#Custom Cards
1 messages · Page 17 of 1
So maybe Turiel as a Link, as he was not a member of the Olympian Spirits, he just wrote instructions on how to contact them. And probably use term Arbatel as a spell/trap that’s a book
You shouldn’t be able to ritual out Turiel, because in the Judeo-Christian lore, Turiel never gave out his contact information for ritualistic contact
i mean you don't need to worry that hard about the source material lore anyways
sometimes just the name is enough
Fair enough, but a more researched reference shows they put extra thought in
For example, Lovecraft’s Azathoth wanted to destroy all creation, and yugioh’s Azathot just destroys all your opponent’s cards
And since Konami barely cares anymore, we can have all the religious references we want
as long as a cross isn't shown ^^
Or you don't have Death in your Name
During either player's turn: You can send this card from your hand to the Graveyard and banish cards from your hand face-down; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only draw a number of cards equal to the cards banished +1. You can only use 1 "Maxx "C"" per turn.
got the idea to change maxx c into an actual mulligan unlike mallet and reload
but instead of going -1 it's situational, and has the potential to backfire depending on what your opponent does
and it's probably worded wrong up the wazoo but whatever, proof of concept
Phantasmal Devotee
DARK | Level 8 | [ Fiend / Tuner / Effect ] | ATK 0 | DEF 0
If you control no monsters, or all monsters you control are Level 8 or higher, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned, you can: Special Summon 1 "Phantasmal" monster from your Deck or GY, except "Phantasmal Devotee", but negate its effects. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, during the turn you activate this effect. You can only use each effect of "Phantasmal Devotee" once per turn.
Phantasmal Zealot
DARK | Level 8 | [ Fiend / Effect ] | ATK 0 | DEF 0
If this card is Normal or Special Summoned, you can: Add 1 card that mentions "Phantasmal Lord Ultimitl Bishbaalkin" from your Deck to your hand, except "Phantasmal Zealot". If this card is in your hand or GY while you control a Level 8 or higher monster, you can: Destroy 1 non-Effect Monster you control or in your hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Phantasmal Zealot" once per turn.
Phantasmal Chosen Arl Dubarbateur
DARK | Level 9 | [ Fiend / Synchro / Effect ] | ATK 0 | DEF 0
1 Tuner + 1+ non-Tuner Fiend monsters
For this card's Synchro Summon, you can treat 1 Token you control as a Tuner. Synchro Monsters you control cannot be targeted by card effects. This card gains 600 ATK for each monster on the field. Once per turn, you can (Quick Effect): Destroy 1 monster you control, and if you do, destroy 1 card your opponent controls, then, if you destroyed a non-Effect Monster(s) this way, you can add 1 card that mentions "Phantasmal Lord Ultimitl Bishbaalkin" from your GY to your hand. You can only use this effect of "Phantasmal Chosen Arl Dubarbateur" once per turn.
Phanstasm's Throne Room
Field Spell
When this card resolves, you can Special Summon 1 "Phantasmal" monster that is banished or in your GY. Monsters your opponent control lose 300 ATK for each "Utchatzimime Token" on the field. Once per turn, during the End Phase, you can: Tribute 1 non-Effect Monster; add 1 Fiend monster from your GY to your hand, and if you do, Set 1 Trap that mentions "Phantasmal Lord Ultimitl Bishbaalkin" directly from your Deck. You can only activate 1 "Phantasm's Throne Room" once per turn.
Blazing Ocean Overlord's Spear
Normal Trap
Tribute any number of non-Effect Monsters; banish monsters your opponent controls until the End Phase, equal to the number of monsters Tributed to activate this effect. If you control "Phantasmal Lord Ultimitl Bishbaalkin", you can: Banish this card from your GY; Special Summon 1 of your Fiend monsters that is banished or in your hand. You can only use this effect of "Blazing Ocean Overlord's Spear" once per turn.
@tranquil mango 
Solid
Whats the ref for throne
which part
You want it to be non activated?
It's the same thing as activating Tenki
just worded better
Because otherwise you get incidents like activate Meltdown chain Ghost Ogre because of the colon on the search
As is i would interpet it as a non activated effect
When that is Not How It Works
It's the activated effect that happens when you activate the Spell Bard 
the colon is already implied
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect:
●Ritual: Shuffle 1 monster on the field into the Deck.
●Fusion: Special Summon 1 monster from your hand.
●Synchro: Choose 1 monster from your Deck and place it on top of your Deck.
●Xyz: Draw 1 card, then discard 1 card.
You can only activate 1 "Oracle of Zefra" per turn.
i activate the spell it goes on chain
then when it resolves i can pick whether or not to do x
Unless you can find me psct that omits the colon i would interpret this as non activated that happens after the activation resolves
Unclassified
[swords of concealing light]
Hmmmm
This is the only one in the game btw because they're cowards
R[concealing light]
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
YGOrg (🇬🇧 data/rulings) · Yugipedia (🇬🇧 card)
Last EN print: 2020-07-10
Yeah so
Idk why you think this is more clear
If your only ref is concealing and every other similar card uses a colon

because i just outlined why

Idk what that refers to
Like this is literally what I did in rotd format because that made sense to me
the colon implied, to me, that it was the activated effect of a spell/trap already on the fiedl
when it isnt
so i can't ghost ogre the effect
even though its written as if i could
I think obfuscating the problem of understanding how ogre works with less clear card text would make things worse rather than better
Now you have two problems instead of one
Do you really think a judge would see this and go "huh no colon but i rember theres exactly one card in the game worded like this so it must work like that"
I think a judge would be able to understand how the first effect works just by reading it, yes.
Or do you think they will go "well every other field/cont/equip that does something on activation uses a colon and this doesnt so maybe this is unclassified"
All respect, youre on mega cope rn wintry
If you want it to work on activation add the colon, like every other card like this in the game, except concealing
This is something gallant would be annoyed at konami for and i think you know that
^ 🔪
Given the context of arguing that "you dont need a colon/semi for the effect on activation because its implied"
Thats fine
Ill admit no colon is better for that reason
Hard to judge from balance
Every time i see biishbalkam my mind goes "ftk" but idk the ftk combo so idk whether this stays in line
You typically FTK using [Machu Mech] which is why the starter locks you into Synchros
Rank: 5
[ Machine / Xyz / Effect ]
ATK 2400 / DEF 1500
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
Actually the Synchro lock removes what I want to do LMAO
Pretend it doesn't burn instead so I can play Unchained cards
So the end goal is using new unchaineds to end on the Link-2 that Links off an opponents monster + the Trap that pops 1 on both fields, bishbaal, this synchro and the trap
Just off of Devotee
Seems like a lot for 1 card to do
points at black metal dragon
points at mole cricket (not really)
points at kash unicorn-
The sins of others create an environment favourable for my own
Yeah but singular still works there
You still destroyed a non effect monster, even if you destroyed 2
yeah i guess
Chaos Whelp, The Prince Dragon
Level 6 Dark Dragon/Synchro/Effect
ATK 2000/DEF 1200
If this card is Synchro Summoned, you can special summon one LIGHT Tuner Monster from your GY and/or Banished cards that cannot be normal summoned or set. If this card is in your GY, you can pay half your life points; Banish this card: Special Summon 1 "Shell Of Chaos" form your Deck in face up defense position. You can only use each effect of "Chaos Whelp, The Prince Dragon" once per turn, also you cannot summon monsters from your extra deck, except LIGHT or DARK synchro monsters, the turn you activate either of these effects.
I honestly hope they errata chaos ruler to lock you into light/dark Synchros so that chaos can use him
Might need more than that changing but idk
Do you want grammar feedback?
I kinda like the effects, not sure if its what the deck needs but more options are good
Comment if anything needs fixing
Hey uh I don't know if it's wise to post that here 
Why not
Oh thats fine
yeah bc i saw it and thought "oh
Anyways wip anyones welcome to comment corrections
I've been thinking for a while that's something like this would be good to have for this channel
oh i cant do a page break
It's such a comment only only I can edit it right now
Yeah any suggestions as comments on the doc would be great
You should be able to do it anonymously if you sign out
Or you can just make a burner account
Yeah this is my first attempt at a custom card here so it would be appreciated 🥰
One of the strangest things to me is that the word set is always capitalized
It's basically a keyword already
I've pasted a bunch in among the ed mons
do what u will
tyty
Quick-Play Spell Card
Send 1 monster from your Extra Deck or the field to the GY, then Special Summon from the Deck monsters of the same Attribute as that card whose total Levels equal the level of the monster you sent to the GY, they gain 500 ATK each, also return those monsters to the hand during the End Phase.
You can banish this card from the GY, the monster with the highest Level on your side of the field gains ATK equal to the original ATK of all monsters on the field with a level lower than that monster, other monsters you control cannot attack. ```
ETERNAL FLAME, THE HOLLOW WORLD I SEE
is this a dark souls reference?
no but i can see that lol
Thoughts?
A bit uninspired but I think it’s solid
Triple tactics Triumph:
if your opponent activated a card this turn: you can activate 1 of the following effects
- Destroy all spells and traps your opponent controls
- Destroy all monsters your opponent controls
- Banish a card your opponent controls face down
you can only activate 1 "Triple Tactics Triumph" per turn
Is it a Quick Spell?
its a normal spell just like all the other triple tactics cards
it's basically the same requirement of ttt except you don't get super cool banned cards as effects
instead you get raigeki and feather, which like, isn't bad, but it's not worth relying on your opponent having a quick play or handtrap
also idk if it's concretely the gimmick of triple tactic cards since thrust does something completely different but i feel like it should give you the effects of banned cards instead of cards you could've just drawn instead anyways
I'm thinking about making it unreaspondable by card effects of card types activated before it
Avarice, Lady of Lament (悪魔嬢イブリス • Akumajo Iburisu)
[Level 3/Dark/Fiend/Effect]
If this card is in your hand: You can Tribute 1 DARK monster; Special Summon 1 "Lady of Lament" monster from your hand or Deck, then discard 1 card. You can banish this card from your GY, then target 5 of your Normal Traps that are banished and/or in your GY; shuffle them into the Deck then, draw 2 cards. You can only use 1 "Avarice, Lady of Lament" effect per turn, and only once that turn.
ATK 500 / DEF 1500
Soul Corruption Virus
[Normal Trap]
Tribute 1 DARK monster with 2000 or less DEF; for the rest of this turn, all monsters you opponent controls become Fiend monsters, and they gain the following effect.
● This card cannot declare an attack or activate its effects, unless you Tribute 1 monster.
You can only activate 1 "Soul Corruption Virus" per turn.
Is the most a convenient way to word an effect along the lines of,
"if you discard an X card, or an X card -> do thing, or if it was both -> do extra thing"
(Like how Swordsoul Moye reveal a Wyrm monster or a Swordsoul card, but if it had a Bonus for being both a Wyrm Swordsoul monster.
(specifically: "If you discard an "Archetype" card, or a normal monster; you can draw 1 card, then if it was both, you can special summon that monster from the GY.)
How is this for a Chaos Number version of [Number 28] btw?
Is the Handrip way too mean?
Rank: 7
[ Insect / Xyz / Effect ]
ATK 2400 / DEF 2200
2 Level 7 monsters
If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.
Whole hand is too much.
Maybe just make it banish all but 1 or 2.
So Evenly Matched their hand
Because it's banished facedown they can't get anything from it, unlike traditional handloops setting up the GY
Hmm good point
Kinda feels like Suships
Its gonna be normal monster deck. Kinda like Phantasm in a way. without a token generator
Also more discarding
A lot of discarding
Dark World and Dangers right now:
Yeah kinda. Except they want to discard their own cards more
Current fieldspell.
Obligatory attack boost. Searching spells and traps by discarding, And an effect if you discard certain cards, And a bonus if its even more specific
I guess somewhat
Oh btw they are all NORMAL MONSTERS
All gonna be Warriors of different attributes
Chaos Whelp, The Prince Dragon
Level 6 DARK Dragon/Synchro/Effect
ATK 2000/DEF 1200
If this card is Synchro Summoned, you can special summon one LIGHT Tuner Monster from your GY and/or Banished cards that cannot be normal summoned or set.
- "Summon" and all its modifiers are always capitalized (Special Summon, Normal Summon, etc)
- "Set" is always capitalized
- "monster" is only capitalized if reffering to the phrase "Monster Card" or a Property-Monster (union, synchro, toon, xyz, tuner, etc)
- Numbers as nouns are always written numerically ("1 monster")
If this card is in your GY, you can pay half your life points; Banish this card: Special Summon 1 "Shell Of Chaos" form your Deck in face up defense position.
- Battle Positions are always capitalized (face-up Defense Position)
You can only use each effect of "Chaos Whelp, The Prince Dragon" once per turn, also you cannot summon monsters from your extra deck, except LIGHT or DARK synchro monsters, the turn you activate either of these effects.
- Summon is always capitalized
- Extra Deck is always capitalized
- Synchro Monster is always capitalized
I think konami would write the last two things as separate clauses, tho thats just a gut call
But again nice effect, i think would fit cleanly in a deck
@coral shadow if you get a chance would appreciate a look over
Oh boy I really don't think I can be bothered tbh 
Sorry
No worries lol
Ty!
Hopefully the doc im working on makes this stuff a little easier
Level 8 EARTH Plant/Effect
ATK 0/DEF 2800
While this card is in your hand or GY, if a coin toss is performed, before resolving that effect, negate it, and if you do, Special Summon this card. This effect of "" can only be used once per turn.
Once per turn, if a coin toss effect is performed while this card is face-up on the field: Toss an additional coin for that effect
If this card is removed from the field by your opponent's card effect: Toss a coin 2 times and apply the appropriate effect.
⚫️1 Heads: Special Summon this card.
⚫️2 Heads: Special Summon this card and if you do, draw 1 card.```
decided to redo this one
it's summoning condition is pretty exclusively for gamble decks now
and i realized after coming up with the effect that it had nice lore aswell, with you choosing to plant to coin instead of flipping it for the effect, resulting in the growth of the tree
and it has it's original effect, which is probably a huge ruling problem since it's entirely unprecedented
Counter Trap Card
When you would take battle damage from a battle involving a monster you control, you can negate the attack and if you do, shuffle the attacking monster into the Deck, then Special Summon a Level 4 or lower monster from your hand, it cannot be targeted or destroyed by battle or card effects until the end of this turn, also take damage equal to that monster’s ATK. ```
Level 1/Scale 0/FIRE/Cyberse/Pendulum/Effect/0 ATK/0 DEF
Pendulum Effect: If you have no cards in your GY with the same name: You can shuffle any number of cards from your Hand into the Deck, draw cards equal to the same amount. You can only use this effect of "LeRouge et LeBlank" once per turn.
Monster Effect: While this card is Linked to a Link Monster, it is also treated as a Fusion Monster. Also it gains the following effect.
●If you have no cards with the same name in your GY: You can send 1 Fusion Monster from your deck to your GY, until the end of the next turn, replace this effect with that monster's original effects, but replace all words between quotes with "LeBlank". You can only use this effect of "LeRouge et LeBlank" once per turn.```
Level 4/Scale 0/WATER/Cyberse/Pendulum/Effect/0 ATK/0 DEF
Pendulum Effect: If you have no cards in your GY with the same name: You can Target 3 Traps in your GY; Shuffle them into the deck, then draw 1 card. You can only use this effect of "LeBleu et LeBlank" once per turn.
Monster Effect: While this card is Linked to a Link Monster, it is also treated as a Xyz Monster (Treat this card's current Level as its Rank). Also it gains the following effect.
●If you have no cards with the same name in your GY: You can send 1 Xyz Monster from your deck to your GY, until the end of the next turn, replace this effect with that monster's original effects, but replace all words between quotes with "LeBlank". You can only use this effect of "LeBleu et LeBlank" once per turn.```
Level 3/Scale 0/WIND/Cyberse/Pendulum/Tuner/Effect/0 ATK/0 DEF
Pendulum Effect: If you have no cards in your GY with the same name: You can Target 3 Spells in your GY; Shuffle them into the deck, then draw 1 card. You can only use this effect of "LeVert et LeBlank" once per turn.
Monster Effect: While this card is Linked to a Link Monster, it is also treated as a Synchro Monster, also it gains the following effect.
●If you have no cards with the same name in your GY: You can send 1 Synchro Monster from your deck to your GY, until the end of the next turn, replace this effect with that monster's original effects, but replace all words between quotes with "LeBlank". You can only use this effect of "LeVert et LeBlank" once per turn.```
Link 3/EARTH/Cyberse/Effect/0 ATK
Down Left, Down, and Down Right arrows
3 Monsters with Different Attributes
(This card's name is always treated as "LeBlank".) You can also Link Summon this card by using "LeBlanc" monsters in your hand as Link Material. While you have no cards in your GY with the same name, the Pendulum Scale of the monster in your right Pendulum Zone becomes 13. You can add 1 card each from your Deck to your hand, based on the monsters this card points to.
●LeRouge et LeBlank: 1 "LeBlank" monster.
●LeVert et LeBlank: 1 "LeBlank" Spell.
●LeBleu et LeBlank: 1 "LeBlank" Trap. You can only use this effect of "LeBlanc et LeBlank" once per turn.```
Normal Trap
If you have no cards with the same name in your GY and you control a "LeBlank" monster: Send 1 Normal Trap from your Deck to your GY, except "LePiège Qui Unit LeMagenta et LeBlank"; this card's effect becomes that target's activated effect, but replace all words between quotes with "LeBlank". During the End Phase, if this card is in your GY: You can Set this card to your field.```
Quick-Play Spell
If you have no cards with the same name in your GY and you control a "LeBlank" monster: Send 1 Normal or Quick-Play Spell from your Deck to your GY, except "LeSortilège Qui Unit LeCyan et LeBlank"; this card's effect becomes that target's activated effect, but replace all words between quotes with "LeBlank". During the End Phase, if this card is in your GY: You can Set this card to your field.```
Thoughts?
Sure is a lot of text 
It's a pend archetype, not much i can do about it 
you can like, not
Level 10/EARTH/Wyrm/Effect
ATK/2500 DEF/3000
During the Main Phase, if this card is in your GY (Quick Effect): You can banish 5 monsters in your GY, Special Summon this card.
When this card is Special Summoned: banish all Spell/Trap cards in the field, then, draw 2 cards.
Once per turn, when your opponent adds a card(s) from the GY or Deck to their hand, banish 1 random card from your opponent’s hand.
You can only Special Summon “Ever-Consuming Pralaya “ once per turn. ```
'Call of the Reinforcements'
Quick play Trap Card
Effect: 1. All monsters you control gain 200 attack points for each monster you control during the battle phase. You cannot attack your opponent directly during the turn this effect is activated.
2. If this card is destroyed by an opponent's card effect and sent to the GY. Special summon one monster from your deck whose level equals to the number of monsters that share the same type or attribute you control. That monster cannot activate its effects by this card's effect during the turn it was special summon.
You can only activate each effect of 'Call of the Reinforcements' once per turn and not both.
I would change the last part of the revive effect to "attach it to that card as material"
Since there's no precident for this kinda effect I'm not sure how this would be worded but I don't think you'd specify "battle or effect damage"
Yeah it’d probably just be “if your LP would become 0”
I guess specifying means it excludes paying yourself to death
(i love making pack filler cards)
Dai Don't Care!
Trap Card
Once per turn, when your opponent activates a card or effect during your turn, you can negate the activation and destroy that card, then your opponent draws 1 card. If the only monster you control is a non-effect monster, you can activate this card from your hand, but banish this card face-down when it leaves the field.
Dai Won't Quit!
Spell Card
You can banish 1 Normal monster from your GY face-down, Special Summon 1 "Grepher" monster from your Deck in Defense Position, but it's effects are negated and it cannot be used as Xyz material. You can banish this card from your GY face-down, draw one card for every "Grepher" monster you control. You can only use each effect of "Dai Won't Quit!" once per turn and only that turn.
How does this fieldspell seem so far?
Link-1,LIGHT
Link/Insect/Effect
0 ATK, Arrow pointing down
1 level 4 or lower Insect monster
You can only Link Summon "Beetrooper Bright Beacon" once per turn, also you cannot Special Summon monsters, except Insect monsters. During your Main Phase, You can Special Summon 1 "Beetrooper" monster from your hand, but lose LP equal to its original ATK. If you would tribute an insect monster(s) to activate your insect monster's effect; you can banish this card from your GY instead. You can only use each effect of "Beetrooper Bright Beacon" once per turn.```
My take on a beetrooper link 1
Design/lorewise it represents a flare being set off, signaling the beetroopers to advance
I feel like "if the discarded card was a "Reunion" Normal Monster, you can Special Summon it." is better wording on last effect
Yeah, Theres a few ways I could have worded it, But does its effect make sense, And does it seem decent?
Yeah I'd say its pretty good
Discard a normal to get a draw, reborn the normal and a s/t search

Don't know if ill post more of these cards but they were kinda hard tk make
Being able to mill your entire Deck is concerning to say the least....
you can't unless you have a target

yeah there probably isnt a level 30 voltage dragon so you can't mill your whole deck
how much it mills depends on the rest of the arch
but worst case its still an lv4 that summons itself fur free and then mills 4
Recette Rapide de Nouvelles - Quick Recipe
[Quick Play]
Special Summon 1 "Nouvelles" Ritual Monster from your hand or Deck with an equal or lower Level than the number of cards in your opponent's hand. You can banish this card from your GY, then target 1 Ritual Monster you control; it gains 1850 ATK. You can only activate 1 "Recette Rapide de Nouvelles - Quick Recipe" per turn.
Field Spell
Level/Rank/Link-1 Beast monsters and Beast Fusion or Synchro Monsters with less than 1000 ATK/DEF gain 1000 ATK/DEF, and non-Beast monsters on the field lose 1000 ATK/DEF, while you control a Level/Rank 1 Beast monster. Once per turn: You can discard 1 card; Special Summon 1 Level 1 Beast monster from your Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Beast monsters.```
Level 1 LIGHT Beast/Tuner/Effect
ATK 100/DEF 100
If this card is Normal or Special Summoned: You can Special Summon from your hand or Deck, 1 Level 1 Beast monster with 100 ATK/DEF or 1 Level 4 LIGHT, EARTH, or DARK Beast monster, except "Outstanding Dog Leo". You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Beast monsters. You can only use this effect of "Outstanding Dog Leo" once per turn. When this card is sent to the GY: You can shuffle it into the Deck.```
Dragon Knight Majestic-Equistes (Salvation Dragon Knight - Saviourequistes)
Level 11/WIND/Dragon/Synchro/Effect
4000ATK/3200DEF
1 "Majestic Dragon" + 1+ non-Tuners, including a Dragon Fusion Monster
Must first be Synchro Summoned. While this card is in Attack Position, you never take effect damage. Once per turn: You can reveal 1 Dragon Synchro Monster in your Extra Deck; send it to the GY, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. You can banish this card: Special Summon 1 Dragon Fusion Monster from your GY.
Dream Mirror Acceptance
field spell
(This card is also always treated as both "Dream Mirror of Joy" & "Dream Mirror of Terror")
When this card is activated: Take 1 continuous "Dream Mirror" Spell or Trap card from your deck and activate it. Your opponent cannot activate cards or effects in response to the effects of "Dream Mirror" monsters you control. Once per turn: You can set 1 "Dream Mirror" Trap from your deck or your GY. You can only activate 1 "Dream Mirror Acceptance" per turn
Normal monster text rating?:
"But someone once told me. It is all in our hands. If in the future, this is all that awaits us...
O, little King. It is all in our hands. If this is fate...
Then I reject it."
Sounds a bit like smth that would be on another Normal Magickey monster [Clavkiys]
Level: 4
[ Warrior / Normal ]
ATK 1900 / DEF 1900
Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.
Intresting, Its litterally just a quote from another game kekw
Earthbound Patriarch Psunaame Kapur
Level 10 DARK
Beast-Warrior/Synchro/Effect
3100 ATK
500 DEF
Cannot be Synchro Summoned. You can Special Summon this card (from the Extra Deck) by shuffling a face-up Level 10 monster you control into the Deck.
You can only control 1 "Earthbound Patriarch Psunaame Kapur."
This card can attack your opponent directly. When this card is Special Summoned, you can add 1 "Earthbound Geoglyth" and 1 Level 10 monster from your Deck to your hand. (Quick Effect:) You can banish this card from your GY, "Earthbound Immortal" monsters you control cannot be targeted by your opponent's card effects until the end of the turn.
You can only use each effect of "Earthbound Patriarch Psunaame Kapur " once per turn.
Trains be like: This for me?🚅
Level 3 LIGHT Beast/Fusion/Effect
ATK 900/DEF 0
3 Level 1 Beast monsters
Must be either Fusion Summoned, or Special Summoned by shuffling the above cards you control into the Deck. You can only control 1 "Outstanding Dog Max". Level/Rank/Link-1 Beast monsters, and Beast monsters with less than 1000 original ATK/DEF, on the field are unaffected by your opponent's card effects while "Outstanding Park" is in your Field Zone, except their own. If your Beast monster with less than 1000 original ATK/DEF battles an opponent's monster, during damage calculation: Your battling monster gains ATK equal to that opponent's monster's Level/Rank x 300 during that damage calculation only.```
Earthbound Linewalking Patriarch
Level 10 DARK
Warrior/Effect
1900 ATK
2700 DEF
Cannot be Normal Summoned/Set. You can discard 1 Level 10 monster, Special Summon this card (from your hand) then draw 1 card.
If this card is used for the Tribute Summon of a "Earthbound Immortal" monster, you can discard any number of "Earthbound" monsters in your hand that haven't been summoned this turn, draw that many cards, but their effects are negated until the end of your opponent's next turn. You can only use the second effect of "Earthbound Linewalking Patriarch" once per duel.
i made it more as general level 10 support if anything cause why not
I mean yeah
But generally Speaking it is mostly Trains let's be real
They crave those Level 10s
Like Gollum and the Ring
very true, that's why i also made it just a searcher for a 10 if you use it in something like trains since its still quite good but it doesn't benefit you as much as it can in ei
Level 7, 0/0, LIGHT, Machine, Pendulum, Gemini
1) Once per turn: You can Tribute 1 "Paralldox" monster; add 1 "Paralldox" monster with a different Level from your Deck to your hand.
2) If a "Paralldox" monster you control treated as an Effect Monster battles an opponent's monster, you can have it gain ATK equal to the opponent's monster's ATK during damage calculation only.
<8/8>
1) This card is treated as a Normal Monster while face-up on the field or in the GY.
2) While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● If this card is Normal Summoned while you control another "Paralldox" Monster Card: You can have your opponent send monsters they control to the GY until they only control 1.
● (Quick Effect): You can place this face-up card in your Pendulum Zone; return 1 card on the field to the hand.
● Other "Paralldox" monsters you control cannot be targeted for attacks.
i'm making a pendulum gemini archetype based off normal summoning your gemini monsters during the opponent's turn
Yay, nay, or meh?
Rank 1 LIGHT Beast/Xyz/Effect
ATK 100/DEF 100
2+ Level 1 Beast monsters
Level/Rank/Link-1 Beast monsters you control cannot be destroyed by your opponent's card effects while this card has material. If your Level/Rank/Link-1 Beast monster battles (Quick Effect): You can detach 1 material from this card; until the end of this turn, your Level/Rank/Link-1 Beast monsters cannot be destroyed by battle, also your opponent takes any battle damage you would have taken instead.```
Meh, it it has some flaws
Level 5/WIND/Spellcaster/Pendulum/Effect
ATK/2100 DEF/1900
⬅️2️⃣Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and a card in your GY or that is banished that you can place Spell Counter on, and if you do, place 1 Spell Counter on each.2️⃣➡️
You can only Special Summon “Troubador of Endymion”(s) once per turn.
Monster you control gain 300 ATK/DEF for every Spell Counter they have.
Once per turn, you can target up to 3 face-up monsters or Spell/Trap Cards your opponent controls, change those monsters to face-down Defense position and destroy those Spell/Trap cards, then, remove 2 Spell Counters from your field for each card targeted by this effect.
If this card in the Monster Zone is destroyed: You can place 1 Spellcaster monster from your Deck in your Pendulum Zone, then place the same number of Spell Counters this card had as a monster on that card. ```
average pendulum effect
So we never saw what pre-pendulum zarc ever used alongside astrograph magician and the 4 dragons. here's some cards made to turbo the 4 dragons.
Duel-Eyes Superformer
[Level 4/Dark/Spellcaster/Effect]
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can only use each of the following effects of "Duel-Eyes Superformer" once per turn. (Quick Effect): You can reveal 1 "Odd-Eyes" monster in your hand; Special Summon this card from your hand. If this card is Norma or Special Summoned: You can activate this effect; immediately after this effect resolves, Tribute Summon 1 Dragon monster face-up.
ATK 1500 / DEF 1000
Clear Tune Superformer
[Level 3/Wind/Machine/Tuner/Effect]
If you control a "Superformer" monster: You can Special Summon this card from your hand. If this card is in your GY: You can target 1 "Clear Wing" Synchro Monster in your GY; Special Summon it, and if you do, shuffle this card into the Deck. You can only use ech effect of "Clear Tune Superformer" once per turn.
ATK 1000 / DEF 1500
Vicious Thorn Superformer
[Level 4/Dark/Plant/Effect]
If this card is Normal or Special Summoned: You can Special Summon 1 "Superformer" monster from your Deck in face-down Defense Position. You can pay 1000 LP; add 1 "Polymerization" from your Deck or GY to your hand, and if you do, for the rest of this turn, "Starving Venom" Fusion Monsters you control gain 1000 ATK. You can only use each effect of "Vicious Thorn Superformer" once per turn.
ATK 1800 / DEF 1000
Shadow Revolt Superformer
[Level 4/Dark/Warrior/Effect]
If this card is Normal or Special Summoned: You can add 1 "Superformer" card from your Deck to your hand. If this card is sent to the GY: You can target 1 "Dark Rebellion" Xyz Monster you control; attach up to 2 cards from your GY to it as material, including this card. You can only use each effect of "Shadow Revolt Superformer" once per turn.
ATK 1500 / DEF 1000
Cards you didn't make yourself don't go here
All AI content goes in #shitposts_memes
does reworking an ai's idea count as yourself having made it
cause i gave it a quick clean up
i hope i used the right problem solving card text
starting to think that revealing the top 10 cards of anyone's deck and destroy everything of a certain card type is a bit busted not gonna lie.......
couldnt find a good card image so im just defaulting to clodsire
Sure, this at least shows you put some effort into it instead of dumping the raw text

peep it @covert herald
Idk how david would feel if these were submitted for one of the contests
Don't we have a Thread for that?
https://discord.com/channels/132566085638553600/1024721650329067581
A very inactive thread
And david posts his AI card creations in #shitposts_memes
So there I shall direct the rest
Well yeah it's inactive if no one posts their stuff there...
Directing users to a thread has never worked in the past
Too many issues with them not being able to see it until @'d within
hey man can live twin be a viable rogue option yet
im thinking of another link 2 that can recyle cards from your hand, gy and banished zone that has a zealantis type material (1+ monsters)
so you can easily go into it with an evil twin link
except the big link 4 not that she stays on field often
i kinda want to give it a solemn wave like card
Eh
The first effect is solid so you can use the Costumed Versions to SS one for the Links 2s but the second one is a bit meh since it needs to be on the Field and you most likely linked it away or it get's attack itself
mb i wanted to do that but i forgot
i intended to use this card as a stepping stone to the link 2 climb so itll end up in the gy and be protection
just imagine it's "... you control would be destroyed by battle of card effect while this card is in the GY, banish this card instead."
im evil like that
i know theres a GG EZ out there but like it kinda sucks
wanted WP No Re but GG No Re sounds better
might just be a teeny bit too busted 
[Evil Twin]
Rating: Link-2 (➡⬇)
[ Fiend / Link / Effect ]
ATK 1100
2 monsters, including a "Ki-sikil" monster
If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.
live twins are cyberse
Link 2/Wyrm/DARK/Link/Effect
ATK/1500
⬆️⬇️
2 monsters, including a “Danger!” monster
This card cannot be used as Link material the turn it was summoned.
This card gains 1000 ATK for each Level 6 or Higher monster this card points to.
If you have a “Danger!” Monster in your hand, (Quick Effect) you can reveal that card in your hand, then your opponent randomly chooses one card from your entire hand, discard the chosen card. If the discarded card was not the revealed monster, Special Summon that card from your hand, and if you do, draw 1 card. If the chosen card is discarded, you can target 1 monster, its ATK and DEF is halved and its effects are negated until the end of this turn. ```
not once per turn 
but it's an archetypal extra deck fiend lock

gotta boost that advantage game of live twin/evil twin to a maximum
[live twin]
Level: 2
[ Cyberse / Effect ]
ATK 500 / DEF 0
Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.
while providing some protection so they dont die from a single raigeki
only the link 2s have a fiend lock on the extra deck
cbtg trouble sunny 
but theyre basically your whole game

i mainly made it have to mention live twin/evil twin for secret password
with Illusion now making a 24th normal type for Master Duel, I added this to my Dummy archetype
Dummy Dream Wool
Level 5/WATER/Illusion/Effect
1300ATK/1700DEF
If your "Dummy" monster battles an Illusion monster: You can banish both monsters during the end of the Damage Step. When your Dummy Monster is attacked: You can banish this card from your GY; Special Summon 1 banished "Dummy" monster, except an Illusion monster, and if you do, it becomes the attack target, and you proceed to Damage Calculation. You can only use each effect of "Dummy Dream Wool" once per turn.
Salamangreat Crimson Condor (FIRE/Cyberse/Rank 5/ATK 2800/DEF 2000)
2 Level 5 monsters
If this card is Xyz Summoned using "Salamangreat Crimson Condor" as material, it gains 500 ATK for each material attached to it, also it can make a second attack during each Battle Phase. You can only use each of the following effects of "Salamangreat Crimson Condor" once per turn. If a card or effect is activated that would target this card (Quick Effect): You can detach 1 material from this card; negate the activation. During your Main Phase: You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
<><><>
I've been noticing a pattern of ED Salads with 2800 ATK/2000 DEF, and wanted to make an Xyz that followed the trend.
I cooked up a link monster for synchron because I have nothing better to do with my life (before you say anything read the card)
The art is just some AI filler bc I’m lazy
I should switch the effect's around probably since 4 Level 4 Machines are not that hard to make
I feel like it’s fine given many cards that are just as easy to make have crazier effects
cough cough albert cough
Is this good, bad, meh, or broken?
Not sure about Summoning anything up to Level 8 from the Deck
Maybe Level 4 or lower
^yh that's probs the biggest issue with it
i probably went overkill af lol
no, it's a major problem
without hopts it will loop
wait i just realised
Heck it’s not even that it relies on the weak level 1 surviving long enough to trigger the effect and resolve it
What other Number Monster could get a Chaos Form?
Preferable smth shitty so maybe the C Number can make it worth Summoning
I thought of Golden Rat or Number 31 and 13
Hmmm
Number 8 is a bit tricky since the only thing I could think of is making the Change Effect able to target anny Monster and not just Xyz
Also I actually want to do Numbers without a Archetype first because they are a bit easier for me to think of stuff
yeah but custom card, you can do what you want
tbf with the chaos version of giant hand they just made it require a number/xyz monster as material for it's bonus effect
although that is probably unrelated
nah not sure why that happened
i mean for the tcg it makes sense because giant hand was a prize card
but idk why it was oiriginally designed
Oh yeah, evolved versions still retain their summoning
Dark Requiem XYZ DRAGON
yeah yeah
Fixed the wonky text in the pendulum effect too
magical muskeeter next zoodiac???
You can Xyz Summon "Magical Musketeer der Treufel" using 1 "Magical Musketeer" monster you control as material or by revealing your hand to your opponent and using 1 "Magical Musket" Spell/Trap card as material from your hand.
When this card is Xyz Summoned: Draw 1 card, then you can activate 1 of 2 effects:
* Add 1 "Magical Musket" Spell/Trap from your GY or Deck to your hand.
* Special Summon 1 "Magical Musketeer" monster from your GY, Deck or hand.
This cannot be responded with the activations or effect of your opponent.
The Summon of this card cannot be negated and it cannot be Tributed.
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand, also this card gains 700 ATK for each material.
Once per turn, when a Card or Effect activated by your opponent resolves in the column of a "Magical Musketeer" monster, negate that effect, and if you do, attach it to this card as material, then, if it has 7 or more Xyz Material, return it to the Extra Deck; take 1000 x its material as damage.```
- der treufel means the devil in german (original language of der freischutz, what the archetype is mainly based off)
- can be summoned with any bricky ass hand that a magical musketeer player might draw (if you dont draw any magical musketeer cards im sorry theres no saving that duel)
- gives some sweet advantage
- beefy ass monster, the magical musketeer archetype does not have any high atk monster
- a "upon resolution" negate because thats funny and very hard to counter, he is in fact the devil, lets be evil
- 7 is an important number in the "der freischutz" story, and with the 7th shot fired, the contract with the devil is completed, and he takes your most important thing with said bullet, and here it's shooting your lifepoints to a near death state (or actual death if you took 1000 damage throughout the game)
- the devil will only help you once, you only have one "most important thing in the world"
- returns to the extra deck when it reaches 7000 atk, being done playing with you and also another play with the number 7
had a bit of free time please make magical musketeer good konami im begging 🙏
Bountiful Berry Blast
Normal Spell
Tribute any number of monsters with different attributes (min. 1); monsters you currently control with the same attribute as 1 of the Tributed monsters gain ATK equal to the number of Tributed monsters x 500. You can only use this effect of "Bountiful Berry Blast" once per turn. If a monster affected by the effect of "Bountiful Berry Blast" is destroyed while this card is in the GY, your opponent takes damage equal to the difference between that monster's ATK on the field and that monster's original ATK.
too buff
needs to drop some effects
BIG BOY
Gonna work on a Orc Archetype based on Warhammer
Beast Warrior Main Deck Monsters with Machine Xyz Monsters
MD Monsters can attach themself from the Field to the Xyz Monsters and can detach themself like Unions to dodge Attacks and Effects
This is the Type of Effect all MD monsters would share
Quick effect: You can either attach this card you control on to a Machine Xyz monster as Material or you can detach this card from a Xyz monster and Special Summon it in Attack Position. You can only use each effect of "Orc Mekboy" once per turn.
Thoughts so far?
I just quickly threw this one together but the thing they will all have in common is the 500 ATK Gain for each Material
ATK should have probably just been 1000
i think the wording should be
“You cannot summon monsters, except Machine or Beast-Warrior monsters, the turn you activate this card” or something
Wording aside stuff like this would be ok yes?
i think it should have some kind of protectiom but other than that its okay
a board flood can be pretty useful depending on the situation
yeah i didnt have the time for a second card so i kinda jammed everything on there
ill move some effects to another mm card ill call the bride or something to that effect
ty ty i probably overthought it a bit too much lol
Two more Boyz
Lewis?
It's a Form of Acid
Neat
got those magical muskets a forbidden droplet and a called by at home
the third one is just to not let the weak monsters die instantly in battle
got him toned down
the last effect is prty cool
lore wise
maybe make it HOPT
tho
did u see my magical musket concepts btw
i think they might make more cards for the archetype tho
because the lore isnt complete
yeah ive seen them
theyre good support but im a big lore freak
so hngrrnnn
also i made agathe
You can also Fusion Summon this card by sending "Magical Musketeer" monsters or treating "Magical Musket" Spell/Traps as "Magical Musketeer" monsters from your hand or field to the GY as Fusion Material.
When this card is Fusion Summoned: Draw cards equal to half the amount of Fusion Material used for the Summon of this card, then Special Summon 1 "Magical Musketeer" monster from your GY or add 1 "Magical Musket" Spell/trap from your GY to your hand. (Quick Effect): Banish this card until the End Phase; Special Summon 1 "Magical Musketeer" monster from your hand, Deck or GY, but destroy it during the End Phase.
You can only activate each effect of "Agathe of the Magical Musketeer" once per turn.```
in the story of der freischutz, the 7th bullet (under the control of the devil, as per the contract says) shot the most important thing in max's world (our freischutz), but she got protected by her bridal veil and a hermit, shooting someone else
so she faints and another magical musket comes into play that takes her fate
Magical Musket - Cursed Raven
Counter Trap Card
If your opponent activates a card or effect that is not in the same column as a "Magical Musket" monster you control: Return it to the hand and select a random card from your opponent's hand, then, if it shares the same name, negate it and banish it face-down. Otherwise, take damage until you have 1000LP left. If you have 6 or less "Magical Musket" cards in your GY, negate it and banish it facedown instantly instead. You can only activate 1 "Magical Musket - Curse Raven" per turn.
this card was meant to be a reference to the first bullet he shot
that killed a bird
wait no
wrong card
wait
der freischutz is also a theatre play (i dont know my english) that uses sounds and she is played using soprano which has a frequency of between 250 to 1500 hz
reasoning for her atk and def spread
also even more advantage
i think starfire is meant to be agathe
well it's a cool card but damn is it very specific...
shes based on https://en.wikipedia.org/wiki/Belle_Starr
Myra Maybelle Shirley Reed Starr (February 5, 1848 – February 3, 1889), better known as Belle Starr, was an American outlaw who gained national notoriety after her violent death.She associated with the James–Younger Gang and other outlaws. She was convicted of horse theft in 1883. She was fatally shot in 1889 in a case that is still officially u...
well
kinda
coz u can also use it on hand traps
and gy effects
you really have to pray to god they bricked on 2 ash
but also any effect that doesnt share the same column
and have good enough recycling to not end up with 6 or more mms in the gy
just wanted to rework it a bit
YOU WANT 6 OR LESS MAGICAL MUSKET CARDS IN THE GY?
it was originally musket i changed it to musketeer and a brain cell began to work
i dont know if any mm player can do that...
you go through your muskets like butter
ur english is fine dw
what if i added
with different names
or
spells/traps
thatd be pretty good
i think
honestly if mm doesnt get any extremely strong support
they might as well get a free card/effect negate without any drawback/requirement
or a monster effect negate to go alongside the spell/trap negate they have now
well ig that's what cross domination is meant to be for
cross domination is a targetted negating
yh
last stand is the goat
If your opponent activates a card or effect that is not in the same column as a "Magical Musket" monster you control: Return it to the hand and select a random card from your opponent's hand, then, if it shares the same name, negate it and banish it face-down. Otherwise, discard 1 card. If you have 6 or less "Magical Musket" cards with different names in your GY, negate it and banish it facedown instantly instead. You can only activate 1 "Magical Musket - Curse Raven" per turn.
@toxic summit if there is any card from my list i would add it would probably be the reload 1
because magical muskets can be really bricky sometimes
incredibly
thats why all my magical musketeer extra deck cards i made can be summoned using the magical musket spell/trap cards
if you go 2nd u can bring out max
but if u go 1st u kinda just have to hope you get starfire/caspar/kidbrave and ties
Maybe a bit op
The synchro?
Both
Ohh I see
In the synchro you can summon as many lv 8 Blue Eyes as you want with no cost upon it blowing up
And the Pringle can nuke opponent’s stuff for free on any type of summon
I see
Sure only once but once is more than enough
What about the search effect?
Seems fine, not sure if that is too much
Hidden Temple Under the Sea
Field Spell
Place 1 Exploration Counter on this card each time a monster is Summoned, then, if that monster was Summoned from the Extra Deck, place another Exploration Counter on this card. If the 20th Exploration Counter is placed on this card: Destroy this card, and if you do, add 1 "Hidden Temple Treasure - Trident of Abyssgaios" to the hand of the Player who Summoned a monster at that time, then you can set 1 "Hidden Temple" Trap directly from your deck. (edited)
Hidden Temple Treasure - Trident of Abyssgaios
Normal Spell
If this card is added to your hand by the effect of a "Hidden Temple" Spell: Reveal it. If this card is revealed it in your hand: Destroy all Spells/Traps on the field, and if you do, you can set any number of Normal Traps in either GY to your field, up to the number of cards destroyed, 1 of them can be activated this turn. You can only use this effect of "Hidden Temple Treasure - Trident of Abyssgaios" once per turn. During the End Phasel if this card is in the GY because it was sent there from your opponents hand this turn: You can place this card on the bottom of your Deck, and if you do, add 1 "Hidden Temple" Field Spell from your deck to your hand
Why yes I am basically making hearthstone quests in yugioh
Level 12/DARK/Dragon/Synchro
4000 ATK/3500 DEF
2+ Tuners + 1 non-Tuner DARK Dragon Synchro Monster
This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. Once per turn (Quick Effect): You can banish 1 "Red Dragon Archfiend" from your field or GY; destroy all monsters your opponent controls that did not battle this turn.```
I rather summon [Tyrant Red Dragon] tbh
Level: 10
[ Dragon / Synchro / Effect ]
ATK 3500 / DEF 3000
2 Tuners + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
this not being a quick effect is meh
Needing a Red Dragon Archfiend for the Nuke is way worse
Best it can do is blow itself up since it's RDA on the Field
This card is designed to work with the new support
The soft opt self-banishing is literally there to be reused by Red Zone 
also, even in the worst case scenario, you can use the field wipe twice
cuz you at least have an RDA in GY already as Synchro mat
[Red Zone]
Level: 3
[ Dragon / Tuner / Effect ]
ATK 1000 / DEF 1800
If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.
Ah ok
Apparently a new card that I never heared of

Well then it's good I guess
Hidden Temple Trap - Dart Spitting Wall
Normal Trap
If a "Hidden Temple" Field Spell is in your GY: Negate the effects of all Attack Position monsters your opponent controls until the Main Phase 2 of this turn, your opponent can negate this effect by discarding 1 "Hidden Temple Treasure" card. You can only use this effect of "Hidden Temple Trap - Dart Spitting Wall" once per turn. If this card is in your GY, except the turn it was sent there: You can place this card on the bottom of your deck, and if you do, place 2 Exploration Counters on a card you control that you can place an Exploration Counter on.
Exalted Illusionist - Dream Catcher
EARTH/Illusion/Link/Effect
2300ATK/Link-3 (Top Left, Center Right, Bottom Left)
2+ monsters, including 1 Illusion monster
When this card battles a monster, neither monster can be destroyed by that battle. When exactly 1 Illusion monster you control would be destroyed by card effect (Quick Effect): You can place that monster in the Spell/Trap Zone as a Continuous Spell instead. During the End Phase of that turn, place that card to one of your Main Monster Zones (even if this card leaves the Monster Zone).
Stelle the Vast Vassal
DARK | Level 5 | [ Fairy / Effect ] | ATK 800 | DEF 1000
You can: Send 1 monster with 800 ATK/1000 DEF from your Deck to the GY; Special Summon this card from your hand, and if you do, add 1 monster with 2400 or more ATK and 1000 DEF, as well as the same Attribute as that of the monster's sent to activate this effect, from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can: Target 1 monster with 800 ATK/1000 DEF in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Stelle the Vast Vassal" once per turn.
@burnt crane
@tranquil mango too
Not good enough
I'm very much making the 2 card combo Deck into a 1 card combo
Exactly what Circular did if you think about it uwu
I was gonna make it add a Monarch Spell/Trap if Tributed but that was worse
hey even with this the deck's 1-card payoff is like Erabus handloop for 1 
it's better ryuji
so honestly fine enough
mill edea
add ehther
edea summon berlineth
tribute edea stelle for ehther mill 2 summon ehther
pantheism get domain, ehther tributes berli on their turn to appointer
😀

Crazy
My side decked Raigeki will take care of this 
the fucked up part is that it will
you just pray they dont ls your backrow
wait
arboria gy effect but its a vassal 
Continuous Spell Card
You can target 1 of your banished cards, reveal that target, then return that card to the bottom of the Deck, and if it was a “S-Force” card, you can add 1 “S-Force” card from your Deck to your hand with a different name.
When a “S-Force” monster is Special Summoned to your field, you can move a opponent’s monster to a column with one of your “S-Force” monsters.
You can only use each effect of “S-Force Search” once per turn. ```
cooking more s-force
makes sense hol up
Maddening Despair
Normal Trap
If a card(s) in your possession is banished or sent to the GY by an opponent's card: Pay half your LP, then target any number of those cards; Tribute an equal number of cards you control or in your hand, and if you do, take those targets and either add them to your hand or Special Summon them if they're monsters. You can activate this card from your hand if any of the card(s) were sent or banished from your Deck or Extra Deck.
dying @tranquil mango
Flamvell Ignis
FIRE / Pyro / Link / Effect
1 Pyro monster with 200 DEF
If this card is Link Summoned, you can banish 1 "Sparks" from your deck or graveyard: Add 1 "Rekindling" from your deck to your hand, also you cannot Special Summon non-FIRE monsters from your extra deck for the rest of the turn. You can only use this effect of "Flamvell Ignis" once per turn.
ATK/200 Link-1
↙️
I had an aneurysm reading this
Link1 Dinowrestler (name not decided).
1 non-link Dinosaur monster.
If this card is link summoned, you can activate 1 of the following effects, Or if it was summoned using a monster with 2000 or more ATK, you can activate both:
- add 1 Dinowrestler monster from deck to hand.
- special summon 3 "Dinowrestler tokens" (level 1, 0/0 EARTH Dinosaur) to your opponents field, but destroy them during the next standby phase.
HOPT.
(Before I go and make it's PSCT, does it's effects seem ok?
If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
●Add 1 LIGHT Machine monster from your Deck to your hand.
●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
I'm not worried about PSCTing it right now. I just wanted to know if the core effect seems ok
1: They don't. They bad as heck.
2: They are a link-based deck who try to control the battlephase, And also work better if the opponent controls more monsters than they do.
Yeah I guess. But the Fusion requires a Link.
Level 3 DARK Zombie/Effect
ATK 1500/DEF 0
If this card is Normal or Special Summoned: You can send 1 Zombie monster that mentions "Ghost Fusion" except "Ghost Horse, the Underworld Steed", or 1 "Ghost Charon, the Underworld Boatman", from your hand or Deck to the GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Dragon and Zombie Fusion and Synchro Monsters. If this card is banished: You can target 1 Zombie or Dragon monster you control; the ATK of all face-up monsters your opponent currently controls become that target's original ATK -1000. You can only use each effect of "Ghost Horse, the Underworld Steed" once per turn.```
Marauder of the golden land
Continuous trap
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1300/DEF 1700) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can fusion summon 1 monster using cards you control as material. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Marauder of the Golden Land" effect per turn, and only once that turn.
Love to see the ghost fusion support
that gave me a freaky ass idea
Level 2 DARK Zombie/Tuner/Effect
ATK 850/DEF 0
If this card is in your GY: You can shuffle 1 "Ghost Fusion" from your GY into the Deck; Special Summon this card, but banish it when it leaves the field. If this card is banished: You can shuffle up 3 of your banished Zombie monsters into the Deck, except "Ghost Hatchling, the Underworld Baby Dragon". You can only use each effect of "Ghost Hatchling, the Underworld Baby Dragon" once per turn.```
Level 4 DARK Zombie/Effect
ATK 1800/DEF 0
Monsters cannot be Special Summoned using this card as material, except Dragon and Zombie monsters. You can only use each of the following effects of "Ghost Knight, the Underworld Swordsman" once per turn. If this card is in your GY: You can target 1 DARK Zombie monster with 0 DEF you control or in your GY, except "Ghost Knight, the Underworld Swordsman"; Special Summon this card (but banish it when it leaves the field), and if you do, banish that target. If this card is Special Summoned from your GY: You can pay 1000 LP; add 1 "Ghost Fusion" from your GY to your hand.```
hey man where is my youkai girl support
For the Synchro Summon of this card, "Ghost" monsters and "Ash Blossom" are treated as both a Tuner and a Non-tuner, you can also discard Synchro Materials from your hand to the GY. If this card is Synchro Summoned: Draw 1 card. While face-up on the field, you can use the effects of "Ghost" monsters on the resolution of your opponent's card effects, but you must discard them after. During the End Phase: Target 3 "Ghost" monster(s) and/or "Ash Blossom" that are banished or in your GY; your opponent randomly picks 1 to add to your hand, shuffle the rest back into the Deck. You can only use effect of "Ghost Beauty & Flower Viewing" can only be used once per turn. ```
- hanami = flower viewing, and a different charcater but that is pronounced the same as "mi" translates to beauty
- i have an extremely slim amount of knowledge on japanese please dont bully
- unbricks your hand slightly by giving you one card after summoning
i pray for all souls that draw 2 ash blossoms as your starting hand (i draw 3 ghost ogres once) - gave both atk and def a 900 boost, totaling a 1800 boost, equaling the 0 atk and 1800 def stat spread of yokai girls
- i find resolution negates extremely funny
- ash blossom acting annoying by not being a ghost monster
- extremely specific level 3 requirement so you cant use a random ghost monster that isnt a yokai girl
ok don't blame me like you could do it significantly better
No its written fine
Im just trying to wrap my head around the concept and fighting the urge to run
do you dislike it 🥺
No its really cool
I just also hate it
its hard to accurately explain my emotions when reading this card
<insert quip about the cards name relating to your emotional state here>
Was there an inspiration for this
did you have flashbacks to our old draft when you got evenly matched like four times
oh, no
i was reading something and my brain was yelling at me to create so i just thought up some random bullshit like being extremely self destructive in the face of loss to get something back

Kinda lowkey has same energy as
maybe slightly less memey
I love the "sike you thought" tho
i mean if you wanted a memey card from me i got one
I remember that one actually lol
it shouldn't work with evenly btw
[raye]
Level: 4
[ Warrior / Effect ]
ATK 1500 / DEF 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
to avoid the "ghost" problem, i'd suggest to just have this support level 3 monsters with 0 atk and 1800 def
the "ghost" naming doesn't work with the japanese names because none of them share an element in their name
might as well

like snow rabbit is "yuki usagi", ash blossom is "haru urara", etc
if you want to support all of them it'd have to be "level 3 tuners with 0 atk / 1800 def"
For the Synchro Summon of this card, all monsters must be Tuners with 0 ATK and 1800 DEF, and you can treat 1 Tuner as a non-Tuner, also you can discard Synchro Materials from your hand to the GY. If this card is Synchro Summoned: Draw 1 card. While face-up on the field, you can use the effects of Level 3 Tuners with 0 ATK and 1800 DEF in your hand on the resolution of your opponent's card effects, but you must discard them after. During the End Phase: Target 3 level 3 Tuners with 0 ATK and 1800 DEF that are banished or in your GY; your opponent randomly picks 1 to add to your hand, shuffle the rest back into the Deck. You can only use effect of "Ghost Beauty & Flower Viewing" can only be used once per turn. ```
also it's a tuner now because funny youkai girl
i am once again engineering crimes against psct
o no
Oh goody
Meanwhile I’m finally getting momentum back with my archetype that is basically “What if I put quests from hearthstone into yugioh, but both players can complete them”
During your opponent's Main Phase, if you do not control "Styvermaz Stormfront" (Quick Effect): You can discard this card; Set 1 "Styvermaz Stormfront" directly from your Deck, and if you do, it can be activated this turn as a Quick Effect.back on the styvermaz grindset and the judge hitsquad is now en route to my house
https://www.duelingbook.com/deck?id=12114225 for the newer folks
Link-3/LIGHT/Warrior/Link/Effect
↖️⬇️↗️
ATK/2200
3 Monsters, including a “S-Force” monster
Link monsters cannot be used as Link Material, except “S-Force” Link monsters.
The effects of your opponent's monsters in the same column as one of your "S-Force" monsters cannot be activated.
Once per turn, you can banish 1 monster you control; banish 1 monster your opponent controls.
If this Link Summoned card is sent to GY because of an opponent’s card, you can banish this card and 1 “S-Force” monster in your GY, Special Summon 1 “S-Force” Link Monster to the Extra Monster Zone.
You can only use this effect of “S-Force Katou-Chiyomaru” once per turn. ```
i arrive with another s-force
D/D Performapal Arc Bael
Level 5/DARK/Fiend/Pendulum/Effect
1500ATK/2000DEF
PE: {Scale 2} If you do not have a "D/D" "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, this card's scale becomes 4. Pendulum Summoned Dragon and Fiend monsters cannot be destroyed by battle.
ME: If a Pendulum Monster you control is destroyed this turn: You can Special Summon this card from your hand or face-up Extra Deck, but banish it when it leaves the field. You can target 1 Dragon or Fiend monster you control: You can make it gain 1 of these effects, or both if it was Pendulum Summoned this turn.
● You take no battle damage from battles involving this card.
● Cannot be destroyed by Monster card effects that do not target it.
You can only use each both effects of "D/D Performapal Arc Bael" once per turn.
i mean
this is pretty ass,
If it's just for the on-activation effect can't you just say "then, immediately after this effect resolves, you can activate it"? 
like it doesn't work as cl2 or higher but yk
Tbf that psct isn't even that bad, orcustrated babel is a card that exists
[babel]
You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
the card of all time
The problem is that we're talking about the action of activating a Field Spell into a Quick Effect 
Spirits of the Hidden Temple
Level 4 Earth Zombie Spirit
1300/1900
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the Hand. If an Exploration Counter is placed on a card while you control this face-up card: You can Special Summon 1 “Hidden Temple” monster from your hand.
Pretty cool spirit monster
While this card is an Equip Card, the equipped monster gains 500 ATK, also, if it is a Gemini monster, it is treated as a Effect Monster that gains it's effect. You can only use each of the following effects of "Scorching Armor" once per turn. If this card is send from your field to the GY, you can Special Summon 1 FIRE Warrior Gemini monster from your hand or Deck. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
pls no floodgates as legacy support
kinda want s force to be an actual police deck where they act like gravekeepers first get to you, lock you up by banishing and wont let you escape
S force allways seemed like worse Mekknights to me tbh
Would he be too much btw?
nah sounds reasonable enough
Level 9/LIGHT/Cyberse/Effect
ATK/2400 DEF/1600
When a “Crusadia” monster is Link Summoned to the Extra Monster Zone, you can Special Summon this card (from your hand) in Defense Position, then, you can add 1 “Crusadia” card from your Deck or GY to your hand.
During your opponent’s Main Phase (Quick Effect), you can Tribute this card, activate 1 of the following effect:
•Send 1 “Crusadia” monster in your hand to the GY, banish 1 card on the field face-down.
•Special Summon up to 2 “Crusadia” monsters from your Deck or hand to your zone a Link Monster points to, except “Crusadia Trinitas”.
You can only use each effect of “Crusadia Trinitas” once per turn. ```
You should probably make it include summoning a world legacy monster
Since crown is really nice for crusaders, and that way they will be able to use other than crown, but that is just my opinion
What would Trinitas be?
Since it's World Legacy it should have some connection to the Lore right?
How should I know I don't know their lore lmao
i was thinking of the three remaining crusadia members
like a epilogue card
lets make Bingirsu the World Legacy Orcust Crusadia Mekk-Knight Krawler Guardragon
True Light and Darkness Dragon
12* / DARK
Dragon / Fusion / Effect
1 LIGHT Dragon Synchro Monster + 1 DARK Dragon Synchro Monster
Must first be Special Summoned from your Extra Deck by Tributing the above cards. While face-up on the field or in the GY, this card is also LIGHT. When a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish it, also place 1 Truth Counter on this card. This card loses 500 ATK/DEF for each Truth Counter on it. (Quick Effect): You can Tribute this card with 0 ATK and DEF; Special Summon 1 "Ma'at" from your hand or Deck, ignoring its Summoning conditions, and if you do, its original ATK/DEF become 5000, also replace its effects with this effect.
• Unaffected by other cards' effects.
ATK 5000 / DEF 5000
putting l&d dragon back together again with the tcg versions
Quick-Play Spell
If this card was Set by the effect of a "Metalfoes" card, you can activate it the turn it was Set. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If Fusion Summoning a "Metalfoes" monster this way, you can also shuffle monsters from your GY into the Deck as material. If this card is in your GY: You can target 1 card you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only activate 1 "Raremetalfoes Fusion" per turn.```
This is my attempt to make Orichalcos support that works with OG Shunoros
Orichalcos Kyutora (Chaos MAX version)
Level 3/LIGHT/Rock/Effect
500ATK/500DEF
You can Special Summon this card (from your hand) by paying 500 LP while you control an "Orichalcos" Field Spell. You never take damage from battle or monster card effects. If this card would be destroyed by battle: You can add 1 “Oricalchos Shunoros” and 1 "Orichalcos" Spell from your Deck to your hand, then negate this card's effects, and it becomes a Normal Monster.
Level 6 LIGHT Fairy/Effect
ATK 2300/DEF 2300
You can discard this card; Special Summon up to 2 Level 4 or lower "Arcana Force" monsters from your GY to either field. You can only use this effect of "Arcana Force XIII - The Reaper" once per turn. If this card is Summon: Toss a coin and gain the appropriate effect.
● Heads: Your opponents cannot activate the effect of monsters in the GY nor Special Summon them.
● Tails: You cannot cannot activate the effect of monsters in the GY nor Special Summon them.```
I feel like The Reaper would be a better sounding Name overall
It's a nice card overall
For Arcana Force that is
I mean
You can't exactly change names with arcana force cards since they're taken straight from tarot
Also duel links already has pre recorded lines for each currently unused arcana should they ever be printed
you could at least make it the actual tarot card name and just be "death" instead of "the death"
Level: 6
[ Fairy / Effect ]
ATK 2400 / DEF 2400
During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field.
●Heads: Halve all Battle Damage you take.
●Tails: Halve all Battle Damage your opponent takes.
arcana force - the 💀
But does the Card have the Name "The Death"?
No, it's just "Death"
in Duel Links it is called Reaper in the English version
Runick Conjuration – Normal Spell
Target 1 "Runick" Quick-Play Spell in your GY; apply that target's effect, then shuffle it into the Deck. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Runick Conjuration" per turn.
`Branded in Black
Normal Spell
Add 1 "Fallen of Albaz" from your deck or GY to your hand, then you can apply the following effect:
- Fusion Summon 1 monster from your Extra Deck, using monsters from your hand or field as materials, including 1 "Fallen of Albaz". You cannot Special Summon monsters from the Extra Deck, except Fusion monsters, during the turn you activated this effect.
You can only activate 1 "Branded in Black" per turn.`
iirc branded in white/red are based on stages of the alchemical process, and we still don't have black to match that
wow 24 hours no message in this channel?
tbh what i want to design most at the moment is normal monsters for types that don't really have any (psychic and later)
Psychic has psy frame driver
Counter Trap Card
When your opponent activates a monster effect that targets a “Magical Muskeet” monster(s) you control, you can send 1 Fiend monster or 1 “Magical Muskeet” card from your hand or face-up on the field to the GY, negate the effect, and if you do, take control of that monster until the end of this turn. You can only activate 1 “Magical Musket - Bull’s Eyes” once per turn ```
``` Magical Musketeer Anny
Level 4/LIGHT/Fiend/Effect
ATK/ 1900 DEF/1000
During either player’s turn, you can activate “Magical Muskeet” Spell/Trap cards from your hand.
When a “Magical Muskeet” Spell/Trap card is activated from the hand, you can Special Summon this card (from your hand).
If a Spell/Trap card is activated in this card’s column, you can send 1 “Magical Muskeet” Spell/Trap card from your Deck to the GY, this effect becomes that Spell/Trap card effect when its activated. You can only activate this effect of “Magical Musketeer Anny” once per turn ```
Rouge Bait Doll
LIGHT Level 4
Spellcaster / Effect
1600 / 1000
If you control no monsters, you can Special Summon this card (from your hand.)
Cannot be used as Link material. Once per turn, you can add 1 "Bait Doll" from your Deck to your hand, then you can look at your opponent's Set cards in the Spell & Trap Zone (if any), negate the activation of any Trap card revealed by this effect until the end of your opponent's next turn.
(Quick Effect:) You can Tribute this card, draw 1 card.
You can only use each effect of "Rouge Bait Doll" once per turn.
(i got a pack of PHHY recently and wanted to make a manticore of smashing style pack filler card for a wierd spell)
ye but... non-archetypal monsters with non-meta atk/def values, just to flesh out the types
nobody is gonna use those cards though is the problem
then put em in the speed duel packs, would be better than reprinting the same old thing
would just go some way to make the game feel less uneven in terms of type support
Chromatic Serpent
6* / LIGHT
Wyrm / Normal
A creature that appears as a cloud of shimmering colours in the image of a dragon. The few who survived its attacks described the sting of its breath as feeling like fire, ice, lightning, and acid all at once.
ATK 2300 / DEF 200
Draconic Power Stone
Spell Card (Equip)
Equip only to a Dragon or Wyrm Normal Monster. It gains 500 ATK/DEF, also it cannot be targeted by your opponent's card effects. If this card is in your GY: You can banish 1 Dragon or Wyrm monster from your GY; add this card to your hand. You can only use this effect of "Draconic Power Stone" once per turn.
i don't think people would use them in speed duels either
just let me have my fun fleshing this stuff out pls
Cherubim Perseus the Airdeciple
LIGHT LV 3
Fairy / Tuner / Effect
If you control an "Parshath" monster(s), you can Special Summon this card (from your hand.)
When this card is Special Summoned, you can add 1 "Cards from the Sky" from your Deck to your hand, then switch 1 monster your opponent controls to Defense Position.
If this card is used as Synchro or Link Material for the summon of a Fairy monster, you can add Counter Trap cards from your Deck or GY to your hand up to the number of LIGHT Fairy monsters you control.
You can only use each effect of "Cherubim Perseus the Airdeciple" once per turn.
Ignisoul Dragon
FIRE Dragon/Soulride/Effect
LP: 2500
Requirements: 2+ Monsters + 2500 LP.
This Soulride Summoned monster can’t be destroyed by card effects. When this card’s LP hits 0, it is destroyed. When this card destroys an opponent’s monster by battle, inflict damage to your opponent (or their Soulride Summoned monster) equal to the ATK of the destroyed monster.
Thought up of a new extra deck-summoning mechanic called Soulride Summoning that involves paying the LP requirement and the monster requirement in order to turn you into a monster on the field.
Ramiel, Counter Virtue of Sanctuary
LIGHT LV 8
Fairy / Synchro / Effect
2800 / 2300
1 Tuner + 1 or more non-Tuner LIGHT monsters
When this monster is Synchro Summoned, you can activate 1 "The Sanctum of Parshath" from your Deck. Counter Trap cards you activate cannot be negated by your opponent. Each time a Counter Trap is activated, draw 1 card. When this card leaves the field, you can Special Summon 1 "Parshath" monster from your Extra Deck, but it cannot attack.
You can only use each effect of "Ramiel, Counter Virtue of Sanctuary" once per turn.
Hidden Temple Trap - Snake Pit
Normal Trap
If a "Hidden Temple" Field Spell is in your GY: Each time your opponent Special Summons a monster for the rest of this turn, inflict damage to your opponent equal to half the ATK of that summoned monster on the field, your opponent can negate this effect by discarding 1 "Hidden Temple Treasure" card. If this card is in your GY, except the turn it was sent there: You can place this card on the bottom of your deck, and if you do, inflict 100 damage to your opponent for each Exploration Counter on the field
Relicologist In the Hidden Temple
Level 8 Earth Warrior
3000/2300
If there are 5 or more Exploration Counters on the field, you can Special Summon this card, (from your hand). (Quick Effect): You can discard 1 "Ancient Temple" Spell; Set 1 "Ancient Temple" trap directly from your deck. If an "Ancient Temple" Field Spell is destroyed while on the field: You can take 1 "Hidden Temple" Field Spell from your Deck and either add it to your hand, or set it. If this card destroys an opponents monster by battle: You can place Exploration Counters equal to the level/rank/link rating of the destroyed monster on a card you control you can place Exploration Counters on. You can only use each effect of "Relicologist in the Hidden Temple" once per turn.
Intruder of the Hidden Temple
Level 7 Dark Warrior
2500/1000
(Quick Effect): You can remove half the Exploration Counters on a card you control (Min 1); Special Summon this card (from your GY), and if you do, set 1 "Hidden Temple Treasure" Spell to your opponents Spell/Trap zone directly from your deck. You can only Special Summon "Intruder of the Hidden Temple" this way once per turn. If a "Hidden Temple" Spell is sent from the field or your opponents hand to the GY: You can destroy 1 card your opponent controls.
This deck is what happens when I care more about flavor than mechanics
QuickPlay Spellcard
During your turn, pay 2000LP; banish 1 card on the field. Neither player can activate card or effects in response to this effects activation. You can only activate “Gateway To Oblivion” once per turn. ```
Is the PSCT fine?
also is this balanced enough or nah?
like I made it your turn only and with a decent lp cost(even though it likely doesn’t matter in the grand scheme of things)
So it has lots of utility but doesn’t outclass any cards (I’m aware of) completely)
heavier cost than cosmic and your turn only makes it in effective into cont spells or things like runick fountain
It’s worse than Kaijus since it’s has a cost and is an actual effect
It also doesn’t beat towers mons
i got a nice retrain for a CB card
"Forgotten Rainbow Ruins"
This card is always treated as a "crystal" card. Upon activation, you can add one "Crystal" card (except this card) or one "Ultimate Crystal" monster from your deck to your hand. While you control a Crystal Beast monster in your spell/trap zone this card cannot be targeted or destroyed by your opponents card effects. You can special summon one Crystal Beast monster in your spell/trap zone, You can only use this effect once per turn and only once that turn.
Dragon Deity's Deviant
Level 7/EARTH/Wyrm/Effect
2000ATK/1900DEF
If you control no monsters, or the only monsters you control are "Dragon Deity's" monsters other than "Dragon Deity's Deviant": You can Special Summon this card (from your hand). For the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except Wyrm monsters. When this card battles: You gain 1000 LP. Once per turn: You can pay 2000 LP, and target 1 monster your opponent controls; you can make that opponent's monster lose 1000 ATK, and if it does, you can activate one of that card's effects as this card's effect this turn.
How would I word an effect which is "If a monster that was co-linked leaves the field -> do thing".
(But itself be on a Link monster triggering while its on the field)
Interesting idea lol
[G golem invalid dolmen] might be a good start
Rating: Link-3 (⬆⬅➡)
[ Cyberse / Link / Effect ]
ATK 2800
2+ EARTH monsters
Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.
“If a co-linked monster leaves the field”
Ah thank you.
(I'm making a new Knightmare Link, and Colinking is relatively important for them lol)
"If a colinked card leaves the field: you can return 1 card on either field to the hand"
Quick-Play Spell
During your turn: Target 1 "Dragonecro Nethersoul Dragon", or 1 Level 10 or higher DARK Dragon Fusion or Synchro Monster, you control; until the end of the next turn, that target cannot be destroyed by battle or your opponent's card effects, it can attack all opponent's monsters once each, also negate the effects of any opponent's monster it battles at the end of the Damage Step. Other monsters you control cannot attack the turn you activated this card. You can only activate 1 "Soul Crunch" per turn.```
Support for Dragonecro Nethersoul Dragon
Level 2 DARK Zombie/Tuner/Effect
ATK 0/DEF 0
Monsters cannot be Special Summoned using this card as material, except Dragon and Zombie monsters. You can only use each of the following effects of "Ghost Webber, the Underworld Spider" once per turn. If this card is in your hand or GY and all monsters in your GY are Dragon and Zombie monsters (min. 1): You can Special Summon this card (but banish it when it leaves the field), then banish 1 or 2 Dragon and/or Zombie monsters from your GY. If this card is banished and you have a Zombie monster(s) in your GY: Your opponent cannot activate Trap Cards until the End Phase of this turn.```
Level 2 DARK Zombie/Fusion/Tuner/Effect
ATK 1000/DEF 0
1 Zombie Tuner + 1 Zombie monster
A Fusion Summon of this card can only be done with the above materials. If this card is Fusion Summoned: You can Special Summon 1 of your Level 8 or lower non-Tuner Dragon or Zombie Fusion or Synchro Monsters that is banished or in your GY, but its effects are negated. You cannot Special Summon monsters the turn you activate this effect, except Zombie and Dragon Fusion and Synchro Monsters. You can only use this effect of "Ghost Rider, the Underworld Chariot" once per turn. Once per turn: You can declare a Level from 1 to 5; this card becomes that Level until the until the end of this turn.```
Light from the Ashes
DARK | Level 7 | [ Rock / Gemini / Effect ] | ATK 1800 | DEF 1300
You can: Discard this card; add 1 "Dimer Synthesis", and 1 Level 4 or lower Gemini monster, from your Deck to your hand. This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to become an Effect Monster with these effects, also it becomes LIGHT and gains 1300 ATK.
● If this card is Normal or Special Summoned, you can: Tribute 1 other Gemini monster; draw 1 card, then, if that monster had gained its effects, draw 2 additional cards.
● You can (Quick Effect): Banish any number of cards you control; destroy that many cards your opponent controls.
You can only use each effect of "Light from the Ashes" once per turn.
@tranquil mango
I'm not taking criticism on the first bullet you cannot make me write the essay Ablation uses
Level 6 DARK Zombie/Synchro/Effect
ATK 2300/DEF 0
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Synchro Summoned: You can banish 1 Zombie monster from your GY. During your Main Phase: You can Fusion Summon 1 Zombie or Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card. If your LP are lower than your opponent's, you can also banish 1 Zombie monster from your GY as material. If this card is banished: You can add 1 of your banished Zombie Tuners to your hand. You can only use each effect of "Ghost Horror Worm, the Underworld Wyrm" once per turn.```
Why not say if its summoned
Are you scared flip summoning will break it 
bc that is the konami way
idk
[armageddon knight]

Level 2 DARK Fiend/Normal
ATK 0/DEF 0
A fiend who had decided an offer for Gem-Knight Ivory, who was the last of his clan; in exchange for bring all of them back from the dead with the aid of the Dark Ruler Ha Des, they'll be under the service of the king as Fiends, with Ivory himself becoming corrupted.```
Level 4 EARTH Fiend/Normal
ATK 1700/DEF 1500
A knight whose armor is made of an Elephant's tusks. His task is to guard his tribe, and he's willing to do so by any means necessary to get the job done, no matter how questionable his methods are.```
Normal Spell
Fusion Summon 1 "Gem-Fiend" or "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and if you do, it cannot be targeted by your opponent's Spell/Trap effects this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 "Gem-" monster from your GY; add this card to your hand. You can only use this effect of "Gem-Fiend Fusion" once per turn.```
anyway wdyt of the card
which card?
Its a gemini therefore underpowered
but it's 1 card combo :(
How is it btw?
Thought about how it can be used with the other 2 Link 2 Underworld Monsters too
Cartes the Mind Monarch
6* / EARTH
Psychic / Effect
If this card is Tribute Summoned: Apply this effect until the end of your opponent's turn (even if this card leaves the field).
• Neither player can Special Summon monsters unless they pay 500 LP for each Summoned monster.
ATK 2400 / DEF 1000
op? nah, it's a tribute summon
Level 6 EARTH Thunder/Fusion/Effect
ATK 2000/DEF 1600
"Gem-Knight Tourmaline" + 1 "Gem-" monster
Must first be Special Summoned with "Gem-Fiend Fusion". Unaffected by the effects of your opponent's Trap effects. This card can make a second attack during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK or DEF (whichever is higher) of the destroyed monster in the GY.```
I almost want to say just make it 1000 the Monarchs need it but on the other hand that can be a huge problem
Field Spell
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Gem-Fiend Fusion" with effects other than "Gem-Fiend Fusion", in which case for this Fusion Summon, they're treated as "Gem-Knight" monsters. All "Gem-" monsters on your field and GY are also treated as "Gem-Knight" monsters. Once per turn, during the damage calculation, if your "Gem-" monster battles an opponent's monster: You can send 1 "Gem-" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).```
can cards name be treated while in the Extra Deck with card effects?
Are these Gem Fiends supposed to be like Evil Heroes but for Gemknights?
correct
Since the Gem-Knight are a based on the Elemental HERO archetype, would it be fitting for the Gem-Fiends to be based on the Evil HEROs?
I think the actual basis is loose enough to make that not necessary
I more mean
You don’t need to make stuff directly based on evil heroes
Since the original Gem-knights are only somewhat loosely based on elemental heroes
Only the concept of Normal Monsters for Fudions is reused not the actual effects or anything
Could probably make some DARK Gemknights since I don't even think they havy any
Antiluminescent Knights will be a much better choice, since they're a seperate archetype from the Gem-Knights,
Very wordy though
Just making each monster “which gem-knight is piloting cairngorgon this time” is a funny mental Image
Level 7 DARK Rock/Fusion/Effect
ATK 2400/DEF 1800
1 "Gem-Knight" monster + 1 DARK "Gem-" monster
Must first be Fusion Summoned with the above materials. Once per turn: You can send 1 card from your hand to the GY, then target 1 non-Effect "Gem-Knight" monster in your GY; Special Summon it. If this Fusion Summoned card is destroyed and sent to the GY: You can target 1 "Gem-Knight Fusion" in your GY, and 1 of your banished "Gem-Knight" monster; add them to your hand. You can only used this effect of "Gem-Knight Canasite" once per turn.```
Level 4 DARK Rock/Normal
ATK 1700/DEF 1200
A knight whose armor is made of an Elephant's tusks. His task is to guard his tribe, and he's willing to do so by any means necessary to get the job done, no matter how questionable his methods are.```
"Dogoran, the Mad Flame Kaiju" + "Elemental HERO Neos" + "Eva" + "Inzektor Hopper"
Must first Special Summoned (from your Extra Deck) during a Duel you Special Summoned the above cards, by banishing them from your field and/or GY. (You do not use "Polymerization".) Once per Duel (Quick Effect): You can Tribute 1 monster; Special Summon 1 monster from your Side Deck.
4000 ATK / 4000 DEF```
If you know you know
you cannot Special Summon from your side Deck
Card text overrides game mechanics
Omfg

Level 4 EARTH Dinosaur/Effect
ATK 1900/DEF 1200
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. If an "Advanced Crystal Beast" monster you control destroys an opponent's monster by battle: Negate the effects of monsters destroyed by battle with your "Advanced Crystal Beast" monsters (including in the GY). If this card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell instead of sending it to the GY.```
Normal Trap
You can only activate 1 card with this name per turn.
1) During your opponent's Main Phase: Pay half your LP, then target 1 face-up monster your opponent controls; take control of it, and if you do, it is also treated as a "Dinomorphia" monster, then Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using that monster and monsters from your hand, Deck, or field as material.
2) When your opponent activates a card or effect, while your LP is 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn.```
Tbh I never understood the neccesity for the Field Spell for these guys to survive. Most are not even worth running
lore reasons, unfortunatel
Could have given all of them the abbility to discard themself to get the Field Spell out of the Deck since they can't do shit without it anyway
Neverending Glutton of the Empire
EARTH | Link-4 🡿🡹🡺🡾 | [ Fiend / Link / Effect ] | ATK 2700 | DEF -
2+ Effect Monsters
For this card's Link Summon, you can treat the Link Rating of 1 Link-4 or higher monster you control as any Link Rating. You can only use each of the following effects of "Neverending Glutton of the Empire" once per turn, and only once while face-up. You can (Quick Effect): Target 1 card on the field; destroy it, and if you do, this card gains 400 ATK until the end of this turn. At the start of your Main Phase 1, you can: Tribute 1 other monster you control; this card gains 1200 ATK, but return it to the Extra Deck during the End Phase, and if you do, you can Special Summon 1 Link monster from your GY.
@tranquil mango thought zealantis was cool so i gave him a cousin
Wheres the red for the opt clause
there isn't one
i just used robina and replaced the ss lock with once while face up
Also i like the theming but it would be cool if there was some involvement with what link rating u used to summon
What decks would this be played in
I thought it was cute enough that he got put into the extra deck and revives a guy just so he can eat that guy again, and again, and again
idk i saw vernusylph and i thought damn the EARTH Extra Deck is DIRE
also the fact he can eat a link6 for himself in a way that is more feasible than link-3 + link-6
i can give him another atk boost based on materials but then id have to redo all the numbers and i kinda cba
Hmmm what if it just revived the link mon when it leaves the field
Kinda like thematically hitting it to make it regurgitate the thing it ate
Neurobane, Dimensional Necromancer
8* / DARK
Psychic / Fusion / Effect
1 Psychic monster + 1 Zombie monster
Unaffected by your opponent's card effects while you have more banished cards than your opponent does. Once per turn: You can pay 600 LP, then target 1 of your banished monsters; Special Summon it, but its effects are negated, it must attack if able, also place it on the bottom of the Deck if it leaves the field.
ATK 3000 / DEF 0
just because i thought psychic+zombie would be a cool combo. is this loopable because i didn't hopt it?
Level 8 DARK Dragon/Fusion/Effect
ATK 2500/DEF 0
2 DARK Zombie monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 2 "Dark Soul Tokens". During your Main Phase: You can destroy as many opponent's monsters as possible whose current ATK is at least 1000 lower than their own original ATK, and if you do, inflict 400 damage to them for each monster destroyed by this effect, then, if you control "Dragonecro Nethersoul Dragon", gain 600 LP for each. You cannot Special Summon monsters the turn you activate this effect, except Dragon and Zombie monsters. You can only control 1 "Awaken Beauty Nethersoul Dragontress".```
Balance suggestions wanted:
Link-3 WIND Fiend. 2100 ATK.
If this card is summoned: You can discard 1 card; apply the following effect, Then if this card was co-linked, Draw 1 card. • Once, this turn if a card or effect is activated (Quickeffect), You can negate that effect.
If a co-linked card(s) leaves the field: You can return 1 card on either field to the hand. You can only use each effect of "Knightmare Wyvern" once per turn```
(Arrows are Left, Up, Right)
Is the Negate only usable once?
Once and only on the turn its summoned. And also HOPT.
Think of it like Mathmech Diameter, but it gives itself the effect, instead of the Xyz/Synchro using it
Does it seem fine as it is? its probably a bit strong, but if you summon it off I:P, Then you need 2 other materials, same as Appolousa would want to be effective.
custom archetype concept: hat themed deck
the boss monster would be a crown (the most powerful type of hat)
Don't forget to put stuff for Magical Hats in to it for no reason
Seems fine honestly
I mean more its non-targeting bounce if Colinked thing
I say that Cyber Slash is more annoying to deal with then a Link 3 that needs to be co linked for the bounce
R8nk LIGHT Reptile/Xyz/Effect 3000/3000
2+ Level 8 monsters
(This card is always treated as an "Ogdoadic" and "Hieratic" card.)
When your opponent Normal or Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; destroy all of those monsters, and if you do, Tribute 1 monster from your hand or field, then, if you Tributed a Level/Rank 8 monster, you can inflict damage to your opponent equal to its original ATK. If a monster(s) is Tributed: You can target 1 "Hieratic" or "Ogdoadic" monster in your GY; Special Summon it, then, if it is an Xyz Monster, you can attach 1 card from your GY to it as material. You can only use each effect of "Sematay, Genesis of the Ennead" once per turn.```
Too much or is it restrictive enough with the need for Tour Guide as Material?
Needs an until end of turn fory the last effect, as well as making it a once per turn effect (hard or soft your choice)
Unless you don't want it to be once per turn
gave it a slight rework
end of main phase, response?
activate ghost beauty in extra deck
wtf???
got the idea from the charmers that can special summon themselves from the deck
I just forgot to add the Hopt at the end, it shouldn't be reusable in the same turn.
The last part is more like a continious thing were it negates the cards with the same Name as long as this one is on the Field. It should also negate the monster that you send as the cost how I wrote it but I am not sure if that is too restrictive
opinons in the following:
| (This face-down card in the Extra Deck must be placed on top of the Extra Deck and changed to face-up.) While face-up in the Extra Deck (Quick Effect):
Clodsire is just so random lmao
AI WILL NEVER TAKE ME ALIVE
i also cannot draw 
I can relate

AI already has i play @ignister on md 
I like the card design tho
Why don't you just Google smth instead?
im an all original

definitely
the clodsire is my property
is that a duel disk?
Yup
Normal Spell
Tribute 1 Fusion Monster; Special Summon from your Extra Deck, 1 "/Awakening Mode" Fusion Monster whose name includes the Tributed monster's name.```
https://docs.google.com/spreadsheets/d/17Hp6DXkNuXdktDaoWBrxSiWnxCeuB_ce1Um8dzMCH78/edit?usp=sharing
<@&646186882236940288> Results for Round 37.
Congratulations to @tulip kelp for winning this round. Triple finish at the top. Selecting a winner was definitely tough. Fewer entries than excepted, maybe the theme was too narrow or difficult to come up with ideas for. In the future, I do hope you all still take a shot and get out of your comfort zone. The scores and ranking don't matter. What matters is improving and simply doing a lot and doing varied things will give you new perspective on card design. PSCT has def improved across the board. Well done in that department, tho I feel the current entries aren't quite as interesting as they could've been. I hope you all take your improvement in stride and participate in more contests. Overall, well done all and I'm always looking forward to your future entries.
Ping me here or DM me for your feedback blocks.
Next contest will be up soon after we get the next theme.
Sheet1
Place,Card Name,Card Creator,PSCT,Balance,Creativity,Total Score,Image
1st(Winner),Ryko, Puppet of Dark World,spirawr!#6790,9,7,8,24,https://imgur.com/a/giwnF64
1st(Runner up),Speedroid Featherless Boa,Kataigis#1637,10,8,6,24,
Not that many people this time but I will take a tie for 1st
May I get the block please
@dire leaf
Sent.
I have to go to my job soon. So, I might not reply asap, still ping or DM me. I'll send your feedback block later.

I will participate in the next one
@dire leaf I'd like feedback
depending on the theme i might join lol
im kinda disappointed that this card won and not my coldo or anything, i dont like this card at all
ah well
What was even the theming?
Archetype Change?
What is the winner supposed to be from?
based on art I think it was the vampire dog
Ah the Lightsworn Dog

Ayyy congratulations on Custom Card
Don't be a sore loser
no im the winner!
now you just have to pick a theme thats not as hard as the last
i think the problem was the last challenge was worded somewhat confusingly
although maybe it was just a case of needing to research the examples

i already got my theme picked, just need k to get up to approve & post it!
think it should be a good one :33
im gonna try to enter this time
tbf i probably would have tried the last one i just didnt see it until a few hours after it finished
even in that case you can still enter a short bit after the deadline btw
and i saw it like 2 hours before the cyac sneak so
good to know
just dont wait too long but like, within the day is usually fine
but like i said this was 2 hours before sneak so i didnt really have brain space available
and i still havent come up with any ideas for that theme 
anyway im excited to see what your theme is 
all the themes have been really restrictive for some time
sidegrade retrain of an ed monster is ok
that's restrictive
you have to make something of the same power level but a different niche as an existing ed monster
same power level, same playability, does something different, recognizably the same, that one was super hard
comes with play experience i guess
i realise that challenge reads as easy but is actually very hard
yeah
the one before that was a fusion of two archetypes i think
i was considering fusing albaz and visas cause it would be funny
fusion of 2 specific names but it couldn't be archetypal
the fact that it couldn't be archetypal killed that one
but i never really had an idea for the effects
and i didnt see any before that so
second place on the fusion challenge fused wyverburster and collapserpent so its instantly my favourite
I want to do an archetype contest
maybe 6 cards
You better win then
that was mine <3
yeah, not a pro at problem solving card text, should have consulted someone on that one
@sudden palm I loved that we both did wind machine support 
Level 9 DARK Wyrm/Fusion/Effect
ATK 2800/DEF 2500
Must be Special Summoned with "Fusion Awakening Mode Activate". If this card is Special Summoned from the Extra Deck: You can return all your banished Level/Rank 2 or higher Wyrm monsters to the GY. Gains 300 ATK for each Wyrm monster in your GY. If this card is destroyed: You can Special Summon 1 "Mekei the Spirit Drakon" from your GY.```
This is the first Awakening Mode monster
You can fix it at least.
I wasn't so sure what to even do with the Custom Card Tournament this time. But maybe next time...!
Thoughts? The idea is that you remove a card from your deck for the rest of a single match, then set/activate a spell/trap on both sides of the board. As an example, if I remove one imperm from my deck for the rest of the match, I can set my other two imperms on each side of the field.
I understand if it's out there. Just got bored
Level 1 DARK Zombie/Tuner/Effect
ATK 300/DEF 0
If this card is banished: You can draw 1 card. You can only use this effect of "Ghost Souriboh" once per turn. When your opponent would inflict battle damage to you, while this card is banished (Quick Effect): You can place this banished card to the bottom of your Deck; make the battle damage would've taken becomes 0, then Special Summon as many "Ghost Souriboh Tokens" to your field as possible for each 800 damage would you have taken (Zombie/DARK/Level 1/ATK 300/DEF 0). You can only use this effect of "Ghost Souriboh, the Underworld Furball" once per Duel.```
Normal Spell
Draw 2 cards, then banish 1 FIRE monster from your hand, or if you don't have any in your hand, send your entire hand to the GY, then take 800 damage for each card sent to the GY by this card's effect.```
Still waiting for the new challenge 

Give it some time
Maybe
Level 1 DARK Zombie/Tuner/Effect
ATK 300/DEF 0
If this card is banished: You can draw 1 card. You can only use this effect of "Ghost Souriboh, the Underworld Furball" once per turn. During damage calculation, if you would take battle damage (Quick Effect): You can place this banished card on the bottom of the Deck; Special Summon as many "Ghost Souriboh Tokens" (Zombie/DARK/Level 1/ATK 300/DEF 0) as possible instead, but no more than 1 for every 800 damage would you have taken. You can only use this effect of "Ghost Souriboh, the Underworld Furball" once per Duel.```
Level 7 LIGHT Thunder/Fusion/Effect
ATK 2400/DEF 1600
2 Thunder monsters with different names
Must first be Fusion Summoned or Special Summoned by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: Destroy all monsters on the field, and if you do, inflict damage to your opponent for each monster destroyed by this effect x 300. You can only use this effect of "Raigeki Dragon" once per turn. Once per turn (Quick Effect): You can banish 1 Thunder monster from your GY; until the end of this turn, this card gains ATK equal to half of that banished monster's ATK.```
My current project is a fuckin
“Meteorain” archetype
Yes like the fossilized trap of DM era
But it’s a galaxy-type TCG deck that’s a “set up on your turn and do your main play on opponents turn” thing
It’s also a self destruction archetype because very few meteorites make it to the ground
Fearless Diver
WATER | Level 9 | [ Warrior / Effect ] | ATK 1600 | DEF 3100
During your turn, when your opponent activates a card or effect, you can (Quick Effect): Special Summon this card to your opponent's field, and if you do, destroy all cards adjacent to it, and if you do that, this card's controller takes 500 damage for each card destroyed this way. During your End Phase: Return this card to the hand. You can only use each effect of "Fearless Diver" once per turn.
@tranquil mango it is i , beast of creation
Seems op
make it a spirit monster and i will approve it
why a spirit

Does it matter?
Quick-Play Spell
You can only activate 1 card with this name per turn.
1) During the Main Phase: Banish 1 "Floowandereeze" card from your Deck, then immediately after this effect resolves, you can Tribute Summon 1 of your banished Winged Beast monsters.
2) If your opponent Normal Summons a monster: You can banish this card from your GY; place 1 of your banished "Floowandereeze and the Magnificent Map" face-up in your Field Zone.```
Does map even trigger in the new chain from the 2nd effect?
no
I mean if you wanted map to trigger you would have to set it face down
wha?
Obelisk the Blue-Eyes Tormentor
DIVINE / 10*
Divine-Beast / Effect
Cannot be Normal Summoned / Set. Must be first Special Summoned by either tributing 3 monsters on the field, or by banishing 3 "Blue-Eyes White Dragon" from your GY. The Summon of this card cannot be negated. Neither player can activate card effects on response to this card's Summon. When this card is Summoned: Either add 1 "Blue-Eyes" Spell / Trap or 1 Spell / Trap that mentions "Blue-Eyes" cards. You can tribute 2 LIGHT Spellcaster monsters: This card can attack directly this turn. If this card was summoned by banishing 3 "Blue-Eyes White Dragon", it gains these effects:
- Cannot be destroyed or targeted by card effects until the end of your opponent's turn.
- If this card declares an attack: You can banish 2 LIGHT Dragon monsters from either your hand or GY; The original ATK of this card is doubled.
- If this card leaves the field: Special Summon up to 3 of your banished "Blue-Eyes White Dragon" to the field.
You can only use each effect of "Obelisk the Blue-Eyes Tormentor" once per turn.
ATK 4000 / DEF 4000
Maybe too much text but interesting idea
that's an incredible power creep from sphere mode
which is a normal summon and requires all tributes to be on one side
even lava golem denies the normal summon
And you can still link Sphere away when you got it from your opponent
If that would be the case, it would say "on either side of the field".
By default, it should assume "your side of the field".
Unless I'm getting things wrong.
I wanted to make an Obelisk retrain dedicated for Blue-Eyes support.
Melione, the underworld moon
Rank 4/LIGHT/Fiend/Xyz/Effect
2+ Level 4 monsters
Once per turn: you can detach 1 Xyz material, and if you do Normal Summon 1 monster from your hand. monsters Normal Summoned by this effect cannot attack or activate effects this turn. during the end phase: return 1 Xyz material attached to this card to the hand or return this card to the extra deck. you can only control one "Melione, the underworld moon" and you can only summon "Melione, the underworld moon" once per turn.
Atk/2300 Def/1800
i think this might need work
Hecate, the saffron ward
Rank 4/DARK/Fairy/Xyz/Effect
2 Level 4 monsters
(Quick Effect): detach 1 Xyz material; monsters cannot be returned to the hand or deck until the end of the turn. normal summoned monsters cannot be targeted by card effects.
Atk/700 Def/1900
and another card designed in tandem
not sure where to go heavier or lighter on restrictions, and rusty on psct
i want em to have some generic power, without being totally busted
kinda thinking a self bounce protection that also doubles as a floodgate by proxy is interesting, also might as well make a normal summon safe if you managed this without one.
we have had brilliant fusion, knightmare goblin, i think a double summon rank 4 would at least be balanced by the fact that its limited to a rank 4 toolbox, might allow small things like being able to pull out tribute monsters like jinzo, but the main thing for the first xyz is being able to return level 4 monsters like various stratos type monsters to the hand for next turn to normal summon off its effect
Level 8/WIND/Warrior/Synchro/Effect
ATK/2800 DEF/1500
1 Tuner + 1+ non-Tuner monster
When this card declares an attack, you can change your opponent’s monster battle position, and if you do, that monster has its effects negated until the end of this turn.
This card can make up to 2 attacks during each Battle Phase.
If a Synchro monster you control would be destroyed by your opponent’s monster effect, you can banish a monster you control until the End Phase, negate that effect, and if you do, replace this effect with that monster’s effect until the end of this turn.
You can only use this effect of “RYU-Fuu Monks” once per turn. ```
Man i just thought of a really funny idea for the last contest
But ill keep it too myself for later
What is the point in writing that if you don't tell anyone anyway?
Er
Because i only have a name so far
Thats all
Its called P.U.N.K. Warrior
But i don't know how punk works so I can't really give it effects yet
Anyway im on copium until the next challenge

call it Obelisk the Blue-Eyed Tormentor 
Obelisk the Tormentor with Eyes of Blue

i love eyes of blue thats such a cool way to name cards
also blue-eyed yes im doing a black-winged dragon moment
im not gonna debate on its power level but i love cool naming
my boy obelisk deserves an awesome name
How about
The Toughest! The Invincible! The Unbeatable! Obelisk the Blue Eyed Dragon Tyrann
thays wayyyy too long
also lets keep the hyphen
the longest id make is still simply Obelisk the Tormentor with Eyes of Blue
but i honestly like the way how Obelisk the Blue-Eyed Tormentor sounds
rolls off the tongue well
imagine having to shorten that to
imma summon "tituobtbedt"
rules... are meant to be broken!!!
If this card leaves the field, add it to your hand instead (this card will not return to the Extra Deck). While face-down in your Extra Deck or hand (Quick Effect): Reveal this card and discard 1 Level 3 Tuner with 0 ATK/1800 DEF from your Deck; Special Summon this card (this is treated as a Fusion Summon), also you cannot Special Summon monsters from the Main Deck except Level 3 Tuners with 0 ATK/1800 DEF until the end of your next turn. You can only Special Summon "Ghost Room & Red Curse" once per turn. If this card is Special Summoned: you can destroy this card; add 1 Level 3 Tuner with 0 ATK/1800 DEF or a card that mentions it to your hand, and if you do, discard 1 card. (Quick Effect): return this card to the Extra Deck and discard 1 Level 3 Tuner with 0 ATK/1800 DEF from your Deck that meets its activation conditions; this effect becomes that Monster's effect when that card is activated.```
- gave up on being funny with the namings and just dug into my reservoir of cool japanese urban legend
- based on the red room curse
you will receive a strange red popup asking you if you like the red room. the screen will turn red and a list of the red room's victims will be displayed. then the receiver will be killed after they felt a mysterious pressence behind them and their walls will be painted in their blood after - "pops up" on the field
- hides in your hand after leaving as if you clicked it away
- activates in hand to show you a list of potentional yokai girl effects to activate to "kill" your opponent's cards
- text seems long because i have to constantly adress the cards as "Level 3 Tuners with 0 ATK/1800 DEF"
- only a hard once per turn on special summon, rest is free
- when special summoned, until end of your turn, you can only special summon yokai girls to avoid abusing this card with its incredibly easy special summon requirement
- self destruction effect is optional if you wish to use it as material for the synchro i made a while back
debating to myself if it should be fire or dark
fire = red = blood or dark because ooo urban legend so scary
Fire so it can be used under salamangreat restrictions
NOOOOOOO
And because ash is the most commonly used ghost girl
hey man it's until next turn youre not getting any main deck salamngreats out 
ash is the real red room curse right there
Ok i kinda hadn't read the entire card
i put a lot of restrictions on it so it cant be abused
Nice
having access to any yokai girl is very powerful
it's not even once per turn 
her special summon is though
Idk what cards to make
Ill just wait until the next challenge
I need specifications
im just making anything that sounds very cool and unique that pops up in my head while in school
yall seen handtraps but have you seen extradecktraps
Yeah
im playing on YOUR TURN and you cant do anything about it
Its called punishment targets no?

my head went "yo what if they monster reborned her and stole and added her to their hand with her effevr"
hmmm will it go to the opponent's hand or mine
theres a difference though



