "The Phantom Knights" or "Raidraptor" monster from your Deck, and either add it to your hand or send it to the GY, then, if you sent a monster that has "The Phantom Knights" and "Raidraptor" its text, you can send 1 more "The Phantom Knights" or "Raidraptor" monster from your Deck to the GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except DARK Xyz and Link Monsters. You can only activate 1 "Raider's Unbreakable Resolve" per Duel.```
Purpurrely
Level 1, 1000/1000, DARK, Fairy, Fusion
2 "Purrely" monsters
You can only use the 1) and 2) effects of cards with this name once per turn.
1) You can target 1 Xyz Monster you control; add 1 "Purrely" card attached to it as material to your hand.
2) If this card is sent to the GY: You can Special Summon 1 Level 1 "Purrely" monster from your GY, except "Purpurrely".```
```Purrely Mysterious Memory
Quick-Play Spell
You can only activate the 1) and 2) effects of cards with this name once per turn.
1) Send 1 "Purrely" monster from your hand or Deck to the GY; Special Summon 1 "Purrely" Fusion Monster from your Extra Deck.
2) You can banish this card from your GY; shuffle 1 of your banished "Purrely" cards into the Deck, then you can draw 1 card.```
get on my pun level, konami of tcg
tcg didn't create purrely
and idk if i'd go with fusions with them, but ig they're cute starters
i dunno why you thought that i thought that tcg created purrely
Silent Paladin Zero (4 stars, 1000 ATK/1000 DEF, Warrior/Effect)
If your opponent destroys a monster you control: Increase this card's Level by the amount of monsters destroyed.
While this card's current Level is higher than its original Level, it gains ATK equal to the difference x 500.
When your opponent attacks one of your monsters while you control "Gold Sarcophagus of Light" (Quick Effect): You can negate the attack, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Paladin Zero" once per turn.
(I wanted to focus on protecting monsters and a paladin's oath of "standing up for the weak")
Magician's Valkyria (4 stars, 1600 ATK/1800 DEF)
Your opponent cannot target your face-up monsters with effects or for attacks, except this one.
Slight change to Silent Swordsman Zero (because of Magician's Valkyria's errata)
Once per turn, during the Standby Phase: Increase this card's Level by 1.
While this card's current Level is higher than its original Level, it gains ATK equal to the difference x 500.
When your opponent activates a card or effect that targets a card you control while you control "Gold Sarcophagus of Light" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Swordsman Zero" once per turn.
The Royal Sealing Chamber
[Field Spell]
When this card is activated: You can banish 1 card from your Deck face-down, and if you do, add 1 "Temple of the Kings" or 1 card that mentions it from your Deck to your hand, except "The Royal Sealing Chamber", and if you do that, while that card is banished, face-up cards you control are unaffected by your opponent's Spell effects. You can shuffle 1 of your banished cards into the Deck; this turn, you can Special Summon "The Winged Dragon of Ra" from your Deck with "Temple of the Kings", ignoring its Summoning conditions, and if you do, your opponent wins the Duel, during the End Phase of this turn. You can only use each effect of cThe Royal Sealing Chamber" once per turn.
Mystical Goddess Serket
[Level 6/Earth/Fairy/Ritual/Effect]
You can Ritual Summon this card with "Resurrection of Serket". Must be Ritual Summoned, or Special Summoned with "Temple of the Kings". This card can be treated as any number of Tributes for the Tribute Summon of a monster. If this card destroys a monster by battle: You can make this card gain ATK/DEF equal to the ATK/DEF that monster had on the field, and if you do, this card gains that monster's effects. If this card is sent from the field to the GY: You can make 1 monster you control gain ATK/DEF equal to the ATK/DEF this card had on the field.
ATK 2500 / DEF 2000
Resurrection of Serket
[Quick Play]
Activate 1 of the these effects;
● Special Summon 1 "Mystical Beast of Serket" from your hand, Deck or GY, but its effects are negated, unless you control "Temple of the Kings".
● If you control 3 or more face-up Spells: Ritual Summon 1 Fairy Ritual Monster from your hand, Deck, or GY, by sending 1 "Mystical Beast of Serket" from your hand, field, or Deck to the GY.
You can only activate 1 "Resurrection of Serket" once per turn.
Manifestation of Apophis
[Continuous Trap]
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then, if you control "Temple of the Kings", you can Set up to 2 "Apophis" Traps from your hand and/or Deck. They can be activated this turn. You can only activate 1 "Manifestation of Apophis" once per turn.

Made a custom of a Rush Duel card, finally
DARK
Level 4
Warrior / Normal
*An Elemental HERO who operates under the cover of night. His signature Shadow Slasher instills fear in evildoers.*
1200 ATK / 1200 DEF```
And this normal monster is gonna be relevant because...
DARK
Level 6
Warrior / Fusion / Effect
"Elemental HERO Burstinatrix" + "Elemental HERO Tenebrous"
Requirement: You Fusion Summoned this card this turn.
Effect: Change 1 Level 8 or lower monster on your opponent's field to face-down defense position. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
2400 ATK / 1200 DEF```
Level 4, 1800/1800, WATER, Spellcaster, Pendulum
You can only use the 1) Pendulum Effect of cards with this name once per turn.
1) During your Main Phase: You can destroy this card, and if you do, add 1 "Vaalmonica" Spell/Trap from your Deck to your hand.
<1/1>
You can only use the 1), 3), and 4) effects of cards with this name once per turn.
1) If you control 2 cards in your Pendulum Zones: You can Special Summon this card from your GY.
2) Cannot be destroyed by your opponent's card effects.
3) If you gain LP: Take 500 damage.
4) If you take damage: Gain 500 LP.``````Vaalmonica Twin Harmonies
Quick-Play Spell
You can only activate 1 card with this name per turn.
1) Apply the following effects in sequence, depending on the Types of the Monster Cards in your Pendulum Zones.
● Fairy: Gain 500 LP, then you can send the top 3 cards of your Deck to the GY, also you can Special Summon 1 LIGHT Fiend monster from your GY or face-up Extra Deck.
● Fiend: Take 500 damage, then you can change monsters your opponent controls to face-down Defense Position, up to the number of cards you control with Resonance Counters, also you can Special Summon 1 DARK Fairy monster from your GY or face-up Extra Deck.```
Normal Trap
You can only activate 1 card with this name per turn.
1) Apply 1 of these effects. You can remove 3 Resonance Counters from your Pendulum Zone to activate this card. If you do, apply both effects in sequence.
● Gain 500 LP, also Special Summon 1 "Vaalmonica" Link Monster from your Extra Deck, then return all cards in your Pendulum Zones to the hand.
● Take 500 damage, also shuffle any number of monsters your opponent controls or in their GY into the Deck, up to the number of "Vaalmonica" monsters you control with different Types.``````Vaalmonica Low Whisper
Normal Trap
You can only activate 1 card with this name per turn.
1) Apply 1 of these effects. You can remove 3 Resonance Counters from your Pendulum Zone to activate this card. If you do, apply both effects in sequence.
● Gain 500 LP, then immediately after this effect resolves, Link Summon 1 "Vaalmonica" monster from your Extra Deck.
● Take 500 damage, then you can add 1 "Vaalmonica" monster from your face-up Extra Deck to your hand, also Set 1 "Vaalmonica" Spell/Trap from your GY or banished cards.```
did i fixed them
Scareclaw Visas Bright-Heart
[Link 2↙️↘️/Dark/Beast-Warrior/Effect]
2 Effect Monsters
This card's name becomes "Visas Starfrost" While on the field. You can only use each of the following effects of "Scareclaw Visas Bright-Heart" once per turn. If this card is Link Summoned: You can Special Summon 1 monster with 1500 ATK and 2100 or 2100 ATK and 1500 from your hand or GY in Defense Position, then draw 1 card. (Quick Effect): You can Tribute this card; destroy all Defense Position monsters on the field, then draw 1 card.
ATK 1500
Generic link that is visas in the extra deck surely this will not be a problem
just casually turns book of eclipse into dark hole too
Ok
I think everyone knows the loop Syrus did against Hasselberry in GX right?
What if
Roids get cards that could enable that easier?
Not to 100% success but like 30% maybe
sad mixeroid noises
He should have been Earth to begin with

Either that or Speedroids should have gotten a other name
i'll see if i can somehow use my illness riddled brain to figure something out
Hope you get to feeling well, Copper!
Grave Chains
Quick-play Spell
Activate only at chain link 3 or higher, where 1 of the other cards or effects on the chain was activated in the graveyard. Send all other cards on this chain to the GY, then set any cards on this chain that's effects were activated in the GY to their owners field.
very lazy, very sloppy idea but it's the only thing that came to mind.
so yeah generally not feeling the theme
made a card in 10 minutes 
Deadline's officially over.
Tho, I'll close the form in a couple of hours, so any last minute entries, get them in soon.

Spell Card
Requirement: Shuffle 1 Warrior Type Normal Monster or 1 Warrior Type Fusion Monster from your Graveyard into your deck.
Effect: Add 1 "Fusion" from your Graveyard to your hand. If you shuffled a Warrior Type Fusion Monster with this effect, you can instead add 1 "Polymerization" from your Graveyard to your hand.```
Spell Card
Requirement: Send 1 Warrior Type Monster from your field to the Graveyard.
Effect: Draw 1 Card. If you sent a Warrior Type Fusion Monster to the Graveyard, draw 3 cards instead.```
Spell Card
Requirement: Shuffle 1 "R - Righteous Justice", 1 "U - Unbreakable Spirit", 1 "S - Selfless Charity" and 1 "H - Heated Heart" from your Graveyard into your deck.
Effect: Fusion Summon a Warrior Type monster by shuffling monsters from your hand, field or Graveyard into the deck as material. This turn, the monster Special Summoned by this effect gains ATK equal to [its original ATK], and cannot be destroyed by your opponent's Trap Card effects.```
Where are you shuffling the cards from in the spell?
Come again?
...Oh, right, I caught it now, thanks K
Cards here still feel underwhelming, though I'm pretty proud of them nevertheless, since they look and sound super cool to pull off
And sometimes that's just all you really need, is being creative
Though, I wouldn't mind if these were tweaked to be a bit more balanced, either
I know U - Unbreakable Spirit is pretty underwhelming compared to Star Restart, but I tried my best to give some meaning to it by allowing you to add Polymerization to your hand as well
And I feel like there probably ought to be more use for Polymerization, since while fusing from your hand is nice, it's not really that much a detriment for Fusion to fuse monsters on the field only to justify also having Polymerization, as befitting for the Elemental HERO monsters it supports
...Although, I got no idea if "R - Righteous Justice" could actually be ported 1:1 to Rush Duels, since it specifies "Elemental HERO" monsters in its text. At least "H - Heated Heart" could, but I imagine there would need to be some requirement, to justify still having "Pierce!" be used.
That is, an archetype, and there's not really something like this before to my knowledge
Meteor Re-Entry
Trap
Requirement: A Dragon Fusion monster you control that mentions "meteor dragon" as material is destroyed by an opponents attacking monster.
Effect: Special Summon up to 2 "Meteor Dragon" or 1 "Meteor Drake" from your GY in defense position.
the requirement precedent is slightly based on fusion cancel
Level 4 | DARK | Dragon | ATK: 1000 / DEF: 1000
If this card is in your hand: You can destroy 1 "Rokket" monster or "Absorouter Dragon from your hand or Deck, and if you do, Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Dragon monsters.
If a "Rokket" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Quick Launch" from your Deck to your hand. You can only use each effect of "Rokket Launcher" once per turn.```
Oh, that's pretty cool!
gib effects
This shit would be banned so fast lmao
its rokket circular lmao
What if World Legacy had a Cyberse Pendulum Archetype (they are meant to be the Qlis on Avida) based on the days of creation (or whatever time avida took to reboot the world lol) yeh they are post story
Divisiyom Rishon
<1[Level 1/Light/Cyberse/Pendulum/Effect]1>
ATK 100 / DEF 100
Divisiyom Sheni
<2[Level 2/Wind/Cyberse/Pendulum/Effect]2>
ATK 200 / DEF 200
Divisiyom Shlishi
<3[Level 3/Earth/Cyberse/Pendulum/Effect]3>
ATK 300 / DEF 300
Divisiyom Revi’i
<4[Level 4/Fire/Cyberse/Pendulum/Effect]4>
ATK 400 / 400 DEF
Divisiyom Chamishi
<5[Level 5/Water/Cyberse/Pendulum/Effect]5>
ATK 500 / 500 DEF
Divisiyom Shishi
<6[Level 6/Dark/Cyberse/Pendulum/Effect]6>
ATK 600 / 600 DEF
Divisiyom Shabbat
<0[Level 7/Light/Cyberse/Pendulum/Effect]0>
ATK 0 / 0 DEF
World Legacy - "World Pendant" (Like Key, its a new one not really based on any Holy Relic, tho i'm basing it on the The hamsa amulet)
<8[Level 5/Dark/Machine/Pendulum/Effect]8>
ATK 500 / DEF 500
World Legacy Re:Creation
[Field Spell]
Showing avida rebooting the world.
Divisiyom Avida
[Link 4↙️⬆️⬇️↘️/Ligh/Cyberse/Effect]
3+ Effect Monsters with different Attributes
ATK 3500
lore bros what do u think
Hard to think anything with nothing beyond names and statlines ☠️
btw their jp name is <Deva/Zoin> (from Deva, divine being + Zion, a a placename in the Hebrew Bible, often used as a synonym for Jerusalem as well as for the Land of Israel as a whole.)
e.g. <Deva/Zoin>「リション」
their English name is just a Mix of Division (from the division of things like Light from Darkness in the creation myth) + Yom (Day) as in the 7 Days.
and yeh don't forget the division symbol in the middle / ( and the < > ) in both Code and Pend Scale....
it's the avida archetype, likely hyper link summoning just to set up avida. also the division part could the gimmick as in you tribute 1 to summon 2 with an equal pend scale
so taking the idea of the division, i think the gimmick wil
be something like
You can Tribute this card; Special Summon 2 "Divisiyom" from your Deck with total Pendulum Scale equal to this card's Level.
Basically cell division going on with the artificial life simulator thing
Level 9 / LIGHT
Cyborg / Fusion / Effect
"Elemental HERO Neos" + "Cyber Dragon"
Requirement: If you Fusion Summoned a monster this turn, shuffle 1 "Fusion" or "Polymerization" from your hand or GY into your deck
Multi-Choice Effect:
- 1 Fusion Monster you control gains ATK equal to [its original ATK] until the end of this turn. Return this card to the Extra Deck during the End Phase of this turn.
- Special Summon 1 Fusion Monster from your GY. Return this card to the Extra Deck during the End Phase of this turn.
3300 ATK / 2000 DEF```
Topless Trap Hole
Trap Card
Banish 1 monster that was Special Summoned from the Extra Deck this turn.
That's gonna be some AYO card art right there.
Don't we have that exact thing allready?
[time space trap hole] is close iirc
amazinge
Needle Worm Infestation
Trap Card
Special Summon 1 Level 4 or lower Insect monster from your Deck in face-down Defense Position. If you control no monsters, you can activate this card from your hand. When your opponent activates a monster effect, except the turn this card was sent to the GY: You can banish this card from your GY; the activated effect becomes "Send the top card of your Deck to the GY". You must control at least 1 Insect monster, and no other face-up monsters, to activate and to resolve this effect.
Queen Needle Worm
5* / EARTH
Insect / Flip / Effect
FLIP: Send the top 8 cards of your opponent's Deck to the GY.
You can Special Summon this card (from your hand) in face-down Defense Position by Tributing 1 face-down monster. (Quick Effect): You can Tribute this face-up card; Special Summon up to 2 Level 4 or lower Insect monsters from your GY in face-down Defense Position. You can only use this effect of "Queen Needle Worm" once per turn.
ATK 750 / DEF 2100
they can't exactly do anything with a face down monster
it's not free
the card was edited
then why reply
why question my critique if the critique was valid at that time, absolutely misinterpret what i meant, then just go omg it was edited i have no idea what it was
then why are you interpreting all my actions in a bad light
"why question my critique" cause i'm allowed to? "absolutely misinterpret what i meant" i didn't even do that
the abuse part was in regards to the effect change, not summoning a fd insect
since it could be used with nothing on board or a fd on board
the current effect is pretty cute
i can't misinterpret something that you didn't explain
if you didn't explain it, every interpretation is correct
w/e you're a brick wall to talk to
strange considering you're the one failing to understand you're acting absolutely weird
Level 6 / EARTH
Machine / Effect
Requirement: During the turn you Normal Summoned this card, send the top card of your deck to the GY.
Effect: Add 1 "Fusion" or "Power Bond" from your GY to your hand. Until the End Phase, you can only attack with Machine Type Fusion monsters.
ATK: 1000 / DEF: 2100```
Level 10 / DIVINE
Divine-Beast / Maximum / Effect
You can Maximum Summon this card together with "Divine Dragon - Winged Dragon of Ra [L]" and "Divine Dragon - Winged Dragon of Ra [R]".
Requirement: Maximum Mode: Pay LP so that you only have 100 remaining.
Effect: This card gains ATK equal to [the LP paid to activate this effect] until the end of this turn.
ATK: 2500 / DEF: 0
MAXIMUM ATK: 4000```
```Divine Dragon - Winged Dragon of Ra [L]
Level 10 / DIVINE
Divine-Beast / Maximum / Effect
Requirement: None.
Continuous Effect: Your opponent cannot activate Trap Cards when this card declares an attack. Also, if this card is in Maximum Mode, it cannot be destroyed by your opponent's card effects.
ATK: 2000 / DEF: 0```
```Divine Dragon - Winged Dragon of Ra [R]
Level 10 / DIVINE
Divine-Beast / Maximum / Effect
Requirement: Pay 1000 LP
Effect: Destroy 1 card your opponent controls. Then, if this card is in Maximum Mode, if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK: 2000 / DEF: 0```
Yeah, this is likely a real crap-tastic card prompt, but I had to get it out somehow so I can stop thinking about it.
Dark Magician Girl, the Blue-Eyes Dragon Knight
9* / LIGHT
Dragon / Fusion / Effect
"Dark Magician Girl" + 1 Level 8 "Blue-Eyes" Dragon monster.
Must be first Fusion Summoned by either using the above Fusion materials, or with "The Eye of Timaeus". When this card is Fusion Summoned: Add 1 Spell / Trap that mentions either "Dark Magician Girl" or "Blue-Eyes White Dragon" in its text. You can discard 1 card: Banish all monsters your opponent controls. You can only use each effect of "Dark Magician Girl, the Blue-Eyes Dragon Knight" once per turn.
ATK 3600 / DEF 2900
Immaculate Aura
Trap Card
Target 1 Defense Position monster your opponent controls; change that target to Attack Position, and if you do, its ATK becomes half its original ATK, then if this card was Set before activation, apply this effect to all other Defense Position monsters your opponent controls. If all monsters you control (min. 1) are Fairy monsters, you can activate this card from your hand.
p[saint aura] jazzed up version
Divine Sanctuary
Spell Card (Field)
{This card's name is also always treated as "The Sanctuary in the Sky".)
All Fairy monsters on the field gain 200 ATK/DEF, also all non-Fairy monsters on the field lose 500 ATK/DEF. You can Normal Summon Level 5 or higher Fairy monsters without Tributing. Each time you activate a Normal Trap while you control a Fairy monster, immediately after that Trap resolves, all Fairy monsters you currently control gain 100 ATK/DEF.
Light to the Temple
Spell Card
Add 1 "The Sanctuary in the Sky", 1 "Valhalla, Hall of the Fallen", or any 1 card that mentions either of those cards, except "Light to the Temple", from your Deck to your hand. You can banish this card from your GY, then target 1 "The Sanctuary in the Sky" or "Valhalla, Hall of the Fallen" in your GY; add that target to your hand. You can only use each effect of "Light to the Temple" once per turn.
i mashed the effect of a few cards together - divine sanctuary is "divine sanctuary" + "angel ring" + a new effect, it's retconned to a sanctuary retrain because its appearance recalls sanctuary and i want reggie's deck to have access to fairy goodstuff. reggie's deck is mainly attack manip/swarm so this is for that
Vernusylph of the Refreshing Streams
Level 4 EARTH Fairy/Effect 800/1700 ATK/DEF
You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your GY or that is banished to your hand, except "Vernusylph of the Refreshing Streams", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. If you would return "Vernusylph" cards you control to the hand, you can return this card from your GY to your hand instead. You can only use each effect of "Vernusylph of the Refreshing Streams" once per turn.
Nikolai the Vernusylph God
Link 2 EARTH Fairy/Link/Effect 2000 ATK
2 EARTH monsters, including a "Vernusylph" monster
If an EARTH monster is Special Summoned: You can place 1 "Vernusylph" Spell/Trap from your Deck face-up or face-down in your Spell/Trap or Field zone, and if you do, if the card was Set, it can be activated this turn. (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it. You can only use each of the previous effects of "Nikolai the Vernusylph God" once per turn, and cannot activate non-EARTH monster effects during the turn you activate either effect.
@steady badger do you think the wording on the first card would let me resolve [vernusylph flower buds] successfully?
Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn.
i kinda wanted it to replace the vern return, but i'm not sure if this would count as " if you returned at least 1 to the hand"
(i want verns to keep their board presence)
currently being murdered by league client web console sorry oomf
will get back later. maybe
i should really learn how to read code shit
im just tryna find the rune borders and there is simply no .png file here
it might be packed somewhere
someone suggested it might be rendered directly with css
and i dont know what that means except that maybe i cant simply rip the asset out with my bare hands
Re-entry Fusion
Normal Spell
Requirement: If you have "Meteor Dragon" in your GY
Effect: Fusion Summon by shuffling 2 monsters from your GY into your deck as material, including "Meteor Dragon" or "Meteor Drake".
Continiouation of the Skyblaster cards I made
Posted my Buster Blader customs on the reddit.
https://www.reddit.com/r/yugioh/comments/18x8lgk/custom_buster_support_updates_to_some_of_my_older/
Think I'd use fusion-esque text
"If you would return a "Vernusylph" card(s) you control to the hand by card effect, while this card is in your GY, you can also return this card to the hand."
The point isn't to add it, the point is to use the trap without bouncing your on field ones if you want to
So you can still vera if they force the trap first
Ig it doesn't work that well
oh i didnt read the trap properly
why is it writte nlike that lo
yeah that probably works
also u wrote the first eff wrong
and nikolais first eff is also a bit iffy
Yeah those might be iffy
For nikolai i wanna be able to set an activatable trap or to put an cont/field face up
Didn't know how to word
So like you could place corolla t1 then set trap t2
The way streams is written implies it can add an opponent's banished card 😀 it should be "Add 1 of your "Vernusylph" cards that is banished or in your GY to your hand." (Stars Align Above the Shrine)
Nikolai should probably say something like "You can take 1 "Vernusylph" Spell/Trap from your Deck, and either place it face-up on your field or Set it, and if that Set card was a Trap or Quick-Play Spell, you can activate it this turn." (Oviraptor, Chronograph, Lubellion, The Dark Magicians)
Gotcha
I'll fix those when I'm at my pc
How's the power level tho?
I just wanna give them some plays 
Like, in archetype
Ic, that's ok
peep my horror btw 🔥
CLUB UNREALITY
Quick-Play Spell
(This card is always treated as a "Cynet" card.)
Target 1 DARK Cyberse monster you control; Special Summon 1 DARK Cyberse monster with a different name from your Deck, but negate its effects (if any) unless you targeted a Link Monster to activate this effect. If a monster is Special Summoned while this card is banished or in your GY, you can: Reveal 1 "Cynet" card or Cyberse monster in your hand; shuffle it and this card into the Deck, and if you do, Special Summon 1 "Cynet Token" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You can only use each effect of "CLUB UNREALITY" once per turn.
this is my solution to not instantly lose if i draw a [cybesre witch] brick lo l
Rating: Link-2 (↙⬇)
[ Cyberse / Link / Effect ]
ATK 800
2 Cyberse monsters
If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.
and also to not lose if my normal is popped
and also to not lose if my bitron is veiled/impermed yeah
Moonthief
DARK | Level 6 | [ Fiend / Effect ] | ATK 2400 | DEF 1000
If your opponent controls a monster Special Summoned from the Extra Deck, you can: Special Summon this card from your hand. You can target 1 other monster you control; this card's Attribute becomes the same as that monster's. During the Battle Phase, you can (Quick Effect): Gain control of all monsters your opponent controls that were Special Summoned from the Extra Deck with the same Attribute as this card until the End Phase. You can only use each effect of "Moonthief" once per turn.
Currently trying out some concepts for what semi-competent God card retrains might look like, I'm thinking something along these lines?
Ra was kinda tricky
BAD DREAM
Normal Trap
Target up to 2 monsters on the field: Tribute 1 card you control or in your hand, and if you do, change those monsters to face-down Defense Position. During the End Phase, change those monsters to face-up Defense Position, and if you do, both players take damage equal to the combined original ATK of monsters flipped face-up by this effect. You can only activate 1 "BAD DREAM" per turn.
Impersonation of All
Light
Level 4
Cyberse/Effect
0 Atk/0 Def
If this card is Special Summoned by its own effect: You can target 1 face-up monster you control; treat it as tuner until the end of the turn. During the Main Phase, if you would add a card from Deck to Hand, except by drawing, you can Special Summon this card from your hand, deck, or GY instead. You can only Special Summon "Impersonation of All" once this way. You can only use each of effect of "Impersonation of All" once per turn.```
Inspired from an MTG card, Panglacial Wurm (I think it would be funny if there was a card similar to that for yugioh that just makes a body but that's +1 in advantage w/ no cost so I just did a replacement eff instead)
I don't think you need to write the control switch since they are immune anyway
there should be more pack filler customs
apparently there's a mechanic in magic the gathering called wishing where you can play cards from your binder
and i thought it was really funny
Well that's only for casual, it uses the side for normal games
idk i'm not too familiar with magic
what if maxx c was actually somewhat balanced
and what if it uh
wasn't
one thing i could have added is making it send from hand or field so that it could be used as a spright endboard piece 
that would have been very funny
"Cursed By Life". level 8 WATER Zombie Fusion. 2600/2300
Must first be fusion summoned. If this card is Special Summoned: You can target a number of cards on the field up to the number of revealed "Pirates Curse" Spells in your hand +1; destroy them. During the Main Phase (Quick Effect): You can discard 1 "Pirates" card; add 1 "Pirates" card, or 1 WATER monster from your GY to your hand with a different name. You can only use each effect of "Cursed by Life" once per turn.```
How strong of a Fusion monster could this be?
(Notes: **CANNOT* Use Deck as materials for the fusion cards. But pretty good at searching. Can be summoned during opponents turn since Fusion Spell is quickplay)
How will your opponent know the number of spells in your hand so that you can bounce the appropriate number of cards
I see it mentions revealed ones
But how are they revealed
probably the same way [rank up magic seventh one]
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel.
They reveal themselves and stay revealed
Sorta like Golden Ladybug
Or 7thOne
I’ll be honest the first time I read the effect my eyes completely skipped over it mentioning revealed cards
Welp. Does it seem like a fine enough Fusion monster?
It seems fine yeah
To Spell and Trap effects sure, but I guess it was largely there just to reflect that their anime versions couldn't be controlled. But I guess it is a bit redundant
Illusionary Relinquished
1* / DARK
Illusion / Ritual / Effect
(This card's name is always treated as "Relinquished")
You can Ritual Summon this card with "Black Illusion Ritual". If this card battles a monster, neither can be destroyed by that battle. Once per turn: You can equip 1 monster your opponent controls to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. and if an Effect Monster was equipped by this effect, it also gains the effects of the equipped monster. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
ATK 0 / DEF 0
what if superheavy could use spells and traps actually
Would be better if you could banish him from the GY or Hand together with every Spell/Trap allready in there as a Quick effect
Otherwise you would need to have this in your hand together with the card you want to use
Overall I feel like to play around their Gimmik you can better do smth like [Silver Sentinel] and make some "Spell/Trap" Monsters for them to use instead of the Soul Equipp monsters
Level: 4
[ Warrior / Effect ]
ATK 1500 / DEF 1300
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
what if e hero prisma was generic but also bad
I dunno why that would be bad
Becoming anything you want in exchange for not milling a specific card
Might be too much
You can only use this effect of "Millennium Viser" once per turn. If your opponent controls more monsters then you: You can Special Summon this card from your hand but you can not Summon monsters from your Extra Deck in the Same Turn except "Slime" monsters. If this card is Summoned: Target 1 monster your opponent controls; that monster has it's effects negated, can not change it's Battle Position, attack or be used for the summon of a Extra Deck monster. This card cannot be destroyed while the targeted monster is on the field. You can use the targeted monster to Tribute Summon as if you control it. You can Tribute Summon a Fiend or DEVINE monster a second time in the turn this card was Summoned.
https://docs.google.com/spreadsheets/d/1OSRuG5gzTx1xJ3-w_DWmzep9JsH1gSmjJFBZFzfNC-o/edit?usp=sharing
<@&646186882236940288> Results for Round 42.
Congratulations to @rich acorn for winning this round. Lower entries than I would have liked, but interesting cards all the same but the balance on these were kinda wack. I understand most of you were busy with the holidays (I know I was). Anyways, see you soon for the next round. The winner will also get 5 points for this, same as before and the pinned scoresheet will be thus updated.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Solar Leviathan,mcj97,8,8,7,23,https://imgur.com/FIQj4hM
2nd,Reckless Strike,boltspider (Alice Rose),8,6,5,19,https://imgur.com/...
1 on balance? 🤨
Oh, the spright card.
I remember typing the blurb that it would help you dodge targetted negates, while acting as a free body since it gets you to a free link 2 and uses their negate or whatever to make your effs more uninteractive, all while removing the can't be used as link mat downside as well, which all together was a bit overbearing.
Tho, I didn't check on the judge's final blurbs if they spotted smthg else.
@dire leaf could i get feedback
Btw, I'm prob be unavailable for a couple of hours soon. So, do ping/DM me for your feedback block, instead of just messaging here or I'll miss it.
Holy shit
this reasoning makes no sense whatsoever ngl
the card was made to dodge imperm, sure, but that's the point tho
the free link 2 point i don't get cause you just used 2 cards to make a link 2, we've had worse things
i think the card could drop the gy eff, cause it feels a bit out of place for me, but otherwise it's a very balanced card?
both the blurb and surrounding discussion in the judging chat just says the card is bad not that its good
it might do things if elf weren't banned
Egyptian and Wicked God Card support
Level 6, FIRE, Warrior, Effect, 2200 ATK, 800 DEF
You can send 1 other card from your hand or field, or 1 Set monster on either field, to the GY; Special Summon this card from your hand or GY. If this card is Normal or Special Summoned: You can add 1 monster that mentions “Flame Swordsman” from your Deck to your hand, except “Dark Flare Swordsman”. If this card is sent to the GY: You can shuffle up to 4 of your cards that mention “Flame Swordsman” that are banished and/or in your GY into the Deck; draw 1 card. You can only use each effect of “Dark Flare Swordsman” once per turn.```
Chainsmith
4* / FIRE
Warrior / Effect
If this card is Normal or Special Summoned: Add 1 "with Chain" Normal Trap from your Deck to your hand. During the Battle Phase, you can activate "with Chain" Normal Traps from your hand.
ATK 1500 / DEF 1500
why hasn't this series been supported yet
Iron Chain Chained Chainer
LV 4 / FIRE
Machine / Effect
1000 / 1000
If your opponent's LP are lower then yours, you can Special Summon this card (from your hand), and if you do, Special Summon 1 "Iron Chain" monster from your hand or GY. When this card is Normal or Special Summoned, you can inflict 500 damage to your opponent for every "Iron Chain" monster in your hand, then draw 1 card. You can only use each effect of "Iron Chain Chained Chainer" once per turn.
Iron Chain Reheating
Normal Spell
When this card is activated, add 1 "Iron Chain" monster or Spell/Trap card from your Deck to your hand, then inflict 500 damage to your opponent. You can only use the effect of "Iron Chain Reheating" once per turn.
Iron Chain Coiling
Quick-Play Spell
When this card is activated, you can Special Summon 1 "Iron Chain" monster from your hand, Deck or GY, but negate it's effects, then inflict damage to each player equal to its ATK. You can only use the effect of "Iron Chain Coiling" once per Duel.
Iron Chain Burn
Continous Spell
When this card is activated, you can Special Summon 1 "Iron Chain" monster from your hand or GY. Each time an "Iron Chain" monster(s) is Normal/Special Summoned: inflict 300 damage to your opponent. If you Synchro Summon a monster using a "Iron Chain" Tuner while this card is face-up on your side of the field, draw 1 card. You can only use the first and third effects of this card once per turn.
oh wait they aren't a burn deck 😭 i think i was thinking of the wrong archetype
The Wing Dragon of Ra - Dice Mode
[Level 10/Divine/Divine-Beast/Effect]
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. (Quick Effect): You can Tribute this card and pay LP so that you only have 100 left; roll a six-sided die and apply the result.
● 1 or 2: Special Summon 1 "The Wing Dragon of Ra - Sphere Mode" from your hand or Deck, ignoring it Summoning conditions, but it cannot be Tributed.
● 3, 4, or 5: Special Summon 1 "The Wing Dragon of Ra" from your hand or Deck, ignoring it Summoning conditions. It gains ATK/DEF equal to the amount paid.
● 6: Special Summon 1 "The Wing Dragon of Ra - Immortal Phoenix" from your hand or Deck, ignoring it Summoning conditions, and if you do, destroy all cards your opponent controls.
ATK 0 / DEF 0
What if Joey Won Ra. BTW i made it so Joey can't Tribute Sphere Mode cuz he can't read the text
I would have thought Obelisk would get a Dice Mode
he should just pull out google translate
LMAO
What if that effect would get slapped on?
If a Fairy monster battles: You can activate 1 of these effects. ● Send this card from your hand or field to the GY; that Fairy monster gains 1200 ATK but return it to the hand during your opponents next End Phase. ● Special Summon this card from your hand. You can only activate one of these effects per turn. If a Fairy monster destroys a monster by battle: You can add this card from your GY to your hand. You can only use this effect of "Command Angel" once per turn.
Level 8/aqua/water
2800 atk/3600 def
If your opponent controls and/or has 5 or more FIRE monster in their GY (Quick effect): you can Special Summon this card, and if you do, destroy as many FIRE monsters on the Field, then monsters destroyed by this effect cannot activate their effects until the end of the next turn. During the Main Phase (Quick effect): you can target 1 FIRE monster on the Field or gy; banish it. You can only use each effect of Colossus Turtle Who Devours on Flames once per turn. This card is unaffected by FIRE monster effects.``` card is based on giant turtle who feeds on flames
```Apex Turtle Bombardment
Level 8/aqua/water
Atk 2000/def 3000
If you control a "Turtle" monster: you can Special Summon this monster from your Hand or GY. During the Main or Battle Phase (quick effect): you can send 1 "Turtle" monster from your Hand or Face-up Field to the GY, then target 1 card your opponent controls; Destroy it, and if you do, destroy any cards in that card's horizontal and vertical adjacent zones. You can only use this effect of "Apex Turtle Bombardment" once per turn. If this card is sent to the GY: you can Special Summon 1 "TTT - Tracer Turtle Token" (Aqua/WATER/level 3/ atk: 500/def: 2000) in Defence Position.``` based on turtle bird and mpb turtle tracer
Level 3/water/aqua
0 atk/ 1900 def
If this card Summoned or Flip Face-up: you can add 1 "Turtle" card from your Deck to your Hand, except "Great Turtle Summoner". During your Main Phase: you can Flip this card face-down, and if you do, you can Special Summon 1 "Turtle" monster from your Hand, except "Great Turtle Summoner", ignoring it's summoning condition. You can only use each effect of "Great Turtle Summoner" once per turn. After this card has been flipped face-up, when it is destroyed by battle: you can Special Summon 1 "Turtle" monster from your Deck, except "Great Turtle Summoner.```
Based on green turtle summoner.
```The Don Turtle
Level 3/water/aqua
Atk 0/def 2000
If this card is summoned or flip face-up: you can Special Summon 1 "Turtle" monster from your GY, except "The Don Turtle". During your Main Phase: you can flip this card face-down, and if you do, you can Special Summon as many "Turtle" monsters from your Hand, with the same name as each other. You can only use each effect of "The Don Turtle" once per turn. During your Main Phase: you can tribute this card: set 1 "Turtle" Spell/Trap from your Deck or GY to your Field.```
Based on Don turtle
Spell/cont
Your opponent cannot Target "Turtle" or Face-down monsters you control with card effects. You can only use each of the following effect of "Gora Turtle Teaching illusions" once per turn.
*When your opponent declares an attack, while you control a "Turtle" or Face-down monster: you can send 1 "Turtle" card from your Deck to GY: negate that attack.
If a "Turtle" monster(s) is sent to GY, except by Battle: you can Special Summon 1 "Turtle" monster from your GY, with a Different name from the sent monster(s).```
Based on the gora set of cards
Level 3/aqua/water
ATK 0/ def 1800
If this card is summoned or flip face-up: you can apply this effect until the end of this turn; all battle damage you take with battles with "turtle" monsters are inflicted to your opponent instead. During your Main Phase: you can flip this card face-down, and if you do, you can destroy 1 monster on the Field. You can only use each effect of "Monstrous Turtle" once per turn. Once per turn, This card cannot be destroyed by battle.```
Based on monsturtle
Level 4/aqua/water
ATK 0/def 2100
If this card was summoned or flip face-up: you can target 1 "Turtle" card in your GY; add it to your Hand. During your Main Phase: you can flip this card face-down, and if you do, you can destroy 1 Spell/Trap on the Field. You can only use each effect of "Turtle Liger" once per turn. During your Main Phase: you can tribute this card, then, target 2 "Turtle" cards in your GY; set them face-down on your Field.`` based on turtle tiger
Level 6/water/aqua
Atk 0/def 3000
During the Standby Phase, if this card is in your GY: you can send 1 "Turtle" monster from your Hand, Deck, Or Field to the GY; Special Summon this card. During the Main Phase (Quick effect): you can send this card and 1 other "Turtle" monster from your Hand or Field to your GY, then target 1 card on the Field; change it to face-down Defense Position. You can only use each effect of "Landslide Turtle" once per turn. Once per turn, if this card is sent from your Deck to the GY: add this card to your Hand.``` based on Boulder tortoise
Elemental HERO Neos Burst
7* / FIRE
Warrior / Fusion / Effect
"Elemental HERO Neos" + "Elemental HERO Burstinatrix"
Must be either Fusion Summoned with the above Fusion Materials, or Special Summoned by shuffling the above Fusion Materials from your field to your deck (in which case, you do not use "Polymerization"). If this card is Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to the current ATK of the destroyed monster. During the End Phase this effect was activated: Return this card to the Extra Deck, and if you do, Special Summon 1 "Elemental HERO Neos" from your hand, Deck or GY. You can only use each effect of "Elemental HERO Neos Burst" once per turn.
ATK 2500 / DEF 2000
L:P Jersey Lilith (OCG: L:P Lil' Succubus)
DARK
Link Arrows: ↙ ↗
Psychic/Link/Effect
ATK 1600 / LINK-2
2 Effect Monsters
For this card's Link Summon, you can use 1 monster your opponent controls that activated its effect this turn. You can only Link Summon "L:P Jersey Lilith" once per turn this way. Cannot be targeted by card effects while it is in the Extra Monster Zone. Other face-up cards in this card's column and its adjacent columns have their effects negated, nor can their effects be activated.
Edge Wightsin, the Dark Necromancer
[Level 8/Dark/Fiend/Effect]
You can Special Summon this card (from your hand) by banishing 1 card from your field or GY. You can only Special Summon "Edge Wightsin, the Dark Necromancer" once per turn this way. If this card is Normal or Special Summoned: You can target 1 of your opponent's "Sinful Spoils" Spells/Traps that is banished or in their GY; Set it to your field. If a monster(s) is Special Summoned from the GY to your opponent's field while this card is in your GY (except during the Damage Step): You can target 1 of them; banish it, and if you do, Special Summon this card. You can only use each effect of "Edge Wightsin" once per turn.
2200 / 2800
The Art is just a Sketch. Name wise, the card is based on Edgar J. Watson the man accused of murdering Belle Starr. Art wise, its mostly based on Dark Necrofeat @dire leaf
Sinful Spoils of Substitution - Papusa
[Quick Play]
Target 1 of your opponent's Spells/Traps that is banished or in the GY; While that card is there, it is treted as a "Sinful Spoils" card. You can banish this card from your GY; add 1 "Edge Wightsin" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sinful Spoils of Substitution - Papusa" once per turn.
Level 4 / EARTH
Rock
"A metal-bodied warrior brought to life in a refinery. Their true capabilities will be brought to bear within the fires of the forge.
1550 ATK / 1000 DEF```
Tears of the Mermaid
Normal Trap Card
When your opponent's monster declares an attack which targets an Aqua-Type monster you control, and if that monster has an ATK that's different than their original ATK: That monster's ATK becomes their original ATK until the end of your next turn. You can banish this card from your GY; Add 1 "Toon" monster from your Deck to your hand, then, if you added "Toon Mermaid" by this effect, you can also add, either 1 "Toon World" or 1 "Toon Kingdom" from your Deck to your hand. You can only use 1 effect of "Tears of the Mermaid" per turn, and only once per turn.
Qliphort Husk
[Link 1⬆️/Earth/Machine/Link/Effect]
1 "Qli" Pendulum Monster
A monster this card points to has its effects negated. You can pay 800 LP; move this card you control to another of you Main Monster Zones, then, you can Special Summon 1 "Qli" Pendulum Monster from your hand or face-up Extra Deck. You cannot Special Summon monsters the turn you activate this effect, except "Qli" monsters. You can only use this effect of "Qliphort Husk" once per turn.
ATK 800
pretty cute, ns a qli, bring it back as a beatstick
or make genius then pendulum summon
or that
you can even use it yo negate something in the opponent's emz lol
yeah it's versatile, on point with the archetype and cute
Level 10 / DARK
Machine / Maximum / Effect
You can Maximum Summon this card together with "Chimeratech Maximum Dragon [L]" and "Chimeratech Maximum Dragon [R]".
Requirement: Pay half your LP.
Effect: Until the end of this turn, your opponent cannot activate Trap Cards, also if this card is in Maximum Mode, This card can make up to 3 attacks on monsters during this turn.
ATK: 2400 / DEF: 0
MAXIMUM ATK: 0```
```Chimeratech Maximum Dragon [L]
Level 10 / DARK
Machine / Maximum / Effect
Requirement: Maximum Mode: Shuffle up to 5 Machine Type Monsters from your GY to your deck.
Effect: This card gains ATK equal to [the number of monsters shuffled into the Deck to meet the requirement] x 1000 until the end of your opponent's next turn. If you shuffled a Machine Type Fusion monster into your extra deck with this effect, this card gains an additional 1000 ATK for each Machine Type Fusion Monster shuffled to the extra deck.
ATK: 2400 / DEF: 0```
```Chimeratech Maximum Dragon [R]
Level 10 / DARK
Machine / Maximum / Effect
Requirement: None
Continuous Effect: If this monster attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK: 2400 / DEF: 0```
Behold, my first attempt at a Maximum Monster in a somewhat serious capacity.
Gonna ping @oblique quest and @tulip kelp for this, cause I know they may want to see it
(Also I'm really confused at PSCT or whatever they will call it for Rush Duels for these kinds of cards, so there may be errors, though I think I did well enough...?)
For the L piece, the bracketed text would be "the number of monsters shuffled into the Deck to meet the requirement". For the R piece, it will prob either not have a requirement or would not be continuous, and simply last for one turn.
Ahhh, righto. I'll amend that!
I just realized I could have added an effect somewhere that allows the monster to attack a number of times
It wouldn't be a Chimeratech without it, but I'm unsure where to put it, and how.
Maybe drop the change to atk mode on the main body.
Doesn't really make sense to have that and piercing on a single mon.
Righto
Sage of Permanence
3* / EARTH
Spellcaster / Effect
While you control a face-up Continuous Spell, Equip Spell, Field Spell, and Continuous Trap, this card gains 3000 ATK/DEF and becomes unaffected by your opponent's card effects.
ATK 500 / DEF 1000
because who plays all those card types in one deck at the same time? (waits for someone to provide an example)
crystal beast
Pretty neat
Level 8/Dinosaur/DARK/Fusion/Effect
2 “Dinomorphia” monsters
While your LP are 2000 or less, “Dinomorphia” Fusion monsters are unaffected by the activated effects of your opponent’s Spell/Trap cards, except “Dinomorphia Protectoryx”, unless they target them. You can only use each of the following effects of “Dinomorphia Protectoryx” once per turn. (Quick Effect) You can pay half your LP; banish this card until the End Phase, and if you do, for the rest of this turn “Dinomorphia” monsters you control cannot be targeted or destroyed by your opponent’s card effects. If this card is destroyed by battle or card effect: you can Special Summon 1 Level 6 or lower “Dinomorphia” monster from your GY.
ATK: 1000
DEF: 3000```
There are 2
The wording kinda implies protectoryx is a spell trap
Ik this isn't the intention
Imo put the except earlier
Why do they have so manny Fusion Monsters with only 2 Main ones?
Do the Traps and stuff cheat them out?
Yes their traps fusion from deck
Fair
It does kind of read like a cont trap now that I think about it
Level 2/Dinosaur/DARK/Effect
You can only use each of the following effects of “Dinomorphia Stegatron” once per turn. During either player’s Main Phase, if this card is in your GY: you can Special Summon it, then, if your LP are 2000 or less, you can make 1 monster you control gain 500 ATK. (Quick Effect) During your opponent’s turn: you can banish this card you control, then target 1 Level 4 or higher “Dinomorphia” monster in your GY: Special Summon it, but it’s effects are negated, also destroy it during the End Phase.
ATK: 500
DEF: 0```
While we’re at it
First eff doesn't specify what monster gains the 500
Also it lacks (quick effect)
Jynn, the Royal Rebellion
DARK
Rank 4
Psychic/Xyz/Effect
ATK 2500 / DEF 2000
2+ Level 4 monsters
(Quick Effect): You can detach 1 Material from this card and activate 1 of the following effects;
●Inflict 400 Damage to your opponent.
●Target 1 monster your opponent controls and reduce its ATK/DEF by 400 until the End Phase.
●Target 1 other monster you control and it gains 400 ATK/DEF until the End Phase.
Vita, the Scarlet Sword
FIRE
Level 7
Warrior/Synchro/Effect
ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned or Special Summoned by its own effect: You can destroy all cards your opponent controls in this card's column. If this card is attacked or is targeted by a card effect: You can banish this card, then, during the End Phase of the turn this effect was activated, Special Summon this banished card. You can only use this effect of "Vita, the Scarlet Sword" once per turn.
even if this destroyed the monster that activated the quick effect it would be potent. an effective board and partial hand wipe is way too much for a handtrap
Welcome to Round 43 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
Theme & Deadline
This week's theme is Boss monster for Plant/Insect/Reptiles, more specifically, A (semi-)generic Boss monster that requires and/or supports Plants, Insects, and/or Reptiles. They need not support all 3 of those types, but must not lock you out of them, as the judge's intention is for these to work with the newly revealed Raika cards. It should NOT support an archetype by name/text. If you are unsure, ask the judge @rich acorn. Examples include Beargram Shelled Emperor of the Forest Crown, Diaboloantis the Menacing Mantis etc.
The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at January 20th, 11:59 PM Pacific Time (UTC+0 January 21st 6:59 AM) - <t:1705823940:f>.
Submission ends in <t:1705823940:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSfU8Nxjh9kr81hBw3izedulpOf_0unq87ZxChRnD3X6k-ji6g/viewform?usp=sf_link
<@&646186882236940288>
you love Raika so much don't you

reptile payoff time let's goooooo
uhhh @dire leaf
It should NOT support an archetype by name/text.
Reptilianne Melusine Literally a Retilianne as one of the examples
Could use Evil Dragon Anata as an example
^
[Evil Dragon Anata]
Level: 8
[ Reptile / Effect ]
ATK ? / DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing all Reptile monsters you control and in your GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 600. Once per turn, during your End Phase: Target 1 card on the field; destroy that target.
To be fair, there's not a whole lot of giant reptiles that aren't like, Reptillianne or Odogatic
Level 10, 2000/2000, DARK, Reptile
You can only use the 1) effect of cards with this name once per turn.
1) If a Reptile monster in your possession was banished this turn (Quick Effect): You can send 1 monster on the field to the GY, also Special Summon this card from your GY in face-down Defense Position.
2) If this card is flipped face-up during the Battle Phase: You can destroy all other monsters on the field, and if you do, inflict 100 damage to your opponent for each.```
Ah yes the Raika Cards
The Cards that just got shown
The ones that I can't even playtest or anything
These Raika Cards


Is Konami still scared to make more Reptiles because of Snake Rain?
I am still waiting for some more generic Extra Deck Stuff
I don't think we even have a Fusion monster or Ritual
Gorgon of the Sea - Medusozoa
[Level 4/Water/Illusion/Effect]
If this card battles a monster, neither can be destroyed by that battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any WATER or Illusion monsters you control, except "Gorgon of the Sea - Medusozoa". If a card is in a Field Zone: You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can only use this effect of "Gorgon of the Sea - Medusozoa" once per turn.
ATK 1400 / DEF 1800
The Trail of Nagarani
[Level 8/Water/Illusion/Effect]
You can Special Summon this card (from your GY) by Tributing 1 Reptile or Illusion monster. You can only Special Summon "The Trail of Nagarani" once per turn this way. If this card is Special Summoned from the GY: You can Special Summon 1 "Trail of Illusions Token" (Reptile/WATER/Level 8/ATK 2550/DEF 2150). If "Trail of Illusions Token" battles a monster, neither can be destroyed by that battle. During your opponent's turn (Quick Effect): You can Tribute 1 Reptile or Illusion monster, then target 1 card on the field; send it to the GY. You can only use each effect of "The Trail of Nagarani" once per turn.
ARK 2150 / DEF 2550
Earl of Nightmares
Level 5 DARK Fiend
2000ATK/700DEF
You can destroy 1 Fiend monster you control; Special Summon this card from your hand but you can not Summon monsters except Fiend monsters until the End Phase. If this card is Summoned, you can activate 1 "Dark Sanctuary" or "Destiny Board" from your deck or GY. If your opponent activates a Card Effect, you can banish this card you control until the End Phase. Gains 200 ATK for every Fiend monster on the Field. You can only use each effect of "Earl of Nightmares" once per turn.
No reptile Ritual monster. But we have had for the longest while, [Worm Zero]
Level: 10
[ Reptile / Fusion / Effect ]
ATK ? / DEF 0
2 or more Reptile-Type "Worm" monsters
For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects:
●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position.
●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard.
●6+: Once per turn, you can draw 1 card.
Level 10 Reptile/EARTH/Fusion/Effect
2 Insect, Plant, or Reptile monsters
Must either be Fusion Summoned, or Special Summoned from the Extra Deck by banishing the above monsters from your hand or GY. You can only use each effect of “Sylvoniss, Protector of the Grove” once per turn. During your Main Phase: you can Special Summon 1 “Grove Token” (Reptile/Level 10/ATK ?/DEF 0) with original ATK equal to half the combined ATK of all your banished Reptile, Plant, and Insect monsters, but it cannot attack directly. (Quick Effect) You can tribute 1 Reptile, Plant, or Insect monster, then target 1 card your opponent controls or is in their GY: banish that target, then if you tributed a non-Effect monster to activate this effect, you can banish 1 card on the field.
ATK: 3000
DEF: 2000```
How does this look psct wise
Just imagin if it just wanted Reptiles

Witness the evolution of renowned Yu-Gi-Oh! monsters with Heritageis—an Illusion Type archetype. Defying destruction in battle, each creature, exemplified by entities like Heritageis 17 - Leviantasy Dragon, introduces a unique twist to strategic gameplay. Enter a realm where tradition meets transformation, reshaping the very essence of duel tactics.
Heritageis 17 - Leviantasy Dragon
[Link 2/↙️↘️/Water/Illusion/Effect]
2 Illusion monsters
Gains 500 ATK for each monster it points to. If this card battles a monster, neither can be destroyed by that battle. If this card points to 2 Illusion monsters, it can attack directly.
ATK 2000
Shimmering Star Heritageis Dragon
[Level 10/Wind/Illusion/Ritual/Effect]
You can Ritual Summon this card with "Heritageis Accel-Rite". If this card battles a monster, neither can be destroyed by that battle. Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Illusion monsters with different Levels excavated. When your opponent activates a card or effect (Quick Effect): You can banish 1 Illusion monster you control; negate the activation. You can only use this effect of "Shimmering Star Heritageis Dragon" once per turn.
ATK 3300 / DEF 2500
Heritageis Accel-Rite
[Ritual Spell]
This card can be used to Ritual Summon any Illusion Ritual Monster. You must also Tribute Illusion monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "Heritageis" monster when this effect is activated, you can also use Illusion monster(s) in your GY, by banishing them. During damage calculation, if your Illusion monster battles while you control "Shimmering Star Heritageis Dragon": You can banish this card from your GY; end the Battle Phase.
Crazy Cube
LV 4 DARK
Fiend / Effect
1500 / 150
If you control a monster with an effect that requires a die roll: You can Special Summon this card from your hand. You can discard 1 card; add 1 card with an effect that requires a die roll from your Deck to your hand. If this card is detached from "Number 85: Crazy Box" to activate it's effect: You can draw 1 card. You can only use each effect of "Crazy Cube" once per turn.
Graceful Dealer
LV 1 LIGHT
Fairy / Effect
100 / 100
If you control "Dice Dungeon": You can Special Summon this card from your hand. Once per turn, during your Main Phase: You can roll a six-sided die, then, if 2 of the results were the same, apply the appropriate effects. If all 3 were the same, apply all of these effects.
- 1 or 2: All monsters you currently control gain 500 ATK/DEF and cannot be destroyed by card effects until the End Phase.
- 3 or 4: Draw 2 cards.
- 5 or 6: Send this card to the GY, then, you can add 1 "Graceful Dice" from your Deck to your hand.
You can only use each effect of "Graceful Dealer" once per turn.
Skull Imp
Link 1 DARK
Fiend / Link / Effect
Bottom Arrow
100 ATK
Summon Requirement: 1 Monster with an effect that requires a die roll.
When this card is Summoned, you can add 1 monster with an effect that requires a die roll from your Deck to your hand. Cannot be destroyed by battle. During either player's Main Phase (Quick Effect:) You can tribute this card, then, You can roll a six-sided die and apply the result.
- 1, 2, 3, or 4: Both players send the top card from their Deck to the GY.
- 5: Banish this card from your GY, then, you can add 1 "Skull Dice" or 1 monster with an effect that requires a die roll from your Deck to your hand.
- 6: Destroy all cards your opponent controls, then, draw 1 card.
You can only use the first and third effects of "Skull Imp" once per turn.
What if Konami sill made Link Vrains Packs...
Gravekeeper's Medium
[Link 2 ⬆️⬇️/Dark/Spellcaster/Effect]
2 monsters, including a Spellcaster monster
If this card is Link Summoned: You can activate 1 "Necrovalley" directly from your Deck, and if you do, while it is face-up in the Field Zone, cards in your GY are unaffected by it. You can only use this effect of "Gravekeeper's Medium" once per turn. Face-up cards in the field Zone are unaffected by other card effects, also while you control "Necrovalley", this card gains 500 ATK and cannot be destroyed by card effects.
ATK 2000
Yubel - The Hideous Twin Dragon
[Link 2↙️↘️/Dark/Fiend/Effect]
2 monsters, including a Fiend monster
This card and monsters it points to cannot be destroyed by battle, also you take no battle damage from battles involving them. Before damage calculation, when this card or a face-up Attack Position monster it points is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. If this card leaves the field: You can target 1 Spell/Trap in your opponent's GY; Set it to your field.
ATK 0
Ancient Light Regulus
[Link 2⬅️↘️/Light/Beast/Effect]
2 Level 4 or lower monsters
If this card is Link Summoned: You can add 1 Field Spell from your Deck to your hand. You can Tribute this card; Special Summon 2 Level 4 or lower monsters from your GY, including a Tuner, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except LIGHT Synchro Monsters. You can only use each effect of "Ancient Light Regulus" once per turn.
ATK 1700
Chain Remora
[Link 1⬇️/Water/Fish/Link/Effect]
1 Normal Summoned/Set Fish monster
You can target 1 Fish monster you control; Special Summon 1 WATER Xyz monster from your Extra Deck to your Zone this card points to, and if you do, attach both this card and that target to it as material. You can only use this effect of "Chain Remora" once per turn. An Xyz Monster whose original Attribute is WATER and has this card as material gains this effect.
● Cannot be destroyed by battle or your opponent's card effects.
ATK 800
About Graceful Dealer, if all effects applied, as they go in succession, the last effect won't activate successfully, unless I'm getting things wrong. Probably it would work better if it says "Send this card to the GY" instead.
Or change the first effect, so it cannot be destroyed by your opponent's card effects.
Also, about Skull Imp, how can you destroy something that's already in the GY by its own effect?
Just fixed the effects as you brought up. Thank you!
"Gee Gravekeepers why does Komommy let you have 2 Field Spell Searchers?"

Impcantation Crystaseal
[Link 2↙️↘️/Light/Rock/Effect]
2 monsters, including an "Impcantation" monster or Ritual Monster
You can also use monsters in your hands material to Link Summon this card. The continuous effects of monsters this card points to are negated. You can only use each of the following effects of "Impcantation Crystaseal" once per turn. If this card is Link Summoned: You can add 1 "Impcantation" card and 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can Tribute this card; Special Summon 1 Ritual Monster from your hand or GY.
ATK 2000
Level 3/dark/dragon
ATK 1600/def 1200
While face-up on the Field, this card is also LIGHT. You cannot respond to this card activated effects. You can only use each of the following effects of "Dark-Light Armed Dragon" once per turn.
*(Quick effect): you can discard this card from your hand, then target 1 monster you control; until the end phase, that monster cannot be destroyed by battle or card effects, then if that monster's ATK and DEF is different then it's Original ATK and DEF, you can make that monster current ATK and DEF becomes it's original ATK and DEF.
*If this card is sent to the GY: you can add 1 "Light and Darkness Dragon" or "Armed Dragon" monster, except "Dark-Light Armed Dragon", from your Deck to your Hand.
*If a card is destroyed on field, while this card is in the GY: you can add this from GY to your Hand, and if you do, return 1 banished DARK monster to the GY.```
I was about to ask why Dark and Light Dragon but then I looked it up to know what it even was and found this panel lol
Cont/spell
(This is also treated as a "Armed Dragon" card)
When this card is activated: you can add 1 "Light and Darkness Dragon" or "Armed Dragon" monster from your Deck to your Hand. During your Main Phase: you can target up 3 monsters in your GY; until the End Phase, while in the GY, those monster attributes become DARK, WIND, and/or LIGHT, then you can add 1 DARK, LIGHT, or WIND monster in your GY. During Your Main Phase: you can discard 1 card; after this effect resolves, Normal Summon 1 Dragon monster in your Hand. You can only use each effect of "Parallel of Rival" once per turn.```
I was going to make the guy level 4 until I forgot thee lv3 is you know level 3
Unrivaled Foe
Trap Card
If you control no monsters you can activate this card from your hand instead. Target 1 monster your opponent controls; Special Summon a Monster with either the Same ATK or Level/Rank/Link Rating but same Card Type (Fusion/Rital/Xyz/Synchro/Link/Pendelum/Effect/Normal) from your Deck or Extra Deck but Banish it Face Down during the End Phase or if the targeted Monster leaves the Field. You can only activate 1 "Unrivaled Foe" per turn.
Surely they can put keywords in the next Master Rule... right?
Static - Hard once per turn
Conjure - SS
Substitute - Summon over
Lone - You can only control one of this monster.
They always could, but keywords would potentially require them to rewrite every card they’ve ever printed, even if just as a database update
how does replacing special summon with conjure make the card easier to understand
Conjure also isn’t a very good choice of word for it imo
Special summon is short enough
Yeah thats fair
more LVP Style Links
D/D/D Venom King Cleo
[Link 3 ↙️⬇️↘️/Dark/Fiend/Effect]
2+ Fiend monsters
If This card is Link Summoned: You can Pay 2000 LP; immediately after this effect resolves, Pendulum Summon a Level 5 or higher Fiend monster(s). You can only use this effect of "D/D/D Venom King Cleo" once per turn. If a Fiend monster(s) Special Summoned: You can apply 1 of the following effects based on the card type of that monster(s). You cannot apply that same effect of "D/D/D Venom King Cleo" for the rest of this turn.
● Fusion: Inflict 1000 damage to your opponent.
● Synchro: All Fiend monsters you control again 1000 ATK/DEF.
● Xyz: Gain 1000 LP.
ATK 2400
Spirit of Nephthys
[Link 1↙️/Fire/Winged Beast/Effect]
1 non-Link "Nephthys" monster
If this card is Link Summoned: You can send 1 Ritual Spell from your Deck to the GY. During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 "Sacred Phoenix of Nephthys" from your hand, Deck, or GY, as if it were Special Summoned by its own effect. You can only use each effect of "Spirit of Nephthys" once per turn.
600
Cyberdark Engine
[Link 2/⬆️↘️/Dark/Machine/Effect]
2 Dragon and/or Machine monsters
If this card is Link Summoned: You can send 1 Dragon or Machine monster from your Deck to the GY, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Fusion Monsters. (Quick Effect): You can target 1 Dragon or Machine monster you control; equip 1 monster this card points to it as an Equip Spell that gives it 1600 ATK. if the equipped monster would be destroyed by battle or card effect, destroy that card instead. You can only use each effect of "Cyberdark Engine" once per turn.
ATK 800
Rank 7/DARK/Fiend/Xyz/Effect
ATK/2800 DEF/2000
2 Level 7 Monster
Each time a monster(s) is Special Summoned to your opponent’s field, place 1 Sin Counter on this card. This card gains 300 ATK for each Sin Counter on it. Once per turn (Quick Effect): You can detach 1 material from this card, target 1 monster your opponent controls, that monster cannot target cards with card effects until the end of next turn, then, place 1 Sin Counter on this card. If this card would be destroyed by battle or card effect, you can remove 2 Sin Counters from this card instead. ```
HERO Metamorphosis
Normal Spell Card
(This card's name is always treated as "Metamorphosis".)
Tribute 1 HERO monster you control that has a Level: Special Summon 1 HERO monster from your Extra Deck with the same original Level as the Tributed monster, ignoring the summoning conditions. You can banish this card from your GY: Add 1 card from your Deck to your hand that mentions "Metamorphosis" on its text, except "HERO Metamorphosis". You can only use each effect of "HERO Metamorphosis" once per turn.
Ayyyy, I can finally play Elemental HERO Neo Bubbleman again
What did [Neo Bubbleman] do again?
Level: 4
[ Warrior / Effect ]
ATK 800 / DEF 1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending an "Elemental Hero Bubbleman" you control and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step.
I...
Early GX was wack
I also forgot the Dude wasn't even a Extra Deck monster
What the hell
They could probably do a Neo Version of the OG Normal monsters as Link 1s that require them lol
What's a layer monster?
Cont/spell
If you Special Summon 1 Xyz Insect Monster: you can target 1 Defence Position monster your opponent controls; attach that monster to a Xyz monster you control. You can only use this effect of "Bug's Area Limit" once per turn. If a monster is Summoned in Attack Positio, while you control a "Digital Bug" monster: you can Change that monsters Battle Position to Defence Position.```
Normal/spell
you can add 1 "Digital Bug" monster or "Bug" Spell/Trap, except "Bug Internal Network" from your Deck to your Hand. If a Xyz Insect Monster you control would be Destroyed or Banished, Banish this card in your GY instead. You can only use each effect of "Bug Internal Network" once per turn.```
Cont/spell
You can target 1 Attack Position monster you control; Change it to Defence Position, and if you do, Set 1 "Bug" Spell/Trap, except "Bug Data Shift" that is banished, or from your Deck, or GY. If a Xyz Insect Monster is Special Summoned: you can target 1 "Digital Bug" monster in your GY; either Special Summon it or add it to your Hand. You can only use each effect of "Bug Data Shift" once per turn.```
Normal trap
If you control a Insect Xyz monster: negate 1 face-up card your opponent controls, then if it was a monster, change it Battle Position to Defence Position. During your Main Phase: you can banish this card and 1 "Digital Bug" in GY; make all monster your opponent currently controls DEF become 0. You can only use each effect of "Bug - Weaponized Excrement Blast" once per turn.```
hanehanehanehanehane
Normal spell
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Digital Bug" monster from your Graveyard, then target 1 Insect Xyz Monster in your Graveyard; Special Summon it, then attach 1 Insect monster from your Hand or GY to it.```
Changed Number 80 a bit
layer card. it's like an equip you slap it from your face-up ED on top of a specific monster. it replaces the stats of the monster (the effect is added on top of the og one tho)
That's actually a pretty cool idea.
still kinda figuring out the cost tho
like this is an Order 1 Layer Card. but i'm not sure if these need requirement on top of a specific monster
Layer Card Mechanic Guide:
Welcome to the Layer Card mechanic, a unique addition to your Yu-Gi-Oh! duels. Follow this guide for a quick understanding of how it works.
Overview:
- Initialization: Layer Cards reside face-up in the Extra Deck.
- Attributes: No levels here; Layer Cards are defined by Orders.
- Activation: Play a Layer Card by sending cards from hand/field equal to the combined number of cards and/or orders, matching the desired Layer Card's Order.
- Placement: Once activated, place the Layer Card on top of a specific monster on the field.
- Enhancements: Modified attributes, type, ATK/DEF, plus unique effects come into play.
Strategic Play:
- Flexibility: Utilize various card combinations to meet the total of cards and/or orders required, aligning with the Order of the desired Layer Card.
- Dynamic Gameplay: Consider both immediate effects and lasting enhancements to maximize strategic impact.
Enjoy the added depth and strategy brought to your duels with the Layer Card mechanic!
(what it means is that to play An Order 3 Layer Card, you could either send an Order 2 Layer Card + any other card, OR, a total of 3 cards)
You can activate this card the turn it was Set by a “Diabellstar” monster’s effect. You can target 1 face-up monster on the field or in the GY; send 1 other face-up card you control to the GY, except that target, or detach 2 materials from an Xyz Monster(s) on the field, and if you do, either place that target in its owner’s Spell & Trap Zone as a Continuous Spell, or attach it to an Xyz Monster on the field as material. If a card(s) is sent to your GY, except from your hand or Deck: You can place this card from your GY face-up on your field. You can only use each effect of “Resolute Rescue of the Sinful Spoils” once per turn.
Spell Card: Brain Control
Quick-Spell Card
At the end of the Damage Step, if you destroyed a monster originally owned by your opponenet by battle: You can Special Summon that monster to your field in Defense Position. During the End Phase, give control of that card that was Special Summoned by this effect to your opponent. You can only activate "Spell Card: Brain Control" once per turn.
PANOPTICON
Continuous Trap
If you control only 1 face-up monster: You can target face-up monsters your opponent controls, up to the number of cards you control and in your hand; negate their effects, change their ATK/DEF to 0, also they cannot be Tributed, or be used as material for a Fusion, Synchro, Xyz, or Link Summon while you control this card. You can only use this effect of "PANOPTICON" once per turn. Once per turn, during your End Phase: Give control of 1 of your monsters to your opponent. If you cannot, destroy this card.
Level 3/light/insect
Atl 200/def 1800
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster.
Once per turn, when this face-up card is changed from Attack Position to Defense Position: take 1 Defense Position Monster your opponent controls, and if you do, that monster is treated as a Level 3 Insects Monster.
During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. You can only use this effect of "Digital Bug Mother Board" once per turn.
An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● once per turn (Quick effect): you can target 1 monster on the Field; Negate it's effects and if you do, change that monsters Battle Position to Defence Position.```
smh the name isn’t even a word play
it's missing the bug part
Ring of Gyges
Spell Card (Equip)
The equipped monster cannot be targeted by monster effects or for attacks, but does not prevent its controller's opponent from attacking directly.
The word play is based on mother bugs
And the effect of giving us a 2nd is is the mother giving birth
And the take effect is the mother eating
Too much?
Dust, Ebonic Dragon of the Void
DARK
Level 10
Dragon/Fusion/Effect
ATK 3200 / DEF 2700
3 DARK monsters
While this card is Fusion Summoned card using Ritual, Fusion, Synchro, Xyz, and/or Link Monsters is face-up, your opponent cannot activate the effects of Ritual, Fusion, Synchro, Xyz, and Link Monsters they control that share a type with this card's Fusion Materials, also their effects are negated. (Quick Effect): You can Tribute 1 monster; destroy all monsters your opponent controls with equal or less ATK than the Tributed monster. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Dust, Ebonic Chaos Dragon" once per turn.
Least fucked super poly target:
we already had that super poly target
wow you really hate dinomorphia
but i guess if you want super poly rightfully banned once again this is how you do it
not really
heck even branded plays extra deck monsters with different types
nah predaplant triphy's effect is probably better

one ED summon negate vs blanket negation and effect activation of multiple boss monster types
what could possibly be bettr
i wonder
as if spoly didn't deserve banning enough
and yeah that too
it's functionally battle butler skill drain
Contest submission ends soon. So, please get your entries in.
Slumbering Thaumaphile
LIGHT | Level 2 | [ Spellcaster / Effect ] | ATK 0 | DEF 100
If you Ritual Summon exactly 1 Level 11 or higher Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Slumbering Thaumaphile" once per turn. If this card is Summoned, you can: Add 1 "Thaumaphile" card from your Deck or GY to your hand. If this card is banished, you can: Special Summon it.
Wrathful Thaumaphile
DARK | Level 12 | [ Spellcaster / Effect ] | ATK 3600 | DEF 100
You can Ritual Summon this card with "Thaumaphile's Wonderworks". If this card is in your hand or GY, you can: Send 1 "Thaumaphile" Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, then discard 1 card. You can only use this effect of "Wrathful Thaumaphile" once per turn. You can only use 2 of the following effects of "Wrathful Thaumaphile" per turn, and only once that turn. While you control this Ritual Summoned card, you can activate 1 of the following effects (Quick Effect):
● Banish 1 card from your hand, and if you do, negate the effects of 1 face-up Spell/Trap card your opponent controls.
● Banish 1 card from your GY, and if you do, banish 1 monster on both sides of the field until the End Phase.
● Banish 1 card you control, and if you do, destroy 1 card your opponent controls.
Thaumaphile's Wonderworks
Ritual Spell
This card is used to Ritual Summon "Wrathful Thaumaphile". You must also activate 1 of these effects;
● Ritual Summon from your hand by Tributing monsters from your hand or field, whose total Levels equal 12 or more.
● Ritual Summon from your GY by banishing monsters from your field or GY, whose total Levels equal 12 or more.
Thaumaphile's Notebook
Quick-Play Spell
Add 1 "Thaumaphile" card from your Deck or GY to your hand, except "Thaumaphile's Notebook". If this card is in your GY, you can: Target 3 of your banished cards, including 1 "Thaumaphile" card; shuffle them into the Deck, and if you do, Set this card. You can only use this effect of "Thaumaphile's Notebook" once per turn.
@tranquil mango 👉 👈
Very solid stuff
Is 3600 to beat over dis pater lol
I'm worried the rit is too much text ngl
In general or to fit on a card
both
I think what it does is fine
It may not fit on a card but it is customs so you have the freedom to ignore that
I like him being any thaum spell in hand for a discard
Lmfao
my whole idea was just "ok what if i made a ritual package where every card did The Thing on its own" except then I couldn't think of a way to make the ritual spell do that (because being a normal spell that rotas/rituals is lame) so i just settled for this
Yeah i think it is pretty cool
A nice little archetype package
What would some other theoretical monsters or cards do
my initial idea of the rota was being disruption as a 2nd eff but that felt too silly
i think [rciela] is pretty cool so smthg similar to that would be nice
Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects.
●While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn.
●All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them.
You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn.
a lv11 rit that copies traps and is defensive over disruptive would b cool too
Contracted Archfiend - Summoned Skull
[Level 7/Dark/Fiend/Effect]
This card's name becomes "Summoned Skull " while on the field or in the GY. You can only use each of the following effects of "Contracted Archfiend - Summoned Skull" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then, you can add 1 card that mentions "Summoned Skull" from your Deck to your hand, except "Contracted Archfiend - Summoned Skull". During the Main Phase: You can Special Summon 1 Normal Monster with 2500 or less ATK from your hand, Deck, or GY.
ATK 2500 / DEF 1200
Magical Archfiend - Drizzle Skull
[Level 3/Water/Thunder/Effect]
All monsters you control gain 1000 ATK for each "Summoned Skull" on the field. You can only use each of the following effects of "Magical Archfiend - Drizzle Skull" once per turn. (Quick Effect): You can send this card from your hand or face-up to the GY, then target 1 "Summoned Skull" You control; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. During your End Phase, if you control "Summoned Skull" and this card is in your GY: You can either add this card to your hand or Special Summon it.
Manifestation! - Fusion!!!
[Quick Play]
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Summoned Skull" as Fusion Material, and if you do, its name becomes "Summoned Skull", also it is unaffected by your opponent's activated monster effects.
Curse of Archfiend - Cursed Skull Dragon
[Level 8/Dark/Dragon/Fusion/Effect]
"Summoned Skull" + 1 Level 5 or higher Dragon monster
If this card is Fusion Summoned: You can destroy all Spell & Traps your opponent controls. All monsters your opponent controls lose 100 ATK/DEF for each Spell/Trap in the GYs. If this card is destroyed: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
ATK 2900 / DEF 2400
Dark Arch-Magician - Sorcerer of Fiendish Magic
[Level 8/Dark/Spellcaster/Fusion/Effect]
"Dark Magician" + 1 Level 6 or higher "Archfiend" monster
Monsters your opponent controls with DEF less than this card's ATK have their effects negated. (Quick Effect) You can discard 1 card, then target 1 card in your opponent's GY; banish it. If this card is destroyed: You can Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
ATK 3000 / DEF 2500
If a card you control left the field this turn, AND your card or effect activation was negated this turn (Quick Effect): You can Special Sumon this card from your hand, then shuffle up to 2 cards your opponent controls into the Deck. Your opponent cannot activate cards or effects in response to this card's activation. You can only use this effect of "High Arbiter Kalos" once per turn.
Serene Thaumaphile
LIGHT | Level 11 | [ Spellcaster / Ritual / Effect ] | ATK 2900 | DEF 100
You can Ritual Summon this card with a "Thaumaphile's Ataraximania". You can only use each of the following effects of "Serene Thaumaphile" once per turn. If this card is in your hand, you can (Quick Effect): Send 1 "Thaumaphile" Trap from your Deck to the GY; this effect becomes that Trap's effect when that card is activated, then discard 1 card. While you control this Ritual Summoned card, you can apply 1 of the following effects until the end of the next turn:
● "Thaumaphile" cards you currently control cannot be targeted by, or be affected by, monster effects.
● "Thaumaphile" cards you currently control cannot be targeted by, or be affected by, Spell effects.
● "Thaumaphile" cards you currently control cannot be targeted by, or be affected by, Trap effects.
Thaumaphile's Ataraximania
Normal Trap
Ritual Summon 1 "Serene Thaumaphile" from your hand or Deck, by banishing "Thaumaphile" monsters from your Deck or GY, whose total Levels equal 11 or more, and if you do, return 1 monster you control to the hand. If you activated "Thaumaphile's Ataraximania" this turn, you can: Banish this card from your GY, then reveal 1 Ritual Monster in your hand; banish 1 Ritual Spell mentioned on that card from your Deck or GY, and if you do, this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Thaumaphile's Ataraximania" once per turn
Thaumaphile's Quiet
Counter Trap
When your opponent activates a monster effect on the field: Draw 1 card, then, if you control a "Thaumaphile" Ritual Monster, negate that effect, and if you do, banish that monster when it leaves the field. You can only activate 1 "Thaumaphile's Quiet" per turn.
@gray elk you too 🔪
the turn 0 implication is exclusively set up for turn 2
that's why i made the trap need to actually be flipped if you want to bring out the other rit
very solid stuff
Chidoria the Lightning
WIND
Level 7
Thunder/Fusion/Effect
ATK 2500 / DEF 1500
1 Level 4 or lower Fusion Monster + 1 Spell Card
Must first be Fusion Summoned by sending the above cards from your field or hand to the GY. You can only control 1 "Chidoria the Lightning" Can attack all monsters your opponent controls once each. Can inflict piercing battle damage. At the start of the Battle Phase: Until the end of the Battle Phase, you can reduce the DEF of all monsters your opponent controls to 0, but you cannot declare an attack with other monsters you control.
The first monster needs a but it's still treated as an Arcfiend card on its name change effect. Similar to the other Summoned Skull retrains.
[[chimera the illusion beast]] new psct
No card found for “chimera the illusion beast”
[chimera the illusion beast]
Level: 8
[ Illusion Type / Fusion / Effect ]
ATK 3100 / DEF 2800
"Chimera the Flying Mythical Beast" + 1+ Illusion monsters
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
it does not say "but still treated as a phantom beast card"
I don't understand.
Because it isnt?
Phantom Beast in Genju in jp. This one says Maju.
Well, it says Gensomaju which would be Phantom Magic Beast, but Phantom doesn't matter for mons.
the og chimera is always a phantom beast tho
Oh, my b. I'm a dumb.
[Chimera the flying mythical beast]
Level: 6
[ Beast / Fusion / Effect ]
ATK 2100 / DEF 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
Let me check if it matters, tho. Sometimes Konami ignores stuff if it doesn't matter like with the non Level 2 Prophecies or Monarch mds, and only errata when necessary like with the Cyber cards. 
Tho, this is mostly for my own curiosity at this point.
Literally matters for the first support card, lmao. Does look to be a overall change then.
Which aligns with their stance of copying name/effects of cards with archetyal conditions.
Oh ye, also I forgor to end the contest. So, anyone who hasn't submitted yet, get your last minute entries in. I will be closing the form in about an hour.
How strong of a Fusion would something like this be.
"2+ Archetype monsters. Gains 1000 ATK for each monster used as material. If this card is sent to the GY, You can special summon 1 "Archetype" monster from your deck, Then, During the endphase of this turn, Fusion summon 1 "Archetype" monster using monsters in your Field or GY.".
(The materials will also give it various effects).
Depends what the Archetype does and what it can gain for effects
As it is it just looks like a [Worm Zero]
Also is it supposed to be able to Summon another one of itself with the last part?
Level: 10
[ Reptile / Fusion / Effect ]
ATK ? / DEF 0
2 or more Reptile-Type "Worm" monsters
For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects:
●2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position.
●4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard.
●6+: Once per turn, you can draw 1 card.
It is very much intended to be able to summon itself. Basing it of an enemy in a game who does that 3 times in the fight
But its only during the endphase
Doppia Vaalmonica
[Link 2⬅️➡️/Water/Spellcastsr/Effect]
2 Effect monsters with different Types and Attributes
You can also use 1 "Vaalmonica" Monster Card in your Pendulum Zone as material to Link Summon this card. Monsters you control 100 ATK for each Resonance Counter on the field. You can only use each of the following effects of "Doppia Vaalmonica" once per turn. If this card is Special Summoned: You can place 1 "Vaalmonica" Pendulum Monster from your Deck in your Pendulum Zone, and if you do, place 2 Resonance Counters on it. If this card is in your GY: You can remove 2 Resonance Counters from anywhere on your field; Special Summon this card, and if you do, either gains 500 LP or take 500 damage for each card in your Pendulum Zone.
ATK 2100
Mementotlan Sword Dancer
[Level 6/Earth/Warrior/Ritual/Effect]
You can Ritual Summon this card with "Mementotlan Ceremony". Your opponent cannot activate cards or effects in response to the activation of "Memento" cards and effects. You can only use each of of the following effects of "Mementotlan Sword Dancer" once per turn. If this card is Ritual Summoned: You can destroy 1 "Memento" monster in your Deck, and if you do, add 1 "Memento" Spell/Trap from your GY to your hand. If this Ritual Summoned card is destroyed: You can Special Summon 1 Level 7 or higher "Memento" monster from your hand, Deck, or GY.
ATK 1950 / DEF 1850
Mementotlan Ceremony
[Ritual Spell]
This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also destroy "Memento" monsters from your hand or face-up field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if you destroyed "Mementoal Tecuhtlica - Combined Creation", you can apply 1 of these effects, but you cannot apply the same effect of "Mementotlan Ceremony" agaim this turn.
● Draw 2 cards.
● Destroy 1 card on the field.
Hello all!
I'm working on a Yugioh GX fanfic, and it's going to involve brand new cards and monsters. Are there any GX fans who would lile to review my ideas and offer ideas and suggestions? 🙂
Outer Entity Exothoth
[Rank 4/Ligh/Fiend/Xyz/Effect]
2 Level 4 monsters
Once per turn: You can target 1 monster on your field or in either GY; attach it to this card as material. You can only use each of the following effects of "Outer Entity Exothoth" once per turn. When a card or effect is activated while this card has a Fusion, Synchro, or Xyz Monster as material (Quick Effect): You can detach all materials from this card; negate the activation, and if you do, attach that card to this card as material, and if you do that, give control of this card to your opponent. If control of this face-up card changes: Activate this effect; this card's owner draws 1 cards.
ATK 2500 / DEF 0
specifically what are you looking for
Level 6 FIRE Pyro Effect Monster
ATK 2400
DEF 1900
If “Obsidim, the Ashened City” is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Hunter of the Ashened City” once per turn this way. During the Main Phase (Quick Effect): You can target 1 Pyro monster in either GY; add it to the hand, then if “Obsidim, the Ashened City” is on the field or in the GY, you can Set 1 “Ashened” Continuous Trap you control or from your GY, also it can be activated this turn. You can only use this effect of “Hunter of the Ashened City” once per turn.```
```Ashened as Punishment
Continuous Trap
When this card is activated: You can place face-up in either Field Zone, 1 of your “Obsidim, the Ashened City” that is banished or in your GY. If both players control a Pyro monster: You can target 1 face-up card on the field that your opponent owns; negate its effects until the end of this turn. You can only use this effect of “Ashened as Punishment” once per turn. You can only activate 1 “Ashened as Punishment” per turn.```
what if you could activate stratos again
i saw tellarknight constellar caduceus and i thought it was very funny
added some psct
there we go
Rise Up Centur-Ion!
[Continuous Spell]
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Rise Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; activate 1 "Centur-Ion" Field Spell directly from your Deck. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using monsters you control as material, including a "Centur-Ion" monster.
Centur-Ion Victoria
[Rank 12/Light/Machine/Xyz/Effect]
2+ Level 12 monsters
Your Synchro monsters are unaffected by your opponent's activated effects. You can only use each of the following effects of "Centur-Ion Victoria" once per turn. If this card has a Synchro Monster as material (Quick Effect): You can place 1 monster attached to this card in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, place 1 face-up monster on the field in its owner's Spell & Trap Zone as a face-up Continuous Trap. During the End Phase, if this card is in your GY: You can target 1 "Centur-Ion" Monster Card you control; Special Summon this card, and if you do, attach that card to this card as material.
ATK 4500 / DEF 3500
Levle 10 / LIGHT / Aqua / Effect
If you Summon a “Tistina” monster: You can Special Summon this card from your hand. During your opponent’s turn, if you control a “Crystal God Tistina” (Quick Effect): You can send all face-down cards your opponent controls to the GY. If this card is sent to the GY: You can add 1 “Tistina” monster from your Deck to your hand, except “Demiurge of the Tistina”. You can only use each effect of “Demiurge of the Tistina” once per turn.
0 ATK/3000 DEF```
```Rapture of the Tistina
Quick-Play Spell
If you control a “Tistina” card: Target 1 monster on the field; change it to face-down Defense position, and if you do, you can Special Summon 1 “Crystal God Tistina” from your hand, Deck, or GY. You can only activate 1 “Rapture of the Tistina” per turn.```
Lol cope while you can
what level is demiurge
i figured but y'know
🤔
demiurge is interesting and murks control decks on the spot
and turns baatistina into another starter
rapture is also pretty funny
good cards tbh, turns sentinel & baatistina (and fallen) into 1-card starters into a BoM + crystal nuke
Gunkan Suship Sous-Chef
LV 4 FIRE
Pyro / Effect
1800 / 200
If you control "Gunkan Suship Shari" or a Xyz monster that has it as material, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned, you can either Special Summon 1 "Gunkan Suship" monster from your hand, Deck or GY with a different name then a "Gunkan Suship" monster you control or add 1 "Gunkan Suship" Spell/Trap card from your Deck to your hand, then return this card you control to your hand. You can only use each effect of "Gunkan Suship Sous-Chef" once per turn.
Gunkan Suship Taste Testing
Normal Spell
Add 1 "Gunkan Suship" monster from your Deck to your hand, then, if "Gunkan Suship Shari" was in your hand before you activated this effect, draw 1 card. You can only use the effect of "Gunkan Suship Appetizer Course" once per turn.
Gunkan Suship Wrong Order
Quick-Play Spell
You can detach 1 material from a "Gunkan Suship" Xyz monster you control, return 1 monster on the field to the hand, then, if you detached "Gunkan Suship Shari" to activate this effect, you can add 1 "Gunkan Suship Shari Red" from your Deck to your hand. You can only use the effect of "Gunkan Suship Wrong Order" once per turn.
Gunkan Suship Maki-Class Carrier
Link 2 FIRE
Aqua / Link / Effect
Bottom Left and Right Arrow
1300 ATK
2 "Gunkan Suship" Monsters
"Gunkan Suship" monsters you control cannot be targeted by monster effects during your Main Phase. When this card is Special Summoned, you can Special Summon 1 "Gunkan Suship" monster from your hand or GY to a zone this card points to, but negate it's effects and banish it if it leaves the field. Once per turn, you can detach 1 material from a "Gunkan Suship" Xyz monster you control, Special Summon 1 "Gunkan Platter Token" (Aqua/FIRE/Level 4/ATK 2000/DEF 0) to a zone this card points to. You can only use the second effect of "Gunkan Suship Maki-Class Carrier" once per turn.
sad to see they made an official haiku card - means that my meme card is no longer relevant
The Refrigerator
5* / WATER
Machine / Effect
If you control this Level 5 monster, 1 Level 7 monster, 1 Level 5 monster with a different name, and no other cards: Banish all monsters you control, and if you do, send all cards from your opponent's field and hand to the GY.
ATK 0 / DEF 2100
shoutout to everyone who remembers crowdhaiku
forgot hopt clause but it's obvious
idk I checked and every card that targets and SS from banishment (now official term deal with it) says "to your field"
Special summoning is always to your field unless otherwise specified, similar to tributing word me @steady badger
[kashtira birth] as example
You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.
Though does not target idt it would change the wording
ye
oh ye I was confused cause storm dragon's return and dispater can target your opp's mon
fixed
is it supposed to be able to target opp kozmos
smh 
and is that ai art 
yeah it is, it's a custom card
cring
the future is now, old lady
Still sets dark destroyer pog 
sarama on crack
Normal Trap
If an Xyz Monster(s) is on the field: Target 1 Xyz Monster that is banished or in your GY; Special Summon it. You can banish this card from your GY, then target 1 Xyz Monster; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
• Monsters your opponent controls lose ATK equal to this card’s ATK.
• Your opponent cannot target the equipped card with card effects, also it cannot be banished by your opponent’s card effects.```
Card Idea: Change Fire
Continuous Spell Card
Effect: Target any card on the field with an effect that affects a certain type of card (monster, spell, or trap). Change it's target card type. If this card leaves the field, the target card effect goes back to normal. If the targeted card leaves the field, destroy this card.
Field Spell
[REQUIREMENT] You control a Fusion Monster.
[EFFECT]
While this card is face-up in a field zone, face-up Magical Knight, Celestial Warrior, Omega Psychic, High Dragon and Cyborg Type monsters gain 500 ATK/DEF, and face-up non-Fusion monsters [Level 7 or higher] lose 200 ATK/DEF.```
Continuous Trap
You can only use the 1), 2), or 3) effects of cards with this name once per turn.
1) You can banish 1 face-down card in your Extra Deck, face-down, then target 1 "Nemleria" monster you control and 1 card on the field; destroy them.
2) If a "Nemleria" monster you control battles an opponent's monster: You can banish that opponent's monster face-down, then you can banish up to 3 face-down cards in your Extra Deck, face-down.
3) If you have no cards in your Extra Deck, except "Dreaming Nemleria": You can banish this face-up card; destroy 1 "Nemleria" Continuous Spell you control, also Tribute all monsters you control, then Special Summon 1 "Dreaming Nemleria" from your face-up Extra Deck, ignoring its Summoning conditions.```
Level 11, 0/0, DARK, Fiend
(This card's name is always treated as "Yubel - Terror Incarnate".) You can only use the 1) and 4) effects of cards with this name once per turn.
1) You can send 1 "Yubel" monster from your Deck to the GY, except "Yubel - Soul Guardian"; Special Summon this card from your hand.
2) If this card is Normal or Special Summoned: You can destroy 1 card on the field.
3) Cannot be destroyed by battle, also you take no battle damage from battles involving this card.
4) If this card is destroyed by card effect: You can add 1 "Yubel" monster or card that mentions "Yubel" from your GY or banished cards to your hand, except "Yubel - Soul Guardian".```
Dazzling Friendship
[Level 4/Light/Fairy/Effect]
If this card is in your hand: You can reveal 1 "Symbol of Friendship" from your hand or Deck; Special Summon 1 monster that mentions it from your Deck, except "Dazzling Friendship", and if you do, place 1 card from your hand on the top of your Deck. If this card is Summoned: You can Set 1 Trap that mentions "Symbol of Friendship" directly from your Deck. You can only use each effect of "Dazzling Friendship" once per turn.
ATK 600 / 900
Elfin Angel
[Level 3/Light/Fairy/Effect]
If this card is in your hand: You can reveal 1 "Symbol of Friendship" from your hand or Deck; add 1 monster that mentions it from your Deck to your hand, except "Elfin Angel", and if you do, place 1 card from your hand on the top of your Deck. If this card is Summoned: You can draw 1 card for each monster you control with a different name that mentions "Symbol of Friendship", except "Elfin Angel". You can only use each effect of "Elfin Angel" once per turn.
ATK 600 / DEF 900
Cheerful Lover
[Level 2/Light/Fairy/Effect]
If this card is in your hand (Quick Effect): You can reveal 1 "Symbol of Friendship" from your hand or Deck; equip 1 appropriate Equip Spell directly from your Deck to 1 monster you control, and if you do, place 1 card from your hand on the top of your Deck. If this card is Summoned: You can Special Summon up to 2 monsters with different names from your hand and/or GY that mention "Symbol of Friendship", except "Cheerful Lover". You can only use each effect of "Cheerful Lover" once per turn.
ATK 800 / DEF 500
Faith Magician Girl
[Level 6/Light/Spellcaster/Effect]
Gains 300 ATK and 400 DEF for each LIGHT monster in your GY. You can only use each of the following effects of "Faith Magician Girl" once per turn. You can Tribute 1 LIGHT monster; Special Summon this card from your hand in face-down Defense Position, and if you do, take 1 "Symbol of Friendship" or 1 Spell that mentions it, and either add it to your hand or place it on the top of your Deck. If this card is flipped face-up: You can send 1 "Symbol of Friendship" or 1 Normal or Quick Play Spell that mentions it from your hand or Deck to the GY; this effect becomes that Spell's effect when activated.
ATK 2000 / DEF 1700
[S/Ts]
● Emissaries of Friendship (Waboku Retrain)
● Magic Ejection (De-Spell Retrain)
● Breath of Faith (Breath of Light Retrain)
● Elfin Lights (Elf's Light Retrain)
● Shining Bow & Dazzling Arrow (Silver Bow and Arrow Retrain)
● Enchanted Dust (Attack name card for Fairy's Gift)
Worm Queen Quicksilver
Link 3/LIGHT/Reptile
2700Atk
+2 LIGHT Reptile monsters
Is uneffected by your opponents card effects if there is a monster in face-down Defence Position on the Field. (Quick effect): Once per turn, you can Tribute 1 LIGHT Reptile monster you control; Special Summon "Worm" monsters whos total Level equal or a are lower then that tributed monsters from your hand, deck or GY in face-up Attack Position or face- down Defence Position.
Tyr, Lord of the Aesir
10* / WIND
Warrior / Synchro / Effect
1 "Nordic" Tuner + 2+ non-Tuner monsters
Once per turn: You can make this card be unaffected by monster effects until the end of this turn. When this card destroys a monster by battle: You can Special Summon 1 monster from your opponent's GY in Defense Position, except the monster that was destroyed by that battle. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic" Tuner from your GY; Special Summon this card. When Summoned this way: Special Summon 1 "Nordic" Tuner monster from the banishment.
ATK 3700 / DEF 3000
Dark Magician, the Stardust Rider
9* / DARK
Spellcaster / Fusion / Effect
"Dark Magician" + "Stardust Dragon"
Must be Fusion Summoned with the above Fusion Materials. When this card is Fusion Summoned: Add 1 Spell / Trap that mentions "Dark Magician" in its text, then return 1 card from your hand to the bottom of your Deck. If your opponent activates a card effect that would destroy a card(s) (Quick Effect): You can banish this card until the End Phase of this turn; negate the activation, and if you do, banish it. During the End Phase in which that effect was activated: You can return this card to the Extra Deck, then Special Summon 1 "Dark Magician" from your hand, Deck or GY and 1 "Stardust Dragon" from your Extra Deck or GY. You can only use each effect of "Dark Magician, the Stardust Rider" once per turn.
ATK 3200 / DEF 2700
Mobile Brain, the Super Processor
8* / LIGHT
Machine / Fusion / Effect
2 Machine, Psychic, and/or Cyberse monsters with different Types
Once per turn: You can change this card's Type to the original Type of one of the Fusion Materials used to Summon it. This card gains effects based on the original Types of the Fusion Materials for its Fusion Summon.
• Machine: Your opponent cannot target it with Spell effects.
• Psychic: Your opponent cannot target it with Trap effects.
• Cyberse: Your opponent cannot target it with monster effects.
ATK 2800 / DEF 3000
i like the idea of joint support for types that fill similar design space
Level 4, 1500/1000, LIGHT, Beast
You can only use the 1) and 2) effects of cards with this name once per turn.
1) You can Tribute this card; add 1 "Nemleria" Spell from your Deck to your hand.
2) If you have "Dreaming Nemleria" face-up in your Extra Deck: You can add this card from your GY to your hand.
3) If you have "Dreaming Nemleria" in your Extra Deck, this card becomes Level 10.
``````Dream Palace of Princess Nemleria
Field Spell
You can only activate 1 card with this name per turn. You can only use the 2) effect of cards with this name once per turn.
1) When this card is activated: You can place 1 "Nemleria" Pendulum Monster or Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone or Pendulum Zone.
2) You can shuffle 1 of your face-down banished cards into the Deck; place up to 3 "Nemleria" cards from your GY or banished cards on the bottom of the Deck, then draw 1 card.
How strong of an effect would something like this be?
Continuous Trap (Custom Archetype name)
If your opponent special summons a monster from the Hand or Extra Deck: You can send 1 Normal monster you control to the GY with equal or higher attack than that monster, then, Banish it face down.
During each players endphase: You can special summon 1 Normal monster from your Hand or GY.
Oh I forgot it has HOPT. For obvious reasons it is supposed to have one
this would honestly be fine without any OPT
i would write it as
If your opponent Special Summons a monster: You can send 1 Normal monster you control with equal or higher ATK than the summoned monster to the GY, and if you do, banish that summoned monster face down. During the End Phase: You can Special Summon 1 Normal monster from your hand or GY.
If it was a lone card. Maybe not in an Archetype where it would be easy to summon 2-3 Kinda Big normals.
Though I still need to finish and test them
The problem is that the highest ATK for a Normal Monster that exists is a tie between Blue-Eyes White Dragon and the campaign Black Luster Soldier.
And there's probably not going to be any Normal Monsters with an ATK higher than 3000 ATK.
Highest ORIGINAL attack is 3k. This just used ATK, not original attack
The Fieldspell obligatory atk boost will already push things above 3k. And 3k is loads of targets
Orichalcos Reckoning
Continuous Trap Card
You can activate this card if you control "The Seal of Orichalcos" on the field. If you do not control "The Seal of Orichalcos", send this card to the GY. If your opponent summons a monster(s): You can send 1 Normal Monster you control to the GY with an ATK that's equal or higher than the summoned monster(s); banish the summoned card(s). During the End Phase: You can Special Summon 1 Normal Monster from your hand or GY, and if you do, it gains 500 ATK and DEF until the end of your next turn. You can only use each effect of "Orichalcos Reckoning" once per turn.
(I just applied your idea to a card that would fit, I think.)
(I hope you won't mind.)
That could work yep. That would be a very nice card. (Though requiring Seal of orichalcos to activate, and stay, is tough)
(Though Im making my own custom archetyoevfor it)
The thing is that The Seal of Orichalcos seals the Extra Deck for you, and I've seen the card mostly used in Normal Beatdown decks with Skill Drain.
It do be just another restriction for the card I mean.
Level 7 / DARK
Zombie / Effect
"Shadow Ghoul" + "Labyrinth Wall"
[REQUIREMENT]
None
[Continuous Effect]
This card gains ATK/DEF equal to [the number of monsters in your Graveyard] x 100. If you have 15 or more monsters in your GY, it cannot be destroyed by your opponent's spell/trap effects.
ATK: 1600 / DEF: 3000```
Level 12, 4000/4000, DARK, Dragon, Pendulum
You can only use the 1) Pendulum Effect of cards with this name once per turn.
1) During the Main Phase: You can Special Summon 1 "Supreme King Gate" or "Supreme King Dragon" card in your Pendulum Zone.
2) If your opponent Special Summons a monster: You can destroy this card, also place 1 "Supreme King Gate", "Supreme King Dragon", or "Supreme King Z-ARC" Pendulum Monster from your face-up Extra Deck or GY in your Pendulum Zone.
<13/13>
(This card is always treated as a "Supreme King Gate" card.)
1) At the start of the Damage Step, if this card battles a monster: You can destroy that monster, then inflict damage to your opponent equal to its original ATK.
2) During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Supreme King Z-ARC" monster from your Extra Deck, except "Supreme King Z-ARC - Pendulum Universe".```
Black Luster Dark Flare Soldier
1 "Black Luster Soldier" monster or "Chaos" monster + "Dark Flare Knight"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, Deck, Extra Deck, field, or GY. Cannot be destroyed by Trap effects. You take no battle damage from battles involving this card, When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Dark Luster Mirage Soldier" from your Extra Deck or GY, and if you do, send 1 LIGHT and 1 DARK monster from your Deck or Extra Deck to the GY.
Dark Luster Mirage Soldier
1 "Black Luster Soldier" monster or "Chaos" monster + 1 "Mirage" Warrior monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, Deck, Extra Deck, field, or GY, or the effect of "Black Luster Dark Flare Soldier". This card's Summon cannot be negated. Cannot be destroyed by monster effects. During damage calculation, if this card battles an opponent's monster: It gains ATK equal to double the original ATK of that opponent's monster during that damage calculation only. During the End Phase of a turn this card attacked or was attacked: Banish this card, and if you, return 1 "Dark Flare Knight" and 1 "Mirage Knight" from your GY to the hand or Extra Deck, and if you do that, Special Summon 1 of your "Dark Magician" monsters, 1 of your "Black Luster Soldier" monsters and 1 of your "Flame Swordsman" monsters that are banished or in your GY.
Black Luster Dark Flare Soldier
1 "Black Luster Soldier" monster or "Chaos" monster + "Dark Flare Knight"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, Deck, Extra Deck, field, or GY. Cannot be destroyed by Trap effects. You take no battle damage from battles involving this card, When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Dark Luster Mirage Soldier" from your Extra Deck or GY, and if you do, send 1 LIGHT and 1 DARK monster from your Deck or Extra Deck to the GY.
Dark Luster Mirage Soldier
1 "Black Luster Soldier" monster or "Chaos" monster + 1 "Mirage" Warrior monster
Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, Deck, Extra Deck, field, or GY, or the effect of "Black Luster Dark Flare Soldier". This card's Summon cannot be negated. Cannot be destroyed by monster effects. During damage calculation, if this card battles an opponent's monster: It gains ATK equal to double the original ATK of that opponent's monster during that damage calculation only. During the End Phase of a turn this card attacked or was attacked: Banish this card, and if you, return 1 "Dark Flare Knight" and 1 "Mirage Knight" from your GY to the hand or Extra Deck, and if you do that, Special Summon 1 of your "Dark Magician" monsters, 1 of your "Black Luster Soldier" monsters and 1 of your "Flame Swordsman" monsters that are banished or in your GY.
Psy-Dimension Stabiliser
Spell Card (Continuous)
Each time a Psychic monster(s) is banished from the field, or is Special Summoned from banishment, place 1 Stabiliser Counter on this card for each monster. You can send this card to the GY; gain 600 LP for each Stabiliser Counter that was on this card. If this face-up card is destroyed or banished by an opponent's card effect: Inflict 300 damage to your opponent for each Stabiliser Counter that was on this card.
i just wanted an excuse to use the phrase "from banishment" on a new card, also psychic support because i have one thought in my head
Gatewarden Günther
Level 4 Earth Warrior
1500 Atk / 1500 Def
You can not Summon monsters except Warrior monsters. If this card is Normal Summoned, Special Summon 1 "Gatewarden Olaf" from your hand, deck or GY. A Earth Warrior Xyz monster that has this card as Material gains the following effwect.
• Once per turn during the End Phase, attach 1 Warrior monster from your GY to this card as Material or destroy this card.
Gatewarden Olaf
Level 4 Earth Warrior
1500 Atk / 1500 Def
You can not Summon monszers except Warrior monsters. If this card is Normal Summoned, Special Summon 1 "Gatewarden Günther" from your hand, deck or GY. A Earth Warrior Xyz monster that has this card as Xyz Material gains the following effect.
•You can detach 1 Material from this card; Special Summon 1 Earth Warrior monster from your hand or GY ignoring it's summoning condition, but banish it if it leaves the Field.
They are not finished yet but I need to go work for a few Hours now
I just hope this iteration I made for Kyutora conforms with current card standards.
Overking Castel Gate
Rank 4 Earth Warrior
3000 Atk / 0 Def
2 Level 4 EARTH Warrior monsters
Once per turn, you can detach 1 Material from this card; then sent 1 EARTH Warrior monster from your deck to the GY, then if it was a Level 7 or higher monster, add 1 Level 6 or lower EARTH Warrior monster from your deck to your hand. If this card attacked, change it in to Defence Position. If this card in defence Position would be destroyed, detach 1 Material from it instead.
https://docs.google.com/spreadsheets/d/1c_x266HcgdYm_9VNHrEA0OBRAXgqG0NBypU-ySplxCk/edit?usp=sharing
<@&646186882236940288> Results for Round 43.
Congratulations to @storm pecan for winning this round. Fewer entries than I expected, but I can understand that the theme/balance would be hard to get right since we don't know how to judge Raika/support yet. Sorry about the large delay, my laptop almost exploded, so had to get that fixed. Hope to see you all next round.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Shadow of Apophis,shadowyy,8,4,8,20,https://imgur.com/a/KnVFxWH
2nd(tie),Azathotholotl the Ocean Deity,boltspider (Alice Rose),9,5,3,17,
Earthbound Domain
Continous Spell Card
Effect: You can only activate this card if there is a field spell card on the field. This card cannot be destroyed by card effects while you control a level 10 'EarthBound Immortal' monster You can tribute an 'EarthBound' monster on the field and if you do you can normal summon an 'EarthBound Immortal' monster from your hand. While you control an 'EarthBound Immortal' your opponent cannot activate cards from their GY or target cards in their GY with card effects. You can only control 1 'EarthBound Domain' on the field.
I love how every one of these is a reptile monster
Probably because they really need to get some support that's not just ok
Doesn't help that most Reptile Archetypes feel like I could dig em up with Fossil Fusion
I dare Konami to ban Snake Rain and make a really damn good Reptile Archetype
Orichalcos Gigas
4* / DARK
Fiend / Effect
If this card on the field is destroyed by your opponent: Special Summon this card from your GY, and if you do, skip the Draw Phase of your next turn. Gains 500 ATK for each time "Orichalcos Gigas" was Summoned by its own effect during the course of the duel.
ATK 400 / DEF 1500
Also, side note, the contest entries were all pretty bad. There's a reason why the highest score here is 20.
hey now, we're tryna stay positive
well, considering the examples were beargram and diabolantis
How tf did we all manage to make Reptiles?
I was a mite busy, but I was gonna make a Plant
Continuous Trap
You can only use the 2) or 3) effects of cards with this name once per turn.
1) If this card is activated: You can send 1 monster that mentions "Gold Sarcophagus of Light" from your Deck to the GY, also this card's name is treated as "Gold Sarcophagus of Light" this turn.
2) If you control "Gold Sarcophagus of Light": You can send 1 monster that mentions it from your hand or field to the GY, then target 1 face-up monster on the field; negate its effects until the end of the turn.
3) During the Battle Phase: You can Special Summon 1 monster that mentions "Gold Sarcophagus of Light" from your GY or banished cards.
4) You can banish this card from your field or GY; any damage you take this turn is halved.``````
Lightkuriboh
Level 1, 300/200, LIGHT, Fiend
You can only use the 1) and 2) effects of cards with this name once per turn.
1) During your opponent's turn (Quick Effect): You can discard this card; Special Summon 1 monster that mentions "Gold Sarcophagus of Light" from your GY, or if you control a monster that mentions it, change 1 monster on the field to face-down Defense Position.
2) You can banish this card from your GY; shuffle 3 cards that mention "Gold Sarcophagus of Light" from your GY or banished cards into your Deck, except "Lightkuriboh", then draw 1 card.```
First one is way too specific to ever activate
Slap a cannot be responded to it and and take out the lose the duel thing
Final fate has some weird wording, idk if it’s counting total or they have to banish 8 in a single action
And why is the draw optional
It’s a counter trap so what it is chaining to
How is this for Ice Counters btw?
Do we have rituals that ritual summon themselves in hand
The Draw Phase? I didn't know for sure, but I just put it as Counter. Normal Trap could also work if that fits better. Sorry 😅
We have the Monoliths that use themself as the Ritual card so I think it would work
Maybe
I just like to ideas of cards that do incredible things and could potentially be game winning for one of the players, with you adding ANY 3 cards from your deck or gy to hand, and your opponent being able to draw 2 cards during their draw phase, something that has caused alot of cards to get banned. But it only makes sense that to get these incredibly OP and Game Winning effects off, you have to meet the ultimate condition. Win this turn.
Oh I had some cards like that too
There was I think Cyberdragon Letzter that used 2 Cyberdragon Fusions and had 8000 Atk with Piercing BTtle Damage while being uneffected by all card effects
The drawback was that you lose the Duel during the End Phase
Yeah. Stairway Of Last Hope allows you to add any 3 cards from your deck or graveyard to your hand after banishing 12 cards from your Extra Deck. There is absolutely no limit to what Last Hope can search. It would possibly be the most OP Searcher in the game. So, you lost the duel during the End Phase. I think that's fair.
And Final Fate gives your condition to the opponent. They have to win this turn, of they lose. So they can choose to give up over half their Extra Deck to draw an Extra Card, of leave their Extra Deck if they think that'd be the better play to help them win that turn.
I tried to make this one as accurate to the anime as possible, but trying to accomodate to the current game mechanics.
I don't think that the self-revival effect would work well and keeping its previous ATK power, considering how ATK increases work when a card leaves the field.
Why would your opponent attack in to it?
I mean there are Cards that force the Battle Phase but even they can't force a Battle Position Change (I think atleast)
I know that it would be bad, but regardless, the theory is that in the anime, Orichalcos Gigas, when it was destroyed, it revived back with an additional ATK boost of 500, which was permanent, and it was kept, even if it was destroyed again.
The problem with that in terms of game mechanics, that wouldn't work well, since when a monster leaves the field, it loses all the ATK boosts.
@forest vortex That would be the explanation.
Couldn't that be solved with it saying "increase this cards Original ATK by 500 every time it is Special Summoned from the GY"
Since "Original Attack" would mean the value that's on the Card instead of a flat Boost?
Or would that still go under the Rule of normal Atk gain?
An increase in the Original ATK would be on the field.
When it leaves the field, it also loses those boosts, and it returns to it's original ATK.
If this card on the field is destroyed: Special Summon it from the GY, but it cannot attack this turn, also skip the Draw Phase of your next turn. Gains 500 ATK for each time you Special Summoned "Orichalcos Gigas" with its own effect this Duel.
this is literally just the anime effect psct'd. seems perfectly fine to me
Can the game mechanics keep a count of how many times a card was SS'd with an effect?
I know that Super Rejuvenation keeps track on how many Dragons you summoned during the turn.
And Nibiru keeps track on how many summons you did during the turn.
no reason they can't lol. "you can only do this thing once per duel" effects come to mind
Probably your iteration works better.
I was having a bit of a misconception.
Thank you.
Alright, I just adjusted it a bit.
Whoops, I forgot "on the field".
I just added the stuff "by your opponent", and then add "and if you do" to the SS effect.
Orichalcos Deuteros
Spell Card (Continuous)
If you do not control "The Seal of Orichalcos", destroy this card. Once per turn: You can gain 500 LP for each monster you control. When an opponent's monster declares an attack: You can Tribute 1 monster you control; destroy the attacking monster. If "The Seal of Orichalcos" would be destroyed or banished by a card effect, you can banish this card until the end of this turn instead.
Orichalcos Tritos
Spell Card (Continuous)
If you do not control "The Seal of Orichalcos", destroy this card. Negate your opponent's Spell/Trap Cards or effects that target monsters or "Orichalcos" Spells/Traps you control, and destroy those cards. Double all damage your opponent takes from attacks and from your card effects.
remember these? upgrades for the seal of orichalcos! i've made them not interfere with the "only once per duel" thing and provide general protection
I was messing around with various character designs via AI
Does this look like it could be a monster?
That looks like discount Jasmine from Aladdin.
These cards are awful, but screw it :b
i mean it's pretty hard to trim for psct
when you quite literally have no frame of reference for these cards
the closest we have to "changing game rule" is [time-tearing morganite]
For the rest of this Duel, apply the following effects.
●You cannot activate monster effects in the hand.
●Draw 2 cards instead of 1 for your normal draw during your Draw Phase.
●You can conduct 2 Normal Summons/Sets per turn, not just 1.
You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
Are Rule Changing Cards just almost always impossible?
Cause the new one I made also does that. Drastically. It's called the Boss Battle Beast.
probably not but also it's something konami doesn't really do
so no reference for how Konami does it outside of morganite
this is especially notable with your pot card
since there's no reference for "activate the moment it is drawn ignoring all other conditions"
You could definitely replicate some of what you're doing, such as Mamoon having a similar effect to [parasite paraside] and the pot having a [convulsion of nature] effect
Level: 2
[ Insect / Flip / Effect ]
ATK 500 / DEF 300
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
But as it reads right now it looks very unpolished and sort of unprofessional ('no more, no less' is not something konami would use as text).
I just looks at all the pots that originate from the Pot of Greed. And I thought including the Lord Mammon as a card for that archetype would be kinda cool. And Mammon is a demon who punishes those who's hearts are full of greed, while also being the origin of it. So I had the idea that Mammon would make you scared to be greedy. Cause once Mammon's Pot is played, you can choose to be greedy and use your draw cards or try to get card advantages in some way. But in return, there's a chance that Mammon gets to you.
Sorry for that. Didn't realize I put that much.
i mean flavor wise it works but i'm not exactly talking about flavor
i'm talking how there are cards that do what you're looking for sort of seperately but there are also some mechanics you're trying to implement (forced activation regardless of gamestate) that do not really work
and also yeah the wording is defintiely off even within the context of "relatively uncharted territory"
How could I make this Duo of Cards realistic. Cause I really like the idea, but kinda knew from the start that they kinda... Didn't work? So any suggestions on how they could be changed to be playable? If even in just casual play.
I can't exactly like list everything (due to lack of time on my end)
but
- Fix PSCT; Konami does not use the word 'search' to add cards from deck to hand. You also do not need to write 'Continue the Duel as usual' and similar things that should just be intuitive (like yes you're going to continue the duel you activated a card)
- Spell card should not automatically activate, keeping in line with Morganite as a reference
- If possible all of the stipulations for this card should be on one card (though with how long the text gets it might not be possible), mammon is basically a normal monster outside of the restrictions and loss condition.
- You could just remove the restrictions regarding card limit on mammon since like you wouldn't be able to legally activate with 1 and having 3 copies would just be to your detriment anyway
i'm not going to comment on balance
mostly because that's not my ballpark
for context, by rulings you can only activate one armor card per turn, and they are treated as monsters/continuous spell(they can be place in the spell/trap zone from the hand). this pieces will only have there effects activated if they are placed in the spell/trap zone, so they are susceptible to backrow removal.
Just FYI you can't negate the summon and take control of a monster
It would not be on the field
Level 4, 1800/900, EARTH, Rock
You can only use the 1) and 2) effects of cards with this name once per turn.
1) If this card is Normal or Special Summoned: You can Set 1 Continuous Spell/Trap that mentions "Gold Sarcophagus of Light" from your Deck.
2) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Magna Warrior" monster from your Deck, ignoring its Summoning conditions.```
Previous Custom Card Tournament Results
Round 41 - Fusions that can use Opponent's monsters
https://docs.google.com/spreadsheets/d/1auMgrmaaTJMs12UmR1inSjobYCwZKLSkZ-yZLIuWLgY/edit?usp=sharing
Mini 1 - Cards that can be played at more than 3 copies
https://docs.google.com/spreadsheets/d/1bJi-P44Idix0v478MvH_TdqF_8VxA6yoXYLZA7lqXDw/edit?usp=sharing
Round 42 - Chain Link related Cards
https://docs.google.com/spreadsheets/d/1OSRuG5gzTx1xJ3-w_DWmzep9JsH1gSmjJFBZFzfNC-o/edit?usp=sharing
Round 43 - Boss monster for Plant/Insect/Reptiles
https://docs.google.com/spreadsheets/d/1c_x266HcgdYm_9VNHrEA0OBRAXgqG0NBypU-ySplxCk/edit?usp=sharing
Round 44 - Extra Deck/Ritual Pendulum
https://docs.google.com/spreadsheets/d/10s8zQJNgD0A8fObTljcTz_L7bS4rwxGRsDhRH8AOoaQ/edit?usp=sharing
Mini 2 - Tokens with Effects
https://docs.google.com/spreadsheets/d/1bJi-P44Idix0v478MvH_TdqF_8VxA6yoXYLZA7lqXDw/edit?usp=sharing
Welcome to Round 44 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
Theme & Deadline
This week's theme is Extra Deck or Ritual Pendulum, more specifically, A Pendulum monster that starts in the Extra Deck whose Primary card type is Fusion, Synchro, or Xyz; or a Ritual Pendulum Monster. For this contest, Link Pendulums will NOT be allowed, as we have no frame of reference/precedent for their arrows would work. You are allowed to make Ritual Pendulums with somewhat varied summoning conditions, instead of following the exact text on Odd-Eyes Pendulumgraph Dragon. The card can support an Archetype/Series by name or text. If you are unsure if you card fits the theme, ask the judge @storm pecan. Examples include Odd-Eyes Pendulumgraph Dragon, Odd-Eyes Venom Dragon, Odd-Eyes Wing Dragon, Odd-Eyes Raging Dragon.
The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at February 11th, 11:59 PM Pacific Time (UTC+0 February 12th 6:59 AM) - <t:1707724740:f>.
Submission ends in <t:1707724740:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSeF2rk0BNhblTunuPTTzKSP8XxUnCU7eXj3u7ZQTsAT3AnQfg/viewform?usp=sf_link
<@&646186882236940288>
oh now this is a contest i can get excited for
I may compete in this, but with flower cardian 
Ooh
I just thought of a sick idea for this
... Oh, so if your opponent Ash's a normal spell, you get 2 unicorns, fun.
hell yeah rit pend time
Eye of the Storm
Continuous Spell
Can only be placed in the Center Spell/Trap Zone. If a card is moved from one zone to another: You can add 1 "archetype name" card from your Deck to your Hand. You can only use this effect of "Eye of the Storm" once per turn. Once per turn you can move all other cards in this cards column into appropriate adjacent zones, if any of those zones are occupied, move the cards occupying those zones into an unoccupied zone adjacent to them that is not in this cards column.
proof of concept for an idea i had
the alt idea for the search effect would work for a theoretical pendulum version of this archetype would be "take 2 (archetype name) pendulum monsters with the same scale from your deck and place them in your pendulum zones" on activation
Vanquish Soul Assist Alpha
Quick-Play Spell
Target 1 “Vanquish Soul” monster you control: Special Summon one “Vanquish Soul” monster from your Deck, with a different name than the targeted monster, and if you do, shuffle the targeted monster into the Deck. If you Special Summoned a monster with the same attribute as the monster targeted by this effect, you can return the targeted monster to the hand instead. You can only activate 1 “Vanquish Soul Assist Alpha” per turn.
Please make madlove do something
Orichalcos Dexia
4* / DARK
Machine / Effect
Cannot be Normal Summoned / Set. Must be Special Summoned by its own effect. If you control "Orichalcos Shunoros", you can Special Summon this card from your hand or Deck. You can only Special Summon "Orichalcos Dexia" once per turn this way. Cannot be destroyed by battle or card effects while you control "Orichalcos Shunoros". When this card battles an opponent's monster, you can activate either of these effects:
- The ATK of this monster becomes equal to the ATK of the opponent's battling monster, during damage calculation only.
- The DEF of this monster becomes equal to the DEF of the opponent's battling monster +300, during damage calculation only.
At the end of the Damage Step, if this card attacked: All "Orichalcos Shunoros" you currently control lose 1000 ATK.
ATK 0 / DEF ?
Orichalcos Aristeros
4* / DARK
Machine / Effect
Cannot be Normal Summoned / Set. Must be Special Summoned by its own effect. If you control "Orichalcos Shunoros", you can Special Summon this card from your hand or Deck. You can only Special Summon "Orichalcos Aristeros" once per turn this way. Cannot be destroyed by battle or card effects while you control "Orichalcos Shunoros". When this card battles an opponent's monster, you can activate either of these effects:
- The ATK of this monster becomes equal to the ATK of the opponent's battling monster +300, during damage calculation only.
- The DEF of this monster becomes equal to the DEF of the opponent's battling monster, during damage calculation only.
At the end of the Damage Step, if this card attacked: All "Orichalcos Shunoros" you currently control lose 1000 ATK.
ATK 0 / DEF ?
@vernal patrol I just did Dexia and Aristeros. I know they're not that good, but hey...
i was thinking of making a pendulum archetype where you would progressively increase and lower your scales until both numbers become equal at which point you could summon your monsters
but i don't have any ideas for the concept
Here's a custom archetype all about creepypastas! It was mainly designed as a going second strategy that fights for the board, with various in-flavour card effects representing the monsters as closely as possible while still making them functional for modern play
Tried to retrain Wisel so he can hate the whole Extra Deck and be a bit more viable
Is it maybe too much?
@dire leaf Sorry to trouble you, but in the round 41 results pin, it seems it leads to round 40's results instead.
Np. I will fix that.
Thanks~!
Shen-Yu, Fate Defier Dragon
WATER
Level 8
Dragon/Synchro/Effect
ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed or banished by card effects that target this card. Gains ATK equal to its original DEF - its current DEF. Once per chain, if a face-up monster you control would be destroyed or banished: You can reduce this card's DEF by exactly 1000 instead. When you would take battle or effect damage: You can reduce this card's DEF by a multiple of 100, and if you do, reduce the damage you would have taken by the same amount.
If I wanted to refer to negated cards on field, would I use "card on the field that has it's effects negated" as the way to refer to it?
[iris swordsoul]
Level: 8
[ Spellcaster / Effect ]
ATK 2500 / DEF 2500
During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
��Hand: Special Summon 1 monster from your hand.
��Deck: Draw 2 cards.
��Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
You can only use each effect of "The Iris Swordsoul" once per turn.
tyty
Would this card be used, of not really? I could see some people making use of it, but I'm not sure.
Shaddoll goes kinda crazy with this
And pretty much nothing else
Because subterror only plays 1 of their flips and krawler is krawler
Could this bring back or increase effectiveness of older Flip Effect Monsters with strong effects but are just to slow for the modern format?
[scapeghost]
[cyber jar]
Level: 3
[ Rock / Flip / Effect ]
ATK 900 / DEF 900
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
Not really no, it either does nothing or introduces a few dozen ftks
Cyber Jar is not banned?
Not anymore
Damn
I had a flip deck for awhile, and I can say that using one has made me much more leery on good flip monster support
There's a lot of them that would just kill momentum then and there if it was incredibly easy to flip them at any time you desire, like Guard Dog, Whirlwhind Weasel, Deus X-Krawler, etc.
Admittedly Deus X-Krawler is barely a flip monster, but that's side the point
well this card has no interaction with deus x krawler
[deus-x krawler]
Level: 9
[ Insect / Flip / Effect ]
ATK 2000 / DEF 3000
When your opponent activates a card or effect that targets this face-down monster (Quick Effect): You can change this card to face-up Defense Position; negate the activation, and if you do, destroy that card. After this card was flipped face-up, while it is in the Monster Zone, negate all monster effects activated on your opponent's field. If this card on the field is destroyed by battle or card effect: You can add, from your Deck to your hand, 1 Level 9 monster with a different original Type and Attribute than this card. You can only use this effect of "Deus X-Krawler" once per turn.
Orichalcos Malevolence
4* / DARK
Fiend / Effect
You can discard this card from your hand; add 1 "Orichalcos" card from your Deck to your hand, except "Orichalcos Malevolence". You can only use this effect of "Orichalcos Malevolence" once per turn. Once per turn, during your Main Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position.
ATK 1500 / DEF 1000
Was that a Anime Card too?
Yes. The only addition would be the searching part.
Just something that perhaps Konami would do.
@keen perch custom cards go here
Slot Machine V3-GAS
Level 10 DARK Machine Pendel Fusion
ATK 2000/ DEF 2300
Scale 3
1 DARK machine monster + 1 Machine monster with a Coin toss effect
Monster Effect
If your opponent activates a card effect: You can toss 3 Coins, then you can activate 1 of the following effects depending on how manny Heads you tossed, then this card gains ATK equal to the amounts of Tails that got tossed by it's own effect ×700 until the next End Phase.
• 1 to 3 Heads: You can add 1 DARK Machine monster from your GY to your hand.
• 2 to 3 Heads: You can destroy 1 Spell/Trap card on the Field.
• 3 Heads: Banish 3 Cards on the Field
If this card is face-up in your Extra Deck, you can shuffle 1 Machine monster from your GY in to your deck, then set this card in to your Pendelum Zone if it was Level 5 or higher.
Pendelum Effect
You can only Summon DARK Machine monsters. During your Main Phase 1: Toss a Coin, then if it is Heads all Machine monsters you control gain 700 ATK and DEF. If it is Tails, your opponent takes Damage equal to the amount of Level 5 or Higher DARK Machine monsters on the Field ×700. During your Opponents Main Phase 1: You can toss 3 Coins, then activate 1 of the following effects depending on the amount of Heads.
•1 Head: You take 700 Damage
•2 Heads: Special Summon this card from your Pendulum Zone.
•3 Heads: Destroy all cards on the field
Quick Idea I had
Break the Seal
Trap Card (Continuous)
Negate your opponent's card effects that include any of the following, and destroy them.
• Send a card(s) from your hand to the GY.
• Banish a card(s) from your hand.
• Return a card(s) from your hand to the Deck.
You can send this face-up card to the GY; send all other face-up "Break the Seal" you control to the GY, and if you do, add "Forbidden One" monsters from your Deck to your hand up to the number of other cards sent. You can only use this effect of "Break the Seal" once per turn.
spiced up an anime card, because we're all on that exodia shit currently, p[break the seal]
Monster/Rank 4/DARK/Winged Beast/Xyz/Pendulum/Effect
Scale: 8
Scale Effect:
If you control no monsters, or only DARK Winged Beast monsters: You can banish any number of DARK Winged Beast monsters from your GY; Special Summon this card, then you can increase or decrease this card’s Rank by the number of monsters banished to activate this effect. You can only use this effect if “Raidraptor - Rising Strix” once per turn.
Monster Effect:
2 Level 4 DARK monsters
If this card is Special Summoned: you can detach up to 2 materials from this card; for the rest of this turn, monsters your opponent controls will lose 500 ATK for each material detached. (Quick Effect) You can activate this effect: place this card in your Pendulum zone, and if you do, Special Summon 1 “Raidraptor” Xyz Monster from your Extra Deck (this is treated as an Xyz Summon) with the same rank that this card on the field had, then you can attach up to 3 “Raidraptor” monsters from your GY to that monster as material. For the rest of this turn, monsters Xyz Summoned by this effect are unaffected by your opponent’s activated effects. You can only use this effect of “Raidraptor - Rising Strix” once per turn.
ATK: 2000
DEF: 500```
Level 3/EARTH/Fiend/Effect
100 ATK/100 DEF
(Quick Effect): You can discard this card; excavate the top card of your Deck, and either add it to your hand or send it to the GY.```
Stop giving tear more cards 
It looks cute tho
You didn't give it atk/def, not that it matters much
Oh true
Anyways intended to make a more generically useful Upstart
Hand trap so useful immediately even going second, and plays around Droll and the Pots’ restrictions
Like, this is really powerful, but at the same time it doesn't feel oppressive or anything
I like it
So that's just banned or Limited 1 I assume
Like that's just Pot of Greed -1
Quite literally :Just draw 1 Card or put it in the GY
No draw back no nothing
I meant +1 Card instead of 2
You draw 1 card instead of 2 feom Pot
Whats so hard to understand?
you are just cycling your one card for a draw
it's a better Upstart
which is at 3 rn
I forgot Upstart is a thing
The part where you're comparing a draw 1 to draw 2?
Nvm
It's literally just good for every Deck is what I am saying
No reason not to put 3 in your deck
Just like Upstart
While i get your point, comparing it to upstart is ludicrous due to current environment
This is a lot better, yet it's still fine imo
As ryuji just said, you sacrifice slots for this
And decks are already hyper consistent nowadays
Let rogue play 37, cause this card won't push meta over the top or anything
Only overpowering scenario i see is milling something big, but with millers banned and this just excavating 1 i don't see it as an issue
don't get me wrong, the card has a lot more secondary utility than Upstart, but that doesn't make it broken
Yeah
Alright time to get to work on my contest submission (I am making a Cardian Symchro Pendulum)
this is the next handtrap in your deck
upstart has to wait until your turn and plays into droll
this doesnt
except it doesn't do anything a conventional hand trap needs to do
it is the next card in your deck
just like the 10 different pots in existence
name any reason it wouldn't be run
it's just a free 37 card deck
name a relevant deck that would be broken by this
free 37 cards deck that loses out on 3 guaranteed generic slots
at the benefit of minor drawing
and? the bottom 3 generics in your deck weren't going to be used in the duel anyway
why yes, but the 3 copies of this card you run could have just been generics
you don't have to be at any time just lugging around enough generic tools to solve any problem
instead of banking on drawing into generics from the top
put them in your side deck
generics are one of the most important aspects in ygo right now
you want your generics to cover a wider range or do something amazing
do you not understand what deck thinning does?
let's say there's a power card you want to open
this flat increases the % chance of opening it
do you not understand deck thinning has metrics to them?
not all deckthinning is equal
and this one has no downside
yes, and the payoff is much lower as a result
the payoff is the deck thinning
there are tons upon tons of better deckthinning tools in existence right now
easily tailor made for whatever deck you want
no downside doesn't matter when there are better options
yes, it increases the chance of better cards being in your opening hand
decks cannot just load up on as many deckthinning tools as possible either
it makes generics stronger
wow like the 3 Prosperity you can already run
or Desires or Extrav
the ones that actually let you see these generics much more often
yes, and you are banking on unreliable chances
for this 1 for 1 to turn into a hand trap
it doesn't matter what function you speak of because there are better options
you know what i really don't care
you play a card because you want a specific important thing to it first
truly a reading comprehension 0
truly comparisons power 0
Either gonna do this or a rank 3 madolche pend
Hmmm
what if i turned my hyperfixation into a funny card game archetype
Warning turtle Statue
Level 1
Fire
Reptile/ effect
ATK 0/DEF 0
While this card is on the field and gy, this card is also DARK-attribute. If this card is normal or special summoned: you can add " Snake Rain" from your deck to your hand. You can only use this effect of "Warning turtle Statue" once per turn.
hell yeah
Warning sea-turtle piller
Level 2
Water
Reptile/ effect
ATK 0/DEF 200
While this card is on the field and gy, this card is also LIGHT-attribute. you can send this card from your hand or field to the GY; special summon a lv4 or lower "Warning" monster from your deck to your field except "sea-turtle piller". You can only use this effect of "Warning sea-turtle piller" once per turn.
Warning sea-turtle cannon
Level 6
Water
Reptile/ effect
ATK 2000/DEF 4000
While this card is on the field and gy, this card is also LIGHT-attribute. If this card is sent to the GY by card effect; special summon this card on the field. Once per turn (Quick effects): switch the ATK and DEF of all monsters your opponent's field until end of this turn. At the end of the battle phase; if this card remains face up on the field: shuffle all monsters your opponent controls into their deck, except with 2000 or more ATK.
Warning turtle bazooka
Level 8
Fire
Reptile/ effect
ATK 3000/DEF 0
While this card is on the field and gy, this card is also DARK-attribute. If this card is sent to the GY by card effect: you can add a " System" card or "heat wave" from your deck to your hand. You can only use this effect of "Warring turtle Bazooka" once per turn.
System: failure
Nomral Spell
If you have 5 or more Reptile monsters in your Gy, you can special summon a reptile monster from your Deck, shuffle that monster back into the Deck at the end of your turn. You can only activate 1 "System: failure" per turn.
System: Breach
Normal Spell
Banish 1 Light and DARK reptile monster from your graveyard, select up to 2 cards on the field; your opponent shuffle 1 card into their deck and negate its effects.
You can banish this card from your GY: target 2 of your banished Dark and Light monsters; add them to your hand. You can only use this effect of "System: Breach" once per turn
System: Trigger virus
Normal Trap
Tribute 1 DARK or LIGHT reptile monster with 2000 or more Def; look at your opponent hand, all monsters they control, and all cards they draw until the end of their 2nd turn after this card's activation, place them into the bottom of their deck.
Any thoughts?
ivhave no idea what this does
it's kind of a virus trap, but it doesn't what what cards are affected by it
also are they shuffled into the deck or placed on the bottom of it
... I meant placed in the bottom of it
yes but i wouldn't know that, or what cards it's affecting exactly
Sorry about that
Based it off the original trap card
Besides that what about the other cards?
Would someone of these be good or bad?
Would that be a good enough Option for Reptilannes?
Reptilianne Meretseger
Link 3 DARK Reptile
↖️ ⬆️ ↗️
2600 Atk
+2 Reptile monsters + 1 Link or Synchro monster
Gains 200 ATK for every monster with 0 Atk on the field. The ATK of all non-Reptile monsters this card points to turns to 0. If this card is Link Summoned, change all monsters your opponent control in to face-up Attack Position. If this card was Link Summoned using only "Reptilianne" monsters as material, it cannot be targeted by your opponent for card effects. (Quick Effect): You can discard 1 Reptile monster from your hand; target 1 face-up monster your opponent controls; change it to face-up Attack Position and turn it's ATK to 0. If you discarded a "Reptilianne" monster negate also it's effects. If a "Reptilianne" monster you control is destroyed: You can Spcial Summon this card from your GY. You can only use each effect of "Reptilianne Meretseger" once per turn.
Submission ends in a day~ish.
Send in your entries soon.
Check pins to see contest details.

Magibird
Lv 1
LIGHT
Spellcaster/Tuner/Effect
Atk 100 / 200 def
If you control a Spellcaster monster: you can Special summon this card from your hand. If this card is sent to the gy for a Synchro monster of a Spellcaster-Type Synchro monster, you can return 1 monster from your gy to your hand.
You can only use each effect of "Magibird" once per turn.
Drowned slugger
Water
Zombie/Effect
Level 4
1000 Atk/ 1500 def
If this card is normal or special summoned: set a "xyz" spell/trap directly from your deck. If this card is in your gy: you can banish one set card you control; return this card from your gy to your hand. You can only use each effect of "Drowned slugger" per turn
Any thoughts?
Captain yo-oh
Water Rank 8
Zombie/Xyz/Effect
3000atk/ 2000def
2 level 8 monsters
If this card is xyz summoned : send a zombie monster from your Deck to the gy. You can detach 1 material from this card; special summon a banish zombie monster to the field. If this card is sent to the gy by card effects: your opponent sent one card they could control to the gy.
You can only use each effect of "Captain yo-oh" once per turn
Hm
Honestly not that worth it
If it was DARK Isolde could be usefull for milling a Zombie but there are others that don't need 2 Level 8 monsters and are just regulary in your Deck like Mezuki that do that allready
Ok but what about slugger then?
I don't know enough about Xyz Spells and Traps to make anything of it sorry
Captain's log
Spell
Banish 2 zombie monsters from the extra deck; draw 2 cards. For the rest of the turn after this card resolves, You can only special summon zombie monsters. You can only use this effect of "Captain's log" once per turn.
For the contest I think I’m gonna stick with the madolche idea since I for the life of me cannot think of how to make a cardian synchro pendulum effective
damn i just have no ideas
Eternal Phoenix of Nepthys
Level 8 Fire Winged Beast Ritual Pendulum
3500/2400
Scale 1
Pendulum Effect: If a "Nepthys" monster you control is destroyed by a card effect: You can Special Summon this card from your Pendulum Zone, then destroy 1 "Nepthys" card in your hand or deck, or, if a Ritual Monster was destroyed, you can destroy 1 such cards instead. You can only use this effect of "Eternal Phoenix of Nepthys" once per turn. This card in the Pendulum Zone cannot be destroyed by card effects.
Monster Effect: Must be either Ritual Summoned, Pendulum Summoned, or Special Summoned by it's Pendulum Effect. If this card is Ritual Summoned or Special Summoned by it's Pendulum Effect: You can Special Summon any number of "Nephthys" Winged beast monsters from your hand or GY, ignoring their summoning conditions, except "Eternal Phoenix of Nephthys", then you can destroy cards your opponent controls, equal to the number of monsters with different names summoned by this effect, also those monsters you control cannot attack directly. You can only use this effect of "Eternal Phoenix of Nephthys" once per turn. If this card that is not in the Pendulum Zone is destroyed: you can place this card in your Pendulum Zone.
this is an idea
maybe not a good one
but an idea for the contest
Oooh, that's cool
Would it be better if they just get more Main Decks to get their Synchro out?
I maiinly made it to use their Link 2 so it isn't on the field naked with it's 200 Atk
why would u wanna destroy a ritual and from where ?
it just says if a ritual is destroyed, you can destroy such card.
I’m using [harpie perfumer] as text basis
Level: 4
[ Winged Beast / Effect ]
ATK 1400 / DEF 1300
This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.
And the effect is “if a ritual was destroyed, you can destroy 2 Nepthys cards in your deck instead of 1” to paraphrase
oh ... in your case such card is implying the ritual not nepthys card.
that's why i kinda got confused
“If a card is destroyed, you can destroy 1 nephthys card in your deck, if the destroyed card you controlled was a ritual, you can destroy 2 nephthys cards in your deck instead”
i see
The monster effects was originally pop cards equal to the number of different attributes but I felt that wouldn’t be good enough
I might tweak it to only trigger on ritual summon or being summoned by its pendulum effect
why does it summon ignoring the summoning condition ? ya know that if the ritual
was not properly summoned, you can't ignoring its summoning to revive it from grave.
Because of stuff like [chaos nephthys]
Level: 8
[ Winged Beast / Effect ]
ATK 2400 / DEF 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.
that's its own thing tho
Yes
no one's gonna play that in nepthys
I thought it would be funny to include all the Nephthys phoenixes
and you still have to properly summon it

then make it summon them from hand/deck
otherwise this will never come up.
I excluded deck mainly because it’s also a potential mass removal tool
But I’ll probably tweak it anyways
Deadline passed anyways but I’ll probably try to sneak it in
kek
Rubble King
1* / EARTH
Rock / Effect
You can discard this card from your hand: Add 1 "Blasting the Ruins" from your Deck to your hand. During your Main Phase, if you have 30 or more cards in your GY (Quick Effect): You can activate 1 Trap Card from your hand this turn. You can only use each effect of "Rubble King" once per turn.
ATK 0 / DEF 0
Cyber Slash Harpie Lady Sisters
12* / WIND
Winged-Beast / Synchro / Effect
1 Tuner Monster + 1 non-Tuner "Harpie" Synchro Monster
For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner, and if you do, you cannot Special Summon other monsters for the rest of the turn, except "Harpie" monsters. This card's name becomes "Harpie Lady Sisters" while on the field or in the GY. If your opponent activates a card effect (Quick Effect): You can return, either up to 3 cards your opponent controls, or up to 2 "Harpie" monsters your control to the hand. You can only use this effect of "Cyber Slash Harpie Lady Sisters" once per turn.
ATK 3900 / DEF 2100
God this sounds so fucking annoying
Something the matter about the card?
Harpie Performance
4* / WIND
Winged-Bwast / Effect
If a "Harpie" monster is returned to your hand by the effect of a "Harpie" monster: You can Special Summon this card from your hand. If this card is Normal / Special Summoned: You can add 1 "Harpie" Spell / Trap from your Deck to your hand, and if you control a "Harpie" Synchro monster, you can Special Summon 1 "Harpie" monster from your hand, except "Harpie Performance", also you cannot Special Summon monsters for the rest of the turn, except WIND monsters. You can only use each effect of "Harpie Performance" once per turn.
ATK 1300 / DEF 1400
I just think Cyberslash itself is allready annoying enough to deal with and then with 1 more Harpie you get a 3 times better monster out of it
I was thinking on adding some restrictions, so it cannot be freely used by decks other than Harpie decks.
Just having it restricted by needing Harpies sounds good enough I guess
Field Spell
REQUIREMENT: None
Effect: While this card is face-up in the Field Zone, face-up Pyro, Rock and Thunder Monsters gain 300 ATK, and face-up Aqua, Fish and Sea Serpent Monsters lose 400 DEF.```
Infinity Shyshah the Endless Cubic Serpent
[Level 10/Water/Sea Serpent/Fusion/Effect]
3+ "Cubic" monsters
Gains 800 ATK for each material used for its Fusion Summon. Once per turn (Quick Effect): You can place 1 Cubic Counter on 1 face-up monster your opponent controls. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card in your possession is sent to your GY by your opponent's card (by battle or card effect): You can Special Summon up to 3 "Cubic" monsters from your hand and/or Deck ignoring their Summoning conditions, then you can add 1 "Cubic" card from your Deck or GY to your hand.
ATK 0 / DEF 0
the cube
you just shit outa Duzas and Crimson Novas
Summoner Monk Discard any cubic spell > summon duz > send unification > link off duza and monk > unification triggers to summon another Duza and so on.
Cubics are better than ppl think. you just don't play the kings and beasts.
those are shit.
but duza, nova and Vijam are fine.
Ah so it's one of those Decks that don't function with itself
How broken would this be?
it should at least require the fusion monsters to have different names
Clarification for Over Looker: It doesn't count towards its win effect. It can be on the field and resolve it as long as the rest of the Void Monsters are banished.
fyi, the official terminology the summon conditions on these i believe would be written as "summoned from banishment" as of phantom nightmare
and snuck in a contest submission
Tender Sugar
Continuous Spell
If your opponent Summons a monster(s) while you control a Level 5 or higher LIGHT monster, you can: Target 1 monster your opponent controls and 1 Level 5 or higher LIGHT monster you control; negate the effects of all other face-up cards currently on the field until the end of this turn, and if you do, those 2 monsters must battle each other, if able. If a monster(s) your opponent controls is destroyed by battle or card effect, you can: Banish it, and if you do, inflict damage to your opponent equal to the ATK of a Level 5 or higher LIGHT monster you control. You can only use each effect of "Tender Sugar" once per turn.
We do a little bit of referencing hit indie game OFF developed by Mortis Ghost (also known as Martin Georis) https://www.youtube.com/watch?v=MJO27VQxnmM
Downloads:
http://forum.starmen.net/forum/Fan/Games/OFF-by-Mortis-Ghost
Music by Alias Conrad Coldwood.
What a weird title.
Garden of Nulledg
[Field Spell]
When this card is activated, if there is no "The Nulledg Tree that Bears Forbidden Fruit" on the field: You can Special Summon 1 "The Nulledg Tree that Bears Forbidden Fruit" from your hand, Deck, or GY, to either field, but it cannot be Tributed or used as a Fusion, Synchro, Xyz, or Link Material. If a "Nulledg Fruit Token" leaves the field, it's controller loses 1000 LP.
The Nulledg Tree that Bears Forbidden Fruit
[Level 4/Wind/Plant/Effect]
If this card is Special Summoned: Activate this effect; Special Summon 1 "Nulledg Fruit Token" (Plant/Tuner/Light/Level 6/ATK 600/DEF 600) to each player's field, then, this card's owner can add 1 Level 7 or higher "Nulledg" from their Deck to their hand. During the end Phase: Special Summon 1 "Nulledg Fruit Token" to each player's field. You can only use each effect of "The Nulledg Tree that Bears Forbidden Fruit" once per turn.
ATK 1000 / DEF 1000
Nulledg Lusia
[Level 11/Fire/Fairy/Effect]
Neither player can Tribute, Ritual, Fusion, Synchro, Xyz, or Link Summon, unless they use at least 1 "Nulledg Fruit Token" as a Tribute or material. You can only use each of the following effects of "Nulledg Lusia" once per turn. If "Garden of Nulledg" is on the field: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 "Nulledg" Trap directly from your Deck.
ATK 3000 / DEF 3000
Level 9 / DARK
Fiend / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by you or your opponent having 5 or more Fusion, Synchro, Xyz, Pendulum or Link monsters in their GY's. Cannot be targeted, or destroyed by monster effects from monsters that were Special Summoned from the Extra Deck. You can target 1 Fusion, Synchro, Xyz, Pendulum or Link Monster your opponent controls: apply the following effect(s), depending on the monster. This is a Quick Effect if your opponent Special Summoned a monster from the Extra Deck this turn.
-Fusion: Banish that monster, and if it was Fusion Summoned, Banish up to 2 monsters from your opponent's GY that was used as Fusion Material.
-Synchro: Return it to the deck, and if you do, all monsters your opponent currently controls and in their hand become Level 1 until the end of your opponent's next turn.
-Xyz: Detach all Xyz material from that monster, and if you do, it's ATK/DEF becomes 0.
-Pendulum: Banish that monster, and if you do, banish all face-up Spells/Traps your opponent controls.
-Link: Negate the effects of all monsters your opponent controls that are linked.
You can only use this effect of "Lone Doom" once per turn.
ATK: 3000 / DEF: 3000```
wut za fuq!
Exactly
I got no idea what I just made
Though it seems this might work off your creations pretty well
Ye!
Grotesque slime
Level 2 DARK
Aqua/Flip/Effect
500ATK/1000DEF
Flip: set a monster from your hand to the field face-down.
Once per turn (Quick effects) : reveal this card from your hand, 1 target face down card on the field; flip that card face up and place this card to the bottom of your deck.
Grotesque agony ooze
Level 5 DARK
Aqua/Flip/Effect
2000ATK /1800 DEF
Flip: set a monster from your gy to the field face-down.
Once per turn (Quick effects) : reveal this card from your hand, 1 target face down card on the field; flip that card face up and place this card to the bottom of your deck.

