#Custom Cards
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Thousand Eyes Piper
LV 4 DARK
Illusion / Effect
0 / 0
Cannot be Special Summoned. If this card battles a monster, neither monster can be destroyed by that battle. This card's name becomes "Relinquished" while in the hand, Deck, GY, or on the field. If this card is Normal Summoned: You can add 1 card that mentions "Relinquished" from your Deck to your hand except "Thousand Eyes Piper", then discard 1 card. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Thousand Eyes Piper" once per turn.
The moment it exists on the field during the main phase
i think the problem just comes from it being a link 1, since this would be a completely generic link 1 which does not currently exist. the closest things right now are almiraj who uses normal summoned low atk monsters, and clara and rushka who is completely unusable and also uses normal summoned monsters. and being able to send monsters to grave via a link 1 is actually really strong
ah yeah, probably not a great thing to make him too generic
was gonna make him a boss too, kinda wanted to test a gimmick of increasing link rating and arrows with more materials, and he'd get stronger the more materials you gave him with differing names, types, and attributes
an easy fix would be starting at link 2
okay
but yeah I think the gimmick could be cool, trying to make a custom archetype for the first time
"at the start of your main phase 1:"
though those are all ignition effects
1 in balance sounds about right for the card i made
Not really surprised i got last since it was my first contest entry lol
Yup....
Yeah i realised mine was unbalanced afterwards
It worked too much like gamma and the additional effects i added were probably too much
Oh well at least i got 7 on PSCT
Yeah i see how wintrys was balanced congrats
So uh realized that there are zero western styled or cowboy themed archetypes and no xyz roid deck yet
So uh- I’m working on Westroids. Not too good at thinking of effects and kinda want them to be similar or at least have some synergies with Sprigans
magical musket
Doesn’t count smh
Those are demons with guns
Mine are little robots with guns and robot horses
During your Main Phase: You can activate 1 "Tearlaments Perlegia" from your Deck, then send 1 card from your hand or field to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Wakasagihime" once per turn.
tear jumpscare (we play the based field spell because we fucking can)
Relinquished Incantation
Normal Spell Spell
Add 1 "Relinquished" or 1 monster that mentions "Relinquished" from your Deck to your hand. You can banish this card from your GY, then you can target 1 Ritual Spell in your Graveyard: Add it to your hand. You can only use each effect of "Relinquished Incantation" once per turn.
Inverse Trap – Normal Trap
Until the End Phase, all effects that double or halve ATK or DEF are reversed. (Doubling now halves, and halving now doubles, instead. Additions and subtractions are not affected.)
How can I write a monster Card that can reverse Card effects?
Meaning:
Draw 1 card will turn to shuffle 1 card from your hand back in to your deck
Destroy 1 card your opponent controls turns to destroy 1 card you control etc.
Kinda smth like this I guess
Snail the Slow
[Level 1/Water/Aqua/Effect]
During your opponent's turn (Quick Effect): You can Special Summon this card from your hand, and if you do, it is unaffected by other card effects until the end of this turn. Each time your opponent Normal or Special Summon a monster(s): Place 1 Slow Counter on this card (Max.2), and if you do, apply the following effect, based on the number of Slow Counters on it.
● 1: This card gains 1000 ATK/DEF.
● 2: Remove all Slow Counters from this card, and if you do, make your opponent destroy 1 monster they control (their choice).
ATK 0 / DEF 0
How would I make some decent normal monster support spelltraps?
Level 2, FIRE, Aqua, Effect, 1000 ATK, 1200 DEF
If this card is in your hand or GY while you control a LIGHT “Tistina” monster: You can Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 “Tistina” monster from your hand or GY in face-up or face-down Defense Position, except “Propagator of the Tistina”. You can only use each effect of “Propagator of the Tistina” once per turn.```
Quick-Play Spell
Target 1 other “Tistina” card you control and/or 1 Set card on the field; destroy them, then you can Special Summon 1 “Tistina” monster from your hand or GY, or if you destroyed 2 cards by this effect, you can Special Summon 1 such monster from your Deck, instead. You can only activate 1 “Shattering of the Tistina” per turn.```
Normal Trap
Activate up to 2 of these effects, or if you control “Crystal God Tistina”, you can activate all 3, in sequence.
• Make 1 “Tistina” monster you control unaffected by your opponent’s activated card effects this turn.
• This turn, you can activate the effects of “Tistina” monsters in your hand or GY to Special Summon themselves as Quick Effects.
• If you control a “Tistina” monster: Negate the effects of 1 face-up card your opponent controls, until the End Phase.
You can only activate 1 “Revelation of the Tistina” per turn.```
Link-2 (SW, E), LIGHT, Aqua, Link, Effect, 1200 ATK
2 Aqua monsters, including a “Tistina” monster
While this card points to a “Tistina” monster, your opponent cannot target this card for attacks, also your opponent cannot target “Tistina” cards you control with card effects. If you control a Level 10 “Tistina” monster: You can Tribute 1 other “Tistina” monster and 1 Set card your opponent controls; Special Summon 1 “Crystal God Tistina” from your hand, Deck, or GY. This is a Quick Effect if you control “Divine Domain Baatistina”. You can only use this effect of “Heart of the Tistina” once per turn.```
Bronze Gadget
LV 4 EARTH
Machine / Effect
800 / 1000
You can discard this card, and if you do, you can add up to 2 "Gadget" monsters with different names from your Deck to your hand. If this card is in your GY except during the turn it was sent there, you can banish this card face-down, and if you do, Special Summon 1 "Gadget" monster from your hand or Deck, but it's effects are negated and it cannot be used for a Tribute Summon. You can only use each effect of "Bronze Gadget" once per turn and only that turn.
Happurrely Ever After
Continuous Trap
You can only use each effect of “Happurrely Ever After” once per turn. Each turn, when resolving a “Purrely” Quick-Play Spell, you can discard 1 random card from your opponents hand, instead of your own. If a “Purrely” Xyz Monster is Special Summoned to your field: You can target 1 card your opponent controls; attach it to that monster as material.
Too good?
here is my custom card
krya, ghost eel of souls
lv6 2000 atk/1200 def
you can special summon this card via the effect of "ghost of ruins" from your graveyard
this card cannot be destroyed by card effects
if you destroy your opponent's monster you can target one card in your graveyard add it to your hand
Can you try and follow PSCT please
To start, if the effect of Ghost of Ruins would Special Summon this monster, you don't exactly need to specify that it can be special summoned by that card's effect
Under PSCT it would be something like
Cannot be destroyed by card effects. If this card destroys a monster (by battle or card effect): You can target 1 card in your GY; add it to your hand.
Be sure to look over other cards and use them as example if you want to follow PSCT closely. It's difficult but it does make card effects look much cleaner.
this card can't destroy a card by card effects
Just taking the example and putting it down as it would show up with PSCT
It would just say it only activates by battle normally, since it doesn't have an effect that destroys other cards
ok but that's not an example of psct because it exists on no cards
ooh, thats some nice stuff
Doppelganger Shark
Level 4, WATER, Fish, Effect, 1000/1000
This card can attack your opponent directly. If this card is in your hand: You can discard this card, and if you do, you can Special Summon 1 Level 5 or lower WATER monster from your GY, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Doppelganger Shark" once per turn. If this card would be used for the Xyz Summon of a WATER monster, this card's Level can be treated as 3 or 5.
Black Ray Utopic Lancer
Rank 4, WATER, Beast-Warrior, Xyz, Effect, 2100/600
3 Level 4 monsters
Once per turn, you can also Xyz Summon this card using 1 Rank 3 or 4 Xyz Monster you control with no materials. If this card is Special Summoned: You can target 1 monster in either player's GY; equip it to this card as an Equip Spell with the following effect. ● This card gains 400 ATK. If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can look at the top 5 cards of your Deck; add to your hand, or Special Summon 1 Level 5 or lower monster among them. If you Special Summoned a non-WATER monster by this effect, negate its effects. You can only use each effect of "Black Ray Utopic Lancer" once per turn.
Card of Ascension
Normal Spell
(This card is always treated as a "Barian's" card.) Apply 1 or both of the following effects in sequence.
● You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER Xyz Monsters, also add 1 Level 5 or lower Fish monster from your Deck to your hand.
● Send 1 monster from your hand to the GY, then take 1 "Rank-Up-Magic" Normal Spell from your Deck. Add it to your hand, or place it on top of your Deck.
You can only activate 1 "Card of Ascension" per turn.
grah I'm still not happy w/ these
Just to note
Most shark cards tend to do level 3, 4 or 5 water monster as its restriction rather than 5 or lower
Just to note if you want to make it more thematic with the deck as a whole
moreso meant with balancing utopic lancer
Fair
@drowsy hedge thoughts
Doppelganger Shark
Level 4, WATER, Fish, Effect, 1000/1000
This card can attack your opponent directly. You can discard this card; Special Summon 1 "Doppelganger Shark" from your Deck, and if you do, you can increase or decrease its Level by 1. During your End Phase, if this card is in your GY because it was sent there this tun, you can add 1 "Doppelganger Shark" from your Deck or GY to your hand. You can only use this effect of "Doppelganger Shark" once per turn.
Black Ray Utopic Lancer
Rank 4, WATER, Beast-Warrior, Xyz, Effect, 2100/600
3 Level 4 monsters
Once per turn, you can also Xyz Summon this card using 1 Rank 3 or 4 Xyz Monster you control with no materials. If this card is Special Summoned: You can target 1 monster in either player's GY; equip it to this card as an Equip Spell with the following effect. ● This card gains 400 ATK. If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can excavate the top 5 cards of your Deck; add to your hand, or send to the GY 1 Level 3 to 5 WATER monster among them, then place the remaining cards on the bottom of your Deck in any order. You can only use each effect of "Black Ray Utopic Lancer" once per turn.
Heaven's Lost Property
Spell Card (Quick-Play)
If you control a LIGHT Fairy monster: Your opponent draws 3 cards, then discards 2 cards, and if they do, you draw 2 cards, then discard 1 card. You can only activate 1 "Heaven's Lost Property" per turn.
this is a manga card that i tried to make less stupid (original effect was "both players draw 3 cards and discard 2 cards"). did i succeed?
Nice
Normal Trap
Target 1 opponent's monster Special Summoned from the Extra Deck; destroy it, then, if all the materials used for its Summon are in your opponent's GY, Special Summon all of them to their field (but their effects are negated, also your opponent cannot Special Summon monsters using them as material until the end of their next turn), and if you do, place A-Counters on any of those monsters equal to that destroyed monster's Level/Rank/Link Rating, distributed as you wish. You can only activate 1 "Extra Cell Explosion Split" per turn.```
based on my fanmade card, Extra Cold, excluding targeting Link Monsters with 1 Link Rating.
Why does it exclude Link 1s?
Making a custom archetype is rough cause what hasn’t been done already
some archetypes destroy their own cards, like the Scraps, Fire King.
And almost every pendulum deck
And ancient gears
Then there’s decks that like to swarm like krawlers and six sams
Then there’s mill/combo mill decks
Level 2 LIGHT Reptile/Synchro/Tuner/Effect
ATK 500/DEF 1800
1 Tuner + 1 non-Tuner Reptile monster
This card's name becomes "Alien Ammonite" while on the field or in the GY. If this card is Synchro Summoned: You can place 1 A-Counters on 1 face-up monster your opponent controls. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control, also you may use 1 monster your opponent controls that have an A-Counter on it as Synchro Material, and for that Synchro Summon, it is treated as a Reptile "Alien" monster.```
LIGHT/Reptile/Link/Effect
ATK 800/Link-1 (Bottom)
1 Level 4 or lower "Alien" monster
If this card is Link Summoned: You can place 2 A-Counters on 1 monster your opponent controls. You can pay 1000 LP; take control of 1 monster your opponent controls that have an A-Counter(s) on it to a zone this card points to, but its effects is negated, cannot attack directly, it's treated as a Reptile "Alien" monster, also at the end of each of your turns, you must remove 1 A-Counter from that monster, or destroy it. You can only use each of effect of "Alien Greymatter" once per turn.```
and here is an Alien Link Monster
Can Aliens even make this?
we have Alien Psychic that is a level 1
[Amonite]
https://www.duelingbook.com/deck?id=13495085
What do you think? Its make take on Illusion + ABC
Normal Spell
Reveal 1 monster in your Deck; Special Summon 1 "Prototype Token" (Level 1/ATK 0/DEF 0) with the same Type and Attribute as the revealed monster, also it is treated as the revealed monster's name. You can only activate "Prototype Demonstration" once per Duel.```
Level 3 DARK Machine/Effect
ATK 600/DEF 1800
This card's name becomes "Trifortressops" while it is on the field or in the GY. If your opponent Special Summons a monster while this cards is in your hand (Quick Effect): You can Special Summon this card from your hand. If Summoned this way, this card cannot be destroyed by battle with Special Summoned monster, also it cannot be destroyed by the effect of Special Summoned monsters, but it lose 500 DEF during each player's Standby Phase. You can only Special Summon "Proto Trifortressops" once per turn this way.```
Level 1 WATER Reptile/Effect
ATK 0/DEF 0
If this card is in your hand (Quick Effect): You can banish 1 Reptile monster from your GY; equip this card from your hand to a monster your opponent controls with an A-Counter, and if you do take control of it. You can only use this effect of "Alien Parasite Brain" once per turn. The equipped monster is treated as a Reptile "Alien" monster while this card is equipped to it. If this card would be destroyed or banished while equipped to a monster, you can remove 1 A-Counter from the equipped monster instead.```
Level 2 WATER Reptile/Effect
ATK 800/DEF 300
You can send this card from your hand to the GY, then target 1 face-up Reptile monster you control; this turn, it can attack all monsters your opponent controls with an A-Counter(s) once each. If this card leaves the field: You can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with A-Counter battles an "Alien" monster it lose 300 ATK/DEF with each A-Counter during the damage calculation only.) You can only use each effect of "Alien Squid" once per turn.```
Level 3 DARK Machine/Effect
ATK 1400/DEF 400
If your opponent controls a monster, you can Special Summon this card (from your hand). You cannot Summon other monsters the turn you Summon this way, except Dinosaur and Machine monsters. You can only Special Summon "Cyborg Gilasaurus" once per turn this way. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 "Robotize Dino Fusion" from your Deck to your hand. You can only use this effect of "Cyborg Gilasaurus" once per turn.```
Infected Wisdom
1* / DARK
Zombie / Effect
You can only control 1 "Infected Wisdom". If a player's Deck is shuffled by a card effect: Place 1 counter on this card, then apply these effects and resolve in sequence, depending on which player's Deck was shuffled;
• Your opponent: Banish cards from the top of your opponent's Deck, face-down, up to the number of counters on this card.
• You: Excavate cards from the top of your Deck equal to the number of counters on this card, add 1 excavated card to your hand, then place the rest on top of your Deck in any order.
ATK 1250 / DEF 0
am i correctly wording this effect to prevent it activating off when you search and the deck is shuffled? idk. it's meant to be a play on tainted wisdom which has an effect that shuffles your deck for no purpose
Ayyy Tainted Wisdom
Normal Trap
Destroy as many Zombie monsters on the field as possibls. During the End Phase, each player target 1 of their Zombie monsters that were destroyed by this effect and sent to their GY; Special Summon them to their owner's field. You can only activate 1 "Light of Perdition" per turn.```
Discovered Check
Spell Card (Quick-Play)
During your Battle Phase, if your EARTH Warrior "Puppet" monster leaves the field: Special Summon 1 EARTH Warrior "Puppet" monster from your hand with a different name from that monster, and if you do, it can attack directly, also return it to the hand at the end of the Battle Phase. You can banish this card from your GY; your opponent excavates the top 2 cards of their Deck, you choose 1 card for them to add to their hand, and if they do, they place the other on the bottom of their Deck.
Skyfire Lord PRO-ME DEUS
[Rank 1/Fire/Fairy/Xyz/Effect]
3+ Level 1 monsters
You can only Special Summon "Skyfire Lord PRO-ME DEUS(s) once per turn. If your opponent has activated a card or effect that negates a Summon or the activation of a card or effect this turn, you can also Xyz Summon this card by using the 1 face-up card your opponent controls. (Transfer its materials to this card.) If this card is Xyz Summoned: You can detach any number of materials from this card; add 1 monster from your Deck to your hand whose Level equals the number of the material detached.
ATK 2100 / DEF 2100
this just searches droll
Can put "Reactor" somewhere in there too?
I like the Puppet support but I feel like the effect should work a bit more hand in hand with Checkmate since it's the key piece of their gameplan, maybe incorporate the opponent adding a card to their hand effect so Queen can trigger then summon King and such
Opening Play
Normal Spell Card
When this card is activated, send 1 EARTH Warrior monster from your hand or field to the GY, and if you do, Special Summon 1 Level 4 or lower EARTH Warrior "Puppet" monster from your hand or Deck. You can banish this card from your GY, add 1 EARTH Warrior "Puppet" monster from your Deck to your hand, then add the top card of your Opponent's Deck to their hand. You can only use each effect of "Opening Play" once per turn.
Puppets are such a neat archetype so I like your take on support! Here's my personal take on a piece of support
For a good second I thought this would be Gojo Support because of the Name and Earth Warriors
(I thought of a Opening Play of a Kabuki Theatre lol)
Level 6 DARK Dinosaur/Effect
ATK 1200/DEF 2800
If you Special Summon a Level 6 DARK Machine and/or Dinosaur monster(s): You can Special Summon this card from your GY (if it was there when you Summoned) or hand (even if not) (but banish it when it leaves the field), and if you do, your opponent's monsters cannot target your other monsters for attacks, also it cannot be destroyed by card effects this turn. You can only use this effect of "Ankylocyber" once per turn.```
Level 3 DARK Dinosaur/Effect
ATK 200/DEF 1400
This card's name becomes "Stegocyber" while on the field or in the GY. When your opponent declares an attack while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, negate the attack, also this card cannot be destroyed by battle this turn. You can only use this effect of "Primitive Stegocyber" once per turn.```
Goyo needs support so bad 😭
L4
Attribute: DARK
Type: Spellcaster/Effect
ATK 1900/DEF 1000
You can discard this card; add 1 "Catalyst Field" from your Deck to your hand. You can banish this card from your GY, then target 1 Gemini monster you control that is treated as a Normal Monster; that target becomes an Effect Monster, and gains its effects.```
```Scathach the Catalyst Swordswoman
L7
Attribute: DARK
Type: Warrior/Gemini/Effect
ATK 2500/DEF 2000
If you control no monsters, or all monsters you control are Gemini monsters (min. 1), You can Special Summon this card (from your hand). You can only Special Summon "Scathach the Catalyst Swordswoman" once per turn this way. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During your Main Phase: You can discard 1 card; Special Summon 2 Gemini monsters from your Deck with different names, except "Scathach the Catalyst Swordswoman", and if you do, those monsters are ttreated as Effect Monsters and gain their effect. You can only use this effect of "Scathach the Catalyst Swordswoman" once per turn.```
He needs some Main Deck stuff so bad fr
Level 3 WATER Illusion/Effect
ATK 1700/DEF 900
Monsters cannot be destroyed by battles involving this card. You can only use each of the following effects of "Mirage Snake Leviathan" once per turn. If this card is Special Summoned: You can target 1 monster that mentioned "Chimera Fusion" in your GY, except "Mirage Snake Leviathan"; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; shuffle your banished "Chimera Fusion" into the Deck.```
it does too much on one card
What should be left out then?
Maybe the Special Summon with the Trap cost and the Special Summon from the GY?
Level 10 WATER Aqua/Effect
ATK 3000/DEF 1000
You can Tribute Summon this card by Tributing 1 monster your opponent controls and 1 Tribute Summoned monster you control. If this card is Tribute Summoned: You can target up to 3 cards your opponent controls; destroy them, then if this card is Tribute Summoned by Tributing a Level 8 and/or higher EARTH or WATER monster, your opponent cannot activate the targeted cards in response to this card's activation, also you draw 1 card.```
Level 6 DARK Illusion/Effect
ATK 2400/DEF 1000
Monsters cannot be destroyed by battle involving this card. You can only use each of the following effects of "Deceptor the Hallucination Monarch" once per turn. If this card is Tribute Summoned: You can add 1 monster with 2800 or more ATK and 1000 DEF from your Deck to your hand. You can reveal 1 monster with 3000 or 2800 ATK in your hand; until the end of this turn, change this card's Level and Attribute to that of the revealed monster's Level and Attribute.```
I don't think Monarchs need even more Bricks to draw in to
They rather need Fodder that searches said Bricks by Special Summoning themself with a cost
Smth like
"Discard a Monarch Card, special summon this card.
Search Monarch on Special Summon"
Level 4 WATER Fairy/Effect
ATK 800/DEF 2000
If a monster(s) is placed with Ice Counters on them while this card is in your hand or GY: You can Special Summon this card from your GY (if it was there when a face-up monster(s) has an Ice Counter(s) place on them) or from your hand, (even if not there). If this card is Summoned: You can add 1 "Snow" Spell/Trap or 1 Spell/Trap that specifically mentioned Ice Counters in its text from your Deck to your hand. You can only use each effect of "Snow Angel" once per turn.```
For the ice counter thing
You can use the same wording as cards like some of the umi cards or the chimera fusion cards
Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi"
Or
You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl".
Runick Sturdy Shield – Quick-Play Spell
Activate 1 of these effects, but skip your next Battle Phase after activation;
• Target 1 monster on the field; for the rest of this turn, neither player takes battle damage from battles involving it, also banish the top card of your opponent’s Deck.
• Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Sturdy Shield" per turn.
(I like to think that, lore-wise, this is how you'd incorporate Dovelgus into the Runick storyline; he's the only Generaider Boss that has yet to appear.)
is this supposed to be the knight questing through the labrynth?
Lucid Tengu
LV 3 WIND
Illusion / Effect
1400 / 700
Monsters cannot be destroyed by battles involving this card. When this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck or GY to your hand, then discard 1 card. If this card is sent to the GY, you target 1 monster your opponent controls, return it to the hand. During your Main Phase except the turn this card is sent to the GY, you can banish this card from your GY face-down, add 1 Illusion monster from your GY to your hand. You can only use the each effect of "Lucid Tengu" once per turn.
Yep
I just didn't find good Artwork of the Actual Knight
https://imgur.com/a/ZUM8D4b
Remade one of my cards in Unreal Engine 4.
What sort of effects would each piece of the Triforce (Courage, Power, and Wisdom) have if they’re Spell Cards?
Hey Custom chat
I had an idea for some cards but I’m unsure on what I need to tie everything together
I was interested in a Journey to the West archetype
I figure you have Xuanzang changing control to the opponent’s side of the field, to show him being kidnapped, and then Sun Wukong, Zhu Bajie, and Sha Wujing get powered up as they need to rescue him
But I’m not sure what central idea the archetype needs besides that
ie is it battle-focused, etc.
gotta include guanyin showing up at the end of every day to fix everything and impart the moral
and since you get to the west eventually i guess the final boss would be the buddha
a cyclical nature would be best shown by a control strategy i guess
and you could throw a lot of lore into searchable spell/traps
Benben, the Ogdoadic Locus (Level 12/Reptile/DARK/ATK 4000/DEF 4000)
2+ Reptile monsters with different Attributes
Must first be Fusion Summoned, or Special Summoned from your Extra Deck when the effect of "Ogdoadic Origin" would send 8 or more cards from your opponent’s Deck to the GY. This card gains effects based on the number of "Ogdoadic" monsters with different names in your GY.
• 2+: While face-up on the field, this card is also LIGHT-Attribute.
• 4+: Gains 100 ATK/DEF for each "Ogdoadic" monster with a different name in your GY.
• 6+: Monsters that were Special Summoned from the GY are unaffected by activated effects that do not destroy them.
• 8+: If this card is sent to the GY by your opponent’s card: You can target 2 "Ogdoadic" monsters with different Attributes in your GY; shuffle them into the Deck, and if you do, Special Summon this card.
(Tried to go for a "Worm Zero" feel with this one.)
so i want to write a custom pendulum card that is a gemini monster. i want the pendulum effect to special summon it from the pend zone, then immediately perform a normal summon. can someone write out the proper psct for an effect like this?
Special Summon this card from your Pendulum Zone, then, immediately after this effect resolves, you can Normal Summon 1 monster.
thanks
bruh
thoughts?
@gilded sandal please either type the card text or upload it as a proper image format (jpeg/png)
can i have thoughts on my card just for improvements?
just one card isn't really enough to go off of
i know im going to put more the cards archetype in i just want to know if that is a good card or not to start with?
to start with? not really
alr ill make more starting with there supposed iconic cards
You need to read up a bit on Problem solving card Text
Megaform for example needs 5 monsters but is only allowed to use 3
That makes it unsummonable
Also the effect that sends all Machine Monsters to the GY doesn't state from where, so you would need to send every Machine from any Players Field, Hand and Deck to it
Oh yes you are right
T.G. Hydro Enforcer
Level 5
Water attribute
Type: Aqua/Synchro/Effect
Once per turn you can shuffle from your GY to your Deck different name T.G. monsters to activate one of these effects depending on how many you shuffle.
1+: Target a T.G. monster you control. It becomes a tuner monster until the end of turn
3+:Monsters your opponent controls cannot activate their effects during the battle phase.
5+:Shuffle all spells and trap card your opponent controls up to the number of T.G. monsters you control. This card cannot attack this turn.
Atk: 2000/Def: 1800
Welcome to Round 39 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
Theme & Deadline
This week's theme is Board Breaker, more specifically, A card that can remove or neutralize several cards on the opponent's field usually most useful when you are going second to equalize with your opponent and/or severely dampen their board, and least useful during your first turn going first. They CANNOT be part of the Archetype by name and/or text. They can be semi-generic (by Type or attribute etc, but don't make them too narrow to the point of it might as well only support 1-2 archetypes).Examples include Lightning Storm, Dark Ruler No More, Alpha the Master of Beasts etc.
The Criteria this time around is PSCT, Balance, and Creativity being scored out of 8, 10, and 12 respectively.
Your card is due 1 week from now, at August 5th, 11:59 PM Pacific Time (UTC+0 August 6th 6:59 AM) - <t:1691305140:f>.
Submission ends in <t:1691305140:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLSfm4RDVqEYTRmpoTYL0hTli3BhmzETmaxfeBMLvNnJMTPpVpA/viewform?usp=sf_link
<@&646186882236940288>
The Judge this time around is @steady badger. Ask her anything if you are confused about anything regarding the theme.
Also, a couple of words from the Judge. 
I cooked something quick
RAIGEKI CARD TIME
I used Sent to GY instead of discard or destroy since some really wild shit could happen on the GY if they were discarded or destroyed
So it's an eye for an eye
GET IT
However, there is something I haven't thought of yet
if there aren't enough monsters or cards on the player's hand (the one activating the card), what should happen?
Discard everything?
Is there a convenient way to write a card, to have it permanently revealed while in hand? (And mandatory to reveal, wether drawn, in starting hand, or added from deck/gy)
Got no real interest in the specific rules for the contest so I am just gonna put this thing here
Guardian Elma (Rush)
[Level 3/Wind/Fairy/Effect]
If "Butterfly Dagger - Elma" is face-up on your field, you can Special Summon this card from your hand.
[Requirement] During the turn you Normal or Special Summoned this card.
[Effect] Equip 1 Equip Spell from your GY to this card. Then, you can add 1 "Butterfly Dagger - Elma" from your GY to your hand.
ATK 1300 / DEF 1200
Butterfly Dagger - Elma (Rush)
[Equip Spell]
[Requirement] Equip to 1 face-up monster on the field.
[Effect] The equipped monster gains 300 ATK, also, if "Guardian Elma" is face-up on your field, your opponent cannot activate Trap cards when the equipped monster declares an attack.
i made one before
Normal Spell
You can only activate 1 card with this name per turn.
1) Activate 1 of these effects;
● If you control a monster: Destroy all monsters on the field.
● If you control a Spell/Trap: Destroy all Spell/Traps on the field.```
but i don't think I'll submit this
[Normal Spell]
Activate 1 of these effects
• Make your opponent banish exactly 3 cards face-down, 1 each from their hand, field, and GY.
• discard any number of other cards from your hand, Target monsters your opponent controls equal to the number of cards discarded +1; shuffle them into the deck.
• Send 2 cards your opponent controls to the GY
Neither player can activate monster effects in response to this effects activation. When your opponent activates a card or effect on the field(Quick effect): banish this card from your GY; Return any number of monsters you control to the hand, and if you do, you can make 1 monster on the field gain attack equal to the number of monsters returned to the hand x500.You can only use each effect of "Ice Dragon's Decimation" once per turn.```
how is this balance wise?
This is fucked up
Even without the drnm clause
bro this used to be stronger lmao
whats like
nerfable
keep in mind this is meant to imitate the ice barrier mfs
and dewloren
I think getting rid of the drnm clause is a start
what would you say is the best effect
Probably the 3rd effect
Idk I think either cut the drnm clause or make it have some type of restriction
But idk
Non target non destroy send 2 for free that can’t be responded to by monster effects
Sounds absurd
ngl when i was making that i was thinking like
ok but this doesnt ztk lab
and then i read it again
ngl yeah its kinda fucked
i probs make it discard
and add a very funny clause
"for the rest of the turn your opponent cannot take damage, except from water syncrho monsters"
Discard x and non target send x same amount is probably fine
crystron is now slightly better
And then target 2 to shuffle
target 2 to shuffle
is so much fucking better bro
free double knightmare unicorn
ok yeah
i think what i do
is make a target send
and add the funny clause
would it be fine then?
What clause
.
I like this actually
Droplet but spins stuff
True
but thoughts on this?
Oh
Hm
I still feel like the unrespondable part is kinda fucked up
But it works ig
Activate 1 of these effects
• Make your opponent banish exactly 3 cards face-down, 1 each from their hand, field, and GY.
• discard any number of other cards from your hand, Target monsters your opponent controls equal to the number of cards discarded +1; shuffle them into the deck.
• Target 2 cards your opponent controls; send them to the GY
Neither player can activate monster effects in response to this effects activation, also for the rest of the turn after this effect resolves your opponent cannot take damage, except from WATER Synchro monsters. When your opponent activates a card or effect on the field(Quick effect): banish this card from your GY; Return any number of monsters you control to the hand, and if you do, you can make 1 monster on the field gain attack equal to the number of monsters returned to the hand x500.
You can only use each effect of "Ice Dragon's Decimation" once per turn.
i might add a final clause
thats like thrust
but for any card effect
the first effect is funny
bc it shits on towers pass exactly
this card has way too much text, so i think that's indicative
oh did you add more text
yes
but like 50% of the text is clauses opt restrctions
without those its
• Make your opponent banish exactly 3 cards face-down, 1 each from their hand, field, and GY.
• discard any number of other cards from your hand, Target monsters your opponent controls equal to the number of cards discarded +1; shuffle them into the deck.
• Target 2 cards your opponent controls; send them to the GY
3 lines
well 4 actually
bc of the dewloren eff
Nightmare Magic Attack
Normal Spell
Add 1 Illusion monster from your Deck to your hand. Then, you can discard 1 card, and if you do, Special Summon 1 "Nightmare Magician" from your hand. You can only activate 1 "Nightmare Magic Attack" per turn.
So that's going to be limited 1 I guess
Normal Spell
If your opponent has activated a monster effect during this turn: Banish, face-down, 1 face-up monster on the field that activated their effect this turn, and if you do, banish, face-down, monsters your opponent controls with ATK less than or equal to the banished monster```
Hmmm
Is this a bit too weak?
the wording is so weird
I had to look up the wording for several cards here lol
"banish face-down 1 monster that activated their effect this turn" is confusing to read
True but its also copy pasted wording of a card with a similar condition lmao
wait hang on im trying to figure out if im being slow
does that wording mean the monster has to be on the field or just banish any monster from anywhere
On the field
Hmmm
I should probably find a wording which lets me have the card banish facedown monsters too
What was that card which sends monsters to grave if they were face up even after its effect to make things face down?
Changed the wording cause I just noticed that yeah I should put "on the field" just to make sure
thats a lot more easier to understand i think
does significantly weaken the card
it's really annoying that we can't make a danger
or a gizmek
forbidden is an archetype
technically you can't even make the next forbidden droplet
Counter Trap
When your opponent activates a Spell or Trap Card, while they control more cards than you do: negate the activation, and if you do, destroy that card. During your turn, you can activate this card from your hand. You cannot conduct your Battle Phase the turn you activate this card.```
How’s this balance wise
This feels broken asf
But like
I can’t tell if it’s too broken
Like this is discount reboot
But it has more reach
Bc hits spells
And that means you can neg drnm and stuff
Eh, I think the restrictions make it unable to do stuff like that
Like how often is your opponent activating drnm while having more cards than you
Idk my thought process is like
It stops whatever backrow/flood, but it trades with your bp
So you can’t otk or setup Zeus
Basically it answers stuff like EEV in dp
Also this can end chains
Which can be strong
I think only changes I could actually ever make are like
It can also stop revolt/superfac/w/e
Make it so equal cards can make it proc
Or make it set the trap
Instead of destroy
Quick-Play Spell
Target up to 2 of your banished "Rescue-Ace" cards; add them to your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set it. You can only use each effect of "CONTROL!" once per turn.
ALARM!
Normal Trap
If you control a "Rescue-Ace" monster: Target 1 Spell/Trap your opponent controls; banish it. You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set that card. You can only use this effect of "ALARM!" once per turn.```
pretend these have the always treated as rescue ace clauses on them
i forgor
You can edit 
Continuous Spell
Activate only at the start of your Main Phase 1. If this card is activated: During the End Phase, Set this card to your opponent's field. If your opponent activates an effect on the field: Destroy 1 card on the field. If your opponent activates an effect in the GY: Send the top card of your Deck to the GY. If your opponent activates an effect in the hand: Draw 1 card.```
i literally have no idea what the balance of this card is
oh yea this is for the contest
Talisman Magician
WIND LV 3
Illusion / Effect
800 ATK
1600 DEF
Monsters cannot be destroyed by battles involving this card.
When this card is Normal or Special Summoned: You can target 1 Level 4 or lower Illusion monster in your GY, Special Summon it but it's effects are negated. If this card battled this turn, (Quick Effect:) You can tribute this card you control, Special Summon 1 "Nightmare Magician" from your hand, then send the top card of your Deck to the GY. You can only use each effect of "Talisman Magician" once per turn and only that turn.
I’ve been making these deck masters for my friends
We started a draft and these are their deck masters
Here is the card text
[The seventh one]
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel.
Kinda like this
Oh I love this card
Its a very creative way to do the theme and the way it switches field makes it that its not as abusable going first
i also like it cause its surprisingly helpful in umi, a deck which dont activate many effects during the enemy turn, and one of the few ones we do is straight up destruction protection
Probably should add "you can" clause to it so youre not forced to do the effect in case its detrimental (ie destroying a card vs like fire king)
Ooo
i don't think it actually matters that much though
Would be nice to be optional but it works either way
cause even if the opponent controlled an indestructible monster you could just attempt to destroy it forever instead of having to destroy your own cards
True but the problem was more so like with fire king where they want you to destroy their cards
anyway the intended way to play this is to destroy it before the end phase comes
Fair
Though Im just realizing thats way better right now cause diabellestarr just got printed
So I am running a draft
Where the decks evolve after each win
And I made them custom deck masters
Here is the text for the cards if you can’t read them off the images
I was wondering if you guys had any other ideas that might make the draft more fun
I also made this field spell
At the end of the draft I might vs the winner. Any ideas for what effect my deck master could have.
I want something that is challenging and changes the way they play but not unbeatable
Maybe players cannot change battle positions of their cards. defense position monsters don’t leave the field the first time they would do so instead they switch to attack position. Or everyone flips their decks upside down or maybe just me. Or maybe the weaker monster wins battles and the card is immune to card effects but gets banished every other turn and comes back.
Idk
Garden Rose Witch
[Level 3/Dark/Plant/Tuner/Effect]
You can send 1 "Rose Dragon" monster, 1 Plant monster, or 1 Spell/Trap that mentions "Black Rose Dragon" from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Special Summoned: You can destroy 1 other card you control, and if you do, Special Summon 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to either field. You can only use each of the following effects of "Garden Rose Witch" once per turn.
ATK 800 / DEF 1600
Psychic Rose Healer
[Level 7/Light/Psychic/Synchro/Effect]
1 Tuner + 1 non-Tuner monster
Cannot be destroyed by card effects. Cards in your GY cannot be banished by card effects. You can only use each of the following effects of "Psychic Rose Healer" once per turn. (Quick Effect): You can return 1 of your "Black Rose Dragon" that is banished or in your GY to the Extra Deck, then you can Special Summon that monster from the Extra Deck. (This is treated as Synchro Summon). You can target up to 5 banished cards; return them to the GY, and if you do, gain 200 LP for each.
ATK 1800 / DEF 2400
Witch's Planter
[Normal Spell]
Send 1 "Rose Dragon" monster, 1 Plant monster, or 1 Spell/Trap that mentions "Black Rose Dragon" from your hand or face-up field to the GY, and if you do, draw 2 cards. If you control "Black Rose Dragon": You can banish this card from your GY; Set 1 Trap that mentions it directly from your Deck. You can only use each effect of "Witch's Planter" once per turn.
Thorn Shackle
[Continuous Trap]
You can target any number of face-up monsters on the field; those targets become Plant monsters, then, if you control "Black Rose Dragon" or a Synchro Monster that mentions it, you can apply 1 of these effects.
● Negate the effects of 1 Plant monster on the field.
● Change the battle position of 1 monster on the field.
You can only use this effect of "Thorn Shackle" once per turn.
If you want me to make artwork for any of these custom cards for free let. Me know
Sorry if I pinged the wrong ping
L
What is the ping for the people in here?
there is not.
Oh
never massping
There used to be one back when this was an opt in channel and not a thread or whatever
okay for that contest, how about a card that just sets your opponents monsters to the backrow?
gonna draft some text in a bit, but wondering if thats like, more powerful or just funky?
you dont destroy, ya dont banish, ya dont bounce, so how are they going to summon that again?
you can effectively clog your opponent outta spells as they have to find ways to clear their own backrow
thinking about it requiring you pop a backrow first so its actually unable to deal with those pure monster heavy boards without any backrow to support it
we got nukes, we got spell speed 4s, but what about just making a board breaker that gets its strength from the sheer awkwardness it inflicts to your opponents game state?
the PSCT on all your cards needs a lot of work frankly
like the templating is there but there's a lot of bad punctuation and missing colons
some run on sentences that wouldn't be present otherwise
Could you give me an example of what you would do to this text?
I'm very confused at the balance and theming of your cards as well but the psct is a more pressing issue
So I’m running a draft
Booster box draft
After every win they get something
Either prize card to enhance there deck, starter, or structure
I am giving each of them a broken deck master based off their fav archetypes
But during the last duel it will be all of them vs me
My deck master is a fusion of all their deck masters
And my deck will be prebuilt not draft
Some anime type shit
I’m the villain
So I am asuming the Art is mostly done by Ai?
Yes
Mostly
I’m open to thoughts and suggestions
Winners get barrone de fluer and access code talker
This cards activation and effect cannot be negated. Fusion Summon 1 Fusion Monster that lists "Blackwing - 1000 ton GoldenGale," "Dark Magician Spell Binder," "Frightfur DinoTeddy," or "U.A FlipFlopper" as its materials, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, GY, and/or your face-up banished cards, and if you do, your opponent shuffles their GY into their deck, and if they do that, for the rest of the duel, they draw 2 cards instead of 1 for your normal draw during their Draw Phase.
not sure how to word the last effect, don't think there's any precident for shuffling an entire gy back
closest is [exchange of the spirit] but lol
[Time Tearing Morganite] is the precident for the draw 2 wording
For the rest of this Duel, apply the following effects.
●You cannot activate monster effects in the hand.
●Draw 2 cards instead of 1 for your normal draw during your Draw Phase.
●You can conduct 2 Normal Summons/Sets per turn, not just 1.
You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
Wow that’s awesome also they draw 2 additional card
[Cyberload Fusion] for the wording on where the mats come from and where they can go
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
So 3 cards during draw phase
My monster will be OP but I want them to win
My monster will also have a flaw I think. “If this card battles a level 1 monster banish this card “
I'm gonna be real balance wise this seems a bit too fine tuned and the 2 effects here are a bit random
would prefer not to I only do that with ppl I trust
its in this weird middle ground, I don't think its too good but its also not good either
The monster it summons is immune to monsters and spells, cannot be destroyed by battle, cannot be tributed and can’t have its effects negated. Also inflict 1000 damage to all opponents during my end phases
So max they have 8 turns to out it
Also it cannot change battle position by any means unless it’s the main phase 2
It’s a main event i want it to be dramatic and fun
8 turns is a decently long clock
think of it this way
the average normal summoable beater has, on average, 1500-2000 attack
realistically you want a card worth the investment of summoning to be threating lethal under a 2-3 turn clock
I want them to be like oh shit how am I gonna beat this but I want them to win together as a team
8 turns is too long to be relavent, you can see this with cards like Lava Golem
This is valid
But keep also in mind I don’t actually wanna win
I’m the evil villain at the end of the draft that they have to work together to beat
What do you think of the whole idea btw
?
Does it sound fun?
not my thing but I can respect the commitment
I think its a lame idea that can be fun with the right group
Lol nice
It’s basically just a normal draft with some extra stuff thrown in
I think if you already like draft you would like this
It’s literally draft with one extra duel at the end
Here are higher quality images
Here are some of the fusions I made of them
I might just turn the card into a poly that also uses graveyard
Yeah we have a Channel for the AI stuff btw
https://discord.com/channels/132566085638553600/1024721650329067581
But these are custom cards
I can’t post the cards I make here?
Some of it is touched up on procreate are they gonna kick me out of ai creations because they aren’t fully ai
Do I not have a home for my art
Lol
Jk
But yeah do I have to post them there?
This is just Artwork
Well they are cards I’m making fusions of the custom cards I just posted in the same post
And the custom cards we have been trying to balance all morning
In the future I will not post any images unless they have the text already attached thanks
So I changed the effect.
Level 5, WIND, Machine, Effect, 1300 ATK, 1800 DEF
(This card is also treated as a “Speedroid” card.)
If you control a WIND Synchro monster: You can Special Summon this card from your hand, then you can add 1 Spell/Trap that has “Speedroid” or “Windwitch” in its text from your Deck to your hand. During your Main Phase: You can send 1 “Speedroid” or “Windwitch” monster from your Deck to the GY; inflict damage to your opponent equal to that monster’s Level x 200, then you can either increase or decrease this card’s Level by the sent monster’s. You can only use each effect of “Windwitch Speed Bell” once per turn. If you would use this card as Synchro Material, it can be treated as a Tuner.```
[snake eye]
The first line is unnecessary
You can't negate the summon of a fusion monster via fusion spell, you have to negate the fusion spell
You can't just exceed the link rating because you want to
Torrential Trunade Normal Spell If you control a WATER monster you can target 1 Spell/Trap card your opponent controls; return up to 2 Spell/Trap cards your opponent controls to the hand, then destroy the targeted card (If any). banish this card from the GY, and if you control a WIND monster you can target 1 monster your opponent controls; place up to 2 monsters in your opponent's Spell & Trap Zone facedown as a spell, then place the targeted card in your opponent's Spell & Trap Zone facedown as a spell (If any). Your opponent cannot use the effects of the cards targeted in response to this card's effects.
just a first draft for the contest and all
kinda wanna figure out if it needs to be tweaked as far as balance goes, or if i got any typos and all
i mean its not a nuke but it kinda can out a mix of backrow and monsters in one go, is something that doesn't fold to a single negate, and can potentially be boosted by certain attributes if you can afford wasting a ns or something on getting an attribute on board.
maybe the 2 + 1 if attribute is too much, but also don't know if 1+1 if attribute really is viable as a board breaker
Yes I understand but these first 4 cards are deck masters and can break the rules a little for the purposes that they are being used for
These are 4 god cards that will follow the players throughout all the drafts
Then write that into their PCST
Your right I should have
Have
I’m already getting those first 4 cards printed as we speak so I can’t change it sadly
😦
Maybe during our next draft when I introduce the fusions I’ll errada that card
@lyric wraith
Would you mind looking through all my cards and give me advice before I send them out for printing
why not just iron them all out BEFORE printing them
Time to make some fun support for my pendulum fusion burn deck
Where one of the cards is quick play blanket effect immunity to all pendulum summoned fusion monsters for a turn
Because as it turns out you can pretty much print whatever the fuck you want if the requirement involves a pendulum summoned fusion/Xyz/synchro monster
I didn’t know about this discord when I sent them out to print homie
but we're not here to just do mountains of work for you
Lol what? Damn dude you should unionize. I’ve asked you to do so much for me. And not only have I asked @storm pecan to do mountains of work for me I’ve also been able to compulse you into doing that mountain of work through the internet.

@storm pecan in short I don’t know what your on about
so you are just entitled
^
I haven’t asked anyone to do mountains of work for me
When did I ask
?
For mountains of work
???????
These are all my cards. And this very section is for people to look at and critique your cards
I’m asking someone 1 person who was already doing so to overlook the cards I haven’t printed
As a favor to which “HE” could say no
When did I ask @storm pecan to do anything for me
Seriously I’m sorry for the “mountain of work” I’ve forced on people.
If this section isn’t about posting your custom cards and discussing them with people from the discord then let me know.
Never have I ever been in a discord that was this unwelcoming and that took offense to such minor actions. I will reframe from posting anything else in here. I’m sorry for the disturbance caused above ^
I apologize for making you feel as I was entitled to your opinions and for pushing mountains of work onto you as stated by @storm pecan I will reframe from posting anything in the server from now on.
Hope I could be eventually forgiven for this transgression
Sorry @storm pecan
contest aside (and just sidestepping whatever is going on above), i lowkey wanna design a few more cards which are kinda like lightning storm thematically
anyone know of cards that might be in the ballpark of what im looking for?
i cant put my finger on much when it comes to fire and earth i mean, while wind feels backrow destruction based and light(ning) raigeki nukes are a thing
i kinda think it would be cool for there to be generic cards that just get buffed by having the right attributes
Oh hey anover Altair left
altair?
Was a Guy that didn't took any critisism to Heart and just got upset by everyone correcting his Cards
kinda trying to change the topic because of the yikes convo above being a painfully awkward thing to walk into ya know?
got any cool card ideas?
nah
Well i have this Kozaky retrain that I think was neat
I should probably put a lock on him though so you can't summon anything but Fiends for the rest of the turn
Turns out I allready did that
Huh
this kinda deserves a lv 5 synchro
I thought about a Retrain of Gigant Kozaky as the Synchro
I would just add both of their Atk and Def together for it's Stats
I also made a Abaki Retrain
I think I smell a abusive play with it but I am not quite sure
this card is an ftk
How is it a First Turn Kill?
Well it doesn’t have a once per turn on the burn effects making them loopable endlessly
all cards like this are ftk cards with no other relevance outside such
Wich card can loop him then? I don't know of any
if there's no actual ftk possible, then it's a future ftk
I can’t think of anything off the top of my head I just remember a combo involving looping burn damage over and over by bringing back a monster continuously
Air Current Eelbeasts
N/A / WIND / NE, SW
Sea Serpent / Link / Effect
2 Fish, Sea Serpent and/or Aqua monsters
If your monster this card points to is banished by your card effect: Draw 1 card. If this card on the field is destroyed or banished: Special Summon 1 Rank 3 Fish, Sea Serpent or Aqua Xyz Monster from your Extra Deck, and if you do, attach this card and up to 2 of your banished monsters with Levels to it as material. (This is treated as an Xyz Summon.) You can only use each effect of "Air Current Eelbeasts" once per turn.
ATK 1600 / LINK-2
hey remember that weird set of wind level 3 fishies that got pluses off self-banishing? here's a support
G Golem Gaia Heart
[Link 4⬅️⬆️⬇️➡️/Water/Cyberse/Effect]
2+ Cyberse monsters
You can only control 1 "G Golem Gaia Heart". During the Main Phase (Quick Effect): You can target 1 "G Golem" monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Gaia Heart" once per turn. "G Golem" monsters co-linked to this card gain this effect.
● Once per turn, when your opponent activates a card or effect (Quick Effect): You can remove 2 GG Counters from your field; negate the activation.
ATK 2400
Jigabyte the Water Familiar, Shocking
[Link 1⬆️/Water/Reptile/Effect]
1 Level 4 or lower WATER monster
You can target 1 Level 4 or lower WATER monster in your GY; Special Summon in face-down Defense Position, then give control of this card to your opponent. If control of this card changes: Activate this effect; the Attribute of all monsters in the GY of this card's controller becomes WATER until the end of this turn. You can only use each effect of "Jigabyte the Water Familiar, Shocking".
ATK 1500
Ranryu the Wind Familiar, Raging
Inari the Fire Familiar, Flickering
Archfiend Eater the Earth Familiar, Devouring
same effect for the other attributes
not sure how the other 3 are but for jigabyte you should change his name to gagagigo for lore purposes :v
right wind familiar should be rasenryu
actually
hmm
it depends on where you would put the card in the familiar possessed lore
Level: 5
[ Reptile / Effect ]
ATK 2000 / DEF 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn.
●When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.
●If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
but his 1500 from is called Jigabtye....
[[Jigabtyle]]
No card found for “Jigabtyle”
[[Jigabyte]]
No card found for “Jigabyte”
Level: 4
[ Reptile / Effect ]
ATK 1500 / DEF 200
You can only control 1 "Jigabyte". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster with 1500 ATK/200 DEF from your Deck, except "Jigabyte".
psure the familiar possessed is a split timeline
is it?
seems so. i don't think he ever turns Cybeorg in that timeline.
maybe this is why we get like 1 charmer card every year, cause they are too busy discussing the timeline to make new cards
Do we even have the Level 4 Light and Dark Familiars yet?
nope
Damn
Need thoughts balancing 5 effects with eachother.
"Each time you summon a monster, Take 700 Damage."
"Each time you activate a spell/trap card, Banish the top 3 cards of your deck face-down."
"During your endphase, Send 1 other card from your hand or field to the GY, Negate effects of the sent card's name."
"If you summon 3 or more monsters in a turn, Skip your next drawphase."
"If a monster you control battles, After the battle, Set that monster's ATK to 0, and negate its effects."
I'm trying to get a few effects up that are reletively balanced with eachother
Do these all sound aproximately equally inconvenient?
Harpie Sealer
[Level 4/Wind/Winged Beast/Effect]
This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Sealer" once per turn. You can reveal this card in your hand; place 1 "The Seal of Orichalcos" from your hand, Deck, or GY face-up in your Field Zone, and if you do, Special Summon this card. (Quick Effect): You can target 1 face-up Field Spell on the field; negate its effects until the end of this turn.
ATK 1800 / DEF 1300
Why would you want to run Orichalcos though if their own Field Spell is just better?
callback. plus feel special summon ?
you can just turn it off anyway with the quick effect and play normally
you don't have to deal with any of the side effects.
Dramatic Symbiosis
[Quick Play]
Target 1 "Harpie Lady" or "Harpie Lady Sisters; Special Summon 1 Dragon "Harpie" monster from your hand, Deck, or GY, and if you do, equip that target to it as an Equip Spell with these effects.
● The equipped monster's name becomes the same as this card's.
● The equipped monster gains ATK/DEF equal to this card's ATK/DEF.
● The equipped monster gains this card's effects.
You can only activate 1 "Dramatic Symbiosis" per turn.
Yeah but it also doesn't pop backrow for free and Harpies have stuff that wants to be blown up
just play both ?
just did these 2 this week, what effects would you give to these retrains?
archetype idea where you play intentionally bad cards that lock you out of certain plays only to bounce them to your opponent. gonna make an xyz monster where you can use the Burdernfull cards as material in case your opponent bounces them back
ah you're remaking duston
well I never heard of Duston before now but Duston seems to be incredibly weak and you dont slide the same monsters through the board
duston is one of those archetypes where people like the concept so much that it generates a shockingly disproportionate amount of buzz
anyway these cards are going to be completely non functional unless they have restrictions about being used for material
link material at least
iblee only works because few decks run the correct link 1s
since you have to field many of these to make a useful lock, your opponent is always going to turn them into a knightmare or accesscode
Monarchs be like:
"It's free Realestate."
Normal Trap
Target face-up cards your opponent controls, equal to the number of Monster Cards in your Spell/Trap Zones that were originally FIRE Warrior monsters: negate their effects, also, after that, send all Equip Cards you control to the GY, then you can equip one of those targets to a Warrior monster you control as an equip spell that gives it 500 ATK. If you control “Infernoble Emperor Charles” you can activate this card from your hand. You can only activate 1 “Lost Avalon” per turn.```
L1 WIND Insect
ATK 0 DEF 0
If this card in Attack Position is targeted by your opponent's card effect: (Quick Effect) Roll a Dice, and if you do not roll a 6, negate the activation. If this card in Attack Position is targeted for an attack: Roll a Dice, and if you do not roll a 6, negate the attack. If this card would be destroyed by your opponent's card effect: Special Summon up to 2 "Buzzing Fly" from your Deck.```
Evo-Eternity
Continuous Spell
You can only use the 2) and 3) effects of cards with this name once per turn.
1) During your Main Phase, you can Normal Summon 1 Dinosaur monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
2) If you Normal Summon an "Evoltile" monster: You can add 1 "Evolsaur" monster from your Deck to your hand.
3) If you Normal Summon an "Evolsaur" monster: You can add 1 "Evoltile" monster from your Deck to your hand.```
Level 6, 2300/200, FIRE, Dinosaur
You can only use the 2) and 3) effects of cards with this name once per turn.
1) You can Special Summon this card (from your hand) by Tributing 1 monster.
2) If this card is Normal or Special Summoned by the effect of an "Evoltile" monster, or by Tributing an "Evoltile" monster: You can Special Summon 1 "Evoltile" monster from your GY.
3) During your Main Phase: You can Set 1 "Evo-Storm" or "Evo-Trinity" from your Deck.```
Evo-Storm
Normal Trap
You can only use the 2) effect of cards with this name once per turn.
- Special Summon 1 "Evoltile" monster from your Deck, then you can destroy 1 monster you control and 1 card your opponent controls.
- During the Main Phase: You can banish this card from your GY, then target 2 "Evoltile" and/or "Evolsaur" monsters you control; you can make the Level of one equal to the other's, also immediately after this effect resolves, Xyz Summon 1 "Evolzar" Xyz Monster from your Extra Deck, using those targets.```
Evo-Trinity
Continuous Trap
You can only use the 2) effect of cards with this name once per turn.
1) Once per turn: You can send 1 Reptile or Dinosaur monster from your hand to the GY, and if you do, draw 1 card.
2) You can send this face-up card to the GY, then target 1 "Evolzar" monster in your GY; either Special Summon it, or return it to the Extra Deck and Special Summon 1 "Evolsaur" and/or 1 "Evoltile" monster from your GY.
3) If an "Evolzar" monster you control is destroyed by battle or card effect: You can Set this card from your GY.```
this my new favorite archetype ive made
bounce around restrictive cards back and forth to your opponent
The last one is too strong
Just cannot special summon except Earth
And the 1st level3 also, Just imperial order on legs
Normal Trap
Send 1 WATER monster from your Deck to the GY; place 1 Ice Counter on each face-up monster on the field. If you Normal or Special Summon a Level 5 or higher WATER monster or Xyz Summon a WATER monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Frostbite Hailstorm" once per turn.```
i like this card cause it works in umi 😄
Hurricrane
WIND LV 3
Winged Beast / Effect
1200 ATK
900 DEF
WIND monsters you control gain 200 ATK for every WIND monster in your GY. When this card is Normal or Special Summoned, you can send 1 WIND monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can target 1 LV 4 or higher WIND monster in your GY, add it to your hand. You can only use each effect of "Hurricrane" once per turn.
Link-2 (SW, SE) / EARTH / Illusion / Link / Effect Monster
ATK 500
Materials: 2 Effect Monsters, including a Pendulum Monster
For this card's Link Summon, you can also use "Varmonica" cards in your Pendulum Zones as material. If this card battles a monster, neither monster can be destroyed by that battle. You can only use each of the following effects of "Symphonus, Deified Messenger of Varmonica" once per turn. If this card is Link Summoned: You can place up to 2 of your "Varmonica" Pendulum Monsters that are in your GY and/or face-up Extra Deck in your Pendulum Zones, then place 1 Resonance Counter on each monster. (Quick Effect): You can gain 500 LP, then take 500 damage, then you can Set 1 "Varmonica" Normal Spell/Trap from your Deck.```
certified "fast as fuck"™️
Toon Transformation
Skill (Maximillion Pegasus)
At the start of the Duel: Activate "Toon World" from your Deck, then return 1 card from your hand to the Deck. During this Duel, you can Normal Summon Level 5 or higher "Toon" monsters without tributing, as long as "Toon World" is on the field, but they cannot activate their effects during the turn they're Normal Summoned. "Toon" monsters cannot attack directly as long as your opponent controls a monster. During your 3rd turn and onwards, you can activate either of these effects, once only:
- Reveal either one of these monsters from your hand, then the revealed card becomes:
"Blue-Eyes White Dragon" > "Blue-Eyes Toon Dragon"
"Summoned Skull" > "Toon Summoned Skull"
"Red Archery Girl" > "Toon Mermaid"
"Ryu-Ran" > "Manga Ryu-Ran"
- Return 1 "Toon" monster from your hand to your Deck: "Toon World" on the field becomes "Toon Kingdom".
You can only use this effect once per turn and twice per duel.
This Skill will only activate if your Deck (excluding Extra Deck) has at least 10 "Toon" Monster cards, at least 1 Normal Monster, and no Spell / Trap cards other than "Toon" cards.
Level 5/Aqua/Effect
1700/1400
When your opponent activates a card or effect (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate 1 of the following effects.
• Acivate 1 "Umi" from your Deck or GY
• If "Umi" is on the field, destroy 1 card on your opponent's field.
You can only use each effect of "Great White Terror" once per turn```
Hmmm
Thinking of adding to this
Not sure what though
If any
I hate that this is not a Fish
Blame the anime
That probably needs a HOPT on the summoning method.
Wait i forgot the hopt
Thats my bad
Also changed it to when
Instead of if
Cause if is trigger here
Fixed the thing
Tbf its effect is for all opponent's cards or effects so missing timing is like... really really difficult
I just wanted to make sure it didnt trigger a seperate chain like multifaker
Actually, you're right. That effect would have already resolved after it was Special Summoned.
Yeah
Since it triggers when an opponent activates a card or effect, so it can happen during the chain.
Probably it's one of those few cases in which it cannot miss timing?
Probably
@forest vortex How do you see this skill?
Valmonica of the Chaos Rhapsody
[Continuous Spell]
Once per turn, if you gain LP or take effect damage: You can place 1 Resonance Counter on each "Valmonica" card in your Pendulum Zone. During your Main Phase: You can apply these effects in sequence, depending on the type of the Monsters Cards in your Pendulum Zone.
● Fairy: Gain 500 LP, then you can Set 1 "Valmonica" Normal Spell directly from your Deck.
● Fiend: Take 500 damage, then you can Set 1 "Valmonica" Normal Trap directly from your Deck.
You can only use this effect of "Valmonica of the Chaos Rhapsody" once per turn.
my guess of what's the last card for the new theme.
I think it's good
I just don't think it needs the abbility to change the Normal Monsters in to their Toon Version
Field Spell
When this card is activated: You can take 1 “Swordsoul” card from your Deck, except “Swordsoul Sacred Ruins”, and either send it to the Graveyard or banish it. If you control a Wyrm Synchro monster, you can send or banish a Wyrm monster instead. If this card is banished, you can target 1 “Swordsoul” monster in your GY: add it to your hand. You can only use each effect of “Swordsoul Sacred Ruins” once per turn.```
Level 8 DARK Fairy/Effect
ATK 2600/DEF 200
If a face-up DARK monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then banish 1 card on the field or from either player's GY. You can only use this effect of "Cataclysmic Shadower Obscurity" once per turn.```
I was referencing the fact that Pegasus transformed those monsters when he used Toon World in the anime on the Duelist Kingdom. I forgot one monster, IIRC.
I mean yes but it's a part of the Skill that no one would really use
Probably if most monsters were changed to more useful ones, like Toon Dark Magician.
Battlewasp - Arrow the Marker
[Link 1 ↙️/Wind/Insect/Effect]
1 Level 4 or lower Insect monster
You can send 1 "Battlewasp" monster from your Deck to the GY; add 1 "Battlewasp" monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Battlewasp" monster from your hand. During the Main Phase (Quck Effect) You can Tribute this card; inflict 800 damage to your opponent. You can only use each effect of "Battlewasp - Arrow the Marker" once per turn.
ATK 800
Gah, sorry K, but the theme this time just brought me no ideas
I'll likely have some renewed resolve next time
I just can't really do justice to the design of a board breaker
yeah
boring theme
idk, maybe i can come up with something thats not completely vanilla in the next 10h
it was very meh tbh
should of been who can make the best man eater bug support imo 🔥 🔥
I’ve just been busy and no ideas
Counter Trap
When your opponent activates a Spell or Trap Card, while they control more cards than you do: you can negate the activation, and if you do, destroy that card. During your turn, you can activate this card from your hand. You cannot conduct your Battle Phase the turn you activate this card. ```
Don’t remember if I submitted this or not
the semicolon needs to be a colon
You can pay 800 LP; add 1 "Fairy Tail" Spell from your Deck to your hand, then if you control a Level 4 or 8 Spellcaster monster with 1850 original ATK, you can Special Summon this card. You can only use this effect of "Seven-Colored Fairy Tail - Snow" once per turn.
Monster Effect:
(Quick Effect): You can shuffle 7 cards into the Deck, that are your banished face-down cards and/or "Fairy Tail" cards that are banished and/or in your GY; Set 1 face-up card on the field, then you can, immediately after this effect resolves, Normal Summon 1 Level 4 or 8 Spellcaster monster with 1850 original ATK. If this card is Normal Summoned or flipped face-up: You can target up to 2 cards your opponent controls and/or in their GY; Set them. You can only use each effect of "Seven-Colored Fairy Tail - Snow" once per turn. If this card leaves the Monster Zone: You can place this card in your Pendulum Zone.```
That is an incredible link1.
Basically gets a monster from the deck to field, AND mills at the same time.
You should absolutely add some kind of "Cannot special summon for the rest of the turn except Insects". Because Mill + Search + Extra summon. On a link1. With no cost.
(well it does have a cost. THE MILL)
Pirates First Mate
Level 3 WATER Beast. 1300/1000
Duing your mainphase, If this card is in your GY: You can send 1 "Pirates" monster you control to the GY, Add this card to your hand. You can only use each effect of "Pirates First Mate" once per turn.```
Does it seem good on surface?
Depends what the other cards do
It's hard to grade a single card from a Archetype without knowing what the rest does
It's verry reliant on it's Archetype though
Yeah I know its hard to judge alone.
I guess. Hows the standalone quality if it were made for any number of other various decks?
It's ok I think
The discard cost needing to be a Archetype Card is maybe a bit too restrictive depending on how good the Curse cards are
The "Curse" cards are all NEGATIVES. but the noncurse part of the deck gets bonuses from having them, from discarding them, or contactfusing with them.
So the payoff for discarding one here is searching any of their cards (including the curse ones if you want them), instead of just the Curse cards.
Ghoti Ascension
Normal Trap
You can only activate 1 card with this name per turn.
1) Banish 1 Fish monster from your hand; Special Summon 1 of your banished "Ghoti" monsters, then you can add 1 "Ghoti" card from your Deck to your hand, except "Ghoti Ascension".
2) You can banish this card from your GY, then target 1 "Ghoti" Tuner you control; immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using that target.```
here's the thing. battlewasp succs.
Stairway to the Underworld
Trap Card
When an opponent's monster declares a direct attack: Add 1 "Gorz the Emissary of Darkness" from your Deck to your hand. When your opponent activates a monster effect: You can banish this card from your GY and reveal 1 Level 7 DARK monster in your hand; the activated effect becomes "Your opponent gains 2000 LP, and if they do, inflict 2000 damage to your opponent".
manga card. its original effect was to summon gorz and the monster that became a token in the ocg - i've changed it up to work with both effects in different situations.
Yes, But it could be used as a sort of free advantage engine with any insect monster. So it should limit somewhat to insects. Who knows what a mill + search can get.
Its a free negate from the GY. Should probably say something there to stop it just being mill for free negate. Maybe "if you control a level 7 monster" (Gorz and his Token are both level 7)
it's meant to proc gorz's effect damage effect as well as being a negate, so it can't be "if you control" - did something else
Then maybe something small like "if your opponent controls more monsters than you"?
So its not just turn 1 mill for free negate
if you are normal summoning an insect monster. you are likely playing an insect deck anyway. plus this is needs more than 1 battlewasp card to work. maybe if it sent any insect. but it does not.
no need to kill it when the best thing u get out of this is either a link 3 or a level 6 synchro
Infernal Dokuroyaiba
[Level 3/Fire/Fiend/Tuner/Effect]
You can target 1 FIRE Normal Monster you control; Special Summon this card from your hand, and if you do, this card gains ATK equal to its original ATK. If this card destroys a monster by battle: You can apply 1 of these effects, depending the Monster Zone that monster was in.
● Leftmost or Rightmost: This card can make a second attack on a monster in the Leftmost or Rightmost Main Monster Zone.
● Center: This card can make a second direct attack.
● Others: Return this card to your hand, then Special Summon 1 FIRE monster from your hand.
You can only use each effect of "Infernal Dokuroyaiba" once per turn.
ATK 1400 / DEF 400
I'm in a custom card contest with a Goat Format theme, and I made this:
https://www.duelingbook.com/card?id=4139588
[DARK/Zombie/Level 4/1200 ATK/2000 DEF]
Cannot be Normal Summoned. If a face-up Zombie monster you control is destroyed by battle and sent to the GY: You can Special Summon this card from your hand. Once per turn: You can banish 1 Zombie monster from your GY; double this card's original ATK/DEF, until the end of the next turn.```
What do you think?
Feels like a verry early DM Effect Monster
You could probably make it so that if it attacked it changes in to Defence Position after it
Kinda like [Goblin Attack Force]
I would have probably called it just Zentauer btw
that a cool name
I feel like the Dice might be a bit too much RNG
WIND/Level 2/Warrior/Effect
ATK/1150 DEF/650
You can send this card from your hand to the GY: Add 1 Level 3 or lower “Synchron” monster from your Deck to your hand.
When this card is sent to the GY for the Synchro Summon of a WIND Synchro Monster, you can discard 1 card from your hand, Special Summon 1 Level 3 or lower Tuner monster from your hand, Deck or GY, but negate its effects, also you cannot Special Summon monsters from the Extra Deck this turn, except Synchro monsters.
You can only use each effect of “Nucleus Warrior” once per turn```
DARK/Level 4/Dragon/Effect
ATK/1500 DEF/1000
When a DARK Tuner monster is Special Summoned from your hand or GY, you can Special Summon this card from your hand.
If this card is sent to the GY as Synchro Material: You can Special Summon 1 “Resonator” monster from your Deck or hand, also you cannot Special Summon monster from the Extra Deck this turn, except DARK Synchro monster.
A DARK Dragon Synchro Monster that was summoned using this card as Synchro Material cannot be targeted by card effects.
You can only use each effect of “Red Crimson Drake” once per turn. ```
that's the same color twice
It's very red
redder
!nCounter? with the Mystic Plasma Fiend
[Level 8/Dark/Fiend/Effect]
You can discard this card; add 1 "Mystic Plasma Zone" from your Deck or GY to your hand. When a Field Spell is activated (Quick Effect): You can Special Summon this card from your hand or GY, but shuffle it into the Deck when it leaves the field. You can only use 1 of the previous effects of "!nCounter? with the Mystic Plasma Fiend" per turn, and only once that turn. If this card Special Summoned by its own effect: You can banish 1 monster you opponent controls, then, if "Mystic Plsama Zone" is on the field, you can banish 1 random card from your opponent's hand.
ATK 2500 / DEF 400
Which one would be correct?
"Dracopride" monster(s) you control gain 500 ATK for each card equipped to them and/or Xyz Materials attached to them."
OR
"Dracopride" monster(s) you control gain 500 ATK for each card equipped and/or Xyz Materials attached to them."
the latter i reckon
How strong would a card along the lines of this be?
If you discard an "archetype" card(s): You can return this card from your GY or Field to the hand. You can only activate 1 effect of "name" per turn, and only once that turn```
A reletively balanced deck. (Also you wouldnt be able to activate the trap/quickplay spell the turn its set if you did it on opponents turn anyway)
makes sense
i guess its a normal effect
its strong enough to be a important card for a deck
Hm. Might add a discard cost to its first effect then. Thanks!
Or a restriction to summoning for the rest of the turn
Yeah I'll add a lock to WATER monster from the extradeck that turn
Using it during the opponents turn to avoid the downside, means you can't use the thing you set that turn anyway,
So how would these be?
Also the version of the Fusion without the Dice
Splitting Phantom Skyblaster (DARK/Fiend/Level 4/ATK 1100/DEF 800)
If this card is Normal or Special Summoned: You can Special Summon 1 "Skyblaster Token" (Fiend/DARK/Level 4/ATK 500/DEF 500) for each monster you control. If this card is sent to the GY, or if a "Skyblaster Token(s)" you control leaves the field: You can target 1 "Yubel" monster you control; your opponent cannot target that monster with card effects for the rest of this turn. You can only use each effect of "Splitting Phantom Skyblaster" once per turn.
Tokens don't get sent to the GY
Dangit—edited to correct.
would be hit for the same reason skyblaster is at 1 rn.
A deck that doesn't see play since 2020?
Solcore Watcher
FIRE | Level 7 | [ Dragon / Synchro / Effect ] | ATK 2450 | DEF 2100
1+ Tuners + 1 non-Tuner monster
Must be either Synchro Summoned, or Special Summoned from your Extra Deck by shuffling the above cards that are banished or in either player's GY into the Deck, during a turn in which your opponent has moved a card(s) out of either GY. If this card is Special Summoned, you can: Target 1 monster on the field with higher ATK than this card; banish it, and if you do, both players take damage equal to its original ATK. If this card leaves the field by an opponent's card, you can: Destroy monsters on the field whose combined ATK equals 2450 or less, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use each effect of "Solcore Watcher" once per turn.
Effect Duster
[Level 1/Wind/Spellcaster/Effect]
During your opponent's turn (Quick Effect): You can discard this card; apply this effect during your next turn.
● At the start of your Main Phase, remove all the effects applied by your opponent.
ATK 100 / DEF 2100
Toon Absorbtion: Is too strong of a Draw Engine. Slap a once per turn on it and it's ok
Master Charity: most likely instant banned lol
DinoTeddy: Link 2s can not be summoned with only 1 Material and is also broken af just by it's first effect alone. A Extra Deck Link 1 that can use a opponents Monster for no drawback whatsoever. Kaiju who?
GoldenGale: Also broken. Free summon of any monster from your Deck *including itself*. It also doesn't state how the Dice works. Do you Summon Monsters up to the Number rolled or do you summon Monsters that have a combined level or lower Level of the Number that got rolled?
FlipFlopper: Non targeting removel of 4 monsters including yours so you can bounce them back for on Summon effects and what not and that as it's Summoning condition sheesh
Toon Slumber: can also be activated if you don't play a Toon Deck since it doesn't state you *must* summon a Toon monster. It's a free non targeting, non destruction monster wipe
Ctenizidae: they have allready a XYZ that does this. Also it's not even Level 4...
Deckmaster: Can not attack. He has no effects that say that you can.
Sky Surfer: honestly weak af. You are better off playing it's materials instead
Ash Blossom Synchro?
Keep in mind these are for custom format. Also toon cards are for final boss battle 3 v 1
Thanks for feedback though
Memory of Yubel
Level 3, 0/0, DARK, Fiend
You can only use the 2) and 3) effects of cards with this name once per turn.
1) (Quick Effect): You can send this card from your hand to the GY; place 1 Chronicle Counter on each card you control that you can place a Chronicle Counter on, then you can apply 1 of those cards' effects by removing Chronicle Counters from your field.
2) If a "Yubel" monster you control is sent to the GY or banished by card effect: You can Special Summon this card from your GY.
3) If this card is destroyed by battle or card effect: You can add 1 "Yubel" monster or monster that mentions "Yubel" from your Deck or GY to your hand.```
Quick-Play Spell
Take 1 "Stand-Up Centurion!" from your Deck, and either activate it or add it to your hand. While this card is in your GY, you can negate an activated card effect that targets a "Centurion" card(s) you control, then banish this card. You can only use each effect of "Centurion March" once per turn.```
@steady badger this deck WILL be meta
crinj

make it non centurion or send
bc u do not need the regular line to also be cosmic immune when ur going plus already
i do bc the difference between "cosmic immune" and "not cosmic immune" is losing the game

kid named
this card is pp bad
ur mom
true
what.

L8 DARK Fiend Ritual Pendulum
ATK 3500 DEF 4000
Scale 9
Pendulum Effect
You can return this card from your Pendulum Zone to your hand: Excavate the top 3 cards of your Deck, and if you do, add 1 excavated "Abyss Actor" or "Abyss Script" card to your hand. You can only use this effect of "Abyss Actor - King Commissioner" once per turn.
Monster Effect
This Monster must be Pendulum Summoned, or Special Summoned by Tributing Pendulum Monster Cards, except "Abyss Actor - King Commissioner", from your field whose total Pendulum Scales equal or exceed its Level, if you have previously activated "Abyss Script - Rise of the Abyss King" this turn (This is treated as a Ritual Summon). If a card(s) you control is destroyed: you can Set 1 "Abyss Script" from your GY to your Spell/Trap zone. If your opponent activates a Spell/Trap effect while you control another "Abyss Actor" monster: (Quick Effect) You can activate this effect: The activated effect becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only each effect of "Abyss Actor - King Commissioner" once per turn.```
level 4/warrior/earth
1000 atk/ def 0
During the Main Phase (quick effect): you can return 1 card in your Hand into the bottom your Deck, and if you do, draw 1 card. when your opponent activated a monster effect (quick effect): you can roll 1 six-sided die and apply the result.
5: Destroy that monster.
6: negate the activation, and if you do, destroy that card.
you can only use each effect of "The Binding: The Child" once per turn.
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The Binding: The Heartful
level 4/warrior/fire
500 ATK/1500 DEF
During the Main Phase (quick effect): you can gain 500 LP. During the Main or battle phase(quick effect): you can active 1 of these effect depending on your LP.
1000 or lower: send this card to the GY, and if you do, gain 3000 LP.
9000+: Destroy 1 monster your opponent controls.
12000+: Destroy all cards your opponent controls.
you can only use each effect of "The Binding: The Heartful" once per turn.
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The Binding: The Thief
level 4/warrior/dark
500 ATK/500 DEF
if you draw(s) a card, except from your normal draw: you can draw 1 card. if your opponent draw(s) a card, except from their normal draw: you can declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you must discard random 2 cards. during your opponents main or battle phase (quick effect): you can make each player draw 1 card. you can only use each effect of "The Binding: The Thief" once per turn.
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The Binding: The liar
level 4/warrior/dark
0 Atk/1000 DEF
cannot be used as material for a Fusion, Synchro, Xyz or Link summon, except for a "The Binding" monster. when your opponent summons a monster: you can pay 1000 LP; Special Summon 1 "The Binding Token" (Warrior/DARK/level 4/ATK 0/DEF 1000), then switch control of this monster to the opponent. if this monster switches control: apply this effect; while the controller of this card has this card on the Field, they cannot active cards or effect unless they pay 500 LP.```
Seventh Beckoning
Normal Spell
Reveal 1 "Number" monster with a number between "101" and "107" from your Extra Deck; Special Summon 1 of the following monsters from your Deck with a Level equal to the revealed monster's Rank depending on the revealed monster's number, but it cannot activate its effects this turn. At the end of this turn, banish the monster Special Summoned by this effect face-down.
● "101": 1 WATER Fish monster. ● "102": 1 "Star Seraph" monster. ● "103": 1 WATER Winged Beast monster. ● "104": 1 "Umbral Horror" monster. ● "105": 1 "Battlin' Boxer" monster. ● "106": 1 Aqua, Pyro, Spellcaster or Thunder monster with 1600 ATK or DEF. ● "107": 1 LIGHT or DARK Dragon monster.
You can only activate 1 "Seventh Beckoning" per turn. You cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Xyz Monsters.
2 Level 12 Monsters
You can also Xyz Summon "Toon Deck Master Devourer" by using “Deck Master Devourer” you control as material if “Toon World” is on the field. If this card would be tributed or used as a material for summon banish 8 cards from the top of your deck and negate the summon instead. If this card would be affected by opponents card effects or destroyed by battle banish 2 cards from the top of your deck instead. This card can attack your opponent directly and gains 1000 attack while “Toon World” is face up on the field.
That says draw like 7 cards per turn. And works with Macro to easilly stack up the counters. (And lifepoints are barely a factor. if Upstart is good enough to be limited)
And doesn't need you to run other Toon cards
Thats a draw engine for Gren Maju or whatever
This card seems rather underwhelming in all honesty unless I am missing something
FLOOWANDEREEZE. They can easilly abuse it to draw cards. They can banish like 6 of their own cards per turn, And even more if Shifter is used (it probably will)
How would you draw 7 times per turn if it has a once per turn effect also if there is an event that banishes cards I don’t get a spell counter per banish only per event
We are running a custom format
Ah, I misread it. I thought it was just "at the start of each phase" which directly followed
We started a draft and with each win they get to make their decks better with prize cards and starter decks and structure deck and booster boxes
These are the 4 deck masters
These are the fusions of the deck masters
During the last duel it will be 1v3
This is a fusion of the 3 good deck masters
This is the fusion of all of them that I will be using in the final duel
I’m playing the villain and will have a toon deck filled with custom cards
These are the toon cards
Winners get barone de fluer access code talker the expensive pot and couple other cards
Why is the Frightfur a link monster when Frightfur is a fusion deck, you can easily make it a fusion monster and/or edit its effect a bit to make it work within the rules (since you can’t summon a link 2 with only one monster). Also most of not all of these cards are entirely generic, technically any of these decks could play them without having to run cards of their archetypes
Custum fofmat
Don't think about it too much
I don't even know what the format is
Neither do I, I guess I will just assume that it works
Also part of the effect of Toon Time Wizard doesn’t work, since it says to add a “toon card” and not “toon” card it won’t actually be able to search anything since no toon cards have card in their name, just a typo so simple fix
Yes it’s draft homie these deck masters have to fit into whatever cards they pull in the draft
If they were specific to archetype they would never pull the cards to use them
Thanks
Cursed by Life
Level 7 WATER Zombie Fusion. 2600/2300
Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand or field to the GY. (You do not use "Polymerization".) If this card is Fusion Summoned: You can target any number of cards on the field, up to the number of revealed "Pirates Curse" Spells in your hand +1; destroy them. During the Main Phase (Quick Effect): You can discard 1 "Pirates" card; add 1 "Pirates" card from your GY to your hand with a different name. You can only use each effect of "Cursed by Life" once per turn.```
*(the "Pirates Curse" cards reveal themselves, and stay revealed)*
Shining Nova
Trap Card (Continuous)
If this card is activated: You can Special Summon 1 Level 9 or higher LIGHT Dragon monster from your hand, ignoring its Summoning conditions. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. You can Tribute 1 Level 9 or higher Special Summoned LIGHT Dragon monster; send all cards your opponent controls to the GY. If this face-up card is destroyed: Add 1 "Blue-Eyes White Dragon" from your GY to your hand. You can only activate 1 "Shining Nova" per turn.
Celestial Dark Burning
Spell Card (Continuous)
If this card is activated: You can Special Summon 1 Level 9 or higher DARK Spellcaster monster from your hand, ignoring its Summoning conditions. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect. If your Level 9 or higher DARK Spellcaster monster battles an opponent's monster, that opponent's monster loses 500 ATK for each Spellcaster monster in your GY during damage calculation only. If this face-up card is destroyed: Add 1 "Dark Magician" from your GY to your hand. You can only activate 1 "Celestial Dark Burning" per turn.
lets you cheat out blue eyes shining dragon/sorcerer of dark magic, and gives them the extra effects they only had in the movie. shocked they haven't done this already (edit: gave a lil float that mentions bewd/dm, for search reasons)
Question. Can "Ignoring its summoning conditions" summon Ritual monsters?
I have a feeling its best use is probably going to be Dogmatika Alba Zoa if it can
alba zoa is a light spellcaster so it can't come off either of these
god damn I keep forgetting its A Light monster because it looks demonic
Fabled are light too
Even some Archfiends
The fabled don't look like eldrich horrors directly from hell.
Giant fleshy wings with claws, Mangled skinless hands with holes, A complete lack of eyes or ears.
Fair Point
I was just pointing out they are not DARK even though they don't really look like LIGHT
Yeah
I am glad Konami slowly comes back to disgusting, disfigured mfers when doing Fiends
and light spellcasters. apparently
I had 2 fairly generic Fiend Link Monsters made a while ago
I didn't revisit them yet
i need help wording an effect
how would you word something to fusion summon, twice, but you can treat any of the materials for the first fusion summon as materials for the second fusion summon
for example using a shaddoll and a light for construct, then sending a dark for winda and treating the shaddoll as being used for BOTH fusions
Fusion Summon 1 Fusion Monster from your Extra Deck, by using monsters from your hand or field as Fusion Material, then you can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, or any of those previous materials as Fusion Material.
that's how i would do it
I love that there’s a line on it almost specifically for darkworld
Lol
So whats the Win Con of it?
Summoning Number 13 and 31?
Well I’m making custom rank 1 Xyz monsters for this archetype
Win con is getting them out
these are neat!
Thank you very much
First of the Serpents
Link-3 | Water | ATK: 2700 ↙️↘️➡️
Sea Serpent/Link/Effect
2+ non-effect monsters
Must be Link Summoned and cannot be Special Summoned by other ways. You can only control 1 “First of the Serpents”. Non-effect monsters cannot be destroyed by battle, except by battle with a non-effect monster. Other cards you control are unaffected by other monsters’ effects.
Is this allowed?
I’m sure there’s a way to cheese this out generically somehow
But a 5K beatstick that more or less says “if you aren’t running droll or effect veiler, you never get another turn” is kind of excessive
Yeah literal turn skipping, even conditionally so, is a bit silly
Especially when given it’s 5K attack they are very likely going to lose the game if they get even one turn skipped
At least Kash has counterplay in kaiju effects
This is just a “you have one turn to out it, and that turn is more than likely going to be skipped” card
This can be cheated out with waking the dragon
yugioh cards have been using GY instead of graveyard for nearly 5 years at this point
also mill 1 to level modulate 4 times is crazy broken lmao
Now that I think about it the card can also be sent to the graveyard from the extra deck and then special summoned from there
wow this is really just a bunch of floodgates that stall into a recurring free towers turn skip
thats also 5K
thats like
three terrible design choices in one win con
roamer also just loops itself over and over again until you have no more levels to reduce
and the protection on this just doesn't work
this functionally makes it count as an insane amount of link material
Okay so forget about destroyer @pure eagle
roamers scale effect needs some kind of once per turn or else it just loops itself forever until your floodgate effects just simplify the gamestate out of existence
How does it count as insane link material?
if you reduce it's level by 1 instead of it being sent to the graveyard, it's basically a free material as it reads
and that's assuming it even works within the mechanics of the game
It says once per turn tho
while true, i stand on my point of protection from being sent to the graveyard by any means just
not working from a functional standpoint
Okay so I would need to change that
Lower this cards level and send an opponents monster to the grave instead?
Lol
There are cards that do that right?
I don’t think so
That functions right?
[dingirsu] is probably the closest
Rank: 8
[ Machine / Xyz / Effect ]
ATK 2600 / DEF 2100
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
but even then it's not that close of a comparison
Okay I’ll just write destroyed by battle or card effect
Instead of sent
And these cards can floodgate your opponent but
If just one of them isn’t level 1
They all lose their effects
If you kaiju me I’m fucked
Or nibiru
Or whatever I guess
yeah that certainly helps balance them,
i get your point
Thanks for helping me btw
The counter play is a bit more sparse, Nibiru can’t be used if Roamer’s effect is live for example and most people don’t main deck kaijus last I remembered, as well the tokens are rare at best and a good number of tokens are just level one,
Well this is a top teir deck people will find it’s flaws and start side decking shit like they do with every other deck
Lol
Honestly this deck is brick city
I wouldn’t worry
@still stag @pure eagle new and improved
Here I edited them a little
Also I need help picking card art
I’m going to make 1 link and a couple xyz
I’m not sure about the extra deck monsters art theme
A fair bit better
I don’t know if it should be like this
Should I make them humanoid animal spirits?
Or should they stay animals
It depends on what their theme is exactly, if they are supposed to all be animal spirits then do that, it really depends what the theme is exactly
Made a better Professor DiGamma because the OG is not really good
Allways felt weird that the Guy who fights Psy Frames has no effect that works against them
Little change on Platina too
Level 6/FIRE/Zombie/Synchro/Effect
ATK/2300 DEF/0
During the Main Phase (Quick Effect): You can banish 1 Zombie monster from your Deck, and if you do, target 1 monster your opponent controls, destroy the targeted monster.
If this card is sent to the GY as Synchro Material, you can discard 1 Zombie monster from your hand, Special Summon 1 “Shiranui” monster from your Deck or GY, except “Shiranui Spiritsaga”, also you cannot Special Summon monsters from your Deck for the rest of this turn, except Zombie monsters.
You can only use each effect of “Shiranui Spiritsaga” once per turn. ```
Do you think that it’s lack of protection for itself helps?
Yeah, that would be better to prevent it from being broken
Are effect monsters that are treated as normal monster also considered non-effect monsters?
Pretty much I think
It's the same rule with Summoned Skull I guess
Or like Gemini
this deck loses so hard to any handtrap negating an effect and making you have a non-level 1
Down with the Sky!
Counter Trap
If a card or effect is activated that would negate the effects of a monster you control: Negate the activation of that card or effect, and if you do, destroy that card, also you can Special Summon up to 2 monsters from your hand. If this card is sent to the GY because it was negated while resolving, negate the effects of and destroy all cards you control on the field and in your hand.
Why does it blow you a third Eyehole between your Eyebrows if it gets negated?
i could make the positive negate stronger
Yes that’s the point
It’s strength is having so many abilities that it can play through a couple negates
Also haven’t seen the spells and traps
Basically if they let you get 1 level 1 up their fucked
It can't though lol
If you control s single monster with a higher level then 1 none of their passive effects are active
Some effects are up to 5 times per turn
And with the spells and traps they should be good
They are split up like that for negates
Ta
Neither player can gain or lose LP. During the End Phase, if the turn player has 9 or more OR 2 or less cards in their hand, before discarding for hand size, they lose the Duel.
Umi could technically summon this with LAN, the link 2 non-effect monster and the normal monster they summon
I’m aware of the Umi strategy but I’ve never played it. does that deck already have a method of protecting the field spell?
Yes
It does
In sea stealth attack
Just thought it was funny that it was possible to summon with umi
I like this but it only has non activating effects
You can’t chain to any of these effects, and especially the banish effect to activate it could be probelmatic
Since it would activate mid chain
Also, the first line of text should be “whilst you control a level/rank/link 1 monster, this card cannot be targeted nor destroyed by your opponents card effects”
If this lad was to be ported over to yugioh, Which Type would he be?
Fiend? Beast Warrior? Spellcaster? Warrior?
(anything except zombie)
Aqua
Plunder Patroll. (x
Conveniently, it's also going to be based on pirates.
Though coming from that game with imo the most interesting style
Based on Pirates Outlaws game, and the Curse Captain cycle build. Where you primarily abuse the passive of the character: "each time you discard a Curse card, draw 1 card for each" with no once per turn.
(Though when I'm porting it over, It will have some restrictions and/or HOPTS.
Virtuoso of Valmonica – Marianne
(WATER/Spellcaster/Level 4/ATK 1700/DEF 1600)
Gains 100 ATK/DEF for each Resonance Counter on your field. You can only use each of the following effects of "Composer of Valmonica - Marianne" once per turn. During the Main Phase (Quick Effect): You can take 500 damage, then target 1 "Valmonica" card in your Pendulum Zone; Special Summon it. During the Main Phase (Quick Effect): You can target 1 "Valmonica" Pendulum Monster you control; place it face-up in your Pendulum Zone, and if you do, gain 500 LP.
(NOTES: Little iffy on the effects. I'm trying to write it such that the damage and healing won't miss the timing for the Pendulum Effects, and I'm no good with those subtleties of PSCT.
"Marianne" can refer to both Marianne Davies and Marianne Kirchgessner, both of whom were known to play the glass harmonica in their lives.)
Slackermagician jumpscare
Ok the cards with new effects
awesome
And i made them both in 1 day🙃
Tearlaments Anomalokallos
[Level 6/Light/Aqua/Effect]
This card's name becomes "Tearlaments Kitkallos" while on the field or in the GY. You can only use each of the following effects of "Tearlaments Anomalokallos" once per turn. If this card is in your hand or GY (Quick Effect): You can target 1 card you control; Special Summon this card, but banish it when it leaves the field, and if you do, send the targeted card to the GY. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then, you can add 1 "Tearlaments Perlegia" from your Deck or GY to your hand.
ATK 2300 / DEF 1300
well for a fusion spell that can use stuff from deck/set it itself, it should be hopt tbh.
otherwise there is nothing stopping you from using it to to 3 times (if the theme floats on discard) too
1: Yeah ive made it a HOPT. (Its one of the laws I always abide by. Hard Once Per Turn. unless there's a good reason not to
2: Probably going to also make it a quickplay spell
I've change its "1 From the deck" to "1 From the GY". So a bit more tame
these kinda succ not gonna lie
at least dark forest is a negate but eh
no i'm assuming the power level of the last support they got
The problem is "during the standby phase". Its S L O W
If it was during the mainphase, that would be quite good
I don't get why abyss master's GY is that when dark calling is a thing
im just doing a what if jeez
i miss when i could post cards without a million people telling me underpowered shit doesn't deserve to exist
at least dark forest is negate ... but i would rather send necrom to the GY instead.
why even post them at that point tbh.
(When you activate this card, you can also discard 1 card.) Fusion Summon 1 "Cursed By" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you discarded a card at activation, apply this additional effect based on its card type.
● Monster: You can also banish 1 "Pirates" monster from your GY as material.
● Spell/Trap: Set this card instead of sending it to the GY after activation.
Question abour rulings an chains.
Could this card, discarding a Danger! monster, Chainblock a fusion monster with an on-summon effect with the Danger!'s effect?
People can enjoy alternate formats, and hypotheticals
that's not the issue tho. the issue is "how dare you say anything about my card, it's for fun so you cannot say anything about it"
like why share it with ppl if you fear any sort of feedback. not that there was any context at first that these are "Fun Only".
like at least add some kinda description to your cards that's like "plz no feedback" or "no comment" or something at that point so no one would bother to say anything.

Sounds like you REALLY want super poly to be always live vs your friend group
Was in the mood to make something random
The Pendel effect is a "must"
I really need to make a tab for the punctuation, I keep forgetting what means what
You just need to put a "You can" before a effect
So
"Once per turn, you can return two cards..."
Lv3 DARK Psychic/Effect 0/1900
During the Main Phase, if you control no monsters in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
- DARK: 1 face-up "Vanquish Soul" monster you control gains 500 ATK & DEF.
- DARK & DARK: Banish 1 card from your opponent's GY.
You can only use each effect of "Vanquish Soul Delilah" once per turn, and cannot activate more than 1 in the same Chain.```
Kinda close to mine
Level 5/Spellcaster/DARK/ATK: 1500/DEF: 2300
You can only use each effect of “Vanquish Soul Clover Musha” once per turn.
(Quick Effect) During the Main Phase: You can reveal this card and one other “Vanquish Soul” monster in your hand; Special Summon 1 of those revealed monsters, and if you do, discard the other. (Quick Effect): You can activate 1 of these effects, by revealing monsters in your hand with the listed Attributes;
DARK: The next time you activate a “Vanquish Soul” Spell or Trap card, you can Set it instead of sending it to the GY, but banish it during the End Phase of the next turn if it is still Set on the field.
DARK and DARK: Take control of 1 monster your opponent controls.```
Are there more Toon Nurses?
Players can not gain ATK
Also Iris is broken lol
Omni Negate and a Pot of Greed for linking it away for a Bigger Monster or for Tulip
Also kinda weird they have nothing to do with Toon Monsters
Agreed, why not make them their own archetype? Having them benefit from toon support without doing anything toon related makes little sense, as well this seems like a bit too much life point gain, plus Iris is broken as stated earlier, also odd how the nurses have no protection besides toon kingdom I guess, especially since you can only special summon one per turn
Which
