#Custom Cards
1 messages · Page 16 of 1
Should I change Perforamausion archetype to have a different gammick than Gladiator Beast? I don't know what else to think for the Illusionist Archetype and besides, the Neo Archetype has done the same thing before Gladiator Beast did.
ok thanks
I forgot how hard Labbing a good, unique playstyle that remains thematic is
A Little progress every day i suppose
Continous Spell
Your opponent cannot target "Performausion" monsters you control with card effects, except during the Battle Phase. If a "Performausion" monster(s) is Special Summoned from your Main Deck, except (during the Damage Step): Special Summon 1 "Performausion" monster with a different Level from the monsters you control. You can only use this effect of "Performausion Great Show"```
Reworked them a bit to be Illusionist compatible
(No I won't put in the usual effect's because they will drop that anyway later on)
Level 4 LIGHT Illusionist/Effect
ATK 1600/DEF 1400
Monsters cannot be destroyed by battle involving this card. You can only use each of the following effects of "Performausion Sword Swallower" once per turn. If this card is Special Summoned by the effect of a "Performausion" monster: You can destroy 1 Spell/Trap your opponent controls, and if you do, inflict 800 damage to your opponent. At the end of this turn, if this card battles an opponent's monster; shuffle this card into the Deck; Special Summon 1 Level 4 or lower "Performausion" monster from your Deck, except "Performausion Flame Eater".```
here is another one
Traces of the Storm
8* / WIND / Scale 2/2
Illusion / Pendulum / Normal
(Pendulum Effect) If 2 or more of your opponent's Spells/Traps are destroyed at the same time by your card effect: You can Special Summon this card from the Pendulum Zone, and if you do, inflict 1000 damage to your opponent.
(Normal text) Survivors of a hurricane often say that before the devastation began, they saw this humanoid figure dancing in the wind. Those hit hardest - who lost all their possessions and even family members - will even relate that they saw it smiling a crooked, malicious grin back at them...
ATK 2950 / DEF 0
i'm personally going with illusion type over illusionist, feels like the more natural and tcg rendering. also lol wind 2-tribute normal meme, wind effigy will be useful eventually
Hey, Wind Effigy has one use. Theres that one Simorgh which treats itself as a normal monster right?
ye but that doesn't count tbh, every attribute has a 2-tribute normal except wind
Pot of Repentance
Spell Card
You can banish any number of "Pot of" Spell and/or "Jar of" Trap cards from your Graveyard face-down, then draw cards equal to the number of cards banished. You can only activate "Pot of Repentance" once per duel.
Why did it wear a sunglasses?
he's repented from greed and now he's a cool guy
hell yeah
decently strong, potentially broken if you're lucky
if you start with it and pot of desires for example, then it turns into an upstart with no cost
also, is there any trap pot of cards?
i don't recall that being the case
Ah my bad lemme fix that
I forgot that there's the jar trap and thought it was a pot trap
I might turn it into a trap card as a forced going second option
*use second
brain fart
idk if that's necessary
you need to start with 2 different specific cards in your hand for it to do the do
and alot of the pot cards don't really work with it
extra could work if it's a trap i guess, but then it would just turn into a situational jar of greed
it's weird, cause you use like 3 pot cards, including batshit insane plays like pot of generosity then it's broken beyond belief
Abaki the Burning Demon of Hatred
Level 4/FIRE/Fiend/Effect
1700 ATK/ 1000 DEF
If this card leaves the field, both players take 500 Damage. If this card battled a monster, destroy the monster that battled this card, then both players take damage equal to half the ATK of the destroyed monster. Both players receive Battle Damage out of Battles involving this card.
ABAKI
BURB
"Song of the Abees" Quickplay spell.
-: Special summon 1 WIND monster from your hand, then draw 1 card.
-: Special summon 1 level 7 or lower WIND monster from your GY, but banish it when it leaves the field.
You cannot special summon monsters during the turn you activate this card except WIND monsters. You can only activate "Song of the Abees" once per turn.```
-
How good does it seem?
What is a Abeeator?
Wind Synchro is fairly generic
Maybe make it more specidic to them
Level 5/Synchro/LIGHT/Machine/Tuner
0 ATK/0 DEF
1 Tuner + 1+ monsters
For this card's Synchro Summon, you can treat 1 monster in your hand as a Level 1 Tuner. When this card is Synchro Summoned: You can Special Summon 1 monster from your hand or GY. Once per turn (Quick Effect): You can declare a Level from 1 to 5; all monsters on the field become that Level. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro, Fusion, or Xyz Summon using monsters from your hand or field (including this card) as material. You can only use each effect of "Summon Regulator" once per turn.```
Changes a monster in your HAND in to a Level 1 Tuner and makes it useable from there for it's summon. Also emmidiently sets up for Extra Deck plays
K...

Holy fuck
Hey, i like to design cards just teetering on the edge of being completely broke
I don't think thats teetering
It also emmidiently uses monsters in your Hand for everything too
Why not also throw Links in there?
Cuz Links are already great enough tbh
The card looks and sounds broke, but what it boils down to is facilitating generic Synchro/Fusion/Xyz
Which, while very strong, isn’t exactly anything mindblowing the game has never seen before
Never seen but it's generic as hell
@tranquil mango
The psct looks p much perfect to me
Id be happier if you just used "summoned" instead of "normal or special summoned" but personal gripe with konamis card design tbh
Wide range of effects! But they seem good and balanced!
poggg
the only issue is that your only starter is sunstained anf theres no illusionist rota
yeah
But these are pretty nice
And of course can change over time
Been working on my own cards recently
Only happy with 1 so far rest are just skeletonized
I'm glad I felt pretty proud of them besides Cloudrowning bc he's the most forced design
But bit by bit gonna improve em
Hmm maybe but its still serviceable
Its not like its out of place
it was just like
I can see him being a 1 of searched
ok so the thought process was sunstained + moonburnt loop with the synchro
and then i thought i should get a guy that benefits from the moonburnt pop
and then i added a ht effect for the synchro bounce
so they're both very forced effects
i also rewrote sunstained for him bc initially sunstained always special summoned no add
Hmmm
Maybe just need some more cards to add to the bones
Hard to design if you only have 4 cards of space yknow
But considering the pool i atill think theyre great design
Dont think they would be meta but would see play and have very usable effs
aleister the invoker x)
but yeah just needs more consistency and an extender
Designing cards is hard
very much
Im really struggling with mine ngl
👁️ ?
i could offer Bad advice 
Like 30+ cards
oh dear
Yeah
The more i work on customs the more sympathy i have for r&d ngl
Way harder than it seems at first
Lore archetype too
So trying to get the story in order and deciding what should be a card and what shouldnt
Bleh
hmm yeah
tbh I've never managed to make a functioning archetype from scratch
but im very good at working off of a foundation
like when beetrooper got its 1st wave
The illusionists seem good tho
i made 7 cards i was very proud of
by functioning arche from scratch i mean the usual 12 to 14 cards an arche gets
Tbf my archetype isnt completely foundationless
it's just overwhelming
ah you've mentioned them b4
Book of moon is mostly the lore foundation
I just think setting is a really cool mechanic
you made some silly text for flipping
Ye
So a lot of these cards will have setting as its main intereuption
But i want them to also interact in really fun and unique ways
That can change in power based on the meta
Kind of like bom itself, how it floats in and out of relevance based on the meta
But really hard to make them balanced and not op yet interesting

Its exciting and fun tho
for sure
Exploring idea space and the story
If u look on db u can find some of my customs that i kinda threw together
Im redoing them all but theyll probably be recycled to some extent
can i
The art is honestly my proudest part
idt u can sort by designer
U will know which ones are mine by the art
Haha
Perhaps
I have the story roughly outlined already, and even a sequel idea in the works
After the lunar library lore arc we start the solar library arc
book of taiyou poggers
I feel that haha
Best of luck on that tho, your cards are usually pretty well done
and I don't like forcing custom cards like that so I haven't even played in the custom card contests in a while
the last thing I did before the Illusionists was this
then the Sunskorner
then some Union stuff
then I tried making an Xyz archetype but I completely forgot about them honestly-
Ah i remember that one
Helped lab the psct a bit
Or one of the other ones in that series
for skorner yeah
Pretty interesting eff
composer u didnt even see
I definitely remember the name
probs just skimmed it then bc u never commented on it smh
I dont comment on every custom haha
Is composer intended to be a pseudo negate on an opponents effect
Letting them banish a card on field until the ep seems pretty ok for them
just some random things and ... another abandoned archetype lmao
well yeah i thoughht itd be too unfair to cl1 important effect cl2 less important effect cl3 ash cl4 composer negate cl1
Lol thwarted being able to negate itself
gotta have some compensation
Why not just say it can respond to any "triple tactics" card effect
because then I'm not mentioning 3 cards yk
Lol
it initially didnt negate itself but i thought itd be sick right
A lynchpin in the mirror 
like it negates 3 diff tactics thats why its triple tactics thwarting
Clever
Haha
Well thwarting idt would see play but it is quite funny
Bit too specific setup
well no one would play gryphon wing or anti raigeki or that monster reborn negate either
but they're cute
the lerystics were supposed to be like
various artillery right
catapults mortar etc
Not every custom has to be good
and the scales would be the ammo
I.e. my mirage knight custom
so u got a scale and tossed it on board and then it had a disruptive effect
Ngl im still a little miffed that that mk didnt win the event
I felt like it was really cool and i was really proud of the art i made for it
column
prolly abandoned them for being too messy tbh
my specific inspiration was looking at deskbot and seeing them have 0 1 card combos
so i was like fuck it we need an earth machine pend deck with 1 card combod
Herler only works if it targets itself?
Should say monster card i think if ur selecting from the p zone
or u pop hurler summon the small ball and the small ball summons back hurler and you get to make a link2
link2 in question being ballista for gear box for another lerystic
Icic
but designing them got too hard ig so i dropped it
i have another pair of lerystics and that synchro
Idt you need (if any) if the activation is mandatory
Yeah i really feel for r&d a lot more
I still think spright is the worst designed archetype of all time but i cant blame them for just saying "idk man just ship it as is"
shit lot of text
i had that one galaxy in mind
[galaxy knight]
Level: 8
[ Warrior / Effect ]
ATK 2800 / DEF 2600
If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.
Level: 4
[ Dragon / Effect ]
ATK 2000 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.
Or if u wanted to be a goof you could word it like exblower
And make it ambiguous if it could pop emz and mmz
issue w the effs u bring up is they're single effs not 2 in 1 so its not as clean
but if any is prob unnecessary anyways
idk we were too tilted by making the scale effect work lmao
or like not the scale but hurler monster eff
Rubblemaker should probably be worded like cbtg
i def used a precedent for it but idk what
Haha its an interesting eff tho
I'm glad you like them even if they caused me immense pain
partially related smthg i always notice when i make a unique gimmick series or w.e. over archetypal support is that it always feels too outlandish compared to what konami brings out
including my illusionists anf such
they always feel oddly out of place compared to konami cards and its not just a psct thing
maybe i just overcomplicate effs or smthg
Possibly
Its hard to know by what criteria konami deems an effect appropriate
I think they are scared of making stuff too complex or interesting to some extent
So when you see interesting ideas sometimes its like "hm that feels like komommy wouldnt print it"
komommy is a new one
but yeah i felt it extremely w like
my runick generaider crossover
I said that too lol
and then they made [sleipnir runick]
Level: 9
[ Beast / Fusion / Effect ]
ATK 1500 / DEF 1500
2 "Runick" monsters
During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both it and this card until the End Phase. If your opponent adds a card(s) from the Deck to the hand: You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.
and it's just like damn
Gamered
Mhm
mine is a lot worse looking at like
Its fine tho
creativity? efficiency?
idk sleipnir beats the shit out of kvasir
The one LL card i have "done" so far feels like that
But its hard getting everything to that point
my most realistic cards are probably in the archive so i cant get them but like
mmm
i liked one of the bees i did
i also made pseudo circular before circular came out
and i got chided for it being too broken
This beet card feels real
Lol
Sometimes i like to imagine komommy r&d keeps an eye on this channel
Just lurking
eh idk
"ah thats a good idea we should do that"
a lot of the better mech players said they want the deck to get a gazelle, that that would be the best support
i figure konami guys knew it too when making circ
[salamangreat gazelle]
Level: 3
[ Cyberse / Effect ]
ATK 1500 / DEF 1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
Just cranked to 11
while also adding a backrow for some reason grumble grumble
idk Circular is definitely more well put together than my card but also like
If it sent for effect i would be much less saddened by it
god i fucking hate circular design so so much lol
instead of being a small bandaid it's a super bandaid just bc they made the mech extenders really bad cards
and it feels forced
I'd rather card quality be equally distributed over . branded fusion jumpscare, fusion destiny jumpscare, kashtira arise heart jumpscare etc etc
that's the one good thing ab spright and tear
all their cards are equally omega fucked
too bad literally the entire rest of the gamr does not match that philosophy
so they were op
Thats why i stick to drafts

Just finished a season 10-9 of chaos
Really close
But last game i steamrolled with eldlich vs their stall burn
Chaos is elite format
sounds fun
Yeuh
Thats partially my design philosophy for my cards too
Is makign them playable in draft formats to some extent
I think good cards dont necessarily need every other card in a deck to be good
Thats why the circ i pulled for chaos was omega broken, all i needed was one sigma to make it a viable card
I think thats part of what makes komommy cards feel like komommy cards too, is that they have a greater scope than being useable in just the advanced meta
Speaking of Circular I just remembered another reason I hate him so much
he breaks the entire trend of the Mathmech Main Deck
Which is?
2 FIREs (Addition & Subtraction)
2 LIGHTs (Sigma, then Diameter later)
2 EARTHs (Division, Multiplication)
1 DARK (Nabla)
Coincidentally, both the LIGHT and DARK monsters are also Tuners. Naturally, you would deduce that the card to finish the Main Deck would be a DARK Tuner, right? Well, too bad, sucker, because Circular is neither and ruins the entire symmetry
Abeeators are a WIND deck, Litterally there to be generic support for WIND Synchros, but locking into WIND.
Yes,
Beetrooper 2.0
It's so weirdly irritating I wouldn't even mind a DARK non-Tuner since Sigma can be treated as a non-Tuner for a Synchro Summon but god
Its also referencing my fav music artist. the Aviators.
And my fav song by them, Song of the Abyss.
Thats why its... abees
Not really, As they dont support Insects at all, But support stuff like Speedroids, Windwitches, and Dragunity
It is, But it was referencing the Aviators
O
But Bees
So they are bees
Yes
👍
punny names are always fun
my xyz deck was gonna be called Apotheotter like Apotheosis + Otters but it fell off
Sorry, i meant Battle Wasps
I mix them up a lot
che...mistry?
Oh, I dont know what they do lol
Wind Synchro Insects lol
their xyz monsters were supposed to be their god-hood /deified versions
becoming a god
the elevation of someone to divine status.
or the wikipedia blurb
Apotheosis, also called divinization or deification, is the glorification of a subject to divine levels and, commonly, the treatment of a human being, any other living thing, or an abstract idea in the likeness of a deity.
Well, Abeeators are partialy focused on supporting other wind decks with them, Rather than working fully alone
Now we are cooking 
Level 4 WIND Machine/Effect
ATK 1400/DEF 1200
When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "O.T." monster from your Deck to your hand, except "O.T. Falcon", or, if your LP are lower than your opponent's, Special Summon it instead. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Machine monsters. You can only use this effect of "O.T. Falcon" once per turn. Once per turn, during your End Phase, pay 500 LP or destroy this card.```
Bakudan Blast Sphere
Level 4 Earth
Machine/Effect
ATK 1600
DEF 1400
If a monster you control was destroyed by it's own effect, you can Special Summon this card from your hand (face-down).
Once per turn, you can flip this card face-down, then move this card over one column. When this card is flipped face up, you can equip a monster your opponent controls to this card. Once per turn, you can banish a monster equipped to this monster you control face-down, then destroy all cards in the column this card is in except itself. You can only use the second and third effect of this card once per turn. You can only control 1 "Bakudan Blast Sphere", including if it is face-down.
Level 8 DARK Wyrm/Fusion/Effect
ATK 2500/DEF 2000
2 Wyrm monsters
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. You can only use each of the following effects of "Wraith Pitch Shinidrake" once per turn. You can target 1 face-up card on the field; destroy it. You cannot Special Summon monsters the turn you activate this effect, except Wyrm monsters. When a card or effect is activated that would destroy a Wyrm monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, send that card to the GY.```
We need Rituals that don't need a Spell now to make up for all the Fusions that don't care about Poly
how can it be possible?
By making a effect for it lol
I dunno I don't make it
(Atleast not yet)
It does need to have clear limitations
Maybe making it archtype exclusive
Or another cost such as "you cannot special summon monstrrs for the remainder of the turn" or something
Was just a thought cause some Fusions (and most custom cards I see) refuse Poly/Fusion Spells
So it would just be fair to also do some Rituals that don't need a Spell
megalith?
Generic ones would be good too
i'd say making rituals an extra deck thing
but i'm not really sure how they'd do that outside of a metric fuck ton of retrains
or erratas i suppose
why?
That's their thing
Only way is Pendulum
You can't put Normal/Effect monsters in it too
Hey folks, is there a PSCT guide specifically for Rush format? Basically just remaking all the cards in Rush that I like because I like the card formatting better...
Maybe in the Pinned Posts
That card felt like a Rush Duel Boss Monster anyway lmao
Really weird choise for the 25th Anniversary
Ikr XD
I used Cyber Dragon as my reference
I'm still using this in Master Duels-- I just like the formatting better. I find the bigger art prettier, and the overall formatting easier on my eyes.
Have what??
Cyber Dragon is already an official Rush card, if that's what you're asking
I meant I was using it as a reference for how to convert/make other cards
Rush actually has some totally new Cybers that don't exist in Master Duel. I recommend checking it out 😊
Like Cyber Search Dragon?
Yeah and more
mhmm!
I guess Cydra fanbase is still big atm, even though it is not a Meta deck anymore after GX
Mhmm!
I don't really play Rush myself since it's not supported in the West. I feel like Id actually buy paper cards again if it gets ported
I just think the cards look hella modern/nice
Every Anime Archetype has it's Fanbase
Looks at DM and BE
I hope they come out with more knock-off yugi cards with underwhelming effects. Perfect for my GX~5Ds era fics
Faair
Same for Bonez, Keith, etc.
Wish every Character would get retraons of their Shitty early Monsters instead of the Popular Kids
I hope Cydra would get more support in the future. Maybe some kind of Pendulum that can insta-fusion, like Predaplant Bufo?
Harpies
I want more support for.... 🤔 .... Master Monk 😤
And Ritual Doriado...actually I want support for basically every card in existence
i'd mostly want retrains for the worst cards out there
like exodia necross for example
yesss
Or a retrain for Great Moth so that they can be summoned more easily
Just like the new GG
YES
It got a Fusion monster retrain
like, the card itself isn't even the biggest problem, it's the contract
needing all 5 pieces of exodia in your GY is fine
but needing TWO specific cards in your hand too? you're better off running a gambling deck
making it an extra deck monster would fix most of the problems with it
that way you'd only need the pieces in your GY
it'd still need buffs obviously, but atleast you can actually get it out
Ah yes I remember that card
so it's a 2 card combo to get a raigeki with practically no protection
is there something i'm not seeing here?
It's Ultimate Great Moth but good
That's all
Also there needs to be a Field Spell on the Field to resolve the Raigeki
exactly
What would be the best way to add this eff to a rush card? "(This card is always treated as a "Phantom Beast" card.)"
Overall not a perfect Card but good enough to experiment with
a 2 card combo, not counting the shit you need to bring it out (assuming no shenanigans)
Inzektors maybe
Dunno if they get high Def
tho it is a quick effect i suppose
thx, it's just some cards have a "continous eff"
I'll show you cyber end
Launcher Spider also another iconic but forgottable one
a name condition is a condition
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
[REQUIREMENT]
When this card is destroyed.
[EFFECT]
You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.
That one got a retrain too though and not a really bad one either since it works well with Desperado
Also there is Machine King the OG Earth Machine
Level 9 EARTH Machine/Fusion/Effect
ATK 3000/DEF 2000
"Machine King" + 1 or more Earth Machine monsters
When this card is fusion summoned, you can target up to 2 Earth Machine monsters in your deck, add them to your hand. This card gains 500 attack for every machine-type monsters on the field. Once per turn, when your opponent activate spell/trap or card effect, you can banish one machine monster in your hand or GY, negate the activation and destroy it. This card can attack up to number of fusion materials used.```
Hopefully this would amuse Ancient Gear players
Seems like we had the same Idea to make a Machine King heh
Deus Exe the Machine Lord
DARK/Machine/Fusion/Effect
3000 ATK/2000 DEF
1 Level 7 or higher DARK Machine monster + 1 DARK Machine monster
Can only be Fusion Summoned.
You can destroy 1 card on the field, then add 1 Level 5 or higher DARK Machine monster from your Deck or GY to your hand. If your opponent activates a card effect that would make 1 or more DARK Machine monsters you control leave the field, destroy 1 DARK Machine monster in your hand or that you control, then negate the activation and destroy it. You can only activate each effect of "Deus Exe the Machine Lord" once per turn.
Mine is probably geared up towards Crowler more
Most likely though I don't know if it's worth to run Machine King for it
Maybe just "Machine King" monsters?
Since there are 4 of them
Maybe Machine King monstera
Since you can use more than 1 other monsters
Unfortunately Machine King can only be normal summoned, not special summoned. Otherwise he could be a great staple beater for most machine decks today
The Machine Kings Servant
Level 4/DARK/Machine/Effect
1650 ATK/ 1600 DEF
If this card is Normal Summoned, you can add 1 "Machine King" Card from your deck to your hand. If this card left the field by the effect of a "Machine King" card, you can Special Summon this card from your GY during your next Standby Phase. You can only use each effect of "The Machine King Servant" once per turn.
Question: Hypothetically if there was a monster which has a field effect along the lines of: "If a monster you control is sent to the GY; do thing", Would it trigger if itself is the one being sent? Or only if a different card is?
Yes it would still trigger
Ok great.
Unless you put "except (Card Name)." Behind it
"Abeeator Soldier". Level 7 WIND Insect Synchro.
1 WIND Tuner + 1+ WIND non-tuners
If this card is summoned: You can discard 1 card, Target upto 2 cards on the field; Destroy them. If a WIND Monster(s) you control is sent to the GY: You can target one of those monster(s); Special summon 1 WIND Monster from your Deck with a lower original level. You cannot special summon monsters during the turn you activate this effect, except WIND monsters. You can only activate each effect of "Abeeator Soldier" once per turn.
How does this card seem? I might be changing its last effect a bit, But its the vague idea I want.
(oh I missed stats on it, about 2600/2000)
Odd-Eyes Pendulum Dragon - Reaction Force
<4[Level 7/Dark/Dragon/Pendulum/Effect]4>
You can send 1 "Odd-Eyes Pendulum Dragon" from your Deck to the GY; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use this effect of "Odd-Eyes Pendulum Dragon - Reaction Force" once per turn.
[Monster Effect]
If this card or "Odd-Eyes Pendulum Dragon" battles an opponent's Level 5 or higher monster, its ATK is doubled during the Damage Step only.
ATK 2500 / DEF 2000
I may give Magicians of Bonds and Unity an errata. What do you think of this possible minor change?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. Gains 2500 ATK/DEF while your opponent has 25 or more cards in their GY.
to
If you have 25 or more cards in your GY, you can Special Summon this card (from your hand). Gains 2500 ATK/DEF while your opponent has 25 or more cards in their GY.```
Level 7 WIND Machine/Fusion/Effect
ATK 2600/DEF 1800
2 "O.T." monsters
When this card is Fusion Summoned: You can destroy all Spell/Traps your opponent controls. If this card is destroyed by battle or by a card effect and sent to the GY: You can add 1 "O.T." Spell/Trap from your Deck to your hand. You can only use this effect of "O.T. Falcon Soldier" once per turn. Once per turn, during your End Phase, pay 500 LP or destroy this card.```
Looks good 👍🏻
Level 10 DARK Machine/Fusion/Effect
ATK 3200/DEF 2800
"Barrel Dragon" + 1 level 5 or more Machine monster
Once per turn, you can flip 3 coins. Destroy all monsters on the field (excluding this card) equals to the numbers of head.Inflicts damage to your opponent equals to half of the total attack of the destroyed monsters. During either player turn, when your opponent activates spell/trap or card effect, you can discard one card to negate the activation and deals 1000 damage to your opponent. If this card is sent to GY as a result of battle or card effect, special summon "Barrel Dragon" from your GY. ```
Nice, Barrel Dragon support
Normal Spell
(This card's name is always treated as "Polymerization")
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as material, then if that Fusion Summoned monster was an "O.T." monster, it is unaffected by your opponent's card effects, until the end of the next turn.```
Meteor Catapult
Level 4 Water Spellcaster
1000/0
Requirement: If you control "Ice Age Catapult" or "Full Meteor Impact"
Effect: Add 1 "Full Meteor Impact" or "Ice Age Catapult" with a different name from monsters you control from your GY to your hand, then you can increase this cards level by 3.
Level 4 DARK Machine/Effect
ATK 1850/DEF 500
If your LP is lower than your opponent: You can target 1 face-up monster your opponent controls; until the end of this turn, take control of it, but its effect is negated, also its treated as a Machine "O.T." monster. You cannot Special Summon monsters the turn you activated this effect, except Machine monsters. You can only used this effect of "O.T. Mecha Hunter". Once per turn, during your End Phase, pay 500 LP or destroy this card.```
(odd-eyes pendulumgraph dragon)
Tarotreith
literally an entire archetype about rituals that don't need a spell
totally not needed since it does not make the card any better. and erratas are saved for nerfs only anyway.
either nerfs or just updating text from pre PSCT
amd sometimes changing names (slime toad, red-eyes black dragon)
Not actually intended for Rush Duel--I just like the frame better.
sorry, meant "fix-it". Just takes a lot to summon it and then it can't even be revived 💀
On reflection, Insect Maiden was a little too searchable and searched too many Insect cards. So I nerfed it: I upped it's ATK & DEF to 1600 each, removing it from the following monsters' search abilities: Sangan, Witch of the Black Forest, Flying Kamakiri #1, and Howling Insect. Additionally, it now only searches the 3 cards it was custom-made to support: Insect Princess, Insect Garden, and Insect Pheromone (the latter 2 are anime-exclusives).
tbh it'd probably be fine searching "insect" cards
there's not a lot of super useful ones with insect in their name
That's probably true 🤔
Chainsaw insect 
yeshshs
the funny thing is I have an archetype I could absolutely make into illusionist monsters, if I wanted to go back and edit them
a bunch of light/dark pyro spirits that do synchro stuff and are all mirages
Oooo
Welcome to Round 37 of the Custom Card Tournament!
Rules
- There will be one Judge, usually the one who won the last contest.
- Cards will be judged based on PSCT, Creativity, Balance, and perhaps other criteria which will be decided by the current Judge beforehand. PSCT is based on the latest available, usually Series 11.
- You can usually only submit 1 card, or 1 series, or 1 archetype, depending on the nature of the competition. You can edit your submission before the deadline arrives as much as you want, but once it arrives you cannot change it.
- You must make your card through some kind of card maker (Duelingbook, TCGEditor, YugiohCardMaker, etc.) and upload it as an imgur image. Cards will be presented at the end with the creator's name and their score in a final ranking.
- The winner of each round will have an opportunity to judge the next round and/or choose the next contest theme. If they do not wish to be the next Judge, they can either let the next in line have the opportunity to be a judge and pick the theme or they can pick a theme and let one of the Assistants act as the Judge over the theme.
- You cannot ask the current Judge for the round to help you with your card. If asking for feedback in the custom card channel, try to make it clear that it's for the competition.
This week's theme is Retrain to a different Archetype, more specifically, A retrain of an Archetypal monster into a different Archetype. They can be part of the Archetype by name and/or text. Try to keep a similar vibe as the original but don't just swap out X archetype name in the text to Y etc. Examples include True King Agnimazud the Vanisher to Metalfoes Vanisher, El Shaddoll Apkallone to Gishki Neremanas, Ningirsu the World Chalice Warrior to Longirsu the Orcust Orchestrator
The Criteria this time around is same as usual with PSCT, Creativity, and Balance scored out of 10.
Your card is due 1 week from now, at March 28th, 11:59 PM Pacific Time (UTC+0 March 29th 6:59 AM) - <t:1682751540:f>.
Submission ends in <t:1682751540:R>
Submission Form
https://docs.google.com/forms/d/e/1FAIpQLScZgiTG5xD_ZVWNNu71lwgVX8Agf_8NbZ3iKSovsoGFYYCtyw/viewform?usp=sf_link
<@&646186882236940288>
👀
🤔
Now this is interesting
turb d.d. warrior lady into the knight breaking into lady labs castle
Interesting
Is this because Chimera got a retrain?
Would this count or not since Neos is a Normal Monster?
I don't think so, since the card itself is an Effect Monster, even with the name condition, it can't be a Normal Monster.
just submitted to the contest. anyone wanna see?
Sure!
I wanted to
personally I'd say Hero is cheating
since the entire lineup, regardless of branch, has functional synergy
namely, "HERO" is used to refer to all Hero cards as a group in a few cards
[Cross Crusader]
Rating: Link-2 (↙↘)
[ Warrior / Link / Effect ]
ATK 1600
2 Warrior monsters
If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
She is so hot
used StarryAI for that. AI art managed to NOT fuck up the hands this time

just realized that it has no detach effect on it...oops
May I use an original DM monster into a modern archetype?
is it from an archetype itself?
I mean from Achetype-less into Archetype
she's not flat enough
Like from Metal Dragon to Cyber Dragon variant
the contest post clarifies that it has to already be an archetypal monster
With same stats
more specifically, *A retrain of an Archetypal monster into a different Archetype. *
out of the 12 images I got, that was the flattest iirc
you didn't use "child" as a prompt?
that should do the trick, unless the ai is off the rails
well Arianna isn't exactly a child
bro wants a traptrix woman 💀
Uhhhh
no, I am using the basis of one card and retraining it into another archetype
[Arianna]
Level: 4
[ Fiend / Effect ]
ATK 1600 / DEF 2100
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect.
●From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap.
You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.
i know
@fathom dock @thorny chasm where is this convo going
idk, it ended
they were talking about how to generate a fitting image using an ai anyhow
i dont think it was going anywhere besides that

contest pog
Pog?
Idk how it feels to transfrom a Red Eyes into Albaz
First it is my first time joining
it being archetype to archetype stumped me but i got this idea to support my boy
Level 8 FIRE [Fiend/Effect]
This card's name is always treated as "Helios - The Primodial Sun"
This card gains ATK/DEF equal to the number of banished monsters X 800```
currently trying to brainstorm ways for it to be summonable as a level 4 monster with maju's effect instead
perhaps a "if normal summoned (A), if special summoned (B)"
perhaps a "you can normal summon this as a level 4 and it gains this effect instead"
i'm not sure what the best route here is
and i'm not entirely sure if X 800 is balanced, my reasoning for it is that a maju deck usually won't have more than 50%ish monsters in it
so the bonus being double should be fine, even with eater giving it extra firepower
should the archetypes be related in some way, or would it be fine to do basically anything as long as it fits somehow
It can go into any archetype.
It doesn't count because it's still a HERO card. Same archetype. And going from normal to Effect doesn't really work since all that links the two is the art, the effs should be somewhat related/same vibe or utility etc.
aight
Same with this. It's just a Albaz Dragon in functionality. Also, it shouldn't be a Red-Eyes anymore. And same issue of Normal to Eff means no related/similar effs.
i have absolutely no idea how i could represent this with ai so i'm not even gonna try 💀
Maju > Helios
this would solve the main issue i've had playing maju decks, not drawing maju
not only would it essentially double the chances of drawing him, but holy shit, macro cosmos's first effect would actually exist for once
do tell me if there's something i'm missing, knowing me i probably fucked up somewhere
Are they even considered a Archetype?
wait really?
the hell's the difference??
An archetype needs to have a least 1 card that mentions them
For example, synchron is an archetype because [tuning] exists
Dragon rulers are not an archetype because there's no card that has "dragon ruler" in their text that doesnt refer to a single card
: |
i'll just wait for the next contest i guess
my ass does not know enough archetypes to cook here
You could just use the Yugioh Database
Well in that case
[Flamvell Firedog]
Laval Heathound FIRE/Pyro/Effect/1900 ATK/200 DEF/Level 4
If this card destroys a monster by battle: You can banish that destroyed monster from the GY, and if you do, Special Summon 1 Level 3 or lower "Laval" monster from your GY.
Would this see play in edison? 
Galaxy-Eyes Wind-Up Dragon
Level 8 Light Dragon
3000/2500
You can Special Summon this card (from your hand) by Tributing 2 “Wind-Up” monsters. During the Battle Step, If a “Wind-Up” monster you control battles an opponents monster (Quick Effect): you can target that “Wind-Up” monster; banish jt until the end of the Battle Phase, and if you do, banish your opponents monster until your opponents next End Phase.
No I don’t know if it will trigger other wind-ups
But it was an idea I had
It’ll at least reset wind-ups
Level 3, 1100/700, WIND, Thunder
You can only use the 1) and 2) effects of cards with this name once per turn.
1) If you control a "Gusto" card, you can target 1 card you control; destroy it, and if you do, Special Summon this card from your hand or GY, but you cannot Special Summon monsters for the rest of the turn, except WIND monsters.
2) You can return 1 "Gusto" monster you control to the hand; Special Summon 1 "Gusto" monster from your hand.```
no idea what i'm doing
Yo that's actually really cute

I can see the Card Art floating in my Mind
Hey does anyone know why edwin was banned?
they said the last place they posted was this chat and general.
You are better off asking a mod in #non_yugioh_chat or thru @tropic osprey.
I don't think I even know who that is
How about this as a Ancient Gear Chaos Giant?
Super Heavy Samurai Ni-ō
Level 10/EARTH/Machine/Fusion/Effect
3000 ATK/4500 DEF
4 "Super Heavy Samurai" Synchro monsters
You can also Fusion Summon this card by banishing the requiered Material from your GY. Can only be Fusion Summoned. If this card is Fusion Summoned, all monsters your opponent controls change in to face-up Attack Position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Unaffected by your opponent's Spell/Trap effects. All monsters your opponent controls must attack this card, if able.
Maybe a bit too lame
Marincess Sea Leo
WATER/Cyberse/Link/Effect
2300ATK/Link-3 (TC, BL, BR)
2+ WATER Effect Monsters
If this card is Link Summoned: You can target 1 "Marincess" monster in your GY; equip it to this card. Once per turn, during your Main Phase, if this card was Link Summoned using "Marincess Crystal Heart" as material: You can target 1 face-up monster on the field and 1 "Marincess" monster card in the Spell/Trap Zone; the first target loses ATK equal to the ATK of the other target, until the end of this turn.
look, I didn't want to have the convo anyway. not a big fan of speaking about how flat to make an AI generated image to make it look like a child to fit on a card
Continuous Trap
If you control "Uria, Lord of Searing Flames", you can activate this card from your hand. While you control "Uria, Lord of Searing Flames", your opponent takes any effect damage you would have taken instead. If "Uria, Lord of Searing Flames" you control would be destroyed by battle or card effect, you can send this face-up card to the GY instead.```
Field Spell
This card gains these effects based on the Monster Types on the field.
● Wyrm, Warrior, Plant, or Pyro: Once per turn, if your opponent controls a Fusion Monster: You can Special Summon 1 Level 4 or lower monster from your GY, but its effects are negated.
● Zombie, Dragon, Machine, or Thunder: Once per turn, if your opponent controls a Synchro Monster: You can negate the effect of 1 face-up card your opponent controls.
● Winged Beast, Spellcaster, Beast, or Fiend: Once per turn, if your opponent controls an Xyz Monster: You can add 1 "Polymerization" Normal Spell or 1 "Fusion" Normal Spell from your GY to your hand.```
Graydle Frog
WATER/Aqua/Link/Effect
500 ATK/ Link-1 (BC)
1 level 3 or lower Aqua monster
If this card is targeted by the effect of a monster your opponent controls, you can negate that effect; and if you do, equip this card to that monster. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, add 1 "graydle" or "frog" monster from your gy to your hand. You cannot special summon monsters except Aqua monsters the turn this card is summoned.
Did I word this okay? I'm open 2 critique :3
not sure about wording but like the concept
Converting Rush cards to Master Duel format, but reading the PSCT guide still has my head spinning. Can anyone tell me if the following two cards are off?
Valkyrian Call
Normal Spell
Special Summon 1 Level 4 Spellcaster Type monster from your Graveyard face-up to your field; then, you can make 1 face-up "Magician's Valkyria" on your field gain 1000 ATK until the end of your opponent's next turn.
Valkyrian Guard
Normal Trap
When your opponent Normal or Special Summons a monster: Special Summon 1 Level 4 Spellcaster Type monster from your Graveyard to your field in face-up Attack Position; then, you can change up to 3 Attack Position monsters on your field to face-up Defense Position, including "Magician's Valkyria". This turn, while the monsters changed to Defense Position by this effect are in face-up Defense Position, they cannot be destroyed by battle.
@tulip kelp valk call doesn't reborn for cost in rush, right?
no 
What do you mean
anything before a semicolon (;) is cost, which means its done on activation before anyone can respond
The text before the semi colon is essentially the requirement box in rush
special summoning should never be before a colon or semicolon
Yea
yeah
except on guard, the colon after "when your opponent normal or special summons a monster:" is fine
but the remove the 2 semicolons yeah
The contest theme this time around is pretty confusing
The way it's worded, I'm imagining they wish for things that have a similar effect to the original card being ported over to a different series?
take a monster and make it join a different archetype
Level 5 EARTH Reptile/Effect
ATK 0/DEF 2500
When your opponent activates a card or effect that would destroy or banish "Venom" monsters, "Venom Swamp" or monsters that mention "Venom Swamp" in its text while this card is in your hand (Quick Effect): You can negate the activation of that card, and if you do, Special Summon this card. If "Venom Swamp" is on your field: You can Fusion Summon 1 "Venom" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including this card. You can only use each effect of "Venom Wart Snake" once per turn.```
does sound like a bullshit old yugioh card
wait so, if you don't have anything in your GY it would be unusable no? since it isn't "up to"
if you draw 2 of said monster it's a brick, if 2 of them enter the GY it's a brick
etc
i think it's situational enough to where people probably wouldn't even use it
but aside from that, are there even any super good decks that can actually take advantage of it?
BE or RE mabey
Better?
Very much so
Ok so
You can equip spells and traps to that
To make it a valuable choice you can say that while they're equipped their effects are negated
Also
What if it equips 2 monsters?
How would the ATK/DEF work?
Needs more text for that
Other than that, funny card

Mango/10
I thought they would stack
Not worded like this
"This card's ATK/DEF becomes equal to the sum of the equipped monster's ATK/DEF"
I think
I see
Oh btw
As it's worded rn
You can just uhm
Not attach a monster
And crash into your opponent beater
As long as you have more LP :)
I know
oh no
I will also give it more restrictions so it can't be abused by other stuff except toons
Tbh
The way to do so would simply be that to attack you must discard a toon card from hand
I meant more so that it can only be summoned by it's own cards
Also it will only gain ATK
1 "Toon" monster + 1 monster with "Eyes Restrict" or "Relinquished" in it's card text
Can only be summoned with the effect of a card that has "Eyes Restrict" in it's card text. Once per turn (quick effect): You can target 1 card your opponent controls; equip that target to this card (max. 2). This card's ATK become equal to the compined ATK of the equipped monsters. If this card would be destroyed, destroy 1 equipped card instead. While equipped with a card, any battle damage you take from battles involving this card inflicts equal damage to your opponent. Can You can only control 1 "Toon Eyes Restrict".
Shouldn't it be "Must be summoned by the effect"?
Also it's "combined"
I would have still added the effect on equipped non-monster cards but sure
I think both works the same
Eh, less wording
Normal Trap
If you have "Venom Swamp" in your Field Zone, you may activate this card from your hand. If you control a "Venom" monster(s) and/or 1 monster(s) that mentioned "Venom Swamp"; until the end of this turn, negate the effect of all monsters your opponent controls with Venom Counters on it, also they cannot attack this turn. You can only activate 1 "Venom Paralysis" per turn.```
this is my venom card.
Level 10 DARK Reptile/Fusion/Effect
ATK 2000/DEF 3000
1 "Venom" monster + 2 Reptile monsters
Gains 600 ATK for each Reptile monster in your GY and 300 ATK for each opponent's monster with a Venom Counter. This card and "Venom Swamp" you control are unaffected by the effects of monsters with a Venom Counter. Once per turn (Quick Effect): You can discard 1 Reptile monster; place 2 Venom Counters on each Special Summoned monster your opponent currently controls. If this card is destroyed by battle or card effect and sent to the GY: You can remove 2 Venom Counters from anywhere on the field; Special Summon this card. You can only use this effect of "Venom Ananta" once per turn.```
Feels like Venoms should rather want better Main Deck Monsters then Extra Deck stuff for starters
that is true
Level 4 DARK Reptile/Effect
ATK 1600/DEF 900
If this card is Summoned: You can target 1 Level 5 or lower Reptile monster in your GY, except "Venom Rustyhead"; Special Summon it, then, if it is a "Venom" monster, place 1 Venom Counter on each face-up monster your opponent currently controls. You can banish this card from your GY; return up to 5 of your banished Reptile monsters to the GY, except "Venom Rustyhead". You can only use 1 "Venom Rustyhead" effect per turn, and only once that turn.```
Level 1 DARK Reptile/Effect
ATK 0/DEF 0
(This card is always treated as a "Venom" card.)
If this card is sent to the GY: You can add 1 "Venom Swamp", 1 "Rise of the Snake Deity", or 1 monster that mentions "Venom Swamp" from your Deck to your hand, except "Servant of the Poisonous Snakes". You can only use this effect of "Servant of the Poisonous Snakes" once per turn. If this card is in your GY: You can activate this effect; you can Normal Summon "Vennominon the King of Poisonous Snakes" without Tributing this turn. You can only use this effect of "Servant of the Poisonous Snakes" once per Duel.```
Wattcolossus Dragon
Level 8 Light Thunder Synchro
2600/2400
1 "Watt" Tuner + 1+ Thunder non tuners.
If this card is Synchro Summoned: You can Special Summon 1 "Watt" monster from your deck. Your opponent cannot target "Watt" cards you control for attacks or with card effects, except this card. If a "Watt" monster except this card inflicts battle damage to your opponent by direct attack: You can gain LP equal to the damage dealt, and if you do, your opponent cannot add cards from their deck to their hand during their next turn, except by drawing them. You cannot use this effect of "Wattcolossus Dragon" if you used it during you previous turn.
a very bad idea for the current contest I will not be submitting
Fossil Beast Gaiapelio
Level 10 Earth Rock Fusion
3200/2100
1 Rock Fusion monster + 2 Level 6 or higher monsters
Must First be Special Summoned with "Fossil Fusion". Cannot be targeted by Spell/Trap Effects. If a monster is banished by the effect of "Fossil Fusion": You can target 1 of those monsters; Special Summon it. You can only use this effect of "Fossil Beast Gaiapelio" once per turn. Once per turn, If a card or effect is activated while you control another monster Special Summoned with "Fossil Fusion": You can return 2 of your banished monsters that specifically list "Fossil Fusion" in their text to the GY; Negate that effect, and banish that opponents card.
Level 4 EARTH Machine/Effect
ATK 1500/DEF 1300
This card can be used as a substitute for any 1 Fusion Material for any 1 Fusion Material whose name is specifically mentioned on a Machine"Road" Fusion Monster Card, but the rest of the Materials must correct. If this card is in your GY: You can banish this card and 1 Machine monster from your GY; add 2 Level 4 or lower Machine "Roid" monster with different names from your Deck to your hand. You can only use this effect of "Substitutroid" once per turn.```
Level 7 WIND Machine/Fusion/Effect
ATK 2200/DEF 2200
2 Machine "roid" monsters
Once per turn, if this card would be destroy by battle, it is not destroyed. Once per turn (Quick Effect): You can target 1 Set Spell/Trap your opponent controls and declared if it's a Spell or Trap. If you're correct, banish that card, otherwise, return that card to its original position.```
Pretty good. I can see some decks using it.
I got the name of the Fusion Monster right, since they implyed to be the Fusions of Patroid and Gyroid.
Toadally Unnecessary
Rank 2/WATER/Aqua/Xyz/Effect
0 ATK/DEF
3 Level 2 "Frog" monsters
Can only be Xyz Summoned and can not be summoned by anny other ways. Gains 1000 ATK for every Material attached to it. During your Standby Phase, send 2 Materials from this card to the GY. If your opponent activates a card effect, you can negate the activation, then attach that card on to this card as Material. You can only use the Effect of "Toadally Unnecessary" once per turn.
Wait
[Bahamut Shark]
Rank: 4
[ Sea Serpent / Xyz / Effect ]
ATK 2600 / DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
@fading lintel how does this affect the paleo stock market?
It shouldn't
Still needs 3 Frogs and should not be able to get cheated out by Bahamut
Paleos in that case would just work in their own stuff and to summon Toadally/Rank 2s
jeez how many conjunctions for a single effect
As many as necessaryyyyy
Hypothetically, Is it possible for an ED monster to have it's summoning condition while in the GY?
(Say I wanted extradeck support for Dogmatika, which "You cannot special summon from the Extradeck", and making it contact fuse itself from the GY for example)
Or does rulings simply say it's impossible?
You could just make it a Special Summon
Can't really special summon ED monsters unless summoned properly.
Even ones which can summon themselves from the GY need to be summoned properly first.
Can't simply be milled off
Yes you can...if it doesn't stand there specificly "must first be fusion summoned" you can
Same as [Necrofear]
Level: 8
[ Fiend / Effect ]
ATK 2200 / DEF 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
[Curse Necrofear] CAN be summoned from the GY without being properly summoned first
Level: 8
[ Fiend / Effect ]
ATK 2800 / DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.
That's not an ED type
ED cards can't normally be MonsterReborned if you cheat or yeet them
As much as I know you can
Nvm just reread that one
They can't
Could have sworn they can though
Yeah no, rulings confirned with Shenshen CANNOT resummon itself it it got cheated or yeeted
The answer you got in r&p also applies to curse necrofear
Nope can summon it from the GY in MD
Even if you ignore summonning conditions you cannot improperly summon curse necrofear from the gy or banished unless is was properly special summoned first
Did that often enough
Well
Curse just says "myst be summoned by card effect", not it's own
Ig curse necrofear is a weird case
"must first be special summoned" applies to ANY mon that has an alternative listed method of summoning and disallows it from being summoned in other ways
Because summoning it properly is just by any card effect
But as alphonse said its still a special summon monster
the difference with extra deck mons is there is always an implied paragraph of text telling you how to summon them
"must be special summoned from the extra deck by sending 2 monsters(1 tuner and 1 non tuner) to the GY, whose total combined levels equal (insert synchro level here)"
The base rule which is important to know is that all monsters which cannot be normal summoned/set are "special summon monster" which have their own summoning procedures
And they must be properly summoned once to be able to be improperly summoned from banished/gy
same with Rits until they shortned it to make room for more text
Curse necrofear just happens to have a very broad summoning procedure
Level 6 WIND Machine/Fusion/Effect
ATK 2200/DEF 1800
2+ Machine "roid" monsters
If this card is Fusion Summoned: You can target cards your opponent controls up to the number of Fusion Materials used; return them to the hand. During your next Standby Phase after this card you control was destroyed, and sent to the GY or banished: You can add 1 "Power Bond" from your Deck to your hand. You can only use each effect of "Steam Gyroid - Train Twister" once per turn.```
this is a retrain of Steam Gyroid.
Dragon Musician
Level 3/DARK/Illusionist/Effect
200ATK/1800DEF
If this card battles a monster, neither monster can be destroyed by that battle. When this card is Summoned: You can destroy 1 face-up Trap you control; then target 1 monster your opponent controls, take control of it, but unless it is a Dragon monster, return it to the opponent's field during the end of this turn. You can only use this effect of "Dragon Musician" once per turn.
Level 8 EARTH Machine/Effect
ATK 2800/DEF 1800
Once per turn, while this card is in your hand: You can reveal this card; make this card become a Warrior monster while in hand, field, or in the GY until the end of this turn. You can discard this card, then activate 1 of these effects.
●: Add 1 non-WIND "roid" monster from your GY to hand, except "Warrioroid".
● Until the end of your next turn, you take no effect damage from card effects.
You can only use this effect of "Warrioroid" once per turn.```
Quick-Play Spell
If you destroyed a face-up Fusion Monster your opponent controls by battle, or by a card effect: Draw 2 cards. You can only activate 1 "Greed Polimero" per turn.```
this card is a counterpart of the synchro version one.
AAAAAAAAAAAAAAAAAAHHHHHHHHHHHH
there is no proper art for lvl 4 dragons online
i only find boss monsters or something like lvl 6
or furry stuff, which isn't the theme of my archetype
i could use hybrids ig
Scrap Warrior
Level 5 Earth Machine Synchro
2300/1300
1 "Scrap" Tuner + 1+ "Scrap" non-tuners
If this card is Synchro Summoned: You can target any number of other "Scrap" monsters you control; this card gains ATK equal to half those monsters combined original ATK, then destroy those monsters. If this card is destroyed by the effect of a "Scrap" card: You can add 1 "Scrap" Spell/Trap from your deck to your hand.
this is for a custom card i'm making. What i want to happen:
- choose card
- attach card to xyz
- banish the card's original name from each player's deck
Will this work?
● Choose a card on the field: its name becomes "Transmuted Dracopride" while on the field or in the GY.
● Attach 1 "Dracopride" card on the field to this card as material; banish 1 copy from each player's Deck.
it can apply to on the field just fine but I don't think there's precedent for permanently changing a cards name
yea yea, it now says on the field and in GY
but like
the question is if it will proc properly
because what i suppose will happen is that the card will change it's name when it becomes a material
and THEN the rest of the effect will proc
so banish 1 copy of the original name
it'll have to be "banish 1 card with the same name as the attached monster on the field" or something like that
or 1 card with the original name but the rest stays the same
Mirage Launcher
LV: 2 DARK
Illusionist/Effect
500/200
Cannot be Normal Summoned. If you control a monster that mentions "Beast Fusion" OR a Illusionist monster, you can Special Summon this monster (from your hand.)
If this card battles a monster, neither monster can be destroyed by that battle. If this card is Special Summoned, you can add 1 Illusionist monster or a monster that mentions "Beast Fusion" from your Deck to your Hand, then destroy this card. (Quick Effect:) If a Illusionist monster you control attacked while this card is in the GY, you can Special Summon this card, then destroy the attacked monster. You can only use each effect of "Mirage Launcher" once per turn.
is this based on anything
Magmoth
7* / FIRE
Insect / Effect
You can Tribute 0, 1, 2, or 3 monsters to Normal Summon (but not Set) this card. Apply these effects, depending on the number of monsters you Tributed.
• 0: Once per turn, during the End Phase of the turn this card was Summoned: Destroy all cards you control.
• 1 or fewer: This card's original ATK/DEF become 1000.
• 2+: Your opponent's monsters cannot target this card for attacks, except FIRE or WATER monsters.
• 3: Once per turn, during the End Phase of the turn this card was Summoned: Destroy all cards your opponent controls.
ATK 2400 / DEF 2400
i just wanted a fire moth. then i decided to do a tribute summon effect. then i made it into this weird majestic mech/behemoth/gilford hybrid
Lava Larva
1* / FIRE
Insect / Effect
This card can be treated as 1, 2, or 3 Tributes for the Tribute Summon of an Insect monster. If this face-up card on the field is Tributed and sent to your GY: Place this card on the bottom of the Deck.
ATK 100 / DEF 100
obligatory
it's a 1000/1000 and it wipes your own board on normal summon? 
i think you can just give it a beneficial effect on 1
and leave it as a free 2400 beater with a downside if youre in a pinch, thats not particularly good
isn't this just worse [beast king barbaros]
Level: 8
[ Beast-Warrior / Effect ]
ATK 3000 / DEF 1200
You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all cards your opponent controls.
Level 6, 2300/2000, LIGHT, Warrior, Fusion
Must be Special Summoned with "Mask Change". You can only use the 1) and 2) effects of cards with this name once per turn.
1) During your opponent's turn (Quick Effect): You can Special Summon 1 "Elemental HERO" monster from your GY, or 1 of your banished "Elemental HERO" monsters.
2) When an attack is declared involving a "HERO" monster you control: You can Tribute this card, then target 1 monster your opponent controls; destroy it, and if you do, you can destroy 1 Spell/Trap on the field, also, after damage calculation, you can return your battling monster to the hand.```
nah just a generic resource grabber, though the statline reflects how i was originally gonna make it a kuriboh
Archfiend Idealist
LV: 6 DARK
Illusionist/Effect
2400/1000
Cannot be Normal Summoned. If you control "Chimera the Flying Mythical Beast" OR a Illusionist monster, you can Special Summon this monster (from your hand.)
If this card battles a monster, neither monster can be destroyed by that battle. If this card is Special Summoned, you can Special Summon a Illusionist monster from your Deck, but negate it's effects. (Quick Effect:) If a Illusionist monster you control attacked while this card is in the GY, you can banish this card, then negate the attacked monsters effects (even if it leaves the field.)
You can only use each effect of "Archfiend Idealist" once per turn and only that turn.
Update link - first stage
Spell
Target 1 link monster you control; increase that monster's link rating by 1 and add a link arrow on any un-point arrows of your choice.
Any thoughts?
Fair or broken?
I don't even know if this can work
Unprecedented sure
But i dont see any particular problem
Maybe extra link shenannigans, but unsearchable so 
feels like this is the kinda card that would be pack filler and only used in jank edo replays to u link
Pawn linker
↘️
Light
Cyberse/ link/Effect
Atk :0
1 Effect monster
When this card is link summoned: special summon 1 "linker tokens " ( Cyberse//Light/ level 1/ Atk 100/ def 1900). You can only use this effect of "Pawn linker" once per turn.
Could not resolve English data for searches: cyberse/ link/effect
it's broken
By virtue of taking any single effect monster
needs a restriction
turning any 1 mon into 2 mats for free with no downside is kinda absurd
normal summon monster
pawn
pawn
pawn
Link 4
and that's just the most braindead "combo" you can do
it actually has a hopt
You can still summon it with itself 3 times
No Idea why you would do that but you can
i can't read 💀
deck out the opponent after they use maxx "c"
I dunno if that is even viable
Nice banned card 
you're welcome i got it from ocg
Level 3 LIGHT Fairy/Effect
ATK 500/DEF 1300
You can Tribute this card; Special Summon 1 Level 4 or lower Fairy, Spellcaster, or Warrior monster from your Deck, except "Hataching Wing Egg Elf". You can banish this card and 1 Spell from your GY; add 1 "Polymerization" Normal Spell or 1 "Fusion" Spell from your Deck to your hand. You can only use 1 "Hatching Wing Egg Elf" effect per turn, and only once that turn.```
Quick-Play Spell
Target up to 3 monsters you control; return them to the hand. You can only activate 1 "Cowardly Retreat" per turn.```
Monarch stats
yes
Level 3 LIGHT Fairy/Effect
ATK 500/DEF 1300
You can Tribute this card; Special Summon 1 Level 4 or lower Fairy, Spellcaster, or Warrior monster from your Deck, except "Hataching Wing Egg Elf", but its effect is negated. You can banish this card and 1 Spell from your GY; add 1 "Polymerization" Normal Spell or 1 "Fusion" Spell from your Deck to your hand. You can only use 1 "Hatching Wing Egg Elf" effect per turn, and only once that turn.```
Link-2/DARK/Zombie/Link/Effect
⬆️⬇️
ATK/1700
2 Zombie Mosters
Your opponent cannot target or move monsters in your GY.
When this card is Link Summoned: You can send a Zombie monster from your Deck to the GY, Special Summon a Zombie monster from your hand, and if you do, its Level becomes the orginal Level of the monster you sent to the GY.
When a Zombie monster is Special Summoned from either player’s GY to a zone this monster points to; You can target 1 card in your opponent’s GY, banish it and negate its effects until the end of this turn.
You can only use each effect of “Soulless Puppeteer” once per turn. ```
``` Banshee of the Cursed Melody
Level 6/Synchro/DARK/Zombie/Effect
ATK/2200 DEF/0
1 Tuner + 1+ Non-Tuner DARK monster
While you control “Zombie World”, monsters in the GY whose original Type isn’t Zombie cannot activate their effects.
During the either player’s Main Phase (Quick Effect): Target up to 3 Zombie monsters that are banished or in the GY, shuffle them into the Deck, then draw the same number of shuffled cards.
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
You can only use each effect of “Banshee of the Cursed Melody” once per turn ```
You might wanna negate the effects of the summoned monster atleast
Don't know what shenanigens it could spawn with such a wide search range
if it were in the anime, it would support "Elf" archetype, which is ashame sadly
Hm, How would I make 2 archetypes work together well? Because I got 2 archetypes I'm making, But cant figure out how to partially combine them.
i mean, a simple way is to have the cost of one benefit the other
stromberg and maju is a good example (even tho maju isn't an archetype, the idea still applies)
Hm Ok,
I'll probably try to do something cool with that.
some funny Discard synergy, Since the ideas I have for both need to discard cards,
kekw,
Also, is it wierd to have shared fieldspells which work with 2 or more archetypes (But archetype(s) specific)?
can't think of any
but it's not really a problem
The Dragon Dwelling In Destiny
LV: 4 Wind
Illusionist/Effect
1400/2000
If you control a Illusionist monster, you can Special Summon this card (from your hand.)
If this card battles a monster, neither monster can be destroyed by that battle. If this card is Normal or Special Summoned, you can Special Summon a monster from your hand, Deck or GY that mentions "Beast Fusion."
Cannot be used as Xyz or Link material. You can only use each effect of "The Dragon Dwelling In Destiny" once per turn.
Slightly better Queen
Numeron preparations
Effect: target 1 monster you control: destroy it, then add 1 "numeron" spell to your hand, then destroy this card.
If a "numerounius" XYZ monster is summoned while this card is in the gy, you can: attach this card to it as material
A rank 12 or higher monster with this card as material gains the following effect:
• This card is unaffected by other card effects
(Continuous trap. Thoughts?)
No Idea what Solarshade is so can't judge it
TL:DR. Think of something like a hybrid between True Draco & Salamangreats
Linkspam, Spell/trap popping, And some controlling
Don't know anything about Dracos and only know the Salads from DL so I can't possibly Judge sorry

well its basically just pop da spelltrap cards. and use a few linkmonsters
that sounds like just salamangreat
Salamangreat but they want to explode the spelltraps. Like its an active benefit
Wait I just figured..
It's like Unchained but without pop monsters
Level 7/WIND/Winged Beast/Effect
ATK/2800 DEF/2000
Once per turn, when your opponent’s Spell/Trap Card or effect resolves while you control this Tribute Summoned card, negate that effect.
You can only use the following effects of “Sacred Simorgh” once per turn.
•During the Main Phase: You can reveal this card and a Winged Beast monster from your hand, Normal Summon the revealed monster or this card, then shuffle the other into the Deck.
•You can send a Winged Beast from your hand or field to the GY, add a “Simorgh” Spell/Trap from your Deck to your hand. ```
``` Simorgh Callback
Normal Spell Card
Target up to 3 of your banished Winged Beast monsters, shuffle them into the Deck, then, you can draw the same number of cards OR add 1 “Simorgh” card to your hand.
If a Winged Beast monster(s) would be destroyed by card effect, you can banish this card instead
You can only activate 1 “Simorgh Callback” per turn. ```
birb
Level 7 DARK Rock/Fusion/Effect
ATK 2400/DEF 1800
1 "Gem-Knight" monster + 1 DARK "Gem-Knight" monster
Must first be Fusion Summoned with the above materials. Once per turn: You can send 1 card from your hand to the GY, then target 1 non-Effect "Gem-Knight" monster in your GY; Special Summon it. If this Fusion Summoned card is destroyed and sent to the GY: You can target 1 "Gem-Knight Fusion" in your GY, and 1 of your banished "Gem-Knight" monster; add them to your hand. You can only used this effect of "Gem-Knight Canasite" once per turn.```
Why would anyone invest 8 material for this
Your opponent can just use the outside two zones
Ig it takes up 3
So probably broken?
Dark xyz monsters, all monsters actually, can already attack all monsters your opponent controls 
[ultimate conductor tyranno]
Level: 10
[ Dinosaur / Effect ]
ATK 3500 / DEF 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
Oh, I forgot the once each
Hehe
Contest submissions end in 2~ish days.
And locks out all back row it points to, and if you move it to their middle main zone, locks out 2 neighbors and both extra zones
Seems like a somewhat unfun floodgate
That playing hot potato with via the banish effect
How is your opponent ever going to give it back to you
If they have Link monsters in their graveyard to banish as cost, they can give it back
How will they get any link monsters in the gy
Extra foolish burial, or preemptively have stuff in grave already
Zero decks play extra foolish
And nobody would summon this past turn 1
Also extra foolish only sends 1 card
So even if people were on it thats still 
This is a pseudo ftk card, which is fine if thats what you intended
But i get the feeling its not
This is like turbo kash
I intended it on a floodgate that you hand opponent and make them pay a hefty cost to play hot potato
Banishing anything out of grave is a hefty cost in most decks, and have to banish specifically Links who equal 8 to give it to opponent
Decks would make this turn 1, give it to the opponent in mz3 and then pass
And now your opponent has 2 st zones to use, 2 m zones to use, and cannot link summon
If you want it to be balanced you need to make sure it cant just instantly shut off link summoning for the opponent
I honestly only thought of balancing it by making it not immune to effect removal
man idk what I want to submit
I've done a few ideas but nothing solid
Made a first draft for an idea I had for an archetype of Normal Pendulum monsters meant to support Geminis while being able to benefit from Normal Monster support themselves. The archetype on its own revolves around getting out its big bosses which have a unique form of removal that slowly locks down the opponent's backrow. I think they might be a bit too good at turboing out their big Links, but they at least have to put some effort into getting their effects off, since they're Geminis themselves
Level 1/Scale 1/EARTH/Aqua/Pendulum/0 ATK/0 DEF
You can discard 1 card; add 1 "Immurmorial" or Gemini monster from your deck to your hand. You can Special Summon this card from your Pendulum Zone, but you can not Special Summon monsters for the rest of the turn except "Immurmorial" or Gemini monsters. You can only use each effect of "Ship Immurmorial" once per turn.
“Every detail is there, from the wear and tear on the blanks to the chains hanging in the brig. What? It’s not supposed to be seaworthy, it’s supposed to look nice.”
Level 3/Scale 3/EARTH/Rock/Pendulum/0 ATK/0 DEF
You can discard 1 card; Special Summon 1 “Immurmorial” or Gemini monster from your GY. You can Special Summon this card from your Pendulum Zone, but you can not Special Summon monsters for the rest of the turn except "Immurmorial" or Gemini Monsters. You can only use each effect of "Sand Immurmorial" once per turn.
“I guess I don’t really have a use for it, but it’s a nice bauble. If you want to tell time, it’s easier to just use a clock.”
Level 5/Scale 5/EARTH/Fish/Pendulum/0 ATK/0 DEF
You can discard 1 card; Add 1 “Immurmorial” Spell/Trap Card or a Spell/Trap Card that mentions Gemini monsters from your deck to your hand. You can Special Summon this card from your Pendulum Zone, but you can not Special Summon monsters for the rest of the turn except "Immurmorial" or Gemini monsters. You can only use each effect of "Carassius Immurmorial" once per turn.
“I didn’t think it was possible to actually win a carnival game. I’m sure there’s a bowl around here somewhere...”
Level 7/Scale 7/EARTH/Plant/Pendulum/0 ATK/0 DEF
You can discard 1 card; Special Summon 1 “Immurmorial” or Gemini monster from your hand. You can Special Summon this card from your Pendulum Zone, but you can not Special Summon monsters for the rest of the turn except "Immurmorial" or Gemini monsters. You can only use each effect of "Carassius Immurmorial" once per turn.
“Remember to prune it every so often, if it gets too big for the terrarium it’ll start to wilt.”
Level 9/Scale 9/EARTH/Insect/Pendulum/0 ATK/0 DEF
You can Special Summon this card from your Pendulum Zone, but you can not Special Summon monsters for the rest of the turn except "Immurmorial" or Gemini monsters. If Special Summoned this way, this card can be treated as 2 monsters for the Link Summon of an “Immurmorial” monster. You can only use each effect of "Lampyr Immurmorial" once per turn.
“Poke some holes in the lid, they’ll last longer that way. Just don’t let them get out, it’ll be a hassle to grab them all again.”
Link-2/WATER/Aqua/Gemini/1500 ATK
↙↘
2+ “Immurmorial” or Gemini monsters
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● During the Main Phase the turn this card was Normal Summoned, even if this card leaves the field, you can Normal Summon 1 “Immurmorial” or Gemini monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Link-2/WIND/Rock/Gemini/2000 ATK
←→
2+ “Immumorial” or Gemini monsters
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Any Gemini monster this card points to with less than 2500 ATK becomes an Effect Monster, and gains its effects. (You can only gain this effect once per turn.)
Link-3/WATER/Fish/Gemini/2500 ATK
↙↓↘
3+ “Immurmorial” or Gemini monsters
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If an “Immurmorial” or Gemini Monster this card points to would be destroyed by a card effect: negate that effect, and if you do, destroy that card.
Link-3/EARTH/Plant/Gemini/3000 ATK
←↑→
3+ “Immurmorial” or Gemini monsters
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● Target 1 monster your opponent controls; place it face-up in their Spell & Trap Zone as a Continuous Spell. You can only use this effect of “Immurmorialized Redwood” once per turn.
Link-4/LIGHT/Fairy/Gemini/3500 ATK
↖↗↙↘
4+ “Immurmorial” or Gemini monsters
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● (Quick Effect): Banish an “Immurmorial” or Gemini Monster from your GY; place 1 monster your opponent controls face-up in their Spell & Trap Zone as a Continuous Spell with the effect “Your opponent can discard 1 card; your opponent can target 1 monster you control and place it face-up in your Spell & Trap Zone as a Continuous Spell. This effect can only be used once per turn.” You can only use this effect of “Immurmorialized Starlight” once per turn.
Normal Spell
Add 1 “Immurmorial” or Gemini monster from your Deck to your hand. If this card is discarded and sent to the GY: you may set it to your Spell & Trap Zone. You can only use each effect of “A Message Immurmorial” once per turn.
Continuous Spell
You can add 1 face-up “Immurmorial” card from your Extra Deck to your hand. You can target 1 Monster Card in your opponent’s Spell & Trap Card Zone; destroy it, then draw 2 cards. During your Main Phase, you can Normal Summon 1 “Immurmorial” or Gemini Monster in addition to your Normal Summon/Set. You can only activate each of these effects of “A Land Immurmorial” once per turn. Your opponent cannot activate cards or effects in response to your Normal Summons of “Immurmorial” or Gemini Monsters.
Trap Card
If an “Immurmorial” or Gemini monster you control is targeted by a card effect: Negate the effect, and if you do, destroy that card. Immediately after this effect resolves, you can Normal Summon 1 "Immurmorial” or Gemini monster. You can only activate “The Self Immurmorialized” once per turn.
The Pendulum Scales and Link Arrows were mostly arbitrary, idk what really makes sense for those
Level 6 DARK Wyrm/Effect
ATK 2000/DEF 0
If you control no monsters, or all monsters you control are Wyrm monsters, you can Special Summon this card (from your hand), but it cannot attack this turn, also destroy it during the End Phase. You can only Special Summon "Unstable Shadow Dragon" once per turn this way. If this card is used for the Xyz Summon of a Wyrm monster, it can be treated as a Level 4 monster.```
Level 6 DARK Fiend/Fusion/Effect
ATK 2000/DEF 1000
"Evil HERO Sinister Necrom" + "Elemental HERO Sparkman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster your opponent controls; change that monster's battle position. If this card attacks an opponent's Defense Position monster, inflict double piecing battle damage to your opponent. If this card is destroyed: You can destroy all monsters your opponent controls, also they cannot activate their effects.```
Melffy Playground
Normal Trap
Target 1 "Melffy" card that is banished or in your GY: add it to your hand or Special Summon it, then, immediately after this card resolves, you can Xyz Summon a "Melffy" Xyz monster using monsters from your hand or field as material, but it cannot be used as Xyz material until the end of your next turn.
Lavaval Molten Leonite
Level 6 Fire Pyro Synchro
2400/2200
1 Pyro Tuner + 1+ non tuners.
During your Main Phase: You can excavate the top 5 cards of your deck, then you can add up to 1 excavated "Molten Conduction Zone", "Searing Fire Wall" or "Dustflame Blast" to your hand, then send any excavated "Laval" cards to the GY, and place the rest of the bottom of your deck. During your opponents turn (Quick Effect): You can target 1 of your "Laval" monsters that is banished or in your GY; Special Summon it.
another idea for the contest
Brave Neurojacker
2* / FIRE
Psychic / Union / Effect
Once per turn, you can either: Target 1 monster you control; equip this card to it, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed, destroy this card instead. The equipped monster becomes a Psychic monster, also it gains this effect.
• Once per turn, at the start of the Battle Phase: This card gains 400 ATK.
ATK 400 / DEF 400
Swift Neurojacker
2* / WIND
Psychic / Union / Effect
Once per turn, you can either: Target 1 monster you control; equip this card to it, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed, destroy this card instead. The equipped monster becomes a Psychic monster, also it gains this effect.
• If this card destroys an opponent's monster by battle, it can attack once again in a row.
ATK 400 / DEF 400
Wise Neurojacker
2* / WATER
Psychic / Union / Effect
Once per turn, you can either: Target 1 monster you control; equip this card to it, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed, destroy this card instead. The equipped monster becomes a Psychic monster, also it gains this effect.
• Once per turn, during your End Phase: You can pay 400 LP; draw 1 card.
ATK 400 / DEF 400
Stable Neurojacker
2* / EARTH
Psychic / Union / Effect
Once per turn, you can either: Target 1 monster you control; equip this card to it, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed, destroy this card instead. The equipped monster becomes a Psychic monster, also it gains this effect.
• Gains 400 DEF for each monster your opponent controls. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.
ATK 400 / DEF 400
Subject NJ-1A
1* / EARTH
Warrior / Effect
If this card is Normal Summoned: Choose 3 "Neurojacker" monsters with different names in your Deck, your opponent randomly chooses 1 for you to equip to this card and 1 for you to send to the GY, then you shuffle the third back into the Deck. If this card is equipped with a Union Monster, it gains 1500 ATK/DEF.
ATK 500 / DEF 500
The Neurojacker Experiment
Spell Card
Add 1 "Neurojacker" card, except "The Neurojacker Experiment", or 1 "Subject NJ-1A" from your Deck to your hand. You can banish this card from your GY, then target 1 "Neurojacker" monster in your GY, equip it to 1 monster you control that is not already equipped. You can only use 1 "The Neurojacker Experiment" effect per turn, and only once that turn.
Rank 5/DARK/Dragon/Xyz/Effect
ATK/3000 DEF/2500
3 Level 5 DARK monsters
You can also Xyz Summon this card by using 1 Rank 4 Xyz DARK Dragon monster you control as material. (Transfer its materials to this card)
Once per turn (Quick Effect): You can detach 2 materials from this card, monsters your opponent controls lose 200 ATK for each card in the field and in your GY, this card gains the lost ATK, then, you can banish 1 card on the field. if you detached a DARK Xyz monster to activate this effect, this effect cannot be negated.
While this Xyz Summoned card is face-up on the field, “Phantom Knights” monsters you control can activate their effects as Quick Effects. ```
Card based on my dog
she's great
shouldn't it be a beast-warrior type?
or is it one of those "my name is warrior and i'm a sea serpent" cases
Trying to connect Cards with Skull Servant on them with the Archetype
If i make custom cards for an anime deck, how broken am i allowed to make them before people say no?
Wdym exactly?
A card that only gets used in a Anime or a card that is for the real life card game?
lets say i want to make cards for idk, hydradrives
can i just print the most busted effects on them or no?
I have no Idea what those are
Is that a Anime only Deck?
In that case I guess you can make it as busted as you want since they are not even printed I guess
it's a custom card
there aren't any rules
if you want to make them less broken that's just a choice you have 🤷♂️
God Beastking of the Swamp
Effect Monster Level 8 WATER/Aqua 3000/1200
"King of the Swamp" + "Beastking of the Swamp"
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material (does not have to be one whose name is mentioned on the Fusion Monster Card), but the other materials must be correct. If you activate a Spell Card, you can add this additional effect to that card's effect at resolution.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
DARK/Rank 4/Warrior/Xyz/Effect
ATK/2300 DEF/1700
2 level 4 DARK Monsters
You can Detach 1 Xyz Material From this card, you can activate “Phantom Knights” Traps with different names during the turn they were Set until the end of this turn. If this card was Xyz Summoned using a DARK Xyz Monster as Material, You can activate 1 “Phantom Knights” Trap Card from your Deck.
If this Xyz Summoned monster is sent to the GY, you can Special Summon 1 “Phantom Knights” monster from your Deck or hand.
You can only use each effect of “The Phantom Knights of Wicked Mace” once per turn.```
man I completely lost all my enthusiasm for my archetype that was basically "how can I make hearthstone quests but in yugioh"
you can go two routes
either you start with the flavor/theme, and build from there, or you start from the mechanical side of things and start from there
I usually do the former personally
Level 8 FIRE Fiend/Fusion/Effect
ATK 2100/DEF 1200
2 "HERO" monsters with different Attributes
Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Evil" Spell/Trap that mentioned Fiend or "HERO" monster from your Deck to your hand. You can Tribute this card Fusion Summoned using a Normal Monster as material; Special Summon 1 Level 7 or lower "Evil HERO" monster that cannot be Normal Summon/Set from your Deck or Extra Deck, ignoring its Summoning conditions, and if you do, it is unaffected by your opponent's monster effects until the end of the next turn. You can only use each effect of "Evil HERO Inferno Wing - Infernal Back Fire" once per turn.```
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion" and mentions all its materials by name, by using monsters from your hand or Deck as Fusion Material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. (This is treated as a Fusion Summon with "Dark Fusion".) It cannot attack directly this turn, also it is unaffected by your opponent's card effects until the end of the next turn. You can only activate 1 "Proto-Dark Corruption" per Duel.```
Level 3 FIRE Wyrm/Effect
ATK 1400/DEF 1100
If this card on the field is destroyed by a card effect and sent to the GY: You can Special Summon 1 Wyrm monster with 1500 or less DEF from your Deck, except "Unmasked Wyvern".```
Level 8 DARK Fiend/Fusion/Effect
ATK 2500/DEF 2100
"Evil HERO Inferno Wing" + "Evil HERO Sinister Necrom"
Must be Special Summoned with "Dark Fusion". Unaffected by the effects of your opponent's cards in the GY. Gains 300 ATK for each "HERO" monster in your GY. If this card attacks a Defense Position monster, inflict piecing battle damage to your opponent. If this card destroys an opponent's monster by battle and sent to the GY: Inflict damage to your opponent equal the destroyed monster's ATK or DEF (whichever is higher).```
There's a third one
Start with the payout, then make the deck support getting to said payout
true
So for me: I like looking at what I want to achieve, then put in an advantage generation engine, some consistency, then I go back and flavor the cards to the theme
that's probably the best way to do it
but I always love designing flavor first
!Hip-No☆Made-In?
[Level 5/Wind/Pyschic/Tuner/Effect]
If this card is in your hand or GY: You can pay 3000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "!Hip-No☆Made-In?" once per turn. If you control no non-Tuner monsters, destroy this card.
ATK 1500 / DEF 1500
Filler Feeler
[Level 1/Water/Fish/Effect]
If this card is banished: You can activate this effect; banish the top 10 cards of your Deck face-down during the End Phase of this turn, then, your opponent randomly adds 1 of your banished cards to your hand. You can only use this effect of "Filler Feeler" once per turn.
ATK 100 / DEF 100
● Heads: add 2 cards from your Deck to your hand that require a die roll or coin toss. except "Gambler's Party Invite".
● Tails: add 1 card from your Deck to your hand that requires a die roll or coin toss except "Gambler's Party Invite".```
how do i word this so that it can only add die roll or coin toss effects based on the card you discarded
for example, if you discard a card with a coin toss effect you can only add cards with coin toss effects to your hand
do all of that in a single turn does seem a bit much
Maybe if it's 1 effect pro turn?
yeah i was thinking of that
Like he can't use the second one in the same turn he was summoned
Level: 5
[ Thunder / Effect ]
ATK 1600 / DEF 1500
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
Titanium Tiger
6* / LIGHT
Machine / Effect
If your opponent has activated a monster effect in their hand this turn, this card can make a second attack during each Battle Phase this turn. If this card attacks a Defense Position monster, inflict piercing battle damage.
ATK 2200 / DEF 1700
Chromium Condor
5* / LIGHT
Machine / Effect
During your Main Phase, if you control no monsters and your opponent has activated a monster effect in their hand this turn, you can Special Summon this card (from your hand).
ATK 2400 / DEF 0
Vanadium Viper
6* / LIGHT
Machine / Effect
During your turn, if your opponent activates a monster effect in their hand (Quick Effect): You can reveal this card in your hand, and keep it revealed until the end of this turn; destroy 1 card your opponent controls. Neither player can activate monster effects in response to this effect's activation.
ATK 2300 / DEF 400
Scandium Scorpion
4* / LIGHT
Machine / Effect
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. Each time your opponent activates a monster effect in their hand, immediately after it resolves, inflict 300 damage to them.
ATK 2100 / DEF 100
Manganese Mega Mammoth
8* / LIGHT
Machine / Fusion / Effect
2 LIGHT Machine monsters with different names
Must first be Special Summoned from your Extra Deck by banishing the above materials from your field, hand, and/or GY during a turn your opponent activated a monster effect in the hand. Cannot be destroyed by card effects. Negate your opponent's monster effects, except monsters on the field.
ATK 2500 / DEF 2500
Zinc Zoo
Spell Card (Field)
During your turn, if your opponent activates a monster effect in their hand, immediately after it resolves, you can Special Summon 1 LIGHT Machine monster from your hand. Your Defense Position LIGHT Machine Fusion Monsters gain 3000 DEF during damage calculation only.
can't really think of ones for 26~29
Iron Impasse
Spell Card (Continuous)
Cannot be targeted by card effects during your opponent's turn. Each time your opponent activates a monster effect in their hand, place 2 counters on this card, plus 1 additional counter for each LIGHT Machine monster in your GY. When the 26th counter is placed on this card, destroy this card, then return all monsters your opponent controls to the hand. You can only control 1 "Iron Impasse".
Copper Counter
Trap Card (Counter)
When your opponent activates a monster effect in the hand: Negate the activation, and if you do, destroy it. If you control a LIGHT Machine monster, you can activate this card from your hand. You can banish this card and 2 other "Copper Counter" from your GY; banish from your opponent's GY, 3 monsters with the same name and with an effect that discards themselves, and if you do, inflict 2900 damage to your opponent.
this effect will never pop off but i had to fit 29 in somewhere. can't think of anything for cobalt or nickel
Abyss-shelling
Counter Trap
When your opponent activates a card or effect: Equip 1 “Abyss-” Equip Spell from your hand, Deck, or GY to a “Mermail” monster you control, and if you do, make that equipped monster unaffected by your opponent’s activated effects, until the End Phase. If a WATER monster is sent to the GY to activate a WATER monster’s effect: You can add this card from your GY to your hand. You can only use 1 “Abyss-shelling” effect per turn, and only once per turn.```
Dragon Golem Draco-Gigas
[Level 10/Dark/Dragon/Fusion/Effect]
1 Dragon Synchro Monster + 1 Rock monster
Must be Fusion Summoned. If this card is Fusion Summoned: You can activate this effect; the first battle or effect damage your opponent takes this turn becomes doubled. Cannot be destroyed by card effects. When this card declares an attack: You can destroy as many cards on the field as possible, then inflict 300 damage to your opponent for each card destroyed.
ATK 3700 / DEF 2000
Level 6 WATER Beast-Warrior/Fusion/Effect
ATK 1900/DEF 1500
2+ WATER monsters with different names
If this card is Fusion Summoned: You can target Spell/Traps on the field; banish those targets, and if you do, place 1 Ice Counter on face-up monster(s) on the field for each card banished by this effect. If this card is Fusion Summoned using 3 or more monsters as materials, your opponent cannot activate cards or effects in response to this effect's activation. WATER monsters you control gains 300 ATK/DEF for each Ice Counters on the field. If this Fusion Summoned card leaves the field: You can target 2 Level 4 or lower WATER monsters in your GY; Special Summon them, but their effects are negated.```
Chaos Stream
Quick-Play Spell
Target 1 Sea Serpent monster you control; that monster's ATK is doubled until the end of this turn, also if it was an Xyz Monster, negate the effects of all face-up monsters your opponent controls Special Summoned from the Extra Deck until the end of this turn. If this card is in your GY: You can pay LP until you only have 1000 left; add this card to yourr hand. You can only use each effect of "Chaos Stream" once per turn.
@dire leaf is the wording here right
Seems good. Besides the typo.
Level 3 EARTH Machine/Effect
ATK 800/DEF 1000
(Quick Effect): You can banish this card from your GY to activate 1 of these effects;
● Special Summon 1 Level 6 or lower Machine "roid" monster from your hand.
● Make 1 Machine "roid" monster you control become a Warrior monster until the end of the next turn.
You can only use this effect of "Training Cycroid" once per turn.```
Fortune Lady Immortal
Level 10 Dark Spellcaster Synchro
?/?
1 "Fortune Lady" Tuner + 1+ non-tuners
If this card is Synchro Summoned: You can activate 1 "Future Visions" directly from your deck. "Fortune Lady" monsters you control with a lower level than this card can attack your opponent directly. This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1, then you can banish 1 Spell/Trap your opponent controls. While you control a Field Spell your opponent cannot target this card for attacks or with effects. During the standby phase after this card was banished, or left the field because of an opponents card: You can shuffle 2 of your "Fortune Lady" cards that are banished or in your GY into the deck, and if you do, Special Summon this card.
I feel like it should get the Cyberslash treatment and make Fortune Ladies themself in to Tuners for it's summon
i mean the fortune lady tuner is already really good
but a fair point
It is but they have not manny good Options to swarm the Field I think
Level 6 LIGHT Spellcaster/Effect
ATK 800/DEF 2500
You can Special Summon this card (from your hand) by Tributing 1 Level 4 Spellcaster monster you control. If this card is Special Summoned: You can Special Summon as many Level 4 or lower Fairy, Spellcaster, or Warrior monsters from your GY as possible, but their effects are negated, also sent them to the GY at the end of this turn. You cannot Special Summon monsters the turn you activated this effect, except Fairy, Spellcaster, and Warrior monsters. You can use this effect of "Princess Mystical Elf" once per turn.```
there is no "spellcaster" monsters
so the quotes at the start are misplaced
Thats wild
Subterror Nemesis Driller
Level 4 Earth Warrior
500/1900
If this card is Normal/Special Summoned: You can Special Summon 1 "Subterror Nemesis" monster from your hand or deck, and if you do, send 1 "Subterror Behemoth" card from your Deck to the GY. If a "Subterror Behemoth" monster is Special Summoned while this card is in your GY: You can Special Summon this card in Face-down defense position. You can only use each effect of "Subterror Nemesis Driller" once per turn.
Dragon Absorbing Jar
2* / DARK
Illusion / Effect
Cannot attack. Monsters cannot be destroyed by battles involving this card, also neither player takes any battle damage from those battles. Your opponent's Dragon monsters must attack if able. At the end of the Damage Step, if this card battled a Dragon monster: Banish that Dragon monster, face-down.
ATK 100 / DEF 200
based on the bandai version of dragon capture jar, which was a monster and had stats, and it was illusion type
Dragon Absorption Piper
2* / DARK
Illusion / Effect
If this card is Normal or Flip Summoned: You can look at your opponent's face-down banished cards, choose 1 Dragon monster among them, and Special Summon it, ignoring its Summoning conditions, but its effects are negated and it must attack, if able. Monsters cannot be destroyed by battles involving this card.
ATK 200 / DEF 400
also based on the bandai version of this card, and designed to synergise with the above. also it's dark because in the manga it was a valid crush card target
Mega Man Exe
LIGHT/Cyberse/Link/Effect
500ATK/Center Down
1 Level 4 or lower Cyberse monster
Must be Link Summoned to the Extra Monster Zone. You can add 1 "Battle Chip" card from your Deck to your hand. You can target 1 monster your opponent controls; it loses 1000 ATK, and if its ATK becomes 0 by this effect, destroy it.
not that i know anything about how to balance yugioh cards, but i feel like there needs to be a "when you special summon this" or a once per turn clause on the search for a battle chip ability. and/or hard/soft once per turn on the attack reduction effect.
it happens
pot of impulsiveness
normal spell
Draw 1 card and reveal it until the end of this turn. Banish that card at end of turn.
You can only activate one ~ per turn.
Not sure if i worded this properly for the effect. the intent is that you have a card for a short period of time and need to use it now. Probably good in deep draw style decks, but i'm not sure if anyone else (outside of skystrikers? maybe?) would want to use it.
Not sure if the restriction on activation is enough, or if it needs a higher cost.
literally just another upstart for exodia
also isn't really a pot card if just draws 1 card tbh
Trains
Spell/Quick-Play
Target 1 face-up "Constellar" or "tellarknight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Constellar" or "tellarknight" monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If a "Constellar" or "tellarknight" Xyz Monster you control is destroyed by battle or card effect: You can banish this card from your GY, then target 1 "Constellar" or "tellarknight" monster in your GY; Special Summon from your Extra Deck, 1 "Constellar" or "tellarknight" monster whose Rank is equal to the target's Level/Rank, and if you do, attach that target to it as Xyz Material. (This is treated as an Xyz Summon.) You can only use this effect of "Rank-Up-Magic Constellar Stellarknights Rising" once per turn.```
One Duelist's Trash
Trap Card
If both players have 5 or more face-down banished cards: Your opponent looks at your face-down banished cards and adds 1 card among them to their hand, and if they do, you look at your opponent's face-down banished cards and add 1 card among them to your hand.
Normal Trap Card
Each player declares 1 Attribute, until the end of next turn, neither player can activate monster card effects, except monsters of the declared Attributes, also negate the effects of cards that would change a monster’s Attribute or Type.
During the End Phase, the turn player can send a monster of their declared Attribute to the GY.
You can only activate 1 “Elemental Vow” per turn ```
it's why too late to make "Shark" an archetype. just say Level, 3, 4 or 5 Fish
ah yes, -1 that gives your opponent resources which needs setup to even work
Level 3 DARK Sea Serpent/Effect
ATK 1500/DEF 800
If this card is Special Summoned by the effect of a DARK Sea Serpent or by the effect of a "Violet" Spell/Trap: You can add 1 "Polymerization" Normal Spell or 1 "Fusion" Normal Spell from your Deck to your hand. You can only use this effect of "Violet Norho" once per Duel. If this card is Special Summoned from your GY: You can Special Summon 1 "Violet Token" (Sea Serpent/DARK/Level 1/ATK 0/DEF 0) in Defense Position. Monsters cannot be Special Summoned using it as material, except Fusion Monsters.```
Level 1 DARK Sea Serpent/Effect
ATK 200/DEF 100
During your Standby Phase, if the only monsters in your GY are Sea Serpent monsters (min. 1), and you have no more monsters with the same name as this card in your GY: You can Special Summon this card from your GY. You can only use this effect of "Violet Ophtha" twice per Duel. If this card is Special Summoned from your GY: You can Special Summon 1 "Violet Token" (Sea Serpent/DARK/Level 1/ATK 0/DEF 0) in Defense Position. Monsters cannot be Special Summoned using it as material, except Fusion Monsters.```
looks interesting
Crazy Cube
DARK Fiend
LV: 4
1500 / 150
If you control a DARK Xyz monster, you can Special Summon this card (from your hand.)
Each time a dice is rolled, you can draw 1 card, and if it's "Crazy Cube", you can Special Summon it. If this card is used as Xyz material, you can add card from your Deck to your hand that requires a die roll equal to the total material that monster has.
You can only use the first and third effect of "Crazy Cube" once per turn.
(number 85: crazy box support)
and just general dice support)
I did not make these. I simply found them and ask if they would be good additions to the real archetype
The link is good, the level 12 you’d only run for using it as a ritual spell
Just lore wise, any additions have to have the proper religious references. Megaliths based on group of angels called Olympian Spirits, and it is said the angel Turiel helped man write Arbatel De Magia Veterum, a book containing rituals to contact the Olympian Spirits



