#Custom Cards

1 messages · Page 17 of 1

copper dock
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7 Olympian Spirits, and all of them share same names as archetype members

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So maybe Turiel as a Link, as he was not a member of the Olympian Spirits, he just wrote instructions on how to contact them. And probably use term Arbatel as a spell/trap that’s a book

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You shouldn’t be able to ritual out Turiel, because in the Judeo-Christian lore, Turiel never gave out his contact information for ritualistic contact

pure eagle
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i mean you don't need to worry that hard about the source material lore anyways

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sometimes just the name is enough

copper dock
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Fair enough, but a more researched reference shows they put extra thought in

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For example, Lovecraft’s Azathoth wanted to destroy all creation, and yugioh’s Azathot just destroys all your opponent’s cards

copper dock
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And since Konami barely cares anymore, we can have all the religious references we want

thorny chasm
forest vortex
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Or you don't have Death in your Name

forest vortex
thorny chasm
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finally

thorny chasm
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During either player's turn: You can send this card from your hand to the Graveyard and banish cards from your hand face-down; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only draw a number of cards equal to the cards banished +1. You can only use 1 "Maxx "C"" per turn.

got the idea to change maxx c into an actual mulligan unlike mallet and reload
but instead of going -1 it's situational, and has the potential to backfire depending on what your opponent does

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and it's probably worded wrong up the wazoo but whatever, proof of concept

steady badger
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Phantasmal Devotee

DARK | Level 8 | [ Fiend / Tuner / Effect ] | ATK 0 | DEF 0

If you control no monsters, or all monsters you control are Level 8 or higher, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned, you can: Special Summon 1 "Phantasmal" monster from your Deck or GY, except "Phantasmal Devotee", but negate its effects. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, during the turn you activate this effect.  You can only use each effect of "Phantasmal Devotee" once per turn.

Phantasmal Zealot

DARK | Level 8 | [ Fiend / Effect ] | ATK 0 | DEF 0 

If this card is Normal or Special Summoned, you can: Add 1 card that mentions "Phantasmal Lord Ultimitl Bishbaalkin" from your Deck to your hand, except "Phantasmal Zealot". If this card is in your hand or GY while you control a Level 8 or higher monster, you can: Destroy 1 non-Effect Monster you control or in your hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Phantasmal Zealot" once per turn.

Phantasmal Chosen Arl Dubarbateur

DARK | Level 9 | [ Fiend / Synchro / Effect ] | ATK 0 | DEF 0

1 Tuner + 1+ non-Tuner Fiend monsters
For this card's Synchro Summon, you can treat 1 Token you control as a Tuner. Synchro Monsters you control cannot be targeted by card effects. This card gains 600 ATK for each monster on the field. Once per turn, you can (Quick Effect): Destroy 1 monster you control, and if you do, destroy 1 card your opponent controls, then, if you destroyed a non-Effect Monster(s) this way, you can add 1 card that mentions "Phantasmal Lord Ultimitl Bishbaalkin" from your GY to your hand. You can only use this effect of "Phantasmal Chosen Arl Dubarbateur" once per turn.
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Phanstasm's Throne Room

Field Spell

When this card resolves, you can Special Summon 1 "Phantasmal" monster that is banished or in your GY. Monsters your opponent control lose 300 ATK for each "Utchatzimime Token" on the field. Once per turn, during the End Phase, you can: Tribute 1 non-Effect Monster; add 1 Fiend monster from your GY to your hand, and if you do, Set 1 Trap that mentions "Phantasmal Lord Ultimitl Bishbaalkin" directly from your Deck. You can only activate 1 "Phantasm's Throne Room" once per turn.

Blazing Ocean Overlord's Spear

Normal Trap

Tribute any number of non-Effect Monsters; banish monsters your opponent controls until the End Phase, equal to the number of monsters Tributed to activate this effect. If you control "Phantasmal Lord Ultimitl Bishbaalkin", you can: Banish this card from your GY; Special Summon 1 of your Fiend monsters that is banished or in your hand. You can only use this effect of "Blazing Ocean Overlord's Spear" once per turn. 
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@tranquil mango poyoyOhNo

serene grail
tranquil mango
steady badger
tranquil mango
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1st

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"when this card resolves"

steady badger
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old macro

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and like one other spell

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[Different Dimension Deepsea Trench]

viral tapirBOT
tranquil mango
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You want it to be non activated?

steady badger
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It's the same thing as activating Tenki

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just worded better

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Because otherwise you get incidents like activate Meltdown chain Ghost Ogre because of the colon on the search

tranquil mango
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As is i would interpet it as a non activated effect

steady badger
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When that is Not How It Works

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It's the activated effect that happens when you activate the Spell Bard cheems

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the colon is already implied

tranquil mango
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No its not

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[oracle of zefra]

viral tapirBOT
# tranquil mango [oracle of zefra]
Effect

When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect:
●Ritual: Shuffle 1 monster on the field into the Deck.
●Fusion: Special Summon 1 monster from your hand.
●Synchro: Choose 1 monster from your Deck and place it on top of your Deck.
●Xyz: Draw 1 card, then discard 1 card.
You can only activate 1 "Oracle of Zefra" per turn.

steady badger
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i activate the spell it goes on chain

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then when it resolves i can pick whether or not to do x

tranquil mango
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Unless you can find me psct that omits the colon i would interpret this as non activated that happens after the activation resolves

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Unclassified

steady badger
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[swords of concealing light]

viral tapirBOT
tranquil mango
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Hmmmm

steady badger
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This is the only one in the game btw because they're cowards

tranquil mango
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R[concealing light]

viral tapirBOT
# tranquil mango R[concealing light]
Effect

Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

Additional Information

YGOrg (🇬🇧 data/rulings) · Yugipedia (🇬🇧 card)
Last EN print: 2020-07-10

steady badger
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Macro got errata'd to be worded like Tenki

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and Trench is old

tranquil mango
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Yeah so

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Idk why you think this is more clear

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If your only ref is concealing and every other similar card uses a colon

steady badger
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because i just outlined why

tranquil mango
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Idk what that refers to

steady badger
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Like this is literally what I did in rotd format because that made sense to me

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the colon implied, to me, that it was the activated effect of a spell/trap already on the fiedl

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when it isnt

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so i can't ghost ogre the effect

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even though its written as if i could

tranquil mango
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I think obfuscating the problem of understanding how ogre works with less clear card text would make things worse rather than better

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Now you have two problems instead of one

steady badger
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I have no problem with my card text

tranquil mango
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Do you really think a judge would see this and go "huh no colon but i rember theres exactly one card in the game worded like this so it must work like that"

steady badger
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I think a judge would be able to understand how the first effect works just by reading it, yes.

tranquil mango
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Or do you think they will go "well every other field/cont/equip that does something on activation uses a colon and this doesnt so maybe this is unclassified"

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All respect, youre on mega cope rn wintry

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If you want it to work on activation add the colon, like every other card like this in the game, except concealing

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This is something gallant would be annoyed at konami for and i think you know that

steady badger
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wdym

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as in gallant would shit on my text or the opposite

tranquil mango
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Given the context of arguing that "you dont need a colon/semi for the effect on activation because its implied"

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Thats fine

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Ill admit no colon is better for that reason

steady badger
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anyway how're the card s

tranquil mango
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Hard to judge from balance

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Every time i see biishbalkam my mind goes "ftk" but idk the ftk combo so idk whether this stays in line

steady badger
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You typically FTK using [Machu Mech] which is why the starter locks you into Synchros

viral tapirBOT
# steady badger You typically FTK using [Machu Mech] which is why the starter locks you into Syn...

rank_star Rank: 5
[ Machine / Xyz / Effect ]

ATK 2400 / DEF 1500

Effect

2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.

tranquil mango
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It seems solid overall

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Nothing sticks out as overly broken

steady badger
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Actually the Synchro lock removes what I want to do LMAO

tranquil mango
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But hard to judge

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F

steady badger
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Pretend it doesn't burn instead so I can play Unchained cards

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So the end goal is using new unchaineds to end on the Link-2 that Links off an opponents monster + the Trap that pops 1 on both fields, bishbaal, this synchro and the trap

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Just off of Devotee

tranquil mango
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Devotee makes all that?

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That might be a bit busted

steady badger
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i dont remember actually but i think so

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u might not have enough tokens

tranquil mango
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Seems like a lot for 1 card to do

steady badger
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points at wakaushi

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points at circular

tranquil mango
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Wakaushi will be dealt with in time

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As will circ

steady badger
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points at black metal dragon

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points at mole cricket (not really)

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points at kash unicorn-

tranquil mango
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The sins of others is no excuse for the sins of yourself

steady badger
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The sins of others create an environment favourable for my own

tranquil mango
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Eh

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Only other thing that sticks out is the (s) on arl

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Which feels unecessary

steady badger
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maybe

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i was thinking like if you pop your own token and an opponent's

tranquil mango
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Yeah but singular still works there

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You still destroyed a non effect monster, even if you destroyed 2

steady badger
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yeah i guess

gritty viper
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Chaos Whelp, The Prince Dragon
Level 6 Dark Dragon/Synchro/Effect
ATK 2000/DEF 1200
If this card is Synchro Summoned, you can special summon one LIGHT Tuner Monster from your GY and/or Banished cards that cannot be normal summoned or set. If this card is in your GY, you can pay half your life points; Banish this card: Special Summon 1 "Shell Of Chaos" form your Deck in face up defense position. You can only use each effect of "Chaos Whelp, The Prince Dragon" once per turn, also you cannot summon monsters from your extra deck, except LIGHT or DARK synchro monsters, the turn you activate either of these effects.

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I honestly hope they errata chaos ruler to lock you into light/dark Synchros so that chaos can use him

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Might need more than that changing but idk

tranquil mango
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Comment if anything needs fixing

steady badger
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Hey uh I don't know if it's wise to post that here cheems

tranquil mango
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Why not

steady badger
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Well unless you don't mind your real name being public

tranquil mango
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Oh thats fine

steady badger
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yeah bc i saw it and thought "oh

tranquil mango
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Anyways wip anyones welcome to comment corrections

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I've been thinking for a while that's something like this would be good to have for this channel

steady badger
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oh i cant do a page break

tranquil mango
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It's such a comment only only I can edit it right now

steady badger
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I can paste suggestions

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ah it also doxxes me

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unlucky

tranquil mango
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Yeah any suggestions as comments on the doc would be great

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You should be able to do it anonymously if you sign out

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Or you can just make a burner account

gritty viper
tranquil mango
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It's basically a keyword already

steady badger
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do what u will

tranquil mango
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tyty

fathom pivot
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Quick-Play Spell Card
Send 1 monster from your Extra Deck or the field to the GY, then Special Summon from the Deck monsters of the same Attribute as that card whose total Levels equal the level of the monster you sent to the GY, they gain 500 ATK each, also return those monsters to the hand during the End Phase.
You can banish this card from the GY, the monster with the highest Level on your side of the field gains ATK equal to the original ATK of all monsters on the field with a level lower than that monster, other monsters you control cannot attack. ```
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ETERNAL FLAME, THE HOLLOW WORLD I SEE

ember drift
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is this a dark souls reference?

fathom pivot
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no but i can see that lol

nocturne sphinx
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Thoughts?

ember drift
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A bit uninspired but I think it’s solid

forest vortex
nimble iron
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Triple tactics Triumph:
if your opponent activated a card this turn: you can activate 1 of the following effects

  1. Destroy all spells and traps your opponent controls
  2. Destroy all monsters your opponent controls
  3. Banish a card your opponent controls face down
    you can only activate 1 "Triple Tactics Triumph" per turn
forest vortex
nimble iron
thorny chasm
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also idk if it's concretely the gimmick of triple tactic cards since thrust does something completely different but i feel like it should give you the effects of banned cards instead of cards you could've just drawn instead anyways

nimble iron
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I'm thinking about making it unreaspondable by card effects of card types activated before it

lament bronze
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Avarice, Lady of Lament (悪魔嬢イブリス • Akumajo Iburisu)
[Level 3/Dark/Fiend/Effect]
If this card is in your hand: You can Tribute 1 DARK monster; Special Summon 1 "Lady of Lament" monster from your hand or Deck, then discard 1 card. You can banish this card from your GY, then target 5 of your Normal Traps that are banished and/or in your GY; shuffle them into the Deck then, draw 2 cards. You can only use 1 "Avarice, Lady of Lament" effect per turn, and only once that turn. 
ATK 500 / DEF 1500
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Soul Corruption Virus
[Normal Trap]
Tribute 1 DARK monster with 2000 or less DEF; for the rest of this turn, all monsters you opponent controls become Fiend monsters, and they gain the following effect.
● This card cannot declare an attack or activate its effects, unless you Tribute 1 monster. 
You can only activate 1 "Soul Corruption Virus" per turn. 
honest bane
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Is the most a convenient way to word an effect along the lines of,

"if you discard an X card, or an X card -> do thing, or if it was both -> do extra thing"

(Like how Swordsoul Moye reveal a Wyrm monster or a Swordsoul card, but if it had a Bonus for being both a Wyrm Swordsoul monster.

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(specifically: "If you discard an "Archetype" card, or a normal monster; you can draw 1 card, then if it was both, you can special summon that monster from the GY.)

forest vortex
# forest vortex

How is this for a Chaos Number version of [Number 28] btw?
Is the Handrip way too mean?

viral tapirBOT
# forest vortex How is this for a Chaos Number version of [Number 28] btw? Is the Handrip way to...

rank_star Rank: 7
[ Insect / Xyz / Effect ]

ATK 2400 / DEF 2200

Effect

2 Level 7 monsters
If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.

honest bane
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So Evenly Matched their hand

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Because it's banished facedown they can't get anything from it, unlike traditional handloops setting up the GY

forest vortex
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Hmm good point

honest bane
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Also more discarding

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A lot of discarding

forest vortex
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Dark World and Dangers right now:OMEGUFACE

honest bane
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Yeah kinda. Except they want to discard their own cards more

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Current fieldspell.

Obligatory attack boost. Searching spells and traps by discarding, And an effect if you discard certain cards, And a bonus if its even more specific

honest bane
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Oh btw they are all NORMAL MONSTERS

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All gonna be Warriors of different attributes

tranquil mango
# gritty viper Chaos Whelp, The Prince Dragon Level 6 Dark Dragon/Synchro/Effect ATK 2000/DEF 1...

Chaos Whelp, The Prince Dragon
Level 6 DARK Dragon/Synchro/Effect
ATK 2000/DEF 1200

If this card is Synchro Summoned, you can special summon one LIGHT Tuner Monster from your GY and/or Banished cards that cannot be normal summoned or set.

  • "Summon" and all its modifiers are always capitalized (Special Summon, Normal Summon, etc)
  • "Set" is always capitalized
  • "monster" is only capitalized if reffering to the phrase "Monster Card" or a Property-Monster (union, synchro, toon, xyz, tuner, etc)
  • Numbers as nouns are always written numerically ("1 monster")

If this card is in your GY, you can pay half your life points; Banish this card: Special Summon 1 "Shell Of Chaos" form your Deck in face up defense position.

  • Battle Positions are always capitalized (face-up Defense Position)

You can only use each effect of "Chaos Whelp, The Prince Dragon" once per turn, also you cannot summon monsters from your extra deck, except LIGHT or DARK synchro monsters, the turn you activate either of these effects.

  • Summon is always capitalized
  • Extra Deck is always capitalized
  • Synchro Monster is always capitalized
    I think konami would write the last two things as separate clauses, tho thats just a gut call
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But again nice effect, i think would fit cleanly in a deck

tranquil mango
coral shadow
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Sorry

tranquil mango
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No worries lol

tranquil mango
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Hopefully the doc im working on makes this stuff a little easier

thorny chasm
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Level 8 EARTH Plant/Effect
ATK 0/DEF 2800
While this card is in your hand or GY, if a coin toss is performed, before resolving that effect, negate it, and if you do, Special Summon this card. This effect of "" can only be used once per turn.
Once per turn, if a coin toss effect is performed while this card is face-up on the field: Toss an additional coin for that effect
If this card is removed from the field by your opponent's card effect: Toss a coin 2 times and apply the appropriate effect.
⚫️1 Heads: Special Summon this card.
⚫️2 Heads: Special Summon this card and if you do, draw 1 card.```

decided to redo this one
it's summoning condition is pretty exclusively for gamble decks now
and i realized after coming up with the effect that it had nice lore aswell, with you choosing to plant to coin instead of flipping it for the effect, resulting in the growth of the tree
and it has it's original effect, which is probably a huge ruling problem since it's entirely unprecedented
fathom pivot
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Counter Trap Card
When you would take battle damage from a battle involving a monster you control, you can negate the attack and if you do, shuffle the attacking monster into the Deck, then Special Summon a Level 4 or lower monster from your hand, it cannot be targeted or destroyed by battle or card effects until the end of this turn, also take damage equal to that monster’s ATK. ```
boreal tendon
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Level 1/Scale 0/FIRE/Cyberse/Pendulum/Effect/0 ATK/0 DEF
Pendulum Effect: If you have no cards in your GY with the same name: You can shuffle any number of cards from your Hand into the Deck, draw cards equal to the same amount. You can only use this effect of "LeRouge et LeBlank" once per turn.
Monster Effect: While this card is Linked to a Link Monster, it is also treated as a Fusion Monster. Also it gains the following effect.
●If you have no cards with the same name in your GY: You can send 1 Fusion Monster from your deck to your GY, until the end of the next turn, replace this effect with that monster's original effects, but replace all words between quotes with "LeBlank". You can only use this effect of "LeRouge et LeBlank" once per turn.```
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Level 4/Scale 0/WATER/Cyberse/Pendulum/Effect/0 ATK/0 DEF
Pendulum Effect: If you have no cards in your GY with the same name: You can Target 3 Traps in your GY; Shuffle them into the deck, then draw 1 card. You can only use this effect of "LeBleu et LeBlank" once per turn.
Monster Effect: While this card is Linked to a Link Monster, it is also treated as a Xyz Monster (Treat this card's current Level as its Rank). Also it gains the following effect.
●If you have no cards with the same name in your GY: You can send 1 Xyz Monster from your deck to your GY, until the end of the next turn, replace this effect with that monster's original effects, but replace all words between quotes with "LeBlank". You can only use this effect of "LeBleu et LeBlank" once per turn.```
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Level 3/Scale 0/WIND/Cyberse/Pendulum/Tuner/Effect/0 ATK/0 DEF
Pendulum Effect: If you have no cards in your GY with the same name: You can Target 3 Spells in your GY; Shuffle them into the deck, then draw 1 card. You can only use this effect of "LeVert et LeBlank" once per turn.
Monster Effect: While this card is Linked to a Link Monster, it is also treated as a Synchro Monster, also it gains the following effect.
●If you have no cards with the same name in your GY: You can send 1 Synchro Monster from your deck to your GY, until the end of the next turn, replace this effect with that monster's original effects, but replace all words between quotes with "LeBlank". You can only use this effect of "LeVert et LeBlank" once per turn.```
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Link 3/EARTH/Cyberse/Effect/0 ATK
Down Left, Down, and Down Right arrows
3 Monsters with Different Attributes
(This card's name is always treated as "LeBlank".) You can also Link Summon this card by using "LeBlanc" monsters in your hand as Link Material. While you have no cards in your GY with the same name, the Pendulum Scale of the monster in your right Pendulum Zone becomes 13. You can add 1 card each from your Deck to your hand, based on the monsters this card points to.
●LeRouge et LeBlank: 1 "LeBlank" monster.
●LeVert et LeBlank: 1 "LeBlank" Spell.
●LeBleu et LeBlank: 1 "LeBlank" Trap. You can only use this effect of "LeBlanc et LeBlank" once per turn.```
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Normal Trap
If you have no cards with the same name in your GY and you control a "LeBlank" monster: Send 1 Normal Trap from your Deck to your GY, except "LePiège Qui Unit LeMagenta et LeBlank"; this card's effect becomes that target's activated effect, but replace all words between quotes with "LeBlank". During the End Phase, if this card is in your GY: You can Set this card to your field.```
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Quick-Play Spell
If you have no cards with the same name in your GY and you control a "LeBlank" monster: Send 1 Normal or Quick-Play Spell from your Deck to your GY, except "LeSortilège Qui Unit LeCyan et LeBlank"; this card's effect becomes that target's activated effect, but replace all words between quotes with "LeBlank". During the End Phase, if this card is in your GY: You can Set this card to your field.```
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Thoughts?

forest vortex
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please summon Heart eartH Dragon

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Also made some Karakuri BS

tranquil mango
boreal tendon
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It's a pend archetype, not much i can do about it peeposhrug

fathom pivot
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Level 10/EARTH/Wyrm/Effect
ATK/2500 DEF/3000
During the Main Phase, if this card is in your GY (Quick Effect): You can banish 5 monsters in your GY, Special Summon this card. 
When this card is Special Summoned: banish all Spell/Trap cards in the field, then, draw 2 cards.
Once per turn, when your opponent adds a card(s) from the GY or Deck to their hand, banish 1 random card from your opponent’s hand.
You can only Special Summon “Ever-Consuming Pralaya “ once per turn. ```
urban hinge
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'Call of the Reinforcements'
Quick play Trap Card
Effect: 1. All monsters you control gain 200 attack points for each monster you control during the battle phase. You cannot attack your opponent directly during the turn this effect is activated.
2. If this card is destroyed by an opponent's card effect and sent to the GY. Special summon one monster from your deck whose level equals to the number of monsters that share the same type or attribute you control. That monster cannot activate its effects by this card's effect during the turn it was special summon.
You can only activate each effect of 'Call of the Reinforcements' once per turn and not both.

forest vortex
forest vortex
pure eagle
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I would change the last part of the revive effect to "attach it to that card as material"

quick turret
# forest vortex

Since there's no precident for this kinda effect I'm not sure how this would be worded but I don't think you'd specify "battle or effect damage"

pure eagle
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Yeah it’d probably just be “if your LP would become 0”

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I guess specifying means it excludes paying yourself to death

forest vortex
golden lynx
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(i love making pack filler cards)
Dai Don't Care!
Trap Card

Once per turn, when your opponent activates a card or effect during your turn, you can negate the activation and destroy that card, then your opponent draws 1 card. If the only monster you control is a non-effect monster, you can activate this card from your hand, but banish this card face-down when it leaves the field.

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Dai Won't Quit!
Spell Card

You can banish 1 Normal monster from your GY face-down, Special Summon 1 "Grepher" monster from your Deck in Defense Position, but it's effects are negated and it cannot be used as Xyz material. You can banish this card from your GY face-down, draw one card for every "Grepher" monster you control. You can only use each effect of "Dai Won't Quit!" once per turn and only that turn.

honest bane
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How does this fieldspell seem so far?

fiery tinsel
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Link-1,LIGHT
Link/Insect/Effect
0 ATK, Arrow pointing down
1 level 4 or lower Insect monster
You can only Link Summon "Beetrooper Bright Beacon" once per turn, also you cannot Special Summon monsters, except Insect monsters. During your Main Phase, You can Special Summon 1 "Beetrooper" monster from your hand, but lose LP equal to its original ATK. If you would tribute an insect monster(s) to activate your insect monster's effect; you can banish this card from your GY instead. You can only use each effect of "Beetrooper Bright Beacon" once per turn.```
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My take on a beetrooper link 1

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Design/lorewise it represents a flare being set off, signaling the beetroopers to advance

coarse lintel
honest bane
coarse lintel
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Yeah I'd say its pretty good

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Discard a normal to get a draw, reborn the normal and a s/t search

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Don't know if ill post more of these cards but they were kinda hard tk make

forest vortex
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Being able to mill your entire Deck is concerning to say the least....

boreal tendon
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Finally

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Tearlament support

storm pecan
#

you can't unless you have a target

boreal tendon
#

I mean

#

You just need to have a legal target in deck at activation

tulip kelp
#

yeah there probably isnt a level 30 voltage dragon so you can't mill your whole deck
how much it mills depends on the rest of the arch
but worst case its still an lv4 that summons itself fur free and then mills 4

lament bronze
#
Recette Rapide de Nouvelles - Quick Recipe
[Quick Play]
Special Summon 1 "Nouvelles" Ritual Monster from your hand or Deck with an equal or lower Level than the number of cards in your opponent's hand. You can banish this card from your GY, then target 1 Ritual Monster you control; it gains 1850 ATK. You can only activate 1 "Recette Rapide de Nouvelles - Quick Recipe" per turn. 
sacred parrot
#
Field Spell
Level/Rank/Link-1 Beast monsters and Beast Fusion or Synchro Monsters with less than 1000 ATK/DEF gain 1000 ATK/DEF, and non-Beast monsters on the field lose 1000 ATK/DEF, while you control a Level/Rank 1 Beast monster. Once per turn: You can discard 1 card; Special Summon 1 Level 1 Beast monster from your Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Beast monsters.```
#
Level 1 LIGHT Beast/Tuner/Effect
ATK 100/DEF 100
If this card is Normal or Special Summoned: You can Special Summon from your hand or Deck, 1 Level 1 Beast monster with 100 ATK/DEF or 1 Level 4 LIGHT, EARTH, or DARK Beast monster, except "Outstanding Dog Leo". You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Beast monsters. You can only use this effect of "Outstanding Dog Leo" once per turn. When this card is sent to the GY: You can shuffle it into the Deck.```
ember drift
#

Dragon Knight Majestic-Equistes (Salvation Dragon Knight - Saviourequistes)
Level 11/WIND/Dragon/Synchro/Effect
4000ATK/3200DEF
1 "Majestic Dragon" + 1+ non-Tuners, including a Dragon Fusion Monster
Must first be Synchro Summoned. While this card is in Attack Position, you never take effect damage. Once per turn: You can reveal 1 Dragon Synchro Monster in your Extra Deck; send it to the GY, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can banish this card: Special Summon 1 Dragon Fusion Monster from your GY.

nimble iron
#

Dream Mirror Acceptance
field spell
(This card is also always treated as both "Dream Mirror of Joy" & "Dream Mirror of Terror")
When this card is activated: Take 1 continuous "Dream Mirror" Spell or Trap card from your deck and activate it. Your opponent cannot activate cards or effects in response to the effects of "Dream Mirror" monsters you control. Once per turn: You can set 1 "Dream Mirror" Trap from your deck or your GY. You can only activate 1 "Dream Mirror Acceptance" per turn

honest bane
#

Normal monster text rating?:

"But someone once told me. It is all in our hands. If in the future, this is all that awaits us...
O, little King. It is all in our hands. If this is fate...
Then I reject it."

forest vortex
#

Sounds a bit like smth that would be on another Normal Magickey monster [Clavkiys]

viral tapirBOT
# forest vortex Sounds a bit like smth that would be on another Normal Magickey monster [Clavkiy...

level Level: 4
[ Warrior / Normal ]

ATK 1900 / DEF 1900

Effect

Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.

honest bane
golden lynx
#

Earthbound Patriarch Psunaame Kapur

Level 10 DARK
Beast-Warrior/Synchro/Effect
3100 ATK
500 DEF

Cannot be Synchro Summoned. You can Special Summon this card (from the Extra Deck) by shuffling a face-up Level 10 monster you control into the Deck.
You can only control 1 "Earthbound Patriarch Psunaame Kapur."
This card can attack your opponent directly. When this card is Special Summoned, you can add 1 "Earthbound Geoglyth" and 1 Level 10 monster from your Deck to your hand. (Quick Effect:) You can banish this card from your GY, "Earthbound Immortal" monsters you control cannot be targeted by your opponent's card effects until the end of the turn.
You can only use each effect of "Earthbound Patriarch Psunaame Kapur " once per turn.

forest vortex
#

Trains be like: This for me?🚅

sacred parrot
#
Level 3 LIGHT Beast/Fusion/Effect
ATK 900/DEF 0
3 Level 1 Beast monsters
Must be either Fusion Summoned, or Special Summoned by shuffling the above cards you control into the Deck. You can only control 1 "Outstanding Dog Max". Level/Rank/Link-1 Beast monsters, and Beast monsters with less than 1000 original ATK/DEF, on the field are unaffected by your opponent's card effects while "Outstanding Park" is in your Field Zone, except their own. If your Beast monster with less than 1000 original ATK/DEF battles an opponent's monster, during damage calculation: Your battling monster gains ATK equal to that opponent's monster's Level/Rank x 300 during that damage calculation only.```
golden lynx
#

Earthbound Linewalking Patriarch
Level 10 DARK
Warrior/Effect
1900 ATK
2700 DEF

Cannot be Normal Summoned/Set. You can discard 1 Level 10 monster, Special Summon this card (from your hand) then draw 1 card.
If this card is used for the Tribute Summon of a "Earthbound Immortal" monster, you can discard any number of "Earthbound" monsters in your hand that haven't been summoned this turn, draw that many cards, but their effects are negated until the end of your opponent's next turn. You can only use the second effect of "Earthbound Linewalking Patriarch" once per duel.

golden lynx
forest vortex
#

I mean yeah

#

But generally Speaking it is mostly Trains let's be real

#

They crave those Level 10s

#

Like Gollum and the Ring

golden lynx
#

very true, that's why i also made it just a searcher for a 10 if you use it in something like trains since its still quite good but it doesn't benefit you as much as it can in ei

storm pecan
#
Level 7, 0/0, LIGHT, Machine, Pendulum, Gemini
1) Once per turn: You can Tribute 1 "Paralldox" monster; add 1 "Paralldox" monster with a different Level from your Deck to your hand.
2) If a "Paralldox" monster you control treated as an Effect Monster battles an opponent's monster, you can have it gain ATK equal to the opponent's monster's ATK during damage calculation only.
<8/8>
1) This card is treated as a Normal Monster while face-up on the field or in the GY.
2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● If this card is Normal Summoned while you control another "Paralldox" Monster Card: You can have your opponent send monsters they control to the GY until they only control 1.
● (Quick Effect): You can place this face-up card in your Pendulum Zone; return 1 card on the field to the hand.
● Other "Paralldox" monsters you control cannot be targeted for attacks.
#

i'm making a pendulum gemini archetype based off normal summoning your gemini monsters during the opponent's turn

copper dock
#

Yay, nay, or meh?

sacred parrot
#
Rank 1 LIGHT Beast/Xyz/Effect
ATK 100/DEF 100
2+ Level 1 Beast monsters
Level/Rank/Link-1 Beast monsters you control cannot be destroyed by your opponent's card effects while this card has material. If your Level/Rank/Link-1 Beast monster battles (Quick Effect): You can detach 1 material from this card; until the end of this turn, your Level/Rank/Link-1 Beast monsters cannot be destroyed by battle, also your opponent takes any battle damage you would have taken instead.```
ember drift
fathom pivot
#
Level 5/WIND/Spellcaster/Pendulum/Effect
ATK/2100 DEF/1900
⬅️2️⃣Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and a card in your GY or that is banished that you can place Spell Counter on, and if you do, place 1 Spell Counter on each.2️⃣➡️
You can only Special Summon “Troubador of Endymion”(s) once per turn. 
Monster you control gain 300 ATK/DEF for every Spell Counter they have.
Once per turn, you can target up to 3 face-up monsters or Spell/Trap Cards your opponent controls, change those monsters to face-down Defense position and destroy those Spell/Trap cards, then, remove 2 Spell Counters from your field for each card targeted by this effect.
If this card in the Monster Zone is destroyed: You can place 1 Spellcaster monster from your Deck in your Pendulum Zone, then place the same number of Spell Counters this card had as a monster on that card. ```
#

average pendulum effect

mental snow
lament bronze
#

So we never saw what pre-pendulum zarc ever used alongside astrograph magician and the 4 dragons. here's some cards made to turbo the 4 dragons.

Duel-Eyes Superformer
[Level 4/Dark/Spellcaster/Effect]
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can only use each of the following effects of "Duel-Eyes Superformer" once per turn. (Quick Effect): You can reveal 1 "Odd-Eyes" monster in your hand; Special Summon this card from your hand. If this card is Norma or Special Summoned: You can activate this effect; immediately after this effect resolves, Tribute Summon 1 Dragon monster face-up. 
ATK 1500 / DEF 1000

Clear Tune Superformer
[Level 3/Wind/Machine/Tuner/Effect]
If you control a "Superformer" monster: You can Special Summon this card from your hand. If this card is in your GY: You can target 1 "Clear Wing" Synchro Monster in your GY; Special Summon it, and if you do, shuffle this card into the Deck. You can only use ech effect of "Clear Tune Superformer" once per turn. 
ATK 1000 / DEF 1500

Vicious Thorn Superformer
[Level 4/Dark/Plant/Effect]
If this card is Normal or Special Summoned: You can Special Summon 1 "Superformer" monster from your Deck in face-down Defense Position. You can pay 1000 LP; add 1 "Polymerization" from your Deck or GY to your hand, and if you do, for the rest of this turn, "Starving Venom" Fusion Monsters you control gain 1000 ATK. You can only use each effect of "Vicious Thorn Superformer" once per turn. 
ATK 1800 / DEF 1000

Shadow Revolt Superformer
[Level 4/Dark/Warrior/Effect]
If this card is Normal or Special Summoned: You can add 1 "Superformer" card from your Deck to your hand. If this card is sent to the GY: You can target 1 "Dark Rebellion" Xyz Monster you control; attach up to 2 cards from your GY to it as material, including this card. You can only use each effect of "Shadow Revolt Superformer" once per turn. 
ATK 1500 / DEF 1000
forest vortex
covert herald
lyric wraith
#

Cards you didn't make yourself don't go here

#

All AI content goes in #shitposts_memes

toxic summit
#

cause i gave it a quick clean up

#

i hope i used the right problem solving card text

#

starting to think that revealing the top 10 cards of anyone's deck and destroy everything of a certain card type is a bit busted not gonna lie.......

#

couldnt find a good card image so im just defaulting to clodsire

lyric wraith
#

Sure, this at least shows you put some effort into it instead of dumping the raw text

toxic summit
toxic summit
lyric wraith
#

Idk how david would feel if these were submitted for one of the contests

toxic summit
#

only fate knows...

covert herald
#

😮

lyric wraith
#

A very inactive thread

#

And david posts his AI card creations in #shitposts_memes

#

So there I shall direct the rest

forest vortex
#

Well yeah it's inactive if no one posts their stuff there...

lyric wraith
#

Directing users to a thread has never worked in the past

#

Too many issues with them not being able to see it until @'d within

toxic summit
#

hey man can live twin be a viable rogue option yet

#

im thinking of another link 2 that can recyle cards from your hand, gy and banished zone that has a zealantis type material (1+ monsters)

#

so you can easily go into it with an evil twin link

#

except the big link 4 not that she stays on field often

#

i kinda want to give it a solemn wave like card

forest vortex
#

Eh
The first effect is solid so you can use the Costumed Versions to SS one for the Links 2s but the second one is a bit meh since it needs to be on the Field and you most likely linked it away or it get's attack itself

toxic summit
#

i intended to use this card as a stepping stone to the link 2 climb so itll end up in the gy and be protection

#

just imagine it's "... you control would be destroyed by battle of card effect while this card is in the GY, banish this card instead."

toxic summit
#

im evil like that

#

i know theres a GG EZ out there but like it kinda sucks

#

wanted WP No Re but GG No Re sounds better

forest vortex
#

Chaos Form for Number 10: Illumiknight

toxic summit
#

might just be a teeny bit too busted ConcernedFroge

forest vortex
#

[Evil Twin]

viral tapirBOT
# forest vortex [Evil Twin]

Rating: Link-2 (➡⬇)
[ Fiend / Link / Effect ]

ATK 1100

Effect

2 monsters, including a "Ki-sikil" monster
If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.

forest vortex
#

Nvm

#

I thought they were Cybers lol

fathom pivot
#

live twins are cyberse

#
Link 2/Wyrm/DARK/Link/Effect
ATK/1500
⬆️⬇️
2 monsters, including a “Danger!” monster
This card cannot be used as Link material the turn it was summoned.
This card gains 1000 ATK for each Level 6 or Higher monster this card points to.
If you have a “Danger!” Monster in your hand, (Quick Effect) you can reveal that card in your hand, then your opponent randomly chooses one card from your entire hand, discard the chosen card. If the discarded card was not the revealed monster, Special Summon that card from your hand, and if you do, draw 1 card. If the chosen card is discarded, you can target 1 monster, its ATK and DEF is halved and its effects are negated until the end of this turn. ```
#

not once per turn HYPEROMEGUFACE

toxic summit
#

gotta boost that advantage game of live twin/evil twin to a maximum

fathom pivot
#

[live twin]

viral tapirBOT
# fathom pivot [live twin]

level Level: 2
[ Cyberse / Effect ]

ATK 500 / DEF 0

Effect

Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.

toxic summit
#

while providing some protection so they dont die from a single raigeki

toxic summit
fathom pivot
#

cbtg trouble sunny KEKW

toxic summit
#

but theyre basically your whole game

toxic summit
#

i mainly made it have to mention live twin/evil twin for secret password

ember drift
#

with Illusion now making a 24th normal type for Master Duel, I added this to my Dummy archetype

Dummy Dream Wool
Level 5/WATER/Illusion/Effect
1300ATK/1700DEF
If your "Dummy" monster battles an Illusion monster: You can banish both monsters during the end of the Damage Step. When your Dummy Monster is attacked: You can banish this card from your GY; Special Summon 1 banished "Dummy" monster, except an Illusion monster, and if you do, it becomes the attack target, and you proceed to Damage Calculation. You can only use each effect of "Dummy Dream Wool" once per turn.

solid marsh
#

Salamangreat Crimson Condor (FIRE/Cyberse/Rank 5/ATK 2800/DEF 2000)

2 Level 5 monsters

If this card is Xyz Summoned using "Salamangreat Crimson Condor" as material, it gains 500 ATK for each material attached to it, also it can make a second attack during each Battle Phase. You can only use each of the following effects of "Salamangreat Crimson Condor" once per turn. If a card or effect is activated that would target this card (Quick Effect): You can detach 1 material from this card; negate the activation. During your Main Phase: You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

<><><>

I've been noticing a pattern of ED Salads with 2800 ATK/2000 DEF, and wanted to make an Xyz that followed the trend.

thick basin
#

I cooked up a link monster for synchron because I have nothing better to do with my life (before you say anything read the card)

#

The art is just some AI filler bc I’m lazy

forest vortex
#

I should switch the effect's around probably since 4 Level 4 Machines are not that hard to make

thick basin
#

I feel like it’s fine given many cards that are just as easy to make have crazier effects

#

cough cough albert cough

copper dock
#

Is this good, bad, meh, or broken?

limber juniper
forest vortex
#

Not sure about Summoning anything up to Level 8 from the Deck
Maybe Level 4 or lower

limber juniper
#

^yh that's probs the biggest issue with it

limber juniper
storm pecan
#

without hopts it will loop

limber juniper
#

wait i just realised

ember drift
#

Heck it’s not even that it relies on the weak level 1 surviving long enough to trigger the effect and resolve it

forest vortex
#

What other Number Monster could get a Chaos Form?
Preferable smth shitty so maybe the C Number can make it worth Summoning

#

I thought of Golden Rat or Number 31 and 13

ember drift
#

hm... I think Number 33 deserves one

#

since number 6 has one

#

oh number 8 too

forest vortex
#

Hmmm
Number 8 is a bit tricky since the only thing I could think of is making the Change Effect able to target anny Monster and not just XyzHmm

#

Also I actually want to do Numbers without a Archetype first because they are a bit easier for me to think of stuff

ember drift
#

shock master?

#

acid golem?

#

lion heart?

forest vortex
#

Ain't Shockmaster still banned?

#

Acid Golem sound good I think

ember drift
pure eagle
#

tbf with the chaos version of giant hand they just made it require a number/xyz monster as material for it's bonus effect

#

although that is probably unrelated

ember drift
#

nah not sure why that happened

pure eagle
#

i mean for the tcg it makes sense because giant hand was a prize card
but idk why it was oiriginally designed

mental snow
limber juniper
#

odd-eyes magical pendulum dragon

mental snow
#

Oh yeah, evolved versions still retain their summoning

#

Dark Requiem XYZ DRAGON

#

yeah yeah

#

Fixed the wonky text in the pendulum effect too

toxic summit
#

magical muskeeter next zoodiac???

#
You can Xyz Summon "Magical Musketeer der Treufel" using 1 "Magical Musketeer" monster you control as material or by revealing your hand to your opponent and using 1 "Magical Musket" Spell/Trap card as material from your hand.
When this card is Xyz Summoned: Draw 1 card, then you can activate 1 of 2 effects:
* Add 1 "Magical Musket" Spell/Trap from your GY or Deck to your hand.
* Special Summon 1 "Magical Musketeer" monster from your GY, Deck or hand.
This cannot be responded with the activations or effect of your opponent.
The Summon of this card cannot be negated and it cannot be Tributed.
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand, also this card gains 700 ATK for each material.
Once per turn, when a Card or Effect activated by your opponent resolves in the column of a "Magical Musketeer" monster, negate that effect, and if you do, attach it to this card as material, then, if it has 7 or more Xyz Material, return it to the Extra Deck; take 1000 x its material as damage.```
#
  • der treufel means the devil in german (original language of der freischutz, what the archetype is mainly based off)
  • can be summoned with any bricky ass hand that a magical musketeer player might draw (if you dont draw any magical musketeer cards im sorry theres no saving that duel)
  • gives some sweet advantage
  • beefy ass monster, the magical musketeer archetype does not have any high atk monster
  • a "upon resolution" negate because thats funny and very hard to counter, he is in fact the devil, lets be evil
  • 7 is an important number in the "der freischutz" story, and with the 7th shot fired, the contract with the devil is completed, and he takes your most important thing with said bullet, and here it's shooting your lifepoints to a near death state (or actual death if you took 1000 damage throughout the game)
  • the devil will only help you once, you only have one "most important thing in the world"
  • returns to the extra deck when it reaches 7000 atk, being done playing with you and also another play with the number 7
#

had a bit of free time please make magical musketeer good konami im begging 🙏

boreal tendon
#

Yo

#

That's a cool custom

covert shale
#

Bountiful Berry Blast

Normal Spell
Tribute any number of monsters with different attributes (min. 1); monsters you currently control with the same attribute as 1 of the Tributed monsters gain ATK equal to the number of Tributed monsters x 500. You can only use this effect of "Bountiful Berry Blast" once per turn. If a monster affected by the effect of "Bountiful Berry Blast" is destroyed while this card is in the GY, your opponent takes damage equal to the difference between that monster's ATK on the field and that monster's original ATK.

ember drift
#

needs to drop some effects

boreal tendon
#

Probably

#

But the lore stuff is cool nyaruhodo

forest vortex
#

BIG BOY

forest vortex
#

Gonna work on a Orc Archetype based on Warhammer
Beast Warrior Main Deck Monsters with Machine Xyz Monsters
MD Monsters can attach themself from the Field to the Xyz Monsters and can detach themself like Unions to dodge Attacks and Effects

forest vortex
#

This is the Type of Effect all MD monsters would share

Quick effect: You can either attach this card you control on to a Machine Xyz monster as Material or you can detach this card from a Xyz monster and Special Summon it in Attack Position. You can only use each effect of "Orc Mekboy" once per turn.
forest vortex
#

Thoughts so far?

fathom pivot
#

im gonna have to see the xyz to see if its really worth to stack everything on it

forest vortex
#

I just quickly threw this one together but the thing they will all have in common is the 500 ATK Gain for each Material

#

ATK should have probably just been 1000

fathom pivot
#

i think the wording should be
“You cannot summon monsters, except Machine or Beast-Warrior monsters, the turn you activate this card” or something

forest vortex
#

Wording aside stuff like this would be ok yes?

fathom pivot
#

i think it should have some kind of protectiom but other than that its okay

#

a board flood can be pretty useful depending on the situation

toxic summit
#

ill move some effects to another mm card ill call the bride or something to that effect

toxic summit
forest vortex
#

Two more Boyz

ember drift
forest vortex
#

It's a Form of Acid

ember drift
#

Neat

toxic summit
#

got those magical muskets a forbidden droplet and a called by at home
the third one is just to not let the weak monsters die instantly in battle

toxic summit
limber juniper
#

lore wise

#

maybe make it HOPT

#

tho

#

did u see my magical musket concepts btw

#

i think they might make more cards for the archetype tho

#

because the lore isnt complete

toxic summit
#

theyre good support but im a big lore freak

#

so hngrrnnn

#

also i made agathe

#
You can also Fusion Summon this card by sending "Magical Musketeer" monsters or treating "Magical Musket" Spell/Traps as "Magical Musketeer" monsters from your hand or field to the GY as Fusion Material.
When this card is Fusion Summoned: Draw cards equal to half the amount of Fusion Material used for the Summon of this card, then Special Summon 1 "Magical Musketeer" monster from your GY or add 1 "Magical Musket" Spell/trap from your GY to your hand. (Quick Effect): Banish this card until the End Phase; Special Summon 1 "Magical Musketeer" monster from your hand, Deck or GY, but destroy it during the End Phase.
You can only activate each effect of "Agathe of the Magical Musketeer" once per turn.```
#

in the story of der freischutz, the 7th bullet (under the control of the devil, as per the contract says) shot the most important thing in max's world (our freischutz), but she got protected by her bridal veil and a hermit, shooting someone else

#

so she faints and another magical musket comes into play that takes her fate

limber juniper
#

Magical Musket - Cursed Raven
Counter Trap Card
If your opponent activates a card or effect that is not in the same column as a "Magical Musket" monster you control: Return it to the hand and select a random card from your opponent's hand, then, if it shares the same name, negate it and banish it face-down. Otherwise, take damage until you have 1000LP left. If you have 6 or less "Magical Musket" cards in your GY, negate it and banish it facedown instantly instead. You can only activate 1 "Magical Musket - Curse Raven" per turn.

this card was meant to be a reference to the first bullet he shot

#

that killed a bird

#

wait no

#

wrong card

#

wait

toxic summit
#

der freischutz is also a theatre play (i dont know my english) that uses sounds and she is played using soprano which has a frequency of between 250 to 1500 hz

#

reasoning for her atk and def spread

#

also even more advantage

limber juniper
toxic summit
toxic summit
limber juniper
#

kinda

#

coz u can also use it on hand traps

#

and gy effects

toxic summit
#

you really have to pray to god they bricked on 2 ash

limber juniper
#

but also any effect that doesnt share the same column

toxic summit
#

and have good enough recycling to not end up with 6 or more mms in the gy

#

just wanted to rework it a bit

#

YOU WANT 6 OR LESS MAGICAL MUSKET CARDS IN THE GY?

#

it was originally musket i changed it to musketeer and a brain cell began to work

#

i dont know if any mm player can do that...

#

you go through your muskets like butter

limber juniper
#

with different names

#

or

#

spells/traps

toxic summit
#

thatd be pretty good

#

i think

#

honestly if mm doesnt get any extremely strong support

#

they might as well get a free card/effect negate without any drawback/requirement

#

or a monster effect negate to go alongside the spell/trap negate they have now

limber juniper
toxic summit
limber juniper
#

yh

toxic summit
#

talking about something like a counter trap like last stand

#

counter trap strong 💪

limber juniper
#

last stand is the goat

toxic summit
#

factual

#

i always wanted a last stand for monsters

limber juniper
#

If your opponent activates a card or effect that is not in the same column as a "Magical Musket" monster you control: Return it to the hand and select a random card from your opponent's hand, then, if it shares the same name, negate it and banish it face-down. Otherwise, discard 1 card. If you have 6 or less "Magical Musket" cards with different names in your GY, negate it and banish it facedown instantly instead. You can only activate 1 "Magical Musket - Curse Raven" per turn.

#

@toxic summit if there is any card from my list i would add it would probably be the reload 1

#

because magical muskets can be really bricky sometimes

toxic summit
#

thats why all my magical musketeer extra deck cards i made can be summoned using the magical musket spell/trap cards

limber juniper
#

if you go 2nd u can bring out max

#

but if u go 1st u kinda just have to hope you get starfire/caspar/kidbrave and ties

nocturne sphinx
ember drift
#

Maybe a bit op

nocturne sphinx
ember drift
#

Both

nocturne sphinx
#

Ohh I see

ember drift
#

In the synchro you can summon as many lv 8 Blue Eyes as you want with no cost upon it blowing up

#

And the Pringle can nuke opponent’s stuff for free on any type of summon

nocturne sphinx
#

I see

ember drift
#

Sure only once but once is more than enough

nocturne sphinx
#

What about the search effect?

ember drift
#

Seems fine, not sure if that is too much

nocturne sphinx
#

I see

#

Well I'm a blue eyes fan

#

So I guess I really made it strong lmao

pure eagle
#

Hidden Temple Under the Sea
Field Spell
Place 1 Exploration Counter on this card each time a monster is Summoned, then, if that monster was Summoned from the Extra Deck, place another Exploration Counter on this card. If the 20th Exploration Counter is placed on this card: Destroy this card, and if you do, add 1 "Hidden Temple Treasure - Trident of Abyssgaios" to the hand of the Player who Summoned a monster at that time, then you can set 1 "Hidden Temple" Trap directly from your deck. (edited)

Hidden Temple Treasure - Trident of Abyssgaios
Normal Spell
If this card is added to your hand by the effect of a "Hidden Temple" Spell: Reveal it. If this card is revealed it in your hand: Destroy all Spells/Traps on the field, and if you do, you can set any number of Normal Traps in either GY to your field, up to the number of cards destroyed, 1 of them can be activated this turn. You can only use this effect of "Hidden Temple Treasure - Trident of Abyssgaios" once per turn. During the End Phasel if this card is in the GY because it was sent there from your opponents hand this turn: You can place this card on the bottom of your Deck, and if you do, add 1 "Hidden Temple" Field Spell from your deck to your hand

pure eagle
#

Why yes I am basically making hearthstone quests in yugioh

burnt crane
#
Level 12/DARK/Dragon/Synchro
4000 ATK/3500 DEF
2+ Tuners + 1 non-Tuner DARK Dragon Synchro Monster
This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn (Quick Effect): You can banish 1 "Red Dragon Archfiend" from your field or GY; destroy all monsters your opponent controls that did not battle this turn.```
forest vortex
#

I rather summon [Tyrant Red Dragon] tbh

viral tapirBOT
# forest vortex I rather summon [Tyrant Red Dragon] tbh

level Level: 10
[ Dragon / Synchro / Effect ]

ATK 3500 / DEF 3000

Effect

2 Tuners + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.

burnt crane
#

this not being a quick effect is meh

forest vortex
#

Needing a Red Dragon Archfiend for the Nuke is way worse

#

Best it can do is blow itself up since it's RDA on the Field

burnt crane
#

This card is designed to work with the new support

#

The soft opt self-banishing is literally there to be reused by Red Zone cheems

#

also, even in the worst case scenario, you can use the field wipe twice

#

cuz you at least have an RDA in GY already as Synchro mat

forest vortex
#

[Red Zone]

viral tapirBOT
# forest vortex [Red Zone]

level Level: 3
[ Dragon / Tuner / Effect ]

ATK 1000 / DEF 1800

Effect

If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.

forest vortex
#

Ah ok

#

Apparently a new card that I never heared of

#

Well then it's good I guess

pure eagle
#

Hidden Temple Trap - Dart Spitting Wall
Normal Trap
If a "Hidden Temple" Field Spell is in your GY: Negate the effects of all Attack Position monsters your opponent controls until the Main Phase 2 of this turn, your opponent can negate this effect by discarding 1 "Hidden Temple Treasure" card. You can only use this effect of "Hidden Temple Trap - Dart Spitting Wall" once per turn. If this card is in your GY, except the turn it was sent there: You can place this card on the bottom of your deck, and if you do, place 2 Exploration Counters on a card you control that you can place an Exploration Counter on.

ember drift
#

Exalted Illusionist - Dream Catcher
EARTH/Illusion/Link/Effect
2300ATK/Link-3 (Top Left, Center Right, Bottom Left)
2+ monsters, including 1 Illusion monster
When this card battles a monster, neither monster can be destroyed by that battle. When exactly 1 Illusion monster you control would be destroyed by card effect (Quick Effect): You can place that monster in the Spell/Trap Zone as a Continuous Spell instead. During the End Phase of that turn, place that card to one of your Main Monster Zones (even if this card leaves the Monster Zone).

steady badger
#

Stelle the Vast Vassal

DARK | Level 5 | [ Fairy / Effect ] | ATK 800 | DEF 1000

You can: Send 1 monster with 800 ATK/1000 DEF from your Deck to the GY; Special Summon this card from your hand, and if you do, add 1 monster with 2400 or more ATK and 1000 DEF, as well as the same Attribute as that of the monster's sent to activate this effect, from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can: Target 1 monster with 800 ATK/1000 DEF in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Stelle the Vast Vassal" once per turn.
#

@burnt crane

#

@tranquil mango too

burnt crane
#

i mean

#

at least this requires matching attribute

tranquil mango
#

Not good enough

steady badger
#

I'm very much making the 2 card combo Deck into a 1 card combo

#

Exactly what Circular did if you think about it uwu

tranquil mango
#

Also make it add when something is tribute summoned

steady badger
#

I was gonna make it add a Monarch Spell/Trap if Tributed but that was worse

burnt crane
#

hey even with this the deck's 1-card payoff is like Erabus handloop for 1 KEKW

steady badger
#

it's better ryuji

burnt crane
#

so honestly fine enough

steady badger
#

mill edea

#

add ehther

#

edea summon berlineth

#

tribute edea stelle for ehther mill 2 summon ehther

#

pantheism get domain, ehther tributes berli on their turn to appointer

#

😀

burnt crane
tranquil mango
#

Crazy

burnt crane
#

My side decked Raigeki will take care of this copium

steady badger
#

the fucked up part is that it will

fathom pivot
#

you just pray they dont ls your backrow

#

wait

#

arboria gy effect but its a vassal yeetbrain

#
Continuous Spell Card
You can target 1 of your banished cards, reveal that target, then return that card to the bottom of the Deck, and if it was a “S-Force” card, you can add 1 “S-Force” card from your Deck to your hand with a different name.
When a “S-Force” monster is Special Summoned to your field, you can move a opponent’s monster to a column with one of your “S-Force” monsters.
You can only use each effect of “S-Force Search” once per turn. ```
#

cooking more s-force

tranquil mango
#

Have the card reveal first

#

So opp can verify

#

In case it was a fd banished

fathom pivot
#

makes sense hol up

tranquil mango
#

Also semicolon

#

You can cut off the (s)

steady badger
#

Maddening Despair

Normal Trap

If a card(s) in your possession is banished or sent to the GY by an opponent's card: Pay half your LP, then target any number of those cards; Tribute an equal number of cards you control or in your hand, and if you do, take those targets and either add them to your hand or Special Summon them if they're monsters. You can activate this card from your hand if any of the card(s) were sent or banished from your Deck or Extra Deck.
#

dying @tranquil mango

red dust
#

Flamvell Ignis
FIRE / Pyro / Link / Effect
1 Pyro monster with 200 DEF
If this card is Link Summoned, you can banish 1 "Sparks" from your deck or graveyard: Add 1 "Rekindling" from your deck to your hand, also you cannot Special Summon non-FIRE monsters from your extra deck for the rest of the turn. You can only use this effect of "Flamvell Ignis" once per turn.
ATK/200 Link-1
↙️

tranquil mango
nocturne sphinx
honest bane
#

Link1 Dinowrestler (name not decided).

1 non-link Dinosaur monster.
If this card is link summoned, you can activate 1 of the following effects, Or if it was summoned using a monster with 2000 or more ATK, you can activate both:

  • add 1 Dinowrestler monster from deck to hand.
  • special summon 3 "Dinowrestler tokens" (level 1, 0/0 EARTH Dinosaur) to your opponents field, but destroy them during the next standby phase.
    HOPT.

(Before I go and make it's PSCT, does it's effects seem ok?

fathom pivot
#

wait

#

[cyber repair plant]

viral tapirBOT
# fathom pivot [cyber repair plant]
Effect

If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

honest bane
# fathom pivot wait

I'm not worried about PSCTing it right now. I just wanted to know if the core effect seems ok

fathom pivot
#

sure i guess

#

i don’t know what dinowrestler does lol

honest bane
forest vortex
#

They also have a Fusion and a Synchro

#

They only have 2 Links

honest bane
#

Yeah I guess. But the Fusion requires a Link.

sacred parrot
#
Level 3 DARK Zombie/Effect
ATK 1500/DEF 0
If this card is Normal or Special Summoned: You can send 1  Zombie monster that mentions "Ghost Fusion" except "Ghost Horse, the Underworld Steed", or 1 "Ghost Charon, the Underworld Boatman", from your hand or Deck to the GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Dragon and Zombie Fusion and Synchro Monsters. If this card is banished: You can target 1 Zombie or Dragon monster you control; the ATK of all face-up monsters your opponent currently controls become that target's original ATK -1000. You can only use each effect of "Ghost Horse, the Underworld Steed" once per turn.```
nimble iron
#

Marauder of the golden land
Continuous trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1300/DEF 1700) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can fusion summon 1 monster using cards you control as material. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Marauder of the Golden Land" effect per turn, and only once that turn.

pure eagle
#

Love to see the ghost fusion support

toxic summit
#

that gave me a freaky ass idea

sacred parrot
#
Level 2 DARK Zombie/Tuner/Effect
ATK 850/DEF 0
If this card is in your GY: You can shuffle 1 "Ghost Fusion" from your GY into the Deck; Special Summon this card, but banish it when it leaves the field. If this card is banished: You can shuffle up 3 of your banished Zombie monsters into the Deck, except "Ghost Hatchling, the Underworld Baby Dragon". You can only use each effect of "Ghost Hatchling, the Underworld Baby Dragon" once per turn.```
#
Level 4 DARK Zombie/Effect
ATK 1800/DEF 0
Monsters cannot be Special Summoned using this card as material, except Dragon and Zombie monsters. You can only use each of the following effects of "Ghost Knight, the Underworld Swordsman" once per turn. If this card is in your GY: You can target 1 DARK Zombie monster with 0 DEF you control or in your GY, except "Ghost Knight, the Underworld Swordsman"; Special Summon this card (but banish it when it leaves the field), and if you do, banish that target. If this card is Special Summoned from your GY: You can pay 1000 LP; add 1 "Ghost Fusion" from your GY to your hand.```
toxic summit
#

hey man where is my youkai girl support

#
For the Synchro Summon of this card, "Ghost" monsters and "Ash Blossom" are treated as both a Tuner and a Non-tuner, you can also discard Synchro Materials from your hand to the GY. If this card is Synchro Summoned: Draw 1 card. While face-up on the field, you can use the effects of "Ghost" monsters on the resolution of your opponent's card effects, but you must discard them after. During the End Phase: Target 3 "Ghost" monster(s) and/or "Ash Blossom" that are banished or in your GY; your opponent randomly picks 1 to add to your hand, shuffle the rest back into the Deck. You can only use effect of "Ghost Beauty & Flower Viewing" can only be used once per turn. ```
#
  • hanami = flower viewing, and a different charcater but that is pronounced the same as "mi" translates to beauty
  • i have an extremely slim amount of knowledge on japanese please dont bully
  • unbricks your hand slightly by giving you one card after summoning
    i pray for all souls that draw 2 ash blossoms as your starting hand (i draw 3 ghost ogres once)
  • gave both atk and def a 900 boost, totaling a 1800 boost, equaling the 0 atk and 1800 def stat spread of yokai girls
  • i find resolution negates extremely funny
  • ash blossom acting annoying by not being a ghost monster
  • extremely specific level 3 requirement so you cant use a random ghost monster that isnt a yokai girl
steady badger
tranquil mango
#

No its written fine

#

Im just trying to wrap my head around the concept and fighting the urge to run

steady badger
#

do you dislike it 🥺

tranquil mango
#

No its really cool

#

I just also hate it

#

its hard to accurately explain my emotions when reading this card

steady badger
#

<insert quip about the cards name relating to your emotional state here>

tranquil mango
#

Was there an inspiration for this

#

did you have flashbacks to our old draft when you got evenly matched like four times

steady badger
#

oh, no

#

i was reading something and my brain was yelling at me to create so i just thought up some random bullshit like being extremely self destructive in the face of loss to get something back

tranquil mango
#

lol well mission accomplished

#

idt it would see play but its a reallyy funny card

steady badger
tranquil mango
#

Kinda lowkey has same energy as

#

maybe slightly less memey

#

I love the "sike you thought" tho

steady badger
#

i mean if you wanted a memey card from me i got one

tranquil mango
#

lol

#

might as well

steady badger
tranquil mango
#

I remember that one actually lol

steady badger
#

yeah,

#

sometimes you really want a card gone

steady badger
#

[raye]

viral tapirBOT
# steady badger [raye]

level Level: 4
[ Warrior / Effect ]

ATK 1500 / DEF 1500

Effect

(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

indigo glen
#

the "ghost" naming doesn't work with the japanese names because none of them share an element in their name

toxic summit
#

might as well

indigo glen
#

like snow rabbit is "yuki usagi", ash blossom is "haru urara", etc

#

if you want to support all of them it'd have to be "level 3 tuners with 0 atk / 1800 def"

toxic summit
# indigo glen if you want to support all of them it'd have to be "level 3 tuners with 0 atk / ...
For the Synchro Summon of this card, all monsters must be Tuners with 0 ATK and 1800 DEF, and you can treat 1 Tuner as a non-Tuner, also you can discard Synchro Materials from your hand to the GY. If this card is Synchro Summoned: Draw 1 card. While face-up on the field, you can use the effects of Level 3 Tuners with 0 ATK and 1800 DEF in your hand on the resolution of your opponent's card effects, but you must discard them after. During the End Phase: Target 3 level 3 Tuners with 0 ATK and 1800 DEF that are banished or in your GY; your opponent randomly picks 1 to add to your hand, shuffle the rest back into the Deck. You can only use effect of "Ghost Beauty & Flower Viewing" can only be used once per turn. ```
#

also it's a tuner now because funny youkai girl

sudden palm
#

i am once again engineering crimes against psct

pure eagle
#

Oh goody

#

Meanwhile I’m finally getting momentum back with my archetype that is basically “What if I put quests from hearthstone into yugioh, but both players can complete them”

sudden palm
#

During your opponent's Main Phase, if you do not control "Styvermaz Stormfront" (Quick Effect): You can discard this card; Set 1 "Styvermaz Stormfront" directly from your Deck, and if you do, it can be activated this turn as a Quick Effect.back on the styvermaz grindset and the judge hitsquad is now en route to my house

fathom pivot
#
Link-3/LIGHT/Warrior/Link/Effect
↖️⬇️↗️
ATK/2200
3 Monsters, including a “S-Force” monster
Link monsters cannot be used as Link Material, except “S-Force” Link monsters.
The effects of your opponent's monsters in the same column as one of your "S-Force" monsters cannot be activated.
Once per turn, you can banish 1 monster you control; banish 1 monster your opponent controls.
If this Link Summoned card is sent to GY because of an opponent’s card, you can banish this card and 1 “S-Force” monster in your GY, Special Summon 1 “S-Force” Link Monster to the Extra Monster Zone.
You can only use this effect of “S-Force Katou-Chiyomaru” once per turn. ```
#

i arrive with another s-force

ember drift
#

D/D Performapal Arc Bael
Level 5/DARK/Fiend/Pendulum/Effect
1500ATK/2000DEF
PE: {Scale 2} If you do not have a "D/D" "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, this card's scale becomes 4. Pendulum Summoned Dragon and Fiend monsters cannot be destroyed by battle.
ME: If a Pendulum Monster you control is destroyed this turn: You can Special Summon this card from your hand or face-up Extra Deck, but banish it when it leaves the field. You can target 1 Dragon or Fiend monster you control: You can make it gain 1 of these effects, or both if it was Pendulum Summoned this turn.
● You take no battle damage from battles involving this card.
● Cannot be destroyed by Monster card effects that do not target it.
You can only use each both effects of "D/D Performapal Arc Bael" once per turn.

steady badger
#

this is pretty ass,

#

If it's just for the on-activation effect can't you just say "then, immediately after this effect resolves, you can activate it"? cheems

#

like it doesn't work as cl2 or higher but yk

boreal tendon
#

Tbf that psct isn't even that bad, orcustrated babel is a card that exists

fathom pivot
#

[babel]

viral tapirBOT
# fathom pivot [babel]
Effect

You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

fathom pivot
#

the card of all time

steady badger
pure eagle
#

Spirits of the Hidden Temple
Level 4 Earth Zombie Spirit
1300/1900
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the Hand. If an Exploration Counter is placed on a card while you control this face-up card: You can Special Summon 1 “Hidden Temple” monster from your hand.

nocturne sphinx
#

Pretty cool spirit monster

forest vortex
#
While this card is an Equip Card, the equipped monster gains 500 ATK, also, if it is a Gemini monster, it is treated as a Effect Monster that gains it's effect. You can only use each of the following effects of "Scorching Armor" once per turn. If this card is send from your field to the GY, you can Special Summon 1 FIRE Warrior Gemini monster from your hand or Deck. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
toxic summit
#

kinda want s force to be an actual police deck where they act like gravekeepers first get to you, lock you up by banishing and wont let you escape

forest vortex
#

S force allways seemed like worse Mekknights to me tbh

fathom pivot
#

nah sounds reasonable enough

fathom pivot
#
Level 9/LIGHT/Cyberse/Effect
ATK/2400 DEF/1600
When a “Crusadia” monster is Link Summoned to the Extra Monster Zone, you can Special Summon this card (from your hand) in Defense Position, then, you can add 1 “Crusadia” card from your Deck or GY to your hand.
During your opponent’s Main Phase (Quick Effect), you can Tribute this card, activate 1 of the following effect:
•Send 1 “Crusadia” monster in your hand to the GY, banish 1 card on the field face-down.
•Special Summon up to 2 “Crusadia” monsters from your Deck or hand to your zone a Link Monster points to, except “Crusadia Trinitas”.
You can only use each effect of “Crusadia Trinitas” once per turn. ```
quiet spindle
#

You should probably make it include summoning a world legacy monster

#

Since crown is really nice for crusaders, and that way they will be able to use other than crown, but that is just my opinion

forest vortex
#

What would Trinitas be?

#

Since it's World Legacy it should have some connection to the Lore right?

quiet spindle
#

How should I know I don't know their lore lmao

forest vortex
fathom pivot
#

like a epilogue card

forest vortex
#

Aaaah

#

Ok

#

So kinda like Girsu

toxic summit
#

lets make Bingirsu the World Legacy Orcust Crusadia Mekk-Knight Krawler Guardragon

vernal patrol
#

True Light and Darkness Dragon
12* / DARK
Dragon / Fusion / Effect
1 LIGHT Dragon Synchro Monster + 1 DARK Dragon Synchro Monster
Must first be Special Summoned from your Extra Deck by Tributing the above cards. While face-up on the field or in the GY, this card is also LIGHT. When a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish it, also place 1 Truth Counter on this card. This card loses 500 ATK/DEF for each Truth Counter on it. (Quick Effect): You can Tribute this card with 0 ATK and DEF; Special Summon 1 "Ma'at" from your hand or Deck, ignoring its Summoning conditions, and if you do, its original ATK/DEF become 5000, also replace its effects with this effect.
• Unaffected by other cards' effects.
ATK 5000 / DEF 5000

putting l&d dragon back together again with the tcg versions

sudden palm
#
Quick-Play Spell
If this card was Set by the effect of a "Metalfoes" card, you can activate it the turn it was Set. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If Fusion Summoning a "Metalfoes" monster this way, you can also shuffle monsters from your GY into the Deck as material. If this card is in your GY: You can target 1 card you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only activate 1 "Raremetalfoes Fusion" per turn.```
ember drift
#

This is my attempt to make Orichalcos support that works with OG Shunoros
Orichalcos Kyutora (Chaos MAX version)
Level 3/LIGHT/Rock/Effect
500ATK/500DEF
You can Special Summon this card (from your hand) by paying 500 LP while you control an "Orichalcos" Field Spell. You never take damage from battle or monster card effects. If this card would be destroyed by battle: You can add 1 “Oricalchos Shunoros” and 1 "Orichalcos" Spell from your Deck to your hand, then negate this card's effects, and it becomes a Normal Monster.

sacred parrot
#
Level 6 LIGHT Fairy/Effect
ATK 2300/DEF 2300
You can discard this card; Special Summon up to 2 Level 4 or lower "Arcana Force" monsters from your GY to either field. You can only use this effect of "Arcana Force XIII - The Reaper" once per turn. If this card is Summon: Toss a coin and gain the appropriate effect.
● Heads: Your opponents cannot activate the effect of monsters in the GY nor Special Summon them.
● Tails: You cannot cannot activate the effect of monsters in the GY nor Special Summon them.```
forest vortex
#

I feel like The Reaper would be a better sounding Name overall

#

It's a nice card overall

#

For Arcana Force that is

boreal tendon
#

You can't exactly change names with arcana force cards since they're taken straight from tarot

#

Also duel links already has pre recorded lines for each currently unused arcana should they ever be printed

pure eagle
#

you could at least make it the actual tarot card name and just be "death" instead of "the death"

boreal tendon
#

Yea

#

[XIV - Temperance] is precedent for that

viral tapirBOT
# boreal tendon [XIV - Temperance] is precedent for that

level Level: 6
[ Fairy / Effect ]

ATK 2400 / DEF 2400

Effect

During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
●Heads: Halve all Battle Damage you take.
●Tails: Halve all Battle Damage your opponent takes.

sudden palm
#

arcana force - the 💀

forest vortex
boreal tendon
#

No, it's just "Death"

ember drift
#

in Duel Links it is called Reaper in the English version

boreal tendon
#

...

#

Fuck

solid marsh
#

Runick Conjuration – Normal Spell

Target 1 "Runick" Quick-Play Spell in your GY; apply that target's effect, then shuffle it into the Deck. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Runick Conjuration" per turn.

indigo glen
#

`Branded in Black
Normal Spell

Add 1 "Fallen of Albaz" from your deck or GY to your hand, then you can apply the following effect:

  • Fusion Summon 1 monster from your Extra Deck, using monsters from your hand or field as materials, including 1 "Fallen of Albaz". You cannot Special Summon monsters from the Extra Deck, except Fusion monsters, during the turn you activated this effect.
    You can only activate 1 "Branded in Black" per turn.`
#

iirc branded in white/red are based on stages of the alchemical process, and we still don't have black to match that

forest vortex
vernal patrol
#

wow 24 hours no message in this channel?

gritty viper
#

Im waiting for the next design contest

vernal patrol
#

tbh what i want to design most at the moment is normal monsters for types that don't really have any (psychic and later)

gritty viper
#

Psychic has psy frame driver

fathom pivot
#
Counter Trap Card
When your opponent activates a monster effect that targets a “Magical Muskeet” monster(s) you control, you can send 1 Fiend monster or 1 “Magical Muskeet” card from your hand or face-up on the field to the GY, negate the effect, and if you do, take control of that monster until the end of this turn. You can only activate 1 “Magical Musket - Bull’s Eyes” once per turn ```


``` Magical Musketeer Anny
Level 4/LIGHT/Fiend/Effect
ATK/ 1900 DEF/1000
During either player’s turn, you can activate “Magical Muskeet” Spell/Trap cards from your hand.
When a “Magical Muskeet” Spell/Trap card is activated from the hand, you can Special Summon this card (from your hand).
If a Spell/Trap card is activated in this card’s column, you can send 1 “Magical Muskeet” Spell/Trap card from your Deck to the GY, this effect becomes that Spell/Trap card effect when its activated. You can only activate this effect of “Magical Musketeer Anny” once per turn ```
golden lynx
#

Rouge Bait Doll
LIGHT Level 4
Spellcaster / Effect

1600 / 1000

If you control no monsters, you can Special Summon this card (from your hand.)
Cannot be used as Link material. Once per turn, you can add 1 "Bait Doll" from your Deck to your hand, then you can look at your opponent's Set cards in the Spell & Trap Zone (if any), negate the activation of any Trap card revealed by this effect until the end of your opponent's next turn.
(Quick Effect:) You can Tribute this card, draw 1 card.
You can only use each effect of "Rouge Bait Doll" once per turn.

#

(i got a pack of PHHY recently and wanted to make a manticore of smashing style pack filler card for a wierd spell)

vernal patrol
red dust
#

nobody is gonna use those cards though is the problem

vernal patrol
#

then put em in the speed duel packs, would be better than reprinting the same old thing

#

would just go some way to make the game feel less uneven in terms of type support

#

Chromatic Serpent
6* / LIGHT
Wyrm / Normal
A creature that appears as a cloud of shimmering colours in the image of a dragon. The few who survived its attacks described the sting of its breath as feeling like fire, ice, lightning, and acid all at once.
ATK 2300 / DEF 200

Draconic Power Stone
Spell Card (Equip)
Equip only to a Dragon or Wyrm Normal Monster. It gains 500 ATK/DEF, also it cannot be targeted by your opponent's card effects. If this card is in your GY: You can banish 1 Dragon or Wyrm monster from your GY; add this card to your hand. You can only use this effect of "Draconic Power Stone" once per turn.

red dust
#

i don't think people would use them in speed duels either

vernal patrol
#

just let me have my fun fleshing this stuff out pls

golden lynx
#

Cherubim Perseus the Airdeciple
LIGHT LV 3
Fairy / Tuner / Effect

If you control an "Parshath" monster(s), you can Special Summon this card (from your hand.)
When this card is Special Summoned, you can add 1 "Cards from the Sky" from your Deck to your hand, then switch 1 monster your opponent controls to Defense Position.
If this card is used as Synchro or Link Material for the summon of a Fairy monster, you can add Counter Trap cards from your Deck or GY to your hand up to the number of LIGHT Fairy monsters you control.
You can only use each effect of "Cherubim Perseus the Airdeciple" once per turn.

nocturne sphinx
#

Ignisoul Dragon
FIRE Dragon/Soulride/Effect
LP: 2500
Requirements: 2+ Monsters + 2500 LP.
This Soulride Summoned monster can’t be destroyed by card effects. When this card’s LP hits 0, it is destroyed. When this card destroys an opponent’s monster by battle, inflict damage to your opponent (or their Soulride Summoned monster) equal to the ATK of the destroyed monster.

#

Thought up of a new extra deck-summoning mechanic called Soulride Summoning that involves paying the LP requirement and the monster requirement in order to turn you into a monster on the field.

golden lynx
# golden lynx Cherubim Perseus the Airdeciple LIGHT LV 3 Fairy / Tuner / Effect If you cont...

Ramiel, Counter Virtue of Sanctuary

LIGHT LV 8
Fairy / Synchro / Effect
2800 / 2300

1 Tuner + 1 or more non-Tuner LIGHT monsters

When this monster is Synchro Summoned, you can activate 1 "The Sanctum of Parshath" from your Deck. Counter Trap cards you activate cannot be negated by your opponent. Each time a Counter Trap is activated, draw 1 card. When this card leaves the field, you can Special Summon 1 "Parshath" monster from your Extra Deck, but it cannot attack.
You can only use each effect of "Ramiel, Counter Virtue of Sanctuary" once per turn.

pure eagle
#

Hidden Temple Trap - Snake Pit
Normal Trap
If a "Hidden Temple" Field Spell is in your GY: Each time your opponent Special Summons a monster for the rest of this turn, inflict damage to your opponent equal to half the ATK of that summoned monster on the field, your opponent can negate this effect by discarding 1 "Hidden Temple Treasure" card. If this card is in your GY, except the turn it was sent there: You can place this card on the bottom of your deck, and if you do, inflict 100 damage to your opponent for each Exploration Counter on the field

pure eagle
#

Relicologist In the Hidden Temple
Level 8 Earth Warrior
3000/2300
If there are 5 or more Exploration Counters on the field, you can Special Summon this card, (from your hand). (Quick Effect): You can discard 1 "Ancient Temple" Spell; Set 1 "Ancient Temple" trap directly from your deck. If an "Ancient Temple" Field Spell is destroyed while on the field: You can take 1 "Hidden Temple" Field Spell from your Deck and either add it to your hand, or set it. If this card destroys an opponents monster by battle: You can place Exploration Counters equal to the level/rank/link rating of the destroyed monster on a card you control you can place Exploration Counters on. You can only use each effect of "Relicologist in the Hidden Temple" once per turn.

pure eagle
#

Intruder of the Hidden Temple
Level 7 Dark Warrior
2500/1000
(Quick Effect): You can remove half the Exploration Counters on a card you control (Min 1); Special Summon this card (from your GY), and if you do, set 1 "Hidden Temple Treasure" Spell to your opponents Spell/Trap zone directly from your deck. You can only Special Summon "Intruder of the Hidden Temple" this way once per turn. If a "Hidden Temple" Spell is sent from the field or your opponents hand to the GY: You can destroy 1 card your opponent controls.

pure eagle
#

This deck is what happens when I care more about flavor than mechanics

strange obsidian
#
QuickPlay Spellcard
During your turn, pay 2000LP; banish 1 card on the field. Neither player can activate card or effects in response to this effects activation. You can only activate “Gateway To Oblivion” once per turn. ```
#

Is the PSCT fine?

#

also is this balanced enough or nah?

#

like I made it your turn only and with a decent lp cost(even though it likely doesn’t matter in the grand scheme of things)

#

So it has lots of utility but doesn’t outclass any cards (I’m aware of) completely)

#

heavier cost than cosmic and your turn only makes it in effective into cont spells or things like runick fountain

#

It’s worse than Kaijus since it’s has a cost and is an actual effect

#

It also doesn’t beat towers mons

robust quartz
#

i got a nice retrain for a CB card

#

"Forgotten Rainbow Ruins"

#

This card is always treated as a "crystal" card. Upon activation, you can add one "Crystal" card (except this card) or one "Ultimate Crystal" monster from your deck to your hand. While you control a Crystal Beast monster in your spell/trap zone this card cannot be targeted or destroyed by your opponents card effects. You can special summon one Crystal Beast monster in your spell/trap zone, You can only use this effect once per turn and only once that turn.

ember drift
#

Dragon Deity's Deviant
Level 7/EARTH/Wyrm/Effect
2000ATK/1900DEF
If you control no monsters, or the only monsters you control are "Dragon Deity's" monsters other than "Dragon Deity's Deviant": You can Special Summon this card (from your hand). For the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Wyrm monsters. When this card battles: You gain 1000 LP. Once per turn: You can pay 2000 LP, and target 1 monster your opponent controls; you can make that opponent's monster lose 1000 ATK, and if it does, you can activate one of that card's effects as this card's effect this turn.

honest bane
#

How would I word an effect which is "If a monster that was co-linked leaves the field -> do thing".
(But itself be on a Link monster triggering while its on the field)

pure eagle
viral tapirBOT
# pure eagle [G golem invalid dolmen] might be a good start

Rating: Link-3 (⬆⬅➡)
[ Cyberse / Link / Effect ]

ATK 2800

Effect

2+ EARTH monsters
Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.

pure eagle
#

“If a co-linked monster leaves the field”

honest bane
#

Ah thank you.
(I'm making a new Knightmare Link, and Colinking is relatively important for them lol)

#

"If a colinked card leaves the field: you can return 1 card on either field to the hand"

sacred parrot
#
Quick-Play Spell
During your turn: Target 1 "Dragonecro Nethersoul Dragon", or 1 Level 10 or higher DARK Dragon Fusion or Synchro Monster, you control; until the end of the next turn, that target cannot be destroyed by battle or your opponent's card effects, it can attack all opponent's monsters once each, also negate the effects of any opponent's monster it battles at the end of the Damage Step. Other monsters you control cannot attack the turn you activated this card. You can only activate 1 "Soul Crunch" per turn.```
#

Support for Dragonecro Nethersoul Dragon

sacred parrot
#
Level 2 DARK Zombie/Tuner/Effect
ATK 0/DEF 0
Monsters cannot be Special Summoned using this card as material, except Dragon and Zombie monsters. You can only use each of the following effects of "Ghost Webber, the Underworld Spider" once per turn. If this card is in your hand or GY and all monsters in your GY are Dragon and Zombie monsters (min. 1): You can Special Summon this card (but banish it when it leaves the field), then banish 1 or 2 Dragon and/or Zombie monsters from your GY. If this card is banished and you have a Zombie monster(s) in your GY: Your opponent cannot activate Trap Cards until the End Phase of this turn.```
#
Level 2 DARK Zombie/Fusion/Tuner/Effect
ATK 1000/DEF 0
1 Zombie Tuner + 1 Zombie monster
A Fusion Summon of this card can only be done with the above materials. If this card is Fusion Summoned: You can Special Summon 1 of your Level 8 or lower non-Tuner Dragon or Zombie Fusion or Synchro Monsters that is banished or in your GY, but its effects are negated. You cannot Special Summon monsters the turn you activate this effect, except Zombie and Dragon Fusion and Synchro Monsters. You can only use this effect of "Ghost Rider, the Underworld Chariot" once per turn. Once per turn: You can declare a Level from 1 to 5; this card becomes that Level until the until the end of this turn.```
steady badger
#

Light from the Ashes

DARK | Level 7 | [ Rock / Gemini / Effect ] | ATK 1800 | DEF 1300

You can: Discard this card; add 1 "Dimer Synthesis", and 1 Level 4 or lower Gemini monster, from your Deck to your hand. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to become an Effect Monster with these effects, also it becomes LIGHT and gains 1300 ATK.
● If this card is Normal or Special Summoned, you can: Tribute 1 other Gemini monster; draw 1 card, then, if that monster had gained its effects, draw 2 additional cards.
● You can (Quick Effect): Banish any number of cards you control; destroy that many cards your opponent controls.
You can only use each effect of "Light from the Ashes" once per turn.
#

@tranquil mango

#

I'm not taking criticism on the first bullet you cannot make me write the essay Ablation uses

sacred parrot
#
Level 6 DARK Zombie/Synchro/Effect
ATK 2300/DEF 0
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Synchro Summoned: You can banish 1 Zombie monster from your GY. During your Main Phase: You can Fusion Summon 1 Zombie or Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card. If your LP are lower than your opponent's, you can also banish 1 Zombie monster from your GY as material. If this card is banished: You can add 1 of your banished Zombie Tuners to your hand. You can only use each effect of "Ghost Horror Worm, the Underworld Wyrm" once per turn.```
tranquil mango
#

Are you scared flip summoning will break it slippiSheriff

steady badger
tranquil mango
#

[armageddon knight]

viral tapirBOT
tranquil mango
sacred parrot
#
Level 2 DARK Fiend/Normal
ATK 0/DEF 0
A fiend who had decided an offer for Gem-Knight Ivory, who was the last of his clan; in exchange for bring all of them back from the dead with the aid of the Dark Ruler Ha Des, they'll be under the service of the king as Fiends, with Ivory himself becoming corrupted.```
#
Level 4 EARTH Fiend/Normal
ATK 1700/DEF 1500
A knight whose armor is made of an Elephant's tusks. His task is to guard his tribe, and he's willing to do so by any means necessary  to get the job done, no matter how questionable his methods are.```
#
Normal Spell
Fusion Summon 1 "Gem-Fiend" or "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and if you do, it cannot be targeted by your opponent's Spell/Trap effects this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "Gem-" monster from your GY; add this card to your hand. You can only use this effect of "Gem-Fiend Fusion" once per turn.```
steady badger
sacred parrot
tranquil mango
#

Its a gemini therefore underpowered

steady badger
forest vortex
#

Thought about how it can be used with the other 2 Link 2 Underworld Monsters too

vernal patrol
#

Cartes the Mind Monarch
6* / EARTH
Psychic / Effect
If this card is Tribute Summoned: Apply this effect until the end of your opponent's turn (even if this card leaves the field).
• Neither player can Special Summon monsters unless they pay 500 LP for each Summoned monster.
ATK 2400 / DEF 1000

op? nah, it's a tribute summon

mental snow
sacred parrot
#
Level 6 EARTH Thunder/Fusion/Effect
ATK 2000/DEF 1600
"Gem-Knight Tourmaline" + 1 "Gem-" monster 
Must first be Special Summoned with "Gem-Fiend Fusion". Unaffected by the effects of your opponent's Trap effects. This card can make a second attack during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK or DEF (whichever is higher) of the destroyed monster in the GY.```
mental snow
forest vortex
sacred parrot
#
Field Spell
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Gem-Fiend Fusion" with effects other than "Gem-Fiend Fusion", in which case for this Fusion Summon, they're treated as "Gem-Knight" monsters. All "Gem-" monsters on your field and GY are also treated as "Gem-Knight" monsters. Once per turn, during the damage calculation, if your "Gem-" monster battles an opponent's monster: You can send 1 "Gem-" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).```
#

can cards name be treated while in the Extra Deck with card effects?

forest vortex
#

Are these Gem Fiends supposed to be like Evil Heroes but for Gemknights?

sacred parrot
#

correct

#

Since the Gem-Knight are a based on the Elemental HERO archetype, would it be fitting for the Gem-Fiends to be based on the Evil HEROs?

pure eagle
#

I think the actual basis is loose enough to make that not necessary

sacred parrot
#

maybe you're right.

#

I'll called off the Gem-Fiends for now.

pure eagle
#

I more mean
You don’t need to make stuff directly based on evil heroes

Since the original Gem-knights are only somewhat loosely based on elemental heroes

forest vortex
#

Only the concept of Normal Monsters for Fudions is reused not the actual effects or anything

#

Could probably make some DARK Gemknights since I don't even think they havy any

sacred parrot
#

Antiluminescent Knights will be a much better choice, since they're a seperate archetype from the Gem-Knights,

pure eagle
#

Very wordy though
Just making each monster “which gem-knight is piloting cairngorgon this time” is a funny mental Image

sacred parrot
#
Level 7 DARK Rock/Fusion/Effect
ATK 2400/DEF 1800
1 "Gem-Knight" monster + 1 DARK "Gem-" monster 
Must first be Fusion Summoned with the above materials. Once per turn: You can send 1 card from your hand to the GY, then target 1 non-Effect "Gem-Knight" monster in your GY; Special Summon it. If this Fusion Summoned card is destroyed and sent to the GY: You can target 1 "Gem-Knight Fusion" in your GY, and 1 of your banished "Gem-Knight" monster; add them to your hand. You can only used this effect of "Gem-Knight Canasite" once per turn.```
boreal tendon
#

Finally

#

Lair of darkness gem knight support

sacred parrot
#
Level 4 DARK Rock/Normal
ATK 1700/DEF 1200
A knight whose armor is made of an Elephant's tusks. His task is to guard his tribe, and he's willing to do so by any means necessary  to get the job done, no matter how questionable his methods are.```
boreal tendon
#
"Dogoran, the Mad Flame Kaiju" + "Elemental HERO Neos" + "Eva" + "Inzektor Hopper" 
Must first Special Summoned (from your Extra Deck) during a Duel you Special Summoned the above cards, by banishing them from your field and/or GY. (You do not use "Polymerization".) Once per Duel (Quick Effect): You can Tribute 1 monster; Special Summon 1 monster from your Side Deck.
4000 ATK / 4000 DEF```
#

If you know you know

sacred parrot
boreal tendon
#

Card text overrides game mechanics

fathom pivot
sacred parrot
#
Level 4 EARTH Dinosaur/Effect
ATK 1900/DEF 1200
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If an "Advanced Crystal Beast" monster you control destroys an opponent's monster by battle: Negate the effects of monsters destroyed by battle with your "Advanced Crystal Beast" monsters (including in the GY). If this card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY.```
storm pecan
#
Normal Trap
You can only activate 1 card with this name per turn.
1) During your opponent's Main Phase: Pay half your LP, then target 1 face-up monster your opponent controls; take control of it, and if you do, it is also treated as a "Dinomorphia" monster, then Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using that monster and monsters from your hand, Deck, or field as material.
2) When your opponent activates a card or effect, while your LP is 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn.```
forest vortex
barren walrus
#

lore reasons, unfortunatel

forest vortex
#

Could have given all of them the abbility to discard themself to get the Field Spell out of the Deck since they can't do shit without it anyway

steady badger
#

Neverending Glutton of the Empire

EARTH | Link-4 🡿🡹🡺🡾 | [ Fiend / Link / Effect ] | ATK 2700 | DEF -

2+ Effect Monsters
For this card's Link Summon, you can treat the Link Rating of 1 Link-4 or higher monster you control as any Link Rating. You can only use each of the following effects of "Neverending Glutton of the Empire" once per turn, and only once while face-up. You can (Quick Effect): Target 1 card on the field; destroy it, and if you do, this card gains 400 ATK until the end of this turn. At the start of your Main Phase 1, you can: Tribute 1 other monster you control; this card gains 1200 ATK, but return it to the Extra Deck during the End Phase, and if you do, you can Special Summon 1 Link monster from your GY.

@tranquil mango thought zealantis was cool so i gave him a cousin

tranquil mango
#

Wheres the red for the opt clause

steady badger
#

there isn't one

#

i just used robina and replaced the ss lock with once while face up

tranquil mango
#

Also i like the theming but it would be cool if there was some involvement with what link rating u used to summon

#

What decks would this be played in

steady badger
#

I thought it was cute enough that he got put into the extra deck and revives a guy just so he can eat that guy again, and again, and again

#

idk i saw vernusylph and i thought damn the EARTH Extra Deck is DIRE

tranquil mango
#

Lol

#

Thats fair

steady badger
#

no idea if they can make a link 4

#

but i ran with it

steady badger
#

i can give him another atk boost based on materials but then id have to redo all the numbers and i kinda cba

tranquil mango
#

Hmmm what if it just revived the link mon when it leaves the field

#

Kinda like thematically hitting it to make it regurgitate the thing it ate

mental snow
vernal patrol
#

Neurobane, Dimensional Necromancer
8* / DARK
Psychic / Fusion / Effect
1 Psychic monster + 1 Zombie monster
Unaffected by your opponent's card effects while you have more banished cards than your opponent does. Once per turn: You can pay 600 LP, then target 1 of your banished monsters; Special Summon it, but its effects are negated, it must attack if able, also place it on the bottom of the Deck if it leaves the field.
ATK 3000 / DEF 0

just because i thought psychic+zombie would be a cool combo. is this loopable because i didn't hopt it?

nimble iron
sacred parrot
#
Level 8 DARK Dragon/Fusion/Effect
ATK 2500/DEF 0
2 DARK Zombie monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 2 "Dark Soul Tokens". During your Main Phase: You can destroy as many opponent's monsters as possible whose current ATK is at least 1000 lower than their own original ATK, and if you do, inflict 400 damage to them for each monster destroyed by this effect, then, if you control "Dragonecro Nethersoul Dragon", gain 600 LP for each. You cannot Special Summon monsters the turn you activate this effect, except Dragon and Zombie monsters. You can only control 1 "Awaken Beauty Nethersoul Dragontress".```
honest bane
#

Balance suggestions wanted:

Link-3 WIND Fiend. 2100 ATK.

If this card is summoned: You can discard 1 card; apply the following effect, Then if this card was co-linked, Draw 1 card. • Once, this turn if a card or effect is activated (Quickeffect), You can negate that effect.
If a co-linked card(s) leaves the field: You can return 1 card on either field to the hand. You can only use each effect of "Knightmare Wyvern" once per turn```

(Arrows are Left, Up, Right)
forest vortex
#

Is the Negate only usable once?

honest bane
#

Does it seem fine as it is? its probably a bit strong, but if you summon it off I:P, Then you need 2 other materials, same as Appolousa would want to be effective.

red dust
#

custom archetype concept: hat themed deck

#

the boss monster would be a crown (the most powerful type of hat)

forest vortex
honest bane
#

I mean more its non-targeting bounce if Colinked thing

forest vortex
#

I say that Cyber Slash is more annoying to deal with then a Link 3 that needs to be co linked for the bounce

sudden palm
#
R8nk LIGHT Reptile/Xyz/Effect 3000/3000
2+ Level 8 monsters
(This card is always treated as an "Ogdoadic" and "Hieratic" card.)
When your opponent Normal or Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; destroy all of those monsters, and if you do, Tribute 1 monster from your hand or field, then, if you Tributed a Level/Rank 8 monster, you can inflict damage to your opponent equal to its original ATK. If a monster(s) is Tributed: You can target 1 "Hieratic" or "Ogdoadic" monster in your GY; Special Summon it, then, if it is an Xyz Monster, you can attach 1 card from your GY to it as material. You can only use each effect of "Sematay, Genesis of the Ennead" once per turn.```
waxen maple
forest vortex
#

Too much or is it restrictive enough with the need for Tour Guide as Material?

gritty viper
#

Unless you don't want it to be once per turn

toxic summit
#

end of main phase, response?

#

activate ghost beauty in extra deck

#

wtf???

#

got the idea from the charmers that can special summon themselves from the deck

storm pecan
#

yeah, but they don't activate

#

there aren't any activated effects from the deck

toxic summit
#

it's a funny idea though iknowwhatyouare

#

ill make it work

forest vortex
toxic summit
gritty viper
toxic summit
#

i also cannot draw Hahaa

gritty viper
toxic summit
gritty viper
#

I like the card design tho

forest vortex
toxic summit
#

definitely

#

the clodsire is my property

forest vortex
#

Pretty sure it's Gamefreaks

forest vortex
#

Yup

toxic summit
sacred parrot
#
Normal Spell
Tribute 1 Fusion Monster; Special Summon from your Extra Deck, 1 "/Awakening Mode" Fusion Monster whose name includes the Tributed monster's name.```
dire leaf
#

https://docs.google.com/spreadsheets/d/17Hp6DXkNuXdktDaoWBrxSiWnxCeuB_ce1Um8dzMCH78/edit?usp=sharing
<@&646186882236940288> Results for Round 37.
Congratulations to @tulip kelp for winning this round. Triple finish at the top. Selecting a winner was definitely tough. Fewer entries than excepted, maybe the theme was too narrow or difficult to come up with ideas for. In the future, I do hope you all still take a shot and get out of your comfort zone. The scores and ranking don't matter. What matters is improving and simply doing a lot and doing varied things will give you new perspective on card design. PSCT has def improved across the board. Well done in that department, tho I feel the current entries aren't quite as interesting as they could've been. I hope you all take your improvement in stride and participate in more contests. Overall, well done all and I'm always looking forward to your future entries.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.

pallid spindle
#

Not that many people this time but I will take a tie for 1st

#

May I get the block please

#

@dire leaf

dire leaf
#

Sent.

#

I have to go to my job soon. So, I might not reply asap, still ping or DM me. I'll send your feedback block later.

pallid spindle
ember drift
#

I will participate in the next one

storm pecan
#

@dire leaf I'd like feedback

fathom pivot
#

depending on the theme i might join lol

tulip kelp
#

im kinda disappointed that this card won and not my coldo or anything, i dont like this card at all

#

ah well

forest vortex
#

What was even the theming?

#

Archetype Change?

#

What is the winner supposed to be from?

ember drift
#

based on art I think it was the vampire dog

forest vortex
#

Ah the Lightsworn Dog

gray elk
nocturne sphinx
#

Ayyy congratulations on Custom Card

tulip kelp
gritty viper
#

i think the problem was the last challenge was worded somewhat confusingly

#

although maybe it was just a case of needing to research the examples

tulip kelp
#

i already got my theme picked, just need k to get up to approve & post it!
think it should be a good one :33

gritty viper
#

im gonna try to enter this time

#

tbf i probably would have tried the last one i just didnt see it until a few hours after it finished

tulip kelp
#

even in that case you can still enter a short bit after the deadline btw

gritty viper
#

and i saw it like 2 hours before the cyac sneak so

tulip kelp
#

just dont wait too long but like, within the day is usually fine

gritty viper
#

but like i said this was 2 hours before sneak so i didnt really have brain space available

#

and i still havent come up with any ideas for that theme peepojuice

#

anyway im excited to see what your theme is PoyoyoThumbsUp

storm pecan
#

all the themes have been really restrictive for some time

gritty viper
#

sidegrade retrain of an ed monster is ok

storm pecan
#

that's restrictive

#

you have to make something of the same power level but a different niche as an existing ed monster

gritty viper
#

true

#

a lot of ed monsters already have that

storm pecan
#

same power level, same playability, does something different, recognizably the same, that one was super hard

gritty viper
#

yeah

#

i have no clue how to balance a card either

storm pecan
#

comes with play experience i guess

gritty viper
#

i realise that challenge reads as easy but is actually very hard

#

yeah

#

the one before that was a fusion of two archetypes i think

#

i was considering fusing albaz and visas cause it would be funny

storm pecan
#

fusion of 2 specific names but it couldn't be archetypal

#

the fact that it couldn't be archetypal killed that one

gritty viper
#

but i never really had an idea for the effects

#

and i didnt see any before that so

#

second place on the fusion challenge fused wyverburster and collapserpent so its instantly my favourite

ember drift
#

I want to do an archetype contest

storm pecan
#

maybe 6 cards

gritty viper
gritty viper
#

I play dlink so

fathom dock
#

yeah, not a pro at problem solving card text, should have consulted someone on that one

pallid spindle
#

@sudden palm I loved that we both did wind machine support Slowpokewheeze2

sacred parrot
#
Level 9 DARK Wyrm/Fusion/Effect
ATK 2800/DEF 2500 
Must be Special Summoned with "Fusion Awakening Mode Activate". If this card is Special Summoned from the Extra Deck: You can return all your banished Level/Rank 2 or higher Wyrm monsters to the GY. Gains 300 ATK for each Wyrm monster in your GY. If this card is destroyed: You can Special Summon 1 "Mekei the Spirit Drakon" from your GY.```
#

This is the first Awakening Mode monster

storm pecan
#

oh i see the dumb typo on my card now

#

...wow

sacred parrot
nocturne sphinx
#

I wasn't so sure what to even do with the Custom Card Tournament this time. But maybe next time...!

nocturne sphinx
#

Thoughts? The idea is that you remove a card from your deck for the rest of a single match, then set/activate a spell/trap on both sides of the board. As an example, if I remove one imperm from my deck for the rest of the match, I can set my other two imperms on each side of the field.

#

I understand if it's out there. Just got bored

fathom pivot
#

the removed from game part should be banished instead

#

or face-down banished

toxic summit
#

holy shit is that C/C/C support?

#

C/C/C release when please

sacred parrot
#
Level 1 DARK Zombie/Tuner/Effect
ATK 300/DEF 0
If this card is banished: You can draw 1 card. You can only use this effect of "Ghost Souriboh" once per turn. When your opponent would inflict battle damage to you, while this card is banished (Quick Effect): You can place this banished card to the bottom of your Deck; make the battle damage would've taken becomes 0, then Special Summon as many "Ghost Souriboh Tokens" to your field as possible for each 800 damage would you have taken (Zombie/DARK/Level 1/ATK 300/DEF 0). You can only use this effect of "Ghost Souriboh, the Underworld Furball" once per Duel.```
sacred parrot
#
Normal Spell
Draw 2 cards, then banish 1 FIRE monster from your hand, or if you don't have any in your hand, send your entire hand to the GY, then take 800 damage for each card sent to the GY by this card's effect.```
gritty viper
#

Still waiting for the new challenge NyanSip

gritty viper
pure eagle
#

Give it some time

forest vortex
#

Should they lock in to Zombie Synchros from the ED?

ember drift
#

Maybe

sacred parrot
#
Level 1 DARK Zombie/Tuner/Effect
ATK 300/DEF 0
If this card is banished: You can draw 1 card. You can only use this effect of "Ghost Souriboh, the Underworld Furball" once per turn. During damage calculation, if you would take battle damage (Quick Effect): You can place this banished card on the bottom of the Deck; Special Summon as many "Ghost Souriboh Tokens" (Zombie/DARK/Level 1/ATK 300/DEF 0) as possible instead, but no more than 1 for every 800 damage would you have taken. You can only use this effect of "Ghost Souriboh, the Underworld Furball" once per Duel.```
sacred parrot
#
Level 7 LIGHT Thunder/Fusion/Effect
ATK 2400/DEF 1600
2 Thunder monsters with different names
Must first be Fusion Summoned or Special Summoned by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: Destroy all monsters on the field, and if you do, inflict damage to your opponent for each monster destroyed by this effect x 300. You can only use this effect of "Raigeki Dragon" once per turn. Once per turn (Quick Effect): You can banish 1 Thunder monster from your GY; until the end of this turn, this card gains ATK equal to half of that banished monster's ATK.```
pure eagle
#

My current project is a fuckin
“Meteorain” archetype

Yes like the fossilized trap of DM era

#

But it’s a galaxy-type TCG deck that’s a “set up on your turn and do your main play on opponents turn” thing

nocturne sphinx
#

Meteorain’s nice

#

[Meteorain]

viral tapirBOT
# nocturne sphinx [Meteorain]
Effect

During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

pure eagle
#

It’s also a self destruction archetype because very few meteorites make it to the ground

nocturne sphinx
#

That’s pretty fitting!

#

Finding an intact one is a very rare thing

steady badger
#

Fearless Diver

WATER | Level 9 | [ Warrior / Effect ] | ATK 1600 | DEF 3100

During your turn, when your opponent activates a card or effect, you can (Quick Effect): Special Summon this card to your opponent's field, and if you do, destroy all cards adjacent to it, and if you do that, this card's controller takes 500 damage for each card destroyed this way. During your End Phase: Return this card to the hand. You can only use each effect of "Fearless Diver" once per turn.

@tranquil mango it is i , beast of creation

tranquil mango
#

Seems op

forest vortex
#

Yup

#

It even comes back if your opponent can't use it up

tranquil mango
steady badger
tranquil mango
#

returns to the hand during the ep

#

its thematic

steady badger
#

yosenjus arent spirits

tranquil mango
forest vortex
storm pecan
#
Quick-Play Spell
You can only activate 1 card with this name per turn.
1) During the Main Phase: Banish 1 "Floowandereeze" card from your Deck, then immediately after this effect resolves, you can Tribute Summon 1 of your banished Winged Beast monsters.
2) If your opponent Normal Summons a monster: You can banish this card from your GY; place 1 of your banished "Floowandereeze and the Magnificent Map" face-up in your Field Zone.```
delicate wind
#

Does map even trigger in the new chain from the 2nd effect?

storm pecan
#

no

gritty viper
#

I mean if you wanted map to trigger you would have to set it face down

storm pecan
#

wha?

modern elm
#
Obelisk the Blue-Eyes Tormentor
DIVINE / 10*
Divine-Beast / Effect
Cannot be Normal Summoned / Set. Must be first Special Summoned by either tributing 3 monsters on the field, or by banishing 3 "Blue-Eyes White Dragon" from your GY. The Summon of this card cannot be negated. Neither player can activate card effects on response to this card's Summon. When this card is Summoned: Either add 1 "Blue-Eyes" Spell / Trap or 1 Spell / Trap that mentions "Blue-Eyes" cards. You can tribute 2 LIGHT Spellcaster monsters: This card can attack directly this turn. If this card was summoned by banishing 3 "Blue-Eyes White Dragon", it gains these effects:
- Cannot be destroyed or targeted by card effects until the end of your opponent's turn.
- If this card declares an attack: You can banish 2 LIGHT Dragon monsters from either your hand or GY; The original ATK of this card is doubled.
- If this card leaves the field: Special Summon up to 3 of your banished "Blue-Eyes White Dragon" to the field.
You can only use each effect of "Obelisk the Blue-Eyes Tormentor" once per turn.
ATK 4000 / DEF 4000
ember drift
#

Maybe too much text but interesting idea

forest vortex
#

You can summon it by using any monster on the Field?

#

Bruh

storm pecan
#

that's an incredible power creep from sphere mode

#

which is a normal summon and requires all tributes to be on one side

#

even lava golem denies the normal summon

forest vortex
#

And you can still link Sphere away when you got it from your opponent

modern elm
#

By default, it should assume "your side of the field".

#

Unless I'm getting things wrong.

modern elm
coarse nest
#

Melione, the underworld moon
Rank 4/LIGHT/Fiend/Xyz/Effect
2+ Level 4 monsters
Once per turn: you can detach 1 Xyz material, and if you do Normal Summon 1 monster from your hand. monsters Normal Summoned by this effect cannot attack or activate effects this turn. during the end phase: return 1 Xyz material attached to this card to the hand or return this card to the extra deck. you can only control one "Melione, the underworld moon" and you can only summon "Melione, the underworld moon" once per turn.
Atk/2300 Def/1800

#

i think this might need work

#

Hecate, the saffron ward
Rank 4/DARK/Fairy/Xyz/Effect
2 Level 4 monsters
(Quick Effect): detach 1 Xyz material; monsters cannot be returned to the hand or deck until the end of the turn. normal summoned monsters cannot be targeted by card effects.
Atk/700 Def/1900

#

and another card designed in tandem

#

not sure where to go heavier or lighter on restrictions, and rusty on psct

#

i want em to have some generic power, without being totally busted

#

kinda thinking a self bounce protection that also doubles as a floodgate by proxy is interesting, also might as well make a normal summon safe if you managed this without one.

#

we have had brilliant fusion, knightmare goblin, i think a double summon rank 4 would at least be balanced by the fact that its limited to a rank 4 toolbox, might allow small things like being able to pull out tribute monsters like jinzo, but the main thing for the first xyz is being able to return level 4 monsters like various stratos type monsters to the hand for next turn to normal summon off its effect

forest vortex
fathom pivot
#
Level 8/WIND/Warrior/Synchro/Effect
ATK/2800 DEF/1500
1 Tuner + 1+ non-Tuner monster
When this card declares an attack, you can change your opponent’s monster battle position, and if you do, that monster has its effects negated until the end of this turn.
This card can make up to 2 attacks during each Battle Phase.
If a Synchro monster you control would be destroyed by your opponent’s monster effect, you can banish a monster you control until the End Phase, negate that effect, and if you do, replace this effect with that monster’s effect until the end of this turn.
You can only use this effect of “RYU-Fuu Monks” once per turn. ```
gritty viper
#

Man i just thought of a really funny idea for the last contest

#

But ill keep it too myself for later

forest vortex
#

What is the point in writing that if you don't tell anyone anyway?

gritty viper
#

Er

#

Because i only have a name so far

#

Thats all

#

Its called P.U.N.K. Warrior

#

But i don't know how punk works so I can't really give it effects yet

gritty viper
#

Anyway im on copium until the next challenge copium copium

forest vortex
#

Skull Flame stuff

toxic summit
#

Obelisk the Tormentor with Eyes of Blue

#

i love eyes of blue thats such a cool way to name cards

#

also blue-eyed yes im doing a black-winged dragon moment

#

im not gonna debate on its power level but i love cool naming

#

my boy obelisk deserves an awesome name

forest vortex
#

How about

The Toughest! The Invincible! The Unbeatable! Obelisk the Blue Eyed Dragon Tyrann 
toxic summit
#

also lets keep the hyphen

#

the longest id make is still simply Obelisk the Tormentor with Eyes of Blue

#

but i honestly like the way how Obelisk the Blue-Eyed Tormentor sounds

#

rolls off the tongue well

#

imagine having to shorten that to

#

imma summon "tituobtbedt"

toxic summit
#

rules... are meant to be broken!!!

#
If this card leaves the field, add it to your hand instead (this card will not return to the Extra Deck). While face-down in your Extra Deck or hand (Quick Effect): Reveal this card and discard 1 Level 3 Tuner with 0 ATK/1800 DEF from your Deck; Special Summon this card (this is treated as a Fusion Summon), also you cannot Special Summon monsters from the Main Deck except Level 3 Tuners with 0 ATK/1800 DEF until the end of your next turn. You can only Special Summon "Ghost Room & Red Curse" once per turn. If this card is Special Summoned: you can destroy this card; add 1 Level 3 Tuner with 0 ATK/1800 DEF or a card that mentions it to your hand, and if you do, discard 1 card. (Quick Effect): return this card to the Extra Deck and discard 1 Level 3 Tuner with 0 ATK/1800 DEF from your Deck that meets its activation conditions; this effect becomes that Monster's effect when that card is activated.```
#
  • gave up on being funny with the namings and just dug into my reservoir of cool japanese urban legend
  • based on the red room curse
    you will receive a strange red popup asking you if you like the red room. the screen will turn red and a list of the red room's victims will be displayed. then the receiver will be killed after they felt a mysterious pressence behind them and their walls will be painted in their blood after
  • "pops up" on the field
  • hides in your hand after leaving as if you clicked it away
  • activates in hand to show you a list of potentional yokai girl effects to activate to "kill" your opponent's cards
  • text seems long because i have to constantly adress the cards as "Level 3 Tuners with 0 ATK/1800 DEF"
  • only a hard once per turn on special summon, rest is free
  • when special summoned, until end of your turn, you can only special summon yokai girls to avoid abusing this card with its incredibly easy special summon requirement
  • self destruction effect is optional if you wish to use it as material for the synchro i made a while back
#

debating to myself if it should be fire or dark

#

fire = red = blood or dark because ooo urban legend so scary

gritty viper
#

Fire so it can be used under salamangreat restrictions

toxic summit
#

NOOOOOOO

gritty viper
#

And because ash is the most commonly used ghost girl

toxic summit
#

hey man it's until next turn youre not getting any main deck salamngreats out ConcernedFroge

toxic summit
gritty viper
toxic summit
gritty viper
#

Nice

toxic summit
#

having access to any yokai girl is very powerful

#

it's not even once per turn Hahaa

#

her special summon is though

gritty viper
#

Idk what cards to make

#

Ill just wait until the next challenge

#

I need specifications

toxic summit
#

im just making anything that sounds very cool and unique that pops up in my head while in school

#

yall seen handtraps but have you seen extradecktraps

gritty viper
#

Yeah

toxic summit
#

im playing on YOUR TURN and you cant do anything about it

gritty viper
#

Its called punishment targets no?

toxic summit
#

my head went "yo what if they monster reborned her and stole and added her to their hand with her effevr"

#

hmmm will it go to the opponent's hand or mine

gritty viper
#

Yours

#

Its why you can bouncr kaijus to reuse them

toxic summit
#

theres a difference though